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1. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
It's sad to see the overreactions in this thread. I'm very impressed with this feature - it's a clever, elegant addition to the game. It takes an arcane and obscure process (trading characters via the forum), and adds depth to the game by creating...
- by Heathkit - at 2015.10.19 21:09:11
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2. Need testers? - in EVE Valkyrie Information Portal [original thread]
I'm just curious if you guys are at a point yet where you want testers. I'm sure many Eve players, myself included, have an Oculus DK2 and would love to be simulator sickness guinea pigs.
- by Heathkit - at 2015.04.07 18:33:17
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3. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
xttz wrote: Titans could potentially generate wormhole-like effects in a local area. This could be used to buff friendly ships or negate hostile ones. This is a great idea. It adds unique utility and support to titans. Once could picture co...
- by Heathkit - at 2015.03.23 23:55:11
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4. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
I think the real problem is ganking, as it currently is, is just bad gameplay. There needs to be some response to getting ganked other than "carry less stuff". Something more active and preferably combat oriented. For example, if bumping near ga...
- by Heathkit - at 2014.11.14 19:45:22
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5. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
"You cannot clone jump while you have a skill in training. Consider stopping the training or, in lieu of that, not jumping." This message fills me with rage every time I see it. Like, seriously? Just make clone jumping pause the skill queue and e...
- by Heathkit - at 2014.11.13 07:51:39
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6. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Here are some modules focused around gathering intel and tracking pilots. Communications Monitor Monitors local communications network and produces a log of when pilots join and leave the local channel. Does not log chat, but will give you a ti...
- by Heathkit - at 2014.11.07 20:33:26
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7. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Doyle Aldurad wrote: I am pretty good with all of these changes but one. These are still Frigates. Making them slower in warp than any generic T-1 frigate seems inappropriate and unbalancing. Suddenly even keeping up with my allies in a roam is...
- by Heathkit - at 2014.11.07 13:48:42
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8. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I'm a little worried that mobile structures are a "fire and forget" feature at this point. There's so much potential here - is CCP planning any new mobile structures in the next six months? Also, I think it's pretty clear the people want some kin...
- by Heathkit - at 2014.11.07 13:31:20
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9. Tracking your prey - new ways to stalk and hunt - in Player Features and Ideas Discussion [original thread]
Currently, there's only one way to specifically track people down. Have a group of people that have run enough missions to have access to a few locator agents, and who don't mind jump cloning around to help you find where, exaclty, a particular pi...
- by Heathkit - at 2014.11.07 13:23:39
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10. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
The modular POS system is one of the best new features on the roadmap. I really hope this gets priority and develops along the lines Mynna and Weasilor have described. Among other things, POS ownership and customization should be key to the way in...
- by Heathkit - at 2013.01.17 23:10:00
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11. Sticky:Dev Blog: More from you and less from the evil nasty NPC - in EVE Information Portal [original thread]
What will these containers be made from. It would be great if we had another sink for PI goods....
- by Heathkit - at 2012.10.23 18:41:00
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12. Sticky:New dev blog: Tech is fine l2p - in EVE Information Portal [original thread]
Shidhe wrote: The key to a good economy is diversity of supply and more diverse lists of ingredients - and alchemy only goes part way to do that. EvE needs new components made from a wide range of sources - not like the old T3 bits which were a...
- by Heathkit - at 2012.08.01 00:33:00
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13. How to make a profit from mining in nullsec without transporting? - in Science and Industry [original thread]
This is an example of how mineral volumes are broken in this game. It never makes sense to produce in null, because every product is smaller than the components used to produce it. Your best bet is to keep mining high ends and selling them. If you...
- by Heathkit - at 2012.07.30 11:13:00
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14. Sticky:New dev blog: Tech is fine l2p - in EVE Information Portal [original thread]
EvilweaselSA wrote: When making an alchemy pos, it is better in every single situation to mine the cobalt instead of buying and importing it. As you may know, the fitting requirements for a silo and a moon miner are exactly the same. This mean...
- by Heathkit - at 2012.07.28 06:20:00
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15. Making nullsec vibrant again - in EVE General Discussion [original thread]
Aryth wrote: Because it is economic terrorism. The whole point is to inflict terror and market changes. Yes, it is a punch to the balls, that is what makes it effective. Welcome to the new EVE. Gameplay has evolved to include null sec alliance...
- by Heathkit - at 2012.06.21 00:08:00
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16. Why do I have to pause training? - in Player Features and Ideas Discussion [original thread]
I've never understood why you need to pause training to do so many things. Why can't the game just pause for you, do the action, then resume? Everytime I run into one of the following situations, it's incredibly annoying: 1) When clone jumping, I...
- by Heathkit - at 2012.06.17 08:37:00
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17. CCP Increase the size of the universe - in Player Features and Ideas Discussion [original thread]
Eventually, hopefully, the playerbase will be big enough that more systems will be needed. When that happens, it'd be cool if they were unlocked in a player event. 1) "Deactivated" stargates start showing up as cosmic anomalies. Players who disc...
- by Heathkit - at 2012.06.12 05:52:00
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18. EVE ? It's a Trap ! - in EVE General Discussion [original thread]
All this discrimination and othering of "Goons" is really starting to offend me. We're not some monolithic group you know - we're people, with individual thoughts and aspirations. Honestly Eve has become so hostile towards the Goon race these day...
- by Heathkit - at 2012.06.08 21:38:00
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19. Make new module BPCs come from research agents - in Player Features and Ideas Discussion [original thread]
I was just training Research Project Management to V on a few characters when the FW datacore changes were announced. I'm a little miffed, but I agree with the changes - the passive income from datacores was imbalanced. I really like tying datacor...
- by Heathkit - at 2012.06.07 18:36:00
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20. Battle Hulk - Decepticon - in Player Features and Ideas Discussion [original thread]
From what I understand, you'll pretty much be able to do this in inferno without a whole new class of ship. Fit a tank and use drone damage modules and rigs. Bait hulks will be out there. I assume you're talking about wardecs, though. If you're w...
- by Heathkit - at 2012.05.07 17:33:00
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