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Thread Statistics | Show CCP posts - 21 post(s) |
HellsRazor
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Posted - 2006.04.28 20:34:00 -
[61]
it doesnt say command, recon or heavy assault allowed... so guessing there out of the picture?
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Eepzy Nimbles
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Posted - 2006.04.28 20:55:00 -
[62]
Originally by: HellsRazor Edited by: HellsRazor on 28/04/2006 20:47:34
it doesnt say command, recon or heavy assault allowed... so guessing there out of the picture?
All available ships in Eve are allowed. (Tech 2, faction etc.)
Quote: come on allow ANY ammo make tourny go faster :)
Overpowered tech II missiles are bad.
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HellsRazor
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Posted - 2006.04.28 20:59:00 -
[63]
Edited by: HellsRazor on 28/04/2006 21:04:24 Edited by: HellsRazor on 28/04/2006 21:02:27 Edited by: HellsRazor on 28/04/2006 21:01:36
Originally by: Eepzy Nimbles
Originally by: HellsRazor Edited by: HellsRazor on 28/04/2006 20:47:34
it doesnt say command, recon or heavy assault allowed... so guessing there out of the picture?
All available ships in Eve are allowed. (Tech 2, faction etc.)
Quote: come on allow ANY ammo make tourny go faster :)
Overpowered tech II missiles are bad.
not really t2 heavy and cruise= flight time. heavy range aint snipe thats for sure. but people never happy i think blaster guns and ammo to strong. over all i think its balance missiles do very WELL close.. but who rules insta long range? no matter how you fit missile boat ... long range is ***. missile boat has to fire on secondary or third target to get anything in gang engagements if not close range. anyone that goes in fleet/gang knows they get no kills if its not close range
in other words.. caldari is where it should be a PVP combat race. that cant snipe anything without support.... can tempy..arma...apoc... snipe? or close range? hmm ok raven gets screwed in long range game i guess the fact that caldari is pretty mush retarded snipe range is ok... and not fair eemy bs can snipe or blast... but when it loses close range"not fair" well fine give raven insta damage :)
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HellsRazor
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Posted - 2006.04.28 21:19:00 -
[64]
remember caldari shield tank.. so we give up tank to ...web///tackle// in other words we good at close range but require support to kill anything it skills are close.
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Soren
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Posted - 2006.04.28 21:54:00 -
[65]
Originally by: HellsRazor remember caldari shield tank.. so we give up tank to ...web///tackle// in other words we good at close range but require support to kill anything it skills are close.
In a pvp competiton with 4 team mates, what competent team would use their raven for tackling (which is only webbing and TPing IF they want it since warping isn't allowed) ________________________________________________
Inappropriate signature. --Jorauk pfft.. all pictures were off the CCP website =\ --Soren |
HellsRazor
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Posted - 2006.04.28 22:00:00 -
[66]
Edited by: HellsRazor on 28/04/2006 22:00:58
thats fine. but when people cry about caladri it stupid.. if you can use t2 ammo and launchers with caldari.. you kickass close range but you know wat... long range you suck. i PURE caldri combat and no matter wat its not fair if caldari win.. if i fight a amar with the exact sp as me pure combat.... according to game when i joined i should win. i naturally lose isk making attributes and caldari pure combat. but all those that can mine pe5 and lose to people like me.. give up your isk making skills. and enjoy flight time
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Jim Raynor
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Posted - 2006.04.29 03:49:00 -
[67]
The only person in the last tournament who had full crystal set (and missile launcher implants) was kayosoni, he did not win, his rattlesnake was destroyed.. quite quickly might I add.
I didn't have full crystal set, neither did Blacklight, Alasse did however, but overal, tactics > fancy implants.
Do they help? Yes, do they garuntee victory? No. ------ FPDOMS MINER KILLBOARD |
Righteous Fury
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Posted - 2006.04.29 13:41:00 -
[68]
Kayo you nub, I saw that attempt to get T2 ammo back in
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Magic Trev
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Posted - 2006.04.29 17:36:00 -
[69]
hope its as fun as the last
even for thoose of us who werent directly envolved it was a laugh --------------------
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Drilla
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Posted - 2006.05.01 04:09:00 -
[70]
Edited by: Drilla on 01/05/2006 04:11:33
Originally by: LeMonde The most we can do is 128 alliances, and giving some alliances the chance to submit two teams makes it unfair for those who don't. This is the most we can do with the manpower available.
Give alliances a team-slot pr. 1000 members or something (take the number of members the 1st of may).
It's stupid to ask for people to create an alliance just for this championship - it's a needless isk sink, clutters up the alliance overview and we might have a winner that is an alliance - defunk only a week later.
Do the right thing - allow a team for ever 1000 players in an alliance.
1 - 999 = 1 team 1000-1999 = 2 teams 2000-2999 = 3 teams
etc.
P.S. Sorry Seleene, but it's the only way to do it, I know you guys are having just as hard a time picking a team as any.
Seek not to bar my way, for I shall win through - no matter the cost! |
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Seleene
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Posted - 2006.05.01 08:43:00 -
[71]
Originally by: Drilla It's stupid to ask for people to create an alliance just for this championship - it's a needless isk sink, clutters up the alliance overview and we might have a winner that is an alliance - defunk only a week later.
Pretty much. -
Who is the MC? Watch! |
Audrea
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Posted - 2006.05.01 11:52:00 -
[72]
Edited by: Audrea on 01/05/2006 11:52:20 Why allowing Target Painters? IIRC its the minnie Electronic Warfare, and only their ships would have bonuses for fitting those.
Either allow all races EW, or dont allow at all.
I say allow them, it would allow the usage of counter tactics like ECCM (which is usually useless in fleet battles, but might not be here). ---------------------------------------------- All my posts are my own opinions and dont not represent any organization until stated otherwise. |
Tennotsukai
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Posted - 2006.05.01 17:21:00 -
[73]
Originally by: HellsRazor Edited by: HellsRazor on 28/04/2006 22:00:58
thats fine. but when people cry about caladri it stupid.. if you can use t2 ammo and launchers with caldari.. you kickass close range but you know wat... long range you suck. i PURE caldri combat and no matter wat its not fair if caldari win.. if i fight a amar with the exact sp as me pure combat.... according to game when i joined i should win. i naturally lose isk making attributes and caldari pure combat. but all those that can mine pe5 and lose to people like me.. give up your isk making skills. and enjoy flight time
precision cruise will wtfpwn all the small ships at all distances withing the 100km battleground.. so it would be kinda pointless having them on the field if there is a raven using them..
(Oh and btw... Caldari are not just missle users.. so if you are as you claim to be a pure Caldari combat pilot then you would have hybrids trained for railgun use.)
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Tyrrax Thorrk
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Posted - 2006.05.01 19:26:00 -
[74]
Why allowing Target Painters? IIRC its the minnie Electronic Warfare, and only their ships would have bonuses for fitting those.
Either allow all races EW, or dont allow at all.
I say allow them, it would allow the usage of counter tactics like ECCM (which is usually useless in fleet battles, but might not be here).
Makes perfect sense to allow Target painters, they're not even remotely comparable to tracking disruptors, ECM and RSD, if you want to ban them you might as well ban webifiers and nosferatu too.
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Jim Raynor
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Posted - 2006.05.02 06:21:00 -
[75]
Tracking Disruptors and Webs are acceptable because they simply help you hit a target easier, if you banned them you'd have to ban Tracking Computers and the like.
RSD, Jammers, and Tracking Disruptors are bad for this tournament because they make the fights last longer, and in some bases, way way too long.. same reason faction gear is banned. The fights would simply take too long and it would be hard to do this thing on any acceptable timetable.
Someone bringing a Scorpion and jamming the entire opposing team would be rather boring and time consuming. ------ FPDOMS MINER KILLBOARD |
Max Flame
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Posted - 2006.05.02 23:26:00 -
[76]
this will be fun.. and i can fight this time
I like to kill people
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Seleene
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Posted - 2006.05.03 08:01:00 -
[77]
Originally by: Seleene If the point of this thing is an "Alliance" PvP Tournament, then why would you encourage people to form a temporary, meaningless alliance to participate? If a group of five players starts an alliance for this thing and wins, then just goes back to thier original alliance after it is over... I'm sorry, but that's going to look silly.
I'm still waiting on an answer to this one... At the rate things look now, after this tournament there will be 30-50 "dead" alliances.
Quote:
Originally by: LeMonde No substitute pilots will be allowed.
Originally by: Seleene I think this rule is silly TBH and each team should be allowed at least one alternate player to compensate for RL emergencies, natural disasters or random Acts of God.
And this one.
If I am playing in the tournament and a family member has a heart attack, my son has to go to the doctor or I break my leg slipping on kladkakka (sp?!), I guess that just screws my entire team? -
History of the MC movie! |
Corey Grim
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Posted - 2006.05.03 11:44:00 -
[78]
If you ask me i would say no implants whatsoever and no faction stuff (this means also ships) in that way u get as close as "casual" pvp as possible, oh exception to that is that jamming isnt allowed = more fun so keep that.
im thinking more and more about those implants and i honestly believe they are not to be allowed we have jump clones so it doesnt make any general problems to ban them.
reason for this is quite simple actually: Crow vs Crow both have T2 standard launchers another have lowgrade snakes and another have full grades. who do you bet ur money? its not about skill in that point anymore
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Logan Xerxes
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Posted - 2006.05.03 12:12:00 -
[79]
Hmm, we can use capital ships? *imagines 5 carrier BoB team*
All for the good of many! |
Tyrrax Thorrk
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Posted - 2006.05.03 17:50:00 -
[80]
Heh I think the main reason faction ships are allowed is that it's more fun to see them blow up
I think implants are allowed in part due to it being a huge hassle for the Tournament staff to check everyone for them, and a hassle for everyone to get a jump clone specifically for tournament, and this is an alliance tournament, so you have an alliance's resources behind you. So them being expensive isn't much of an excuse.
As to capital ships; "Each alliance will be allowed one frigate, on destroyer, one cruiser, one battlecruiser and one battleship." I think they'd be on that list if they were allowed
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Jim Raynor
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Posted - 2006.05.03 18:44:00 -
[81]
Originally by: Corey Grim If you ask me i would say no implants whatsoever and no faction stuff (this means also ships) in that way u get as close as "casual" pvp as possible, oh exception to that is that jamming isnt allowed = more fun so keep that.
im thinking more and more about those implants and i honestly believe they are not to be allowed we have jump clones so it doesnt make any general problems to ban them.
reason for this is quite simple actually: Crow vs Crow both have T2 standard launchers another have lowgrade snakes and another have full grades. who do you bet ur money? its not about skill in that point anymore
Well do we really want to have a huge tournament and have the battles be boring tech I ships with throw-away tech I gear fighting like they do in system ABC-123 everyday in EVE?
Is that really an "event"?
What is more fun to see? An Imperial Apocalypse in battle or a regular old Apocalypse? ------ FPDOMS MINER KILLBOARD |
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LeMonde
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Posted - 2006.05.03 18:51:00 -
[82]
Originally by: Seleene
Originally by: Seleene If the point of this thing is an "Alliance" PvP Tournament, then why would you encourage people to form a temporary, meaningless alliance to participate? If a group of five players starts an alliance for this thing and wins, then just goes back to thier original alliance after it is over... I'm sorry, but that's going to look silly.
I'm still waiting on an answer to this one... At the rate things look now, after this tournament there will be 30-50 "dead" alliances.
Quote:
Originally by: LeMonde No substitute pilots will be allowed.
Originally by: Seleene I think this rule is silly TBH and each team should be allowed at least one alternate player to compensate for RL emergencies, natural disasters or random Acts of God.
And this one.
If I am playing in the tournament and a family member has a heart attack, my son has to go to the doctor or I break my leg slipping on kladkakka (sp?!), I guess that just screws my entire team?
The reason for no substitute pilots is simple. We're expecting to have 128 teams, each fielding 5 pilots. This means that a total of 640 people will be competing. Each team is also allowed a spectator, which I'm expecting around half the alliances to do, and that bumps it up to 700. So with spectators, DJ's, contestants, staff and reporters, we could have up to 750 people involved in this in one way or another. Adding another 128 as backups, will most likely just delay the process of things (we have a tight schedule to follow).
I realize things can come up, but getting around them shouldn't be hard either. Finding somebody you trust and transferring your character to their account is one way, another is to l*t th*m pl*y y**r a**ount.
The issue of dead alliances will remain whether we allow people to create alliances for the tourney or not, its a matter of filtering out the dead ones. I'll bring this up with somebody who has the power to change it. Allowing people to filter out alliances with less than X members would be one way, simply having alliances deleted after some ammount of inactive time would be another.
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Trevedian
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Posted - 2006.05.03 19:52:00 -
[83]
Originally by: Drilla Edited by: Drilla on 01/05/2006 04:11:33
Originally by: LeMonde The most we can do is 128 alliances, and giving some alliances the chance to submit two teams makes it unfair for those who don't. This is the most we can do with the manpower available.
Give alliances a team-slot pr. 1000 members or something (take the number of members the 1st of may).
It's stupid to ask for people to create an alliance just for this championship - it's a needless isk sink, clutters up the alliance overview and we might have a winner that is an alliance - defunk only a week later.
Do the right thing - allow a team for ever 1000 players in an alliance.
1 - 999 = 1 team 1000-1999 = 2 teams 2000-2999 = 3 teams
etc.
P.S. Sorry Seleene, but it's the only way to do it, I know you guys are having just as hard a time picking a team as any.
You typed that in rl?
Worst idea EVER!
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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CaptainCrunch
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Posted - 2006.05.03 20:45:00 -
[84]
LeMonde wants me to break the EULA? :(
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Rod Blaine
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Posted - 2006.05.03 20:52:00 -
[85]
Why not instead allow spectators to be subsitutes if neccesary ?
They'd only have to be allowed to hop into pre-prepared subsitute ships (or take over the ship of the contender that forfeits) if required. No additional people involved that way are there ?
Also removes the eula innuendo thing you mentioned.
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LeMonde
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Posted - 2006.05.04 00:13:00 -
[86]
Originally by: Rod Blaine Edited by: Rod Blaine on 03/05/2006 20:58:33 Why not instead allow spectators to be subsitutes if neccesary ?
They'd only have to be allowed to hop into pre-prepared subsitute ships (or take over the ship of the contender that forfeits) if required. No additional people involved that way are there ?
Also removes the eula innuendo thing you mentioned. Require each team to have a replacement ship for each contender prepared at a station of choice, in the care of the spectator/substitute. If neccesary, the substitute is transported to that station to take the required ship and transported back as contender.
Delay: 10 mins max Pro: no forfeits due to rl emergencies of one contender in a team Con: can be abused to adapt tactics unless you enforce a deadline for subsitution.
Of course, the spectator slot for a team that substitutes is made void. That's the penalty: no outside team member that gives advice on adaptation of tactics while the rest is busy doing their thing.
Great idea, I'll update the rules with that.
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Aibee
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Posted - 2006.05.04 14:19:00 -
[87]
Originally by: Seleene kladkakka
Kladkacka
Anyways it makes me sad that I can't be in the competition because I'm not in an alliance Gotta get a sig :/ |
Tyrrax Thorrk
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Posted - 2006.05.04 17:19:00 -
[88]
it's actually kladdkaka
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Aibee
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Posted - 2006.05.04 17:57:00 -
[89]
Originally by: Tyrrax Thorrk it's actually kladdkaka
seems like I can't spell either Gotta get a sig :/ |
QwaarJet
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Posted - 2006.05.05 00:26:00 -
[90]
Allowing faction Battleships is lame, if you can't afford it, then your basically going to die. It should be about skill, not ISK. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |
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