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smoking gun81
The Scope Gallente Federation
11
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Posted - 2013.04.13 15:26:00 -
[1801] - Quote
Irya Boone wrote:Where is is the Electronic Warfare Bonus on the Dominix like on the scorpion or armageddon ?? !!!
Can we please get away from the domi as THE ship of the gallente line up to get any such fictional E-War bonus...
Johnny Aideron wrote:OK I'm not very happy with the Hyperion I suggested in retrospect. I think the original CCP proposal for the Hyperion might have been OK if they added a bonus to armour rep capacitor use (in addition to repair amount) so that you could run two reps with a single injector.
You already can: From earlier in the thread
smoking gun81 wrote: OMG their has to be a consequence for your actions so obviously no you are not going to be stable ( however 2 x LAR's = 800 GJ over 15 seconds standard over the 10 seconds your injector cycles so if you are not shooting you can be stable injecting cap 800's ) you want to shoot MWD point and so on then something has to suffer.
And totally agree here:
Buzzmong wrote:I also think you're nerfing the drone use of the megathron too harshly, it should keep 125mbit bandwidth and 125m3 bay, drones ARE other Gallente weapons after all. The other changes to the Gal lineup are pretty aces though
If the mega takes a hit on its drone use I believe it should have an extra turret ( total of 8 turrets ) with a drone bay around the 50 - 75m3 mark and a bandwidth of 50 Mbit/sec with a slot loadout of 8-4-7. Hell you could even give the mega an E-War bonus something like: +7.5% Large Hybrid Turret tracking speed and Large Hybrid Turret falloff per Level + 7.5% ( +10% would make it fall more inline with the Armageddon E-war bonus that everyone is so concerned about ) bonus to Warp Scrambler and Warp Disruptor range per level
Askulf Joringer wrote: I personally feel that all active tanking bonuses should come with a 4% or 5% reduction in cap consumption of armor/shield reppers per level.
This comes from warfare links. |
Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
107
|
Posted - 2013.04.13 15:27:00 -
[1802] - Quote
CCp should go back to the whole method 'gamers dont know what they want, we will give them ships and they will have to deal'
crying about projectiles having to be fit on dominix now? o yeah like amarr had to do for 6 years? |
Julius Foederatus
Hyper-Nova
174
|
Posted - 2013.04.13 15:33:00 -
[1803] - Quote
Askulf Joringer wrote:Gabriel Karade wrote: Yes, but (arguments about 'fleet' rail fits aside) ROF bonus, while losing 2 heavy drones results in a net decrease, which is what Throktar (above) was discussing.
Ion II's, 2 mag stab, + 5 Ogre II's = 1230 DPS (now, with damage bonus) Ion II's, 2 mag stab, + 3 Ogre II's = 1164 DPS (future, with ROF bonus)
Just out of interest, putting the drone bay back to 125/125 would put that up to 1291.
Now look at it with 3x mag stabs on the "future" version of the ship. Or look at the extra tank you get by another plate or hardener. The "megathron nerf" is hardly a nerf at all.
The third mag stab just puts you back to where we were with the current levels of dps, but with no utility and the same tank. If you use the extra slot for tank, you'll have the same dps as you would if you just used only 1 mag stab on the current version. Obviously the numbers are a bit different but we're only talking about a difference of maybe 30 dps. IMO it's not worth it to sacrifice the utility. I'd be fine with it if we got the 125mb bandwidth as well but by cutting the drone bay these changes just feel like a nerf. |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
47
|
Posted - 2013.04.13 16:29:00 -
[1804] - Quote
Funky Lazers wrote:Pattern Clarc wrote:Everyone trying to turn the hyperion back to what it was before, or asking for the utility high to be returned on the megathron are bad and should feel bad. Sure thing. In this change Hyper looses 10% of gun DPS. Increased Drone bay and bandwidth do not cover this DPS loss even remotely. So basically after this patch Hyper will be just worse than before.
Stop being daft and fit a mag stab in the 7th low, omg, now it does more dps than before and you have a utility high, and two waves of light drones on top of your 5 heavies. Oh yeah, and it's easier to fit now because you only need to fit 6 guns instead of 8. Dual rep full ion setups with 2x heavy cap injectors and a heavy nuet will be possible for sure.
Stop being dumb people, Hyperion is getting buffed in it's intended role. |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
47
|
Posted - 2013.04.13 16:33:00 -
[1805] - Quote
Julius Foederatus wrote:Askulf Joringer wrote:Gabriel Karade wrote: Yes, but (arguments about 'fleet' rail fits aside) ROF bonus, while losing 2 heavy drones results in a net decrease, which is what Throktar (above) was discussing.
Ion II's, 2 mag stab, + 5 Ogre II's = 1230 DPS (now, with damage bonus) Ion II's, 2 mag stab, + 3 Ogre II's = 1164 DPS (future, with ROF bonus)
Just out of interest, putting the drone bay back to 125/125 would put that up to 1291.
Now look at it with 3x mag stabs on the "future" version of the ship. Or look at the extra tank you get by another plate or hardener. The "megathron nerf" is hardly a nerf at all. The third mag stab just puts you back to where we were with the current levels of dps, but with no utility and the same tank. If you use the extra slot for tank, you'll have the same dps as you would if you just used only 1 mag stab on the current version. Obviously the numbers are a bit different but we're only talking about a difference of maybe 30 dps. IMO it's not worth it to sacrifice the utility. I'd be fine with it if we got the 125mb bandwidth as well but by cutting the drone bay these changes just feel like a nerf.
The difference is the manner in which the dps is being delivered. Turret dps is > heavy drone dps. The reasons are numerous. As for the ship returning to 125m3, naaa, would be too much, 100m3 is far more reasonable.
Again people also seem to forget that the ship is getting faster which will allow for more time on target. While the overall applied dps advantage of this speed buff may not be significant, it's still present and if we are comparing values that are within a few % of each other in terms of raw dps, a few % more "applied" dmg in a fight due to decreased travel time should also not be scoffed at.
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Gabriel Karade
Noir. Noir. Mercenary Group
86
|
Posted - 2013.04.13 16:40:00 -
[1806] - Quote
Askulf Joringer wrote:Gabriel Karade wrote: Yes, but (arguments about 'fleet' rail fits aside) ROF bonus, while losing 2 heavy drones results in a net decrease, which is what Throktar (above) was discussing.
Ion II's, 2 mag stab, + 5 Ogre II's = 1230 DPS (now, with damage bonus) Ion II's, 2 mag stab, + 3 Ogre II's = 1164 DPS (future, with ROF bonus)
Just out of interest, putting the drone bay back to 125/125 would put that up to 1291.
Now look at it with 3x mag stabs on the "future" version of the ship. Or look at the extra tank you get by another plate or hardener. The "megathron nerf" is hardly a nerf at all. You still snipped the context to which I was replying to but ok...
1270 DPS, 3 mag stab, 3 Ogre II's But noting this is at +33% increased cap usage.
Not as clear cut as some here are making out, yes it will be a buff to rail fits, but to blaster fits? debatable at best, though granted, needs the hind-sight of how fits might evolve in response.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
47
|
Posted - 2013.04.13 16:43:00 -
[1807] - Quote
Gabriel Karade wrote:Askulf Joringer wrote:Gabriel Karade wrote: Yes, but (arguments about 'fleet' rail fits aside) ROF bonus, while losing 2 heavy drones results in a net decrease, which is what Throktar (above) was discussing.
Ion II's, 2 mag stab, + 5 Ogre II's = 1230 DPS (now, with damage bonus) Ion II's, 2 mag stab, + 3 Ogre II's = 1164 DPS (future, with ROF bonus)
Just out of interest, putting the drone bay back to 125/125 would put that up to 1291.
Now look at it with 3x mag stabs on the "future" version of the ship. Or look at the extra tank you get by another plate or hardener. The "megathron nerf" is hardly a nerf at all. You still snipped the context to which I was replying to but ok... 1270 DPS, 3 mag stab, 3 Ogre II's.
So more dps, more of it being turret dps, which then means the overheat value of the overall dps is inflated even more. Couple this with a reduction in travel time between targets and you're looking at a ship that is better at just about everything other than the loss of a utility high.
My point stands, people are being babies about the Megathron change. |
Julius Foederatus
Hyper-Nova
174
|
Posted - 2013.04.13 16:55:00 -
[1808] - Quote
Personally I'm not sold on the speed being all that much of an advantage. The idea of an "attack" battleship just seems already obsolete because of the attack battlecruisers. The speed would have to be much better than it is now to really give it an "attack" profile. I think they should not try and balance the BS based on roles and rather just make sure they make sense as individual ships. Roles are fine and dandy for cruisers and maybe even BCs but for BS you'd have to drastically change the stats for them to make sense in any role beyond heavy tank ewar or heavy combat. |
Johnny Aideron
Noir. Academy Noir. Mercenary Group
38
|
Posted - 2013.04.13 17:08:00 -
[1809] - Quote
The idea seems to be that Gallente need an attack battleship (out of simple obligation to the roles format), the Megathron might be the least worst choice, therefore it gets to be the attack battleship. I'm not sure anybody who uses the Megathron is really interested in the extra agility and, indeed, the people who like the present proposal are mostly interested in turning the Megathron into a brick-plated competitor with the Abbadon, not a speed/agility competitor with the Tempest.
I think Gallente should have three combat battleships actually. |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
47
|
Posted - 2013.04.13 17:11:00 -
[1810] - Quote
Julius Foederatus wrote:Personally I'm not sold on the speed being all that much of an advantage. The idea of an "attack" battleship just seems already obsolete because of the attack battlecruisers. The speed would have to be much better than it is now to really give it an "attack" profile. I think they should not try and balance the BS based on roles and rather just make sure they make sense as individual ships. Roles are fine and dandy for cruisers and maybe even BCs but for BS you'd have to drastically change the stats for them to make sense in any role beyond heavy tank ewar or heavy combat.
There is no doubt that the increased speed will not be "game changing" However any speed advantage in terms of blaster usage is a dps buff in terms of fleet warfare. While nothing significant, it most certainly will have an impact of a few % more damage applied during a fight. Combined with the mega being more reliant on turrets than drones to achieve similar if not more dps than before it's going to do better.
The loss of the Nuet kind of sucks but I don't think it's nearly as significant as people are making it out to be. I'd rather fly the current proposal of the mega over the one that is live atm.
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Crazy KSK
Tsunami Cartel Gank for Profit
35
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Posted - 2013.04.13 20:24:00 -
[1811] - Quote
Johnny Aideron wrote:The idea seems to be that Gallente need an attack battleship (out of simple obligation to the roles format), the Megathron might be the least worst choice, therefore it gets to be the attack battleship. I'm not sure anybody who uses the Megathron is really interested in the extra agility and, indeed, the people who like the present proposal are mostly interested in turning the Megathron into a brick-plated competitor with the Abbadon, not a speed/agility competitor with the Tempest.
I think Gallente should have three combat battleships actually.
just like it is right now then
the hype has the ehp of a combat bs and the speed on one
the mega has the slot layout of one (an attack brawler needs its neut)
and the domi has the speed and the fact it has to stay in the same spot to use its sentries Quote CCP Fozzie: ... The days of balance and forget are over.
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Havegun Willtravel
Mobile Alcohol Processing Units
92
|
Posted - 2013.04.13 20:51:00 -
[1812] - Quote
Crazy KSK wrote:[quote=Johnny Aideron]
" the hype has the ehp of a combat bs and the speed on one
the mega has the slot layout of one (an attack brawler needs its neut)
and the domi has the speed and the fact it has to stay in the same spot to use its sentries .
One very big difference. In 99% of circumstances where the Hype will be flown it will have 1 or 2 reps.
Thus, a non-plated Hype will be as fast if not faster than any plated bs it wants to chase down and beat to death. it doesn't need the Attack designation to do the job. It just will. -1 gun and +1 low finally gives it the Pg to fit proper guns And tank.
8'th low on the Mega will let it do whatever you want it to. More DPS or better resists. Either way it will be fast enough to be effective.
AND, we still have the Navy Mega rebal coming soon.
Get ready to shake the dust off. We're useful again in 3,2,1.
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Crazy KSK
Tsunami Cartel Gank for Profit
35
|
Posted - 2013.04.13 21:24:00 -
[1813] - Quote
Havegun Willtravel wrote:
One very big difference. In 99% of circumstances where the Hype will be flown it will have 1 or 2 reps.
Thus, a non-plated Hype will be as fast if not faster than any plated bs it wants to chase down and beat to death. it doesn't need the Attack designation to do the job. It just will. -1 gun and +1 low finally gives it the Pg to fit proper guns And tank.
8'th low on the Mega will let it do whatever you want it to. More DPS or better resists. Either way it will be fast enough to be effective.
AND, we still have the Navy Mega rebal coming soon.
Get ready to shake the dust off. We're useful again in 3,2,1.
here is me hoping we get a hypeNI with falloff+damage and a domiNI with rep bonus Quote CCP Fozzie: ... The days of balance and forget are over.
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Omnathious Deninard
Extrinsic Operations
872
|
Posted - 2013.04.13 21:52:00 -
[1814] - Quote
ShahFluffers wrote:I'll just reiterate my stance that the drone tracking and range bonus is not the [main] problem here. It's the Armageddon.
At close range a 'Geddon can do exactly what a Domi can do but better. And sniper sentryboats fits will underperform compared to sniper gunboats since sentry drones are immobile and can be lost. Yup, and the sentry drone returning wil be great for sentry drones of it can be done, but will not be the help the Dominix needs. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Tierere
Federal Defense Union Gallente Federation
10
|
Posted - 2013.04.14 00:09:00 -
[1815] - Quote
Well if the domi is going to be truly thought of as the dedicated drone boat, and is loosing its hybrid bonus and dps how about enabling it to fit one or more 'Drone Control Units' that would make me happy.
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Vladimir Norkoff
Income Redistribution Service
123
|
Posted - 2013.04.14 00:26:00 -
[1816] - Quote
Omnathious Deninard wrote:Yup, and the sentry drone returning wil be great for sentry drones of it can be done, but will not be the help the Dominix needs. Yeah would be great for sentries... but if they did, why would we ever use Heavies?
(And yes, some strange people use Heavy drones. In fact, I use them on a regular basis. Have done so for years. And amazingly they work, and actually blow stuff up. And by "stuff" I mean the ships of other players, both competent and incompetent. Which probably means I'm using them wrong, cuz everyone knows Heavy drones suck.)
As for whether or not "returning sentries" would help the Domi's "needs", I reckon that depends on what you determine those "needs" to be.
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GeeBee
Paragon Fury Tactical Narcotics Team
16
|
Posted - 2013.04.14 00:44:00 -
[1817] - Quote
Current Opinion
I honestly think i like the megathron more in its current configuration than the proposed configuration.
Pros and Cons of the Proposed Megathron: Pro 1 Extra Low Slot, Faster
Cons Loss of utility high, loss of drone bandwidth, Loss of Hitpoints, Less Cap stability due to RoF Bonus, Higher Cap useage due to RoF Bonus, Higher Ammo Consumption due to RoF Bonus, Loss Of utility High Slot.
The Mega should be the Combat BS and the Hyperion should be the attack BS. A Self Repping Blaster Ganking Ship does not need more hitpoints. The Megathrons's Tracking bonus makes it more suitable for a combat BS. Unless the megathron is going to go machariel speed it will never be fast enough to justify the the hitpoint deficiency you're imposing on it. Also if the Hyperion becomes the attack BS its slot layout provides it with the ability to shield gank fit.
Also on the launcher hard point removal, there is no reason to remove it. It rarely ever serves any purpose, its only real purpose is some kind of judo bait fit making someone think LOL hes attacking me with a launcher causing them to aggress or otherwise splatter themselves upon your clever trolling fit. The only real reason to remove it is for the sake of removing it, which isnt really a reason at all.
Also if you're going with the removal of a high for the low suggest doing what you did with the Hyperion and drop it to 6 turrets and give it more DMG / ROF bonus to balance it out and preserve the utility high.
I can see where the dev team is having issues distinguising each of these ships to their own rights as they have forever been similiar. I do not agree with the directions you're taking because i feel you're changing them primarily to be different from each other rather than what they should be as themselves. The Hyperion is historically a very nich role's and proposed changes will set it above the megathron in most situation which i feel is wrong.
I feel as if ive properly conveyed my dismay for the proposed megathron changes, but just to be clear here is another paragraph. The current megathron is better than these proposed changes, the proposed changes are primarily to make it different from the hyperion, this is a scheme to make people go buy hyperion bpo's, long live the megathron, just delete the hyperion so the megathron can be what it is meant to be.
V/R GeeBee |
ShahFluffers
Ice Fire Warriors Late Night Alliance
2208
|
Posted - 2013.04.14 02:59:00 -
[1818] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote:Yup, and the sentry drone returning wil be great for sentry drones of it can be done, but will not be the help the Dominix needs. Yeah would be great for sentries... but if they did, why would we ever use Heavies? (And yes, some strange people use Heavy drones. In fact, I use them on a regular basis. Have done so for years. And amazingly they work, and actually blow stuff up. And by "stuff" I mean the ships of other players, both competent and incompetent. Which probably means I'm using them wrong, cuz everyone knows Heavy drones suck.) Indeed. This is a problem.
Vladimir Norkoff wrote:As for whether or not "returning sentries" would help the Domi's "needs", I reckon that depends on what you determine those "needs" to be. The current proposed bonus for the Dominix implies the use of Sentry Drones at range... which appears to be good on paper but falls flat when reality is applied.
What is the reality? Sentry drones are stationary... but sniper fleets must remain mobile to mitigate incoming damage and warp away if something lands on them. That means as soon as you deploy sentry drones you move away from them... and you may not return to the same spot to collect them... which means those drones are as good as lost. And the Dominix only has enough room for 2 sets of "spares." The alternative to this is that the Dominix simply stand still with its sentries and soak up any damage directed at it... however, in this situation the Armageddon would be a clearly superior choice as it can tank more Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Omnathious Deninard
Extrinsic Operations
873
|
Posted - 2013.04.14 03:52:00 -
[1819] - Quote
Vladimir Norkoff wrote:Omnathious Deninard wrote:Yup, and the sentry drone returning wil be great for sentry drones of it can be done, but will not be the help the Dominix needs. Yeah would be great for sentries... but if they did, why would we ever use Heavies? (And yes, some strange people use Heavy drones. In fact, I use them on a regular basis. Have done so for years. And amazingly they work, and actually blow stuff up. And by "stuff" I mean the ships of other players, both competent and incompetent. Which probably means I'm using them wrong, cuz everyone knows Heavy drones suck.) IMO Heavy drones are good for anything within T2 Web range, and I as well use them for this purpose. With 2 T2 OTLs a Garde II can usually hit around 15k with decent accuracy still, which makes a small window of trouble between +10k and 15K.
Vladimir Norkoff wrote: As for whether or not "returning sentries" would help the Domi's "needs", I reckon that depends on what you determine those "needs" to be.
The reason they would not help put the Dominix on a competitive level with the Armageddon is they would effect all ships with a bandwidth of (I would say) 75Mbps equally. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Drunken Bum
103
|
Posted - 2013.04.14 04:14:00 -
[1820] - Quote
Flyinghotpocket wrote:CCp should go back to the whole method 'gamers dont know what they want, we will give them ships and they will have to deal'
crying about projectiles having to be fit on dominix now? o yeah like amarr had to do for 6 years? Yeah that obviously didnt work. Hence why all ships are currently being redesigned. Spare some change?-á |
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Gabriel Karade
Noir. Noir. Mercenary Group
86
|
Posted - 2013.04.14 08:51:00 -
[1821] - Quote
Buzzmong wrote:Hmm.
I wonder if it's time to reconsider the change to the game that resulted in a nearly hard coded limit of 5x active drones.
I think a dedicated drone boat using 10 active drones (restoring the old +1 Active Drone Per Level), could be very interesting as a Gallente racial flavour. Might be best reserved for T2 ships though.
I may miss the days where Drones and Drone Interfacing were 1+ Drone Controlled per level each, resulting nearly every ship fielding 10, and the drone ships that had the +1 Drone controlled per level having 15 on the field at once.
Would make for a very interesting Dominix though, and set it apart from the new 'Geddon. Same applies for Vexor/Arb and Myrm/Proph. I think, but it's so long ago now that I'm not sure, that the server is mature enough to probably be able to take such a bonus on T2 ships, and I think it would be a perfect way of establishing the true Gallente 'colours' through the CreoDron line.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Gabriel Karade
Noir. Noir. Mercenary Group
86
|
Posted - 2013.04.14 08:53:00 -
[1822] - Quote
Askulf Joringer wrote:Julius Foederatus wrote:Personally I'm not sold on the speed being all that much of an advantage. The idea of an "attack" battleship just seems already obsolete because of the attack battlecruisers. The speed would have to be much better than it is now to really give it an "attack" profile. I think they should not try and balance the BS based on roles and rather just make sure they make sense as individual ships. Roles are fine and dandy for cruisers and maybe even BCs but for BS you'd have to drastically change the stats for them to make sense in any role beyond heavy tank ewar or heavy combat. The loss of the Nuet kind of sucks but I don't think it's nearly as significant as people are making it out to be. I'd rather fly the current proposal of the mega over the one that is live atm. I have to ask this, and it's not to be a 'douche' but, do you fly the Megathron on TQ?
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Carka Gerschen
Ubiquitous Hurt
1
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Posted - 2013.04.14 09:20:00 -
[1823] - Quote
Goodmorning,
After reading through the changes to the Gallente battleship line, I really think I must be completely different then most, since I always use the utility high on my megathron for a neut. If you do solo or duo roams in battleships you really need that utility high to deal with frigates and the current megathron is perfect for that role with the standard 2 plates, 2 eanm, 2 magstabs, 1 dc, scam, web, cap injector and mwd. I don't think trading the utility for an extra low is a good idea, in fact I quite hate losing a utility high, since that makes you completely vulnurable against a lot of smaller ships. I can see it working in a bigger fleet, but let's not focus everything on the bigger fleet fights for once.
I don't have much to say about the Hyperion, the changes look good, but I have never flown it.
The dominix on the other hand, I am afraid the only thing we will see is less diversity with the dominix. Remote rep domis and neut domis will be the only thing worth fitting, I am afraid. Or people go with projetile turrets and do we really need another ship without the traditional race's weapons? Eventhough I think the tracking could be nice in bigger fleet where everybody is using sentries, it kinda ruins the domi a bit for solo use.
Just my opinion,
regards,
Carka |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
48
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Posted - 2013.04.14 09:40:00 -
[1824] - Quote
Gabriel Karade wrote:Askulf Joringer wrote:Julius Foederatus wrote:Personally I'm not sold on the speed being all that much of an advantage. The idea of an "attack" battleship just seems already obsolete because of the attack battlecruisers. The speed would have to be much better than it is now to really give it an "attack" profile. I think they should not try and balance the BS based on roles and rather just make sure they make sense as individual ships. Roles are fine and dandy for cruisers and maybe even BCs but for BS you'd have to drastically change the stats for them to make sense in any role beyond heavy tank ewar or heavy combat. The loss of the Nuet kind of sucks but I don't think it's nearly as significant as people are making it out to be. I'd rather fly the current proposal of the mega over the one that is live atm. I have to ask this, and it's not to be a 'douche' but, do you fly the Megathron on TQ?
Yes, I most certainly do. I stand by my point, People are being babies about the change atm.
I don't really understand why you ask the question though... Is it because my opinion of the change differs from yourself? Thus I must be full of it to stand by that opinion? The only change I see at all reasonable to the proposed mega is to maybe increase the drone bandwidth back to 100m3. Other than that, I'd much rather have the current bonus layout, mobility buff and slot layout in exchange for the loss of the utility high.
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Laura Belle
Vectis Covert Solutions
3
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Posted - 2013.04.14 10:19:00 -
[1825] - Quote
TeeKay Latef wrote:Quote:Hyperion[...] Slot layout: 8H, 4M(-1), 7L(+1); 8 turrets , 0 launchers You forgot -1 launcher!
didn't they say 6 5 7 ? |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
83
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Posted - 2013.04.14 10:25:00 -
[1826] - Quote
CCP Is there any chance of getting that lowslot moved to a mid on the megathron at all i think the option to shield tank nano it is its best option since it has the worst range and tank of all battleships?... oo and all attack bs need much more mobility? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Gabriel Karade
Noir. Noir. Mercenary Group
86
|
Posted - 2013.04.14 10:57:00 -
[1827] - Quote
Askulf Joringer wrote:Gabriel Karade wrote:Askulf Joringer wrote:Julius Foederatus wrote:Personally I'm not sold on the speed being all that much of an advantage. The idea of an "attack" battleship just seems already obsolete because of the attack battlecruisers. The speed would have to be much better than it is now to really give it an "attack" profile. I think they should not try and balance the BS based on roles and rather just make sure they make sense as individual ships. Roles are fine and dandy for cruisers and maybe even BCs but for BS you'd have to drastically change the stats for them to make sense in any role beyond heavy tank ewar or heavy combat. The loss of the Nuet kind of sucks but I don't think it's nearly as significant as people are making it out to be. I'd rather fly the current proposal of the mega over the one that is live atm. I have to ask this, and it's not to be a 'douche' but, do you fly the Megathron on TQ? Yes, I most certainly do. I stand by my point, People are being babies about the change atm. I don't really understand why you ask the question though... Is it because my opinion of the change differs from yourself? Thus I must be full of it to stand by that opinion? The only change I see at all reasonable to the proposed mega is to maybe increase the drone bandwidth back to 100m3. Other than that, I'd much rather have the current bonus layout, mobility buff and slot layout in exchange for the loss of the utility high. Because calling people 'babies', who more than likely have more experience in their little finger, of flying Megathrons than yourself, is not constructive.
Loss of the utility high is very significant for a lot of the blaster fits.
Now having said that, nothing is going to stop me flying the ship that's been my 'darling' these past 9 years, I've already got modified fits in mind.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
48
|
Posted - 2013.04.14 12:37:00 -
[1828] - Quote
Gabriel Karade wrote:
Because calling people 'babies', who more than likely have more experience in their little finger, of flying Megathrons than yourself, is not constructive.
Loss of the utility high is very significant for a lot of the blaster fits.
Now having said that, nothing is going to stop me flying the ship that's been my 'darling' these past 9 years, I've already got modified fits in mind.
Well allot of the people are being babies, if you want to take that as a slight against you then go for it. You're comments show that you've somehow taken my comments personally, thus you're also being a baby.
As for the loss of the utility high... This is significant however the ship changes easily make up for it. More turret dps is a big advantage, less drone dps is a disadvantage however nothing really that significant. Heavies have a long travel time and even with similar levels of dps between the post and pre change mega, the post change will be doing far more dmg in an actual fight. If you have trouble understanding this then I cannot help you. Increased speed, while not significant IS an advantage as well which will allow for more dps to be applied during almost any kind of engagement other than maybe fighting at undock.
As for my experience with a mega... I've been playing since closed beta brah |
Gabriel Karade
Noir. Noir. Mercenary Group
86
|
Posted - 2013.04.14 13:04:00 -
[1829] - Quote
Not taken personally, the original reply you quoted was my explaining where the DPS changes. As I said, for Rail boats, a boost, for blaster boats, not that straightforward with the changes. As I said further to that, for me personally won't change my flying Megathrons the way they should be, blaster fit.
Take this personally if you wish, but I'm pointing out that you come across as an unconstructive scrub.
And, suurrre you're a beta player - if you were, you'd have no need to hide behind an alt in a constructive balancing thread
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Pattern Clarc
Aperture Harmonics
475
|
Posted - 2013.04.14 13:20:00 -
[1830] - Quote
I don't understand why any Megathron Blaster pilot wouldn't instantly switch to the Hyperion now. Clinging to it, and then complaining that it doesn't do exactly what you wanted it to do or what you now is silly. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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