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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Phoenix Torp
Almost Absolute
7
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Posted - 2013.04.12 14:19:00 -
[1741] - Quote
William R Blake wrote:Dav Varan wrote:Speed / Class / Name
89 Combat Rohk 89 Combat Abaddon 94 Combat Maelstrom 94 Disrupt Scorpion 100 Combat Armageddon 109 Combat Dominix 113 Attack Apocalypse 113 Attack Raven 115 Combat Hyperion 120 Attack Tempest 122 Attack Megathron 130 Attack Typhoon
The hyperion has far too much base speed it is faster than 2 of the races attack bs Some more thought needs to go in here I think, Classes should be viable across all races no just within a race.
Hyp speed to 105 Domi to 100 Raven and Apoc to 120 Mega to 130 Thats one of the reason i support Johnny Aideron proposal, which is to ; swap the roles between Mega and Hyp then make the layout that he proposed. Hype even got High Velocity Helmsman cert for crying out loud. Its obviously not a combat but an attack BS.
I thought you were ironizing with my opinions for the 7-8 slots matters... xD http://eveboard.com/pilot/Phoenix_Torp |
Havegun Willtravel
Mobile Alcohol Processing Units
89
|
Posted - 2013.04.12 14:30:00 -
[1742] - Quote
Hi Rise & Team,
Thanks for all your work to date. I can imagine you're busy dealing with fallout in other threads, so we probably wont hear from you till Monday. Have a fun weekend.
Attack vs Combat: Changing from Tiers to Roles makes it a bit of an Apples or Oranges thing for me. IMO new Hype does everything it used to do but does it better now. New mega does everything it did before only better now. Domi still not sure.
If it's that big a deal to some people, could we just go double Attack like Minmatar ? I'm more concerned with the stats and slots than the name, and atm I'm liking what I see.
Hype: Better for PvE, people will find something useful to put in the high that will help. Much better for PvP, there will Always be some good reason for that high slot in a close range Blaster ship. Could probably fit rails in a fleet fight and be respectable, but still 2'nd place to a mega. If it does turn out to be a bit OP 100/175 on the drone bay wont have people screaming for your head, so you've got wiggle room there.
Mega: Better for PvE. Better than ever as a close range Blaster platform. Highly viable as a fleet platform. Might not be perfect with T2 425's but that's what meta 4 and implants are for.
Navy Megathron: Though I'd start lobbying early. Already has 8 lows so that bonus slot has to go somewhere. The 8-4-8 will be popular with some people but I'd like to X up for 7-5-8 100/150. Some people will shield tank it but most will dual web it which is a blaster boats dream ( while still leaving the Vindi King of the HIll ).
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Bouh Revetoile
TIPIAKS
279
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Posted - 2013.04.12 15:14:00 -
[1743] - Quote
Havegun Willtravel wrote:Mega: Better for PvE. Better than ever as a close range Blaster platform. Highly viable as a fleet platform. Might not be perfect with T2 425's but that's what meta 4 and implants are for. Navy Megathron: Though I'd start lobbying early . Already has 8 lows so that bonus slot has to go somewhere. The 8-4-8 will be popular with some people but I'd like to X up for 7-5-8 100/150. Some people will shield tank it but most will dual web it which is a blaster boats dream ( while still leaving the Vindi King of the HIll ). The Mega higly viable as fleet platform, I doubt it. As I said, amarr and caldari are both better for anything you could do with your megathron. I already showed a beam abaddon fit which does everything can megathron can do, but with better resists and better dps at close range. Blaster fit, you will lack range on the Megathron, because blasters are not a weapon for fleet focus fire and fast target switching. So I wonder what it will be useful for.
And looking to it, the Navy Megathron already does anything you can only dream to do with this Megathron version. I really think the Megathron should have 5 mid slots. He would then compete with minmatar ships, but hybrid guns with drones compete with projectiles at least. Hence why I think the first version of the Megathron was very good. |
Fronkfurter McSheebleton
The Graduates RAZOR Alliance
190
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Posted - 2013.04.12 15:22:00 -
[1744] - Quote
Does the domi seem really low on power grid to anyone else? thhief ghabmoef |
Akirei Scytale
Test Alliance Please Ignore
3070
|
Posted - 2013.04.12 15:24:00 -
[1745] - Quote
Bouh Revetoile wrote:The Mega higly viable as fleet platform, I doubt it. As I said, amarr and caldari are both better for anything you could do with your megathron. I already showed a beam abaddon fit which does everything can megathron can do, but with better resists and better dps at close range. Blaster fit, you will lack range on the Megathron, because blasters are not a weapon for fleet focus fire and fast target switching. So I wonder what it will be useful for.
And looking to it, the Navy Megathron already does anything you can only dream to do with this Megathron version. I really think the Megathron should have 5 mid slots. He would then compete with minmatar ships, but hybrid guns with drones compete with projectiles at least. Hence why I think the first version of the Megathron was very good.
Fit one up. And use rails, FFS.
Right now it is an extremely solid mid-range fleet brawler. It is 2nd best at 40-60km, without the crippling range limitations of the best, meaning is is basically a far more flexible Abaddon.
Its tank is either 4th with good resists or 2nd with bad resists. With 600 CPU, it could be a solid #2 in tank.
In other words, it is a truly solid fleet option. #2 in range, tank and damage if it gets its CPU boost. All the rest get to be good at 1 or 2, and suck at the 3rd. TEST Alliance BEST Alliance |
smoking gun81
The Scope Gallente Federation
8
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Posted - 2013.04.12 15:32:00 -
[1746] - Quote
I have flown the mega for a good long time in game and have always felt it needed the 8th turret hardpoint |
Funky Lazers
shin-ra ltd
241
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Posted - 2013.04.12 16:08:00 -
[1747] - Quote
It is sad Hype lost its turret DPS. I mean it is much better to have a turret DPS instead of additional drone damage aka increased bandwidth.
In PvP or PvE drones are a bad idea. Whatever. |
Cambarus
Dark Energy.
320
|
Posted - 2013.04.12 16:08:00 -
[1748] - Quote
Roime wrote:[Dominix, I'm LR fit pls don't warp to 0]
664dps @ 78+12km 0.09389 tracking 133K EHP
1041 dps with blasters and Ogre IIs
dat tracking
1)You have a range of ~75km depending on skills.
2)What exactly do you plan on engaging at that range? It's not far enough to snipe anything, come back when it can hit at LEAST 100km
3)That build is built to fight what, tengus? It's going to get demolished by pretty much any other doctrine out there right now, and tengus aren't hard to counter as it is. |
X Gallentius
Justified Chaos
1262
|
Posted - 2013.04.12 16:54:00 -
[1749] - Quote
Fronkfurter McSheebleton wrote:Does the domi seem a bit low on power grid to anyone else? They bumped it from 9k to 10k. They would need to bump it more to get a full set of higher tier guns on it (Ions). They might be afraid that the Domi could then fit a full rack of heavy neuts which may invade the space of the Geddon too much. |
Komen
Capital Enrichment Services Existential Anxiety
182
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Posted - 2013.04.12 17:17:00 -
[1750] - Quote
Akirei Scytale wrote:Komen wrote:I am gobsmacked at the megathron changes. 'Often unused utility hi-slot' MY ASS. I have at least three uses for that slot, it never goes empty. Learn to fit your ******* ship. Empty utility slot. And then you're going from a damage bonus to a ROF bonus...and a tracking bonus... I actually lost braincells, is how stupid that idea is. The megathron does not have trouble hitting targets, and a tracking bonus on large guns is almost useless. The ship isn't broken as it sits right now, but you've just about figured how to introduce that problem. And you're supposed to be some genius ship balancer with a good knowledge of vessels. Fired. NEXT. Lemme guess. Neut (only matters for brawler fits), Remote Rep (waste of a slot), and cyno. That slot is empty in the vast majority of Megas I have seen.
You got the first one right. I do have a close-in brawler fit mega with a heavy neut in that slot.
Then, because I'm a wormhole dweller - probe launcher is an alternative.
Lastly I worked in a smartbomb, because drones.
And you suggested two other options. Cyno, heh. Nullbears.
While that slot might go empty on a lot of megas, that's because there's a lot of people in Eve who are bad at fitting ships. There's a clear false logic here that because that slot goes empty a lot it must not be useful much. Wrrrrrrrrrrrrong. |
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Commander A9
The Scope Gallente Federation
304
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Posted - 2013.04.12 17:21:00 -
[1751] - Quote
Oh, that's great. My favorite Gallente Battleship (Hyperion) is losing 2 turrets. :(
Wonderful. And I was just getting excited about the prospect of maximizing my large hybrid capabilities. Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |
Akirei Scytale
Test Alliance Please Ignore
3070
|
Posted - 2013.04.12 17:27:00 -
[1752] - Quote
Komen wrote: You got the first one right. I do have a close-in brawler fit mega with a heavy neut in that slot.
Then, because I'm a wormhole dweller - probe launcher is an alternative.
Lastly I worked in a smartbomb, because drones.
And you suggested two other options. Cyno, heh. Nullbears.
While that slot might go empty on a lot of megas, that's because there's a lot of people in Eve who are bad at fitting ships. There's a clear false logic here that because that slot goes empty a lot it must not be useful much. Wrrrrrrrrrrrrong.
/facepalm
Optimized fits just don't have room for anything in that slot. It is by far the lowest priority slot to fill on the ship unless you're building a pure brawler and need to neut, at which point it is about even with or just below a mid in terms of priority.
Fitting a basic probe launcher honestly is pretty much a waste in most cases. Might as well stick a salvager on it. Heh. You're better off with a dedicated prober, it most certainly isn't worth -1 low or -1 mid.
As for a smartbomb, again, you're just sticking something in there for the sake of sticking something in there. A low or mid is infinitely more useful. TEST Alliance BEST Alliance |
Bouh Revetoile
TIPIAKS
281
|
Posted - 2013.04.12 18:19:00 -
[1753] - Quote
Commander A9 wrote:Oh, that's great. My favorite Gallente Battleship (Hyperion) is losing 2 turrets. :(
Wonderful. And I was just getting excited about the prospect of maximizing my large hybrid capabilities. Dude ! 6 turrets may not be that sexy, but it's definitely optimized ! The new Hyperion is better than it ever was ! |
Fango Mango
University of Caille Gallente Federation
86
|
Posted - 2013.04.12 18:20:00 -
[1754] - Quote
Changes to the Dominix.
1) You are saying that the Dominix is now a sentry drone ship (lets be honest, with the new bonus, the only reason to fly it is if you use sentry drones).
2) Given that it is now a sentry boat & you have been it two omnidirectional links, you have basicly given it 2 free slots.
3) We are left with a Gallente battleship that has the following slots free 6/5/5 or 6/5/4 if you go with 3 DDA.
4) You pretty much have the shield tank it (which is fine, shield tanking is better at the moment). Wouldn't moving a mid to low make more sense given that the hull bonus is two free mid slots though?
5) Looks like the optimal fit for Dominix is going to be Drones/Shield/Autocannon. How is this a Gallente ship again?
Not that I'm complaining (other than all the time spent training T2 Rails/Blasters), it's going to be a much better ship.
-FM |
Ju0ZaS
Mentally Assured Destruction Whores in space
4
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Posted - 2013.04.12 19:49:00 -
[1755] - Quote
I think that a Megathron would be best beeing a faster Vindicator with lower HP. With a slot layout of 7/5/7 and 7 guns you could set up a dual web fit. The Idea obviously would be to aproach, put hard webbing on your target, owerwhelm with high dps, and f off after the kill or contineu to the secondary. Regarding the rate of fire bonus, it's just going to make the ship use cap faster and shoot through ammo quiker. Gallente should be focused on high voleying blasters on their short range gun boats, not high rate of fire like Minmatar. The current bonuses are fine.
About the Dominix, I like the idea of being able to control 10 drones at lvl5. It would take the role of a subcapital drone boat to a new level. I don't think it would hurt the server too much, as only 1 subcap ship could have this ability. I'm kind of conflikted though because when you think of it, with out an increased drone capacity you're not even going to be able to have 2 flights of drones that use 25 m3. And if you increase it, it kind of goes against the CCP's general idea of Amarr having less bandwidth and more drone bay capacity than Gallente. Right now the Gedon and the Domi both have 375 m3 for drones and 125 bandwidth. I guess it would be fine considering that it would become a ship purely relying on drones for dps. The scorpion has 3 donuses, the domi could perhaps have 3 as well: +1 drone, 10% damage and hp, 7.5% tracking and optimal rage per lvl. Not even considering a drone speed bonus as the ship is ment for heavy and sentry drones.
+1 for a new Domi model... Typhoon would aslo be great. :)
For the Hyperion the 5 mids and 7 lows would work perfectly as an active tanking ship. For the highs, unless you're planning to redo the hyperion model, so it wouldn't be so obvious that it's hull ment for 8 turrets, you should probably keep the highs as it is. But then I think the ship would have 1 slot too many. As a side note, the other race's combat gun boats have 8 turrets. 6 on a hyperion and its role just doesn't look right. Maybe 6 guns with a model ment for 8 will be fine if you'll come out with a navy version for the hyperion one day along with the other BSs which are missing them. |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
34
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Posted - 2013.04.12 20:30:00 -
[1756] - Quote
Bouh Revetoile wrote:Commander A9 wrote:Oh, that's great. My favorite Gallente Battleship (Hyperion) is losing 2 turrets. :(
Wonderful. And I was just getting excited about the prospect of maximizing my large hybrid capabilities. Dude ! 6 turrets may not be that sexy, but it's definitely optimized ! The new Hyperion is better than it ever was !
Ship gets cheaper to fit and will have more "relative" grid as well
I'm 100% in agreement with you bouth, the Hyperion is going to be a monster in the small scale arena. Infact I think the extra 50m3 of drone bay may be a bit over the top. Will have to wait till things hit sis/duality but I have a good feeling that the Hyperion will be one of the most effective small scale ships out there so long as large numbers of nuets are not involved.
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Maximus Andendare
Future Corps Sleeper Social Club
123
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Posted - 2013.04.12 20:36:00 -
[1757] - Quote
X Gallentius wrote:Fronkfurter McSheebleton wrote:Does the domi seem a bit low on power grid to anyone else? They bumped it from 9k to 10k. They would need to bump it more to get a full set of higher tier guns on it (Ions). They might be afraid that the Domi could then fit a full rack of heavy neuts which may invade the space of the Geddon too much. lol--first, nobody is going to fit hybrids on the post-Odyssey Domi when projectiles do as good a job with less fitting and no cap use. And also lol to "Domi invade on Geddon's space" when it is the Armageddon which is solely the one who took the neuting Domi--a role the Domi was well suited for--out back and put a bullet through its head. The Geddon is a laser beam spewing monster--the big brother of the Omen in the Amarr ship line--at the moment, not a neuting platform. If anyone has stepped on anyone else's toes, it's definitely the Geddon onto the Domi.
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Bouh Revetoile
TIPIAKS
284
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Posted - 2013.04.12 20:49:00 -
[1758] - Quote
Maximus Andendare wrote:lol--first, nobody is going to fit hybrids on the post-Odyssey Domi when projectiles do as good a job with less fitting and no cap use. And also lol to "Domi invade on Geddon's space" when it is the Armageddon which is solely the one who took the neuting Domi--a role the Domi was well suited for--out back and put a bullet through its head. The Geddon is a laser beam spewing monster--the big brother of the Omen in the Amarr ship line--at the moment, not a neuting platform. If anyone has stepped on anyone else's toes, it's definitely the Geddon onto the Domi.
Projectiles are only good when you don't need a weapon in the first place... |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
36
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Posted - 2013.04.12 21:01:00 -
[1759] - Quote
Bouh Revetoile wrote:Maximus Andendare wrote:lol--first, nobody is going to fit hybrids on the post-Odyssey Domi when projectiles do as good a job with less fitting and no cap use. And also lol to "Domi invade on Geddon's space" when it is the Armageddon which is solely the one who took the neuting Domi--a role the Domi was well suited for--out back and put a bullet through its head. The Geddon is a laser beam spewing monster--the big brother of the Omen in the Amarr ship line--at the moment, not a neuting platform. If anyone has stepped on anyone else's toes, it's definitely the Geddon onto the Domi.
Projectiles are only good when you don't need a weapon in the first place...
Or when you have two damage bonuses, a shield tank, and a zillion lows for TE and Gyros. *looks at many matari ships*
Other than that they are essentially a support weapon on unbonussed ships as they do not have any real adverse effect on how the rest of your modules work outside of eating some grid, which they generally don't take much of (arty aside)
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Shadow's Caress
Rum Booty Plunder
0
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Posted - 2013.04.12 21:11:00 -
[1760] - Quote
Hyperion: Min/Max DPS output and tanking stats look nice, but that's about where it ends. Just take a look at a graph of capacitor levels, and you'll see a ship that is anything but friendly to fly. Its not even that it requires a lot of cap, but that the fluctuations are massive and as soon as it hits zero, it dies. In addition to managing that, the user has to closely manage range and transversal just to get a solid hit on the opponent. To sum it up, the high DPS output is offset by bad damage application, and the high DPS tank is offset by horrible capacitor issues. I wouldn't want to fly this unless I had a massive cap transfer and I'm shooting something big and slow that can't blow me out of the water. Even then, there are other ships which would have similar DPS numbers without as many usability issues.
Megathron: LOVE the eighth low slot and the tracking bonus. I don't love the meager CPU bonus that probably won't cover the added module in that 8th low. I also don't care for the reduction in drone bandwith/capacity. A set of Ogre IIs gave the Megathron that added punch when it came to broadsiding other battleships. Don't want to go with drones? Make it hit harder. This is a significant damage nerf to a battleship whose only hope of winning is going literally toe to toe with its competition.
Domi: What? Ok, I get that you want it to be a dedicated drone boat. You've already turned other battleships (Armageddon and Rattlesnake) into dedicated drone boats with their bonuses, bandwidth, and drone bays. So it makes sense that you want a way for the Domi to stand out among them. Drone optimal range and tracking will indeed help in regards to sentries and damage application, but I feel like there's a lot more you can do with a battleship sized hull here. If you want better drone damage application, I would do that with something smaller like the myrmidon. The local armor rep amount bonus would work well here since the domi doesn't have to worry as much about MWD and feeding blasters as the hyperion does. I'd go one step further though. I would opt for a local AND REMOTE armor rep amount bonus. This would give the player a choice between a relatively tough active armor tanked drone boat, or a more fleet friendly remote repping drone boat. With this change, I would almost be afraid of the domi. |
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Roime
Shiva Furnace
2518
|
Posted - 2013.04.12 21:33:00 -
[1761] - Quote
Cambarus wrote:Roime wrote:[Dominix, I'm LR fit pls don't warp to 0]
664dps @ 78+12km 0.09389 tracking 133K EHP
1041 dps with blasters and Ogre IIs
dat tracking
1)You have a range of ~75km depending on skills. 2)What exactly do you plan on engaging at that range? It's not far enough to snipe anything, come back when it can hit at LEAST 100km 3)That build is built to fight what, tengus? It's going to get demolished by pretty much any other doctrine out there right now, and tengus aren't hard to counter as it is.
1) nope 2) you can swap drones and alter the fit to reach AT LEAST 100km 3) use it or not, it has the best tracking at that range in game, tracks better than most short range guns
-á- All I really wanted was to build a castle among the stars - |
Irya Boone
TIPIAKS
222
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Posted - 2013.04.12 21:37:00 -
[1762] - Quote
really ccp stop messing around with gallente ships RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |
Fronkfurter McSheebleton
The Graduates RAZOR Alliance
190
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Posted - 2013.04.12 21:43:00 -
[1763] - Quote
Maximus Andendare wrote:lol--first, nobody is going to fit hybrids on the post-Odyssey Domi when projectiles do as good a job with less fitting and no cap use.
Actually, hybrids are much easier on power grid than either of the other two turret types. CPU is their limiting factor in most cases. thhief ghabmoef |
Julius Foederatus
Hyper-Nova
170
|
Posted - 2013.04.12 22:08:00 -
[1764] - Quote
Why are people talking like the mega has been buffed? It hasn't, it has the same dps and tank of the old mega, but no utility slot for a neut or whatever else you want to throw in there. If you're going to keep it like this, at least give it the 125 bandwidth back so that we're getting more dps with the advantage of an eighth low slot, instead of using it to just get it back to where it is now. |
Cambarus
Dark Energy.
320
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Posted - 2013.04.12 23:18:00 -
[1765] - Quote
Roime wrote: 1) nope 2) you can swap drones and alter the fit to reach AT LEAST 100km 3) use it or not, it has the best tracking at that range in game, tracks better than most short range guns
1)Drone control range is a biatch 2)And then your dps drops to ~580. 3)You could say the exact same thing about a tristan with tracking computers, that doesn't make it useful.
Again, what exactly do you envision this ship DOING? What kind of ships would this setup work well against that actually see use in fleets?
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Askulf Joringer
Sebiestor Tribe Minmatar Republic
41
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Posted - 2013.04.12 23:43:00 -
[1766] - Quote
Julius Foederatus wrote:Why are people talking like the mega has been buffed? It hasn't, it has the same dps and tank of the old mega, but no utility slot for a neut or whatever else you want to throw in there. If you're going to keep it like this, at least give it the 125 bandwidth back so that we're getting more dps with the advantage of an eighth low slot, instead of using it to just get it back to where it is now.
Depends really. Post patch mega will have more turret dps with the same tank and less drone dps. With the travel time of heavy drones it will actually be a buff in terms of applied dmg in the vast majority of situations. The ship is also faster and more agile than it was before, which while not significant is still an advantage that many of the people posting are seeming to totally forget about.
I'm not totally against your idea of giving it a bit of it's bandwidth back, however I think limiting it to 100m3 is probably the best avenue of approach. |
Akirei Scytale
Test Alliance Please Ignore
3071
|
Posted - 2013.04.12 23:56:00 -
[1767] - Quote
Julius Foederatus wrote:Why are people talking like the mega has been buffed? It hasn't, it has the same dps and tank of the old mega, but no utility slot for a neut or whatever else you want to throw in there. If you're going to keep it like this, at least give it the 125 bandwidth back so that we're getting more dps with the advantage of an eighth low slot, instead of using it to just get it back to where it is now.
Stop looking at the Megathron like it is only one fit.
Seriously, just stop. TEST Alliance BEST Alliance |
Kn1v3s 999
LA MEGADITTA Test Alliance Please Ignore
31
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Posted - 2013.04.13 00:26:00 -
[1768] - Quote
-Hype: pretty nasty buff, but it will be still a niche ship cause armor brawling is really bad atm. You can use it for small gang, but you re gonna waste a bonus.
-Mega: i too miss the utility (and no, was not a waste at all) BUT it s still better compared to the old Mega for brawling (more dps on your tracking bonused guns, better buffer or active tank) and you can even drop an high slot and put a SB or neut and it will still be better. The only issue it has in common with the old one is the cap, which is still **** if you want full tackle (and you want full tackle if you re gonna brawl in it).
-Domi: bonus for large guns was terrible unless for gank fits, so, not much of a loss (and btw you can still fit the ship for gank and do more dps compared to before so). But i would really like a tracking and mwd speed bonus to drones per lvl, not optimal/tracking. Right now is too much oriented for fleets/pve and sentry abuse |
Arronicus
Shadows of Vorlon The Marmite Collective
517
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Posted - 2013.04.13 00:49:00 -
[1769] - Quote
New dominix change is terrible. Flying pve, and pvp dominixs, I have no issue with tracking with sentries, provided I have one or two omnidirectionals fit in the mids, which allows garde IIs to easily hit cruisers from 10km-50km, and longer range drones like bouncers to track cruisers (with ease) in a 30-120km range. The new bonus is useless, and removes the very beneficial for pvp and pve bonus to hybrids. You are crushing the potential dps output of the ship, and giving it something it does need, and has VERY little use for with any drones but sentries. Please consider not relegating the role of dominix to 'single ship bonus trash'. |
Arronicus
Shadows of Vorlon The Marmite Collective
517
|
Posted - 2013.04.13 00:56:00 -
[1770] - Quote
Kn1v3s 999 wrote:
-Domi: bonus for large guns was terrible unless for gank fits, so, not much of a loss (and btw you can still fit the ship for gank and do more dps compared to before so). But i would really like a tracking and mwd speed bonus to drones per lvl, not optimal/tracking. Right now is too much oriented for fleets/pve and sentry abuse
Do you really underst how dumb what you just said is? Old dps: 5 garde/ogre II's, 50% damage bonus, 6 Neutron IIs, 25% damage bonus New dps: 5 garde/ogre II's, 50% damage bonus, 6 neutron IIs, no damage bonus.
We're talking: Old dps on solo/duo pvp fit: 1537 (Void, Ogre IIs, not overheating) New dps on solo/duo pvp fit: 1368 (Void, Ogre IIs, not overheating)
So, please, do explain to me, how with a massive damage bonus removed, that drops dps by ~170, how you can make it do MORE dps? |
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