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Silvetica Dian
Manson Family Advent of Fate
806
|
Posted - 2014.03.13 14:23:00 -
[31] - Quote
Malcanis wrote: (2) a lot of people in 0.0 would be pretty angry.
sounds awesome already.......hope i am not one of the angry people though. Nah will be fine because i play the game correctly already and it is the other guys doing it wrong. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Varius Xeral
Galactic Trade Syndicate
2303
|
Posted - 2014.03.13 14:33:00 -
[32] - Quote
Malcanis wrote:But I can promise you that if CCP decided to "nut up" tomorrow morning and start implementing my idea of what 0.0 ought to look like then (1) it would take a couple of years and (2) a lot of people in 0.0 would be pretty angry.
Absolutely. My main point was that many people don't appreciate the scope and commitment of the undertaking, and that they would be risking much of what they have now on the gamble of a drastic change that is only potentially an improvement. It's not simply a matter of "input dev time->happy carebear rainbow party sov fix that everyone loves unequivocally".
My emasculating secondary point was just that I think they should take the gamble; better to go out in flames now than slow bleed over five years. That said, I'm not feeding my kids on CCP cheques, so I sympathize with their decisions. Official Representative of The Nullsec Zealot Cabal |

March rabbit
Federal Defense Union
1329
|
Posted - 2014.03.13 15:07:00 -
[33] - Quote
Infinity Ziona wrote:Prevent Moons from emailing the sov holder - "Hi, Um, I'm in the 1st Moon in HED-GP Planet I, just wanted to um, let you know someone just anchored a tower on me..." <= afaik Moons are not sentient beings that can send emails. i hope it was a joke?  The Mittani: "the inappropriate drunked joke"
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Beekeeper Bob
Beekeepers Anonymous
1124
|
Posted - 2014.03.13 16:57:00 -
[34] - Quote
FoxBird Freir wrote:So, Basically the tittle says it all for me.
I know that CCP has known that no one is really happy with the current Sov System in Null.
I know that there are other parts to the game aside from null. And I do enjoy/like the current additions and fixes they've done to null as a whole. However;
Wouldn't it have been a more sound idea to fix Sov FIRST? Instead of doing these other things? I mean Sov is why we live in null really. Now more than ever its evident the system isn't a good one. NO ONE wants fight for Sov, It's boring, tedious and favors the defender enough that they can just make the game unbearable.
Just a curious question is all, I'd love to hear what CCP says. Not raging or ranting, Just wanting to know the reasoning behind why and if/when it will be fixed.
-Fox
First, they'd have to have some idea of how it works now....
CCP: "We know what's best for the game, so you can't have any options....." |

PotatoOverdose
Handsome Millionaire Playboys
1131
|
Posted - 2014.03.13 17:36:00 -
[35] - Quote
Consider this from CCP's point of view: is sov really broken?
1) It generates a ton of publicity for eve. Look at what the B-R fight did for eve: attention in the mainstream media (BBC, CNN, NPR, WSJ, etc.) to say nothing of technical and gaming media (wired, massivley, kotaku) which led to a huge uptick of trial accounts. Some of those will become paying subscribers.
2) With each passing year, despite sov being "broken," more and more people partake in sov. Each year the biggest fights are larger, take longer, and involve more parties. And the bigger fights happen more often, and they involve alliances with more and more members.
Who cares if a sov fight can take a nauseating 12 hours at a slugs pace in a huge blob of F1 monkeys with the occasional server crash as long as people pay their subscriptions for the privilege of doing so? |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
268
|
Posted - 2014.03.13 17:47:00 -
[36] - Quote
PotatoOverdose wrote:Consider this from CCP's point of view: is sov really broken?
1) It generates a ton of publicity for eve. Look at what the B-R fight did for eve: attention in the mainstream media (BBC, CNN, NPR, WSJ, etc.) to say nothing of technical and gaming media (wired, massivley, kotaku) which led to a huge uptick of trial accounts. Some of those will become paying subscribers.
2) With each passing year, despite sov being "broken," more and more people partake in sov. Each year the biggest fights are larger, take longer, and involve more parties. And the bigger fights happen more often, and they involve alliances with more and more members.
Who cares if a sov fight can take a nauseating 12 hours at a slugs pace in a huge blob of F1 monkeys with the occasional server crash as long as people pay their subscriptions for the privilege of doing so?
I left Sov-null after my first experience of a big 10% TIDI fight. There's no way I'll ever waste an evening doing that crap again.
The B-R fight was a one-off. the odds are against anything like that ever happening again.
Don't Panic.
|

PotatoOverdose
Handsome Millionaire Playboys
1134
|
Posted - 2014.03.13 18:06:00 -
[37] - Quote
Speedkermit Damo wrote: The B-R fight was a one-off. the odds are against anything like that ever happening again.
No the fights have been getting progressively bigger: Asakai, Hed-GP, massive fights that got progressively larger that made the mainstream media. Each time there are people that say that it can't get any better, and each time they're proven wrong. |

Malcanis
Vanishing Point. The Initiative.
14082
|
Posted - 2014.03.13 18:20:00 -
[38] - Quote
PotatoOverdose wrote:Speedkermit Damo wrote: The B-R fight was a one-off. the odds are against anything like that ever happening again.
No the fights have been getting progressively bigger: Asakai, Hed-GP, massive fights that got progressively larger that made the mainstream media. Each time there are people that say that it can't get any better, and each time they're proven wrong.
There are good arguments to be made for both.
I think Jester makes a good case that things in null will have to radically change before B-R is exceeded.
1 Kings 12:11
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
593
|
Posted - 2014.03.13 18:32:00 -
[39] - Quote
Onictus wrote:Other than POS spamming or PvE to hold sov what is your brilliant idea?
Do tell.
POS spamming is kinda gay for many of the same reasons as the current system. CCP didn't understand that the problem wasn't about activity. But rather structure bashing for sov. At least you have to maintain POSes. The current crop of structures are even worse. They pretty much require a super cap fleet. But at least the IHUB provides benefits.
Activity really needs to be figured into the ownership metric. And as much as I know I'll get flamed, PvE is a potential measure of activity within a system. So is PvP.
Faction Warfare figures both of these in it's calculations. Perhaps some of the lessons learned from FW can be adapted to sov ownership.
Personally, I feel that too much of sov is about structure bashing and timers, rather than actual activity. I'd like to see sov decoupled from all the structures. Why does one have to shoot an IHUB before one can shoot a station or TCU? Makes no sense.
I'm all right with an armor timer. Because of the global nature of MMOs, a timer is an appropriate way to ensure that a mechanic exists for the defender to have a chance to actually defend from players in another time zone.
There is no way to simulate taking infrastructure intact. The very idea lends itself to concepts like hacking and DUST players.
Free Ripley Weaver! |

Malcanis
Vanishing Point. The Initiative.
14083
|
Posted - 2014.03.13 18:37:00 -
[40] - Quote
Varius Xeral wrote:Malcanis wrote:But I can promise you that if CCP decided to "nut up" tomorrow morning and start implementing my idea of what 0.0 ought to look like then (1) it would take a couple of years and (2) a lot of people in 0.0 would be pretty angry. Absolutely. My main point was that many people don't appreciate the scope and commitment of the undertaking, and that they would be risking much of what they have now on the gamble of a drastic change that is only potentially an improvement. It's not simply a matter of "input dev time->happy carebear rainbow party sov fix that everyone loves unequivocally". My emasculating secondary point was just that I think they should take the gamble; better to go out in flames now than slow bleed over five years. That said, I'm not feeding my kids on CCP cheques, so I sympathize with their decisions.
How do you define "slow bleed"?
With respect to subscriptions, EVE is doing just fine tyvm. It's looking to achieve its 11th straight year of continuous, albeit incremental, growth. With respect to player log in numbers, as far as I know, there's no problem there either; EVE is recovering pretty nicely from last year's dip.
With respect to the specific situation in nullsec, yeah, the problem there is bad, we both know, but... buuuuuuuuuut... how do we put that into metrics? People in null? Ships destroyed? Those numbers look pretty good. Simmering discontent is really hard to put into a graph that can be used to inform development strategy.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14083
|
Posted - 2014.03.13 18:39:00 -
[41] - Quote
Soldarius wrote:Onictus wrote:Other than POS spamming or PvE to hold sov what is your brilliant idea?
Do tell. POS spamming is kinda gay for many of the same reasons as the current system. CCP didn't understand that the problem wasn't about activity. But rather structure bashing for sov. At least you have to maintain POSes. The current crop of structures are even worse. They pretty much require a super cap fleet. But at least the IHUB provides benefits. Activity really needs to be figured into the ownership metric. And as much as I know I'll get flamed, PvE is a potential measure of activity within a system. So is PvP. Faction Warfare figures both of these in it's calculations. Perhaps some of the lessons learned from FW can be adapted to sov ownership. Personally, I feel that too much of sov is about structure bashing and timers, rather than actual activity. I'd like to see sov decoupled from all the structures. Why does one have to shoot an IHUB before one can shoot a station or TCU? Makes no sense. I'm all right with an armor timer. Because of the global nature of MMOs, a timer is an appropriate way to ensure that a mechanic exists for the defender to have a chance to actually defend from players in another time zone. There is no way to simulate taking infrastructure intact. The very idea lends itself to concepts like hacking and DUST players.
CCP Fozzie has outright said in public that CCP want to evolve Sov away from depending on structure EHP.
1 Kings 12:11
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Varius Xeral
Galactic Trade Syndicate
2306
|
Posted - 2014.03.13 18:44:00 -
[42] - Quote
Malcanis wrote:How do you define "slow bleed"?
Poetic licence.
Official Representative of The Nullsec Zealot Cabal |

Malcanis
Vanishing Point. The Initiative.
14083
|
Posted - 2014.03.13 18:52:00 -
[43] - Quote
Just remember that "want to" is not the same as "are definitely committed to doing so in the next few months"
1 Kings 12:11
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FoxBird Freir
Brutor Tribe Minmatar Republic
75
|
Posted - 2014.03.13 18:54:00 -
[44] - Quote
[/quote]
Well the main problem is that the new sov system should obviously benefit and suit proper EVE players like me who play the game correctly, and penalise bad EVE players like that other guy who plays the game wrong.[/quote]
I'm assuming this is some sort of joke or troll? As there is no "wrong" or "right" way to play eve. |

FoxBird Freir
Brutor Tribe Minmatar Republic
76
|
Posted - 2014.03.13 18:56:00 -
[45] - Quote
[/quote]Well the main problem is that the new sov system should obviously benefit and suit proper EVE players like me who play the game correctly, and penalise bad EVE players like that other guy who plays the game wrong.[/quote]
I'm assuming this is some sort of joke or troll? As there is no "wrong" or "right" way to play eve. [/quote]
EDIT; QUOTES BLOW |

Benny Ohu
Beneath the Ashes Margin of Silence
2667
|
Posted - 2014.03.13 18:56:00 -
[46] - Quote
FoxBird Freir wrote:Malcanis wrote:
Well the main problem is that the new sov system should obviously benefit and suit proper EVE players like me who play the game correctly, and penalise bad EVE players like that other guy who plays the game wrong.
I'm assuming this is some sort of joke or troll? As there is no "wrong" or "right" way to play eve. only people who play it wrong say that D: |

FoxBird Freir
Brutor Tribe Minmatar Republic
76
|
Posted - 2014.03.13 18:57:00 -
[47] - Quote
Benny Ohu wrote:FoxBird Freir wrote:Malcanis wrote:
Well the main problem is that the new sov system should obviously benefit and suit proper EVE players like me who play the game correctly, and penalise bad EVE players like that other guy who plays the game wrong.
I'm assuming this is some sort of joke or troll? As there is no "wrong" or "right" way to play eve. only people who play it wrong say that D:
touche |

voetius
BITB Support Services
200
|
Posted - 2014.03.13 19:00:00 -
[48] - Quote
Malcanis wrote:But this is exactly why there hasn't been a new sov system.
There is no universal consensus on what the new system should look like, other than some rather vague top level goals, and there's certainly no consensus on how to promote those goals.
And the reason for that is that there isn't a universal nullsec demographic that is even capable of producing that consensus; the desires of people who want to promote small gang raiding are directly opposed to those who want to promote large scale mining as a routine 0.0 activity, for instance.
So the tl;dr is: CCP are well aware that the current sov system is worse than a bag of dicks for dinner, but that there's no obvious system to replace it.
In the past, CCP have been looking for such a system on the basis that as sov is something that can only be looked at once every 5 years or so*, they need to have a system that will last 5 years or so before committing to the work. In short, there's no sense in committing a 6 month development cycle to a new system unless they're sure it will improve the game, not when there are many other gameplay mechanics equally deserving of attention.
I was going to ramble on at the OP saying that they haven't defined the problem so how do they expect a solution but you said it better :) |

FoxBird Freir
Brutor Tribe Minmatar Republic
76
|
Posted - 2014.03.13 19:08:00 -
[49] - Quote
voetius wrote:Malcanis wrote:But this is exactly why there hasn't been a new sov system.
There is no universal consensus on what the new system should look like, other than some rather vague top level goals, and there's certainly no consensus on how to promote those goals.
And the reason for that is that there isn't a universal nullsec demographic that is even capable of producing that consensus; the desires of people who want to promote small gang raiding are directly opposed to those who want to promote large scale mining as a routine 0.0 activity, for instance.
So the tl;dr is: CCP are well aware that the current sov system is worse than a bag of dicks for dinner, but that there's no obvious system to replace it.
In the past, CCP have been looking for such a system on the basis that as sov is something that can only be looked at once every 5 years or so*, they need to have a system that will last 5 years or so before committing to the work. In short, there's no sense in committing a 6 month development cycle to a new system unless they're sure it will improve the game, not when there are many other gameplay mechanics equally deserving of attention. I was going to ramble on at the OP saying that they haven't defined the problem so how do they expect a solution but you said it better :)
The OP isn't looking to fix or for a fix. He was just looking for the publics opinion. As I don't stalk forums a whole lot anymore.
You're right though, He did say it fairly well. |

Toshiro Ozuwara
SniggWaffe WAFFLES.
356
|
Posted - 2014.03.13 19:14:00 -
[50] - Quote
The perfect is the enemy of the good. In looking for a massive Sov overhaul, they can put off doing anything, under the claim that its a big task, no one agrees bla bla bla.
But what they could do, and probably should do, is alter the meta every 6 months, such that Sov doesn't become the boring, brofest that it is now.
Changes with moons mixed things up a bit. They would do well to alter such a thing every 6 months. Christ, maybe moon resources should run out and shift every 6 months. That alone would create plenty of conflict. --- |

Malcanis
Vanishing Point. The Initiative.
14084
|
Posted - 2014.03.13 19:20:00 -
[51] - Quote
FoxBird Freir wrote:Quote: Well the main problem is that the new sov system should obviously benefit and suit proper EVE players like me who play the game correctly, and penalise bad EVE players like that other guy who plays the game wrong.
I'm assuming this is some sort of joke or troll? As there is no "wrong" or "right" way to play eve.
As is the case with many of my apparently flippant, disrespectful comments, there is a deeper underlying meaning to it that you are supposed to work out for yourself by thinking through the implications. I post this for two reasons:
Firstly, I find it hugely entertaining to bait over-literal, not-too-bright people with no sense of humor who can't spot a comment that is obviously not intended to be taken at face value. Yes I realise that makes me a bad terrible wrong person etc etc.
Secondly, I long ago realised that people will be infinitely better persuaded by an argument that they have arrived at themselves. For want of a better phrase, it sinks in far deeper and carries far more moral force. People like answers that they feel that they worked out for themself far better than an answer that someone just gave them, because they feel like they "own" that argument, they identify with it, and they want to see it succeed.
The comment is an illustrative parody of the core problem with reworking sov: EVE players are a very hetrogenous group, and there are, to put it mildly, few things that even two players would completely agree about, let alone the many thousands who primarily play in 0.0.
This has been a straight-talk answer from your CSM8 representative Malcanis.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14084
|
Posted - 2014.03.13 19:23:00 -
[52] - Quote
Toshiro Ozuwara wrote:The perfect is the enemy of the good. In looking for a massive Sov overhaul, they can put off doing anything, under the claim that its a big task, no one agrees bla bla bla.
But what they could do, and probably should do, is alter the meta every 6 months, such that Sov doesn't become the boring, brofest that it is now.
Changes with moons mixed things up a bit. They would do well to alter such a thing every 6 months. Christ, maybe moon resources should run out and shift every 6 months. That alone would create plenty of conflict.
Another good example would be the supercapital nerfs.
Presumably you can persuade your alliance mates, including the illustrious Mr Telkin, of the "meta shaking" value of those?
1 Kings 12:11
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Muestereate
Minions LLC
193
|
Posted - 2014.03.13 19:41:00 -
[53] - Quote
The basic structure of the game might need changed. From my point of view, that of a pawn, it looks like capture the flag combined with some rudamentary chess like endgames. I remember capture the flag on quake. By itself it didn't hold my attention long.
If they did a rework, would you think you want more action or more strategy? They won't and can't do both at the same time without a complete breakdown. |

Val'Dore
PlanetCorp InterStellar E.A.R.T.H. Federation
348
|
Posted - 2014.03.13 19:46:00 -
[54] - Quote
When I introduced the sovereignty levels all those years ago, there was supposed to more to it than what CCP decided to actually use. For one, there was a 5th Sovereignty level and no single Alliance could hold sovereignty across the galaxy without first sov locking their home region and every region they invaded first. It was entirely designed to stop what has since happened to null sec, while allowing smaller alliances the ability to establish themselves.
|

Sir Jack Falstaff
30plus Greater Western Co-Prosperity Sphere
118
|
Posted - 2014.03.13 19:47:00 -
[55] - Quote
Speedkermit Damo wrote: The B-R fight was a one-off. the odds are against anything like that ever happening again.
PotatoOverdose wrote: No the fights have been getting progressively bigger: Asakai, Hed-GP, massive fights that got progressively larger that made the mainstream media. Each time there are people that say that it can't get any better, and each time they're proven wrong.
Malcanis wrote:There are good arguments to be made for both. I think Jester makes a good case that things in null will have to radically change before B-R is exceeded. When I initially read Jester's piece, it seemed to make good sense. A well articulated argument for the bear position on Eve as it were. But events since B-R, specifically subscriptions and active player numbers have critically weakened the argument if not demolished it altogether. Here's Jester:
Jester in his blog wrote:That last is a separate issue, but also important: to have enormous fleet battles, you need enormous numbers of players who are both active subscribers and logged into the game. And those numbers, as I've said many times, are quite stagnant. The CFC might fall, sure, but I doubt enough new players would come into the game to make up the difference and make another hugely expensive fleet battle like B-R happen. So while the idea of large fleet battles caused by the fall of the CFC is possible, I don't consider it likely. I'm not sure how you square that statement against the massive influx of new players and the heightened log-ins we've been seeing recently: and it's been a month and a half since B-R, so if it is a temporary spike, it has some staying power. I'm thinking events on the ground support PotatoOverdose here. Banish plump Jack, and banish all the world. |

Malcanis
Vanishing Point. The Initiative.
14085
|
Posted - 2014.03.13 19:56:00 -
[56] - Quote
It takes quite a while for today's infulx of new players to translate into a cap- and supercap-only set piece like B-R
OK Dictors, yes, but even they take a fair bit of skilling for, plus the willingness to deploy the "flying coffins".
1 Kings 12:11
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Infinity Ziona
Cloakers
1782
|
Posted - 2014.03.13 20:12:00 -
[57] - Quote
B-R was a non timer fight, which it why it developed the way it did. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

admiral root
Red Galaxy Disband.
958
|
Posted - 2014.03.13 21:18:00 -
[58] - Quote
Infinity Ziona wrote:B-R was a non timer fight, which it why it developed the way it did.
I have a graph that proves the increase in global warming is directly related to declining pirate numbers. No, your rights end in optimal+2*falloff |

masternerdguy
State Protectorate Caldari State
1455
|
Posted - 2014.03.13 21:24:00 -
[59] - Quote
I think we should go back to the old sov system where it was linked to anchoring POSes and you had different levels of sov. While we're at it lets bring back the AoE doomsday, AoE doomsday via cyno, and re-buff super carriers and titans. Things are only impossible until they are not. |

EI Digin
Sniggerdly Pandemic Legion
1875
|
Posted - 2014.03.13 21:56:00 -
[60] - Quote
PotatoOverdose wrote:Speedkermit Damo wrote: The B-R fight was a one-off. the odds are against anything like that ever happening again.
No the fights have been getting progressively bigger: Asakai, Hed-GP, massive fights that got progressively larger that made the mainstream media. Each time there are people that say that it can't get any better, and each time they're proven wrong.
Instead of multiple different sovereign blocs of power, we have been moving gradually towards a more monolithic alliance model.
It's not necessarily more people playing the game. It's more people working together at one time because it's the meta. |
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