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Moretic
Federal Navy Academy Gallente Federation
1
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Posted - 2013.04.11 07:06:00 -
[1471] - Quote
Tennessee Jack wrote:fukier wrote:Liang Nuren wrote: Dominix: Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 375 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
I'm still a sad panda over this. I'm really hoping you leave the Navy Domi alone with the Hybrid + Drone damage bonus.
-Liang
navy domi? Seems there turning the old ships into the new Navy Ships (least the good old ship's). The Domi needs something. I can't quite figure out what the heck its missing, but it is missing something. There has been talk about an updated Dominix model. I'm thinking that would help.. well it would help a ton ( A refresh on the spacepotato, spacecow, rottensneaker, floatingturdmobile would help ). Fitting wise... I guess the question is that no one has really fit out a "Pure" droneboat, and used it to great success. The main question that I can figure is... well what do we do with the highslots, they have no bonus. THe armageddon is getting both a Neut range bonus, plus its high slots can fit any weapon system (getting equal launcher and turret hard points). Yes it is unbonused but it gains flexibility like the Prophecy. I'm fine with that. The Dominix does need something. I believe It needs a bonus to the Microwarp Drive speed of drones. It needs a way to get Heavy Drones moving fast enough to warrant their deployment. The Algos has it as a role bonus. Algos Role bonus: 25% bonus to drone microwarpdrive speed That might do it. It would give the Dominix the option to deploy as a sentry platform, or to muscle its way into 40+ and closer range and use its highslots for rails/blaster mix as well as giving the Heavy Drones more movement they need to deploy out and be effective (Rather than the heavy drones spending 20 to 40 seconds MWD over to the ship to go blow it up. Gallente Battleship Skill Bonuses: +5% and Drone microwarpdrive speed. +10% Drone Damage, Drone hitpoints, Drone optimal range and Drone tracking speed That would probably do it. Though I'm not totally sure heavy's even having 25% more mwd speed would be enough for them (for mediums and lights, definetly, but heavies...).
or better yet, instead of mwd speed give drone control range...
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Moretic
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.04.11 07:08:00 -
[1472] - Quote
Shingorash wrote:Tennessee Jack wrote:fukier wrote:Liang Nuren wrote: Dominix: Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 375 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
I'm still a sad panda over this. I'm really hoping you leave the Navy Domi alone with the Hybrid + Drone damage bonus.
-Liang
navy domi? Seems there turning the old ships into the new Navy Ships (least the good old ship's). The Domi needs something. I can't quite figure out what the heck its missing, but it is missing something. There has been talk about an updated Dominix model. I'm thinking that would help.. well it would help a ton ( A refresh on the spacepotato, spacecow, rottensneaker, floatingturdmobile would help ). Fitting wise... I guess the question is that no one has really fit out a "Pure" droneboat, and used it to great success. The main question that I can figure is... well what do we do with the highslots, they have no bonus. THe armageddon is getting both a Neut range bonus, plus its high slots can fit any weapon system (getting equal launcher and turret hard points). Yes it is unbonused but it gains flexibility like the Prophecy. I'm fine with that. The Dominix does need something. I believe It needs a bonus to the Microwarp Drive speed of drones. It needs a way to get Heavy Drones moving fast enough to warrant their deployment. The Algos has it as a role bonus. Algos Role bonus: 25% bonus to drone microwarpdrive speed That might do it. It would give the Dominix the option to deploy as a sentry platform, or to muscle its way into 40+ and closer range and use its highslots for rails/blaster mix as well as giving the Heavy Drones more movement they need to deploy out and be effective (Rather than the heavy drones spending 20 to 40 seconds MWD over to the ship to go blow it up. Gallente Battleship Skill Bonuses: +5% and Drone microwarpdrive speed. +10% Drone Damage, Drone hitpoints, Drone optimal range and Drone tracking speed That would probably do it. Though I'm not totally sure heavy's even having 25% more mwd speed would be enough for them (for mediums and lights, definetly, but heavies...). If only there was battleship sized drone control units...! Yes please :D |
Roime
Shiva Furnace
2495
|
Posted - 2013.04.11 07:20:00 -
[1473] - Quote
Deerin wrote:Roime wrote: Intention was to make it attack battleship, but it got the slot layout of a fleet ship I think you are mistaken at this point. Everybody in the thread wanted one gallente BS that can be competetive in fleets, hence the new megathrone. It is also fast and can be used for other things too, which is a bonus.
Read the OP again, making Mega the fleet ship was clearly not CCP's intention.
-á- All I really wanted was to build a castle among the stars - |
Roime
Shiva Furnace
2495
|
Posted - 2013.04.11 07:23:00 -
[1474] - Quote
Domi has a pope hat. http://www.austinrocky.org/photos/08252007/content/bin/images/large/IMG_9264.jpg
-á- All I really wanted was to build a castle among the stars - |
zerquse
Pitchfork Militia Catastrophic Uprising
2
|
Posted - 2013.04.11 07:35:00 -
[1475] - Quote
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
I think this would be better: Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone MWD Speed and Drone tracking speed (replaces large hybrid turret damage)
so all drones get a buff, not just sentrys |
wallenbergaren
Garoun Investment Bank Gallente Federation
72
|
Posted - 2013.04.11 07:41:00 -
[1476] - Quote
Asuka Solo wrote:Use the extra low slots and fit modules to boost your falloff.
If you want to shield tank a blaster boat with falloff bonuses, fly a Rokh.
You mean a Deimos, a blaster ship that actually has a falloff bonus?
Falloff bonuses are great for blaster boats and I agree that the Mega should have one instead of the tracking bonus. |
Rukhsana Uxor
Legio Astorum
2
|
Posted - 2013.04.11 07:41:00 -
[1477] - Quote
Roime wrote:baltec1 wrote: Agility does matter on a BS as does speed. With the built in tracking the TE will help that little bit more and low slot ECCM is still good to have.
The high slot is something we can live without but if you really want it then the hype is probably more to your taste now.
Nanos on armor bs? Speed without acceleration and agility? No, they don't really matter, every ship still runs circles around you. Both tracking and ECCM would be better in the mids. Yeah, Hype is much better atm. There is zero reason to choose a Mega over a Proteus, it doesn't do anything that the Proteus wouldn't do better. There used to be - a heavy neut. This latest version of Mega is a failure. Intention was to make it attack battleship, but it got the slot layout of a fleet ship. Yet it doesn't have the tank for fleets or meaningful hull bonus for them, nor the dps at competitive ranges. Good slot layouts for an attack battleship: 7+1 / 4 / 7 (right, Mega wasn't broken) 7+1 / 5 / 6 7 / 5 / 7 Bad slot layout for attack battleship: 7 / 4 / 8
Let me say clear.
7-4-8 layouts give you pretty good tank+dps+speed+range. If i want use mega in massive fleet fight i will put MWD, MJD, TC and cap boos in mid, 2 plates, 2 eanm, 1 dc, 1-2 magstab and 1-2 TE (if my fleet dont need MJD i will fit 2 TC and 1 TE and will have optimal+fallow MORE than rokh has even with 2 TE). This mega will have ~1km\s with MWD on, 700-800 dps at 0-30km and half of that at 30-60km. With blasters. I also could use rails (with 1 co-op in 1 low slot, becuase it 8 now).
Please leave this days where few people fly solo\small-scale pvp with mega. Now hyper will dothat role much better (7-5-7+175 dronebay+active armor tank). I see a lot of opportunity with new Mega in fleet fights. |
49125
Haemus Frigidus
30
|
Posted - 2013.04.11 07:42:00 -
[1478] - Quote
Please do something more for the Domi (beyond PG). You're pushing it into a specialization that it is already capable of providing. Not only that, but with the range increase on every sentry type why would anyone need to bother with speed bonused scouts (as one of the few relevant sniper mids)? The enemy would either be sentry-able, or in scout range with bonused tracking. If they leave that range, recall and drop sentries.
Just not seeing it. ?
. |
Akirei Scytale
Test Alliance Please Ignore
3054
|
Posted - 2013.04.11 07:51:00 -
[1479] - Quote
Rukhsana Uxor wrote:Roime wrote:baltec1 wrote: Agility does matter on a BS as does speed. With the built in tracking the TE will help that little bit more and low slot ECCM is still good to have.
The high slot is something we can live without but if you really want it then the hype is probably more to your taste now.
Nanos on armor bs? Speed without acceleration and agility? No, they don't really matter, every ship still runs circles around you. Both tracking and ECCM would be better in the mids. Yeah, Hype is much better atm. There is zero reason to choose a Mega over a Proteus, it doesn't do anything that the Proteus wouldn't do better. There used to be - a heavy neut. This latest version of Mega is a failure. Intention was to make it attack battleship, but it got the slot layout of a fleet ship. Yet it doesn't have the tank for fleets or meaningful hull bonus for them, nor the dps at competitive ranges. Good slot layouts for an attack battleship: 7+1 / 4 / 7 (right, Mega wasn't broken) 7+1 / 5 / 6 7 / 5 / 7 Bad slot layout for attack battleship: 7 / 4 / 8 Let me say clear. 7-4-8 layouts give you pretty good tank+dps+speed+range. If i want use mega in massive fleet fight i will put MWD, MJD, TC and cap boos in mid, 2 plates, 2 eanm, 1 dc, 1-2 magstab and 1-2 TE (if my fleet dont need MJD i will fit 2 TC and 1 TE and will have optimal+fallow MORE than rokh has even with 2 TE). This mega will have ~1km\s with MWD on, 700-800 dps at 0-30km and half of that at 30-60km. With blasters. I also could use rails (with 1 co-op in 1 low slot, becuase it 8 now). Please leave this days where few people fly solo\small-scale pvp with mega. Now hyper will dothat role much better (7-5-7+175 dronebay+active armor tank). I see a lot of opportunity with new Mega in fleet fights.
Blasters dont work in fleets, i explain why in detail on page 25. That said, rail mega does 600 dps from guns at 40km, and can hit to 140km TEST Alliance BEST Alliance |
Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
50
|
Posted - 2013.04.11 07:51:00 -
[1480] - Quote
Where is my single-repped kiting mega? There it is! \o/
Leave those 8 lows! I want to slap a MWD on and show some people how you can kite in a active-armor-tanked battleship once there is a nano and an overdrive fitted! Though I'd willingly neglect one of the turret highs for yet another mid, needs two webs :P |
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Akirei Scytale
Test Alliance Please Ignore
3054
|
Posted - 2013.04.11 07:58:00 -
[1481] - Quote
Lloyd Roses wrote:Where is my single-repped kiting mega? There it is! \o/
Leave those 8 lows! I want to slap a MWD on and show some people how you can kite in a active-armor-tanked battleship once there is a nano and an overdrive fitted! Though I'd willingly neglect one of the turret highs for yet another mid, needs two webs :P
I see the words kite, nano, battleship and web describing the same ship, with blasters implied. Can i have your dealer's name? TEST Alliance BEST Alliance |
Moretic
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.04.11 08:00:00 -
[1482] - Quote
zerquse wrote:Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
I think this would be better: Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone MWD Speed and Drone tracking speed (replaces large hybrid turret damage)
so all drones get a buff, not just sentrys
all drones DO get a buff with optimal and tracking... |
Gal'o Sengen
State War Academy Caldari State
94
|
Posted - 2013.04.11 08:23:00 -
[1483] - Quote
The Hyperion is slightly better... For mission running.
The rest of it looks rather bad honestly. |
Akirei Scytale
Test Alliance Please Ignore
3054
|
Posted - 2013.04.11 08:26:00 -
[1484] - Quote
Gal'o Sengen wrote:The Hyperion is slightly better... For mission running.The rest of it looks rather bad honestly.
Freed CPU / PG from less turrets, minimal base DPS lost, and an extra low.
It is better in pretty much every single application. TEST Alliance BEST Alliance |
Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
50
|
Posted - 2013.04.11 08:32:00 -
[1485] - Quote
Akirei Scytale wrote:Lloyd Roses wrote:Where is my single-repped kiting mega? There it is! \o/
Leave those 8 lows! I want to slap a MWD on and show some people how you can kite in a active-armor-tanked battleship once there is a nano and an overdrive fitted! Though I'd willingly neglect one of the turret highs for yet another mid, needs two webs :P I see the words kite, nano, battleship and web describing the same ship, with blasters implied. Can i have your dealer's name?
Don't need special drugs. Besides Exile.
Anyways, if it makes 2km/s, has a long point, large blasters with Null and a web, I'll use it to kite >:) |
Akirei Scytale
Test Alliance Please Ignore
3055
|
Posted - 2013.04.11 08:39:00 -
[1486] - Quote
Lloyd Roses wrote:Akirei Scytale wrote:Lloyd Roses wrote:Where is my single-repped kiting mega? There it is! \o/
Leave those 8 lows! I want to slap a MWD on and show some people how you can kite in a active-armor-tanked battleship once there is a nano and an overdrive fitted! Though I'd willingly neglect one of the turret highs for yet another mid, needs two webs :P I see the words kite, nano, battleship and web describing the same ship, with blasters implied. Can i have your dealer's name? Don't need special drugs. Besides Exile. Anyways, if it makes 2km/s, has a long point, large blasters with Null and a web, I'll use it to kite >:)
Here's the problem.
Everything in the game you can outrun performs better than you at longer ranges. Nano and overdrive a battleship all you want, a BC will either outrun or outtank you if you do outrun it, because oh god your ship would be badly fit to outrun a BC.
You're using blasters, meaning you only have an advantage in DPS within about 15 km. Outside that you're taking more than you're dealing against anything. Nothing has shorter range than blasters, and only an idiot won't have null in his hold.
Your tank or DPS is going to be gimped if you're using so many lows / rigs to maintain 2km/s without overheating. If that's your overheat speed, it won't last for a fraction of a BS brawl.
If you're using a long point, a neut can reach you. If a neut can reach you, your active tank (meaning your EHP is **** and you might get freaking volleyed by artillery in a battleship) has a really hard counter that is not even rare.
If you're using webs, you're either within 10km (and thus your MWD is worthless) or you're using faction webs sitting at 14km (still almost useless except you make for a shiny killmail).
To sum it up - blaster ships, regardless of ammo type, only hold the advantage very close to their targets. Everywhere else they are at a severe disadvantage. And you want to try to kite in one, yet you want to use webs to do so, implying a really, really tight kite that any blaster ship will be hitting you at with short range ammo. TEST Alliance BEST Alliance |
androch
Chillwater Ltd
49
|
Posted - 2013.04.11 08:43:00 -
[1487] - Quote
love the fact that domi is now a drone platform, now please remodel it so it looks less ugly, there is nothing on this ship that looks like it would deploy any kind of drone (no visible hangar like other ships liek the algos, the arbitrator, hell even the mega has a drone bay visible) if not that little concession then just scrap the whole thing and make it look more carrier like |
Bouh Revetoile
TIPIAKS
275
|
Posted - 2013.04.11 08:45:00 -
[1488] - Quote
Deerin wrote:Roime wrote: Intention was to make it attack battleship, but it got the slot layout of a fleet ship I think you are mistaken at this point. Everybody in the thread wanted one gallente BS that can be competetive in fleets, hence the new megathrone. It is also fast and can be used for other things too, which is a bonus. Yes, everybody want a bad amarr/caldari basterd instead of of something gallente with a reason to exists. That's the problem some of us have with this version.
Akirei Scytale wrote:Actually, with 7 / 4 / 8, the new mega has better DPS at mid ranges than any fleet ship but an Abaddon, competitive mid-long range DPS only eclipsed by the Rokh, and everything necessary to tank like the best of them except a little more CPU. Without that CPU, it can have a tank equal to a Rokh's EHP with an inferior resist profile, or a perfectly balanced resist profile with about 7k EHP less than a Maelstrom. That's exactly this ! This Megathron is a worse Abaddon, a worse Rokh or a worse Maelstrom, pick you choice. What is the interest already ? Oh yeah, nullsec nerds can pick a second choice ship to follow the real fleet ships. What does this ship can do another ship can't ? Amarr & caldari ships are better fleet ships, and minmatar ships are better attack ships, because this thing is now a basterds of all these.
7+1/5/6 Mega would have been a Tempest with blasters : undisputed king of close range skirmish, with option to shield or armor, leaving the Tempest with cap warfare and more range. And its brother the 8/4/7 Hyperion would have been like this new Megathron, but with more firepower.
But whatever, all hail to the new Hyperion which does almost everything better than before, packing both the Hyperion and Megathron in one hull. Everyone is happy now I guess. |
Pattern Clarc
Aperture Harmonics
464
|
Posted - 2013.04.11 08:48:00 -
[1489] - Quote
Re: 7+1/5/6 LOL, a tempest with blasters, with less range and neuting power and agility than a tempest, and less turret dps and speed than a talos.... "What is the interest already ? Oh yeah, solowanna-be nerds can pick a second choice ship to follow the skirmish ships. What does this ship can do another ship can't ?"
Yeah.... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Akirei Scytale
Test Alliance Please Ignore
3055
|
Posted - 2013.04.11 08:50:00 -
[1490] - Quote
Bouh Revetoile wrote:Akirei Scytale wrote:Actually, with 7 / 4 / 8, the new mega has better DPS at mid ranges than any fleet ship but an Abaddon, competitive mid-long range DPS only eclipsed by the Rokh, and everything necessary to tank like the best of them except a little more CPU. Without that CPU, it can have a tank equal to a Rokh's EHP with an inferior resist profile, or a perfectly balanced resist profile with about 7k EHP less than a Maelstrom. That's exactly this ! This Megathron is a worse Abaddon, a worse Rokh or a worse Maelstrom, pick you choice. What is the interest already ? Oh yeah, nullsec nerds can pick a second choice ship to follow the real fleet ships. What does this ship can do another ship can't ? Amarr & caldari ships are better fleet ships, and minmatar ships are better attack ships, because this thing is now a basterds of all these. 7+1/5/6 Mega would have been a Tempest with blasters : undisputed king of close range skirmish, with option to shield or armor, leaving the Tempest with cap warfare and more range. And its brother the 8/4/7 Hyperion would have been like this new Megathron, but with more firepower. But whatever, all hail to the new Hyperion which does almost everything better than before, packing both the Hyperion and Megathron in one hull. Everyone is happy now I guess.
How do you not understand my post?!?
What that says, in very clear language, is that the fleet megathron outDPSes everything but the Abaddon at medium range, without the glaring flaw of only being able to shoot to 60km. In fact it can shoot out as far as a Rokh, doing less damage only at the extreme ranges.
In other words, it is an armor Rokh that outperforms it in mid range and is outperformed at extreme range. Better DPS and better tracking in the most common fleet engagement ranges.
The only flaw it has right now is it can't fit a full set of hardeners, so its EHP is slightly below average unless its CPU is fixed. 119k EHP is pretty much a Maelstrom. Except it does more damage. At every range. And is faster. All it lacks is the Mael's alpha, but it has much better tracking, meaning it doesn't need Huginns in every fleet. TEST Alliance BEST Alliance |
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zerquse
Pitchfork Militia Catastrophic Uprising
2
|
Posted - 2013.04.11 08:50:00 -
[1491] - Quote
Moretic wrote:zerquse wrote:Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
I think this would be better: Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone MWD Speed and Drone tracking speed (replaces large hybrid turret damage)
so all drones get a buff, not just sentrys all drones DO get a buff with optimal and tracking...
yes because a 50% bonus to ogre's optimal is gonna make so much of a diffrence |
Moretic
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.04.11 08:55:00 -
[1492] - Quote
zerquse wrote:Moretic wrote:zerquse wrote:Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
I think this would be better: Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone MWD Speed and Drone tracking speed (replaces large hybrid turret damage)
so all drones get a buff, not just sentrys all drones DO get a buff with optimal and tracking... yes because a 50% bonus to ogre's optimal is gonna make so much of a diffrence
but it is a buff...
wether or not its preferrable is another matter...
me, personally far prefer the optimal range then mwd... |
Pattern Clarc
Aperture Harmonics
464
|
Posted - 2013.04.11 09:02:00 -
[1493] - Quote
MWD speed should be combined into the same tracking and optimal range bonus tbh. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Moretic
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.04.11 09:05:00 -
[1494] - Quote
Pattern Clarc wrote:MWD speed should be combined into the same tracking and optimal range bonus tbh.
That will work too :D but rather then that I'd like control range added... ( I WANT MY GUNS!! :D ) |
Rukhsana Uxor
Legio Astorum
2
|
Posted - 2013.04.11 09:06:00 -
[1495] - Quote
Akirei Scytale wrote: Blasters dont work in fleets, i explain why in detail on page 25. That said, rail mega does 600 dps from guns at 40km, and can hit to 140km
They work pretty ok. If i remember correct PL use blasters rokh with STB. |
Roime
Shiva Furnace
2499
|
Posted - 2013.04.11 09:14:00 -
[1496] - Quote
Akirei Scytale wrote:Gal'o Sengen wrote:The Hyperion is slightly better... For mission running.The rest of it looks rather bad honestly. Freed CPU / PG from less turrets, minimal base DPS lost, and an extra low. It is better in pretty much every single application.
This, the Hyperion finally looks viable. Triple-rep crazy tank, dual rep, single rep with plate all seem to be worth trying.
For mission running Garde Domi is the new king. Nothing comes close to that tracking and dps at 40-60km.
-á- All I really wanted was to build a castle among the stars - |
zerquse
Pitchfork Militia Catastrophic Uprising
2
|
Posted - 2013.04.11 09:29:00 -
[1497] - Quote
Moretic wrote:zerquse wrote:Moretic wrote:zerquse wrote:Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
I think this would be better: Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone MWD Speed and Drone tracking speed (replaces large hybrid turret damage)
so all drones get a buff, not just sentrys all drones DO get a buff with optimal and tracking... yes because a 50% bonus to ogre's optimal is gonna make so much of a diffrence but it is a buff... wether or not its preferrable is another matter... me, personally far prefer the optimal range then mwd...
well sir, you are entitled to your opinion, but first if they use optimal instead of speed non sentry drones will still orbit at the same range so it will make no difference. second bouncer II's will hit at the domi's 96-110k(not looking it up) depending on skill lock range, so no difference. third they are nerfing guns on the domi so why would you want to have optimal instead of speed? when you can put drone link augmenters in the highs and still hit at 100k with bouncer II's or warden II's rather than sacrificing a mid slot for drone navigation computers if you want anything but warriors to be able to hit those kite fit ships?
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Pattern Clarc
Aperture Harmonics
465
|
Posted - 2013.04.11 09:32:00 -
[1498] - Quote
Hyperion: PROBLEM, OFFICER? Megathon: Needs a little more CPU Dominix: Needs tweaking, (+mwd bonus, or +mid slot or +highslot and powergrid) and changes to sentry drone behaviour Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Bouh Revetoile
TIPIAKS
275
|
Posted - 2013.04.11 09:36:00 -
[1499] - Quote
Akirei Scytale wrote:How do you not understand my post?!?
What that says, in very clear language, is that the fleet megathron outDPSes everything but the Abaddon at medium range, without the glaring flaw of only being able to shoot to 60km. In fact it can shoot out as far as a Rokh, doing less damage only at the extreme ranges.
In other words, it is an armor Rokh that outperforms it in mid range and is outperformed at extreme range. Better DPS and better tracking in the most common fleet engagement ranges.
The only flaw it has right now is it can't fit a full set of hardeners, so its EHP is slightly below average unless its CPU is fixed. 117k EHP is pretty much a Maelstrom. Low, but not nearly as bad as what it had before. It can do 130k EHP (a Rokh), but then has 60%ish therm and kin resists. Except it does more damage than a Mael. At every range. And is faster. All it lacks is the Mael's alpha, but it has much better tracking, meaning it doesn't need Huginns in every fleet. I should have been clearer : this Mega is a worse *beam* Abaddon, only having more cap life against it. Performance wise, you will have comparable dps up to 70km, and start to be better until you reach your max sensor range at 90km... or forget about better cap life. Of course your resists, ehp and tracking will be worse.
But maybe you prefer to be a worse Rokh ? Here, your advantage goes only up to 50km, then the Rokh is better in every way.
And of course the point of the Mael is alpha, so unless you plan to fit arties on your Megathron, the comparison is pointless.
I made the test with 3MFS current Megathron, which have more firepower than a 2MFS future Megathron you use for your tests. Of course, you can stack a 3rd MFS on the future one, but forget about resists&ehp. |
Mithrantir Ob'lontra
Ixion Defence Systems Test Alliance Please Ignore
39
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Posted - 2013.04.11 09:42:00 -
[1500] - Quote
zerquse wrote:Moretic wrote:zerquse wrote:Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
I think this would be better: Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone MWD Speed and Drone tracking speed (replaces large hybrid turret damage)
so all drones get a buff, not just sentrys all drones DO get a buff with optimal and tracking... yes because a 50% bonus to ogre's optimal is gonna make so much of a diffrence There is also a 50% bonus to drones (ogre's too) MWD speed. It makes a big difference. Now Ogres can be quite useful at 20km or even 30km. |
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