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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Kyria Stenory
Flying Blacksmiths
15
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Posted - 2016.03.10 19:53:59 -
[151] - Quote
Dominous Nolen wrote:https://forums.eveonline.com/default.aspx?g=posts&m=6386420#post6386420 << Disabled as of tomorrow's DT Wouhouh, best news of the day :D
But there is still that cartoon "X" flashy red/white kill animation... Please ccp ! |
Dominous Nolen
Powder and Ball Alchemist Industries
169
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Posted - 2016.03.10 20:55:33 -
[152] - Quote
Vilar Diin wrote:Project Discovery often doesn't load the next sample and seems to be very slow
Sounds like a might a capacity issue for the host platform >> https://twitter.com/CCP_Falcon/status/707704283387576320
@dominousnolen
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Thorkim Aya
Neohellenistic Pagans
0
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Posted - 2016.03.10 21:11:11 -
[153] - Quote
Since the patch, I cannot repackage more than one ship at a time. The following error occurs:
'We were unable to repackage all the requested items, please review the remaining items and try again.'
I did the following:
- Manufacture T3Ds in a POS - Assemble the ships in the Advanced Small Ship Assembly Array (enabled by a Bowhead in the vicinity) - Transport ships in said Bowhead - Move ships from Ship Maintenance Bay to Ship hangar in station (Jita 4-4) - Try repackaging more than 1 ship at a time - Mentioned error occurs
Before someone asks: the ships do not have rigs. I also cleared my cache files. |
Narkos Fera
KarmaFleet Goonswarm Federation
7
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Posted - 2016.03.10 21:45:09 -
[154] - Quote
it seems the Maze 10/10 is slighty bugged.
In the last room, after you killed the station, you are still webbed by it and you still get hit by the 180k cruise missile.
Site is finished, so the "cane BM" works as usual, but it confuses a little bit |
thebarry
Calamitous-Intent Feign Disorder
17
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Posted - 2016.03.10 21:53:48 -
[155] - Quote
There seems to be a problem with the jump/dock function not always working. For example, when "Jump" used to initiate warp to a stargate you sometimes do not jump upon landing, which while annoying for subcaps can cause a pretty huge problem for capitals when they bounce off the stargate. One guy I know of also landed 8,000 km from the stargate he warped to(not a typo, eight thousand). Has anyone else noticed any issues like this? |
Galmas
13. Enigma Project
211
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Posted - 2016.03.10 22:38:03 -
[156] - Quote
ecm icons on a locked target dont properly indicate anymore if the cycle hit or not, they always looks like they hit. |
Chalur Dallocort
SergalJerk Test Alliance Please Ignore
8
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Posted - 2016.03.10 23:28:45 -
[157] - Quote
Darkblad wrote:The Advanced Combat Suit apparel items "available" in the SoE LP Store are not not published. Trading them on the markets or in contracts is at not possible beause of this, and there are probably more issues to be expected. Can't tell wether or not we can buy them from the LP store in the first place.
Is this intended or a bug? I don't see why these should be any different than all the other apparel that you can buy from LP stores. |
Inspector Gair
SergalJerk Test Alliance Please Ignore
15
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Posted - 2016.03.10 23:30:34 -
[158] - Quote
Chalur Dallocort wrote:Darkblad wrote:The Advanced Combat Suit apparel items "available" in the SoE LP Store are not not published. Trading them on the markets or in contracts is at not possible beause of this, and there are probably more issues to be expected. Can't tell wether or not we can buy them from the LP store in the first place. Is this intended or a bug? I don't see why these should be any different than all the other apparel that you can buy from LP stores.
Tradeable lab coats or riot! |
soghetto
Dark Star Rising
6
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Posted - 2016.03.10 23:41:36 -
[159] - Quote
i seem to be having audio related issues
zooming in and out of my ship no longer changes how loud or muted the sounds are. its hit or miss.... I can start ratting and its working fine then after some time, zooming in and out does not change the audio level at all, it stays loud like im zoomed all the way in on my shi;.
also, all of a sudden my targeting sound is very low. but the gong is so loud.
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Celosia Radiant
Texas Stretch Inc.
0
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Posted - 2016.03.11 00:43:29 -
[160] - Quote
Project Discovery doesnt work for me. I cant get past the tutorial without it hanging up in loading usually around step 6... |
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FT Diomedes
The Graduates
2352
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Posted - 2016.03.11 02:20:41 -
[161] - Quote
For the buddy list, might it be possible to have different trust levels?
Corporation Members Alliance Members +10 standings +5 standings Neutral -5 standings -10 standings
Then adjust the DEFAULT settings as follows:
Corporation Members: automatically visible on buddy list if you add them - unless THEY uncheck the box that shows their status to other corporation members.
Alliance Members: automatically visible on buddy list if you add them, unless THEY uncheck the box that shows their status to other alliance members.
+10 standings: if both parties have standing set to +10, they are automatically visible to each other, unless THEY uncheck the box that shows their status to other +10's
+5 standings: if both parties have standing set to +5, they are automatically visible to each other, unless THEY uncheck the box that shows their status to other +5's
Neutral and lower - do not appear on buddy list unless both parties set standings and agree to it.
Thus, for my main account, I could allow anyone I trust to see when I log in or out. But I may not want the entire corporation, alliance, or coalition to be able to see when I log in my Titan pilot, so I uncheck those options for him.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Oraac Ensor
678
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Posted - 2016.03.11 02:29:51 -
[162] - Quote
CCP Phantom wrote:New Camera: Zoom level inside ship after undock This also happens with the old camera and has been doing so for several months. |
Darkblad
143
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Posted - 2016.03.11 06:19:35 -
[163] - Quote
Oraac Ensor wrote:This also happens with the old camera and has been doing so for several months. This might be a mor recent ... "change", though. (Sisi)
NPE-ISD-Übersetzt!
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Keldegur
Yellow Smurf Empire
0
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Posted - 2016.03.11 07:33:26 -
[164] - Quote
Packaged Volumes are missing from ships other than the active ship (possibly the same for other items as well), with reference to here:
https://forums.eveonline.com/default.aspx?g=posts&t=472825&find=unread |
Pandora Bokks
Caldari Provisions Caldari State
61
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Posted - 2016.03.11 09:36:35 -
[165] - Quote
Gallente tower bonus does not work for coupling arrays. POS management window still shows bonus, but capacity is unbonused
Coupling Array - full or half full? |
Darkblad
159
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Posted - 2016.03.11 10:23:03 -
[166] - Quote
The two issues above (capacity of assembled items/ships in hangars other than the active ship and bonus on POS silo/coupling arrays) are said to be display issues only, while the actual capacity with bonus is active.
But still, acknowldging that issue by adding it to this list shoul/will help others that notice any of both, right?
NPE-ISD-Übersetzt!
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Pandora Bokks
Caldari Provisions Caldari State
61
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Posted - 2016.03.11 11:02:30 -
[167] - Quote
Darkblad wrote:The two issues above (capacity of assembled items/ships in hangars other than the active ship and bonus on POS silo/coupling arrays) are said to be display issues only, while the actual capacity with bonus is active.
I do not exactly understand what you wanted to say, but the capacity issue is definitely not a visual one |
Pandora Bokks
Caldari Provisions Caldari State
61
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Posted - 2016.03.11 11:04:26 -
[168] - Quote
TQ shows permanently offline in launcher (and 3rd party apps / sites like zkillboard) out of DT. |
Divine Entervention
Hunters Elite Krab Republic
832
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Posted - 2016.03.11 11:34:02 -
[169] - Quote
I can't tell when a jam is successful.
Every jam attempt applies an opaque icon onto the target. Before, an unsuccessful jam was transparent and a successful jam was opaque.
Now they all look the same and it's too hard to tell if it's landing or not.
But with all the target locks I haven't broken with the many jam attempts thus far, I'm not even sure the "successful jam" icon is even needed because a successful jam is no longer an option. |
Elanore Wansmore
Butterflies and Bombshells
1
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Posted - 2016.03.11 11:42:55 -
[170] - Quote
Maybe if enough people report this distracting red dot and gong as a bug it will go away. freaked me right out. I can't even imagine the distraction if I am in a multiple ship battle trying to focus. |
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Sergey Hawk
The Sith Syndicate REFORD
17
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Posted - 2016.03.11 12:13:03 -
[171] - Quote
CCP You are IDIOTS!!! You removed a stupid "dong" sound but not removed equally stupid "X" animation. Well, now I don't see any reason to depart from the station, and even login into the game. Subscription canceled, and no more aur for skins. You don't want my money.
May the Force be with You
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Ciba Lexlulu
Stay Frosty. A Band Apart.
68
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Posted - 2016.03.11 12:56:46 -
[172] - Quote
Sergey Hawk wrote:CCP You are IDIOTS!!! You removed a stupid "dong" sound but not removed equally stupid "X" animation. Well, now I don't see any reason to depart from the station, and even login into the game. Subscription canceled, and no more aur for skins. You don't want my money.
Can i have your stuffs and skillz? On a second thought given your idiotic response... I dont want any of your brain juice lest it contaminate mine.. |
Sergey Hawk
The Sith Syndicate REFORD
17
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Posted - 2016.03.11 13:09:34 -
[173] - Quote
This X flash animation extremely annoying as a "Dong" was and after looking at this animation my eyes tire quickly. Simple question. What was wrong with the old animation? This is Eve Online, not Patapon 4 or game for three-year old childrens. Why we need this X and Dongs?
May the Force be with You
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Darkblad
168
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Posted - 2016.03.11 13:45:13 -
[174] - Quote
Updated my notes on sisters of eve LP Store items (apparel requiring Analysis Kredits, from Project Discovery)
NPE-ISD-Übersetzt!
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Madame Solette
Minimalistic Bionic Industries Nemesis Enterprises.
31
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Posted - 2016.03.11 13:57:05 -
[175] - Quote
Kill: GONG
And now you can repatch the crap X-animation of targeting. Why? The community isnt stupid if you think.......!
Make a activation/deactivation function, its realy easy! Or/and only available in career agents, so, new player have big visual on a destroyed target, old player dont need this animation.
I hope you fix that bug |
soghetto
Dark Star Rising
6
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Posted - 2016.03.11 14:27:55 -
[176] - Quote
soghetto wrote:i seem to be having audio related issues
zooming in and out of my ship no longer changes how loud or muted the sounds are. its hit or miss.... I can start ratting and its working fine then after some time, zooming in and out does not change the audio level at all, it stays loud like im zoomed all the way in on my shi;.
also, all of a sudden my targeting sound is very low. but the gong is so loud.
yesterday the workaround was logging out of the client and back into the game. sucked as it was, but today even that is not working. megaphone volume even when scrolled all the way out. (is there an adjustment that should change this, nothing i do seems to make a difference)
the gong is gone, thanks but the targeting sound is so low you cant hear it. especially over the other sounds that are on blast now even when scrolled all the way out.
I'm also finding i try to lock 6 or 7 targets and only the first one locks the rest have to be "re-locked" because it didn't work the first run.
and the damn captain quarters is still intrusively blabbing every time im in station - the workaround there is to go into the hanger bay to make it stop. annoying but not as bad as the other issues.
maybe stuff just needs to be adjusted on my side so I would love someone to tell me what might need to be updated. all i know is before the latest patch, no issue and the only changes I made since then is trying to fix these issues |
Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
69
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Posted - 2016.03.11 14:32:57 -
[177] - Quote
The attributes tab for ships used to contain the packed volume, as well as assembled volume. It now only contains assembled volume.
"Leave ship" no longer appears as an option in the right click menu associated with the current ship in the left hand side of the inventory window. |
Panzerledi
Weyland-Yutani deep mining expedition Brothers of Tangra
2
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Posted - 2016.03.11 14:47:00 -
[178] - Quote
copy post
After the last patch there was a memory leak - launched and minimaized ( with no activity) client ( exefile process) per hour increased memory consumption from 700MB to 1400MB. After 3.5 hours above 1600MB and + 2000MB Virtual memory http://c2n.me/3vp9diB http://c2n.me/3vp99TX
Immediately after starting the client http://c2n.me/3vpx6Lx http://c2n.me/3vpxayw
Reproduction Steps 1.Launch client (any launcher - old or new) 2.Enter to the game 3.Minimize window 4.Launch process explorer and vmmap and select exefile process 5.Track used memory
EBR-71916: MEMORY LEAK
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Madame Solette
Minimalistic Bionic Industries Nemesis Enterprises.
32
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Posted - 2016.03.11 16:18:46 -
[179] - Quote
CCP please dont spam ingame grrrrrrrrr |
Saeger1737
Bite the pillow Archetype.
1398
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Posted - 2016.03.11 17:33:22 -
[180] - Quote
Please stop spamming the damn scope videos in captains quarters, causes lag, and makes it hard to reship for fights when that stuff is just loading, it's like at extra ten seconds of loading, if I'm in a fight that could make or break me.
Turn off the scope videos, or I want the ability to Dec scope for the continual annoyance. |
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