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Thread Statistics | Show CCP posts - 20 post(s) |

Marlona Sky
D00M. Northern Coalition.
3335
|
Posted - 2013.04.09 08:08:00 -
[541] - Quote
CCP Rise wrote:Quote:Now go plug in every tank you can think of into the Megathron and bear in mind a respectable BS' EHP is around 120k. Hardly anyone uses the Tempest seriously for a reason!
Making an "agile and fast" battleship is all fine and dandy, except the Talos exists and will always fill that role several orders of magnitude more effectively in the Gallente lineup.
The problem here is that a Battleship will never be fast or agile enough for these changes to matter much. All it means is you're putting the Megathron into the slot of "kinda sorta fast for a BS but will pop before it ever reaches blaster range".
The "tier 3" / assault battlecruisers are filling the role you're trying to shoehorn these ships into. Don't. You're just making them into inferior choices when they already had their own niche. I want to respond to a few of these points since they seem to be coming up a lot, though I'm not sure why. First the tank - I showed you the armor tank that people are most likely to use, 2 plate, 2eanm, 1 dcu - this is the standard mega armor tank and its still completely viable. Now, you have the same tank, similar damage, but your ship goes faster and you have an extra mid. Seems like a fair trade. And as far as the Talos. I would never expect this ship to compete with the Talos as a roaming kiter. That is not whats intended by "fast and agile". If you want to see some value from fast and agile, think about a situation where you have a new shiny armageddon tackled by your friend in a stiletto. The geddon is perma jammed by your friend in a blackbird. But! You have just jumped through the gate and are 35k away from the armageddon! Now, as you close in, the armageddon has 2 friends show up! An oneiros and a falcon. Now you have to make a run for the gate as fast as possible. This is just one example of where a BS's speed matters. If you are in a hyperion, you will struggle to get over there and apply damage in anywhere near the time-frame that this attack mega can. There's many other examples, but I just want to make the point that just because a ship can't kite as well as a Talos, that doesn't mean speed is not important. As a final point for comparing BS vs Tier3 BC. Always consider the way they would perform vs each other. How does this new mega do in a 1v1 vs a Talos? Can you do the scenario again with the ECM. I always wondered what it would be like...
Remove local, structure mails and revamp the directional scanner! |

Jacob Holland
Weyland-Vulcan Industries
134
|
Posted - 2013.04.09 08:09:00 -
[542] - Quote
Hyperion: Find a role for it or leave it as it is until you do.
Megathron: What the hell?!? The quintessential Gallente Battleship and it looks like all this proposed change is designed to do is to make shield/gank fits more viable... Oh and making it cap out faster (like it needs the help). I (and I'm sure many others) recall the previous assessment being that the 'thron was pretty much where it needed to be; and I would more or less agree (perhaps a little more speed would be nice) armour's current "restrictions" not withstanding.
[will add more when I'm not making myself late for work] |

Heinrich Hoss
Volition Cult The Volition Cult
4
|
Posted - 2013.04.09 08:20:00 -
[543] - Quote
To all the ignorant people who think the dominix is not commonly used; it is the best T1 ship in the game for Sansha ratting. Argueably the second best subcap, bested only by the mach. I know a lot of people who use it almost daily, and I would myself if I could fly one and had drone skills. |

Johnny Aideron
Noir. Academy Noir. Mercenary Group
30
|
Posted - 2013.04.09 08:32:00 -
[544] - Quote
Give the Hyperion the rate of fire bonus instead (more DPS to take advantage of it's many guns), give the reps a bonus to capacitor use. Inprive the cap recharge rate.
The problem with the Megathron is capacitor use as well, you should keep it at 4 mids, 7 lows, but give it lots of extra capacitor while keeping the damage rather than rate of fire bonus. Let the Megathron keeps it's flight of heavies, in every other class of ship there is at least one Gallente ship that can use a full flight of unbonused drones. Give it 125/150 so that it can carry a full set of heavies and lights.
The Dominix could use a increase in it's base targeting range given that it will serve a more long ranged role. You could also give it a more CPU and powergrid to compensate for the loss of the hybrid damage bonus. With unbonused guns at least let it fit a rack of 425 railguns. Add +5 km drone control range per level to one of the hull bonuses. |

Andski
GoonWaffe Goonswarm Federation
7411
|
Posted - 2013.04.09 08:36:00 -
[545] - Quote
Marlona Sky wrote:Can you do the scenario again with the ECM. I always wondered what it would be like...
I love how people think ECM is the most broken ewar  mine quotes from my posts at your peril, badposters TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Au' Tena
University of Caille Gallente Federation
5
|
Posted - 2013.04.09 08:38:00 -
[546] - Quote
@ccp rise
Quote: Hyperion:
The Hyperion in a tight spot. We can acknowledge that for the moment active armor tanking is struggling to find a place. We know that many of you would be happier to have the Hyperion lose this bonus and pick up something more practical in today's Eve. However, we're committed to helping armor find its place, and so, to keep continuity with the rest of the Gallente line-up, the Hyp will keep its current bonuses.
It will be gaining a low slot (giving up a mid), hopefully making its purpose as a pure brawler more realistic.
i dont understand how youre change would improve active tanking. i am flying a hype myself in lvl4's with 2 reppers on it and an AB. given thet the rest of my midslots are filled with cap rechargers and the rigs are t1 of the same bonusses, i can dual rep permantly or use a rep and a AB permantly for some range.
this is a basic t2 setup with no officer or other exotic mods on it
loosing the mid will mean loosing a cap recharger and therefore upsetting my balance, the extra low wont help there. perhaps better native cap recharge might help this ship a lott more? otherwise , i wll have to rethink my fit and go for better resists and spend the freed low slot on that. not what you had intended, was it? |

Deerin
Murientor Tribe Defiant Legacy
81
|
Posted - 2013.04.09 08:44:00 -
[547] - Quote
Au' Tena wrote:loosing the mid will mean loosing a cap recharger and therefore upsetting my balance, the extra low wont help there.
There is a wonderful module named capacitor power relay. You can just put a cpr on your new low slot and continue your PvE fun uninterrupted. |

Tub Chil
Last Men Standing
43
|
Posted - 2013.04.09 08:45:00 -
[548] - Quote
CCP Rise wrote: Space potato becomes a fleet ship
How is it a good idea for a fleet ship to leave it's DPS source behind every time it has to gtfo? |

Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
26
|
Posted - 2013.04.09 08:46:00 -
[549] - Quote
Does anyone use BS in solo\small pvp roams? In solo its usually gate camps. Now with MJD. And smal roams? No ofc. Coz of speed. Who want use BS with so low speed in situation where u need mobility? You need like 10 min to travel 5-6 systems (or even more if armor tank). So...main role for most of BS is fleet fights. CTA and etc. Tell me plz, where i could use ALL gallent ships? In what format? Armor BS? Amarr better. More tank more range (~50 with close range weapon). So, if nobody told me, that gallents BS have no use in alliance CTA format, and i learnd it... Well im pretty useless for my ally because gallent have no BS for form their own format... Blasters have low range...Very low.... And only in 1\5 situation you will warp in 10-20 to enemy fleet, in other way you will be always out of range and taking damage from enemy. And +7 m\s not helps to get in close fast. Give optimal or falloff bonus to gallents BS (mega or hyper). Some of gallent ships have optimal bonus (t2, t3 versions) and some have falloff bonus (frigs, destr) "New" hyper with 4 med slots pretty weak in dual-trip reps because you need to choose between prop module and web (2 cap booster is default for hyper in current game mechanic), so why not to give him optimal or falloff bonus?
Anyway rokh still better for all hybrid weapons. Becuase of range. He could deal damage at range that mega can only dream (dont forget about EHP). Why i should learn gallents BS? Dont know, what my SP back :D |

baltec1
Bat Country
5878
|
Posted - 2013.04.09 08:54:00 -
[550] - Quote
Captain Semper wrote:Does anyone use BS in solo\small pvp roams?
I do. |
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Akirei Scytale
Test Alliance Please Ignore
3036
|
Posted - 2013.04.09 08:59:00 -
[551] - Quote
Au' Tena wrote:@ccp rise Quote: Hyperion:
The Hyperion in a tight spot. We can acknowledge that for the moment active armor tanking is struggling to find a place. We know that many of you would be happier to have the Hyperion lose this bonus and pick up something more practical in today's Eve. However, we're committed to helping armor find its place, and so, to keep continuity with the rest of the Gallente line-up, the Hyp will keep its current bonuses.
It will be gaining a low slot (giving up a mid), hopefully making its purpose as a pure brawler more realistic.
i dont understand how youre change would improve active tanking. i am flying a hype myself in lvl4's with 2 reppers on it and an AB. given thet the rest of my midslots are filled with cap rechargers and the rigs are t1 of the same bonusses, i can dual rep permantly or use a rep and a AB permantly for some range. this is a basic t2 setup with no officer or other exotic mods on it loosing the mid will mean loosing a cap recharger and therefore upsetting my balance, the extra low wont help there. perhaps better native cap recharge might help this ship a lott more? otherwise , i wll have to rethink my fit and go for better resists and spend the freed low slot on that. not what you had intended, was it?
The best capacitor mods are lowslot mods. Just FYI. No one uses them because lowslots are extremely important and generally there is something better to fit, but you'll GAIN cap stability moving a mid to a low.
TEST Alliance BEST Alliance |

Akirei Scytale
Test Alliance Please Ignore
3036
|
Posted - 2013.04.09 09:01:00 -
[552] - Quote
baltec1 wrote:Captain Semper wrote:Does anyone use BS in solo\small pvp roams? I do.
And you could do the same with a dreadnaught.
Doesn't mean it is an optimal choice. Because it isn't.
BSes can be used in nearly any role, but only truly excel in fleet warfare and PvE. TEST Alliance BEST Alliance |

baltec1
Bat Country
5878
|
Posted - 2013.04.09 09:08:00 -
[553] - Quote
Akirei Scytale wrote:baltec1 wrote:Captain Semper wrote:Does anyone use BS in solo\small pvp roams? I do. And you could do the same with a dreadnaught. Doesn't mean it is an optimal choice. Because it isn't. BSes can be used in nearly any role, but only truly excel in fleet warfare and PvE.
Wrong. You just need to know how to use them.
|

Akirei Scytale
Test Alliance Please Ignore
3036
|
Posted - 2013.04.09 09:12:00 -
[554] - Quote
baltec1 wrote:Akirei Scytale wrote:baltec1 wrote:Captain Semper wrote:Does anyone use BS in solo\small pvp roams? I do. And you could do the same with a dreadnaught. Doesn't mean it is an optimal choice. Because it isn't. BSes can be used in nearly any role, but only truly excel in fleet warfare and PvE. Wrong. You just need to know how to use them.
You could do even more in a Talos in a small gang. Comparable DPS, significantly higher speed, and far more flexibility. Just because it is possible to use a Megathron in that role does not mean it is the ideal ship, let alone ideal blaster platform.
I know you love the ship and it has been your gimmick for ages. A lot of us love the ship. But its specialization is not shield tanked small gang roaming. TEST Alliance BEST Alliance |

Gargantoi
Solar Wind Test Alliance Please Ignore
0
|
Posted - 2013.04.09 09:15:00 -
[555] - Quote
ok so to start with ..dominix ...the new bonus to optimal range + tracking is ok...now when used with sentryes it will be better ..now ..the mega ...as usual .. u can`t do 1 thing right witouth 1 wrong ..thats how ccp works ..in conclusion ..you should of just change the mega bonuses to the hyperion cuz thats what u are doing now ..having 6 slots will make its buffer weaker ..also -1 heavy drone loses the whole joy of the ship ..giving it 5% bonus to rate of fire isnt what was needed either ..in the long run results more dps ..but the whole fun of mega was 7 blasters 5 ogre "high alpha+buff ..deal as much dps as u can ..by changing the curent stats to the ones u got in mind now ..u basicly ruining it ..and im not the only one complaining about the mega change ...so ccp thats a no no ..leave the mega alone if you wanna actually do something replace the hull HP with the armor HP so it gets more armor ..if not just leave it as it is ...now on to the hyperion ...giving it a 7th low slot ..actually is something needed u can tank it better it could actually work even decent in pvp now so yeah u`r doing it right here |

X4m
Reverse Side.
0
|
Posted - 2013.04.09 09:16:00 -
[556] - Quote
-1 med slot for giperion? Seriosly? How I can fit this **** without 2 capboosters? |

Au' Tena
University of Caille Gallente Federation
5
|
Posted - 2013.04.09 09:17:00 -
[557] - Quote
@Deerin and @ Akirei Scytale
thank you both, I will look into that. |

Dez Affinity
Habitual Euthanasia Pandemic Legion
185
|
Posted - 2013.04.09 09:18:00 -
[558] - Quote
Akirei Scytale wrote:baltec1 wrote:Captain Semper wrote:Does anyone use BS in solo\small pvp roams? I do. And you could do the same with a dreadnaught. Doesn't mean it is an optimal choice. Because it isn't. BSes can be used in nearly any role, but only truly excel in fleet warfare and PvE.
I've done mostly solo small gang BS for years. It isn't the optimal choice for how you play maybe but I don't care much for killing frigs in belts. |

baltec1
Bat Country
5879
|
Posted - 2013.04.09 09:19:00 -
[559] - Quote
Akirei Scytale wrote:
You could do even more in a Talos in a small gang. Comparable DPS, significantly higher speed, and far more flexibility. Just because it is possible to use a Megathron in that role does not mean it is the ideal ship, let alone ideal blaster platform.
I know you love the ship and it has been your gimmick for ages. A lot of us love the ship. But its specialization is not shield tanked small gang roaming.
Nor should it be.
I dont want to see it lose that low slot. If it must get that 5th mid (which I like the idea of) the the high should be taken away.
I would also want the cap recharge to be upgraded to neutralisethe extra cap that will be used with the ROF change. |

Awatar
Black Flag Operations The Kadeshi
5
|
Posted - 2013.04.09 09:21:00 -
[560] - Quote
With the new slot layout on the mega you move away from armortanking with gallente even further and only make it more viable as a speedy shield-caphungry brawler. ie large Talos.
|
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Athena Maldoran
Special Nymphs On A Mission
1932
|
Posted - 2013.04.09 09:33:00 -
[561] - Quote
Megathron.. oh how your days are gone.. We shall ligth a candle once a year, to remind us of your grace on the field of battle all those years ago.. When a single megathron would scare entire fleets off.. |

Dez Affinity
Habitual Euthanasia Pandemic Legion
185
|
Posted - 2013.04.09 09:34:00 -
[562] - Quote
IrJosy wrote:[
Best post of the thread. I had no idea that the mega was in such a poor position. 40% less hp 30% less dmg than everything else.
That's because he's comparing tier 3 bs, TWO of which have resistance bonuses with a tier 2 bs that hasn't been balanced in a while.
Mega still won't compare EHP wise to a ship with a 5 slot armor tank with resistance bonus. 5 slot shield tank with resistance bonus. Mega will have 7 slots, 2 of which probably need 2 be damage mods.
Caldari got a tier 3 bs with a resistance bonus and an optimal bonus. Ideal. Amarr got resistance bonus and lasers. Minmatar got a ship with projectiles (which have artillery crazy alpha). Gallente got a ship with no range bonus and an active tank bonus. |

Akirei Scytale
Test Alliance Please Ignore
3036
|
Posted - 2013.04.09 09:40:00 -
[563] - Quote
Dez Affinity wrote:IrJosy wrote:[
Best post of the thread. I had no idea that the mega was in such a poor position. 40% less hp 30% less dmg than everything else.
That's because he's comparing tier 3 bs, TWO of which have resistance bonuses with a tier 2 bs that hasn't been balanced in a while. Mega still won't compare EHP wise to a ship with a 5 slot armor tank with resistance bonus. 5 slot shield tank with resistance bonus. Mega will have 7 slots, 2 of which probably need 2 be damage mods. Caldari got a tier 3 bs with a resistance bonus and an optimal bonus. Ideal. Amarr got resistance bonus and lasers. Minmatar got a ship with projectiles (which have artillery crazy alpha). Gallente got a ship with no range bonus and an active tank bonus.
Remember that thing called tiericide? I'm comparing the mega to tier 3s because that's what the ship should be equivalent to post odyssey. Instead it is being effectively gutted.
Also, please look at the Maelstrom's stats before pointing to the resist bonuses. Even Minmatar, characterized by fast, light ships, has a line dps BS. Gallente does not. TEST Alliance BEST Alliance |

NinjaStyle
hirr RAZOR Alliance
4
|
Posted - 2013.04.09 09:46:00 -
[564] - Quote
Dominix:
Fittings: 9000 PWG, 600 CPU
Armageddon:
Fittings: 14500 PWG(-2000), 550 CPU(+65)
Domi dossen't really let you fit alot of stuff compared to Geddon however it can fit alot more drone mods becaus they require insane amounts of cpu.
I really gotta ask is a BS really surposed to have this low amount of PG? Prop mods and such all the use same amount of PG yet clearly the Domi has a ton less than any other BS a Mega has a staggering 16k and it's surposed to fit the same guns and only 1 more of them if you wished to use Railguns of course compared to the rest of the Amarr ships the Geddon has quite a bit less PG yet it's still more than 1.5 times the Domi. I get that the weapon systems are different in pg usage but i'm fairly sure that 9k is way to little of a BS class ship if you wish for a fit that that fully makes use of the turret slots the hull has.
Only hull that gets close to this amount of PG is the Scorp however even fully fit with torps since it only has 4 launcher slots it wont run of pg trying to fit the rest of it's capabilities.
On the other hand I do think the Armageddon has incredibly low CPU if it's a drone boat becaus the drone mods use insane amount of CPU just to fit them (all but the new drone dmg mods that is) this may however be a balance issue that you guys should allso add to the list the fact that the drone mods are extremely costly in fit compared to any other mods really.
I think there might be alot of old restrictions (or mistakes? Yeah sorry but there are a few ships in this game that are just omfg how am i surposed to fit evrything!) that are really showing alot more becaus we've finaly reached a large class of ship that may needt to be looked into the only other one that really screamed at me was the fittings on the Harbinger that was quite low to begin with and even was bumped a slight bit and that may have helped the ship a bit but I kinda stopped flying BCs becaus I felt it was a fairly nerfed class of ship now. |

Dez Affinity
Habitual Euthanasia Pandemic Legion
185
|
Posted - 2013.04.09 09:49:00 -
[565] - Quote
Akirei Scytale wrote:Dez Affinity wrote:IrJosy wrote:[
Best post of the thread. I had no idea that the mega was in such a poor position. 40% less hp 30% less dmg than everything else.
That's because he's comparing tier 3 bs, TWO of which have resistance bonuses with a tier 2 bs that hasn't been balanced in a while. Mega still won't compare EHP wise to a ship with a 5 slot armor tank with resistance bonus. 5 slot shield tank with resistance bonus. Mega will have 7 slots, 2 of which probably need 2 be damage mods. Caldari got a tier 3 bs with a resistance bonus and an optimal bonus. Ideal. Amarr got resistance bonus and lasers. Minmatar got a ship with projectiles (which have artillery crazy alpha). Gallente got a ship with no range bonus and an active tank bonus. Remember that thing called tiericide? I'm comparing the mega to tier 3s because that's what the ship should be equivalent to post odyssey. Instead it is being effectively gutted. Also, please look at the Maelstrom's stats before pointing to the resist bonuses. Even Minmatar, characterized by fast, light ships, has a line dps BS. Gallente does not.
Yes but you're comparing it pre tiericide on things like EHP against ships with BONUSES to EHP. If you want raw HP of course you should use them.
Tiercide doesn't mean making all the ships the same.
Also I'm well aware the Maelstrom doesn't have a resist bonus, what's your point? It has a higher base raw HP because it's a tier 3 and it also is a shield tanker with 5 mids and a dcu for tank.
Yes Gallente doesn't have a line DPS ship but you're electing the Megathron, which isn't comparable in it's current pre tiericide form with all 3 other tier 3s.
If any ship should move towards being the lineship it probably should be the Hyp, at least until active armor tanking isn't pretty worthless. |

wallenbergaren
Garoun Investment Bank Gallente Federation
67
|
Posted - 2013.04.09 09:56:00 -
[566] - Quote
This thread has the most replies out of all the BS change threads for a reason.
The changes lack direction and they don't solve any problems. Instead of embracing the Mega as a fleet BS (it was the closest thing Gallente had) you took away a lowslot making it completely unsuitable for a large armor tanking gang. Now it's just a brawler with with the same problem the Hyperion always had, ONE TOO FEW LOWs. What about the Hyperion? It's still a brawler but swapping a med for a low doesn't do it any good. It doesn't have a tracking bonus, it needs scram + web, but it also needs two injectors.
What are we left with? A Mega with bonuses that fit a fleet ship but with a gimped slot layout, and a Hyperion that's brawler with.. a bad slot layout.
Isn't this your opportunity to fix stuff, not just shuffle it around? The Gallente BS need a lot more love if anyone is going to come out of this feeling good about them. They sure as hell don't need awkward slot layouts and fitting issues like they've had since I dunno forever. Get rid of that crap.
Hyperion needs 7low / 5mid even if you drop a high (which you shouldn't, just give it 20 slots). Mega needs 7 lows as well.
Or you could actually change stuff, like give the Hyperion an optimal + RoF bonus so it'd be a decent fleet ship. |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
106
|
Posted - 2013.04.09 10:02:00 -
[567] - Quote
Again CCP Rise: Please concider making the Mega the go to blasterboat and just take a completely different direction like you did with the amarr.
The game doesnt need 2 blasterboats, same reason caldari wouldnt need 2 railboats, isnt this why the ferox/naga rebalancing is an issue aswell? |

Andreus Ixiris
Mixed Metaphor
2427
|
Posted - 2013.04.09 10:04:00 -
[568] - Quote
Honestly, CCP Rise, I'm kind of unimpressed with your attitude so far. Mane 614
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Prometheus Exenthal
mnemonic.
527
|
Posted - 2013.04.09 10:04:00 -
[569] - Quote
I'm not entirely sure the participants in this thread know exactly what's going on here.
First, you need to recognize that the prices will be normalized somewhat. I'd like to see them all down to Tier1 prices, but that's probably just a pipe dream. That means Hyperions won't be costing 250+mil.
Second, the passive tanking capacity for these ships (as a whole) has been averaged out somewhat. Yes, they are weaker than they currently are (in some cases), but they take on new strengths in addition to the drawbacks.
THE DOMINIX I don't see what the complaints are about. I've been playing this game since 2006, and I can probably count on one hand, the number of times I've seen a Dominix (other than my own) sporting a full rack of large guns. One or two may be a bit more common, but for the vast majority of players, medium guns and/or neutralizers are used. The proposed changes will not change how most players use this ship. They will improve upon the ships drone-use abilities, at the cost of losing a potential (and awful) high dps setup. It's a good change.
THE HYPERION To me, this is the only *bad* change. That's not to say the ship is bad with these changes, but more that is loses its character. The Hyp is known for two things; its damage output and its huge active tank. The proposed changes remove one or the other, unless you wish to lose mobility. What being done here is they have given you the option to add the amount of ehp that you potentially could have gained from a second rep. This isn't terrible, but it goes against what the Hyperion has always been known for (active tanking).
The Hyperion is best when using multiple reps. That simply isn't feasible without 2 cap injectors, and dropping tackle (or propulsion) seriously limits the ships own ability to apply damage without assistance. The Rokh & Maelstrom do not have this issue, and the Abaddon is different style of ship entirely.
To me, the best solution for the Hyperion is also the simplest. - First, give back the 5th mid slot - Second, remove a high slot - Third, allow it to field 5 heavy drones - Reduce the base armor from 10000 down to ~7000 - *maybe* increase tank bonus to 10%
This would result in a 7/5/7 + 125/125 situation, which would be ideal. The 7th low allows players to either regain that extra bit of armor now lost, OR field damage/resists/rep to take advantage of the ships bonuses. The difference between flying a Hyperion over a new Mega is that the Mega becomes the guerilla fighter, and the Hyperion remains the front-line brawler.
THE MEGATHRON The level of complaining here is perplexing. Players have been begging for a way to make BS more viable ships for roaming around, yet when they're given what want they don't recognize it. The new Megathron (and Tempest by association) is a boss.
I understand that MANY of you (if not the majority) use the Mega as a fully plated low-sec gatecamping machine, and you *could* still do that. But why would you? The Hyperion would now be the same price and does the job better (even in the Megas current state). Like the Tempest, the new Megathron is one step closer to becoming a roamers DREAM battleship.
For both the Tempest/Mega that get fit with shields, you now have a mobile battleship capable of countering Tornados/Megathrons, while possessing far greater defenses.
For both the Mega/Tempest that get fit with armor, you now have a durable ship with good hp that can abuse AARs & MJDs. Get in a fight, kill/neut out ships with scramblers, then MJD away when things get hairy (MJD are unaffected by LR points & bubbles). There is quite literally nothing wrong with this thing, and I think the negative light it's getting is mostly caused by a narrow field of vision.
Domi & Mega are good changes. The Hype becomes *better*, but loses all of its character (so fix it).  -áwww.promsrage.com |

SMT008
SnaiLs aNd FroGs
533
|
Posted - 2013.04.09 10:12:00 -
[570] - Quote
Prometheus Exenthal wrote: To me, the best solution for the Hyperion is also the simplest. - First, give back the 5th mid slot - Second, remove a high slot - Third, allow it to field 5 heavy drones - Reduce the base armor from 8000 (base) down to ~5500 - *maybe* increase tank bonus to 10%
This would result in a 7/5/7 + 125/125 situation, which would be ideal. The 7th low allows players to either regain that extra bit of armor now lost, OR field damage/resists/rep to take advantage of the ships bonuses. The difference between flying a Hyperion over a new Mega is that the Mega becomes the guerilla fighter, and the Hyperion remains the front-line brawler.
I approve these great changes.
-1 Turret = +1800 PWG
More drones = Easier to apply damage
+1 medslot = +1 web
All in all, very good changes, please Kil2, this is what the Hyperion needs. |
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