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Pew Terror
Green Associates
120
|
Posted - 2014.03.14 19:45:00 -
[121] - Quote
Tippia wrote:Bagrat Skalski wrote:After you plug it in, you are doing more SP per minute, and you can get those 768 000 SP faster at lvl V. Flat bonus, but it costs you less time for lvl V with higher atributes than with lower, atributes coresponding to this skill I have to add You are very very confused. Implants are not skills are not attributes, and the differences between different-bonused implants were still never in question. So no. It's still a flat increase no matter what you're training and no matter what level it is. Kristopher Rocancourt wrote:what drives me nuts is when new guy know it alls come into Eve and think they know it all, make a statement about advice they were given, and are wrong. So the OP manages to keep you sane, then, I take it.
I admire your persistance in this. But argueing against people that dont understand the most basic of math seems too frustrating. Keep fighting the good fight or just accept your burgers being handed to you slightly badly flipped and a smudge burned. |

Unsuccessful At Everything
The Troll Bridge
10887
|
Posted - 2014.03.14 19:47:00 -
[122] - Quote
Use implants, don't use implants, remap, don't remap, do whatever you want. Its your money paying the sub, how efficiently you use your subbed time to train is up to you.
I have some very effective combat toons that have never had a learning implant implanted, simply because I knew I was going into situations constantly where I was going to lose the pod, and didn't want to keep buying implants. Compared to other toons which have spent their whole time with +4s and +5, the non implanted toons are a full year of SP BEHIND the implanted toons, and they were made at the same time! Do I care? Nope. I freakin love playing on that toon, so even without optimal SP gain, its worth it to me. Only care about what is worth it to you.
Bittervets will constantly give you bad advice in Eve, that's part of the game. The trick is to figure out what advice is really helpful. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

BeBopAReBop RhubarbPie
Panhandle Industries
289
|
Posted - 2014.03.14 20:04:00 -
[123] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it. Its a percentage decrease. Level V skills take days to train. Level I skills take under an hour most of the time. Prove to me that chopping off a few minutes of a train is equal to chopping of a few days.
Unsuccessful At Everything wrote:Use implants, don't use implants, remap, don't remap, do whatever you want. Its your money paying the sub, how efficiently you use your subbed time to train is up to you.
I have some very effective combat toons that have never had a learning implant implanted, simply because I knew I was going into situations constantly where I was going to lose the pod, and didn't want to keep buying implants. Compared to other toons which have spent their whole time with +4s and +5, the non implanted toons are a full year of SP BEHIND the implanted toons, and they were made at the same time! Do I care? Nope. I freakin love playing on that toon, so even without optimal SP gain, its worth it to me. Only care about what is worth it to you.
Bittervets will constantly give you bad advice in Eve, that's part of the game. The trick is to figure out what advice is really helpful. THIS. BeBop has never had a learning implant and has remapped once total. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 20:09:00 -
[124] - Quote
I too have completely naked alt for PvP that I used in FW and even shoot down Harry Forever with a help of NPC Raven. Tech 1 frigate roams in low sec, Fun times, so little SP in a pool.
But that is the option with this character also, my capsule is worth much, was fun escaping from Doril thru the camped gate, after my battleship was lost day earlier in live event. Had to use the stealth bomber i bought from the station I docked in the capsule. Was fun making it to the high sec in one piece past thru pirates and bubbles. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Qalix
Long Jump.
170
|
Posted - 2014.03.14 20:09:00 -
[125] - Quote
Pain Killer13 wrote:Also I don't see any reason to blame CCP. The game is what is. The correct info is published out there. Maybe I should blame them for not having a useful vet training tutorial? This is the quote that made me realize that the problem is YOU. If the correct information is published, why are you asking people questions and then complaining? I know the answer, but the mods will delete my post if I actually type it. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1131
|
Posted - 2014.03.14 22:04:00 -
[126] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
Are you deliberately being thick. Dumbing down of Eve Online will result in it's destruction... |

Nevyn Auscent
Broke Sauce
1146
|
Posted - 2014.03.14 23:10:00 -
[127] - Quote
BeBopAReBop RhubarbPie wrote: Its a percentage decrease. Level V skills take days to train. Level I skills take under an hour most of the time. Prove to me that chopping off a few minutes of a train is equal to chopping of a few days.
Because it's a percentage difference of the same total time. We aren't talking about individual skill levels. We are talking about days. Because you don't put just 1 lvl 1 skill into your skill queue. You fill it with them no matter what level.
So an implant saves you the same time per day no matter what level skill you are training.
Additionally, since EVE has diminishing returns on skills meaning V is proportionately less important than I for skills (Except to open up new skills), Training skills to I faster is actually more beneficial. |

Pain Killer13
Spark Enterprises
8
|
Posted - 2014.03.14 23:31:00 -
[128] - Quote
Qalix wrote: This is the quote that made me realize that the problem is YOU. If the correct information is published, why are you asking people questions and then complaining? I know the answer, but the mods will delete my post if I actually type it.
My post was more of a suggestion to many stop the fallacy/a rant. I never asked anyone to explain to me how it works. |

Infinity Ziona
Cloakers
1813
|
Posted - 2014.03.14 23:31:00 -
[129] - Quote
Pain Killer13 wrote:DaReaper wrote: But the vet is not wrong, nor are you. what they are saying is that 10% or whatever you shave off a skill you really won;t see much of a difference at lvl 1- 3 you will save maybe a few min on lvl 1, maybe 10 on lvl 2, maybe an hour on lvl 3, and maybe 1-2 hours on lvl 4. But when you hit lvl 5, and you have say a skill that is going to take 50 days, yes there are several like that Dread to 5 comes to mind it will save you 5-10 days. So you see a much bigger bang for your buck in the advanced skills dept then you get in the not so advanced skills. At least thats my take.
My point is also for you. Do you think people just train these level 1 skills save the few minutes then not train any more skills? Those minutes saved over 50 days of level 1 skills will add up to be the exact same amount saved for that Dread LVL V train. They're talking about per level of the skill. Obviously you would not plug in +5's for a level 1 skill to make it train faster but you might for a level 5. Unless you're pure PvE you won't have +5's in 24/7.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Pain Killer13
Spark Enterprises
8
|
Posted - 2014.03.14 23:34:00 -
[130] - Quote
BeBopAReBop RhubarbPie wrote: Its a percentage decrease. Level V skills take days to train. Level I skills take under an hour most of the time. Prove to me that chopping off a few minutes of a train is equal to chopping of a few days.
This thread is specifically for you. Please read the thread. There are many good examples of how percentages equally apply regardless of the duration of each individual skill. At the end of the month it is all equal.
This truly is middle school level math, yet it seems like 50% can't grasp. Hence my post in the first place. |

Pain Killer13
Spark Enterprises
8
|
Posted - 2014.03.14 23:37:00 -
[131] - Quote
Infinity Ziona wrote:[ They're talking about per level of the skill. Obviously you would not plug in +5's for a level 1 skill to make it train faster but you might for a level 5. Unless you're pure PvE you won't have +5's in 24/7.
Actually my post is the exact opposite of what you have said. Plugging in +5 implants to train level 1 skills is just as useful as plugging them in for level 5 skills. This thread has lots of the math to prove it. |

Marsha Mallow
125
|
Posted - 2014.03.15 00:42:00 -
[132] - Quote
Pain Killer13 wrote:This thread is specifically for you. Please read the thread. There are many good examples of how percentages equally apply regardless of the duration of each individual skill. At the end of the month it is all equal.
This truly is middle school level math, yet it seems like 50% can't grasp. Hence my post in the first place. The answers were specifically for you too! When you've finished smuggung about how amazing you are, how much you know, your ability to to count etc please PLEASE elaborate upon the notion that maximising your SP ph beats maximimising essential core skills that will enhance your enjoyment as a new player.
We didn't lie to you, it was just really difficult to explain it properly in one sentence, and if you follow our advice you only lose a handful of SP vs the ability to NOT DIE LIKE A FOOL IN A STARTER MISSION. We only lied to you to make things easier in the first few weeks ingame - and THIS is what we get. You are a shiney example of those who can count, make logical arguments, warble on endlessly about how clever you are - and STILL completely miss the point. What system are you in? - |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1033
|
Posted - 2014.03.15 00:50:00 -
[133] - Quote
Marsha Mallow wrote:Pain Killer13 wrote:This thread is specifically for you. Please read the thread. There are many good examples of how percentages equally apply regardless of the duration of each individual skill. At the end of the month it is all equal.
This truly is middle school level math, yet it seems like 50% can't grasp. Hence my post in the first place. The answers were specifically for you too! When you've finished smuggung about how amazing you are, how much you know, your ability to to count etc please PLEASE elaborate upon the notion that maximising your SP ph beats maximimising essential core skills that will enhance your enjoyment as a new player. We didn't lie to you, it was just really difficult to explain it properly in one sentence, and if you follow our advice you only lose a handful of SP vs the ability to NOT DIE LIKE A FOOL IN A STARTER MISSION. We only lied to you to make things easier in the first few weeks ingame - and THIS is what we get. You are a shiney example of those who can count, make logical arguments, warble on endlessly about how clever you are - and STILL completely miss the point. What system are you in? Maybe I'm misreading the op, but it doesn't sound like his position is centered around maximizing SP/h over training essentials. Training cybernetics to lvl 1 to get +3's actually provides a ridiculously beneficial return making those core skills go that much faster. The contention is that somehow the +270 SP/h received by them when training those short core skills is somehow functionally different that the same 270S P/h when training a long lvl V down the road, which it isn't. |

Infinity Ziona
Cloakers
1824
|
Posted - 2014.03.15 00:57:00 -
[134] - Quote
Pain Killer13 wrote:Infinity Ziona wrote:[ They're talking about per level of the skill. Obviously you would not plug in +5's for a level 1 skill to make it train faster but you might for a level 5. Unless you're pure PvE you won't have +5's in 24/7.
Actually my post is the exact opposite of what you have said. Plugging in +5 implants to train level 1 skills is just as useful as plugging them in for level 5 skills. This thread has lots of the math to prove it. No since plugging in +5s for a level one skill would be impractical and it's practicality which is going over your head. I have low-grade implants in for a total cost of 250 mill. To plug in a set of +5s to train a level one skill would require me to pause training, jump clone or destroy my PvP set, plug the +5s in, then not PvP or risk losing billion or more in implants.
On the other hand if I was training the last level of gallante Titan 5 plugging in +5s would be worthwhile even if PvPing because the time saved is substantial. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1033
|
Posted - 2014.03.15 01:44:00 -
[135] - Quote
Infinity Ziona wrote:Pain Killer13 wrote:Infinity Ziona wrote:[ They're talking about per level of the skill. Obviously you would not plug in +5's for a level 1 skill to make it train faster but you might for a level 5. Unless you're pure PvE you won't have +5's in 24/7.
Actually my post is the exact opposite of what you have said. Plugging in +5 implants to train level 1 skills is just as useful as plugging them in for level 5 skills. This thread has lots of the math to prove it. No since plugging in +5s for a level one skill would be impractical and it's practicality which is going over your head. I have low-grade implants in for a total cost of 250 mill. To plug in a set of +5s to train a level one skill would require me to pause training, jump clone or destroy my PvP set, plug the +5s in, then not PvP or risk losing billion or more in implants. On the other hand if I was training the last level of gallante Titan 5 plugging in +5s would be worthwhile even if PvPing because the time saved is substantial. Edit: Before you say yeah but if Titan 5 takes 80 days and you save 20 days having them plugged in for 80 day of lower level skills would still save you 20 days (which is true) the difference is with a long skill like Titan 5 you gain zero for the 60 day period, while if you were training for 60 days lots of lower levels skills you might gain +5 cap + 5 speed +5 agility +5 damage etc which means you're not just sitting there for 60 days gaining nothing. In that case most people don't mind if a skill takes an extra 20 minutes or an extra day because the trade off of not losing multi billions in implants is much more acceptable. Its not just pure skill point training that is a factor, its risk vs reward, denying people uber killmails and being able to more freely engage in risky pvp. The issue there seems more of a balance between risk and training, not a difference in the balance of individual skills. As someone who plans training in as close to full years as possible (for remap purposes), the benefit of +5's is constantly being presented regardless of the length of any individual skill on the plan. This means it doesn't matter whether I'm training Titan V or Frig I, risking a +5 is risking a +5. I can either play it safe and train faster or take more risks but chose to train slower, but it's very rare that any individual skill has any bearing on that decision. |

Infinity Ziona
Cloakers
1830
|
Posted - 2014.03.15 02:32:00 -
[136] - Quote
Tyberius Franklin wrote:Infinity Ziona wrote:Pain Killer13 wrote:Infinity Ziona wrote:[ They're talking about per level of the skill. Obviously you would not plug in +5's for a level 1 skill to make it train faster but you might for a level 5. Unless you're pure PvE you won't have +5's in 24/7.
Actually my post is the exact opposite of what you have said. Plugging in +5 implants to train level 1 skills is just as useful as plugging them in for level 5 skills. This thread has lots of the math to prove it. No since plugging in +5s for a level one skill would be impractical and it's practicality which is going over your head. I have low-grade implants in for a total cost of 250 mill. To plug in a set of +5s to train a level one skill would require me to pause training, jump clone or destroy my PvP set, plug the +5s in, then not PvP or risk losing billion or more in implants. On the other hand if I was training the last level of gallante Titan 5 plugging in +5s would be worthwhile even if PvPing because the time saved is substantial. Edit: Before you say yeah but if Titan 5 takes 80 days and you save 20 days having them plugged in for 80 day of lower level skills would still save you 20 days (which is true) the difference is with a long skill like Titan 5 you gain zero for the 60 day period, while if you were training for 60 days lots of lower levels skills you might gain +5 cap + 5 speed +5 agility +5 damage etc which means you're not just sitting there for 60 days gaining nothing. In that case most people don't mind if a skill takes an extra 20 minutes or an extra day because the trade off of not losing multi billions in implants is much more acceptable. Its not just pure skill point training that is a factor, its risk vs reward, denying people uber killmails and being able to more freely engage in risky pvp. The issue there seems more of a balance between risk and training, not a difference in the balance of individual skills. As someone who plans training in as close to full years as possible (for remap purposes), the benefit of +5's is constantly being presented regardless of the length of any individual skill on the plan. This means it doesn't matter whether I'm training Titan V or Frig I, risking a +5 is risking a +5. I can either play it safe and train faster or take more risks but chose to train slower, but it's very rare that any individual skill has any bearing on that decision. Yeah if you're going for max training then it doesn't matter. But in general, given the difficulties of EVE, its often true that +5's are better only used to quickly get through a long training level and then taken out for lesser implants. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Pain Killer13
Spark Enterprises
9
|
Posted - 2014.03.15 02:36:00 -
[137] - Quote
Infinity Ziona wrote:[ Yeah if you're going for max training then it doesn't matter. But in general, given the difficulties of EVE, its often true that +5's are better only used to quickly get through a long training level and then taken out for lesser implants.
Risk/reward could be a very interesting idea to debate about how and when to use implants. But as stated before, my only message was that implants offer the exact same benefit to skilling up for short and long train skills.
Personally I don't use level 5 because of the risk/reward/time to train for lvl 5. But that's a another matter.
Also why would you take out your +5's for lesser implants? |

Infinity Ziona
Cloakers
1832
|
Posted - 2014.03.15 03:04:00 -
[138] - Quote
Pain Killer13 wrote:Infinity Ziona wrote:[ Yeah if you're going for max training then it doesn't matter. But in general, given the difficulties of EVE, its often true that +5's are better only used to quickly get through a long training level and then taken out for lesser implants. Risk/reward could be a very interesting idea to debate about how and when to use implants. But as stated before, my only message was that implants offer the exact same benefit to skilling up for short and long train skills. Personally I don't use level 5 because of the risk/reward/time to train for lvl 5. But that's a another matter. Also why would you take out your +5's for lesser implants? So you don't get popped in a bubble and lose the implants. Some people die a lot depending on what and how they fly in EVE. If you were a dictor pilot you'd not want +5's in your head while your PvP'ing.
Also you're trying to argue that what people are saying is false while restricting the reality around implant use in game. They're not saying implants work better the higher the skill your training. You have to consider the statement in context. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1033
|
Posted - 2014.03.15 03:10:00 -
[139] - Quote
Infinity Ziona wrote:Yeah if you're going for max training then it doesn't matter. But in general, given the difficulties of EVE, its often true that +5's are better only used to quickly get through a long training level and then taken out for lesser implants. That doesn't necessarily make sense to me, and I don't think I've known anyone who has done that. They always train with whatever they are willing to risk and may switch to a JC with higher implants if hanging out in highsec or going inactive for a while. I've not seen many upgrade/JC for a single skill while remaining active in ways that may put that clone at risk.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1033
|
Posted - 2014.03.15 03:12:00 -
[140] - Quote
Infinity Ziona wrote:They're not saying implants work better the higher the skill your training. Actually, yes, some of them are saying exactly that.
|

J'Poll
CDG Playgrounds Affirmative.
3811
|
Posted - 2014.03.15 04:06:00 -
[141] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
Technically you are right. Practically, they are.
Example:
Amarr Cruiser (Perception + Willpower).
Per and Will are both at 20.
To train it to L1 = 1.250 SP To train from 4 to 5 = 1.053.725 SP
SP gain per minute = primairy attribute + (secondary attribute / 2)
So with NO implant: 30 SP / minute
With +4 implants: 36 SP / minute
---
Now let's calculate
L1 (no implants): 1250 / 30 = ~42 minutes L1 (implants): 1250 / 36 = ~ 35 minutes
Gained time is 7 minutes (2.94% decrease).
L4 > L5 (no implants): 1.053.725 / 30 = ~35.123 minutes (23.4 days) L4 > L5 (implants): 1.053.725 / 36 = ~29.270 minutes (20.3 days)
Gained time is 5853 minutes (16.6% decrease).
So, yes. On all levels you get the same increase in bonus (+4 to the attributes in this case). However, because the training times for L1 compared to L5 are SO much shorter, it hardly pays off.
The slight boost you get from the implants on something that trains in such a short time is hardly noticeable. But on the L5 train, which can take weeks, the boosts they give you each hour (A set of +4's gives 6 SP / minute boost = 360 SP/hour extra) it is noticeable. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

Pain Killer13
Spark Enterprises
10
|
Posted - 2014.03.15 05:06:00 -
[142] - Quote
J'Poll wrote:Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it. Technically you are right. Practically, they are. Example: Amarr Cruiser (Perception + Willpower). Per and Will are both at 20. To train it to L1 = 1.250 SP To train from 4 to 5 = 1.053.725 SP SP gain per minute = primairy attribute + (secondary attribute / 2) So with NO implant: 30 SP / minute With +4 implants: 36 SP / minute --- Now let's calculate L1 (no implants): 1250 / 30 = ~42 minutes L1 (implants): 1250 / 36 = ~ 35 minutes Gained time is 7 minutes (2.94% decrease). L4 > L5 (no implants): 1.053.725 / 30 = ~35.123 minutes (23.4 days) L4 > L5 (implants): 1.053.725 / 36 = ~29.270 minutes (20.3 days) Gained time is 5853 minutes (16.6% decrease). So, yes. On all levels you get the same increase in bonus (+4 to the attributes in this case). However, because the training times for L1 compared to L5 are SO much shorter, it hardly pays off. The slight boost you get from the implants on something that trains in such a short time is hardly noticeable. But on the L5 train, which can take weeks, the boosts they give you each hour (A set of +4's gives 6 SP / minute boost = 360 SP/hour extra) it is noticeable.
Jpoll i appreciate your math, but its lacking the appropriate application. Once you finish those 42/35 min training amarr cruiser, what are you going to do with you character? Never train again? No, you are going to continue to train. So do the math throwing in more trainings that also total 35.123 min. You'll notice that with implants, 35,123 minutes of lvl 1 trainings will also be reduced to 29,270 min too, even though they are all level 1 skills. So you will get the exact same benefit over those ~3 weeks.
|

J'Poll
CDG Playgrounds Affirmative.
3811
|
Posted - 2014.03.15 06:24:00 -
[143] - Quote
Pain Killer13 wrote:J'Poll wrote:Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it. Technically you are right. Practically, they are. Example: Amarr Cruiser (Perception + Willpower). Per and Will are both at 20. To train it to L1 = 1.250 SP To train from 4 to 5 = 1.053.725 SP SP gain per minute = primairy attribute + (secondary attribute / 2) So with NO implant: 30 SP / minute With +4 implants: 36 SP / minute --- Now let's calculate L1 (no implants): 1250 / 30 = ~42 minutes L1 (implants): 1250 / 36 = ~ 35 minutes Gained time is 7 minutes (2.94% decrease). L4 > L5 (no implants): 1.053.725 / 30 = ~35.123 minutes (23.4 days) L4 > L5 (implants): 1.053.725 / 36 = ~29.270 minutes (20.3 days) Gained time is 5853 minutes (16.6% decrease). So, yes. On all levels you get the same increase in bonus (+4 to the attributes in this case). However, because the training times for L1 compared to L5 are SO much shorter, it hardly pays off. The slight boost you get from the implants on something that trains in such a short time is hardly noticeable. But on the L5 train, which can take weeks, the boosts they give you each hour (A set of +4's gives 6 SP / minute boost = 360 SP/hour extra) it is noticeable. Jpoll i appreciate your math, but its lacking the appropriate application. Once you finish those 42/35 min training amarr cruiser, what are you going to do with you character? Never train again? No, you are going to continue to train. So do the math throwing in more trainings that also total 35.123 min. You'll notice that with implants, 35,123 minutes of lvl 1 trainings will also be reduced to 29,270 min too, even though they are all level 1 skills. So you will get the exact same benefit over those ~3 weeks.
Yes.
But the point was that implants do more training A level 5 skill vs A level 1 skill, not about similar length training times.
Also, to counter, good luck finding a year worth of level 1 skills to train, I can easily do it with L5. Could even fill a 1,5 year plan with them. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

Tippia
Sunshine and Lollipops
20063
|
Posted - 2014.03.15 06:32:00 -
[144] - Quote
J'Poll wrote:Yes.
But the point was that implants do more training A level 5 skill vs A level 1 skill, not about similar length training times. And the counter-point is that thinking about it in terms of single skills has almost no bearing on how skill training is done in practice so the point is effectively pointless and gives rise to bad advice. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

a newbie
Dissidence Dawn C.L.O.N.E.
43
|
Posted - 2014.03.15 07:44:00 -
[145] - Quote
Oh my Jamyl... I cannot believe this is over 4 pages long.
OP: Its rather simple as has been put forward. Your basis that logically, SP/Hour is the same is correct. Your assumption its beneficial in the beginning to use implants at level V only work if you are attempting to have a clone that never dies, and will be nearly useless for the several months it will take for you to catch up to the other players who skipped the implants.
By the time you DO catch up to the players who didn't do +5 implants, they are already richer than you, more resourceful, and more combat trained. I am not talking about SP here, I am talking about pilots having been in combat and have tactical knowledge in the field that could fit basic meta fit frigates, destroyers, and cruisers and effectively kill.
So yes, if you are shelfing to toon or station spinning for a year? Go ahead, enjoy the station spinning. In the meantime don't bother coming to lowsec or nullsec as no one will want you.
Any player can join a game and almost immediately get into some basic frigate pvp. Training all the possible skills that would benefit you in said frigate to level one, then all to level two, then three and so on, is the best way to give yourself the most %bonuses to the most relevant skills, in the shortest amount of time.
EVE is very forgiving to those who dont specialize until they find their real niche. A pilot that can get 4% or 4x(level bonus) for having a slew of level 4 skills, is far better then the handful of skills at level 5 but the player is easily typecast by hostiles who almost always have ships nearby to counter your predictable setup.
The people trying to explain it to you are giving you sound advice. You need to step back from 2700/2700 argument and think about what actually makes sense. Benefit now and benefit everyone, or benefit yourself 6 months down the road with a wallet barely above where you started unless you bought your way into EVE. ...um.. fire? |

Mocam
EVE University Ivy League
428
|
Posted - 2014.03.15 08:01:00 -
[146] - Quote
Pain Killer13 wrote:Trii Seo wrote:Actually, they're right.
When you start training skills with high multipliers, you'll see more difference when having implants - a set of +4's will shave a week or so off your skill rather than few hours.
See this is what I'm saying. If you have a month worth of LVL 1's queued up or a month lvl 5, the time reduction will be the same. So they are just as beneficial for new players as they are for vets. (assuming you don't get podded which most new players don't)
Both are true to an extent. In a "pure" logic sense, extracted from the game world - you are correct. There is very little purity in EVE Online.
Just ask about "EFT Warrior" fittings to get an idea how that can backfire with respect to "logic" and "number crunching" vs use. "But the numbers show"...
First - training time to use "the best" - it can be a full year worth of use on +5's to regain just the training time spent to have access to them. Now who's going to train to use less than the best?!?! Everyone goes "all 5's" with everything in this game, right? ...
Next - "clean clones" for PvP use - smart; right? What's a clean clone again?
A newer player learning PvP is quite liable to be in a fully "clean clone" whereas a more experienced player is liable to be using a couple +4's to keep their focus going for their longer training skills.
Why? Because 1 "can afford it" but also that player is quite probably far less likely to *HAVE TO* afford it.
so on and so forth.
So in a puritanical view of this question, dealing with "sitting as a station trader in highsec" - true. It is 100% balanced and there is no difference.
Now undock a ship and go do stuff... Things start getting a bit more shaky when that happens and pretty much all aspects of the game look a bit differently when you consider all the various aspects that come into play here.
Those who telly you it's smarter and better later on are being honest. |

Nevyn Auscent
Broke Sauce
1147
|
Posted - 2014.03.15 08:08:00 -
[147] - Quote
J'Poll wrote:
Now let's calculate
L1 (no implants): 1250 / 30 = ~42 minutes L1 (implants): 1250 / 36 = ~ 35 minutes
Gained time is 7 minutes (2.94% decrease).
Allow me to illustrate your fail J'Poll.
7 minutes into 42 is NOT 2.94%.
It is..... Amazingly. 16.66%. EXACTLY the same percentage as saved for the level V skill, and the lvl I skill is normally more valuable to boot due to diminishing returns.
And they continue to save that same percentage on every skill they train for the next 24 days, just like the single lvl 5 skill being trained. So it is at least equally valuable to put implants in for a low level skill as a high level skill, if not more valuable to get them through that 'You need all these skills to 3 or so' period for a new player. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1033
|
Posted - 2014.03.15 09:16:00 -
[148] - Quote
a newbie wrote:Oh my Jamyl... I cannot believe this is over 4 pages long.
OP: Its rather simple as has been put forward. Your basis that logically, SP/Hour is the same is correct. Your assumption its beneficial in the beginning to use implants at level V only work if you are attempting to have a clone that never dies, and will be nearly useless for the several months it will take for you to catch up to the other players who skipped the implants.
By the time you DO catch up to the players who didn't do +5 implants, they are already richer than you, more resourceful, and more combat trained. I am not talking about SP here, I am talking about pilots having been in combat and have tactical knowledge in the field that could fit basic meta fit frigates, destroyers, and cruisers and effectively kill.
So yes, if you are shelfing to toon or station spinning for a year? Go ahead, enjoy the station spinning. In the meantime don't bother coming to lowsec or nullsec as no one will want you.
Any player can join a game and almost immediately get into some basic frigate pvp. Training all the possible skills that would benefit you in said frigate to level one, then all to level two, then three and so on, is the best way to give yourself the most %bonuses to the most relevant skills, in the shortest amount of time.
EVE is very forgiving to those who dont specialize until they find their real niche. A pilot that can get 4% or 4x(level bonus) for having a slew of level 4 skills, is far better then the handful of skills at level 5 but the player is easily typecast by hostiles who almost always have ships nearby to counter your predictable setup.
The people trying to explain it to you are giving you sound advice. You need to step back from 2700/2700 argument and think about what actually makes sense. Benefit now and benefit everyone, or benefit yourself 6 months down the road with a wallet barely above where you started unless you bought your way into EVE. Posts like this make me think I'm missing something in that I don't see mention in the op about +5's or catching up to older players specifically, but rather that the idea of forgoing implants because the benefits can only be felt to their greatest degree when training later level 5's, which is entirely false and BAD advice. |

Nevyn Auscent
Broke Sauce
1147
|
Posted - 2014.03.15 09:21:00 -
[149] - Quote
Tyberius Franklin wrote: Posts like this make me think I'm missing something in that I don't see mention in the op about +5's or catching up to older players specifically, but rather that the idea of forgoing implants because the benefits can only be felt to their greatest degree when training later level 5's, which is entirely false and BAD advice.
You aren't missing anything, posts like that are missing the point and continuing the bad advice. Tippia posted the excellent figures earlier for +3's. Even +4's probably have fairly reasonable rate of return. But the main point is that implants are possibly even more beneficial when training low level skills vs skills to V, since EVE skills have diminishing return. So the faster you get all those skills to 3 or 4, the faster you get going into the fun stuff. |

Bagrat Skalski
Poseidaon
1065
|
Posted - 2014.03.15 12:27:00 -
[150] - Quote
Actually the best advice is to play the game as you like. You can even forget those implants and stop training when you have those PvP skills and frigates to assault. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |
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