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1. EVE-O preview - multi-client preview / switcher - v2.0.0 - in EVE Technology Lab [original thread]
Phrynohyas Tig-Rah wrote: Thanks for your kind words thebarry wrote: The only requests I could make is allowing larger preview windows(the default max size is imo too small for 2560x1440 and especially 4k, this can be changed in the json ...
- by thebarry - at 2016.11.14 13:25:59
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2. EVE-O preview - multi-client preview / switcher - v2.0.0 - in EVE Technology Lab [original thread]
Just wanted to say how much I appreciate the excellent work you have done with this app, it really has become better than isboxer imo. The only requests I could make is allowing larger preview windows(the default max size is imo too small for 2560...
- by thebarry - at 2016.11.09 21:28:33
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3. Sticky:[118.6] Serpentis Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Everything looks fine to me except the price I've heard being tossed around for the Vehement....is it really 30b?
- by thebarry - at 2016.06.21 17:48:56
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4. Announcement:March release - Issues feedback - in EVE Information Portal [original thread]
There seems to be a problem with the jump/dock function not always working. For example, when "Jump" used to initiate warp to a stargate you sometimes do not jump upon landing, which while annoying for subcaps can cause a pretty huge problem for c...
- by thebarry - at 2016.03.10 21:53:48
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5. Sticky:[March] Sensor and ECCM Module Merger/Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
This sounds like a great idea! What about rigs that affect sensor strength, e.g. Ionic Field Projector, have you thought about adding eccm to those as well?
- by thebarry - at 2016.02.11 21:19:16
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6. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
I would be happy to contribute to this focus group. I am in a fairly small alliance of very experienced pvpers who have fielded groups of capitals under various circumstances to great effect and without the benefit of some massive fleet-in-being t...
- by thebarry - at 2015.11.11 05:26:05
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7. Free-to-play F2P Scheme - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: EVE is "not doing great" because people like you exist. People like you who do not want to create something to do to make the experience worthwhile in EVE and instead only consume things others create. However, if no one want...
- by thebarry - at 2015.10.29 20:28:31
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8. Free-to-play F2P Scheme - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Argh for the love of **** can we get a F2P bullshit sticky too please and lock these for ever more? I'm sick to ******* death of every Tom, **** and Harry posting this pish every day about how to make eve terrible. Please tell...
- by thebarry - at 2015.10.29 08:23:14
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9. Free-to-play F2P Scheme - in Player Features and Ideas Discussion [original thread]
Tabyll Altol wrote: Please allow in the same way the reuse of multiboxerprogramm, so i can use t1 catalyst to gank every big ship in highsec solo, i-Śm looking forward to this . But please explain me how ccp would get the needed money to pa...
- by thebarry - at 2015.10.29 08:18:32
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10. Free-to-play F2P Scheme - in Player Features and Ideas Discussion [original thread]
Mag's wrote: thebarry wrote: Let me know what you think. Why do we need this? We already have a perfectly viable system, that allows players to play without them paying RL cash. So no, it's a poor idea that fixes nothing. It's intended...
- by thebarry - at 2015.10.29 07:41:43
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11. Free-to-play F2P Scheme - in Player Features and Ideas Discussion [original thread]
Evelgrivion wrote: For those of us that remember the hullabaloo about free trial miner bots over the damage it was doing to the game economy... take that flood of ore and multiply it by every PVE activity and an endless swarm of low SP tackle a...
- by thebarry - at 2015.10.29 06:12:18
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12. Free-to-play F2P Scheme - in Player Features and Ideas Discussion [original thread]
I have a F2P scheme I'd like your feedback on: The first 10m sp(total for all chars on the account) is earned for free, at the standard rate of training. Afterwards, the account does not suspend, but training will not progress unless a subscripti...
- by thebarry - at 2015.10.29 05:29:49
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13. So... Citadels 4U? - in Market Discussions [original thread]
What sort of interest rate are you offering, sir?
- by thebarry - at 2015.10.26 20:23:36
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14. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Daniela Doran wrote: Kilcairdin wrote: After a bad experience with a pay to win game I joined Eve over a year ago because it was a subscription only game. I understand the bizarre was out there, but it is a limited resource, difficult to use...
- by thebarry - at 2015.10.17 02:04:23
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15. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Why are all these nerds talking about pay2win? You can buy characters right now through the bazaar, if that's ok then whytf isn't buying sp ok too? I have 20m I'd happily sell off...I think this is a fine idea.
- by thebarry - at 2015.10.17 01:59:57
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16. Bind PLEX to the first account that purchases it on the in-game mark... - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Those active players are not giving ccp money. They lose nothing if those players leave. They get more money if these players switch from plexing to paying for their sub. Instead, the more isk plex is worth, the more ppl w...
- by thebarry - at 2015.09.18 00:39:03
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17. Bind PLEX to the first account that purchases it on the in-game mark... - in Player Features and Ideas Discussion [original thread]
Jak'at wrote: Just because you can't figure out how everyone else is making money in EvE doesn't mean inflation should stop and that CCP should offer fixed rate currency on game time. I know how to make isk, and I didn't suggest a fixed ex...
- by thebarry - at 2015.09.17 23:51:32
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18. Bind PLEX to the first account that purchases it on the in-game mark... - in Player Features and Ideas Discussion [original thread]
Frostys and Aerasia, I'm sure he still has them, why sell them? Daichi I hope you're joking but just in case you're not, grinding up isk to plex an account is not a fun chore for content creators. Bronson, read what Shalianna wrote. Vic, (A) A...
- by thebarry - at 2015.09.17 06:44:49
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19. Bind PLEX to the first account that purchases it on the in-game mark... - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: thebarry wrote: Danika Princip wrote: But this will limit supply, and thus push prices further and further up... No, it limits demand. How? People still need PLEX for all the usual reasons, and preventing the ...
- by thebarry - at 2015.09.16 10:48:55
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20. Bind PLEX to the first account that purchases it on the in-game mark... - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: thebarry wrote: imo see, this here was your first mistake. Do you have a single piece of evidence to back this up? Anecdotally, I have a friend who was very smug about making 40bn off of plex while not playing ...
- by thebarry - at 2015.09.16 09:50:33
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