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thebarry
Calamitous-Intent Feign Disorder
15
|
Posted - 2015.10.29 05:29:49 -
[1] - Quote
I have a F2P scheme I'd like your feedback on:
The first 10m sp(total for all chars on the account) is earned for free, at the standard rate of training. Afterwards, the account does not suspend, but training will not progress unless a subscription is added or skill points are purchased from another subscriber who is selling a GÇÿTransneural Skill PacketGÇÖ(TSP). Characters are not allowed to sell SP until they are over 15m sp total on their account, in order to ensure that all SP sold was actually paid for irl, either directly through a subscription or indirectly through a plex. Here are some of the possibilities of this scheme in practice:
A player could play without a subscription or ever buying a plex, but occasionally they might save up enough isk to purchase a TSP on the market to advance their skills, while always being able to log in and participate in content.
A new player could start an account, enjoy the game and almost immediately purchase several TSPs(which puts them over the 10m limit) and then begin a subscription to further their training.
An older player could keep their hauler/trader/cyno alt accounts unsubbed(but available) to ease the financial burden of running alliance logistics.
The same player could instead keep those accounts subscribed with PLEX and then sell the SP they gain via TSPs.
The SP limit obviously doesn't have to be 10m, that might be too generous, and also there could be limits to which skills can actually be trained while you are below that limit. Once over the limit tho it shouldn't matter what is trained because all of that training time or SP was paid for with rl money one way or another.
Let me know what you think. |

Evelgrivion
Calamitous-Intent Feign Disorder
360
|
Posted - 2015.10.29 06:01:32 -
[2] - Quote
For those of us that remember the hullabaloo about free trial miner bots over the damage it was doing to the game economy... take that flood of ore and multiply it by every PVE activity and an endless swarm of low SP tackle alts. That's basically why it shouldn't be done. Eve was not designed for it. |

thebarry
Calamitous-Intent Feign Disorder
15
|
Posted - 2015.10.29 06:12:18 -
[3] - Quote
Evelgrivion wrote:For those of us that remember the hullabaloo about free trial miner bots over the damage it was doing to the game economy... take that flood of ore and multiply it by every PVE activity and an endless swarm of low SP tackle alts. That's basically why it shouldn't be done. Eve was not designed for it.
Botting damages the game regardless of what scheme you use, so it's not a valid reason F2P wouldn't work imo. Instead it's a reason to aggressively enforce rules against botting, and design more dynamic pve content that makes botting less viable. Also, wouldn't a F2P model substantially reduce the benefits of botting? |

Shallanna Yassavi
Imperial Academy Amarr Empire
34
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Posted - 2015.10.29 07:01:33 -
[4] - Quote
thebarry wrote:Evelgrivion wrote:For those of us that remember the hullabaloo about free trial miner bots over the damage it was doing to the game economy... take that flood of ore and multiply it by every PVE activity and an endless swarm of low SP tackle alts. That's basically why it shouldn't be done. Eve was not designed for it. Botting damages the game regardless of what scheme you use, so it's not a valid reason F2P wouldn't work imo. Instead it's a reason to aggressively enforce rules against botting, and design more dynamic pve content that makes botting less viable. Also, wouldn't a F2P model substantially reduce the benefits of botting?
F2P would mean one of a botter's stiffest limits (subscription fee) wouldn't apply any more. With 10M SP, well: Mining frigate III: 8000 Industry V: 256k Mining IV: 45255 Astrogeology III: 24k Mining Barge III: 32k Drones III: 8000 Light Drones I: 250 (hisec rats) So... all a bot in an ore field would really need is about 400k SP.
So you want to bot an ice field? Ice harvesting V: 256k
Optional, but very nice: Mining Barge V: 1M Reprocessing V: 256k Mining V: 256k Astrogeology V: 768k Scordite, Veldspar, Plagioclase, Pyro reprocessing IV: 45255 apiece (crystals) Kernite, Omber, Hemorphite, Jaspet IV: 90510 apiece Still very doable on 10M SP.
Null ores would be a little more trouble, because these barges would need to be able to deal with big spawns, so: Drones V: 256k Light Drones V: 512k Drone Interfacing V: 1.25M Still doable.
A signature :o
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Mag's
the united
20635
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Posted - 2015.10.29 07:12:44 -
[5] - Quote
thebarry wrote:Let me know what you think. Why do we need this? We already have a perfectly viable system, that allows players to play without them paying RL cash.
So no, it's a poor idea that fixes nothing.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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thebarry
Calamitous-Intent Feign Disorder
15
|
Posted - 2015.10.29 07:41:43 -
[6] - Quote
Mag's wrote:thebarry wrote:Let me know what you think. Why do we need this? We already have a perfectly viable system, that allows players to play without them paying RL cash. So no, it's a poor idea that fixes nothing.
It's intended to get the user counts up, in case you hadn't noticed, they are down quite a bit, to the point that ccp is now offering to pay ppl isk to undock and do things(tributes).
@Shallanna, if someone is botting they have plenty of isk to pay for plex, i don't think that's a very stiff limit. |

Tabyll Altol
Breaking.Bad Circle-Of-Two
126
|
Posted - 2015.10.29 07:59:10 -
[7] - Quote
thebarry wrote:I have a F2P scheme I'd like your feedback on:
The first 10m sp(total for all chars on the account) is earned for free, at the standard rate of training. Afterwards, the account does not suspend, but training will not progress unless a subscription is added or skill points are purchased from another subscriber who is selling a GÇÿTransneural Skill PacketGÇÖ(TSP). Characters are not allowed to sell SP until they are over 15m sp total on their account, in order to ensure that all SP sold was actually paid for irl, either directly through a subscription or indirectly through a plex. Here are some of the possibilities of this scheme in practice:
A player could play without a subscription or ever buying a plex, but occasionally they might save up enough isk to purchase a TSP on the market to advance their skills, while always being able to log in and participate in content.
A new player could start an account, enjoy the game and almost immediately purchase several TSPs(which puts them over the 10m limit) and then begin a subscription to further their training.
An older player could keep their hauler/trader/cyno alt accounts unsubbed(but available) to ease the financial burden of running alliance logistics.
The same player could instead keep those accounts subscribed with PLEX and then sell the SP they gain via TSPs.
The SP limit obviously doesn't have to be 10m, that might be too generous, and also there could be limits to which skills can actually be trained while you are below that limit. Once over the limit tho it shouldn't matter what is trained because all of that training time or SP was paid for with rl money one way or another.
Let me know what you think.
Please allow in the same way the reuse of multiboxerprogramm, so i can use t1 catalyst to gank every big ship in highsec solo, i-¦m looking forward to this .
But please explain me how ccp would get the needed money to pay the support team and the crew. I think they don-¦t accept ISK as a loan.
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Shallanna Yassavi
Imperial Academy Amarr Empire
34
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Posted - 2015.10.29 08:00:10 -
[8] - Quote
thebarry wrote:Mag's wrote:thebarry wrote:Let me know what you think. Why do we need this? We already have a perfectly viable system, that allows players to play without them paying RL cash. So no, it's a poor idea that fixes nothing. It's intended to get the user counts up, in case you hadn't noticed, they are down quite a bit, to the point that ccp is now offering to pay ppl isk to undock and do things(tributes). @Shallanna, if someone is botting they have plenty of isk to pay for plex, i don't think that's a very stiff limit. 1+ bil/month/account is a pretty big chunk of kredits.
If we want to get people to pay attention to the game, we need to do things which get free advertising (news stories), like wreck a freighter loaded down with plex, come up with an incredibly huge and innovative new scam, or corp-thief one of the crazy-huge alliances. That is the kind of news which gets peoples' attention and get them asking "What's EVE?"
From there, the new player experience should spell out plainly not just how to do stuff, but a lot of the cross- and counter-play in this game (it does scrams/stabs and DPS/tank). It should spell out very clearly: What kind of game this is How everyone is really out to get you and steal your stuff How you should be out to make contacts, make stuff happen, and get everyone else first. Oh, and it should spell out how you shouldn't trust anybody else with anything you can't afford to lose. A little mention of that "emergent gameplay" thing wouldn't hurt, either.
A signature :o
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thebarry
Calamitous-Intent Feign Disorder
15
|
Posted - 2015.10.29 08:18:32 -
[9] - Quote
Tabyll Altol wrote:Please allow in the same way the reuse of multiboxerprogramm, so i can use t1 catalyst to gank every big ship in highsec solo, i-¦m looking forward to this  . But please explain me how ccp would get the needed money to pay the support team and the crew. I think they don-¦t accept ISK as a loan.
ISBoxer can be used, it's just the command broadcasting that has been disallowed. I personally don't care too much if it's used or not, but ccp has some valid reasons for banning the broadcasting functions, like one person doing bombruns and wiping out entire fleets for example.
Since only the first 10m(or whatever they limit is) sp on any account is free, ANY skills trained beyond that amount would be paid for either directly through an account subscription, or indirectly through a plex or TSP if those are implemented(the TSP would be made from existing skill points which of course have to be paid for via plex or subscriptions). So ccp would make money from players training or trading skill points, and the hope is that a F2P model would increase the number of players engaged and creating content for the game.
@Shallanna you mention how the news of epic internet space battles, or betrayal and spying that goes on in EVE is what makes people try the game out, and I agree with you, which is why I am suggesting this F2P model, which would hopefully get a lot more people playing, creating content and producing stories like that. |

afkalt
Republic Military School Minmatar Republic
2320
|
Posted - 2015.10.29 08:19:02 -
[10] - Quote
Argh for the love of **** can we get a F2P bullshit sticky too please and lock these for ever more?
I'm sick to ******* death of every Tom, **** and Harry posting this pish every day about how to make eve terrible. |
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thebarry
Calamitous-Intent Feign Disorder
15
|
Posted - 2015.10.29 08:23:14 -
[11] - Quote
afkalt wrote:Argh for the love of **** can we get a F2P bullshit sticky too please and lock these for ever more?
I'm sick to ******* death of every Tom, **** and Harry posting this pish every day about how to make eve terrible.
Please tell me more about how awesome eve is doing right now, and how having more nerds to shoot at will make it terrible. |

Rivr Luzade
Kenshin. DARKNESS.
2056
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Posted - 2015.10.29 08:55:29 -
[12] - Quote
EVE is "not doing great" because people like you exist. People like you who do not want to create something to do to make the experience worthwhile in EVE and instead only consume things others create. However, if no one wants to create something, there is nothing to consume and thus playing becomes "boring". This is the entire problem with EVE right now. And you want to bring even more people of that caliber into EVE, amplifying the problem even further. Instead of asking for F2P P2W, you should suggest things that make playing EVE more worthwhile, augment the experience, make undocking and roaming around in space enjoyable and creating something a pleasure and not just a target to be destroyed by bored players. And no, Arenas or any form of Matchmaking does not achieve that; you can put that idea right out of your mind.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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afkalt
Republic Military School Minmatar Republic
2321
|
Posted - 2015.10.29 08:56:53 -
[13] - Quote
thebarry wrote:afkalt wrote:Argh for the love of **** can we get a F2P bullshit sticky too please and lock these for ever more?
I'm sick to ******* death of every Tom, **** and Harry posting this pish every day about how to make eve terrible. Please tell me more about how awesome eve is doing right now, and how having more nerds to shoot at will make it terrible.
Please tell me how your F2P thread is any better or more relevant than the other MILLION THREADS
Protip: It's not. |

Mag's
the united
20636
|
Posted - 2015.10.29 09:20:01 -
[14] - Quote
thebarry wrote:Mag's wrote:thebarry wrote:Let me know what you think. Why do we need this? We already have a perfectly viable system, that allows players to play without them paying RL cash. So no, it's a poor idea that fixes nothing. It's intended to get the user counts up, in case you hadn't noticed, they are down quite a bit, to the point that ccp is now offering to pay ppl isk to undock and do things(tributes) Ahh so let's ignore the current working F2P system Eve offers and do this anyway?
What does this fix again?
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
|

Kooshti
Bargain Booze
61
|
Posted - 2015.10.29 09:37:30 -
[15] - Quote
wish ccp would put a filter so threads that contain "F2P" & "Free-To-Play" be banned from being created, like a message pops up saying "Please post something new as you are boring my forums, thanks bye" |

Sigras
Conglomo
1081
|
Posted - 2015.10.29 09:41:55 -
[16] - Quote
thebarry wrote:afkalt wrote:Argh for the love of **** can we get a F2P bullshit sticky too please and lock these for ever more?
I'm sick to ******* death of every Tom, **** and Harry posting this pish every day about how to make eve terrible. Please tell me more about how awesome eve is doing right now, and how having more nerds to shoot at will make it terrible. I'll admit Eve could be doing better, but you dont go fixing one problem by adding 10 more...
I have 3 objections to any kind of system like this.
1. Players (including me) will simply create 50 mining alts and semi AFK mine in mackinaws all day. Sure this would artificially raise the PCU of New Eden but not actually provide any new content or additional revenue for CCP 2. As if free to play accounts weren't bad enough, can you imagine the number of cloaky cyno alts and spies that would be everywhere? 3. The F2P crowd doesnt want a game like Eve. They mostly want easy games which spoon feed them entertainment. This is the wrong game to do free to play and everyone but you seems to be able to see that easily. |

Atomeon
The Scope Gallente Federation
56
|
Posted - 2015.10.29 10:03:20 -
[17] - Quote
thebarry wrote:afkalt wrote:Argh for the love of **** can we get a F2P bullshit sticky too please and lock these for ever more?
I'm sick to ******* death of every Tom, **** and Harry posting this pish every day about how to make eve terrible. Please tell me more about how awesome eve is doing right now, and how having more nerds to shoot at will make it terrible.
Apparently you want more (non fighting back) targets, your suggestion wont make EVE better. |

Barrogh Habalu
Forever Winter
1082
|
Posted - 2015.10.29 13:06:55 -
[18] - Quote
thebarry wrote:Please tell me more about how awesome eve is doing right now, and how having more nerds to shoot at will make it terrible. Please tell me how F2P is going to positively affect numbers of retained players.
As for OP, 1st one is terrible because it sends very loud and literal "pay to win" message. Not only it's "play the game, pay for the levels", it's also doesn't cater to regular customer base of P2W games. As to what is is to existing playerbase, see comments above.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Donnachadh
United Allegiance of Undesirables
599
|
Posted - 2015.10.29 13:52:38 -
[19] - Quote
CCP has a tough road ahead, what makes EvE unique and attractive to many of us is the skills training system and how it rewards those who commit long term to the game and punishes those that are not willing to commit, making EvE F2P will never change this fundamental aspect of the game. Even if CCP takes EvE into the F2P arena you still have the skills training and SP related problems to deal with.
In the end EvE is not the problem, players inability or unwillingness to dedicate the time is the real source of the problem and F2P will not change that unless it is accompanied by a fundamental shift it the skills training system. And that represents the largest challenge that CCP faces, EvE is unique in large part because of the skills system and yet to cater to the grind based mentality of most F2P players they would have to make a fundamental shift in the very thing that makes EvE unique.
EvE needs to have a larger player base that's for sure, but F2P is not the way to get the dedicated long term players that we need and want. |

Shallanna Yassavi
Imperial Academy Amarr Empire
34
|
Posted - 2015.10.29 18:28:41 -
[20] - Quote
I've played a freemium EVE-like game for a while. Alts were banned, but if you didn't have a whole bunch of alts working for your faction, you didn't have (serious) logistics. Alts have this funny way of not spying or stealing your stuff.
If it can be abused, it will be. This most definitely can.
A signature :o
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thebarry
Calamitous-Intent Feign Disorder
15
|
Posted - 2015.10.29 20:28:31 -
[21] - Quote
Rivr Luzade wrote:EVE is "not doing great" because people like you exist. People like you who do not want to create something to do to make the experience worthwhile in EVE and instead only consume things others create. However, if no one wants to create something, there is nothing to consume and thus playing becomes "boring". This is the entire problem with EVE right now. And you want to bring even more people of that caliber into EVE, amplifying the problem even further. Instead of asking for F2P P2W, you should suggest things that make playing EVE more worthwhile, augment the experience, make undocking and roaming around in space enjoyable and creating something a pleasure and not just a target to be destroyed by bored players. And no, Arenas or any form of Matchmaking does not achieve that; you can put that idea right out of your mind.
This is frankly just a bizarre response...you make all these assumptions about me and how I play the game, claim that EVE would be fine if even fewer people played the game, then basically make an argument for why we should look into some form of f2p(to get more people playing, so that when we undock there is **** to do.) |

Rivr Luzade
Kenshin. DARKNESS.
2058
|
Posted - 2015.10.29 21:16:04 -
[22] - Quote
I only have so many brushes and I don't waste them on differentiating between different kinds of F2P supporters. So, you have to live under that one.
Please point out where I argued about fewer people or in support of free 2 play. In the meantime, I argued about that people should suggest things that make undocking and flying around in space more worthwhile, be it PVE things that you can camp or exploit or PVP things. You do not need F2P to get more people into the game. You need people willing to take on responsibilities and do things so that people have something to do and want to play. People that are interested in F2P are not suitable to fill the currently rapidly increasing number of vacancies in that field. Judging by your last comment, however, you are not interested in getting people into the game that can actually contribute to it, you only seem to be interested in victims/clay pigeons to shoot.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Jonah Gravenstein
Machiavellian Space Bastards
25560
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Posted - 2015.10.29 21:48:38 -
[23] - Quote
Ugh more f2p crap.
Eve has never appealed to the majority of gamers; loss on death, open world PvP, the few rules and the complexity of the game has always meant that the potential customer base was small. Going f2p wouldn't change that, it's still not going to appeal to the majority of gamers.
For CCP to garner customers from outside their current demographic they have a couple of choices, develop additional games that do cater for a wider customer base, or kill off their main money maker by trying to change it to appeal to a wider customer base. I'm happy that they chose to expand their titles.
TL;DR No, going f2p on any scale is usually the dying gasp of a subscription MMO.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Samillian
Angry Mustellid Decayed Orbit
1049
|
Posted - 2015.10.29 23:00:16 -
[24] - Quote
All I see is free and easy:
1. Cyno alts
2. Scout alts
3. Gank alts
4. Trade alts
5. Hauling alts
6. Scam alts
7. Spy alts
What I don't see is something that would increase the actual number of players as opposed to alts in any meaningful way. The current trial account system already gives potential players a taste of the game without encouraging alt spam.
Not supported.
NBSI shall be the whole of the Law
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Xavindo Sirober
The Merchant Marine's Test Alliance Please Ignore
10
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Posted - 2015.10.29 23:08:41 -
[25] - Quote
-1 average F2P person has the lifespan of 2 hours of playing, with some luck they get shot by some bored dude when they go to lowsec or start mining and quit the game instead..
which is going to happen to 99% of the players that will join said F2P.
I've had a couple of games which i really enjoyed till they went F2P. once that happened i quit playing because it become horrifying in a matter of weeks.
For my fav game i would def never wish to see that day come. |
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