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Akirei Scytale
Test Alliance Please Ignore
3023
|
Posted - 2013.04.08 23:12:00 -
[391] - Quote
CCP Rise wrote:Quote:Now go plug in every tank you can think of into the Megathron and bear in mind a respectable BS' EHP is around 120k. Hardly anyone uses the Tempest seriously for a reason!
Making an "agile and fast" battleship is all fine and dandy, except the Talos exists and will always fill that role several orders of magnitude more effectively in the Gallente lineup.
The problem here is that a Battleship will never be fast or agile enough for these changes to matter much. All it means is you're putting the Megathron into the slot of "kinda sorta fast for a BS but will pop before it ever reaches blaster range".
The "tier 3" / assault battlecruisers are filling the role you're trying to shoehorn these ships into. Don't. You're just making them into inferior choices when they already had their own niche. I want to respond to a few of these points since they seem to be coming up a lot, though I'm not sure why. First the tank - I showed you the armor tank that people are most likely to use, 2 plate, 2eanm, 1 dcu - this is the standard mega armor tank and its still completely viable. Now, you have the same tank, similar damage, but your ship goes faster and you have an extra mid. Seems like a fair trade. And as far as the Talos. I would never expect this ship to compete with the Talos as a roaming kiter. That is not whats intended by "fast and agile". If you want to see some value from fast and agile, think about a situation where you have a new shiny armageddon tackled by your friend in a stiletto. The geddon is perma jammed by your friend in a blackbird. But! You have just jumped through the gate and are 35k away from the armageddon! Now, as you close in, the armageddon has 2 friends show up! An oneiros and a falcon. Now you have to make a run for the gate as fast as possible. This is just one example of where a BS's speed matters. If you are in a hyperion, you will struggle to get over there and apply damage in anywhere near the time-frame that this attack mega can. There's many other examples, but I just want to make the point that just because a ship can't kite as well as a Talos, that doesn't mean speed is not important. As a final point for comparing BS vs Tier3 BC. Always consider the way they would perform vs each other. How does this new mega do in a 1v1 vs a Talos?
One more point here. Similar tank isn't a good excuse with the dps loss. As is, the mega has a FLIMSY armor tank by tier 3 standards. This is supposed to be tiericide right? Shouldn't it now be competitive with its bigger brothers, rather than a slightly faster, damage poor version of its old self? TEST Alliance BEST Alliance |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
599
|
Posted - 2013.04.08 23:13:00 -
[392] - Quote
Haven't read any of last ten pages, but anyway...
Don't change the Domi, it's basically fine. Give sentries a 100-200 m/s return-to-bay speed (they're still stationary when firing ofc). Tweak fittings a bit.
Hyperion: 10% active rep bonus, seven turrets with 10% damage bonus, 7-5-7 slots. Probably still not great given the meta, but at least it's flexible, and viable in active armour mode.
Megathron. More mobility, otherwise basically okay?
The original proposed changes are kinda bizarre because they're so extreme. And yet there isn't really anything fundamentally wrong with the existing roles of Gallente BS, it's just that the Hype is a bit rubbish and there's no real fleet BS. I'm a bit worried that there's still no fleet BS in my ideas above, but maybe the Hype's damage output would make it worthwhile (cf Rokh with no damage bonus, and Mael being fine as a fleet boat despite active tank bonus because of alpha, the 10.5 gun-equivalent Hyperion might have enough raw damage output to make it useful, sacrificing tank for DPS relative to Rokh?) |
Maximille Biagge
The Eidolon Foundation
75
|
Posted - 2013.04.08 23:13:00 -
[393] - Quote
R.I.P Hyperion, you sweet prince of solo goodness. May your epic dual or triple-rep setups be the stuff of legends. |
Derath Ellecon
Washburne Holdings Situation: Normal
1280
|
Posted - 2013.04.08 23:13:00 -
[394] - Quote
CCP Rise wrote:and you don't gain much from having more bay than the dominix already does.
I honestly don't know how you can say this with a straight face.
The dominix becomes a pure drone boat. And one that can field 5 heavies. Yet it's drone bay can fit only 3 flights of heavies, with no room for lights or mediums (to have the flexibility it would need against tacklers for example).
Now maybe 3 full flights of heavies is plenty for a drone based platform, as it does give you a fair amount of flexibility for either spares or flights of different damage types. But a slight increase to be able to have that flexibility on the heavy side coupled with some extra space for lights would be a huge benefit. |
Lord Okinaba
82
|
Posted - 2013.04.08 23:15:00 -
[395] - Quote
CCP Rise wrote:
As far as the dominix and its old unpredictability, I expect that to be completely preserved. It won't be capable of the highest damage numbers of any battleship now, but it can still fit blasters across the top and run mag stabs along with drone damage amps and heavy drones.
Mega stabs and Drone damage mods will take up 4-6 of the low slots. Most likely 6 , 3 of each, just to get some decent DPS out of it. That doesn't exactly leave much room for an armour tank.
If you're going to take away the bonus to hybrids, buff the bonus to drone damage or give it more lows. |
Major Killz
175
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Posted - 2013.04.08 23:16:00 -
[396] - Quote
GIMMICK? HOW? What is the only thing stopping drone vessels from being very useful in large scale engagements? Optimal range, tracking and the static nature of sentry drones.
They are in fact trying to implement a eve WIDE DOMINIX doctrine. Still! Unless CCP does allow sentries to micro warp back to drone bays but not have base speed. They will not see wide use but the proposed changes can be a precursor.
Personally though. I do believe you can still do the same as the Dominix can with a Armaggedon but with pulse lasers and sentry drones.
- killz |
BABARR
PARABELUM-Project
8
|
Posted - 2013.04.08 23:17:00 -
[397] - Quote
CCP Rise wrote:
As a final point for comparing BS vs Tier3 BC. Always consider the way they would perform vs each other. How does this new mega do in a 1v1 vs a Talos?
Easy : talos could escape cause way faster, mega can't if backup show up. Mega will be caught in many situation cause more sig and big ass, and die, talos will escape most often. Talos can tackle mega on a gate before mega warpout, mega can't tackle talos before he warpout. If talos die, he going to lose only 40-50% of isk compare to a mega. You should play to eve a bit more
Remove a hight slot on the mega for a low slot, like you did on the typhoon, problem solved. Why perfect slot layout for typhoon and not for mega? Give to mega's pilot a REAL choice between armor or shield tank. Actually, 6low slot on a BS is simply not enought to fit a decent armor tanked BS. |
Kyang Tia
Matari Exodus
18
|
Posted - 2013.04.08 23:17:00 -
[398] - Quote
Hi CCP Rise, and thanks for reading through all this. I think, and, from what I hear, most of my mates in Matari Exodus share the opinion that the Gallente changes are suboptimal. Here's why:
1. The Mega and the Hype in their current state are both able to dual-rep. The Mega can do it because it doesn't need a web, the tracking bonus helps a lot. The Hype can do it because it has 5 med slots. The only reason why an active Hype would ever be better at something than an active Mael in PvP is that you can do stuff with your med slots without losing tank. A 4-med Hype means that the Maelstrom will do everything better. The Mega could probably still fit dual reps, but the tank would suffer greatly. I'm not sure if more speed and (probably) an ECCM can make up for that.
2. I also don't like the thought that the Mega will be commonly be used as a shield tank. If you want the hybrid damage bonuses that Gallente ships offer and still shield tank them for even more OMGWTFDPS, it seems only right that you'd have to sacrifice a bonus to do it, which is what you do on the shield Hype now.
4. The Domi looks weird, I'm still not sure what to make of it. If the orbit range on combat drones doesn't change, the speed bonus only means they will outtrack themselves even harder. Gardes will shoot about as far as Curators do now, but even Curators will require the use of a drone link augmentor to use all their range. With Wardens, you'd have to fit 3 DLAs and a SeBo. Quite weird. The only situation where I can see the new bonus be useful in solo or small gang PvP is when you have to make Falcons or Scorpions warp off. But this can, at least in many situations, already be done with Curators or Bouncers if you have enough lock range. TBH, I think the bonus will be pretty useless in 80% of the situations one might face as a small gang pilot, and I don't think it is anywhere as useful as a damage bonus to guns. |
Mariner6
Agony Unleashed Agony Empire
134
|
Posted - 2013.04.08 23:18:00 -
[399] - Quote
They are hoping that we'll dual prop the mega with an MJD. That would be interesting, maybe if the boat could naturally target out to 110kms or so. That way you could land and immediately scram/web the target but all that will happen is that the target will burn range before you lock. And if you go with this concept then you have to buffer armor tank, meaning any bonus to speed and agility is now lost to trimarks. Cap and fitting will be a big issue with dual prop and the boat will be very gimped. So I guess you could take the utility high and stick it in a low but a Mega without a Heavy Neut will be a very stuck Mega. Once scrammed it will be immobile and unable to apply DPS. So better to just get into an APOC and who cares if your tackled? You have lolscorch and Mega tracking, oh and drones, to kill everything.
So maybe go 7/5/7 (6 guns, 1 utility high) and up the Damage to 7.5% or something so that there is no loss in DPS. Up CPU and Grid to make it all work? |
Pattern Clarc
Aperture Harmonics
440
|
Posted - 2013.04.08 23:19:00 -
[400] - Quote
Gabriel Karade wrote:Tyberius Franklin wrote:Akirei Scytale wrote: That isn't similar damage, it is significantly less with the loss of a magstab.
How does the loss of a magstab compare with the gains from a switch to an ROF bonus from the damage bonus? Losing a heavy drone, while switching to ROF means no change (actually, it's an ever so slight loss in DPS). Losing a Magstab on top of that however, means it's actually a significant loss. Basically: 7 guns, 5% dmg bonus = 8.75 turrets + 2 mag stabs (+47%) = 12.9 7 guns, 5% RoF = 9.33 turrets + 1 mag stab (+23%) = 11.5 Heh, thanks for bringing that up.
I'm certain this is part of CCP's bargining ploy and they'll be bringing out the REAL gallente changes tomorrow... And because these have all been so terrible, we'll be thanking our lucky stars when we've been brought to parity with Amitar. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Havegun Willtravel
Mobile Alcohol Processing Units
73
|
Posted - 2013.04.08 23:24:00 -
[401] - Quote
Hi Rise,
Have a good nights sleep and when you wake up we'll pretend this was a bad idea, I mean dream.
Mega - Maybe it's not as bad as I think. Split slots are kinda like split weapons systems. They have a tendency to be mediocre, But, they can make things interesting and unpredictable. Drone bay nerf still sucks hard though.
Hype - If, Big IF, you're gonna make this a brawler then it needs PG. ALOT. ATM it's almost the worst of the group. Rokh will fit dual asb's and neutrons no problem. I see nothing to suggest the Hype has been buffed enough to fit dual rep and Neutrons. ( And minus the second cap injector I don't think it can keep then running very long ). Could really use +50 drone bay for a disposable flight of web drones if we '' have to '' go that way . Still not sure it's gonna do much to fix a hull that needs a full rework.
" Personally, I think the strength of the neut bonus is being overestimated somewhat. Its a very cool bonus, but I think the impact of the domi's added tracking and optimal will be similar in power level "
No dude, 40 k large neuts with 35k+ bonused points are not being over estimated. Domi sucks. MWD bonus + who knows what to make anyone look at it's ugly ass again. Tracking and optimal aren't worth jack if Ogre's can't chase you down. And sorry, no sentry buff will make up for a useless bonus. Geddon will use sentries to.
NN
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Bouh Revetoile
TIPIAKS
268
|
Posted - 2013.04.08 23:25:00 -
[402] - Quote
Arazel Chainfire wrote:and if you have more than about 2 people in fleet you would be better off having someone in a logi to rep you anyways, due to how horribad active armor tanking is on large ships. This is absolutely wrong ! This is a myth ! A LAAR+LAR or triple rep hyperion tank more than an abaddon with oneiros repair ! |
Powers Sa
595
|
Posted - 2013.04.08 23:27:00 -
[403] - Quote
wooooooooooooooooooooooo I can't wait to go back to welping in highsec to wardecs: http://eve-kill.net/?a=kill_related&kll_id=13742506 ahahahaha THANKS RISE!!! We can re-add our DAS NEUT geddon to the DAS BOOT domi fleet comp. Vote Nullsec for CSM8 Mynnna Kesper North-á Kaleb Rysode Malc00nis |
Olaf4862
Dragoon Industries Limited
7
|
Posted - 2013.04.08 23:28:00 -
[404] - Quote
Adriel Malakai wrote:Saul Hyperion wrote: Drop the utility high, restore the low and the Megathron is heading down the right track.
But I love the neut on my mega
Not to rain on your parade, but just use drones for neuting have get them to buff them so they work better.
I keep thinking that removing the 1 high on the mega and put it in the mid is the way to go. This along with fixes to drones could make the mega extremely potent as a shield or armor tank with a full flight of drones for dps or utility.
Of course this would mean making heavy drones not suck in pvp... |
Fronkfurter McSheebleton
The Graduates RAZOR Alliance
190
|
Posted - 2013.04.08 23:29:00 -
[405] - Quote
baltec1 wrote:
With these changes it [megathron] will be a great roaming BS yet also able to fill roles in larger fleets.
It will be far too squishy as a large fleet ship. Rokhs will beat it in damage projection and tank, Baddons beat it in damage projection and tank. Maelstroms will still dominate them because of alpha, despite not even using one of their bonuses. They have enough mids and natural buffer to fit a sufficient tank.
That leaves mobility-intensive roles as its only advantage. Even with its extra dps, landing it on top of another fleet would be suicide, as it doesn't have enough tank to hold up in a large fleet environment. You could fit railguns and hit people from out of range, but at that point...why not just fly nagas?
The hype, armor buffer fit, had about the same ehp as the mega before this, and will have significantly more without it, so despite the useless bonus, it's now the better armor fleet ship....but still worse than the rokh and baddon. Mega will likely struggle to break 90k ehp on a fleet fit. Theoretically you could shield tank it now, but there's really no reason to use it over a rokh for large fleet use. Armor buffer is pretty much a no-go too, as is active tanking, since it hasn't got a bonus and unbonused active fits are awful.
The fallacy here is that they're still trying to make the megathron the attack BS. The dominix's bonuses don't play nicely with large fleets, but the mega's do. Conversely, the domi works wonderfully for fighting on gates and stations, and other small scale combat...not so much for large, moving fleets. So keep the domi squishy, but add mobility to the ship as well as the drones, and up the hitpoints on the megathron to match the hyperion (plus some shield ehp), and we'll have a nice couple of ships. It would even be nice to see the domi's hitpoints and dps bonus get "and ewar effectiveness" tacked onto it, to conform a bit more to the role of the scorpion and new geddon. thhief ghabmoef |
Akirei Scytale
Test Alliance Please Ignore
3023
|
Posted - 2013.04.08 23:29:00 -
[406] - Quote
Mariner6 wrote:They are hoping that we'll dual prop the mega with an MJD. That would be interesting, maybe if the boat could naturally target out to 110kms or so. That way you could land and immediately scram/web the target but all that will happen is that the target will burn range before you lock. And if you go with this concept then you have to buffer armor tank, meaning any bonus to speed and agility is now lost to trimarks. Cap and fitting will be a big issue with dual prop and the boat will be very gimped. So I guess you could take the utility high and stick it in a low but a Mega without a Heavy Neut will be a very stuck Mega. Once scrammed it will be immobile and unable to apply DPS. So better to just get into an APOC and who cares if your tackled? You have lolscorch and Mega tracking, oh and drones, to kill everything.
So maybe go 7/5/7 (6 guns, 1 utility high) and up the Damage to 7.5% or something so that there is no loss in DPS. Up CPU and Grid to make it all work?
You can already do this with a navy mega and hit to 140km doing 450ish dps. It isnt mids that makes that viable - its lows allowing solid damage + range with a good tank. TCs eat too much CPU, TEs are superior on CPU starved ships. TEST Alliance BEST Alliance |
X Gallentius
Justified Chaos
1232
|
Posted - 2013.04.08 23:32:00 -
[407] - Quote
CCP Rise wrote: I do want to look at the dominix power grid and see if it we can't find a better balance with the Armageddon, by adjusting one or the other.
Even without the neuting bonus, the powergrid disparity of 5,500 will be more than enough reason to select the Armageddon.
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Mariner6
Agony Unleashed Agony Empire
134
|
Posted - 2013.04.08 23:33:00 -
[408] - Quote
Bouh Revetoile wrote:Arazel Chainfire wrote:and if you have more than about 2 people in fleet you would be better off having someone in a logi to rep you anyways, due to how horribad active armor tanking is on large ships. This is absolutely wrong ! This is a myth ! A LAAR+LAR or triple rep hyperion tank more than an abaddon with oneiros repair !
Point taken but its a) Pretty rare to see solo logi, but yes does happen. b) But much harder to neut or hit that solo logi repper at range no? |
Tuxedo Catfish
GoonWaffe Goonswarm Federation
13
|
Posted - 2013.04.08 23:35:00 -
[409] - Quote
CCP Rise wrote: In the Megathron and the Hyperion, we had two ships that more or less shared some space. They were both armor focused blaster brawlers. The mega was armor focused because of its slot layout - but it had increased utility from one extra high slot and a larger drone bay, and also had an easier time applying damage because of the tracking bonus. Then we had the Hyperion which was bonused to look more like a heavy brawler - focused completely on damage and tank, because of having no utility high, less drones, and a tank focused bonus instead of tracking.
This is where you went wrong, I think.
The Megathron and the Hyperion do not share the same space. From the point of view of any well-informed Gallente pilot, the Hyperion might as well not exist -- the Gallente only have two battleships, one droneboat, and one armor/blaster brawler. You shouldn't be trying to move the Megathron away from that role -- you should be throwing out the useless and misconceived "role" the Hyperion attempts to fill and making it into something entirely new and exciting.
Personally I think it would make a great analogue to the Scorpion, as a Gallente e-war battleship in the same line as the Maulus -> Celestis -> ???. The active tanking line is missing an entry at the cruiser size and has two battlecruiser entries, it doesn't need one at battleship size. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
637
|
Posted - 2013.04.08 23:40:00 -
[410] - Quote
Gabriel Karade wrote:Tyberius Franklin wrote:Akirei Scytale wrote: That isn't similar damage, it is significantly less with the loss of a magstab.
How does the loss of a magstab compare with the gains from a switch to an ROF bonus from the damage bonus? Losing a heavy drone, while switching to ROF means no change (actually, it's an ever so slight loss in DPS). Losing a Magstab on top of that however, means it's actually a significant loss. Basically: 7 guns, 5% dmg bonus = 8.75 turrets + 2 mag stabs (+47%) = 12.9 7 guns, 5% RoF = 9.33 turrets + 1 mag stab (+23%) = 11.5 Thanks for confirming, seemed like less DPS after the change but wasn't sure the exact numbers. |
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Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
313
|
Posted - 2013.04.08 23:47:00 -
[411] - Quote
Olaf4862 wrote:Not to rain on your parade, but just use drones for neuting have get them to buff them so they work better.
I keep thinking that removing the 1 high on the mega and put it in the mid is the way to go. This along with fixes to drones could make the mega extremely potent as a shield or armor tank with a full flight of drones for dps or utility.
Of course this would mean making heavy drones not suck in pvp...
Using 4 Praetor EV-900s, you'd neut 100GJ less cap per 24s (heavy neut cycle time) than the neut. Add that to losing 200+dps to not having heavy drones (or 150+dps for mediums), and that the drones can be killed super easy, and this is a terrible idea. Neut drones are bad. |
nat longshot
The RedNeck Posse
169
|
Posted - 2013.04.08 23:50:00 -
[412] - Quote
Ok now before side change happen WFT are you thinking ccp.
I to lazy to look it up but did a gm/ccp member state in some other post the mega is fine dont see a need to change it.
But not were droping alow slot off a armor tanked ship for a med so you can fit a MJD thats just messed up.
Just at the new mid slot for the mjd and the power and cpu to fit a mwd/ab and the mjd.
You remove a low will kill the mega give low hp and even lower dps thank to no armor res or armor buff to make up for the loss of the low slot.
The mega need all the lows its has to get in range to use those damn blasters and your killing with the first idea.
CCP do you even fly these ships?
-á[13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!! |
Arrs Grazznic
Poena Executive Solutions
118
|
Posted - 2013.04.08 23:52:00 -
[413] - Quote
CCP Rise wrote:Megathron:
Let me say it right out - 8 high, 5 mid, 6 low. With the Megathron moving into an attack role explicitly, we felt that it could really focus on its strengths as a flexible, fast, hybrid damage machine. The new slot layout opens options like dual propulsion with microwarp drive as well as microjump drive. It opens options to tank with shield or armor. It offers more ewar resilience or tackle. The sum of all of these examples is a ship that feels more like a tempest, less like a Hyperion. For us, this matches the intended personality of an attack ship, and we hope you agree.
We've also moved some of its damage from drones to the guns by switching the damage bonus to a rate of fire bonus (rate of fire bonus are more efficient because of the way the math works. Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need.
As one of Eve's most iconic ships, we expect you to have strong opinions here. Please share them. We're very excited about this version of the ship and hope you are too!
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +7.5% Large Hybrid Turret tracking speed
Slot layout: 8H, 5M(+1), 6L(-1); 7 turrets , 0 launchers(-2) Fittings: 16000 PWG(+500), 550 CPU(+25) Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500 Capacitor (amount / recharge rate / cap per second) : 5800(+175) / 1087s / 5.02 (+.15) Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s) Drones (bandwidth / bay): 100(-25) / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 21 Magnetometric Sensor Strength Signature radius: 380(-20)
I normally don't reply to these threads as other people are better at game balance than I, but I'm moved to say, in best caps-lock tradition, DON'T **** WITH MY MEGA. Dropping the launchers for utility slots removes some DPS potential, especially in PVE, which is not countered by the ROF vs damage mod. As most people will likely drop a mag stab from the lows the new cap balance from ROF increase may be OK, but I'll let someone with better math figure that out. You're also slashing 20% drone damage by reducing the drone bandwidth which is not reflected in the ROF bonus.
Overall I think this is a big nerf to the mega - if you want to balance out focus on the crappy Hyp and leave my mega alone
|
Ranger 1
Ranger Corp
3913
|
Posted - 2013.04.08 23:55:00 -
[414] - Quote
Tyberius Franklin wrote:Gabriel Karade wrote:Tyberius Franklin wrote:Akirei Scytale wrote: That isn't similar damage, it is significantly less with the loss of a magstab.
How does the loss of a magstab compare with the gains from a switch to an ROF bonus from the damage bonus? Losing a heavy drone, while switching to ROF means no change (actually, it's an ever so slight loss in DPS). Losing a Magstab on top of that however, means it's actually a significant loss. Basically: 7 guns, 5% dmg bonus = 8.75 turrets + 2 mag stabs (+47%) = 12.9 7 guns, 5% RoF = 9.33 turrets + 1 mag stab (+23%) = 11.5 Thanks for confirming, seemed like less DPS after the change but wasn't sure the exact numbers. Okay, I'm not a propeller head but I don't think the ROF bonus is calculated correctly on that. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Havegun Willtravel
Mobile Alcohol Processing Units
73
|
Posted - 2013.04.09 00:02:00 -
[415] - Quote
Adriel Malakai wrote:[quote=Olaf4862]
Using 4 Praetor EV-900s, you'd neut 100GJ less cap per 24s (heavy neut cycle time) than the neut. Add that to losing 200+dps to not having heavy drones (or 150+dps for mediums), and that the drones can be killed super easy, and this is a terrible idea. Neut drones are bad.
Using 5 Praetro EV-900's you'd neut the same amount. And not use any of your own cap in the process. Neut drones are not a common choice, but they can work. They become reasonable choice in a 150 or 175 drone bay with 125 bandwidth <-- Hint Hint Rise. |
Lunaleil Fournier
StarFleet Enterprises Red Alliance
23
|
Posted - 2013.04.09 00:04:00 -
[416] - Quote
I don't see a fleet ship in this current iteration.
Hyperion active armor tanking = death knell for fleet Domi - overshadowed by slowcats in fleet. (and I think FCs would gravitate to Armageddon anyways) Mega - I can tell you the mega wasn't sitting on the sidelines because it lacked a midslot.
You really need to consider changing your active armor tank over to the domi and adding an extra highslot and turret on the mega. That gives you a small fleet BS and two fleet BS's that actually make sense. |
Ashaton
Caldari Provisions Caldari State
0
|
Posted - 2013.04.09 00:04:00 -
[417] - Quote
So... can we just get rid of the Gallente Faction all together? At least that way people won't waste their time training into these ships.
You want a good hybrid platform? Train Caldari You want a good drone platform? Train Amarr
gg |
Akirei Scytale
Test Alliance Please Ignore
3023
|
Posted - 2013.04.09 00:07:00 -
[418] - Quote
I suppose the percentage of gallente ships in my hangar will go from 10% to 0% now. TEST Alliance BEST Alliance |
fukier
895
|
Posted - 2013.04.09 00:09:00 -
[419] - Quote
remember the new bonus for the domi
optimal range and tracking
with that in mind and sentries being fotm
this is the setup i would use for fleets
[Dominix, new] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Damage Control II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Omnidirectional Tracking Link II Drone Navigation Computer II Large Micro Jump Drive Sensor Booster II, Targeting Range Script Heavy Capacitor Booster II, Navy Cap Booster 800
Drone Link Augmentor II Drone Link Augmentor II Large 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction Large Energy Transfer Array II Large Energy Transfer Array II
Large Sentry Damage Augmentor II Large Anti-Explosive Pump I Large Trimark Armor Pump I
Ogre II x5 Hammerhead II x5 Hobgoblin II x5 Vespa EC-600 x5 Bouncer II x5
At the end of the game both the pawn and the Queen go in the same box. |
Gabriel Karade
Noir. Noir. Mercenary Group
78
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Posted - 2013.04.09 00:10:00 -
[420] - Quote
Hi Rise,
Got an even simpler solution for you, for the Megathron, really very very simple but first the numbersGǪ
IGÇÖm going to use my stock Ion II setup as a basis (I always use 3% ROF/Large Hybrid damage on my setups)
Stock Ion II setup with two Mag stabs: 913.2 gun dps + 316.8 drones = 1230 total
Change to 7.5% ROF, still switching -1 L/+1 M, still losing -25m3 drone bandwidth
Result
Stock Ion II setup with one Mag stab: 978 gun dps + 253.4 drones = 1231 total
Megathron saved, Threadnought averted
*bows*
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
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