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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
310
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Posted - 2013.04.08 19:21:00 -
[241] - Quote
Mithrantir Ob'lontra wrote:Tell that to the Neutralizers that will land on you the second they target you.
It doesn't take 100 to kill your cap.
True, but this argument is applicable to any active tanked (non-ASB) ship. With dual cap boosters you can stay up against a fair number of neuts, but not an overwhelming amount. |
Jureth22
Mind Games. Suddenly Spaceships.
12
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Posted - 2013.04.08 19:21:00 -
[242] - Quote
Omnathious Deninard wrote:First
Edit:How about the Dominix gains some extra drone bay to set apart for the Armageddon, as they have identical drone bandwidth and drone bay.
15% damage to drones for domi :D.that should settle it |
Cambarus
Dark Energy.
311
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Posted - 2013.04.08 19:24:00 -
[243] - Quote
Jureth22 wrote:Omnathious Deninard wrote:First
Edit:How about the Dominix gains some extra drone bay to set apart for the Armageddon, as they have identical drone bandwidth and drone bay. 15% damage to drones for domi :D.that should settle it Replace damage/hitpoint bonus with +1 drones/level, make it a REAL drone boat :) |
Jureth22
Mind Games. Suddenly Spaceships.
12
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Posted - 2013.04.08 19:26:00 -
[244] - Quote
Cambarus wrote:Jureth22 wrote:Omnathious Deninard wrote:First
Edit:How about the Dominix gains some extra drone bay to set apart for the Armageddon, as they have identical drone bandwidth and drone bay. 15% damage to drones for domi :D.that should settle it Replace damage/hitpoint bonus with +1 drones/level, make it a REAL drone boat :)
thats even ******* better.
NOTE : guys need to relax,this is a very earlier stage for new expansion,a lot of ships will need rebalance so these changes wont look bad compared to x and y. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1179
|
Posted - 2013.04.08 19:28:00 -
[245] - Quote
Oh wow the changes to the Hype and the Mega make me glad I fly minmatar and Amarr. Those are going to be some useless lumps. |
Mithrantir Ob'lontra
Ixion Defence Systems Test Alliance Please Ignore
37
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Posted - 2013.04.08 19:28:00 -
[246] - Quote
Adriel Malakai wrote:Mithrantir Ob'lontra wrote:Tell that to the Neutralizers that will land on you the second they target you.
It doesn't take 100 to kill your cap. True, but this argument is applicable to any active tanked (non-ASB) ship. With dual cap boosters you can stay up against a fair number of neuts, but not an overwhelming amount. Great. With 4 mid slots and the apparent need for a MJD and a secondary propulsion mod, adding 2 cap boosters really helps the Hyperion to do something at least equal to the other 3 tier 3 Battleships.
I think not. And even if you don't use a MJD. You still are left with one (1) mid slot to fit what? A web? An eccm? A scrambler?
Somehow I can't rejoice trying to solve this dilemma. |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
256
|
Posted - 2013.04.08 19:29:00 -
[247] - Quote
Quote: +1 drones/level, make it a REAL drone boat :)
This I'm fine with. Even if you have to drop turrets to balance it. They are unbonused anyway, so **** it. Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |
TijsseN
NED-Clan Goonswarm Federation
4
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Posted - 2013.04.08 19:30:00 -
[248] - Quote
My thoughts about the galente rebalancing:
The Dominix re - balance towards a dedicated drone boat makes it specialized as a mini carrier, but it is not as effective as for example the new Armageddon with its neut bonus. I would recommend to give it more dronebay than the Armageddon, to make the difference between Galente and Amarr consistent. (Galente more DPS / Drone capacity) vs Amarr (More tank / neut bonusses). From destroyer up to carrier (pick your style).
The Megathron can now be used as a large Talos in a shield gank configuration for dps, or a armor based support bs conifguration with a reduced damage output. Specfic fits for specfic roles will emerge, but the mega will likely become the swiss army knife of battleships instead of the current Dominix. (preferred weapon blasters)
The Hyperion needs some love, one good looking BS is never fielded, because CCP apparently does not want Galente to have an armor fleet battleship. It seems that the current version is mirroring the Maelstrom (long range rail fit), but details for fitting need to be worked out. Make it so it can have a buffer tank and large guns. |
Edd Nicholls
Basgerin Pirate SCUM.
0
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Posted - 2013.04.08 19:31:00 -
[249] - Quote
I think these changes make Gallente have a pretty bad line-up. The Dominix is now clearly inferior to the proposed Armageddon. I never had issues with range or tracking of drones and it will lack drone control range to make much use of the range bonus to sentry drones. The Mega I guess will fill the hole left by the hype as a shield gank ship but I still think there is room for a buffer fit armour ship which the new look mega will not perform as well in. The hype is now pretty much good for nothing in my eyes. It will almost certainly underperform dual ASB Rohks and Mealstroms and offer pretty much no utility in its mids now to compensate. If you are going to persist with making it an active armour ship then at the minimum it needs more PG. |
MaverickScot
Diminishing Returns.
55
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Posted - 2013.04.08 19:33:00 -
[250] - Quote
Oh, and please return the Megathron hull back to the iconic shape that it one was. It looks like it was stood on then melted. |
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Gauro Charante
Vile Duck Pond
2
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Posted - 2013.04.08 19:34:00 -
[251] - Quote
I think the armor reps should have another bonus than just repping part, like when active adds 10% armor hp or something. And Gallente boats Repping Bonus should be 10% effectivness, thus rep more and ad 15% armor hp at full skills. This would give Gallente boats large armor pool wich could be good even in fleets (just put a small rep for the armor bonus). |
EndersChild
Anomalous Existence Existential Anxiety
13
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Posted - 2013.04.08 19:35:00 -
[252] - Quote
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret damage +7.5% bonus to Remote Sensor Dampener effectiveness per level
Slot layout: 7H(-1), 5M, 7L(+1); 7 turrets(-1) , 0 launchers(-1) Drones (bandwidth / bay): 125 (+25) / 125 (+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 110km / 110 / 7
Drop the rep bonus. Give it a new clearly defined role like with the proposed changes to the Armageddon
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Zarnak Wulf
In Exile. Imperial Outlaws.
1140
|
Posted - 2013.04.08 19:36:00 -
[253] - Quote
Keep the Dominix bonuses as they are. There is room to play with a pure drone boat in the form of the Navy Issue Dominix. I think everyone is happy with the Vexor and excited by the prospect of the Navy Issue Vexor....
The Armageddon is also too strong by comparison. I'd move a high slot on it somewhere else and limit the dronebay to 250m^3. |
Rysis Vyvorant
Engineering Evolutions Limited S2N Citizens
7
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Posted - 2013.04.08 19:37:00 -
[254] - Quote
Burseg Sardaukar wrote:Quote: +1 drones/level, make it a REAL drone boat :) This I'm fine with. Even if you have to drop turrets to balance it. They are unbonused anyway, so **** it.
Pretty much. I see no point in the ship for PvE.. It has basically gained a bonus that adds nothing to the ship at the cost of losing turret dps.
CCP Rise. For PvE whare are the mid and high slots suppose to be?
4 x drone links + ?? 1 x omni/1 x sensor booster (I can make do with 1) + 3 x ???
Lows remain the same as usual.
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Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
311
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Posted - 2013.04.08 19:37:00 -
[255] - Quote
Mithrantir Ob'lontra wrote:Great. With 4 mid slots and the apparent need for a MJD and a secondary propulsion mod, adding 2 cap boosters really helps the Hyperion to do something at least equal to the other 3 tier 3 Battleships.
I think not. And even if you don't use a MJD. You still are left with one (1) mid slot to fit what? A web? An eccm? A scrambler?
Somehow I can't rejoice trying to solve this dilemma.
If you read my first post in this thread, you'll see that it is my opinion that the Hyp absolutely needs 5 mids to be effective. Though I much rather run dual cap, scram + web, and either MWD or MJD, rather than dual proping it. The web is just far too valuable to the ship's ability to actually apply its damage to remove.
My point in my previous several posts is that many of the comments in this thread are complaining about how terrible active rep bonuses are. While they are not helpful in large fleets, they can be very effective if used right in solo/small gang fights. |
Alice Katsuko
Terra Incognita Unclaimed.
216
|
Posted - 2013.04.08 19:38:00 -
[256] - Quote
I'm somewhat ambivalent about the changes to the Dominix, in light of the Armageddon's new role as a neut/drone platform. The new Armageddon renders the neut Dominix functionally obsolete, and heavily infringes on the Dominix's traditional role as a versatile drone boat. The tracking bonus will help the Dominix apply dps, but won't really offset the lost turret damage for gank fits. It seems as though for the Armageddon will most likely replace the Dominix in PvP for most purposes, since it will be a more effective neut platform, and an equally effective gank platform.
I'm also not sure why you think sentry drones need a buff. Sentry drones are often used for PvP by dedicated drone boats and are better in PvE than either heavy drones or fighters. Heavy drones deal marginally higher paper damage, but even with drone navigation computers apply less damage in practice beyond 20km from the ship due to slow flight time, and die very quickly if primaried by anything. Fighters are outclassed by sentry drones because any carrier with drone damage amplifiers now deals more damage with sentries than even a max-skilled Thanatos does with fighters beyond 20km from the ship, and don't have the tank to handle much aggression. For all purposes, the drone damage amplifier has made the Thanatos functionally obsolete, but that is a matter for a different thread.
It also seems as though you are trying to make local tanking viable in fleets. Don't. Unless you add stacking penalties for damage and remote repair, local tanking will never be viable in any engagement involving more than five or so pilots. |
Saul Hyperion
Palmetto Galactic
30
|
Posted - 2013.04.08 19:40:00 -
[257] - Quote
The other 3 races are very solid throughout, but a near complete swing and miss on Gallente.
The Hyperion completely whiffs. While it desperately needed a low, it did not need one at the expense of a mid. It is completely outclassed on the fleet front by the Rokh and Abaddon due to their resists bonuses, and outclassed by the Maelstrom due to the weapon system. Active armor tanking is still terrible, despite efforts to fix it. I bit my tongue on the BC changes with the promise of the AAR, but now that it's live I am disappointed in armor tanking once again. So I will say I am firmly opposed to active armor tanking bonuses on all hulls until it something DRASTIC changes with it.
At the very least, the Hyperion needs more hitpoints in armor to make up for this wasted bonus. It could also use some sort of range bonus to hybrids, either falloff or optimal, to give it some sort of direction. It's current bonus doesn't lend itself towards blasters or rails particularly well. A good falloff bonus would make it a beast with Null, a good optimal bonus would make it a rail platform. I'd lean towards the falloff because of the precedent of Gallente being a blaster platform and the fact that it's a travesty that the Rokh does blasters better than the current or proposed Hyperion.
The Megathron simultaneously addresses problems and creates problems. The Mega always needed a midslot to come into it's own, but it does not need one at the expense of a lowslot. Yet somehow the utility high slot still exists, despite being one of the least used slots in this game.
Drop the utility high, restore the low and the Megathron is heading down the right track.
As others have said in this post, the new Dominix bonus is pretty awesome, but it kills the utility that the Dominix currently has. I can live with this as split weapons are bad and hopefully drones get changed in the near future to fix their flaws. I maintain that drones are still to vulnerable to being killed/smartbombed and need a better HP bonus on all blaster ships.
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Adriel Malakai
Shoulda Checked Local Break-A-Wish Foundation
311
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Posted - 2013.04.08 19:43:00 -
[258] - Quote
Saul Hyperion wrote: Drop the utility high, restore the low and the Megathron is heading down the right track.
But I love the neut on my mega |
Nemesis Factor
State Protectorate Caldari State
71
|
Posted - 2013.04.08 19:45:00 -
[259] - Quote
CCP Rise wrote: Dominix: Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Can I get that second bonus on the Rattlesnake I JUST upgraded to? You monsters.
It's funny because Rattler just BARELY won out to Navy Domi because I liked the new missile effects and hate the Domi ship model. Redesign it and I will consider forgiving you. |
Saul Hyperion
Palmetto Galactic
33
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Posted - 2013.04.08 19:47:00 -
[260] - Quote
Adriel Malakai wrote:Saul Hyperion wrote: Drop the utility high, restore the low and the Megathron is heading down the right track.
But I love the neut on my mega
I hate it. Need fitting (and cap, especially with this new RoF bonus) for other things |
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Kagura Nikon
Mentally Assured Destruction Whores in space
65
|
Posted - 2013.04.08 19:48:00 -
[261] - Quote
Edd Nicholls wrote:I think these changes make Gallente have a pretty bad line-up. The Dominix is now clearly inferior to the proposed Armageddon. I never had issues with range or tracking of drones and it will lack drone control range to make much use of the range bonus to sentry drones. The Mega I guess will fill the hole left by the hype as a shield gank ship but I still think there is room for a buffer fit armour ship which the new look mega will not perform as well in. The hype is now pretty much good for nothing in my eyes. It will almost certainly underperform dual ASB Rohks and Mealstroms and offer pretty much no utility in its mids now to compensate. If you are going to persist with making it an active armour ship then at the minimum it needs more PG.
In fact the dominix is the best sniper of gallente now :P
5 sentry drones with 4 drone damage augumentors and insange range :P |
Lubomir Penev
Your demographic
27
|
Posted - 2013.04.08 19:48:00 -
[262] - Quote
So no good option for RR armor gangs, needs to be a turret platform and neither the Mega with its gimped tank nor the Hyperion will do...
That's it, after 7 years, got to train Amarr.... Or ragequit, dunno yet...
Also, no one in its right mind would fly a domi over an Armageddon now...
Congratulation, you killed Gallente.
Also, diaf |
Havegun Willtravel
Mobile Alcohol Processing Units
71
|
Posted - 2013.04.08 19:51:00 -
[263] - Quote
Ughgh where to begin.
First i read the other threads. I wanted to save Galente for last so that i'd be awed by some sweet rebalancing love. But instead
I'm gonna give you the benefit of the doubt Rise that you don't have a hate on for Gal. The Navy Vex and Exeq changes are super sweet. You definitely had your game on for that.
Perhaps since then you've had some bad dug up sheep head for Torrablot.
Hype: As mentioned it had a ' very ' limited use before. Didn't fit with a single null fleet doctrine, was of limited utility in most low sec fights. Didn't pve very well.
You've succeeded in making it worse however. It was slow, bulky, and 100% dependent on cap boosters before. Nothing has changed except, it's now gimped to fit the very cap boosters it needs to survive at the price of loosing a web or other critical mod. But wait you say ! It got a low slot You can fit a 1600 plate now . Exxxcept, we didnt give it any pg for that. Ohh ohhh you can put a resist on. And maybe be half as good as a Babbon with a resist bonus. Exxxcept , the Babbon has almost Six Thousand more base pg than a Hype. The only other bs with pg as crap as the Hype is the Rokh, which gets a RESIST bonus. And it uses ASB's which use cap boosters, but no cap.
+25 Bandwidth, +75 drone bay, +1500-2000 Pg, Drop a high, put the mid back and keep the low. Adjust the dps bonus to fit. Get rid of the useless rep bonus and GIVE IT A HP BONUS ! Then it can tank in an equivalent manner to the Babbon with 1 less low.
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luredivino
Juice Indicate
12
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Posted - 2013.04.08 19:51:00 -
[264] - Quote
Kagura Nikon wrote:Edd Nicholls wrote:I think these changes make Gallente have a pretty bad line-up. The Dominix is now clearly inferior to the proposed Armageddon. I never had issues with range or tracking of drones and it will lack drone control range to make much use of the range bonus to sentry drones. The Mega I guess will fill the hole left by the hype as a shield gank ship but I still think there is room for a buffer fit armour ship which the new look mega will not perform as well in. The hype is now pretty much good for nothing in my eyes. It will almost certainly underperform dual ASB Rohks and Mealstroms and offer pretty much no utility in its mids now to compensate. If you are going to persist with making it an active armour ship then at the minimum it needs more PG. In fact the dominix is the best sniper of gallente now :P 5 sentry drones with 4 drone damage augumentors and insange range :P
at the cost of several hundred dps.
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Grideris
Fleet Coordination Commission Fleet Coordination Coalition
605
|
Posted - 2013.04.08 19:51:00 -
[265] - Quote
Adriel Malakai wrote:Saul Hyperion wrote: Drop the utility high, restore the low and the Megathron is heading down the right track.
But I love the neut on my mega
So do I. I would be sad to see it go. I'm also sad to see the 5th heavy drone go. Yes, the ROF bonus means you'll get more synergy with tracking bonus from the hull, but I'll often find that DPS is better projected by my drones anyway. Plus it's iconic for the Megathron to field 5 heavy drones/sentries, not to mention that it reinforces the notion that the Gallente are the guys that wear the biggest drone hat (I'm looking at you Amarr).
I honestly think that the best thing you can do is to swap around the attack/combat tags for the Megathron and Hyperion. Then start balancing from there. I realise that the rest of the racial line ups have taken their attack ships from the (soon to be mothballed) tier 2 line, but since we're removing tiers, why should that matter?
I must admit I am sad to see the Domi lose it's Hybrid damage bonus. I'm a little more worried about the Armageddon muscling in on it's territory and more or less making it obsolete. I'm hoping the sentry changes you guys are hinting at will give a few more points the the Dominix.
Hyperion needs the 5th mid to work as an active tank platform. Not unless there's some other major changes to active armour tanking in the works as well. Extra powergrid would also be very welcome so you can actually fit with dual reps. (Well, that or reduction on PG usage of large reps) http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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Gabriel Karade
Noir. Noir. Mercenary Group
60
|
Posted - 2013.04.08 19:54:00 -
[266] - Quote
Hello Rise,
IGÇÖd like to preface this with a word or two about myself GÇô I am a Megathron pilot, I have flown them solo and in fleets for 9 years, somewhat approaching 50% of my Career kills are in a blaster-fit Megathron flying solo in Curse between 2006-09, so I think youGÇÖll understand where IGÇÖm coming fromGǪ. On to the proposed changes:
CCP Rise wrote: Hyperion:
The Hyperion in a tight spot. We can acknowledge that for the moment active armor tanking is struggling to find a place. We know that many of you would be happier to have the Hyperion lose this bonus and pick up something more practical in today's Eve. However, we're committed to helping armor find its place, and so, to keep continuity with the rest of the Gallente line-up, the Hyp will keep its current bonuses.
It will be gaining a low slot (giving up a mid), hopefully making its purpose as a pure brawler more realistic.
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret damage +7.5% Armor Repair amount
Slot layout: 8H, 4M(-1), 7L(+1); 8 turrets , 0 launchers(-1) Fittings: 15750 PWG, 600 CPU Defense (shields / armor / hull) : 7500 / 8000 / 8500 Capacitor (amount / recharge rate / cap per second) : 7200 / 1250s / 4.8 Mobility (max velocity / agility / mass / align time): 115 / .1178 / 100200000 / 16.36s Drones (bandwidth / bay): 100 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7 Sensor strength: 23 Magnetometric Sensor Strength Signature radius: 485
Fine, if this is the way you want to keep the Hyperion, then yes, the 7th low slot will help. However, I look forward to the proposals for Armour Tanking 2.0 because there is still a lot to be done. My one comment would be on the Drone bay GÇô Gallente ships as a whole should I feel have larger bays, the whole point of decoupling number and size of drones (bandwidth) from bay size was to allow Gallente ships to carry more without changing relative DPS. With that in mind, IGÇÖd say at minimum give the Hyperion +25m3 to open more options.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Gabriel Karade
Noir. Noir. Mercenary Group
60
|
Posted - 2013.04.08 19:54:00 -
[267] - Quote
CCP Rise wrote:
Megathron:
Let me say it right out - 8 high, 5 mid, 6 low. With the Megathron moving into an attack role explicitly, we felt that it could really focus on its strengths as a flexible, fast, hybrid damage machine. The new slot layout opens options like dual propulsion with microwarp drive as well as microjump drive. It opens options to tank with shield or armor. It offers more ewar resilience or tackle. The sum of all of these examples is a ship that feels more like a tempest, less like a Hyperion. For us, this matches the intended personality of an attack ship, and we hope you agree.
We've also moved some of its damage from drones to the guns by switching the damage bonus to a rate of fire bonus (rate of fire bonus are more efficient because of the way the math works. Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need.
As one of Eve's most iconic ships, we expect you to have strong opinions here. Please share them. We're very excited about this version of the ship and hope you are too!
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +7.5% Large Hybrid Turret tracking speed
Slot layout: 8H, 5M(+1), 6L(-1); 7 turrets , 0 launchers(-2) Fittings: 16000 PWG(+500), 550 CPU(+25) Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500 Capacitor (amount / recharge rate / cap per second) : 5800(+175) / 1087s / 5.02 (+.15) Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s) Drones (bandwidth / bay): 100(-25) / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 21 Magnetometric Sensor Strength Signature radius: 380(-20)
The gist is right IMO (turn it into the fast GÇÿattackGÇÖ Battleship), but the execution isnGÇÖt quite there. If you want to make the Megathron the fast, flexible ship of the line-up, donGÇÖt cripple its ability to fit a perfect balance of armour tank and damage.
Leave it as 8/4/7, drop 1 turret and up the rate of fire bonus to +7.5%. This gives it 9.6 effective turrets, as opposed to your 9.33. Keeping the -25m3 drone bandwidth change, would mean it would do slightly more DPS than currently (my stock 7-gun Ion II fit does 1230 dps; with your changes it will be doing 1228, with my proposal, 1256).
You now have a flexible platform that is still within the core Gallente armour doctrine, but has the flexibility to fit neutralizers, smartbombs, remote rep, Drone Links or a combination of giving it a clear distinction from the Hyperion.
In keeping with the GÇÿmore flexibility attack BattleshipGÇÖ up the drone bay to 150 m3. I think you can go further on the sig reduction, personally I would say 360 would be closer to the mark.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Gabriel Karade
Noir. Noir. Mercenary Group
60
|
Posted - 2013.04.08 19:54:00 -
[268] - Quote
CCP Rise wrote: Dominix:
With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones. It will of course also be stronger at short range using heavy drones. As a combat battleship, its received increased hitpoints across the board, increased mass (it got its mass lowered during the hybrid buff), increased cap pool, and increased sig.
We believe this is a very exciting direction for the Dominix, and hope you will too!
I also want to mention here that while the drone system overall needs looking at, we here on the balance team have some short term ideas for helping the usability of sentry drones GÇô no timeframe on them as of yet, but its something we have in mind.
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers Fittings: 9000 PWG, 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 375 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
The Dominix was actually my first Battleship, around April 2004, but I never could really fall in love with the GÇÿspace potatoGÇÖ so ended up flying MegathronsGǪ
Anyhow, again I can see the direction working, but you are hamstrung on this one without a serious facelift (read: needs structural work) to the drone system, not just to sentries but to every class of drone GÇô the blind orbit mechanics need to go, or be but one option for drone GÇÿattackGÇÖ commands i.e. needs at minimum GÇÿkeep at rangeGÇÖ GÇÿstop droneGÇÖ GÇÿfollowGÇÖ. More diversity (optimal range/falloff) between racial drones would also be a good starting point.
Having seen the changes to the Armageddon I am concerned about the DominixGÇÖs future role. This is a not insignificant damage reduction and so, just as with the other two, I think more flexibility in terms of bigger drone bay is the solution (or, just donGÇÖt make the Armageddon a drone boat GÇô that is 10 years of back story and lore ripped up for the sake of giving the Amarr a drone boat) --> +75 m3 if it is going to be a one-trick drone pony.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Zloco Crendraven
BALKAN EXPRESS
297
|
Posted - 2013.04.08 19:56:00 -
[269] - Quote
Rise the changes on all races are pretty much OK. It will shake up EVE and that is what is needed. By our nature men kind is afraid of changes so dont succumb to the crybabies. Only thing i d look into it is maybe 1 less high to mega and 1 more low. LF CSM8 candidate. Are you what lowsec needs? --->-átinyurl.com/afaawrb
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Mariner6
Agony Unleashed Agony Empire
131
|
Posted - 2013.04.08 19:56:00 -
[270] - Quote
Saul Hyperion wrote:
As others have said in this post, the new Dominix bonus is pretty awesome, but it kills the utility that the Dominix currently has. I can live with this as split weapons are bad and hopefully drones get changed in the near future to fix their flaws. I maintain that drones are still to vulnerable to being killed/smartbombed and need a better HP bonus on all blaster ships.
The Vexor has split weapons and its a fantastic PvP boat. |
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