Malrikk wrote:Neural remap and skill point remap should remain exclusive of one another. I'm not asking for a change to neural remapping, just the addition of a skill point remap. But I don't believe it should be free, a 10% loss in skill points sounds balanced to me.
What you're asking makes attribute remaps pointless since they no longer serve any purpose. In fact, it makes
attributes pointless since they no longer serve any purpose. All you do is remap for Int/mem and fill your queue with science skills that will train at a fixed 2700 SP/h (or 23,652,000 SP per year) that you then put into whatever you want. Picking one attribute combo over another is no longer relevant since your choice of skills no longer matter GÇö just how much SP/h you can squeeze out, and that part is trivial to maximise. So your suggestion effectively removes attributes (and the ability to remap them) as meaningful game mechanics and they might as well just be cut from the game.
And no, 10% is not balanced. Bump it up to, say, 80% with an absolute minimum loss of 30M and you might approach something that would actually make it at least
remotely punishing to use. But the main problem remains: it just outright removes large portions of the game. To use the age-old copypasta to highlight the most glaring problems with SP remappingGǪ
It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.
Quote:It's completely optional, so how does it hurt your gameplay?
It hurts my gameplay by removing all skill progression. Once you have enough SP GÇö after no more than a year or two GÇö you can remap it to cover anything and everything in the game as if you had been playing for 20 years. It hurts my gameplay by turning the game into an XP/Level-grinding game rather than a game where thoughtful application of training time gives me an edge over those who weren't thoughtful.
Quote:And why would I ask them to remove skills outright?
Because that's the direct consequence of what you're suggesting: that time spent going down a certain training path no longer counts towards that particular path but
any path of equal length. Skill choices no longer distinguish characters and they just become infinitely mutable piles of SP, where more SP is always better.