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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
androch
Chillwater Ltd
52
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Posted - 2013.04.13 02:36:00 -
[1771] - Quote
]the domi model looks too ugly i know some people like that giant turd look but not all of us please update its appearance to look like the carrier youve turned it into
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ShahFluffers
Ice Fire Warriors Late Night Alliance
2201
|
Posted - 2013.04.13 04:01:00 -
[1772] - Quote
I'll just reiterate my stance that the drone tracking and range bonus is not the [main] problem here. It's the Armageddon.
At close range a 'Geddon can do exactly what a Domi can do but better. And sniper sentryboats fits will underperform compared to sniper gunboats since sentry drones are immobile and can be lost. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Broxus Maximas
Shadow State SpaceMonkey's Alliance
2
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Posted - 2013.04.13 04:36:00 -
[1773] - Quote
Gallente Battleship Skill Bonuses: +10% Large Hybrid Turret damage +10% range of Webs (or Warp Scram/Dis)(or MWD/AB speed)
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 1 launchers Fittings: 16000 PWG(+250), 600 CPU Defense (shields / armor / hull): 7500 / 8000 / 8500 Capacitor (amount / recharge rate / cap per second: 7200 / 1250s / 4.8 Mobility (max velocity / agility / mass / align time): 11 / .1178 / 100200000 / 16.36s Drones (bandwidth / bay): 125(+25) / 175(+75) Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7 Sensor strength: 23 Magnetometric Sensor Strength Signature radius: 485
Megathron:
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +5% Falloff and Optimal range
Slot layout: 7H(-1), 5M(+1), 7L; 7 turrets , 0 launchers(-2) Fittings: 15500 PWG, 600 CPU(+50) Defense (shields / armor / hull): 6300(+89) / 6500(-141) / 7500 Capacitor (amount / recharge rate / cap per second): 5800(+175) / 1087s / 5.02 (+.15) Mobility (max velocity / agility / mass / align time): 152(+37) / .117(-.0046) / 98400000 / 15.96s (-.63s) Drones (bandwidth / bay): 125 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 21 Magnetometric Sensor Strength Signature radius: 380(-20)
Dominix:
Gallente Battleship Skill Bonuses: +15% (+5) Drone Damage and Drone hitpoints +10% Drone optimal range, Drone MWD Speed and Drone tracking speed (replaces large hybrid turret damage) +5% Drone Effects (Sensor Damp, Jamming, repairing) (making it a true drone boat)
Slot layout: 6H, 5M, 7L; 4 (-2) turrets , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 375 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
My recommendations: It makes the Hyper a solo/small gang brawler, the Mega a Fleet BS, and the Domi a true drone boat that is very versatile to fill support roles. ALSO PLEASE CHANGE THE DOMI HULL!!! |
Railed
Valar Morghulis. Goonswarm Federation
8
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Posted - 2013.04.13 06:38:00 -
[1774] - Quote
Broxus Maximas wrote:
Megathron:
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +5% Falloff and Optimal range
Slot layout: 7H(-1), 5M(+1), 7L; 7 turrets , 0 launchers(-2) Fittings: 15500 PWG, 600 CPU(+50) Defense (shields / armor / hull): 6300(+89) / 6500(-141) / 7500 Capacitor (amount / recharge rate / cap per second): 5800(+175) / 1087s / 5.02 (+.15) Mobility (max velocity / agility / mass / align time): 152(+37) / .117(-.0046) / 98400000 / 15.96s (-.63s) Drones (bandwidth / bay): 125 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 21 Magnetometric Sensor Strength Signature radius: 380(-20)
I support this ship!
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Gargantoi
Solar Wind Test Alliance Please Ignore
0
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Posted - 2013.04.13 06:45:00 -
[1775] - Quote
now ...CCP u did the best job ever ...made the hyperion ******* awsome ...mega even more awsome ...ty ..now i am really proud of this changes ...Well done |
Roime
Shiva Furnace
2520
|
Posted - 2013.04.13 08:10:00 -
[1776] - Quote
Cambarus wrote:Roime wrote: 1) nope 2) you can swap drones and alter the fit to reach AT LEAST 100km 3) use it or not, it has the best tracking at that range in game, tracks better than most short range guns
1)Drone control range is a biatch 2)And then your dps drops to ~580. 3)You could say the exact same thing about a tristan with tracking computers, that doesn't make it useful. Again, what exactly do you envision this ship DOING? What kind of ships would this setup work well against that actually see use in fleets?
1) my fit has 84km drone control range, just add more DLAs, dps is lost only for the close range option 2) that's more than others 3) Tristan happens to be one of the best frigates atm
Because of it's superior tracking, flexibility and equal ability to brawl and snipe, it can shoot anything at any range.
You're not using it for anything anyway, just keep shooting pods and shuttles in Jita mate.
Domi will find it's uses in fleets, if CCP comes through with their plan to tweak with sentry drone usability.
-á- All I really wanted was to build a castle among the stars - |
Throktar
24th Imperial Crusade
10
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Posted - 2013.04.13 08:52:00 -
[1777] - Quote
Megathron Loses a high, loses ehp, loses 50m3 of drone bandwidth and bay, in exchange for 7 ms a sec, and the ROF bonus change. I know it gets another low, but if you lose 2 heavy drones, you have to make your new low a mag stab just to even out with the same dps you just lost. This just doesn't get me excited at all. At the minimum can we have 25m3 of drone bw and bay back please?
CCP Rise, I really liked that 5th mid slot you added, I just wish you would have left that and given the utility high back to make it a 7/5/7 fit with minimum 100m3 drone bw and bay.
If I am wrong about any of this please respectfully point it out and tell me why. |
Rukhsana Uxor
Legio Astorum
2
|
Posted - 2013.04.13 09:06:00 -
[1778] - Quote
Throktar wrote:Megathron Loses a high, loses ehp, loses 50m3 of drone bandwidth and bay, in exchange for 7 ms a sec, and the ROF bonus change. I know it gets another low, but if you lose 2 heavy drones, you have to make your new low a mag stab just to even out with the same dps you just lost. This just doesn't get me excited at all. At the minimum can we have 25m3 of drone bw and bay back please?
CCP Rise, I really liked that 5th mid slot you added, I just wish you would have left that and given the utility high back to make it a 7/5/7 fit with minimum 100m3 drone bw and bay.
If I am wrong about any of this please respectfully point it out and tell me why. RoF bonus better than damage bonus, you know it right? DPS will not change a lot but we will have extra low for tank\TE\Magstab or ECCM.
With new layouts Mega is good fleet ship. Dont ruin it :) |
ExAstra
Echoes of Silence Kraken.
0
|
Posted - 2013.04.13 11:15:00 -
[1779] - Quote
William R Blake wrote:Johnny Aideron wrote:CCP have you considered swapping the roles between the Hyperion and Megathron for aesthetic and symbolic reasons? The relatively sleek looking Hyperion seems much more fitting as an attack battleship, while the Megathron looks more like a lumbering behemoth that would go toe to toe with an Abbadon.
An alternative:
Megathron: combat battleship 5% rate of fire and 7.5% tracking per level 7500 / 8000 / 8500 more capacitor, reduction in speed and agility, more CPU slot: 8/4/7, 7 turrets dronebay 125/150
It becomes a fleet brawler with more inbuilt ehp instead of an 8th low (no more jealous amarrians!) or versatile small gang BS with drones and utility high. Fits aesthetically with it's large bulk and visible dronebay.
Hyperion: attack battleship 5% rate of fire and 7.5% reps per level 6300/ 6500 / 7500 increase in speed and agility, stats adjusted (nerfed) to attack role slot: 8/5/6, 8 turrets dronebay 75/75
Yes, give them both a rate if fire bonus! It offsets the low amount of lowslots. With an increase in speed and the retention of it's 5th mid slot, the Hyperion can be fitted as an agile shield ganker or fast active armour tanker, using nano pump rigs rather than the trimarks that would cause the Megathron to perform poorly as a fast BS. It doesn't end up wasting a hull bonus in fleet fights it isn't designed for and remains the small scale ganker/tanker it is clearly meant to be. It looks more the part, since it's kinda like a larger Thorax aesthetically and in terms of being fast for it's class and being able to both shield and armour tank.
You could even just give Gallente three combat battleships. Please CCP listen to this guy, hes got EVERYTHING right, the aesthetic, the slots layout. If u think about it, Hyperion even got the High velocity helmsman for the recommended cert training which means ; its an attack ship! Please i beg u CCP , Please do it like Johnny Aideron said! Just going to throw my two cents in here and say that this DOES look like a good idea. Although I'm a bit concerned about the cap draw of a dual rep 8 turret Hyperion.
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Rukhsana Uxor
Legio Astorum
2
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Posted - 2013.04.13 11:27:00 -
[1780] - Quote
ExAstra wrote: Just going to throw my two cents in here and say that this DOES look like a good idea. Although I'm a bit concerned about the cap draw of a dual rep 8 turret Hyperion.
Fleet ships realy dont need high utility slot. So Mega wuth 7-4-8 very cool. |
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Johnny Aideron
Noir. Academy Noir. Mercenary Group
36
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Posted - 2013.04.13 11:35:00 -
[1781] - Quote
Rukhsana Uxor wrote: With new layouts Mega is good fleet ship. Dont ruin it :)
But does it make sense to be taking an attack battleship and then slapping so many plates and trimarks on it than it can compete with an Abbadon in fleet brawling? It's a conceptual flaw in making the Megathron an attack battleship with ehp nerfs and agility buffs that are going to be ignored in favour of plating it anyway. |
Rukhsana Uxor
Legio Astorum
2
|
Posted - 2013.04.13 11:42:00 -
[1782] - Quote
Johnny Aideron wrote:Rukhsana Uxor wrote: With new layouts Mega is good fleet ship. Dont ruin it :)
But does it make sense to be taking an attack battleship and then slapping on so many plates and trimarks that it can compete with an Abbadon in fleet brawling? It's a conceptual flaw in making the Megathron an attack battleship with ehp nerfs and agility buffs that are going to be ignored in favour of plating it anyway. CCP give you 1 more low slot to better variations. You can fit TE or 3 stabs or ECCM. You are not forcing to fit tank in all 8 low slots. With 1 TE and 2 TC mega have ~60 range with blaters. Its like Rokh.
Gallent need fleet ship. |
Pattern Clarc
Aperture Harmonics
469
|
Posted - 2013.04.13 11:44:00 -
[1783] - Quote
Everyone trying to turn the hyperion back to what it was before, or asking for the utility high to be returned on the megathron are bad and should feel bad.
Never has there been a clearer differentiation between these two ships and similar ships in different roles.
More work on the domi needed I think:
Consider... The New Armageddon and Scorpion could be considered distruption ships with ewar bonuses and a reduction of a slot.
The Doninix on the other hand, doesn't have an ewar bonus. Perhaps this justification could be used to provide it with an additional high slot, turret slot and grid with the current set of bonuses intact?
This would allow an extra drone link to go along with sentry drone bonuses. Either-way, I don't think it's actually evolved much from the tier 1 bs it was, and provides an awkward set of features leave a little to be desired. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Johnny Aideron
Noir. Academy Noir. Mercenary Group
37
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Posted - 2013.04.13 11:59:00 -
[1784] - Quote
My concern with these ships is that they will succeed insofar as they have created viable pvp options, but in a manner that isn't true to the aesthetics and theme of these BS. I'm sure shield tanking artillery/neut domis, Hyperions with 6 turrets and agile "attack" megathrons weighed down with triple 1600 plates are all technically good, I see the advantages of them, I just don't like them and consider them to be a cop-out compared to making the classic conceptions of these ships good again. |
William R Blake
Volition Cult The Volition Cult
4
|
Posted - 2013.04.13 12:00:00 -
[1785] - Quote
Johnny Aideron wrote:Rukhsana Uxor wrote: With new layouts Mega is good fleet ship. Dont ruin it :)
But does it make sense to be taking an attack battleship and then slapping on so many plates and trimarks that it can compete with an Abbadon in fleet brawling? It's a conceptual flaw in making the Megathron an attack battleship with ehp nerfs and agility buffs that are going to be ignored in favour of plating it anyway.
This is what my thought exactly, its like trying to compete with Abaddon but less efficient (since the built in EHP does not compare with Abaddon) !!
Gallente need competitive fleet ship badly. |
Gabriel Karade
Noir. Noir. Mercenary Group
85
|
Posted - 2013.04.13 12:52:00 -
[1786] - Quote
So, tinkering around with the potential of the new Hyperion, I've gotten it up to 142K EHP, or 125K with 80% resists across the board, dual prop, all while doing 1206 DPS (3% hardwirings). Completely ignoring the armour repair bonus of course
Could stick rails on it instead, but that's far too, Caldari.
I for one, will miss the utility of the Megathron as it was over the last 10 years (still think it needs to be 75/125 drones like the Kronos, or 100/100) but at least with the low slot change it means the Navy Megathron has to keep the extra highslot.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
ExAstra
Echoes of Silence Kraken.
1
|
Posted - 2013.04.13 13:18:00 -
[1787] - Quote
Rukhsana Uxor wrote:ExAstra wrote: Just going to throw my two cents in here and say that this DOES look like a good idea. Although I'm a bit concerned about the cap draw of a dual rep 8 turret Hyperion.
Fleet ships realy dont need high utility slot. So Mega wuth 7-4-8 very cool. Sorry, post edited. I was more referring to swapping the roles of Hyperion and Megathron to Attack and Combat, respectively, and didn't pay much attention to all the extra changes proposed in the post. |
Julius Foederatus
Hyper-Nova
174
|
Posted - 2013.04.13 13:46:00 -
[1788] - Quote
The RoF bonus only gives you between 6 and 7% more gun dps over the damage bonus, and you've already lost your utility from before, and you'll probably have to make up the drone dps with the third mag stab, so you're not even sporting a better tank. Not to mention you'll be much more cap hungry which causes more headaches in longer fights.
I get that some people like this for rails, but frankly 6-7% more gun dps (concededly more with the 3rd mag stab, but then you're sporting a lackluster tank in comparison to a Rokh or an Abaddon, so is it really worth it?) is not worth nerfing the ship for low sec users and anyone who wants to fly blasters. |
Irya Boone
TIPIAKS
223
|
Posted - 2013.04.13 13:47:00 -
[1789] - Quote
Where is is the Electronic Warfare Bonus on the Dominix like on the scorpion or armageddon ?? !!! RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |
Lina Theist
Rosendal Research and Development
5
|
Posted - 2013.04.13 13:55:00 -
[1790] - Quote
Railed wrote:Broxus Maximas wrote:
Megathron:
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +5% Falloff and Optimal range
Slot layout: 7H(-1), 5M(+1), 7L; 7 turrets , 0 launchers(-2) Fittings: 15500 PWG, 600 CPU(+50) Defense (shields / armor / hull): 6300(+89) / 6500(-141) / 7500 Capacitor (amount / recharge rate / cap per second): 5800(+175) / 1087s / 5.02 (+.15) Mobility (max velocity / agility / mass / align time): 152(+37) / .117(-.0046) / 98400000 / 15.96s (-.63s) Drones (bandwidth / bay): 125 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 21 Magnetometric Sensor Strength Signature radius: 380(-20)
I support this ship!
Keep the tracking bonus. Let the Rokh have the range bonus.
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Johnny Aideron
Noir. Academy Noir. Mercenary Group
38
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Posted - 2013.04.13 14:03:00 -
[1791] - Quote
OK I'm not very happy with the Hyperion I suggested in retrospect. I think the original CCP proposal for the Hyperion might have been OK if they added a bonus to armour rep capacitor use (in addition to repair amount) so that you could run two reps with a single injector. |
Buzzmong
Aliastra Gallente Federation
253
|
Posted - 2013.04.13 14:16:00 -
[1792] - Quote
Dear Fozzie and Rise,
I think you've made a mistake with your thought process on the Dominix.
CCP Rise, you said earlier on you expect the Domi to continue to use Hybrids despite losing the turret bonus. You are incorrect as you've forgotten the golden rule of fitting turret based ships:
If the ship doesn't have a racial turret bonus = fit projectiles.
Ergo, just like the Myrm is very frequently seen with projectiles over hybrids, the same will happen to the Domi.
I also seriously urge you to reconsider your choice to make it into a dedicated drone boat as it goes against all the previous designs for Tech 1 ships being more general use ships, and treads very heavily on the toes of the Tech 2 design, which calls for more specialisation.
I also think you're nerfing the drone use of the megathron too harshly, it should keep 125mbit bandwidth and 125m3 bay, drones ARE other Gallente weapons after all. The other changes to the Gal lineup are pretty aces though |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
43
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Posted - 2013.04.13 14:18:00 -
[1793] - Quote
Johnny Aideron wrote:OK I'm not very happy with the Hyperion I suggested in retrospect. I think the original CCP proposal for the Hyperion might have been OK if they added a bonus to armour rep capacitor use (in addition to repair amount) so that you could run two reps with a single injector.
I personally feel that all active tanking bonuses should come with a 4% or 5% reduction in cap consumption of armor/shield reppers per level.
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Gabriel Karade
Noir. Noir. Mercenary Group
85
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Posted - 2013.04.13 14:35:00 -
[1794] - Quote
Rukhsana Uxor wrote:Throktar wrote:Megathron Loses a high, loses ehp, loses 50m3 of drone bandwidth and bay, in exchange for 7 ms a sec, and the ROF bonus change. I know it gets another low, but if you lose 2 heavy drones, you have to make your new low a mag stab just to even out with the same dps you just lost. This just doesn't get me excited at all. At the minimum can we have 25m3 of drone bw and bay back please?
CCP Rise, I really liked that 5th mid slot you added, I just wish you would have left that and given the utility high back to make it a 7/5/7 fit with minimum 100m3 drone bw and bay.
If I am wrong about any of this please respectfully point it out and tell me why. RoF bonus better than damage bonus, you know it right? DPS will not change a lot but we will have extra low for tank\TE\Magstab or ECCM. With new layouts Mega is good fleet ship. Dont ruin it :) Yes, but (arguments about 'fleet' rail fits aside) ROF bonus, while losing 2 heavy drones results in a net decrease, which is what Throktar (above) was discussing.
Ion II's, 2 mag stab, + 5 Ogre II's = 1230 DPS (now, with damage bonus) Ion II's, 2 mag stab, + 3 Ogre II's = 1164 DPS (future, with ROF bonus)
Just out of interest, putting the drone bay back to 125/125 would put that up to 1291.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
43
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Posted - 2013.04.13 14:39:00 -
[1795] - Quote
Gabriel Karade wrote: RoF bonus better than damage bonus, you know it right? DPS will not change a lot but we will have extra low for tank\TE\Magstab or ECCM.
With new layouts Mega is good fleet ship. Dont ruin it :)
Yes, but (arguments about 'fleet' rail fits aside) ROF bonus, while losing 2 heavy drones results in a net decrease, which is what Throktar (above) was discussing.
Ion II's, 2 mag stab, + 5 Ogre II's = 1230 DPS (now, with damage bonus) Ion II's, 2 mag stab, + 3 Ogre II's = 1164 DPS (future, with ROF bonus)
Just out of interest, putting the drone bay back to 125/125 would put that up to 1291.[/quote]
Now look at it with 3x mag stabs on the "future" version of the ship. Or look at the extra tank you get by another plate or hardener. The "megathron nerf" is hardly a nerf at all.
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Gabriel Karade
Noir. Noir. Mercenary Group
86
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Posted - 2013.04.13 14:55:00 -
[1796] - Quote
Mate, learn to quote properly...
a) you've snipped all the bits from the other two posters. b) you've mis-quoted me.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
45
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Posted - 2013.04.13 14:57:00 -
[1797] - Quote
Gabriel Karade wrote:Mate, learn to quote properly...
a) you've snipped all the bits from the other two posters. b) you've mis-quoted me.
missed a "[/quote]" All should be better now
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Buzzmong
Aliastra Gallente Federation
253
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Posted - 2013.04.13 15:03:00 -
[1798] - Quote
Hmm.
I wonder if it's time to reconsider the change to the game that resulted in a nearly hard coded limit of 5x active drones.
I think a dedicated drone boat using 10 active drones (restoring the old +1 Active Drone Per Level), could be very interesting as a Gallente racial flavour. Might be best reserved for T2 ships though.
I may miss the days where Drones and Drone Interfacing were 1+ Drone Controlled per level each, resulting nearly every ship fielding 10, and the drone ships that had the +1 Drone controlled per level having 15 on the field at once.
Would make for a very interesting Dominix though, and set it apart from the new 'Geddon. Same applies for Vexor/Arb and Myrm/Proph. |
Cambarus
Dark Energy.
321
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Posted - 2013.04.13 15:13:00 -
[1799] - Quote
Roime wrote: 1) my fit has 84km drone control range, just add more DLAs, dps is lost only for the close range option 2) that's more than others 3) Tristan happens to be one of the best frigates atm
Because of it's superior tracking, flexibility and equal ability to brawl and snipe, it can shoot anything at any range.
You're not using it for anything anyway, just keep shooting pods and shuttles in Jita mate.
Domi will find it's uses in fleets, if CCP comes through with their plan to tweak with sentry drone usability.
1)Depends on skills, but now we're arguing about a <10km difference so w/e. 2)Until a single bomber drops all your damage, because sentries are still hilariously easy to pop and not so hilariously easy to replace. 3)Don't be dense, you and I both know that a tristan with 3 TCs would be largely useless.
Also, anything at any range? Sure, except anything past 100km or so, but we both know that fights never happen at that range :) It actually sounds a lot like the fleet tengu, but worse since it'll be the size of a barn, have worse resists, be much slower and have easily popped damage. |
Funky Lazers
shin-ra ltd
242
|
Posted - 2013.04.13 15:22:00 -
[1800] - Quote
Pattern Clarc wrote:Everyone trying to turn the hyperion back to what it was before, or asking for the utility high to be returned on the megathron are bad and should feel bad.
Sure thing. In this change Hyper looses 10% of gun DPS.
Increased Drone bay and bandwidth do not cover this DPS loss even remotely.
So basically after this patch Hyper will be just worse than before. Whatever. |
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