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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

FloppieTheBanjoClown
The Skunkworks
3645
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Posted - 2016.03.09 14:52:12 -
[31] - Quote
Concerning the buddy list mechanics:
When I add someone to my buddy list, and then they add me, they get immediate notification of my online status, but I don't get anything until one of us logs out and back.
Also, if I remove someone from my buddy list, they continue to see me as online even if I log out.
Obviously you need to include some additional alerts so that when the mutual connection is made, both parties are updated to online status. Likewise when the mutual connection is revoked (by one party changing the buddy list) the other party should immediately get a notification that the person has gone offline.
Founding member of the Belligerent Undesirables movement.
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Daemun Khanid
Apollo Defence Industries
481
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Posted - 2016.03.09 14:56:54 -
[32] - Quote
Guess I'll just plant this little tree EVERYWHERE and see if it ever gets any water.
CCP Turtlepower wrote:Grookshank wrote:* Ships in station seem to bounce up an down. This is a known issue, this movement should be toggleable with the camera bobbing toggle. o7 CCP Turtlepower
I'm logging in now to check but if this hasn't been changed it's the same thing I've commented on repeatedly in the test server feedback thread...YUP it's the same and it's nauseating,
When in station, if you disable camera bobbing the background stops moving up and down but the ship itself continues to go uuuppppp anndddd dooooowwwnnnn and uuuupppppp annndddd dooowwwwnnnn. Nothing in the options makes it stop and with the load station environment option removed I guess I'll have no other choice now than to cover my entire screen with windows when docked up to prevent getting sea sick. Would be nice to know if anyone ever paid any attention to it in the feedback thread since other issues received responses yet this one never did even though I mentioned it multiple times in more than one thread.
Daemun of Khanid
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Rivr Luzade
Kenshin. DARKNESS.
2362
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Posted - 2016.03.09 14:58:14 -
[33] - Quote
As I just had this again with the PD downtime notice: When I click on the notification tooltip, the counter for the notification widget does not disappear. I need to click on the widget to make the counter disappear. That's been a long standing issue and should be resolved.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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May Ke
Your Loss Dead Terrorists
29
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Posted - 2016.03.09 15:01:33 -
[34] - Quote
PLEASE FIX MULTIBUY!!
It's driving me round the bloody bend. I have now lost count of the number of times I have used multibuy, jumped the JF to desto, unloaded it and started fitting ships up, only to find that by number 4 of 9 ships I have run out of at least one module needed for the fitting. I thought that with the improvements to multibuy that you were releasing today, this issue might be fixed. It is most definitely not a case of the modules simply not being on market as I am buying them in Jita (of all places, this one does not run out of "medium trimark armor pump I")
Please can you sort this out! It's driving me multipotty!!!!!!!!
Who? Me?
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Mina Sebiestar
Minmatar Inner Space Conglomerate
1057
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Posted - 2016.03.09 15:11:35 -
[35] - Quote
New camera is still horrible mess please reconsider.
Typhoon Fleet Issue SOE skin for the win.
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Daemun Khanid
Apollo Defence Industries
481
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Posted - 2016.03.09 15:12:35 -
[36] - Quote
Other new nausea inducing effect made it from test server to live as well I see...
When using tracking camera GOD FORBID it make a straight line from the direction it's currently pointing towards what you want to look at. Instead it moves in an arc with absolutely no explanation or purpose. I explained this once in last month's feedback thread but I'll do it again... motion sickness is induced when the brain picks up on movement that cannot be accounted for by the other senses. If what you eye's see is moving in odd directions, bouncing up and down or otherwise wobbling around then the brain gets confused and says "I didn't do that and I don't know why it happened" and nausea sets in. Please change it back and stop with the pointless attempts at "cinematic" b.s.
Daemun of Khanid
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Vallarion
Oh those Russians Southern Sitizens
0
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Posted - 2016.03.09 15:14:29 -
[37] - Quote
NPC kill sound is annoying, very annoying. Also, it's followed by "X-animation" sound - two sounds for a single event. Plus, this "hong" sound in like nothing in EVE - all other sounds are tech-like. |

Rivr Luzade
Kenshin. DARKNESS.
2363
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Posted - 2016.03.09 15:34:42 -
[38] - Quote
This delay from when a target dies and when it disappears from your locked targets is really irritating. Not only does it move targets around just a split second too late so that I so far regularly click into the void when I want to click on another target, it also gives the incoherent impression away that the max logged targets are longer blocked if you have the max number locked and need to lock the next target, while you already can lock another target. This kind of forced error source and ship loss mechanic really is getting on my nerves. First the map, then the camera, now even locked targets ...
.. and sounds as well. Now I need to turn off all UI interaction sounds in order to not hear tons of gongs when I hunt NPC, which in turn also off important things like the drag sound when you drag a character between chats or objects between cans.
Another weird bug with the new noob red flashy x animation is that it restores armor hull and shield in a random order to the dying target. Ships (only tested it with NPC so far) literally die with half armor and some shield.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Luke TheDOG
Star Bugs
0
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Posted - 2016.03.09 15:40:04 -
[39] - Quote
Bug in mission Angel Extravaganza:
- after killing all the rats in the first pocket i cannot activate the gate. it says there are still enemies to shut down.
And also a +1 for all those red-cross-gong-de-synced thingy.
o7 |

Daemun Khanid
Apollo Defence Industries
482
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Posted - 2016.03.09 15:42:29 -
[40] - Quote
Finally got done screwing with the camera so I decided to go get a taste of this new "gong" everyones talking about. ROFLOL is this supposed to be a joke? I really can't provide any feedback on this feature beyond "You're kidding right?"
The X icon I can deal with, whatever at least that helps me identify if a target exploded or warped away, but a gong? Please send it back to the prop department and bury it. Bury it in a deep deep deep hole.
Daemun of Khanid
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Fango Mango
University of Caille Gallente Federation
138
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Posted - 2016.03.09 15:42:59 -
[41] - Quote
ECCM Upgrade.
ECCM Modules were replaced by Sensor Boosters. There are a couple issues with this. 1) Sensor Boosters require different skills than ECCM. Need a couple days training to be able to use the Sensor Boosters. Note the end of the world, but is little frustrating. Would have been nice to have the skill added or at least been given a lower meta item that i could actually use.
2) Sensor Boosters require a script (that can't be bought in my region) to turn them back into an ECCM. Would have been nice if the ECCM module when converted had a ECCM script added to it . . .
Is there going to be any resolution to this. Should i petition or just deal with it?
-FM
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Khan Wrenth
Ore Oppression Prevention and Salvation
511
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Posted - 2016.03.09 15:43:58 -
[42] - Quote
Luke TheDOG wrote: Bug in mission Angel Extravaganza:
- after killing all the rats in the first pocket i cannot activate the gate. it says there are still enemies to shut down.
And also a +1 for all those red-cross-gong-de-synced thingy.
o7
Well that makes at least two missions bugged so far. Maybe it's best to stop missioning until this stuff gets patched (hopefully) tomorrow.
Let's discuss overhauling the way we get intel in EvE.
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witchking42
UNFRL Fleet Operations
183
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Posted - 2016.03.09 15:48:34 -
[43] - Quote
Please please please, make the "kill gong" toggle-able.
It ruins the immersive feel of the game totally and when ratting frigates, the damn thing is going off every 20 seconds.
Apart from that - every thing is good.
WK42 |

Kasarch
Surreal corp The Afterlife.
7
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Posted - 2016.03.09 15:57:22 -
[44] - Quote
If someone has moon mining poses please check your silo capacity. Currenty i have 20 000m3 silo cargo size on gallente pos(shold be 40k cause 100% silo capacity bonus). And some poses have overfilled silos with 24000 of 20000 moon matherials. Seems it's only UI bug cause on pos tick i see increasing moon matherials amount in silo. |
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CCP Turtlepower
C C P C C P Alliance
336

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Posted - 2016.03.09 16:03:58 -
[45] - Quote
Carrion Crow wrote:Why oh why do I now have to click "track" to track targets with the camera? Why are you making work for us?
Shift+C will toggle auto tracking on, please try that.
Rain6637 wrote:The camera is broken again. Before this patch, when using the new camera, I could use Alt+1 to re-center the camera after accidentally panning. Now when I use Alt+1 to reset the camera, it zooms in as if I used "Look at my own ship. This is a known issue with the tactical camera. We will fix this soon.
o7 CCP Turtlepower |
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Amila Kao
School of Applied Knowledge Caldari State
0
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Posted - 2016.03.09 16:07:02 -
[46] - Quote
Added a new account, but it appears a login token is no longer stored locally, despite having checked the box for the account to be remembered. As such, I'm unable to launch EVE clients from the commandline anymore using CliLauncher unless I have an existing token still (which I did for the other accounts).
Granted, I don't know if this is specifically the result of today's update, but I did discover this today. |

Daemun Khanid
Apollo Defence Industries
486
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Posted - 2016.03.09 16:09:39 -
[47] - Quote
Fango Mango wrote:ECCM Upgrade.
ECCM Modules were replaced by Sensor Boosters. There are a couple issues with this. 1) Sensor Boosters require different skills than ECCM. Need a couple days training to be able to use the Sensor Boosters. Note the end of the world, but is little frustrating. Would have been nice to have the skill added or at least been given a lower meta item that i could actually use.
2) Sensor Boosters require a script (that can't be bought in my region) to turn them back into an ECCM. Would have been nice if the ECCM module when converted had a ECCM script added to it . . .
Is there going to be any resolution to this. Should i petition or just deal with it?
-FM
Doesn't look like there are many of those scripts available in any region and the ones that are out there are way overpriced. Will just be avoiding combat with ECM boats for a while I guess.
Daemun of Khanid
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Ciba Lexlulu
Stay Frosty. A Band Apart.
68
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Posted - 2016.03.09 16:18:58 -
[48] - Quote
I tried to file bug report on this issue but there is something wrong with the bug report system. Anyway, i just posted the issue here.
The issue relates to Tactical Overview graphic. When in Tactical Overview mode, a line will be drawn between your ship and the target. After the patch today, I noticed the line will disappear when you switch from one target to another (by right clicking on the target).
To get the line to be shown again, you need to re-toggle the Tactical Overlay, i.e., turn off and turn on the Tactical Overlay.
I am sure this is a bug - not a 'feature' since this works fine prior to patch today. |

Gunner GzR
Anomalous Existence Low-Class
97
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Posted - 2016.03.09 16:19:49 -
[49] - Quote
Has anyone mentioned that when changing ships in a pos from a sma you get pop ups telling you that all your modals can not be fitted. if you open your fitting window all your stuff is not listed as well.
It is detecting your modals from your last ship and thinking it is on your new ship there for it needs to remove them.. very frustrating
this is in wormhole space if that matters
Change For the Sake of Change is bad
Listen to you community CCP We are what make you Money.
Remove Local From 0.0 and Low Space Please
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Nana Skalski
Poseidaon
6335
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Posted - 2016.03.09 16:38:18 -
[50] - Quote
Zoom is always inverted in hangars. Doesnt react to any option change.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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KemikalElite Atruin
Anomalous Existence Low-Class
0
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Posted - 2016.03.09 16:44:40 -
[51] - Quote
The "Load Station Environment" checkbox has been removed from the graphics options.
It was nice to be able to disable it to save some GPU power while sitting in dock. |

Lanara Jones
Stromberg Erze GmbH
1
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Posted - 2016.03.09 16:51:50 -
[52] - Quote
No racial Bonus for Gallente Towers, Silo Cargo Capacity is on Base Value not the doubled one before DT |

Favonius85
House Aratus Goonswarm Federation
31
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Posted - 2016.03.09 16:54:26 -
[53] - Quote
POS Silos are not recieving the cargo bonus from their towers. It seems to have gotten some materials stuck in the silos for me at least, "...something happened to X to jeopardise the operation." is the error I'm recieving. |

Karma Bad
Evil Trade Market
5
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Posted - 2016.03.09 16:58:12 -
[54] - Quote
Please O Please
Make the Stupid Gong Sound when Killing Anything Toggle,
It kills the feel of the game, And the Only current Option is to Turn of "ALL warning Sounds" |

Kasarch
Surreal corp The Afterlife.
7
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Posted - 2016.03.09 17:14:39 -
[55] - Quote
delete this post please |

Karma Bad
Evil Trade Market
5
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Posted - 2016.03.09 17:17:04 -
[56] - Quote
NPC's Seem to have Lost there "Type" on Overview,
As Name ID tag information for npc's are Currently Being displayed for both Name and Type Now.
Vs Before, it would Say Transport, or Race Battleship.. etc |

Lady Aesir
Ghost Recon Inc
20
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Posted - 2016.03.09 17:20:58 -
[57] - Quote
Silo's on Gallente towers are screwed up so not able to put any goo in them if there is already over 20k in them |

Narkos Fera
KarmaFleet Goonswarm Federation
7
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Posted - 2016.03.09 17:53:43 -
[58] - Quote
Beta Launcher creates a Error after checking shared files.
Wants to fix it, but it appears nothing, fixpermission.exe semms not to work.
Also i clicked like 50 times on the "could not load file" "yes" button, it appears every 30sec again.
Launcher dont run with more than one instance, hes just not respoding correctly. |

Julien Brellier
Federal Navy Academy Gallente Federation
110
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Posted - 2016.03.09 17:55:20 -
[59] - Quote
Grookshank wrote:Boarding a ship in station closed the hangar window, which is incredibly annoying.
I've had this too.
Changing ships in station closes all open inventory windows. |

David Therman
University of Caille Gallente Federation
126
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Posted - 2016.03.09 18:13:37 -
[60] - Quote
Just noticed, ships no longer display their volume when packaged (used to be bracketed next to Volume). Just double checked, Freight containers and the like still display their packaged volume.
Apologies if it's already been noted. |
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