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1. Announcement:Parallax - Issues - in EVE Information Portal [original thread]
did not see it int he known issues post at top, When i do a show info on an research agent it just shows unusable text for research they can do. I have to physically go to them, and start research (to get the selection screen) to see what they ...
- by tritarian - at 2015.11.04 19:19:40
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2. [Carrier Rebalance] Discussion. - in Player Features and Ideas Discussion [original thread]
If I understand the dev blog and what has been presented so far, Carriers as they currently exist will loose the ability to mount capital remote rep gear, (or at least the bonuses to do so), as that function will (eventually?) be for a Triaged F...
- by tritarian - at 2015.10.28 23:48:27
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3. Unified fuel blocks for new structures. - in Player Features and Ideas Discussion [original thread]
Thinking on how the current POS towers function and the new stations we are getting trying to keep all the different service addons fueled (as referenced in the dev posts) for example fueling the station service to run a production line, or resear...
- by tritarian - at 2015.10.28 00:28:08
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4. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
I think (at least in the mid term) woudl be to make pos's function much like outposts. You dock at them, you build up the tower with upgrades to get extra's (refining, corp hanger space, ship refitting, etc.) Basically just copy and paste the ou...
- by tritarian - at 2013.01.18 22:42:00
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5. Eve Development Roadmap? - in Assembly Hall [original thread]
+1
- by tritarian - at 2011.07.13 20:26:00
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6. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
+1 bump Why not mount a single (or two max) ice miner vertically on the ships right/left side? To defer the benefit cost of such an animal: 1. only give the thing enough of a "total ice hauling" ability of like 8 or 10 cubes (I mean total with...
- by tritarian - at 2011.05.10 20:57:00
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7. [Giving Eve a Tune-Up] Episode 3: Making mining more fun for everyone - in Assembly Hall [original thread]
+1
- by tritarian - at 2011.03.07 16:44:00
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8. [Reality Check] Bots, Macros and CCP - in Assembly Hall [original thread]
+1
- by tritarian - at 2011.03.07 16:41:00
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9. [proposal] repair YOURSELF with YOUR repair drones - in Assembly Hall [original thread]
+1
- by tritarian - at 2011.03.07 16:35:00
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10. The Resurrection: The Dead Horse pos thread Comes back to LIFE!! - in Assembly Hall [original thread]
+1
- by tritarian - at 2011.03.07 16:32:00
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11. [proposal] 0.0 Local Jammer - in Assembly Hall [original thread]
I would play test this as a sov-hub upgrade (similar to cyno-jammers or cap-ship construction upgrades) and keep it on the system-by-system upgrade. I would not limit it to mid-to-high level Sov holders thou.
- by tritarian - at 2011.03.07 16:27:00
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12. [Proposal] Giving carriers drone repair bays - in Assembly Hall [original thread]
agreed I will state, (or re-state as the case may be), these ideas. 1. have an option to scoop/launch from/to the Maintenance/Repair bay (allowing the ship to only gather the drones it needs to repair) 2. the operation of the Maintenance/Repa...
- by tritarian - at 2011.03.07 16:18:00
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13. [Proposal] A small bit of Freighter Lovin - in Assembly Hall [original thread]
agreed...even a 1% agility would be better than the speed bonus. It's a freighter...not a speed boat!!!
- by tritarian - at 2011.03.07 16:03:00
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14. [Proposal] Replacement newbieship removal button/option - in Assembly Hall [original thread]
I like these ideas very much, In my opinion, (and maybe restating other ideas), Turn off all newbie ships for docking with a pod, and not having a ship at current station by default. and one of the following: Have a button or other UI interfa...
- by tritarian - at 2011.03.07 16:01:00
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15. (Proposal) Point Defense Weapons - in Assembly Hall [original thread]
Discrodia please allow me to throw my 0.02 ISK into this idea with some of my ideas and some numbers. First the current mechanic uses "defender Missiles" these missiles are no more than ammo to fit in any existing launcher that automatically tra...
- by tritarian - at 2009.12.02 18:52:00
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16. More missle defence ideas??? - in Player Features and Ideas Discussion [original thread]
I am seeing if my idea of an non-missile based missile defense system would be welcome of just flamed, with some thoughts and opinions on the subject. Their are alot of ships in the eve universe that do not have missile turret ability. Being an Am...
- by tritarian - at 2008.04.12 03:49:00
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17. More missle defence ideas??? - in Player Features and Ideas Discussion [original thread]
Edited by: tritarian on 10/04/2008 10:24:25 Originally by: Dirk Magnum Missile ships rarely have the dps of gunships though. What they have is alpha strike. Stealth bombers are a good example of this. They have, with very good skills, ...
- by tritarian - at 2008.04.10 10:24:00
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18. More missle defence ideas??? - in Player Features and Ideas Discussion [original thread]
I am trying to suggest more defense options for ships that do not have ANY missile turrets in the first place. Secondly if your skilled with missiles as a primary weapon, you most likely have missiles that can outrun most ships with afterburner...
- by tritarian - at 2008.04.10 10:10:00
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19. More missle defence ideas??? - in Player Features and Ideas Discussion [original thread]
I noticed that the only missile defense available was defender missiles loaded into launchers. What would be the possibility of getting a "Defender" class laser crystal, or projectile ammo, or Hybrid ammo? I dare suggest that mounting this "Def...
- by tritarian - at 2008.04.10 09:38:00
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