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masternerdguy
State Protectorate Caldari State
1455
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Posted - 2014.03.13 21:24:00 -
[1] - Quote
I think we should go back to the old sov system where it was linked to anchoring POSes and you had different levels of sov. While we're at it lets bring back the AoE doomsday, AoE doomsday via cyno, and re-buff super carriers and titans. Things are only impossible until they are not. |

masternerdguy
State Protectorate Caldari State
1460
|
Posted - 2014.03.13 23:21:00 -
[2] - Quote
Muestereate wrote:a faction model, an extension of faction warfare could be plausible
The entire point of sov is that you can lose.
You cannot lose in FW, the winner swings like a pendulum. This is because it is impossible to remove the other side from the game. The FW model will not work in 0.0 . Things are only impossible until they are not. |

masternerdguy
State Protectorate Caldari State
1482
|
Posted - 2014.03.14 00:49:00 -
[3] - Quote
Muestereate wrote:Your being closed minded, the swinging pendulum is economic and could be managed more precisely than the economics currently are. The carrot model of resource development does not work. The incentives to hold the space are much stronger than the incentives to take them as witnessed by moons and now siphons.
The strategic resource instead is geographical location via choke points which are static. End game strategies are unimaginative and lack the possibilities of chess endgames because of either single jump subcaps, or straight line caps moves with no indirect/waypoint cap moves possible to simulate the knight. This four axis movement creates the seemingly endless variations in chess endgames.
Factions could provide this 4th axis as could a new jump mechanic. If a deployable titan like ridge could be deployed within one or two jumps of a choke point, the choke point game would change.
Its been mentioned a lot about shortening timers. It would put more pressure on and timezone representation would be more important. This could open up the game for people that can't do 24/7 ctas. Not everybody can play that game anyhow.
In a standard capture the flag game there are the concepts of Jail and Home. Highsec could be jail and all pod kills jump to highsec. Homes for each race would be in corresponding faction space and surrounding sov only. i wouldn't be opposed to sentry guns in npc null that don't shoot at their native race. This would be to discourage opposing faction gatecamps and facilitating fast safe travel back into home. By itself this would stagnate people into faction areas but something like the LP store could be the mechanic for the pendulum swing but the mechanic reversed to reflect the propensity to defend home instead of chase the carrot.
... because the carrot is worth holding on to. The reason the CFC hasn't disbanded is the same reason the USA is still a country after all this time. They both worked hard to build themselves and are now enjoying the fruits of their labor.
No alliance is immortal. Every alliance in EVE has an end, without exception. Then some new people will come into power. and build their own empires. Things are only impossible until they are not. |

masternerdguy
State Protectorate Caldari State
1483
|
Posted - 2014.03.14 01:01:00 -
[4] - Quote
Muestereate wrote:Is it the carrot or the work put into it? Makes a difference
It's definitely the carrot. Much of the conflicts in EVE were due to resource shake ups such as moving moons around or the true sec re-introduction.
Nullsec is a money pot, everyone wants a piece of it. And once you've got your piece you don't want to let go easily, because you and your friends finally have it. It is odd that people expect these rewards to be taken from the people who earned them and given to them for no reason. Things are only impossible until they are not. |

masternerdguy
State Protectorate Caldari State
1483
|
Posted - 2014.03.14 01:14:00 -
[5] - Quote
Muestereate wrote:Its not my impression that people want sov reworked to take away anybodies carrot or nerf a particular group. Structure grinds and logistics are the reasons I don't participate in it. neither are fun in my opinion and if they want big fights they need to make it attractive to more people.
It is actually really, really attractive. That's why so many people want to be in on it. They then get mad when they discover it takes effort, dedication, and teamwork. Not everyone can be "the guy", and that makes some people mad. Things are only impossible until they are not. |
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