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Thread Statistics | Show CCP posts - 20 post(s) |
MukkBarovian
Blackwater USA Inc. Pandemic Legion
7
|
Posted - 2013.04.09 05:29:00 -
[511] - Quote
I have no idea how the Hyperion got there. I haven't seen a pvp Hype for ages. |
Lequin Rinah
Hedion University Amarr Empire
0
|
Posted - 2013.04.09 05:45:00 -
[512] - Quote
I think I'll start training Amarr. There is nothing in the Gallente BS list i want to fly now. |
Tara Read
The Bastards Shadow Cartel
316
|
Posted - 2013.04.09 05:54:00 -
[513] - Quote
*takes deep breath* Okay.... before I give my opinion here I just gotta take a deep breath and relax.....
Alright. CCP we need to have a heart to heart here right now. I personally grew up on the Megathron. It has always been my favorite ship and one I could count on like an old friend. Sure we've had good times (like 90% webs ) and bad times (like now) but still, I have held a special place in my heart for this beast.
So MUCH so I even bought the damned model off the Eve Store! That's right! Your ORIGINAL model was SO sexy, so damned NASTY (Vindi anyone?) that I spent 70 USD on a model and it sat on my shelf until my cat knocked it off. But that's another story.
Here you guys have a chance to really work over Gallente. I mean you do! But instead ALL of these proposed changes are just utterly ********! You know.... some of us don't WANT a shield Megathron. Some of us want our brawler back. Some of us want to plate these behemoth's to the gills, load up some Void and have one hell of a sadistic smile as we lay burst after burst right into our enemies faces....
Do you not even REMEMBER what Gallente or blaster boats are supposed to do? Who gives a flying **** about agility? That's what designated tackle is for, or webs, scrams etc. But Jesus Christ don't sit here and castrate an already niche ship type in which Amarr ALWAYS does better....
I'd even go so far as to beg and plead for a web bonus on the regular Mega hull but yeah that'll happen in the next decade...
AND let's remember that closing in on your target is only half the issue. being able to SURVIVE the engagement is the other half! What in the hell is an extra mid going to accomplish? An MJD? I can already FIT two props on the Mega with a rack of Ions and be fine....
But not if you gimp the DPS and the ships ability to tank. Sadly with these changes you only make everyone's cross train into Amarr even more assured and sadly make the dust on our already aging Mega's even more thick.
The Hyperion? if it's not shield gank fitted well you've guaranteed that's all it ever will be which tbh I don't mind a 1600 dps gank blaster boat. Just take off the stupid rep bonus. It's utterly useless. Ever tried to fly the Hyp with ONE cap booster and dual rep? Good Luck when every ship you engage has a neut on it now....
But I digress. Mega's need some love. Not gimping. Hyperion's need to just be taken out of the game at this point since you are just gimping their niche roll already. And the Domi? Thanks for messing with it JUST like the Typhoon...
Train Amarr everyone....
Oh and go back to the older Mega model already. Please... And BTW you are making Gallente UGLY with the new graphics updates...
I think I'm done ranting here. ffs.... ccp.. |
Yuan Randolph
Die Valkyrja Pangu Coalition
7
|
Posted - 2013.04.09 06:07:00 -
[514] - Quote
About CPU of megathron:
Now the CPU amount is 550tf without any skills.
but...
550tf (+25)?
maybe...
575tf (+25)? |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
123
|
Posted - 2013.04.09 06:08:00 -
[515] - Quote
CCP Rise wrote:The plan here was to fill in both ships' strength. The hyp would provide more power in pure tank and dps by having an extra low for mag stab or TE or resists, and it would sacrifice some utility. The mega would have more utility, again, playing to its strength - and the increased damage from turrets would make up for the lost low somewhat. I see your plan, but people would just fit shield tank on Mega and call it a day. As for me, I dont see anthing criminal in that. Versatility is good I say. |
Kyo Avanta
The Scope Gallente Federation
0
|
Posted - 2013.04.09 06:11:00 -
[516] - Quote
Tara Read wrote:*takes deep breath* Okay.... before I give my opinion here I just gotta take a deep breath and relax..... Alright. CCP we need to have a heart to heart here right now. I personally grew up on the Megathron. It has always been my favorite ship and one I could count on like an old friend. Sure we've had good times (like 90% webs ) and bad times (like now) but still, I have held a special place in my heart for this beast. So MUCH so I even bought the damned model off the Eve Store! That's right! Your ORIGINAL model was SO sexy, so damned NASTY (Vindi anyone?) that I spent 70 USD on a model and it sat on my shelf until my cat knocked it off. But that's another story. Here you guys have a chance to really work over Gallente. I mean you do! But instead ALL of these proposed changes are just utterly ********! You know.... some of us don't WANT a shield Megathron. Some of us want our brawler back. Some of us want to plate these behemoth's to the gills, load up some Void and have one hell of a sadistic smile as we lay burst after burst right into our enemies faces.... Do you not even REMEMBER what Gallente or blaster boats are supposed to do? Who gives a flying **** about agility? That's what designated tackle is for, or webs, scrams etc. But Jesus Christ don't sit here and castrate an already niche ship type in which Amarr ALWAYS does better.... I'd even go so far as to beg and plead for a web bonus on the regular Mega hull but yeah that'll happen in the next decade... AND let's remember that closing in on your target is only half the issue. being able to SURVIVE the engagement is the other half! What in the hell is an extra mid going to accomplish? An MJD? I can already FIT two props on the Mega with a rack of Ions and be fine.... But not if you gimp the DPS and the ships ability to tank. Sadly with these changes you only make everyone's cross train into Amarr even more assured and sadly make the dust on our already aging Mega's even more thick. The Hyperion? if it's not shield gank fitted well you've guaranteed that's all it ever will be which tbh I don't mind a 1600 dps gank blaster boat. Just take off the stupid rep bonus. It's utterly useless. Ever tried to fly the Hyp with ONE cap booster and dual rep? Good Luck when every ship you engage has a neut on it now.... But I digress. Mega's need some love. Not gimping. Hyperion's need to just be taken out of the game at this point since you are just gimping their niche roll already. And the Domi? Thanks for messing with it JUST like the Typhoon... Train Amarr everyone.... Oh and go back to the older Mega model already. Please... And BTW you are making Gallente UGLY with the new graphics updates... I think I'm done ranting here. ffs.... CCP.... Of all the things you changed my Mega... forever sadface...
This!
Seriously who came up with these ideas. All of the changes weaken the ships as a net result. Why? Why make the Megathron even less tank and less dps? How does removing the ability to provide cap effectively to the Hyperion improve an already useless ship? And when the FU#K did Amarr become the new drone specialized race??
Seriously, everyone train Amarr if you haven't already. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
123
|
Posted - 2013.04.09 06:25:00 -
[517] - Quote
CCP Rise wrote:One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be implemented, but a change to this effect could have a very positive impact on the Dominix and I don't think its a very unrealistic goal. Are you ******* kidding me? You've just suggested buffing sentries? Sentry drones is the only weapon system that outperforms it's capital counterpart (fighters) and is on par with super-capital one (fighter-bombers). Just unban them on supers and you'll see those slowcats on steroids everywhere. Heavy drones? What's that? Never heard. The only thing sentry drones need is a revamped interface.
If you suggestion goes live, I'd stop using them. I dont play broken toys, no matter if those are broken to be useless or to be OP. |
Jack Miton
Aperture Harmonics K162
1595
|
Posted - 2013.04.09 06:26:00 -
[518] - Quote
so domi now doesnt do DPS and the mega can't be effectively buffer tanked and do DPS...nice... |
Josef Djugashvilis
Acme Mining Corporation
1114
|
Posted - 2013.04.09 06:34:00 -
[519] - Quote
I trust that all you good folk who have taken the trouble to point out that the proposed changes to the Gallente Battleship line-up, will, given CCP's track record with regard to player feedback, be completely ignored. This is not a signature. |
Roime
Shiva Furnace
2467
|
Posted - 2013.04.09 06:37:00 -
[520] - Quote
I asked this with the combat BC tiericide/rebalancing, and wonder it again- why don't you guys think what kind of roles the ships have now, if these roles are what you intended, or is the lineup missing ship for a specific role.
There was no plan, no goals, just arbitrary tweaking of stats in isolation of the meta.
Now we are in a situation where Gallente still has no fleet BC, neither of the combat BC works well in small gang, and solo only in 1vs1s with links and drugs.
With battleships, we have currently:
Hyperion- station spinning or trade hub duels with links, drugs and hauler alts Mega- solid armor brawler for small gangs Domi- versatile brawler, sentry sniper or PVE machine
After these changes, which lack a design goal and a comprehensive line-up plan:
Hyperion- station spinning Mega- station spinning Domi- too ugly for station spinning
Please make a plan first, think about their roles and what kind of tasks you would like the ships to perform.
I would probably forget Gallente ever being viable in fleets, and just focus on making it the best small gang and solo race.
-á- All I really wanted was to build a castle among the stars - |
|
Imawuss
Origin. Black Legion.
50
|
Posted - 2013.04.09 06:40:00 -
[521] - Quote
Akirei Scytale wrote:Here's my in depth analysis of the problem regarding Gallente Battleships.
I will focus on one of the most important roles, if not the primary role, of Battleships - Fleet Line DPS. I say this because Battleships are far too vulnerable to smaller ships to be viable solo, and are of limited use in small gang engagements, where they are outshined by Battlecruisers in most aspects. Their roles basically boil down to fleet warfare and PvE.
... ... Because of this fact, drone DPS will not be included in the following analysis.
Another such property is the ranges at which fleet combat take place. Short range combat simply is not a viable option, for two reasons - fleets are not singular points, so when each ships optimal is in the 10-15km range, any primary called is likely outside a good chunk of the fleet's optimal (or even range altogether), severely limiting a fleet's ability to coordinate and apply it's full power. The second reason that short range fleets are not really a viable option is bubbles - when bubbling your enemy means bubbling yourself as well, the tactical advantage they represent is severely diminished.
Because of this, fleet combat tends to take place at medium to long ranges. Long rage combat is dominated by the "Tier 3" Battlecruisers, as their layouts, bonuses and speed allow them to kite while applying high damage far more effectively than any Battleship could ever hope to. This brings us to the aspect of PvP where Battleships truly shine - medium range line DPS. In this role, a ship must be able to dish out severe punishment while having enough staying power for friendly logistics to keep it up. The latter involves having very high, balanced resist profiles. Battleships fill this role better than any other subcap class in EVE, with the possible exception of Tech 3 Cruisers in very specific cases.
Now, let's look at the stats on three common ships used to fill this role: the Alpha Maelstrom, Fleet Rokh and Hellcat Abaddon.
Alpha Maelstrom: DPS: 600 @ 40km, 400 @ 70km EHP: 123k Resists: 71 / 77 / 83 / 70 Bonus Perk: Extreme Alpha
This ship is an all around solid choice, even with a completely wasted ship bonus. I won't go into too much depth, but resist bonuses are completely superior to active bonuses because they benefit both active and buffer tanks. Let's lose them if we can.
Fleet Rokh: DPS: 540 @ 60km, 300 @ 140km EHP: 133k Resists: 78 / 83 / 73 / 77 Bonus Perk: Extreme Range Flexibility
This ship not only has a fantastic tank, but it can actually compete with Tier 3 Battlecruisers that attempt to harass it. It fills its role incredibly well, and there is a reason the HBC relies on it primarily today.
Hellcat Abaddon: DPS: 650 @ 60km EHP: 125k Resists: 68 / 79 / 79 / 77 Bonus Perk: Extremely High Tracking
This is not as common today, but served its role as a line DPS Battleship not long ago. Its tank is roughly average for the role, resist profile decent, and its range is severely capped, but its tracking is so high it can dismantle support ships in the hostile fleet without relying on friendly support to do so. Not to be underestimated.
Gallente has not had a fleet-viable Battleship for many years now. Because the Hyperion's slot layout and bonuses are so terrible, trying to be in between two roles and as a result filling neither even remotely well, it simply is not an option. The Dominix is too drone-focused to be fleet viable except in very specific roles. That leaves only the Megathron, which simply cannot even hope to match the stats represented by the other three races' line DPS Battleships. This is the best it can do, using railguns for very obvious reasons:
Megathron: DPS: 495 @ 40km, 370 @ 70km EHP: 105k Resists: 71 / 63 / 63 / 49 Bonus Perk: None
This ship is using a CPU rig, yet still cannot fit hardeners, meaning it is incapable of overheating its tank in case of being called primary or being bombed. This is already a liability brought on by its low CPU. Its tank may have some meat to it, but it remains very low by Battleship standards, and its resist profile is absolutely abysmal. This makes it extremely difficult to keep up under hostile fire, and gives it a resist hole very easy for hostiles to exploit. And the final nail in the coffin is its completely lackluster DPS - while it can do somewhat respectable DPS at 40km (it is still low), it completely falls off the radar any farther out.
Tiericide was an opportunity to fix this problem. By removing the whole tier system, a formerly tier 2 Battleship like the Megathron could be elevated to the fleet effectiveness every other race has. All it would take is another lowslot, potentially an 8th turret slot (though this is less important). If I had been the one doing the first draft, it would have lost the utility high, gained a low and CPU, and had its base armor HP buffed somewhat.
Instead, we got a Megathron trying really hard to be a Hyperion, and as a result failing horrendously for the exact same reasons today's Hyperion does - the slot layout does not allow it to excel in any role. It is either a fast shield tanked bullseye or a fast armor tanked bullseye. This is frankly a terrible direction to take this ship.
So, CCP, all I ask of you is this: let Gallente have a line DPS Battleship. Please.
This. 1000x This. |
Asuka Solo
Stark Fujikawa Stark Enterprises
2341
|
Posted - 2013.04.09 06:44:00 -
[522] - Quote
I'm not sure how I feel about these changes.
In terms of the Hyperion, I'm fine with it.
In terms of the Mega, I prefer my 7th low slot over a 5th med any day. Infact, Just drop the Turret Damage bonus, give us the Rate of Fire bonus and leave the ship as is. Eve is about Capital ships, WiS, Boobs, PI and Isk! |
StryP1
hirr RAZOR Alliance
0
|
Posted - 2013.04.09 06:45:00 -
[523] - Quote
Helicity Boson wrote:CCP Rise wrote:Quote:Your metrics are fine. your interpretation of the metrics is deeply flawed. Care to shed any light? The primary reason people fly gallente? That just happens to be the race they started as before they knew better. they like blasters and they like the way the ships look and they just sort of make due with the fact they are awful. So yeah, you will find Gallente BS, and yeah they are definitely used, but they are pretty widely considered useless for basing a doctrine around in organized pvp.
A 5 day sample is meaningless, use a much larger sample to defend your stance. The Domi changes seem interesting, give a MWD speed buff to drones. |
Imawuss
Origin. Black Legion.
51
|
Posted - 2013.04.09 06:51:00 -
[524] - Quote
I also want to add that the new domi will be very strong. For everyones whining the new range and tracking for sentries will be awesome. As some have said 750 dps GARDES @ 78km yes yes please. A solid pve platform or bait ship or sentry sniper or mini slowcat, nuet boat etc. yah 25% less blaster DPS but who cares when we actually have some dammed ranged/tracking drones. Oh no i cant use my extremely niches 1400 dps 25km or less brawling domi, now
But please tell me how is the Hyperion useful (ask why is the maelstrom a mainline ship but not the Hyperion neither use there rep bonus) or Megathron? What situations do you see these being used over other BS's? (hint no one here knows) and why should Gallente not have a main line dps BS as above statement?
Honestly guys domi is good (they will come around), but the other two you made worse. |
DiesMorten
30 centimeters of stainless steel
0
|
Posted - 2013.04.09 06:51:00 -
[525] - Quote
Obviously, hyper needs 5 mids (point, web, prop, dual cap boosters), otherwise it have useless rep bonus. Mega need 7 lows... 6 lows is not enough for passive armor BS. But now mega can be fitted with active armor Domi... strange fixes, but not so useless as mega\hyper changes. Need drone control range bonus. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
123
|
Posted - 2013.04.09 06:51:00 -
[526] - Quote
Traxle wrote:CCP Rise wrote: Moving Sentries
I completely agree! It would be nice if they were permanently orbiting our ship, unable to leave that flight pattern but still hit stuff. I'm not sure what the tracking ramifications of that would be though. or perhaps only allow them to move when they are recalled to the ship. Either way, big Plus for me on that Oh yeah, duct tape them to your ship! Under your shilds. And armor! We live in a dangerous world you know, we dont want our drones to explode, right? Oh wait... They are turrets now! Way to go CCP, make all weapon systems the same. |
Roime
Shiva Furnace
2467
|
Posted - 2013.04.09 06:57:00 -
[527] - Quote
Imawuss wrote:I also want to add that the new domi will be very strong. For everyones whining the new range and tracking for sentries will be awesome. As some have said 750 dps GARDES @ 78km yes yes please. A solid pve platform or bait ship or sentry sniper or mini slowcat, nuet boat etc. yah 25% less blaster DPS but who cares when we actually have some dammed ranged/tracking drones. Oh no i cant use my extremely niches 1400 dps 25km or less brawling domi, now
But please tell me how is the Hyperion useful (ask why is the maelstrom a mainline ship but not the Hyperion neither use there rep bonus) or Megathron? What situations do you see these being used over other BS's? (hint no one here knows) and why should Gallente not have a main line dps BS as above statement?
Honestly guys domi is good (they will come around), but the other two you made worse.
At 78km your dps is completely irrelevant, just saying.
-á- All I really wanted was to build a castle among the stars - |
Imawuss
Origin. Black Legion.
51
|
Posted - 2013.04.09 07:03:00 -
[528] - Quote
Roime wrote:Imawuss wrote:I also want to add that the new domi will be very strong. For everyones whining the new range and tracking for sentries will be awesome. As some have said 750 dps GARDES @ 78km yes yes please. A solid pve platform or bait ship or sentry sniper or mini slowcat, nuet boat etc. yah 25% less blaster DPS but who cares when we actually have some dammed ranged/tracking drones. Oh no i cant use my extremely niches 1400 dps 25km or less brawling domi, now
But please tell me how is the Hyperion useful (ask why is the maelstrom a mainline ship but not the Hyperion neither use there rep bonus) or Megathron? What situations do you see these being used over other BS's? (hint no one here knows) and why should Gallente not have a main line dps BS as above statement?
Honestly guys domi is good (they will come around), but the other two you made worse. At 78km your dps is completely irrelevant, just saying.
Yah we all know range is irrelevant in this game.... increased optimal oh yah that is so useless. range in pve? Again useless. Or not using range mods for drones and getting 30-40km gardes with higher optimal again useless...
Please share why range is irrelevant? Thats something new to me. |
IrJosy
Club 1621 Goonswarm Federation
35
|
Posted - 2013.04.09 07:03:00 -
[529] - Quote
Akirei Scytale wrote:
Now, let's look at the stats on three common ships used to fill this role: the Alpha Maelstrom, Fleet Rokh and Hellcat Abaddon.
Alpha Maelstrom: DPS: 600 @ 40km, 400 @ 70km EHP: 123k Resists: 71 / 77 / 83 / 70 Bonus Perk: Extreme Alpha
This ship is an all around solid choice, even with a completely wasted ship bonus. I won't go into too much depth, but resist bonuses are completely superior to active bonuses because they benefit both active and buffer tanks. Let's lose them if we can.
Fleet Rokh: DPS: 540 @ 60km, 300 @ 140km EHP: 133k Resists: 78 / 83 / 73 / 77 Bonus Perk: Extreme Range Flexibility
This ship not only has a fantastic tank, but it can actually compete with Tier 3 Battlecruisers that attempt to harass it. It fills its role incredibly well, and there is a reason the HBC relies on it primarily today.
Hellcat Abaddon: DPS: 650 @ 60km EHP: 125k Resists: 68 / 79 / 79 / 77 Bonus Perk: Extremely High Tracking
This is not as common today, but served its role as a line DPS Battleship not long ago. Its tank is roughly average for the role, resist profile decent, and its range is severely capped, but its tracking is so high it can dismantle support ships in the hostile fleet without relying on friendly support to do so. Not to be underestimated.
Gallente has not had a fleet-viable Battleship for many years now. Because the Hyperion's slot layout and bonuses are so terrible, trying to be in between two roles and as a result filling neither even remotely well, it simply is not an option. The Dominix is too drone-focused to be fleet viable except in very specific roles. That leaves only the Megathron, which simply cannot even hope to match the stats represented by the other three races' line DPS Battleships. This is the best it can do, using railguns for very obvious reasons:
Megathron: DPS: 495 @ 40km, 370 @ 70km EHP: 105k Resists: 71 / 63 / 63 / 49 Bonus Perk: None
This ship is using a CPU rig, yet still cannot fit hardeners, meaning it is incapable of overheating its tank in case of being called primary or being bombed. This is already a liability brought on by its low CPU. Its tank may have some meat to it, but it remains very low by Battleship standards, and its resist profile is absolutely abysmal. This makes it extremely difficult to keep up under hostile fire, and gives it a resist hole very easy for hostiles to exploit. And the final nail in the coffin is its completely lackluster DPS - while it can do somewhat respectable DPS at 40km (it is still low), it completely falls off the radar any farther out.
Tiericide was an opportunity to fix this problem. By removing the whole tier system, a formerly tier 2 Battleship like the Megathron could be elevated to the fleet effectiveness every other race has. All it would take is another lowslot, potentially an 8th turret slot (though this is less important). If I had been the one doing the first draft, it would have lost the utility high, gained a low and CPU, and had its base armor HP buffed somewhat.
Instead, we got a Megathron trying really hard to be a Hyperion, and as a result failing horrendously for the exact same reasons today's Hyperion does - the slot layout does not allow it to excel in any role. It is either a fast shield tanked bullseye or a fast armor tanked bullseye. This is frankly a terrible direction to take this ship.
So, CCP, all I ask of you is this: let Gallente have a line DPS Battleship. Please.
Best post of the thread. I had no idea that the mega was in such a poor position. 40% less hp 30% less dmg than everything else.
|
Roime
Shiva Furnace
2467
|
Posted - 2013.04.09 07:08:00 -
[530] - Quote
Imawuss wrote:Roime wrote:Imawuss wrote:I also want to add that the new domi will be very strong. For everyones whining the new range and tracking for sentries will be awesome. As some have said 750 dps GARDES @ 78km yes yes please. A solid pve platform or bait ship or sentry sniper or mini slowcat, nuet boat etc. yah 25% less blaster DPS but who cares when we actually have some dammed ranged/tracking drones. Oh no i cant use my extremely niches 1400 dps 25km or less brawling domi, now
But please tell me how is the Hyperion useful (ask why is the maelstrom a mainline ship but not the Hyperion neither use there rep bonus) or Megathron? What situations do you see these being used over other BS's? (hint no one here knows) and why should Gallente not have a main line dps BS as above statement?
Honestly guys domi is good (they will come around), but the other two you made worse. At 78km your dps is completely irrelevant, just saying. Yah we all know range is irrelevant in this game.... increased optimal oh yah that is so useless. range in pve? Again useless. Or not using range mods for drones and getting 30-40km gardes with higher optimal again useless... Please share why range is irrelevant? Thats something new to me.
I said your dps at 78km is irrelevant.
-á- All I really wanted was to build a castle among the stars - |
|
Budrick3
Federal Defense Union Gallente Federation
9
|
Posted - 2013.04.09 07:13:00 -
[531] - Quote
DiesMorten wrote:Obviously, hyper needs 5 mids (point, web, prop, dual cap boosters), otherwise it have useless rep bonus. Mega need 7 lows... 6 lows is not enough for passive armor BS. But now mega can be fitted with active armor Domi... strange fixes, but not so useless as mega\hyper changes. Need drone control range bonus.
You would think this would be common sense considering it is a blaster boat meant to work in close range, but I bet 1 plex ccp will do something to screw it up. I was excited to see what kind of changes ccp was gonna do, but I am very underwhealmed with their ideas..... |
Irya Boone
TIPIAKS
222
|
Posted - 2013.04.09 07:16:00 -
[532] - Quote
So let's me get it straight CCP once again you prove you really got a grief against gallente AGAIN
The Scorpion, while being an oddity in the battleship line up, seems fairly happy ... no kidding.. Caldari Battleship Skill Bonuses: 15% bonus to ECM Target Jammer strength 25% bonus to ECM Target Jammer optimal and falloff range 25% bonus to ECM Burst range
Typhoon: Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)
Armageddon: Amarr Battleship Skill Bonuses: +10% to Drone damage and Hit Points (replaced large energy turret rate of fire) +10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)
Really ?? a neut armageddon? ...ok yeah doomsday is forbidden in empire I get it.
ANDDDDDDDDD the gallente *drums* drums*
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
So no Sensor dampener Bonus no tracking disrupt bonus ? caldari get ecm bonus , amarr get neut bonus but gallente .. no electronic bonus ?? really getting to **** me off
RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |
Odium47
Perkone Caldari State
1
|
Posted - 2013.04.09 07:19:00 -
[533] - Quote
Megathron is fine CCP! Leave it as it is! Don't make it a shield boat until you fix the tracking error! It could have 25% per level to tracking bonus and still wouldn't hit more often than a Tempest! |
Diascor
Iris Covenant The Gorgon Empire
0
|
Posted - 2013.04.09 07:33:00 -
[534] - Quote
Megathron and Hyperion changes is bullshit!
-1 medslot for Hyperion as a ship with dualcapbusters - FINE idea!
6 low for Mega - lollollol!
Keep hands out from Mega, it is FINE! |
light heaven
JUST SET TIMES
0
|
Posted - 2013.04.09 07:33:00 -
[535] - Quote
Hyperion- how could it to be an active tank boat with only 4 med. It need duel capacitor booster Mega- 5 med, 6 low. maybe to be an active armor tank or shield tank. but I still like it to be 4 med and 7 low. Gallente is armor tank ship! Domi- a ship for sentry, but could you improve drone system first? |
Vizvig
Savage Blizzard Bright Side of Death
77
|
Posted - 2013.04.09 07:51:00 -
[536] - Quote
Right on, the changes is good.
And i also expect to more fundamental changes in base game mechanics (the active tank problems mostly hided in obsolete "transparent point with stats" object mechanics), now is 3d magic game with leveling. I hope it happens soon after WoD release. |
Deerin
Murientor Tribe Defiant Legacy
81
|
Posted - 2013.04.09 07:54:00 -
[537] - Quote
Uhm what about:
For BOTH mega and hyp
Remove the damage bonus.
Add:
%12.5 damage per level when overheating hybrid weapons
and give a role bonus as reduced heat emission.
This way these gallantean boats will have a role on battlefield as insane burst dps boats |
Giribaldi
Unmitigated Disaster Mutual and Absolute Destruction
6
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Posted - 2013.04.09 07:57:00 -
[538] - Quote
CCP Rise wrote:Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Megathron:
Let me say it right out - 8 high, 5 mid, 6 low. With the Megathron moving into an attack role explicitly, we felt that it could really focus on its strengths as a flexible, fast, hybrid damage machine. The new slot layout opens options like dual propulsion with microwarp drive as well as microjump drive. It opens options to tank with shield or armor. It offers more ewar resilience or tackle. The sum of all of these examples is a ship that feels more like a tempest, less like a Hyperion. For us, this matches the intended personality of an attack ship, and we hope you agree.
We've also moved some of its damage from drones to the guns by switching the damage bonus to a rate of fire bonus (rate of fire bonus are more efficient because of the way the math works. Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need.
As one of Eve's most iconic ships, we expect you to have strong opinions here. Please share them. We're very excited about this version of the ship and hope you are too!
Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +7.5% Large Hybrid Turret tracking speed
Slot layout: 8H, 5M(+1), 6L(-1); 7 turrets , 0 launchers(-2) Fittings: 16000 PWG(+500), 550 CPU(+25) Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500 Capacitor (amount / recharge rate / cap per second) : 5800(+175) / 1087s / 5.02 (+.15) Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s) Drones (bandwidth / bay): 100(-25) / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 21 Magnetometric Sensor Strength Signature radius: 380(-20)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 375 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
Your now making everyone fit sheld tanked mega's, gj 100mn mwd x-large ancillary invul scram web dmg cont 4 magnetic field stabs... adding what changes u are with the 25% rate of fire instead of 25% dmg (with lvl 5 skill's) is all the change itn eeds... leave with 8/4/6 |
Shoo Ting
Garoun Investment Bank Gallente Federation
2
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Posted - 2013.04.09 07:57:00 -
[539] - Quote
Vizvig wrote:Right on, the changes is good.
And i also expect to more fundamental changes in base game mechanics, now is 3d magic game with leveling. I hope it happens soon after WoD release.
Not sure if serious.
The Hyperion is even worse now that it can't pack cap boosters to run guns, utility, and tank.
The Megathron has tank/dps capabilities. Shield Megathron? WTF is that you might as well use a Talos for that purpose. The Megathron is a Muthafucking Armor ship.
Dominix, bleh losing gun bonus kills its versatility.
Fail CCP Fail.
I am not impressed.
Gallente Battleships will be doomed to be overshadowed by other faction BS. |
Terrorfrodo
Renegade Hobbits for Mordor
424
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Posted - 2013.04.09 08:04:00 -
[540] - Quote
Please disregard feedback from any Gallente bittervets who claim that Gallente ships suck or are not used GÇô they clearly haven't played the game much in recent years and are stuck in the past where this was actually true. Nowadays I see lots and lots of greenish ships in game and on every killboard, in kills as well as losses. . |
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