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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Iosue
Black Sky Hipsters
143
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Posted - 2013.01.17 22:59:00 -
[1771] - Quote
i'm definately in support of POS's finally getting reworked. this serves to benefit many players from large null sec alliances to WH dwellers to solo hi-sec researchers. additionally, doing this in the right way may encourage players that have never considered owning and operating a POS to do so. Please do this CCP!!
If anything, the theme for the next few expansions should be PLAYER OWNED STRUCTURES. Don't stop with the current abilities of POS's, why not add additional modules that allow us the customize our POS's. They could be a space restaurant, neon sign, living quarters or a bar that allows us the ability pimp our POS. These don't even have to effect game play but could allow players to express a little creativity. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2208
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Posted - 2013.01.17 23:00:00 -
[1772] - Quote
A POS should be able to grow up to be an outpost.
~ 'nother side note.
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Relgast
Losi Laboratories
5
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Posted - 2013.01.17 23:00:00 -
[1773] - Quote
Thinking about this more... Ok. Ill bite. Lets say ccp is right, and pos's are a minor feature in the game. Then remove them completely. In tonights downtime delete them all. And if ccp is right, there wont be many support calls. It will be fine.
Seriously CCP. Dont make another one of these kinds of mistakes.
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Unforgiven Storm
Eternity INC. Goonswarm Federation
179
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Posted - 2013.01.17 23:05:00 -
[1774] - Quote
Im sorry but after I read the entire 100+ pages of the CMS meeting, my understanding is that due to the way releases will now be produced (by themes were CCP will try to touch different areas of the game) POSes might not be touched if the theme is not around that area or only be touch very lightly here and there, what means it can take the next 10 years before the POSes can be in a proper playable state !!!
For years POSes are in the table and for years CCP has been pushing them to the next expansion and CCP fails to deliver.
NO MORE! I sick of this bullshit.
You say "a new POS will take an entire expansion resources to make, sorry we can't dedicate 6 months of work only for this, not for a so small number of people",
OK!
I understand your position and I respected it, from a business point of view I would do the same, put all my chips on a number is crazy! You want to do it by steps. Fine!
But them I want you to make a deal with me, to compromise, to put it on writing and sign with blood, because Im sick of being lie too, of playing with my expectations.
1 - No more delays, whatever theme expansion who have in the next 2 years, POS fixes, revamping, art will be on it. 2 - In 2 years from now we will have at least address 80% of all the POS problems reported to date. 3 - I will release information and I will discuss with the community all POS fixes, priorities, modifications, improvements and game play I pretend to do/change on each release in a similar way I do it when I balance a ship.
CCP Seagull (please sign here)
_________________________
CCP Unifex(please sign here)
_________________________ Allow us to change characters of the same account without the need to logout and put the password again. |
Nicol Caius
Black Sky Hipsters
5
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Posted - 2013.01.17 23:05:00 -
[1775] - Quote
Silvonus wrote:POS are some of the oldest code, and were never fully developed from the start. Most players understand this, we are not expecting miracles but we do want to see some concrete development happening. POS have been talked about for years as needing fixes, and while there are many areas of the game that also need improving, none is more glaring than POSs. The time is ripe for change.
The arm of POSs is far reaching, affecting nearly every area of the game in one form or another. This is what I feel CCP is worried about when potentially overhauling the entire system. POS affect nearly all of industry, life in null and w-space and corporation management. It is nearly impossible to separate POS from any of these (and more) systems. The risk that something would go wrong is high, even for the slightest of changes. Since the effects are wide, this also has the potential of being the most powerful fix/expansion ever especially if linked to systems like sovereignty, industry and CREST.
Here is what I see are the major areas of EVE that need to be developed:
POS and other player controlled structures Industry, production and group mining (ring) Nullsec sovereignty Corporation management Yes, there are more things, but those in my opinion are the largest ones bringing EVE into a GÇ£completeGÇ¥ state with no major areas lacking. Now, of those areas, industry is already tied significantly to POS, and while it does not need to be released at the same time as POS, having a new POS backbone to tie into would help it significantly. Nullsec sovereignty is a thorny path. It works currently but has a lot of room for improvement. A POS revamp has the potential not to just affect how we think of POS right now, that is a stick in the bubble, but rather extend onto other player owned and controlled structures, such as I-Hubs, stations, and whatever else we could imagine, which could be then tied into new sov mechanics and methods to maintain and control areas. Corporation mechanics are already so closely tied with POSs, that separating one form the other is hard to do and trying to fix one and not the other only prolongs the issue.
CCP, you want to have themed expansions? How about this for a theme: GÇ£Build your empire.GÇ¥
Task half the teams to work on Corporation management and UI, and the other half to POSs. Nothing draws players into game more than being able to claim a piece of land (or in this case, space). Not just something that has your name on it in the corner, but something that you as a player build. You gathered the resources, you teamed up with other players, you fought off those who would compete with you and you prevailed. And these aren't just vanity homes to display pictures, these are the workhorses and the backbone of your military might, your production chain to control the market, the bastion where you live.
CCP, we know you can pull this off. You pulled off a beautiful interface with planetary interaction in Tyrannis, you've delivered content in Apocrypha on an unprecedented scale, you've paid attention to the details in Crucible and Inferno, you've shown us that you can make a game like none other. The path to greatness isn't easy, but only those who dare the most difficult road reap the greatest rewards.
couldn't have said it better myself!! |
Jeune
The Kairos Syndicate Transmission Lost
5
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Posted - 2013.01.17 23:05:00 -
[1776] - Quote
I'm torn on this issue now. On the one hand we have the opportunity to greatly improve a set of systems in DIRE need of attention. The chance to fix something that affects High, Low, Null and W-space as well as aspects of industry and PvP. On the other we have the potential to completely screw up something that is working... even if it is a PITA and makes the game miserable for many players.
I realize some people have grand schemes for POS's, but it's not necessary to jump straight to the modular-docking-games-enabled-elitist-no-POS's-below-C5 monstrosity that some have proposed. More granular access control would make the game more tolerable for many people. Not only the administrators of POS's, but the other residents as well. No... it's still not a simple request, but... if you wanted simple you shouldn't have endeavored to make the world's largest single-shard MMO.
Most of us (POS users) realize that we're not the majority in EVE, but we are easily the most influential.
What you decide to do with POS design and management not only influences the future of your creation, but your reputation as competent, innovative, and responsive game developers.
Thank you for a great game. Here's hoping you make it even better. |
Jean Leaner
Grim Determination Nulli Secunda
71
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Posted - 2013.01.17 23:08:00 -
[1777] - Quote
No one cares that you're "following it" all we care about is the fact that you've learned absolutely NOTHING from incarna NEX and Aurum. I'm in the "minority that uses POS' . This is me telling you where you can shove your ten year plans. |
Hannah Flex
Elite Market PvP Consortium
98
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Posted - 2013.01.17 23:09:00 -
[1778] - Quote
Small minority checking in |
Mahimata
Neos Xemeia
0
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Posted - 2013.01.17 23:09:00 -
[1779] - Quote
I have managed many POSes, and I support this product and/or service |
Anoxim Acore
Abraxsys Get Off My Lawn
3
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Posted - 2013.01.17 23:10:00 -
[1780] - Quote
please fix them CCP |
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mean candy
Ramm's RDI Tactical Narcotics Team
0
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Posted - 2013.01.17 23:10:00 -
[1781] - Quote
POS mechanics need overhaul! |
Heathkit
Merch Industrial Goonswarm Federation
86
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Posted - 2013.01.17 23:10:00 -
[1782] - Quote
The modular POS system is one of the best new features on the roadmap. I really hope this gets priority and develops along the lines Mynna and Weasilor have described. Among other things, POS ownership and customization should be key to the way industrial-heavy players develop their comparative advantage. |
Wibla
Tactical Narcotics Team
123
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Posted - 2013.01.17 23:10:00 -
[1783] - Quote
:ccp:
Fix poses already! |
Schwa Nuts
GoonWaffe Goonswarm Federation
16
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Posted - 2013.01.17 23:11:00 -
[1784] - Quote
Pos changes please |
Vynka O'Dean
Avalon Project Shadow Rock Alliance
0
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Posted - 2013.01.17 23:11:00 -
[1785] - Quote
CCP please fix the POSes Thanks |
Arpzz
Zebra Corp Gentlemen's Agreement
0
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Posted - 2013.01.17 23:11:00 -
[1786] - Quote
Posting in threadnaught as a member of the 'small minority' |
Mu-Shi Ai
Ai Capital
166
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Posted - 2013.01.17 23:12:00 -
[1787] - Quote
Adding my voice to the chorus. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
183
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Posted - 2013.01.17 23:12:00 -
[1788] - Quote
Unforgiven Storm wrote:Im sorry but after I read the entire 100+ pages of the CMS meeting, my understanding is that due to the way releases will now be produced (by themes were CCP will try to touch different areas of the game) POSes might not be touched if the theme is not around that area or only be touch very lightly here and there, what means it can take the next 10 years before the POSes can be in a proper playable state !!! For years POSes are in the table and for years CCP has been pushing them to the next expansion and CCP fails to deliver. NO MORE! I'm sick of this bullshit. You say "a new POS will take an entire expansion resources to make, sorry we can't dedicate 6 months of work only for this, not for a so small number of people", OK! I understand your position and I respected it, from a business point of view I would do the same, put all my chips on a number is crazy! You want to do it by steps. Fine! But them I want you to make a deal with me, to compromise, to put it on writing and sign with blood, because Im sick of being lie too, of playing with my expectations. 1 - No more delays, whatever theme expansion who have in the next 2 years, POS fixes, revamping, art will be on it. 2 - In 2 years from now we will have at least address 80% of all the POS problems reported to date. 3 - I will release information and I will discuss with the community all POS fixes, priorities, modifications, improvements and game play I pretend to do/change on each release in a similar way I do it when I balance a ship. CCP Seagull (please sign here) _________________________ CCP Unifex(please sign here) _________________________
Allow us to change characters of the same account without the need to logout and put the password again. |
Dierdra Vaal
Koshaku Gentlemen's Agreement
207
|
Posted - 2013.01.17 23:12:00 -
[1789] - Quote
I think a POS revamp is necessary. A large percentage of players in Eve interacts with POSes in one way or another on a daily basis (wh pilots, 0.0 pilots, industry pilots, etc). Additionally a revamp, if done correctly, may open up space structures for a much larger group of players that current are ignoring that part of Eve because it is either intimidating or tedious. As such I think a POS revamp will bring a lot of added value to Eve Online.
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |
Baaklunde
Northstar Cabal Fatal Ascension
0
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Posted - 2013.01.17 23:12:00 -
[1790] - Quote
I agree that its about time to fix the pos system - as it is now i find it very boring.. and wouId never invest time doing it - but with the changes soundwave taIked about - it wouId be fun to pIay with poses
None of my corpies or friends in eve find the current pos system good or interesting - and wouId Iove to see this change happen.
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M1n1Tach
Love the Bubble SpaceMonkey's Alliance
0
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Posted - 2013.01.17 23:13:00 -
[1791] - Quote
The POS system is long over due for a revamp! +1 to the post |
Drechlas
Shattered Star Exiles SpaceMonkey's Alliance
8
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Posted - 2013.01.17 23:13:00 -
[1792] - Quote
fix this shizzle |
Shannon Bekka
Arup Industries
0
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Posted - 2013.01.17 23:13:00 -
[1793] - Quote
An improvement would increase the gaming experience. |
01two
Future Corps Sleeper Social Club
5
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Posted - 2013.01.17 23:15:00 -
[1794] - Quote
I support this product |
Markku Laaksonen
EVE University Ivy League
19
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Posted - 2013.01.17 23:15:00 -
[1795] - Quote
Posting for our children's sake. |
Inae Viliana
Merch Industrial Goonswarm Federation
0
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Posted - 2013.01.17 23:15:00 -
[1796] - Quote
adding myself to this list |
Celly Smunt
Viziam Amarr Empire
25
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Posted - 2013.01.17 23:15:00 -
[1797] - Quote
LtCol Laurentius wrote:You want a theme CCP? How about dramatically reducing player dependency on NPC stations, introduce new industrial capabilities, increase PVP opportunities, shake up the markets and generally make game life both more manageable and more exiting for everyone? Introducing EXODUS II; snipped some ideas for space post at: https://forums.eveonline.com/default.aspx?g=posts&m=2477929#post2477929
pretty much most of this, but not this: "All poses with these services will show up in the overview." because of this: "making it possible to have thousands of POSes in a single system" as that would render the overview totally useless and the search by right clicking in space would be (like the overview) so long as to be useless too.
if someone wanted to offer "public for a fee" services at their station, then there would have to be a separate tab in the search for manufacturing/research/invention area of the UI that stated what and where and a destination could be set from within there the same as can be done with public places now. you have to factor in remote job skills too, can these public facilities be accessed remotely for research jobs?, or do they have to be done from within the station, can the station owner make them only available to folks who rent an office there so as to make it more exclusive to the station owner's customers, or just the general public.
What about risk? can the single player who owns the station have the station attacked at any time?, or is the station itself off-limits unless the owner's corp is wardec'd What about the station's residents?, if the station is being attacked are they allowed to legally defend the stations as well?
LOTS of questions to be answered before we can make the leap to a fully realized profitable non NPC station outside of Null and SOV, so for now, let's look t making them work properly and easily, then let's make them look cool and give us players the ability to create our own place to live with a garage and workbench if we'd like and then let's start talking about community building and station interlinking to benefit multiple players by pooling their resources.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Arban Staz
ZionTCD
2
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Posted - 2013.01.17 23:16:00 -
[1798] - Quote
I want POS revamp please. #1 priority for me. |
Zevin Rialto
The Red Circle Inc.
2
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Posted - 2013.01.17 23:17:00 -
[1799] - Quote
As has been pointed out repeatedly, it's likely that a lot more players would use POSes if they weren't so absurdly difficult to deal with (though the size of this thread also suggests that more players are affected by this than certain people seem to realize). I seem to recall some discussion at Fanfest around the idea of smaller groups being able to build structures in space as a sort of sov-lite to deal with the problem of large alliances holding tons of space they don't use. Why couldn't at least the beginnings of a POS rework be part of that?
I think most of us get that it's a lot of work and may not happen all at once. That's fine. If the plan is in fact to tackle this problem in phases over multiple expansions, I can live with that. If it's to throw out the whole idea of fixing this system because "it's too hard," that's not acceptable.
It seems to me that the fact that pretty much everyone on the CSM is displeased about this says something. For all the discussion of Two Step as "the wormhole guy" and Hans as "the FW guy" and so forth, if members representing all these diverse areas of the game are all clamoring for this to get done, doesn't that indicate that it touches a pretty wide range of players? |
Sirhan Blixt
GoonWaffe Goonswarm Federation
70
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Posted - 2013.01.17 23:17:00 -
[1800] - Quote
POS mechanics are a running, infected sore that has been neglected for too long. At this point I'm not sure I care what you do to fix them, since it would require truly monumental effort to make them worse, just get started on fixing them. |
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