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Pain Killer13
Spark Enterprises
3
|
Posted - 2014.03.14 06:12:00 -
[1] - Quote
So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it. |

Divine Entervention
The Advent of Faith Against ALL Anomalies
122
|
Posted - 2014.03.14 06:14:00 -
[2] - Quote
steering wheel in pants |

Trii Seo
Sabotage Incorporated Executive Outcomes
537
|
Posted - 2014.03.14 06:18:00 -
[3] - Quote
Actually, they're right.
When you start training skills with high multipliers, you'll see more difference when having implants - a set of +4's will shave a week or so off your skill rather than few hours. Things like Battleship 5, JDC 5 and all those lovely "need to have" of a vet.
That said, learning implants at the beginning of the game are redundant and prevent you from enjoying the game. Throw that money on a cheap T1 frig and go have fun in pvp rather than worry "but my +3's!" Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

DaReaper
Net 7 The Last Brigade
244
|
Posted - 2014.03.14 06:20:00 -
[4] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
i don;t use implants, i die too often and they cost too much. But the vet is not wrong, nor are you. what they are saying is that 10% or whatever you shave off a skill you really won;t see much of a difference at lvl 1- 3 you will save maybe a few min on lvl 1, maybe 10 on lvl 2, maybe an hour on lvl 3, and maybe 1-2 hours on lvl 4. But when you hit lvl 5, and you have say a skill that is going to take 50 days, yes there are several like that Dread to 5 comes to mind it will save you 5-10 days. So you see a much bigger bang for your buck in the advanced skills dept then you get in the not so advanced skills. At least thats my take. |

Pain Killer13
Spark Enterprises
3
|
Posted - 2014.03.14 06:23:00 -
[5] - Quote
Trii Seo wrote:Actually, they're right.
When you start training skills with high multipliers, you'll see more difference when having implants - a set of +4's will shave a week or so off your skill rather than few hours.
See this is what I'm saying. If you have a month worth of LVL 1's queued up or a month lvl 5, the time reduction will be the same. So they are just as beneficial for new players as they are for vets. (assuming you don't get podded which most new players don't) |

Scipio Artelius
The Vendunari End of Life
634
|
Posted - 2014.03.14 06:24:00 -
[6] - Quote
Pain Killer13 wrote:if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference! They are probably referring to the real time benefit rather than the percentage benefit.
Percentage wise, if you have implants the benefit will be the same for all levels.
However in real time terms, the benefit has the biggest impact at level 5 only.
As a new character you are probably training level 1 - 5 skills only, so the time to get to level 4 for any skill is mostly just on a day to a couple of days for level 5 skills.
However, to get to level 4 only take 20% of the training time for the skill. Level 5 takes 80% of the time.
So if you have implants that reduce a level 1 skill to 4 minutes from 6 minutes that doesn't have much benefit. You are better off not training the skills needed to be able to put in higher quality implants because the training time just for that eats into the time you could be training other skills.
However, if by the time you get to training level 5, it drops a training time from 21 days to 19 days, that's a much bigger advantage.
The older you are, the higher the skill levels you'll be training and then implants have a bigger benefit.
So new players are often better served training skills to level 4 and moving on and only thinking about a few to take to level 5. After they've done that, implants will have a useful impact. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Hasikan Miallok
Republic University Minmatar Republic
435
|
Posted - 2014.03.14 06:27:00 -
[7] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
They are really saying do not get too obsessed with SP, the game is NOT about micromanaging your skills and getting the biggest total as quick as possible.
Points to consider: - new players die a lot and +5 implants cost a fortune, aside from the ISK the first time you get podded with a few 100 mill of implants can be devastating - if you are still checking your skill queue several times a day then you really do NOT need to spend 200 mill to have those skills finish 4 minutes quicker -once you start putting 25 day skills on a queue implants start to make a more noticeable difference but in reality you can also afford to lose them by that stage you will have the ISK
The last time I was podded was a week ago and lost 150 mill of implants and was like "meh who cares" if that happened in the first month of play I would have been devastated.
HINT: If you must get SP obsessed (bad habit but ppl do) you really only need two good implants initially and just train skills that match those two. |

Pain Killer13
Spark Enterprises
3
|
Posted - 2014.03.14 06:29:00 -
[8] - Quote
DaReaper wrote: But the vet is not wrong, nor are you. what they are saying is that 10% or whatever you shave off a skill you really won;t see much of a difference at lvl 1- 3 you will save maybe a few min on lvl 1, maybe 10 on lvl 2, maybe an hour on lvl 3, and maybe 1-2 hours on lvl 4. But when you hit lvl 5, and you have say a skill that is going to take 50 days, yes there are several like that Dread to 5 comes to mind it will save you 5-10 days. So you see a much bigger bang for your buck in the advanced skills dept then you get in the not so advanced skills. At least thats my take.
My point is also for you. Do you think people just train these level 1 skills save the few minutes then not train any more skills? Those minutes saved over 50 days of level 1 skills will add up to be the exact same amount saved for that Dread LVL V train.
|

Scipio Artelius
The Vendunari End of Life
634
|
Posted - 2014.03.14 06:35:00 -
[9] - Quote
Pain Killer13 wrote:My point is also for you. Do you think people just train these level 1 skills save the few minutes then not train any more skills? Those minutes saved over 50 days of level 1 skills will add up to be the exact same amount saved for that Dread LVL V train.
No of course not. People train skills and move on to new ones obviously.
I think in your first year, if you train skills for +5 implants, you'll save only 14 days by the end of the year, but have had a huge amount of time sucked up early in training for implants.
eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Pain Killer13
Spark Enterprises
3
|
Posted - 2014.03.14 06:39:00 -
[10] - Quote
Scipio Artelius wrote: No of course not. People train skills and move on to new ones obviously.
I think in your first year, if you train skills for +5 implants, you'll save only 14 days by the end of the year, but have had a huge amount of time sucked up early in training for implants.
No I agree with that, but that is besides the point. I am not advocating that you need +5 implants.
My point is simply implants have the exact same benefit on short training skills as they do on skills that a long time to train.
Multiple people have already posted that can't grasp the concept. Comments like "saving those few minutes isn't a big deal" is exactly the fallacy I wanted to point out. Those few minutes, over a long period will add up to the same amount of savings as you knock off of a long train. |

Scipio Artelius
The Vendunari End of Life
634
|
Posted - 2014.03.14 06:41:00 -
[11] - Quote
Pain Killer13 wrote:My point is simply implants have the exact same benefit on short training skills as they do on skills that a long time to train. Percentage wise yes. Absolute time wise, no.
eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Pain Killer13
Spark Enterprises
3
|
Posted - 2014.03.14 06:45:00 -
[12] - Quote
Scipio Artelius wrote:[ Percentage wise yes. Absolute time wise, no.
How can they possibly be different? |

Tippia
Sunshine and Lollipops
20013
|
Posted - 2014.03.14 06:49:00 -
[13] - Quote
Scipio Artelius wrote:Pain Killer13 wrote:My point is simply implants have the exact same benefit on short training skills as they do on skills that a long time to train. Percentage wise yes. Absolute time wise, no. Absolute-time wise too. If you spend a month training short skills to lvl IV, the number days you save will be the same as if you spent a month training long skills to V. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Nevyn Auscent
Broke Sauce
1141
|
Posted - 2014.03.14 06:50:00 -
[14] - Quote
Scipio Artelius wrote:Pain Killer13 wrote:My point is simply implants have the exact same benefit on short training skills as they do on skills that a long time to train. Percentage wise yes. Absolute time wise, no. Except it is the same absolute time wise assuming you train the same amount, You are falling for the fallacy yourself.
For the sake of simple numbers. A lvl 4 skill takes 100 hours. A lvl 5 skill 1000 hours. And the implant saves you 10%. A lvl 4 is now 90 hours and a lvl 5 900 hours. But..... If you train 10 level 4 skills, that then makes it 900 hours.
Which was the Ops point. That unless you leave your skill training queue empty, it is the same absolute saving also. And since there is diminishing returns the higher you train your skills, the newbie actually gets vastly more effect from implants since it speeds up all those lvl 1-4's they need to train to get all the standard skills going. |

Sibyyl
187
|
Posted - 2014.03.14 06:51:00 -
[15] - Quote
Jump clones are there for a reason. A +5 implant loaded jump clone can be utilized by any Pvp pilot. Using skills to reduce the jump frequency to 19 hours (instead of 24) is also useful for a Pvper ('ready for action' 5 hours earlier than normal). +5s will shave off 33% of training time when combined with an effective remap.
/Fÿ¡
Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*. |

Hadrian Blackstone
Barringtons Research
44
|
Posted - 2014.03.14 06:54:00 -
[16] - Quote
Pain Killer13 wrote:Scipio Artelius wrote:[ Percentage wise yes. Absolute time wise, no.
How can they possibly be different?
Implants raise your attributes which affect skill time training which helps you train skill faster soo.....
Obviously the time shaved off a skill from 0 to level 1 will be much less than a skill from 4 to 5...
For instance before I remapped and when I had +2 implants surgical strike V would of taken 21 days, after my remap and +4 implants it would only take 15. |

Scipio Artelius
The Vendunari End of Life
634
|
Posted - 2014.03.14 06:55:00 -
[17] - Quote
Tippia wrote:Absolute-time wise too. If you spend a month training short skills to lvl IV, the number days you save will be the same as if you spent a month training long skills to V. Not if you read the OP.
The question was about the claim that implants are useful when you want to train a skill to level 5 and not for lower levels.
To train a x1 multiplier to level 1 takes only a few minutes.
To train that same skill from level 4 to 5 takes a couple of days.
The absolute time saving is different to train it from 0 - 1 is different than from 4 - 5.
eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Pain Killer13
Spark Enterprises
3
|
Posted - 2014.03.14 07:05:00 -
[18] - Quote
Scipio Artelius wrote: Not if you read the OP.
The question was about the claim that implants are useful when you want to train a skill to level 5 and not for lower levels.
To train a x1 multiplier to level 1 takes only a few minutes.
To train that same skill from level 4 to 5 takes a couple of days.
The absolute time saving is different to train it from 0 - 1 is different than from 4 - 5.
Of course it is. But that is apples and oranges.
You will have to train more level 1 skills for it to take the same total training as the one train from 4-5. But once you train those lvl 1 skills and compare it to the level 5 train, you will save the exact same % and the exact same amount of absolute time. |

Scipio Artelius
The Vendunari End of Life
634
|
Posted - 2014.03.14 07:08:00 -
[19] - Quote
Pain Killer13 wrote:You will have to train more level 1 skills for it to take the same total training as the one train from 4-5. But once you train those lvl 1 skills and compare it to the level 5 train, you will save the exact same % and the exact same amount of absolute time. Of course, but instead of having 1 skill at 5, you'll have more at level 3 or 4 and gain more flexibility as a new player.
However, if you factor in the time required to train for the implants you want, that is a cost to the training time you could have had.
Either way is fine. It's a personal choice. Do whatever you want and ignore the people you were referring to in the OP if that's what you feel is the best course of action for your character.
But it's not a fallacy. It's just a different perspective and a different consideration of the same issue. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Hasikan Miallok
Republic University Minmatar Republic
435
|
Posted - 2014.03.14 07:18:00 -
[20] - Quote
Pain Killer13 wrote:Scipio Artelius wrote: No of course not. People train skills and move on to new ones obviously.
I think in your first year, if you train skills for +5 implants, you'll save only 14 days by the end of the year, but have had a huge amount of time sucked up early in training for implants.
No I agree with that, but that is besides the point. I am not advocating that you need +5 implants. My point is simply implants have the exact same benefit on short training skills as they do on skills that a long time to train. Multiple people have already posted that can't grasp the concept. Comments like "saving those few minutes isn't a big deal" is exactly the fallacy I wanted to point out. Those few minutes, over a long period will add up to the same amount of savings as you knock off of a long train.
Lets just agree that you save the same number of minutes, assuming the skills have the same primary and secondary attributes that is just obvious.
The FALLACY is thinking saving training time really makes any difference long term as opposed to just being a convenience.
You are not playing a "lets see who can level faster game".
Examples of why thinking faster training really makes a huge difference is a fallacy: - many many characters in game are trained till they can do one thing well (drop a cyno, fly a DST, manage 5 PI planets) and then training is stopped - if you really want a high SP toon with particular skills the fastest way to achieve it is grinding the ISK (or cashing in PLEX) and buying a trained toon from the character bazaar - many new people end up training there characters to fly ships they do not have the knowledge yet to fly well, racing to qualify for a battleship and then losing it in the second mission because they do not understand rats is not effective use of resources - you can end up wasting countless hours playing around with skill queues on evemon etc when you could be playing the game - if people find out you fly with shiney implants before you can PvP well you will become a target as people actually collect shiney pod killmails - as often as not stuff you train up for early is never used later anyway as you suddenly decide mining sucks or you are better off using Red Frog or you prefer a low sec life of crime to trade and industry anyway
More importantly getting sucked in to obsessing over SP is a trap. Go and play the game. If you have found or can afford good implants buy them, if not do not lose any sleep over it. |

Pain Killer13
Spark Enterprises
3
|
Posted - 2014.03.14 07:19:00 -
[21] - Quote
Scipio Artelius wrote: Of course, but instead of having 1 skill at 5, you'll have more at level 3 or 4 and gain more flexibility as a new player.
However, if you factor in the time required to train for the implants you want, that is a cost to the training time you could have had.
Either way is fine. It's a personal choice. Do whatever you want and ignore the people you were referring to in the OP if that's what you feel is the best course of action for your character.
But it's not a fallacy. It's just a different perspective and a different consideration of the same issue.
That sad face is for you. There is no room for perspective, and there is no room for opinion on the matter. It is simply math. There is right, and there is wrong. It's just a concept I guess that's out of reach.
(Arguing but you die, how much it costs, doingremaps, jump clones, etc etc are just tangents that have nothing to do with the matter. I however am grateful to Nevyn Auscent and tippia. Thanks for letting me know someone else out there gets it) |

Tippia
Sunshine and Lollipops
20013
|
Posted - 2014.03.14 07:20:00 -
[22] - Quote
Scipio Artelius wrote:The question was about the claim that implants are useful when you want to train a skill to level 5 and not for lower levels. GǪand that claim is nonsensical. Implants are always useful GÇö and equally so GÇö no matter what rank or level you're training.
If you're racking up 2M SP worth of rank-1 skills to lvl 1 (granted, that would be more skills than are in the game, but for the sake of argumentGǪ) you save just as much time as if you're racking up 2M worth of rank-8 skills to V.
Quote:To train a x1 multiplier to level 1 takes only a few minutes. To train that same skill from level 4 to 5 takes a couple of days. The absolute time saving is different to train it from 0 - 1 is different than from 4 - 5. You're doing the exact logical misstep the OP is talking about: skills training is not (any more, since we have the queue now) a matter of discrete steps but of a continuous flow of time. Individual skills don't matter; what matters is how much SP you accumulate into whatever is in your queue. Once you've train that first level, you go on to train lvl II, and III and IVGǪ and then off to the next skill at lvl IGÇôIV, and the next one and the next. Your implants end up saving you just as much time no matter what.
2700 SP/h going towards low-rank, low-level skills gives you the same training benefit as 2700 SP/h going towards high-range, high-level skills.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Hasikan Miallok
Republic University Minmatar Republic
435
|
Posted - 2014.03.14 07:30:00 -
[23] - Quote
Tippia wrote:[quote=Scipio Artelius]
2700 SP/h going towards low-rank, low-level skills gives you the same training benefit as 2700 SP/h going towards high-range, high-level skills.
Yes all true, but aside from new players keen to get shiney ships, does anyone really care what SP you have and how quickly it builds up ?
|

Tippia
Sunshine and Lollipops
20013
|
Posted - 2014.03.14 07:32:00 -
[24] - Quote
Hasikan Miallok wrote:Yes all true, but aside from new players keen to get shiney ships, does anyone really care what SP you have and how quickly it builds up ? Not particularly, but that's a different matter. New players trying desperately to get to their next huge loss shouldn't be fed bad maths on the way GÇö the inevitable loss itself is harsh as it is. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Scipio Artelius
The Vendunari End of Life
634
|
Posted - 2014.03.14 07:39:00 -
[25] - Quote
Pain Killer13 wrote: That sad face is for you. There is no room for perspective, and there is no room for opinion on the matter. It is simply math. There is right, and there is wrong. It's just a concept I guess that's out of reach. You can give me all the sad faces you like.
That won't change the fact that for a new player there is a difference because more skills = more flexibility and if you train implants and skills to level 5 that will equal fewer skills relevant to what you want to do.
I am even willing to put my money where my fingers type on this.
I will happily roll a new character and plex it to train it over a 7 day period and if you do the same and train your implants and then skills through to level 5, we'll see which character has more options at the end of that week.
So if you are happy to accept that, we can work on the details and run the test. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Tippia
Sunshine and Lollipops
20014
|
Posted - 2014.03.14 07:44:00 -
[26] - Quote
Scipio Artelius wrote:That won't change the fact that for a new player there is a difference because more skills = more flexibility and if you train implants and skills to level 5 that will equal fewer skills relevant to what you want to do. GǪand when he trains those skills, the implants will help him just as much as if he were training for higher levels.
That is the OP's point. It is not a matter of perspective or opinion GÇö it's simple maths. The claim that the implants somehow help more if you're going for higher levels is fallacious. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Scipio Artelius
The Vendunari End of Life
634
|
Posted - 2014.03.14 07:51:00 -
[27] - Quote
Tippia wrote:That is the OP's point. It is not a matter of perspective or opinion GÇö it's simple maths. The claim that the implants somehow help more if you're going for higher levels is fallacious. New players don't need to be training many skills to level 5; and I think that's where this whole thing starts.
It's a difference of perspective on what is important for a new player. Skills at level 5 or more skills.
The advice I have received from veteran players in my own Corp on this rolls that apsect of it into the advice, without explicitly saying it.
It is quite possible to hold a different perspective on the one statement, because the intent of the statement is more complex that a one-dimensional interpretation.
Just in the same way that one person can claim the sequence 1 2 3 4 5 6 7 8 9 0 is a sequence of random numbers and others can be gob smacked by such a statement. Two perspectives that may both be right, but one group has a difficult time seeing the others interpretation. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Hasikan Miallok
Republic University Minmatar Republic
435
|
Posted - 2014.03.14 07:53:00 -
[28] - Quote
Tippia wrote:Scipio Artelius wrote:That won't change the fact that for a new player there is a difference because more skills = more flexibility and if you train implants and skills to level 5 that will equal fewer skills relevant to what you want to do. GǪand when he trains those skills, the implants will help him just as much as if he were training for higher levels. That is the OP's point. It is not a matter of perspective or opinion GÇö it's simple maths. The claim that the implants somehow help more if you're going for higher levels is fallacious.
Of course they do not "help more". They work the same for all skill levels and all players. Simplemath.
However it is still the case that: - new players are better off remapping first and worry about implants second - the time and ISK spent skilling for and obtaining implants may initially be better spent elsewhere - new players are highly likely to lose implants - a lot of early training is misdirected (training mining when eventually doing pure PvP for example) so the early training is not even that useful later
Yes mathematically they benefit just as much, but practically speaking getting too bothered with implants and SP early can be detrimental. |

Tippia
Sunshine and Lollipops
20014
|
Posted - 2014.03.14 07:56:00 -
[29] - Quote
Scipio Artelius wrote:New players don't need to be training many skills to level 5; and I think that's where this whole thing starts.
It's a difference of perspective on what is important for a new player. Skills at level 5 or more skills. But that's a completely separate topic that has nothing to do with what the OP is pointing to.
He's pointing to the fact that he keeps hearing the claim that implants don't help as much when training lower skill levels as when going for the higher ones. This is clearly completely nuts GÇö the speed increase is the same no matter what levels you train; the time saved going through a given slog of SP is the same regardless of whether it consists of high or low levels.
The whole GÇ£lower levels are better targets for newbiesGÇ¥ is a separate matter altogether and if anything further reinforces that the implants are just as helpful even for short skills. Hell, arguably more so if you look at the bang for your buckGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Scipio Artelius
The Vendunari End of Life
635
|
Posted - 2014.03.14 08:02:00 -
[30] - Quote
Tippia wrote:But that's a completely separate topic that has nothing to do with what the OP is pointing to.
He's pointing to the fact that he keeps hearing the claim that implants don't help as much when training lower skill levels as when going for the higher ones.
No, that's not what he wrote in the original post. He wrote:
"implants make a bigger difference when you start training skills to LVL V."
This is very true. The flip side of it is, they don't make as big a difference before you start training to level 5. This is absolutely true also. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |
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