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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Angela Nighthawk
Deus-Ex-Machina Circle-Of-Two
0
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Posted - 2016.03.09 18:14:20 -
[61] - Quote
Rain6637 wrote:I can't change the audio or disable the audio for the SCOPE CQ video. I get the audio at the same volume no matter where I'm at in CQ, even out by the observation deck. If there's an option, I couldn't find it despite trying all the sliders. The only solution was disable audio or reducing master volume to zero.
Quote as HELL.
I'm going to be crazy, remove that feature or add a volume control. |
Rivr Luzade
Kenshin. DARKNESS.
2363
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Posted - 2016.03.09 18:20:04 -
[62] - Quote
Before I forget it: The Sleipnir's engine flare effect on the right middle thruster is not aligned correctly. The triangle points downwards, not outwards to the right like the flare on the small left middle thruster points outwards to the left.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Milla Goodpussy
Federal Navy Academy
357
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Posted - 2016.03.09 18:22:32 -
[63] - Quote
im noticing when i undock i do not hear the sound. matter of fact when i cancel undocking i still end up undocking!
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ISD Max Trix
ISD Community Communications Liaisons
183
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Posted - 2016.03.09 18:22:39 -
[64] - Quote
FloppieTheBanjoClown wrote:Concerning the buddy list mechanics:
When I add someone to my buddy list, and then they add me, they get immediate notification of my online status, but I don't get anything until one of us logs out and back.
Does a session change correct the issues or is it only when someone does a relog?
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
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Tohkan Gren
Techno Miners
0
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Posted - 2016.03.09 18:27:41 -
[65] - Quote
I am not seeing any cosmos resebo/sebo listed on market quick bar? |
Milla Goodpussy
Federal Navy Academy
357
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Posted - 2016.03.09 18:37:58 -
[66] - Quote
Angela Nighthawk wrote:Rain6637 wrote:I can't change the audio or disable the audio for the SCOPE CQ video. I get the audio at the same volume no matter where I'm at in CQ, even out by the observation deck. If there's an option, I couldn't find it despite trying all the sliders. The only solution was disable audio or reducing master volume to zero. Quote as HELL. I'm going to be crazy, remove that feature or add a volume control.
Yep that as well
i feel like ccp finally has tinkered with the CQ's |
Tau Phoenix
Eternal Darkness. Blades of Grass
92
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Posted - 2016.03.09 18:41:43 -
[67] - Quote
Not sure where to start with this one but there seems to be issues with the logic or mechanics of the new Buddy List.
I am currently offline yet a Corp member see me online. The char had to log off and on again for this status to update correctly.
I have added a char to buddy list (from Corp) and i see them online yet they (who had me on their list originally before the patch) sees me offline when i am online.
I recommend you look at the mechanics of this new buddy list system.
Cheer. |
Line Asgaard
Science and Trade Institute Caldari State
1
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Posted - 2016.03.09 18:46:49 -
[68] - Quote
When using the old camera, where did all the icons for probe scanner, cargo hold, tactical that is located to left of HUD go?
I can pull up the prob scanner on screen by short cut, but when i close it, it will not be located to left of the HUD.
If you check the use new camara in settings then i have all the options to left of the HUD.
Is there a way to get back those icons when using old camara? |
Asm0dai
IRON-STAR ARMAMENTS
0
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Posted - 2016.03.09 18:52:51 -
[69] - Quote
The issue with missing filters in the new Probe Scanner window is still there. This has been preventing me from moving to the new Dscan/Probe interface since it first launched.
I am missing the Ship filter, which seems to be hard locked to "ON". Another one of my characters is missing the Structure filter, which makes it virtually impossible to use combat probes, as I am unable to filter out PoS structures form the list.
Already submitted numerous bug reports about this. At the moment I can still have the old scanners to fall back on, but if this isn't fixed by the time they are removed, then I'll effectively have two characters that will be unable to use combat probes. |
Ransu Asanari
AQUILA INC Verge of Collapse
489
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Posted - 2016.03.09 18:57:43 -
[70] - Quote
Getting constant popup errors relating to rig or module fittings when switching ships in an SMA. Usually error is related to rigs or modules on the ship you are switching out of:
18:47:20InfoThe Cloaking Device cannot be fitted. 18:40:59InfoThe Warp Disrupt Field Generator cannot be fitted. 18:06:38InfoThe Rig Anchor cannot be fitted.
EBR-71402 EBR-71418
Not sure if this is related to confirmed issue in opening post. |
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Varyah
I am Forever of the Stars
30
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Posted - 2016.03.09 19:06:11 -
[71] - Quote
Bug in Project Discovery:
In the picture below I selected focal adhesions from the periphery category. But after submitting it is displayed as seen in the picture that I supposedly correctly identified that sample as nucleoli - which is obviously bogus.
http://imgur.com/hWk2ZU9 |
Ragnar Alfrir
Red Shield Military Corp
0
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Posted - 2016.03.09 19:14:44 -
[72] - Quote
I don't know about other sites, but in Superior Sleeper Caches I got no notification on which location I was warping in (the pop-up window telling you Solar Power Plant o Sentries on Duty). I entered the Solar Power Plant area, but again I got no notification when placing the disc from the Observational Unit into the proper Alignment Unit.
This already happened last November, but as I lost my ship then, today I didn't feel like checking if only the notifications were missing but the site was working properly, or everything was screwed. :)
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Nana Skalski
Poseidaon
6336
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Posted - 2016.03.09 19:21:39 -
[73] - Quote
Varyah wrote:Bug in Project Discovery: In the picture below I selected focal adhesions from the periphery category. But after submitting it is displayed as seen in the picture that I supposedly correctly identified that sample as nucleoli - which is obviously bogus. http://imgur.com/hWk2ZU9 I obserwed that after selecting some category, and clicking submit, it shows completely other category selected by me, happened few times. I am Rank 19 Analyst.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Kyria Stenory
Flying Blacksmiths
11
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Posted - 2016.03.09 19:29:26 -
[74] - Quote
*DONG*
Please, give us back the old "target dead animation" (or at least allow us to activate / deactivate the current slow and blinky red cross + fade out). *DONG* Not only it's really annoying, but it distracts us from the what's happening, and it looks like we are in a cartoon... are you ccp taking League of Legend images to put them in EVE... ? (it also gives me headackes but it's another problem).
*DONG* (I also hope those dongs stupid sound will disappear or at least "checkboxable" to disable them...) *DONG*
Thanks! *DONG* |
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
299
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Posted - 2016.03.09 19:36:15 -
[75] - Quote
Kyria Stenory wrote:*DONG*
Please, give us back the old "target dead animation" (or at least allow us to activate / deactivate the current slow and blinky red cross + fade out). *DONG* Not only it's really annoying, but it distracts us from the what's happening, and it looks like we are in a cartoon... are you ccp taking League of Legend images to put them in EVE... ? (it also gives me headackes but it's another problem).
*DONG* (I also hope those dongs stupid sound will disappear or at least "checkboxable" to disable them...) *DONG*
Thanks! *DONG* *DONG* What this guy said. *DONG* |
Durep
Lunar Labs Dreamcatchers.
6
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Posted - 2016.03.09 19:40:01 -
[76] - Quote
Two big issues.
1) Silos and Coupling Arrays don't get the 100% bonus installed in gallente towers. My towers suddenly only have 1/2 the space.
2) in Sov, while a station is IN-vulneralbe - reds were able to entosis the station and disable services. I didn't see anything about that one in the release notes.
Durep |
Julien Brellier
Federal Navy Academy Gallente Federation
110
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Posted - 2016.03.09 19:40:06 -
[77] - Quote
Line Asgaard wrote:When using the old camera, where did all the icons for probe scanner, cargo hold, tactical that is located to left of HUD go?
I can pull up the prob scanner on screen by short cut, but when i close it, it will not be located to left of the HUD.
If you check the use new camara in settings then i have all the options to left of the HUD.
Is there a way to get back those icons when using old camara?
Press the << to the left of the hud? |
Firebyrd
New Eden Parks
7
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Posted - 2016.03.09 19:47:35 -
[78] - Quote
Weapon Destabilization (5X) Skill is training and and putting up numbers as a (1X), info says its a 5X....as i am now training lvl 5 of this skill. |
Eddie Mayer
Operational Urban Zion Order O.U.Z.O. Alliance
4
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Posted - 2016.03.09 19:51:04 -
[79] - Quote
Every time I activate a ship, the ship hangar closes, really annoyingGǪ |
SillyWaif
39
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Posted - 2016.03.09 19:59:00 -
[80] - Quote
Eddie Mayer wrote:Every time I activate a ship, the ship hangar closes, really annoyingGǪ
^^ what he said ... OMG *sigh* |
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Wizardskills
Universe Maker's
0
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Posted - 2016.03.09 20:10:42 -
[81] - Quote
There is definitely something up with Project Discovery.
I clicked on the classification just under the number 1 but was show this when I clicked submit
http://i.imgur.com/4zt5iQz.png |
Mikkhi Kisht
Vanity Thy Name Is
0
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Posted - 2016.03.09 20:13:08 -
[82] - Quote
Problems.
1. First undock of a login, the blacked out screen lasts a full 8 seconds (used a stopwatch for better accuracy on the delay) A LOT can happen in 8 seconds off a station base. Please get this fixed, it's been around for a while now (several months) and keeps getting worse, not better.
2. Each time I use the Launcher it does an entire checking shared rescache check. Again. This bug keeps popping back up. Why? Still using older Launcher as the Beta Launcher has it's own bug hunting lists. Causes uneeded delay when switching from one account to another since I do not multi-box.
3. Game client feels overall noticeably laggy. Ponderous. Taking it's sweet time to follow input commands from keyboard or mouse. Ponderous is not a good word to substitute Epic with. (Epic Space Battles! does not equal Ponderous Space Battles!) Can the game client get up to full speed again, very soon?
4. Mouse cursor not responding correctly still happens now and again. Originally I noticed this when Frostline launched. This is not happening in any other MMO or websites, so I point at the game client as the source of this ongoing issue. So far my workaround is to shut off then back on my wireless mouse. Been very lucky to not have this occur when my ship's survival is at stake... so far...
5. Please remove the bong hit reminder tone. Too loud, not needed, not on it's own toggle/slider so I can silence it and not lose other sounds I need.
6. The syncing of the animation with the big X on dying targets gets further from true-center the longer a fight happens. Takes up too much time as it is, with the delay that builds with each target smoked, fast targeting and pewing becomes frustrating in a rat nest fumigation. |
Nankeen Heron
Jim's Mowing
20
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Posted - 2016.03.09 20:15:12 -
[83] - Quote
Wizardskills wrote:There is definitely something up with Project Discovery. I clicked on the classification just under the number 1 but was show this when I clicked submit http://i.imgur.com/4zt5iQz.png
This.
I had one sample that I marked as Nucleoli (fibrillar center), but the correct answer was nuclear speckles. Okay.
The next sample was clearly nucleoplasm, and I marked it as such. It came back with the results from the previous sample! i.e. N(fc) wrong, NS right - no mention of my selected nucleoplasm. |
Daemun Khanid
Apollo Defence Industries
491
|
Posted - 2016.03.09 20:22:21 -
[84] - Quote
Kyria Stenory wrote:*DONG*
Please, give us back the old "target dead animation" (or at least allow us to activate / deactivate the current slow and blinky red cross + fade out). *DONG* Not only it's really annoying, but it distracts us from the what's happening, and it looks like we are in a cartoon... are you ccp taking League of Legend images to put them in EVE... ? (it also gives me headackes but it's another problem).
*DONG* (I also hope those dongs stupid sound will disappear or at least "checkboxable" to disable them...) *DONG*
Thanks! *DONG* I actually kinda like the x icon. Eliminates confusion in larger fleet fights as to whether a target was destroyed or just warped away. That gong though....
Daemun of Khanid
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Sturmwolke
688
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Posted - 2016.03.09 20:23:43 -
[85] - Quote
Guns and stuffs are sticking when ships die under the new craptastic kill animation. tl;dr to devs : It's too slow, put more hamsters on it.
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Emiko P'eng
134
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Posted - 2016.03.09 20:25:33 -
[86] - Quote
*DONG*
2 problems!
*DONG*
First when scanning using probes, all of a sudden the central indicator cube shoots off in to deep space for no readily apparent reason. Recovering and restarting seems to be the only way of curing that!
*DONG*
But on relaunch the cube and bubbles do not show up in either the new or the old map. Recovered probes and abandoned scanning!
*DONG*
2nd problem is the Kill animation and *DONG*
*DONG*
A Tad to distracting and annoying in a Wesley Crusher / Jar Jar Binks way!
*DONG*
More a major irritation than help!
*DONG*
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Raabe
Omni-InternOps
12
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Posted - 2016.03.09 20:39:55 -
[87] - Quote
please, PLEASE for the love of all god, remove that stupid "target destroyed GONG sound" please. this makes me insane!!!! (btw. dismiss the guy who invented this)
oh, damage control modules are now passive... ok. description of the module needs a update. cant activated no more.
new camera bugs, ehm features sucks. -> uncheck "try new camera" -> everything is fine again, like it should be! ccp please dont force the people to use/test new crap in future!
imo, over all another useless unwanted stuff update. thx for nothing.
better put our money into a running game, and optimize the support, then bring every month new bullsh... live.
never change a running system!
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Madame Solette
Minimalistic Bionic Industries Nemesis Enterprises.
23
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Posted - 2016.03.09 20:39:58 -
[88] - Quote
Manssell wrote:Kyria Stenory wrote:*DONG*
Please, give us back the old "target dead animation" (or at least allow us to activate / deactivate the current slow and blinky red cross + fade out). *DONG* Not only it's really annoying, but it distracts us from the what's happening, and it looks like we are in a cartoon... are you ccp taking League of Legend images to put them in EVE... ? (it also gives me headackes but it's another problem).
*DONG* (I also hope those dongs stupid sound will disappear or at least "checkboxable" to disable them...) *DONG*
Thanks! *DONG* *DONG* What this guy said! *DONG*
*GONG* Confirmed *GONG* This *GONG* is *GONG* totaly *GONG* crap *GONG*. Fix *GONG* it *GONG* back *GONG* or *GONG* give *GONG* him *GONG* a *GONG* activate/deactivate *GONG* option *GONG*. |
Daemun Khanid
Apollo Defence Industries
491
|
Posted - 2016.03.09 20:46:02 -
[89] - Quote
Raabe wrote:please, PLEASE for the love of all god, remove that stupid "target destroyed GONG sound" please. this makes me insane!!!! (btw. dismiss the guy who invented this)
oh, damage control modules are now passive... ok. description of the module needs a update. cant activated no more.
new camera bugs, ehm features sucks. -> uncheck "try new camera" -> everything is fine again, like it should be! ccp please dont force the people to use/test new crap in future!
imo, over all another useless unwanted stuff update. thx for nothing.
better put our money into a running game, and optimize the support, then bring every month new bullsh... live.
The old camera IS going to be completely removed. This is fact and it's not gonna change and apparently the only way to get ppl to give feedback is to set it to default otherwise no one turns it on. The tiny handful of ppl who have provided feedback prior to it being turned on by default apparently just isn't enough of a sample pool to base decisions on.
Daemun of Khanid
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Rob Kashuken
Dropbears Anonymous Friendly Probes
83
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Posted - 2016.03.09 20:51:45 -
[90] - Quote
Cross posting here are the advice of ISD.
Noticed this immediately post-patch from the March update
When swapping ships in a POS, an error message comes up indicating that (random module or rig) cannot be fitted, and that module or rig is then deleted from the ship, and is not present in the ship hold, offline in the fitting window (but may be seen in the activation slots).
Doesn't matter if the slots / rigs are Tech I, Tech II or meta.
Bug Report ID: EBR-71222
So, if you live in a POS for any reason, check fits when swapping ships in a SMA.
The problem appears to be graphical in nature, as the missing modules are still present in hotkey slots (F1 etc), and can still be activated. |
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