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Pain Killer13
Spark Enterprises
3
|
Posted - 2014.03.14 06:12:00 -
[1] - Quote
So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it. |

Divine Entervention
The Advent of Faith Against ALL Anomalies
122
|
Posted - 2014.03.14 06:14:00 -
[2] - Quote
steering wheel in pants |

Trii Seo
Sabotage Incorporated Executive Outcomes
537
|
Posted - 2014.03.14 06:18:00 -
[3] - Quote
Actually, they're right.
When you start training skills with high multipliers, you'll see more difference when having implants - a set of +4's will shave a week or so off your skill rather than few hours. Things like Battleship 5, JDC 5 and all those lovely "need to have" of a vet.
That said, learning implants at the beginning of the game are redundant and prevent you from enjoying the game. Throw that money on a cheap T1 frig and go have fun in pvp rather than worry "but my +3's!" Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

DaReaper
Net 7 The Last Brigade
244
|
Posted - 2014.03.14 06:20:00 -
[4] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
i don;t use implants, i die too often and they cost too much. But the vet is not wrong, nor are you. what they are saying is that 10% or whatever you shave off a skill you really won;t see much of a difference at lvl 1- 3 you will save maybe a few min on lvl 1, maybe 10 on lvl 2, maybe an hour on lvl 3, and maybe 1-2 hours on lvl 4. But when you hit lvl 5, and you have say a skill that is going to take 50 days, yes there are several like that Dread to 5 comes to mind it will save you 5-10 days. So you see a much bigger bang for your buck in the advanced skills dept then you get in the not so advanced skills. At least thats my take. |

Pain Killer13
Spark Enterprises
3
|
Posted - 2014.03.14 06:23:00 -
[5] - Quote
Trii Seo wrote:Actually, they're right.
When you start training skills with high multipliers, you'll see more difference when having implants - a set of +4's will shave a week or so off your skill rather than few hours.
See this is what I'm saying. If you have a month worth of LVL 1's queued up or a month lvl 5, the time reduction will be the same. So they are just as beneficial for new players as they are for vets. (assuming you don't get podded which most new players don't) |

Scipio Artelius
The Vendunari End of Life
634
|
Posted - 2014.03.14 06:24:00 -
[6] - Quote
Pain Killer13 wrote:if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference! They are probably referring to the real time benefit rather than the percentage benefit.
Percentage wise, if you have implants the benefit will be the same for all levels.
However in real time terms, the benefit has the biggest impact at level 5 only.
As a new character you are probably training level 1 - 5 skills only, so the time to get to level 4 for any skill is mostly just on a day to a couple of days for level 5 skills.
However, to get to level 4 only take 20% of the training time for the skill. Level 5 takes 80% of the time.
So if you have implants that reduce a level 1 skill to 4 minutes from 6 minutes that doesn't have much benefit. You are better off not training the skills needed to be able to put in higher quality implants because the training time just for that eats into the time you could be training other skills.
However, if by the time you get to training level 5, it drops a training time from 21 days to 19 days, that's a much bigger advantage.
The older you are, the higher the skill levels you'll be training and then implants have a bigger benefit.
So new players are often better served training skills to level 4 and moving on and only thinking about a few to take to level 5. After they've done that, implants will have a useful impact. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Hasikan Miallok
Republic University Minmatar Republic
435
|
Posted - 2014.03.14 06:27:00 -
[7] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
They are really saying do not get too obsessed with SP, the game is NOT about micromanaging your skills and getting the biggest total as quick as possible.
Points to consider: - new players die a lot and +5 implants cost a fortune, aside from the ISK the first time you get podded with a few 100 mill of implants can be devastating - if you are still checking your skill queue several times a day then you really do NOT need to spend 200 mill to have those skills finish 4 minutes quicker -once you start putting 25 day skills on a queue implants start to make a more noticeable difference but in reality you can also afford to lose them by that stage you will have the ISK
The last time I was podded was a week ago and lost 150 mill of implants and was like "meh who cares" if that happened in the first month of play I would have been devastated.
HINT: If you must get SP obsessed (bad habit but ppl do) you really only need two good implants initially and just train skills that match those two. |

Pain Killer13
Spark Enterprises
3
|
Posted - 2014.03.14 06:29:00 -
[8] - Quote
DaReaper wrote: But the vet is not wrong, nor are you. what they are saying is that 10% or whatever you shave off a skill you really won;t see much of a difference at lvl 1- 3 you will save maybe a few min on lvl 1, maybe 10 on lvl 2, maybe an hour on lvl 3, and maybe 1-2 hours on lvl 4. But when you hit lvl 5, and you have say a skill that is going to take 50 days, yes there are several like that Dread to 5 comes to mind it will save you 5-10 days. So you see a much bigger bang for your buck in the advanced skills dept then you get in the not so advanced skills. At least thats my take.
My point is also for you. Do you think people just train these level 1 skills save the few minutes then not train any more skills? Those minutes saved over 50 days of level 1 skills will add up to be the exact same amount saved for that Dread LVL V train.
|

Scipio Artelius
The Vendunari End of Life
634
|
Posted - 2014.03.14 06:35:00 -
[9] - Quote
Pain Killer13 wrote:My point is also for you. Do you think people just train these level 1 skills save the few minutes then not train any more skills? Those minutes saved over 50 days of level 1 skills will add up to be the exact same amount saved for that Dread LVL V train.
No of course not. People train skills and move on to new ones obviously.
I think in your first year, if you train skills for +5 implants, you'll save only 14 days by the end of the year, but have had a huge amount of time sucked up early in training for implants.
eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Pain Killer13
Spark Enterprises
3
|
Posted - 2014.03.14 06:39:00 -
[10] - Quote
Scipio Artelius wrote: No of course not. People train skills and move on to new ones obviously.
I think in your first year, if you train skills for +5 implants, you'll save only 14 days by the end of the year, but have had a huge amount of time sucked up early in training for implants.
No I agree with that, but that is besides the point. I am not advocating that you need +5 implants.
My point is simply implants have the exact same benefit on short training skills as they do on skills that a long time to train.
Multiple people have already posted that can't grasp the concept. Comments like "saving those few minutes isn't a big deal" is exactly the fallacy I wanted to point out. Those few minutes, over a long period will add up to the same amount of savings as you knock off of a long train. |

Scipio Artelius
The Vendunari End of Life
634
|
Posted - 2014.03.14 06:41:00 -
[11] - Quote
Pain Killer13 wrote:My point is simply implants have the exact same benefit on short training skills as they do on skills that a long time to train. Percentage wise yes. Absolute time wise, no.
eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Pain Killer13
Spark Enterprises
3
|
Posted - 2014.03.14 06:45:00 -
[12] - Quote
Scipio Artelius wrote:[ Percentage wise yes. Absolute time wise, no.
How can they possibly be different? |

Tippia
Sunshine and Lollipops
20013
|
Posted - 2014.03.14 06:49:00 -
[13] - Quote
Scipio Artelius wrote:Pain Killer13 wrote:My point is simply implants have the exact same benefit on short training skills as they do on skills that a long time to train. Percentage wise yes. Absolute time wise, no. Absolute-time wise too. If you spend a month training short skills to lvl IV, the number days you save will be the same as if you spent a month training long skills to V. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Nevyn Auscent
Broke Sauce
1141
|
Posted - 2014.03.14 06:50:00 -
[14] - Quote
Scipio Artelius wrote:Pain Killer13 wrote:My point is simply implants have the exact same benefit on short training skills as they do on skills that a long time to train. Percentage wise yes. Absolute time wise, no. Except it is the same absolute time wise assuming you train the same amount, You are falling for the fallacy yourself.
For the sake of simple numbers. A lvl 4 skill takes 100 hours. A lvl 5 skill 1000 hours. And the implant saves you 10%. A lvl 4 is now 90 hours and a lvl 5 900 hours. But..... If you train 10 level 4 skills, that then makes it 900 hours.
Which was the Ops point. That unless you leave your skill training queue empty, it is the same absolute saving also. And since there is diminishing returns the higher you train your skills, the newbie actually gets vastly more effect from implants since it speeds up all those lvl 1-4's they need to train to get all the standard skills going. |

Sibyyl
187
|
Posted - 2014.03.14 06:51:00 -
[15] - Quote
Jump clones are there for a reason. A +5 implant loaded jump clone can be utilized by any Pvp pilot. Using skills to reduce the jump frequency to 19 hours (instead of 24) is also useful for a Pvper ('ready for action' 5 hours earlier than normal). +5s will shave off 33% of training time when combined with an effective remap.
/Fÿ¡
Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*. |

Hadrian Blackstone
Barringtons Research
44
|
Posted - 2014.03.14 06:54:00 -
[16] - Quote
Pain Killer13 wrote:Scipio Artelius wrote:[ Percentage wise yes. Absolute time wise, no.
How can they possibly be different?
Implants raise your attributes which affect skill time training which helps you train skill faster soo.....
Obviously the time shaved off a skill from 0 to level 1 will be much less than a skill from 4 to 5...
For instance before I remapped and when I had +2 implants surgical strike V would of taken 21 days, after my remap and +4 implants it would only take 15. |

Scipio Artelius
The Vendunari End of Life
634
|
Posted - 2014.03.14 06:55:00 -
[17] - Quote
Tippia wrote:Absolute-time wise too. If you spend a month training short skills to lvl IV, the number days you save will be the same as if you spent a month training long skills to V. Not if you read the OP.
The question was about the claim that implants are useful when you want to train a skill to level 5 and not for lower levels.
To train a x1 multiplier to level 1 takes only a few minutes.
To train that same skill from level 4 to 5 takes a couple of days.
The absolute time saving is different to train it from 0 - 1 is different than from 4 - 5.
eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Pain Killer13
Spark Enterprises
3
|
Posted - 2014.03.14 07:05:00 -
[18] - Quote
Scipio Artelius wrote: Not if you read the OP.
The question was about the claim that implants are useful when you want to train a skill to level 5 and not for lower levels.
To train a x1 multiplier to level 1 takes only a few minutes.
To train that same skill from level 4 to 5 takes a couple of days.
The absolute time saving is different to train it from 0 - 1 is different than from 4 - 5.
Of course it is. But that is apples and oranges.
You will have to train more level 1 skills for it to take the same total training as the one train from 4-5. But once you train those lvl 1 skills and compare it to the level 5 train, you will save the exact same % and the exact same amount of absolute time. |

Scipio Artelius
The Vendunari End of Life
634
|
Posted - 2014.03.14 07:08:00 -
[19] - Quote
Pain Killer13 wrote:You will have to train more level 1 skills for it to take the same total training as the one train from 4-5. But once you train those lvl 1 skills and compare it to the level 5 train, you will save the exact same % and the exact same amount of absolute time. Of course, but instead of having 1 skill at 5, you'll have more at level 3 or 4 and gain more flexibility as a new player.
However, if you factor in the time required to train for the implants you want, that is a cost to the training time you could have had.
Either way is fine. It's a personal choice. Do whatever you want and ignore the people you were referring to in the OP if that's what you feel is the best course of action for your character.
But it's not a fallacy. It's just a different perspective and a different consideration of the same issue. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Hasikan Miallok
Republic University Minmatar Republic
435
|
Posted - 2014.03.14 07:18:00 -
[20] - Quote
Pain Killer13 wrote:Scipio Artelius wrote: No of course not. People train skills and move on to new ones obviously.
I think in your first year, if you train skills for +5 implants, you'll save only 14 days by the end of the year, but have had a huge amount of time sucked up early in training for implants.
No I agree with that, but that is besides the point. I am not advocating that you need +5 implants. My point is simply implants have the exact same benefit on short training skills as they do on skills that a long time to train. Multiple people have already posted that can't grasp the concept. Comments like "saving those few minutes isn't a big deal" is exactly the fallacy I wanted to point out. Those few minutes, over a long period will add up to the same amount of savings as you knock off of a long train.
Lets just agree that you save the same number of minutes, assuming the skills have the same primary and secondary attributes that is just obvious.
The FALLACY is thinking saving training time really makes any difference long term as opposed to just being a convenience.
You are not playing a "lets see who can level faster game".
Examples of why thinking faster training really makes a huge difference is a fallacy: - many many characters in game are trained till they can do one thing well (drop a cyno, fly a DST, manage 5 PI planets) and then training is stopped - if you really want a high SP toon with particular skills the fastest way to achieve it is grinding the ISK (or cashing in PLEX) and buying a trained toon from the character bazaar - many new people end up training there characters to fly ships they do not have the knowledge yet to fly well, racing to qualify for a battleship and then losing it in the second mission because they do not understand rats is not effective use of resources - you can end up wasting countless hours playing around with skill queues on evemon etc when you could be playing the game - if people find out you fly with shiney implants before you can PvP well you will become a target as people actually collect shiney pod killmails - as often as not stuff you train up for early is never used later anyway as you suddenly decide mining sucks or you are better off using Red Frog or you prefer a low sec life of crime to trade and industry anyway
More importantly getting sucked in to obsessing over SP is a trap. Go and play the game. If you have found or can afford good implants buy them, if not do not lose any sleep over it. |

Pain Killer13
Spark Enterprises
3
|
Posted - 2014.03.14 07:19:00 -
[21] - Quote
Scipio Artelius wrote: Of course, but instead of having 1 skill at 5, you'll have more at level 3 or 4 and gain more flexibility as a new player.
However, if you factor in the time required to train for the implants you want, that is a cost to the training time you could have had.
Either way is fine. It's a personal choice. Do whatever you want and ignore the people you were referring to in the OP if that's what you feel is the best course of action for your character.
But it's not a fallacy. It's just a different perspective and a different consideration of the same issue.
That sad face is for you. There is no room for perspective, and there is no room for opinion on the matter. It is simply math. There is right, and there is wrong. It's just a concept I guess that's out of reach.
(Arguing but you die, how much it costs, doingremaps, jump clones, etc etc are just tangents that have nothing to do with the matter. I however am grateful to Nevyn Auscent and tippia. Thanks for letting me know someone else out there gets it) |

Tippia
Sunshine and Lollipops
20013
|
Posted - 2014.03.14 07:20:00 -
[22] - Quote
Scipio Artelius wrote:The question was about the claim that implants are useful when you want to train a skill to level 5 and not for lower levels. GǪand that claim is nonsensical. Implants are always useful GÇö and equally so GÇö no matter what rank or level you're training.
If you're racking up 2M SP worth of rank-1 skills to lvl 1 (granted, that would be more skills than are in the game, but for the sake of argumentGǪ) you save just as much time as if you're racking up 2M worth of rank-8 skills to V.
Quote:To train a x1 multiplier to level 1 takes only a few minutes. To train that same skill from level 4 to 5 takes a couple of days. The absolute time saving is different to train it from 0 - 1 is different than from 4 - 5. You're doing the exact logical misstep the OP is talking about: skills training is not (any more, since we have the queue now) a matter of discrete steps but of a continuous flow of time. Individual skills don't matter; what matters is how much SP you accumulate into whatever is in your queue. Once you've train that first level, you go on to train lvl II, and III and IVGǪ and then off to the next skill at lvl IGÇôIV, and the next one and the next. Your implants end up saving you just as much time no matter what.
2700 SP/h going towards low-rank, low-level skills gives you the same training benefit as 2700 SP/h going towards high-range, high-level skills.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Hasikan Miallok
Republic University Minmatar Republic
435
|
Posted - 2014.03.14 07:30:00 -
[23] - Quote
Tippia wrote:[quote=Scipio Artelius]
2700 SP/h going towards low-rank, low-level skills gives you the same training benefit as 2700 SP/h going towards high-range, high-level skills.
Yes all true, but aside from new players keen to get shiney ships, does anyone really care what SP you have and how quickly it builds up ?
|

Tippia
Sunshine and Lollipops
20013
|
Posted - 2014.03.14 07:32:00 -
[24] - Quote
Hasikan Miallok wrote:Yes all true, but aside from new players keen to get shiney ships, does anyone really care what SP you have and how quickly it builds up ? Not particularly, but that's a different matter. New players trying desperately to get to their next huge loss shouldn't be fed bad maths on the way GÇö the inevitable loss itself is harsh as it is. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Scipio Artelius
The Vendunari End of Life
634
|
Posted - 2014.03.14 07:39:00 -
[25] - Quote
Pain Killer13 wrote: That sad face is for you. There is no room for perspective, and there is no room for opinion on the matter. It is simply math. There is right, and there is wrong. It's just a concept I guess that's out of reach. You can give me all the sad faces you like.
That won't change the fact that for a new player there is a difference because more skills = more flexibility and if you train implants and skills to level 5 that will equal fewer skills relevant to what you want to do.
I am even willing to put my money where my fingers type on this.
I will happily roll a new character and plex it to train it over a 7 day period and if you do the same and train your implants and then skills through to level 5, we'll see which character has more options at the end of that week.
So if you are happy to accept that, we can work on the details and run the test. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Tippia
Sunshine and Lollipops
20014
|
Posted - 2014.03.14 07:44:00 -
[26] - Quote
Scipio Artelius wrote:That won't change the fact that for a new player there is a difference because more skills = more flexibility and if you train implants and skills to level 5 that will equal fewer skills relevant to what you want to do. GǪand when he trains those skills, the implants will help him just as much as if he were training for higher levels.
That is the OP's point. It is not a matter of perspective or opinion GÇö it's simple maths. The claim that the implants somehow help more if you're going for higher levels is fallacious. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Scipio Artelius
The Vendunari End of Life
634
|
Posted - 2014.03.14 07:51:00 -
[27] - Quote
Tippia wrote:That is the OP's point. It is not a matter of perspective or opinion GÇö it's simple maths. The claim that the implants somehow help more if you're going for higher levels is fallacious. New players don't need to be training many skills to level 5; and I think that's where this whole thing starts.
It's a difference of perspective on what is important for a new player. Skills at level 5 or more skills.
The advice I have received from veteran players in my own Corp on this rolls that apsect of it into the advice, without explicitly saying it.
It is quite possible to hold a different perspective on the one statement, because the intent of the statement is more complex that a one-dimensional interpretation.
Just in the same way that one person can claim the sequence 1 2 3 4 5 6 7 8 9 0 is a sequence of random numbers and others can be gob smacked by such a statement. Two perspectives that may both be right, but one group has a difficult time seeing the others interpretation. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Hasikan Miallok
Republic University Minmatar Republic
435
|
Posted - 2014.03.14 07:53:00 -
[28] - Quote
Tippia wrote:Scipio Artelius wrote:That won't change the fact that for a new player there is a difference because more skills = more flexibility and if you train implants and skills to level 5 that will equal fewer skills relevant to what you want to do. GǪand when he trains those skills, the implants will help him just as much as if he were training for higher levels. That is the OP's point. It is not a matter of perspective or opinion GÇö it's simple maths. The claim that the implants somehow help more if you're going for higher levels is fallacious.
Of course they do not "help more". They work the same for all skill levels and all players. Simplemath.
However it is still the case that: - new players are better off remapping first and worry about implants second - the time and ISK spent skilling for and obtaining implants may initially be better spent elsewhere - new players are highly likely to lose implants - a lot of early training is misdirected (training mining when eventually doing pure PvP for example) so the early training is not even that useful later
Yes mathematically they benefit just as much, but practically speaking getting too bothered with implants and SP early can be detrimental. |

Tippia
Sunshine and Lollipops
20014
|
Posted - 2014.03.14 07:56:00 -
[29] - Quote
Scipio Artelius wrote:New players don't need to be training many skills to level 5; and I think that's where this whole thing starts.
It's a difference of perspective on what is important for a new player. Skills at level 5 or more skills. But that's a completely separate topic that has nothing to do with what the OP is pointing to.
He's pointing to the fact that he keeps hearing the claim that implants don't help as much when training lower skill levels as when going for the higher ones. This is clearly completely nuts GÇö the speed increase is the same no matter what levels you train; the time saved going through a given slog of SP is the same regardless of whether it consists of high or low levels.
The whole GÇ£lower levels are better targets for newbiesGÇ¥ is a separate matter altogether and if anything further reinforces that the implants are just as helpful even for short skills. Hell, arguably more so if you look at the bang for your buckGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Scipio Artelius
The Vendunari End of Life
635
|
Posted - 2014.03.14 08:02:00 -
[30] - Quote
Tippia wrote:But that's a completely separate topic that has nothing to do with what the OP is pointing to.
He's pointing to the fact that he keeps hearing the claim that implants don't help as much when training lower skill levels as when going for the higher ones.
No, that's not what he wrote in the original post. He wrote:
"implants make a bigger difference when you start training skills to LVL V."
This is very true. The flip side of it is, they don't make as big a difference before you start training to level 5. This is absolutely true also. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Tippia
Sunshine and Lollipops
20014
|
Posted - 2014.03.14 08:03:00 -
[31] - Quote
Hasikan Miallok wrote:Of course they do not "help more". They work the same for all skill levels and all players. Simplemath.
However it is still the case that: - new players are better off remapping first and worry about implants second - the time and ISK spent skilling for and obtaining implants may initially be better spent elsewhere - new players are highly likely to lose implants - a lot of early training is misdirected (training mining when eventually doing pure PvP for example) so the early training is not even that useful later The first may be true, but new players generally quickly get their hands on implants as part of the initial GÇ£what do I do nowGÇ¥ confusion (read: lots and lots of L1 missions).
The second is at best half-true. It takes next to no time or money to open up all the implants a newbie needs. It's 75k ISK and 15 minutes. I'd actually argue that it should be one of the first skills they train when considering the immense improvement it offers the character.
The third point is iffy and makes all kinds of assumptions about what they do in those early days, and it doesn't alter the incorrectness of the GÇ£guidanceGÇ¥ offered to those players.
The fourth point is somewhat besides the point, but I suppose it fits neatly with the overall pattern of GÇ£helpfulGÇ¥ people in the newbie chat channels giving horribly misinformed advice. Anyway, that's why my signature existsGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20014
|
Posted - 2014.03.14 08:07:00 -
[32] - Quote
Scipio Artelius wrote:No, that's not what he wrote in the original post. He wrote:
"implants make a bigger difference when you start training skills to LVL V."
This is very true. GǪexcept that it's not true. Implants make the same difference no matter what level you're training at. And if you're going to say that what I wrote is wrong, it would help if you didn't then go on to say the exact same thing I did.
Quote:the flip side of it is, they don't make as big a difference before you start training to level 5. GǪand being the flipside of something incorrect means it's still incorrect. With a skill queue full of low-level skills, implants will make the exact same difference in how quickly you get through that queue as if it were filled with high-level skills.
Look at the skill queue in my signature. It is full of lvl IGÇôIII:s. Implants shave off a couple of days on each of the clone-grade levels. If the queue was filled with lvl V:s instead, the implants would shave off exactly the same amount. The difference between having implants and not having them is not dependent on what levels you're going for. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Scipio Artelius
The Vendunari End of Life
635
|
Posted - 2014.03.14 08:18:00 -
[33] - Quote
Tippia wrote:Implants make the same difference no matter what level you're training at. In percentage terms yes. In absolute terms no.
Just the same as I said before.
Implants do not provide the same absolute time benefit in going from 0 - 1 as they do to go from 4 - 5.
Before you are training to level 5, they have less value and the time taken to train cybernetics is potentially better spent elsewhere.
There is even a new player skill plan that somewhere says:
Quote:It should be noted that these lists contain a frightful mix of all kinds of skills, so the use of shortcuts such as implants and remaps can't really be applied optimally. I totally agree with that, as I have throughout this thread. Later on, they can be applied optimally.
We clearly have different interpretations of the same statement which is fine, but going round and round the same round about is pointless. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Nevyn Auscent
Broke Sauce
1143
|
Posted - 2014.03.14 08:28:00 -
[34] - Quote
Scipio, go back and read my earlier post explaining why they make the same absolute difference. You are measuring the wrong thing. You are measuring time saved per skill level. While the reality is time saved per day. |

Uma D
Uma D Ltd.
85
|
Posted - 2014.03.14 08:30:00 -
[35] - Quote
Scipio Artelius wrote:Tippia wrote:Implants make the same difference no matter what level you're training at. In percentage terms yes. In absolute terms no. Just the same as I said before. Implants do not provide the same absolute time benefit in going from 0 - 1 as they do to go from 4 - 5. Before you are training to level 5, they have less value and the time taken to train cybernetics is potentially better spent elsewhere. There is even a new player skill plan that somewhere says: Quote:It should be noted that these lists contain a frightful mix of all kinds of skills, so the use of shortcuts such as implants and remaps can't really be applied optimally. I totally agree with that, as I have throughout this thread. Later on, they can be applied optimally. We clearly have different interpretations of the same statement which is fine, but going round and round the same round about is pointless.
You are quite simply wrong on this one and seem to be unable to admit it.
Here a simple example:
You train a skill in spaceship command to level 5 taking a total of 30 days without implants. If you put in implants you will safe x days. Compared to that you train multiple skills at lower levels in the same catergory for a total of 30 days without implants. If you put in implants you will safe x days.
I really should not need to point this out but: x in case one equals x in case two -> no matter if you look at relative numbers or absolute numbers the gain from implants in both cases is exactly the same. And that is what the topic is about. |

Tippia
Sunshine and Lollipops
20015
|
Posted - 2014.03.14 08:38:00 -
[36] - Quote
Scipio Artelius wrote:In percentage terms yes. In absolute terms no. If you train 2M SP 5% faster, how does this differ in absolute terms from training 2M SP 5% faster?
Quote:Implants do not provide the same absolute time benefit in going from 0 - 1 as they do to go from 4 - 5. Yes they do, because we're not looking at the irrelevant single skill, we're looking at training lower skill levels in general GÇö filling up the queue with lvl-I skills rather than lvl-V skills. Just because you are training lower-levelled skills doesn't mean the implants are somehow less effective than if you were training higher-levelled skills.
Quote:Before you are training to level 5, they have less value and the time taken to train cybernetics is potentially better spent elsewhere. No. Cybernetics takes 750 SP to acquire. If you stick two +1 implants into your skull, you now earn 1.5 more SP/minute than you did before and your GÇ£training debtGÇ¥ is paid off 500 minutes later. If you get your hands on +3 implants or one of those promotional newbie boositers, the debt is paid off 167 minutes later. It is hard to imagine a quicker and longer-lasting ROI than that.
Quote:There is even a new player skill plan that somewhere says: What it says is nonsense. Implants and remaps can always be optimised. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Scipio Artelius
The Vendunari End of Life
635
|
Posted - 2014.03.14 08:41:00 -
[37] - Quote
Uma D wrote:You are quite simply wrong on this one and seem to be unable to admit it. Uma, it's not a case of being unable to admit when I am wrong.
This is simply a case of having a different perspective on whether a new player should be training skills to level 5 at all.
Spaceship Command isn't a skill I believe a new player needs to train to level 5 until later on.
As a skill, it provides 2% improvement in agility (it could be 5% per level, but my memory is a bit shot right now), so there is no reason for a new player to train it beyond 4 and really 3.
Level 5 opens up a few more skills like advanced spaceship command, industrial command ships and perhaps some others. They aren't in any way relevant to a new player. Level 5 in that skill is not important until you have a specific need to open up the skills it makes available.
So my position, all the way along but perhaps worded differently here is, forget training for implants so you can get to level 5 a bit faster. Just don't train many skills to level 5 at all early on and focus on training other skills instead. Then for a new player, don't put time into cybernetics training or even remaps. Just train the skills you need to do what you want to do.
Worry about the rest later on and even the remaps can be better used later on when you know why you need them.
That has been my consistent interpretation of the underlying message that was referenced in the OP. Vet players advising new players that they don't need to worry about implants until they start training skills to level 5.
Now you can go and train cybernetics and throw in a set of implants and then every level of every skill you train gains benefit from that. As a new player, I believe that time is better just spent training skills other than cybernetics.
But also as indicated earlier, if the OP doesn't like the advice he is given from others around him, ignore it and train for his implants. In the longer term, they help anyway. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Nevyn Auscent
Broke Sauce
1143
|
Posted - 2014.03.14 08:46:00 -
[38] - Quote
Scipio, this is nothing to do with training skills to V. You are trying to move the goalposts to justify yourself now. |

Tippia
Sunshine and Lollipops
20015
|
Posted - 2014.03.14 08:47:00 -
[39] - Quote
Scipio Artelius wrote:This is simply a case of having a different perspective on whether a new player should be training skills to level 5 at all. GǪbut that's not what we're discussing. We're discussing the benefits implants provide when training different levels of skill.
Quote:That has been my consistent interpretation of the underlying message that was referenced in the OP. Vet players advising new players that they don't need to worry about implants until they start training skills to level 5. GǪand that advice is pure bunk since they get massive benefits from implants right out of the gate. After all, they speed up your training time no matter what GÇö in absolute as well as relative terms. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Scipio Artelius
The Vendunari End of Life
635
|
Posted - 2014.03.14 08:50:00 -
[40] - Quote
Tippia wrote:GǪbut that's not what we're discussing. We're discussing the benefits implants provide when training different levels of skill. It's exactly what I'm discussing and you can think it's bulk fine. I don't think it's bulk.
It a different perspective on the same thing. In the original quote included in the OP, you have placed emphasis on the first half of the sentence, where I've focussed on the second half. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Nevyn Auscent
Broke Sauce
1143
|
Posted - 2014.03.14 08:54:00 -
[41] - Quote
This is novel, I'm in agreement with Tippia at someone else being deliberately & wilfully ignorant as to what is actually being discussed. Scipio, you have somehow avoided reading the Op properly and avoided every single post explaining what he was talking about.
He was discussing how new players are told a lie because they are told Implants are useless until you are training lvl 5 skills. Nothing to do on if they should be training lvl 5 skills. |

Tippia
Sunshine and Lollipops
20015
|
Posted - 2014.03.14 08:55:00 -
[42] - Quote
Scipio Artelius wrote:It's exactly what I'm discussing Then you're in the wrong thread.
Quote:We are not discussing the benefits of training skills to different levels. The OP specifically includes " when you start training skills to LVL V". GǪand points out that this claim is nonsensical since you get the same benefit at every other level. GÇ£AdvisingGÇ¥ new players to train slower than they could because they haven't gotten to lvl-V skills yet is moronic and demonstrates a complete lack of mathematical sense and forethought. The claim that implants make a bigger difference when you start training that fifth level is an outright lie. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Uma D
Uma D Ltd.
85
|
Posted - 2014.03.14 08:56:00 -
[43] - Quote
Scipio Artelius wrote:Tippia wrote:GǪbut that's not what we're discussing. It's exactly what I'm discussing and you can think it's bulk fine. I don't think it's bulk. We are not discussing the benefits of training skills to different levels. The OP specifically includes " when you start training skills to LVL V". It a different perspective on the same sentence. In the original quote, you've placed emphasis on the first half of the sentence, where I've focussed on the second half included above.
You are quite simply discussing something the whole conversation is not about. That is pretty much it.
The benefit from skills have nothing to do with the topic. It quite simply is about the training speed you gain from Implants and in that regard it quite simply does not matter if you train a level 5 or X level 1 skills. The benefit in terms of training time will be the same. |

Scipio Artelius
The Vendunari End of Life
635
|
Posted - 2014.03.14 09:00:00 -
[44] - Quote
Nevyn Auscent wrote:He was discussing how new players are told a lie because they are told Implants are useless until you are training lvl 5 skills. Nothing to do on if they should be training lvl 5 skills.
Nowhere in the thread have implants been referred to as useless. The OP says:
"implants make a bigger difference when you start training skills to LVL V."
I agree with that statement to the extent that new players don't have a need to train skills to level 5 and the time spent to train cybernetics is time not being spent elsewhere to train skills that will provide more benefit to a new player.
At some point after a player is more comfortable in the game, implants provide great benefit and where that point is, will be different for each profession and what a player has done with their character earlier on. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Divine Entervention
The Advent of Faith Against ALL Anomalies
129
|
Posted - 2014.03.14 09:03:00 -
[45] - Quote
I think it's speaking purely in the benefit of accessibility.
As a new player, focusing on training skills to level 4 instead of level 5 is potentially more beneficial because the time that would've been locked up training to level 5 then gets diverted into possibly opening up more avenues/paths of game play.
While 10000 points in 5 hours is 10000 points in 5 hours, not counting skills that require level 5 prerequisites, you can train more skills to an acceptable level, but not affecting the end outcome of total skill points trained.
I think all arguments are valid, it's just different parties are focusing on different goals/objectives. |

Scipio Artelius
The Vendunari End of Life
635
|
Posted - 2014.03.14 09:03:00 -
[46] - Quote
It's clear that my interpretation of the original post puts me in a minority of 1, which is perfectly fine.
We don't always get everything right every time and as I haven't been able to raise any possibility of a different perspective to reading the OP quote. That is my failing for not being able to express my view clearly enough, which from my perspective fits perfectly within this thread and is a valid interpretation.
However, in the interests of not wasting others times, sorry for the distraction. Back to normal programming and I'll try differently in future to explain my view in clearer terms. eve-bazaar - Discount prices on ships and PLEX. Real savings to drive your ISK further. |

Tippia
Sunshine and Lollipops
20015
|
Posted - 2014.03.14 09:04:00 -
[47] - Quote
Scipio Artelius wrote:I agree with that statement to the extent that new players don't have a need to train skills to level 5 GǪwhich was never in question to begin with. Rather, the question is the preposterous notion that implants make a bigger difference for that last level than for the ones preceding it, which has no basis in reality.
Quote:the time spent to train cybernetics is time not being spent elsewhere to train skills that will provide more benefit to a new player. This, too, is easily disproven by simple maths. The benefit provided by those paltry 750 SP is greater than anything the new player will train in a very very long time, and the time required to recuperate that cost is vanishingly small on the scale of things. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Bagrat Skalski
Poseidaon
1063
|
Posted - 2014.03.14 09:05:00 -
[48] - Quote
Total time spend training - bigger advantage for 5's Percentage of time spend training - same for all skills.
There is no point discussing it further. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Balshem Rozenzweig
Akademia Milicyjna The North is Coming
14
|
Posted - 2014.03.14 09:07:00 -
[49] - Quote
Never heard that implants are useless at any point. Similar things that I believe are right:
1) don't use above 3s if you get podded sometimes. lvl 4 and 5 implants are much too expensive to justify the +1/+2 if you die 2) Don't train for level 5 implants early, as they have long return time, and you need your skills to play.
Now back to the topic: Accumulated SP is very important for character at any stage. Skills in eve aren't only prerequisites. Their main role (in my eyes - maybe someone will have different opinion) is the +% increase. So yeah - when the dude uses +3 implants he will mine more, and earlier. No matter if he's training from 0 or from 10's of milions of xp - the gain is there and accumulates visibly over time.
Balshem is an alt I started for pve originaly and never bothered to buy implants for him. He's 15 days younger than my main, yet my Caldari toon has 1.5 M SP more. This is huge.
Or, in other words, if you don't use implants and try to pvp at the beginning of the 2nd month of game you will have those t2 weapons, but you will prolly fly 10% slower, turn 5% worse, and do 15% less dps. So yeah - get these +3s at least, and learn to spam warp at celestial before your ship dies.
Then - go for +4s, and enjoy the SP race with your corpmates. It's more of a pvp than trade :P Singature Radius 48 m |

Tippia
Sunshine and Lollipops
20015
|
Posted - 2014.03.14 09:10:00 -
[50] - Quote
Bagrat Skalski wrote:Total time spend training - bigger advantage for 5's same for all skills Percentage of time spend training - same for all skills. The only way for it to be different is if you try to compare different total times, which invalidates the comparison to begin with. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Balshem Rozenzweig
Akademia Milicyjna The North is Coming
14
|
Posted - 2014.03.14 09:47:00 -
[51] - Quote
2nd post ("like" at least one and I will go away). Just to explain a bit better.
The argument about absolute time holds when you consider the skills to be prerequisites. When someone want to get into a rifter he needs to train minmatar frig to level1 and then implants make close to 0 difference - I agree. And then - you can suddenly see the difference implants give you if you want to get into proteus. Because prerequisites for that ship are much more harsh.
But eve doesn't work this way, and it's repeated on this forum numerous times by pretty much anyone claiming to have any idea about this game. You don't just "get into a rifter" or get "into a proteus" - you need numerous SP to make that ship work. And then, all of sudden, this absolute time is insignificant, because you want to know how good you will be in a month of continuous skilling. You don't want "faction ammo" or "t2 ammo" only. You want that and +3% to firing speed also. Because it will count. The seconds (if not minutes/hours) you've saved while leveling skills to 4 will add up, and result in you being faster in getting to your goal.
Also - what is the only thing in EVE you cannot create, or buy? The queue time. You can farm isk 24/7 and you will not be able to buy a day of skilling. Because of that I believe ignoring implants altogether is the only irreplaceable loss eve has. (Or grind like a maniac and buy a toon - if you can afford it then sure: do not buy a single implant. Why would you bother?)
TL;DR - the basic unit for character development in eve is a month. You want so much after a month, so implants help. Absolute time difference is an illusion, because the %s will accumulate over the time to give you more skills. Also - isk can be replaced while the time cannot. Buy the implants. Singature Radius 48 m |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 09:50:00 -
[52] - Quote
Ha, if you are training lvl 5 without +5 implants, you have definitely too much time.  _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Balshem Rozenzweig
Akademia Milicyjna The North is Coming
14
|
Posted - 2014.03.14 10:08:00 -
[53] - Quote
Bagrat Skalski wrote:Ha, if you are training lvl 5 without +5 implants, you have definitely too much time. 
No - it's not like that. You can use your time to get the isk to get the implants, but you cannot grind to speed the skilling up process directly. So you cannot make up for not buying the implants. If you didn't use implants for 3 months, and then start to use them all of sudden you've still lost 3 months of the gain the implants give. You can argue that you can save up and buy better implants but still: 1)isk can be created/acquired, the 3 months can't. 2) relative increase in skilling speed would not most probably justify skpping the said 3 months Singature Radius 48 m |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1376
|
Posted - 2014.03.14 10:16:00 -
[54] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
You are a classic example of a noob that doesn't listen. We haven't been playing this game for years and years just to know nothing.
See the same kinds of attitudes, IRL, all the time. Younger "adults" that think graduating high school was the peak of life experience and learning, and that a 30-something with kids and a career, can't teach you anything you don't already know.
A really smart bloke once said "A wise man reads hundreds of books and still thinks he has a world to learn. A fool reads one book, and thinks he knows everything." That moment when you realize the crazy lady with all the cats was right... |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 10:16:00 -
[55] - Quote
ISK isn't problem these days, if it is for you then try to make more in some way, because it is possible, but the time you could be training something else you can not negotiate. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Loko Crackhead
Native Freshfood Minmatar Republic
2
|
Posted - 2014.03.14 10:29:00 -
[56] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
Risk-reward my friend that's why they say that. Training time wise they have same impact on newbs or veterans, I give you that. Play time wise the difference is between spending time grinding missions or asteroids or doing other activities. If you plex then who cares about you, you rich bastard. K idding. Bottom line, if you are not going to lose those implants on a weekly basis then go ahead and pimp your head, especially if you are in for the long haul. As someone already said, don't get SP obsessed though, it's a bad trait to have. |

Dominic karin
Trojan Legion Fidelas Constans
30
|
Posted - 2014.03.14 10:38:00 -
[57] - Quote
Pain Killer13 wrote: (assuming you don't get podded which most new players don't)
You are doing it wrong if that's the case. |

Tippia
Sunshine and Lollipops
20016
|
Posted - 2014.03.14 10:39:00 -
[58] - Quote
Jarod Garamonde wrote: You are a classic example of a noob that doesn't listen. We haven't been playing this game for years and years just to know nothing.
He knows a hell of a lot more than those giving blatantly false advice, thats's for sure, so not listening to them is really a good thing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 10:57:00 -
[59] - Quote
Bonus is the same in percentage, but the gain in days and hours is much more for lvl 5 then lvl 1 and that is what people wanted to say to him. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Loko Crackhead
Native Freshfood Minmatar Republic
3
|
Posted - 2014.03.14 11:11:00 -
[60] - Quote
Bagrat Skalski wrote:Bonus is the same in percentage, but the gain in days and hours is much more for lvl 5 then lvl 1 and that is what people wanted to say to him.
That's a Captain Obvious thing to say in IMHO. Actually that is the perceived benefit with human flawed, time restricted, perception. Yes, you are eager to get into those HACs and that cruiser to 5 takes some time, so the days cut from that training are apparent and very important to you but what it escaped your attention is the time saved while training all those support skills to 4 in order to fit it and fly it at a decent level, assuming you had the same implants in your head. |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 11:26:00 -
[61] - Quote
Flaved, time restricted? Restricted, but that doesn't mean its flaved. Flaved would be to not do something when the time is right or restricted. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Tippia
Sunshine and Lollipops
20019
|
Posted - 2014.03.14 12:03:00 -
[62] - Quote
Bagrat Skalski wrote:Bonus is the same in percentage, but the gain in days and hours is much more for lvl 5 then lvl 1 and that is what people wanted to say to him. The problem is that it's a nonsensical thing to say.
You want to gather the 210k SP required to take a skill to V using a 27+17 remap for 2130 SP/h. You figure this is too slow and slot in a couple of +3s. Now you have 30+20 for 2400 SP/h. In percentage terms, you train 11% faster and finish 10% sooner. In absolute terms, you train 270 SP/h faster and finish 11 hours sooner.
The newbie figures that lvl V skills are for chumps and fills his queue with lvl I skills instead. It turns out, there aren't enough of them in the game, so he start filling the queue up with lvl II skills as well. And lvl III skills. All in all, he sticks 26 skills to lvl III in there for a total of 210k SP and starts training using a 27+17 remap for 2130 SP/h. He figures this is too slow and slots in a couple of +3s, making him train at 30+20 for 2400 SP/h. In percentage terms, he trains 11% faster and finishes 10% sooner. In absolute terms, he trains 270 SP/h faster and finishes 11 hours sooner.
Because implants do not GÇ£make a bigger difference at lvl VGÇ¥. The gain in days and hours on his training lvl IGÇôIII skills is the same as for you training your lvl V skill. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
491
|
Posted - 2014.03.14 12:04:00 -
[63] - Quote
Bagrat Skalski wrote:Bonus is the same in percentage, but the gain in days and hours is much more for lvl 5 then lvl 1 and that is what people wanted to say to him.
The gain in training time is the exact same. It simply doesn't matter if you are training skills to level 1 or to level 5, implants will always save you the same time. |

Sexy Cakes
Have A Seat
719
|
Posted - 2014.03.14 12:11:00 -
[64] - Quote
I'll let you in on a little secret about EVE's playerbase.
Most of the them are terrible at this game. Not today spaghetti. |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 12:16:00 -
[65] - Quote
Sipphakta en Gravonere wrote:Bagrat Skalski wrote:Bonus is the same in percentage, but the gain in days and hours is much more for lvl 5 then lvl 1 and that is what people wanted to say to him. The gain in training time is the exact same. It simply doesn't matter if you are training skills to level 1 or to level 5, implants will always save you the same time.
What the "same time" do you mean? Percentage of time saved with same implant? Yes, its true. But 1 day is far from 2 days, using different implants is not the same time anytime.
Tipia is partially right, because we are talking here about vets, and new player is far from vet. Vet's perspective is far from new player perspective. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
491
|
Posted - 2014.03.14 12:23:00 -
[66] - Quote
Bagrat Skalski wrote:Sipphakta en Gravonere wrote:Bagrat Skalski wrote:Bonus is the same in percentage, but the gain in days and hours is much more for lvl 5 then lvl 1 and that is what people wanted to say to him. The gain in training time is the exact same. It simply doesn't matter if you are training skills to level 1 or to level 5, implants will always save you the same time. What the "same time" do you mean?
What it says. There is no difference between training a month of lvl1-3 skills or a month of lvl5 skills - implants will have saved the same time in both cases.
Quote:But 1 day is far from 2 days, using different implants is not the same time anytime.
It doesn't matter since people rarely train only one skill to 1 and then stop training entirely. |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 12:32:00 -
[67] - Quote
Quote:What it says. There is no difference between training a month of lvl1-3 skills or a month of lvl5 skills - implants will have saved the same time in both cases.
You can complete trenning faster with +5 implants, is that the same time for finishing later with +3 implants? Also, how long do you train lvl 5 skills, and how long do you train lvl 1 skill? When +5 implants give you the difference in time total/finishing faster from +1? When you have to train lvl 5 skill. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
491
|
Posted - 2014.03.14 12:37:00 -
[68] - Quote
Quote:You can complete trenning faster with +5 implants, is that the same time for finishing later with +3 implants?
Well, that wasn't the question here. Obviously, with level 5 implants you learn faster than with level 3 implants. But it still wouldn't matter what level of skill you are training - the time saved is the same, no matter what skill and level you are training.
Quote:Also, how long do you train lvl 5 skills, and how long do you train lvl 1 skill?
Why does that matter?
Quote:When +5 implants give you the difference in time total/finishing faster from +1? When you have to train lvl 5 skill.
Sorry, I can't parse that. |

Pew Terror
Green Associates
120
|
Posted - 2014.03.14 12:42:00 -
[69] - Quote
Can only confirm this.
A high percentage of long time players talk your ear of with false and repetetive statements and nonsense. This game attracts a lot of self entitled people that wanna feel smart, but simply arent.
Just find one of the smart ones and have him/her tell you how its done.
On the OPs subject: Learning Implants give you a flat increase in SP/hour, any argument besides that is useless drivel. |

Tippia
Sunshine and Lollipops
20021
|
Posted - 2014.03.14 12:42:00 -
[70] - Quote
Sipphakta en Gravonere wrote:It doesn't matter since people rarely train only one skill to 1 and then stop training entirely. I think that's the entire crux of the matter. The GÇ£adviceGÇ¥ the OP objects to is only correct under one condition: that you stop training. The problem is that no-one does that so the advice is useless in one instance and false in every other.
Bagrat Skalski wrote:You can complete trenning faster with +5 implants, is that the same time for finishing later with +3 implants? Also, how long do you train lvl 5 skills, and how long do you train lvl 1 skill? When +5 implants give you the greater difference in time total/finishing faster from +1? The difference between different-bonus implants was never in question. You always get the same difference between +5 and +1 implants because the difference is always the same: 4 more SP per minute on your primary and 2 more SP per minute on your secondary. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Balshem Rozenzweig
Akademia Milicyjna The North is Coming
14
|
Posted - 2014.03.14 12:44:00 -
[71] - Quote
He's trolling. He started by defending a dumb idea and decided to bring the conversation to idiotic level just so he won't have to admit his point didn't make any sense.
He thinks that notoriously denying the math will make us believe he knows we're right, and that he was only referring to "something else entirely", which we don't, in return, get. This way he's still as super smart as he believes he is.
Implants = gain, when you look at skilling as a process that takes place for every second, every day, and every months you subscribe. Implants =/= gain when you have queued minmatar frigate level 1 and then stopped skilling up altogether. Singature Radius 48 m |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 12:47:00 -
[72] - Quote
Don't talk rubbish if you didn't train lvl 5 for all battleships. I will not give up on those better implants because they are somehow worth some "same time" you talk, and they dont give you advantages in learning at this level of gameplay, when you rarely train lvl1.  _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Jenna Jiggles
0
|
Posted - 2014.03.14 12:56:00 -
[73] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
Both the vets and yourself are right because you are using a qualifying statement that they are not. "if you're training skills with the same attributes", this is almost never the case when setting 30 days worth of skills for a new char but is the case when you have 1x 30day skill to train.
That is why implants are more useful for players that are training skills to V and less useful for newbies who are Destroyer I-IV, Small Hybrid I-IV, Afterburner I-IV, Cap junk I-V etc. attributes don't match. |

Nicolai Serkanner
Brave Newbies Inc. Brave Collective
80
|
Posted - 2014.03.14 13:01:00 -
[74] - Quote
Bagrat Skalski wrote:Ha, if you are training lvl 5 without +5 implants, you have definitely too much time. 
Why is that? Do you have a set ending from when you will stop playing the game so the training needs to be finished before set time?
I hardly ever use my implants clone because I can not be bothered with it. I play this game to have fun flying and losing ships and meanwhile I train skills. The skill training is not the goal but the means in this game to have fun so it doesn't matter whether it takes one day or 15 to train a skill. When the skill is trained it just offers more options, nothing more and nothing less. How much time I have to spend is moot. |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 13:01:00 -
[75] - Quote
Greater attributes, thats why we have thois implants, are always good to have, but even better to have them at the late game, when you have run out of lvl I-IV skills. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Notorious Fellon
Republic University Minmatar Republic
256
|
Posted - 2014.03.14 13:03:00 -
[76] - Quote
Many of you fail at either basic comprehension, or basic math. Maybe both. |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 13:03:00 -
[77] - Quote
Bagrat Skalski wrote:Greater attributes, thats why we have thois implants, are always good to have, but even better to have them at the late game, when you have run out of lvl I-IV skills.
Why finishing faster? Because you can fly it earlier. Why? To not wait for it any longer. You finish training your skill and you go to another one lvl V. People, give me those lvl 5 implants if you don't need them for god's sake. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Balshem Rozenzweig
Akademia Milicyjna The North is Coming
15
|
Posted - 2014.03.14 13:05:00 -
[78] - Quote
Jenna Jiggles wrote:Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it. Both the vets and yourself are right because you are using a qualifying statement that they are not. "if you're training skills with the same attributes", this is almost never the case when setting 30 days worth of skills for a new char but is the case when you have 1x 30day skill to train. That is why implants are more useful for players that are training skills to V and less useful for newbies who are Destroyer I-IV, Small Hybrid I-IV, Afterburner I-IV, Cap junk I-V etc. attributes don't match.
but how? If you have the implants for all stats it doesn't matter what you're skilling. Remap does, but you don't have to choose between int or wil implant. You can have them both.
Maybe older guys use jump clones to store +5 implants matching their current remap, but it's irrelevant here
Singature Radius 48 m |

artform fazeone
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.03.14 13:09:00 -
[79] - Quote
My suggestion to you is: focus on leveling up the vital skills.. Then return back to the implant skill. 1_1 Let's.. have an erotic.. arousing.. sensual.. journey.. through the universe.. The Star Ocean.. (^_-) artform fazeone |

Tippia
Sunshine and Lollipops
20024
|
Posted - 2014.03.14 13:14:00 -
[80] - Quote
Jenna Jiggles wrote:Both the vets and yourself are right because you are using a qualifying statement that they are not. "if you're training skills with the same attributes", this is almost never the case when setting 30 days worth of skills for a new char but is the case when you have 1x 30day skill to train. It's actually fairly common for new players for the simple reason that they either get a flat remap, so it doesn't matter what they train, or because they learn about EVEMon and get led towards a common multi-purpose remap such as Int/Per, which equalises the training time for all kinds of core and support skills you want to train early one.
Filing a 30 day plan with the skills that train at a flat rate across the board is actually rather easy, even for a newbie.
And of course, the remap does not alter how much any implants you have give you GÇö it's still 60/30 SP per hour per bonus point GÇö and the kinds of skills you train or the levels you're training for still don't alter how much the implants help you. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 13:19:00 -
[81] - Quote
Quote:60/30 SP per hour per bonus point
So now you have to get to five lvl V skills one after another and you know you don't want to wait longer than you must. What will you use? What we are talking here about?
Quote:implants make a bigger difference when you start training skills to LVL V
It drives him nuts because people are not precise, nor he is. 
I am not precise either, everyone here seems to have some scenario in his head that is true to him, but some people can't understand what he means, so the discussion continues... _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Marsha Mallow
119
|
Posted - 2014.03.14 13:26:00 -
[82] - Quote
Scipio seemed to be arguing that acquiring fractionally more SP early on is outweighed by developing a versatile and functional character. Players barely notice the time saving implants make when they are training 1-3 skills and they are probably losing some SP anyway by training a handful of offspec skills to avoid wasting remaps. It's sensible to sacrifice some SP efficiency in favour of utility in the early stages - good luck explaining that in under 500 words in rookie chat. Extra % SP on a character with a **** skillset is still a **** character, regardless whether they are at 5s or trained at max speed.
The reason people give advice like this is due to the muppetoids who (based on PTW scenarios in other games) do stuff like this:
- train cyber5 immediately
- sell a plex
- inject +5s
- train something ridiculous like Spaceship Command > Advanced Spaceship Command
- inform rookie chat they are awesome, then bellyach that the game is rubbish because they have to wait to play
- scream in outrage when they realise Titan skillbooks have multiple pre-reqs
- run to the forums and demand skill changes/extra remaps
It takes too long to explain the rationale - particularly in rookie chat which moves so fast - so people say things like "Don't worry about implants early on, focus on a decent spread of core skills". It's not bad advice, it's not uninformed, it's just shorthand. Granted some people probably repeat it unaware the SP acquisition rate is the same overall, so what? OP sounds like one of those who whips out a calculator and screams about SP efficiency in reply.
Level 1-3 Implants are given as rewards in the NPE or by low level agents, it's expected they will be used. It's at 4-5 where the cyber skilltraining time and the cost of the implants create queries about when people should sensibly aim to get them. I tend to say, "when you can afford it" - and again, people like the OP counter with how much SP per year you stand to lose if you don't get them immediately.
Oh, and if this is driving the OP nuts, wait til you see "I mined it myself, so it's free". Someone on the internet is wroooong. Get a grip! You're not going to come and write a complaint in GD every time someone makes you mad are you? - |

Tippia
Sunshine and Lollipops
20024
|
Posted - 2014.03.14 13:28:00 -
[83] - Quote
Bagrat Skalski wrote:So now you have to get to five lvl V skills one after another and you know you don't want to wait longer than you must. What will you use? What we are talking here about? Again, difference between different-bonus implants is not and never was in question.
Marsha Mallow wrote:It takes too long to explain the rationale - particularly in rookie chat which moves so fast - so people say things like "Don't worry about implants early on, focus on a decent spread of core skills". It's not bad advice, it's not uninformed, it's just shorthand. Granted some people probably repeat it unaware the SP acquisition rate is the same overall, so what? OP sounds like one of those who whips out a calculator and screams about SP efficiency in reply. And all of that is fair enough, but there's a distinct difference between the laid-back attitude of GÇ£don't worry about itGÇ¥ and the utterly false implication that the effect somehow changes as you start to train longer skills. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Balshem Rozenzweig
Akademia Milicyjna The North is Coming
15
|
Posted - 2014.03.14 13:30:00 -
[84] - Quote
If anything - you can argue that implants are relatively better when you don't have perfect remap for your current skill plan. Because then they make up more % of what your SP gain is. +4 to a stat of 20 is more that +4 to a stat of 25. It's ofc circling logic, but makes a lot more sense than what you are trying to say.
"When I try to get 5 skills to level V" I still use implants, the same implants that I used to get them to level IV. And they still give me relatively same speed gain they used to and allow me to start to train those "5 level V" skill earlier.
Imagine a situation that 2 players start playing and play for a year. One has used implants from the very beginning. The other one when he had to train to get certain skills to level 5. According to you the second player has more SP, because his actual absolute value of SP is bigger! It's garbage
You can argue about using +5 implants (because you want to do something after playing for a month, not after a year when they start to show decent return) but saying that implants altogether are better for people more advanced in the game is just wrong. Singature Radius 48 m |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 13:49:00 -
[85] - Quote
Tippia wrote:Bagrat Skalski wrote:So now you have to get to five lvl V skills one after another and you know you don't want to wait longer than you must. What will you use? What we are talking here about? Again, difference between different-bonus implants is not and never was in question.
Quote:implants make a bigger difference when you start training skills to LVL V
I would said it should. But who knows what people said to him. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Alxephon
Deadly Gumdrop Death Squad xXPlease Pandemic Citizens Reloaded Alliance.Xx
0
|
Posted - 2014.03.14 14:26:00 -
[86] - Quote
Pain Killer13 wrote:DaReaper wrote: But the vet is not wrong, nor are you. what they are saying is that 10% or whatever you shave off a skill you really won;t see much of a difference at lvl 1- 3 you will save maybe a few min on lvl 1, maybe 10 on lvl 2, maybe an hour on lvl 3, and maybe 1-2 hours on lvl 4. But when you hit lvl 5, and you have say a skill that is going to take 50 days, yes there are several like that Dread to 5 comes to mind it will save you 5-10 days. So you see a much bigger bang for your buck in the advanced skills dept then you get in the not so advanced skills. At least thats my take.
My point is also for you. Do you think people just train these level 1 skills save the few minutes then not train any more skills? Those minutes saved over 50 days of level 1 skills will add up to be the exact same amount saved for that Dread LVL V train. I'm too lazy to actually look it up but depending on what you want to train, you gain a fairly marginal amount of training time saved by using +5's over +3's right away, not to mention the ISK difference. There are obviously benefits, improving training time while still saving a newer player ISK to throw away on actually learning how to play the game. That said, if you plan on sitting an alt in a station for an extremely prolonged period of time and you can afford it, it's probably worth it to spring for the +5's. |

Loko Crackhead
Native Freshfood Minmatar Republic
3
|
Posted - 2014.03.14 14:35:00 -
[87] - Quote
Jenna Jiggles wrote:
Both the vets and yourself are right because you are using a qualifying statement that they are not. "if you're training skills with the same attributes", this is almost never the case when setting 30 days worth of skills for a new char but is the case when you have 1x 30day skill to train.
That is why implants are more useful for players that are training skills to V and less useful for newbies who are Destroyer I-IV, Small Hybrid I-IV, Afterburner I-IV, Cap junk I-V etc. attributes don't match.
False no matter your native attributes your implants give you a flat increase in SP/minute. |

Marsha Mallow
122
|
Posted - 2014.03.14 15:25:00 -
[88] - Quote
Tippia wrote:Marsha Mallow wrote:It takes too long to explain the rationale - particularly in rookie chat which moves so fast - so people say things like "Don't worry about implants early on, focus on a decent spread of core skills". It's not bad advice, it's not uninformed, it's just shorthand. Granted some people probably repeat it unaware the SP acquisition rate is the same overall, so what? OP sounds like one of those who whips out a calculator and screams about SP efficiency in reply. And all of that is fair enough, but there's a distinct difference between the laid-back attitude of GÇ£don't worry about itGÇ¥ and the utterly false implication that the effect somehow changes as you start to train longer skills. I'm sure there are some who think the effect changes but I suspect it's really another form of shorthand, ie "You'll see the benefit of implants when you start to train level 5s" actually meaning, you'll notice it more. It's rare to see anyone considering long term training plans at the start, it takes that early time to understand the training system and appreciate the effect of remaps/implants. Rookies repeat advice they've seen to each other if it's perceived as accepted wisdom, mainly to be helpful, so it's not entirely their fault if they misunderstand.
It's not so much a laid back attitude as an effort to give advice that won't horrify or confuse. Telling a day old player +4s are probably worth aiming for unless they plan on PVPing immediately, or +5s long term, tends to make them worry about the cost. Cyber 4 takes three days without an attribute remap, which is nothing after 30 days training, but is a huge amount in the first week. There are more immediate ingame benefits using that time for essential core skills. No one has to take advice from other players (sometimes it is twaddle), but with issues like this where it's more about judgement than on-paper efficiency, it's a mistake to assume ignorance.
The lower stat implants tend to drop as rewards via PVE roughly around when they are needed too, so it's safe to assume most players will come across them in the first month. By the time they start looking at higher sets they are in a position to afford them - which tends to be coincidentally when they start to think about level 5 skills. Lot of generalising there, but if you consider why misconceptions like this take root - does it really matter all that much in the end? - |

Herzog Wolfhammer
Sigma Special Tactics Group
4435
|
Posted - 2014.03.14 15:31:00 -
[89] - Quote
Best compromise:
Get enough faction for a jump clone. Make one clone your "learning clone" and another your "PVP clone". Keep your learning clone in highsec and don't screw around with it.
When it's time for level 5 with a high multiplier skill get into your learning clone and go work on your faction standings.
Bring back DEEEEP Space! |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
492
|
Posted - 2014.03.14 15:38:00 -
[90] - Quote
Herzog Wolfhammer wrote:Best compromise:
Get enough faction for a jump clone. Make one clone your "learning clone" and another your "PVP clone". Keep your learning clone in highsec and don't screw around with it.
When it's time for level 5 with a high multiplier skill get into your learning clone and go work on your faction standings.
As has been said before: It doesn't matter what multiplier skill or what level you train for, the amount of time you save is always the same. |

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
223
|
Posted - 2014.03.14 15:42:00 -
[91] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it. Rather than have this 'drive you nuts' perhaps you should be happy to hear those words because they tip you off to the fact that the particular vet you''re talking to might not be particularly useful as a source of advice. That saves you time and aggravation. |

Tippia
Sunshine and Lollipops
20032
|
Posted - 2014.03.14 15:43:00 -
[92] - Quote
Marsha Mallow wrote:I'm sure there are some who think the effect changes but I suspect it's really another form of shorthand, ie "You'll see the benefit of implants when you start to train level 5s" actually meaning, you'll notice it more. It's rare to see anyone considering long term training plans at the start, it takes that early time to understand the training system and appreciate the effect of remaps/implants. Rookies repeat advice they've seen to each other if it's perceived as accepted wisdom, mainly to be helpful, so it's not entirely their fault if they misunderstand. I hope you're right, but the sheer amount of confusion and misinformation I've seen about the skill system over the years make me far more cynical towards what the more plausible explanation isGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Goldiiee
Bureau of Astronomical Anomalies
954
|
Posted - 2014.03.14 16:30:00 -
[93] - Quote
This all seems rather pointless, there are very few training queues that are all for example Int/Mem, usually (Well for me) they are half Int/Mem and one quarter Per/Wil and a random splash of everything else, so the net effect will be different. But the whole thing comes down to a numbers game and the numbers that follow are the benefits of a proper map and implants.
1530 sp/hr base at 17's, 36,720 p/day (worst map and no implants) 1,101,600 p/month 6,609,600 180days 13,402,800 per year
1620 sp/hr base at both 18's, 38,880 p/day 1710 sp/hr base at both 19's, 41,040 p/day 1800 sp/hr base at both 20's, 43,200 p/day 1890 sp/hr base at both 21's, 45,360 p/day 1980 sp/hr base at both 22's, 47,520 p/day 2070 sp/hr base at both 23's, 49,680 p/day 2160 sp/hr base at both 24's, 51,840 p/day 2250 sp/hr base at both 25's, 54,000 p/day 2340 sp/hr base at both 26's, 56,160 p/day 2400 sp/hr base at 27p/26s, 57,600 p/day 2460 sp/hr base at 28p/26s, 59,040 p/day 2520 sp/hr base at 29p/26s, 60,480 p/day 2580 sp/hr base at 30p/26s, 61,920 p/day 2640 sp/hr base at 31p/26s, 63,360 p/day 2700 sp/hr base at 32p/26s, 64,800 p/day (best map with +5's) 1,944,000 p/month 11,664,000 180days 23,652,000 per year
Total Sp needed for cyber-V is 768,000.
So I guess the point is 'For me'; If your going to be playing for more than a few months then use Implants, sp are not how you 'win the game' but they do help lower the gap.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 16:31:00 -
[94] - Quote
Loko Crackhead wrote:Jenna Jiggles wrote:
Both the vets and yourself are right because you are using a qualifying statement that they are not. "if you're training skills with the same attributes", this is almost never the case when setting 30 days worth of skills for a new char but is the case when you have 1x 30day skill to train.
That is why implants are more useful for players that are training skills to V and less useful for newbies who are Destroyer I-IV, Small Hybrid I-IV, Afterburner I-IV, Cap junk I-V etc. attributes don't match.
False no matter your native attributes your implants give you a flat increase in SP/minute.
Different implants give different atributes so you can get more SP, atributes are the key, implants and remaps are there to boost your atributes and in turn the SP gained https://wiki.eveonline.com/en/wiki/Attribute _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Harrison Tato
Barringtons Research
40
|
Posted - 2014.03.14 16:37:00 -
[95] - Quote
Trii Seo wrote:Actually, they're right.
When you start training skills with high multipliers, you'll see more difference when having implants - a set of +4's will shave a week or so off your skill rather than few hours. Things like Battleship 5, JDC 5 and all those lovely "need to have" of a vet.
That said, learning implants at the beginning of the game are redundant and prevent you from enjoying the game. Throw that money on a cheap T1 frig and go have fun in pvp rather than worry "but my +3's!"
Uh no.........learning something 5% more quickly is learning something 5% more quickly. Doesn't matter if it takes a week or an hour.
|

Beekeeper Bob
Beekeepers Anonymous
1124
|
Posted - 2014.03.14 16:42:00 -
[96] - Quote
Six weeks into the game, and he knows everything....All hail the new Mittens?
CCP: "We know what's best for the game, so you can't have any options....." |

Marsha Mallow
123
|
Posted - 2014.03.14 16:43:00 -
[97] - Quote
Tippia wrote:I hope you're right, but the sheer amount of confusion and misinformation I've seen about the skill system over the years make me far more cynical towards what the more plausible explanation isGǪ  Well, on the bright side we need numpties to point and laugh at, shoot, rob, torment etc. Stop telling them stuff!
The highlight of rookie chat is always "What's the biggest/bestest ship in Eve > How much is it > How long does it take" etc. The replies usually prompt ohhing, although some are probably checking their bank balance and thinking "Hah! I will pwn you all". Gevlon is the extreme example of this 'for I am awesome in every single game and I have arrived to educate you all how things are really done' mentality. He has followers now too, people even cite him as a reliable source. \o/ - |

Loko Crackhead
Native Freshfood Minmatar Republic
3
|
Posted - 2014.03.14 16:47:00 -
[98] - Quote
Bagrat Skalski wrote:Loko Crackhead wrote:Jenna Jiggles wrote:
Both the vets and yourself are right because you are using a qualifying statement that they are not. "if you're training skills with the same attributes", this is almost never the case when setting 30 days worth of skills for a new char but is the case when you have 1x 30day skill to train.
That is why implants are more useful for players that are training skills to V and less useful for newbies who are Destroyer I-IV, Small Hybrid I-IV, Afterburner I-IV, Cap junk I-V etc. attributes don't match.
False no matter your native attributes your implants give you a flat increase in SP/minute. Different implants give different atributes so you can get more SP, atributes are the key, implants and remaps are there to boost your atributes and in turn the SP gained https://wiki.eveonline.com/en/wiki/AttributeAfter you plug it in, you are doing more SP per minute, and you can get those 768 000 SP faster at lvl V. Flat bonus, but it costs you less time for lvl V with higher atributes than with lower, atributes coresponding to this skill I have to add. So, when you have to make more SP per minute and the amount of SP is huge for that lvl V skill, you would want to plug in +5.
You sir need to buy and train reading comprehension to at least lvl 4 before quoting me again. I'm done with spoon feeding trolls and idiots. |

Kristopher Rocancourt
Auto Erotic Decapitation
361
|
Posted - 2014.03.14 16:50:00 -
[99] - Quote
what drives me nuts is when new guy know it alls come into Eve and think they know it all, make a statement about advice they were given, and are wrong.
https://zkillboard.com/character/91143676/
http://killalliance.co.uk/tears/tears-holeysheet/ |

Tippia
Sunshine and Lollipops
20036
|
Posted - 2014.03.14 16:55:00 -
[100] - Quote
Bagrat Skalski wrote:After you plug it in, you are doing more SP per minute, and you can get those 768 000 SP faster at lvl V. Flat bonus, but it costs you less time for lvl V with higher atributes than with lower, atributes coresponding to this skill I have to add You are very very confused. Implants are not skills are not attributes, and the differences between different-bonused implants were still never in question.
So no. It's still a flat increase no matter what you're training and no matter what level it is.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Sturmwolke
507
|
Posted - 2014.03.14 17:08:00 -
[101] - Quote
The sky blue.
Oh look a cloud .. Person A : It's frog Person B : Nope, it's a lizard, you ninny. Person C : Whaaat ... nooo. Wtf, haven't you seen an elephant before? Me : Oh, it's just a cloud.
:D |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 17:09:00 -
[102] - Quote
Tippia wrote:Bagrat Skalski wrote:After you plug it in, you are doing more SP per minute, and you can get those 768 000 SP faster at lvl V. Flat bonus, but it costs you less time for lvl V with higher atributes than with lower, atributes coresponding to this skill I have to add You are very very confused. Implants are not skills are not attributes, and the differences between different-bonused implants were still never in question. So no. It's still a flat increase no matter what you're training and no matter what level it is. Kristopher Rocancourt wrote:what drives me nuts is when new guy know it alls come into Eve and think they know it all, make a statement about advice they were given, and are wrong. So the OP manages to keep you sane, then, I take it.
Where did i said that Implants are skills are attributes? You have misunderstood me obviously. What i have said is implants give attributes and more of a certain attributes give you more SP per minute, so you have more skills in less time, and when SP amount for skill is huge, you get huge time savings, something is wrong? _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
492
|
Posted - 2014.03.14 17:10:00 -
[103] - Quote
Kristopher Rocancourt wrote:what drives me nuts is when new guy know it alls come into Eve and think they know it all, make a statement about advice they were given, and are wrong.
Good that the OP was right then.
|

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
492
|
Posted - 2014.03.14 17:12:00 -
[104] - Quote
Bagrat Skalski wrote:and when SP amount for skill is huge, you get huge time savings, something is wrong?
Yes, you are wrong. The time saved will always be the same, unless you stop training altogether.
|

Tippia
Sunshine and Lollipops
20036
|
Posted - 2014.03.14 17:14:00 -
[105] - Quote
Bagrat Skalski wrote:Where did i said that Implants are skills are attributes? Every time you start talking about lvl-V:s and +5:s that had nothing to do with the actual issue and try to argue against the simple and unavoidable fact that implants give you a flat increase in training speed, no matter what skill you're training and to what level.
Quote:something is wrong? None of it is germane to what the thread us actually about.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Jenn aSide
STK Scientific Initiative Mercenaries
5051
|
Posted - 2014.03.14 17:17:00 -
[106] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
If you know the truth of the matter then why do you give a damn about what people are saying? |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 17:21:00 -
[107] - Quote
Sipphakta en Gravonere wrote:Bagrat Skalski wrote:and when SP amount for skill is huge, you get huge time savings, something is wrong? Yes, you are wrong. The time saved will always be the same, unless you stop training altogether.
Same as what? As huge time savings compared to +1 implant? Yea right.
Quote:None of it is germane to what the thread us actually about.
So we are not talking about the implants making difference at lvl v skill training? What implants? I think we are here to discuss just that. Because the amount of SP per minute is linked to the attributes implants give you, and the amount of SP for skill needed to get that skill finally. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
492
|
Posted - 2014.03.14 17:23:00 -
[108] - Quote
Bagrat Skalski wrote:Sipphakta en Gravonere wrote:Bagrat Skalski wrote:and when SP amount for skill is huge, you get huge time savings, something is wrong? Yes, you are wrong. The time saved will always be the same, unless you stop training altogether. Same as what? As huge time savings compared to +1 implant? Yea right.
Did you have a stroke recently? |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 17:26:00 -
[109] - Quote
No i didnt, i would like to know what same time saved you are talking about. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Tippia
Sunshine and Lollipops
20037
|
Posted - 2014.03.14 17:32:00 -
[110] - Quote
Bagrat Skalski wrote:So we are not talking about the implants making difference at lvl v skill training? We are talking about implants making the same difference regardless of whether you're training for lvl V of a skill or lvl IGÇôIV.
It has nothing to do with attributes or different-bonused implants. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 17:40:00 -
[111] - Quote
Sorry. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

E-2C Hawkeye
State War Academy Caldari State
523
|
Posted - 2014.03.14 17:40:00 -
[112] - Quote
Pain Killer13 wrote:Trii Seo wrote:Actually, they're right.
When you start training skills with high multipliers, you'll see more difference when having implants - a set of +4's will shave a week or so off your skill rather than few hours.
See this is what I'm saying. If you have a month worth of LVL 1's queued up or a month lvl 5, the time reduction will be the same. So they are just as beneficial for new players as they are for vets. (assuming you don't get podded which most new players don't) 10% off 48 hours vs. 10% off 10000 hours is how they are looking it. 10% is 10% but will always be greater with longer training times. |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 17:59:00 -
[113] - Quote
E-2C Hawkeye wrote:Pain Killer13 wrote:Trii Seo wrote:Actually, they're right.
When you start training skills with high multipliers, you'll see more difference when having implants - a set of +4's will shave a week or so off your skill rather than few hours.
See this is what I'm saying. If you have a month worth of LVL 1's queued up or a month lvl 5, the time reduction will be the same. So they are just as beneficial for new players as they are for vets. (assuming you don't get podded which most new players don't) 10% off 48 hours vs. 10% off 10000 hours is how they are looking at it. 10% is 10% but will always be greater with longer training times.
Hey, that is what everyone here tries to say. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
493
|
Posted - 2014.03.14 18:09:00 -
[114] - Quote
E-2C Hawkeye wrote:10% off 48 hours vs. 10% off 10000 hours is how they are looking at it. 10% is 10% but will always be greater with longer training times.
For individual skills, yes. But if you look at a month of training lvl1-3 skills and at a month of training lvl5 skills you will see that the amount of time saved by implants is the same in both cases. |

Qalix
Long Jump.
167
|
Posted - 2014.03.14 18:09:00 -
[115] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it. You know what drives me nuts? Players who ask for advice, are given poor, incomplete, or incorrect answers by the playerbase, and then complain about the playerbase, rather than complaining about CCP's incredibly awful new player experience and lack of useful information and tutorials. Place the blame where it's warranted, not on the people who took time to help you, regardless of the quality of that hlep. Ungrateful wretch. |

Tippia
Sunshine and Lollipops
20037
|
Posted - 2014.03.14 18:13:00 -
[116] - Quote
Bagrat Skalski wrote:E-2C Hawkeye wrote:10% off 48 hours vs. 10% off 10000 hours is how they are looking at it. 10% is 10% but will always be greater with longer training times. Hey, that is what everyone here tries to say. Then GÇ£everyoneGÇ¥ makes the nonsensical assumption that you only ever train one skill and then stop. Of course, that's not how people ever train skills so it doesn't actually work that way. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Pain Killer13
Spark Enterprises
8
|
Posted - 2014.03.14 18:15:00 -
[117] - Quote
I appreciate those who understood the original point of the thread and helped defend it while I went to sleep - IE Tippia.
This thread has nothing to do with the value of using +3 vs +5 Implants, or balancing if you are going to die or not when deciding what implants to use. Those points aren't relative to the discussion.
I apologize to those "vets" who I offended in topic by giving the impression I know it all. I don't, and that is why I often chat with vets in length about theory and gameplay. I also read a lot online about the game. I'm just trying to learn, so that's why it's frustrating when I find people giving bad advice. And I don't just mean in passing advice in the newb help channel of comments like "don't worry about implants right now." I'm talking about specific people who believe that implants are more beneficial to high level skills than they are to low level skills. That's the problem I have.
I think it should be evident that people do not understand the concept of how implants work and how they benefit the short trains just as much as they benefit the long trains (as long as you keep you queue full). Seems as if around 50% of the posters or more can't quite grasp it. |

Pain Killer13
Spark Enterprises
8
|
Posted - 2014.03.14 18:24:00 -
[118] - Quote
Qalix wrote:[ You know what drives me nuts? Players who ask for advice, are given poor, incomplete, or incorrect answers by the playerbase, and then complain about the playerbase, rather than complaining about CCP's incredibly awful new player experience and lack of useful information and tutorials. Place the blame where it's warranted, not on the people who took time to help you, regardless of the quality of that hlep. Ungrateful wretch.
I am not complaining about the player base as a whole, just those who think they know better only because their join date was before mine. I am not ungrateful, and continue to seek advice. I just see this belief come up very often, and I try to explain how it works, but being 6 weeks old in game, I am waved off as wrong and am told "just wait till you train a long one, then you will see."
Also I don't see any reason to blame CCP. The game is what is. The correct info is published out there. Maybe I should blame them for not having a useful vet training tutorial? |

Val'Dore
PlanetCorp InterStellar E.A.R.T.H. Federation
348
|
Posted - 2014.03.14 18:25:00 -
[119] - Quote
Anyone else getting flashbacks to the days of Learning Skills from this thread?
|

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1377
|
Posted - 2014.03.14 18:33:00 -
[120] - Quote
Tippia wrote:Jarod Garamonde wrote: You are a classic example of a noob that doesn't listen. We haven't been playing this game for years and years just to know nothing.
He knows a hell of a lot more than those giving blatantly false advice, thats's for sure, so not listening to them is really a good thing.
I'm pretty sure that what most of the people who say things like this mean is "don't bother with implants, right away"... they're just using the wrong words to get that point across. By all means, plug in the "free" implants you get from the early missions.... but until you learn how to get your pod out after losing a ship, or at least be able to afford re-purchasing all those implants, it's probably a bad idea to buy them with your own ISK. And, buying PLEX to sell for ISK is a bad idea, in the first year. It teaches you that ISK is value-less.
Learn fundamentals like opportunity cost, ISK/hour, "safety is an illusion in EVE", how to avoid losing a ship, and how to focus your skill training, before you worry about buying learning implants. THAT'S what these people are actually trying to say (at least I hope that's what they're trying to say), which is actually pretty good advice. Because you're probably going to get podded, a lot, as a noob... and that gets to be an expensive habit if you're always jacking +5's into your dome. That moment when you realize the crazy lady with all the cats was right... |

Pew Terror
Green Associates
120
|
Posted - 2014.03.14 19:45:00 -
[121] - Quote
Tippia wrote:Bagrat Skalski wrote:After you plug it in, you are doing more SP per minute, and you can get those 768 000 SP faster at lvl V. Flat bonus, but it costs you less time for lvl V with higher atributes than with lower, atributes coresponding to this skill I have to add You are very very confused. Implants are not skills are not attributes, and the differences between different-bonused implants were still never in question. So no. It's still a flat increase no matter what you're training and no matter what level it is. Kristopher Rocancourt wrote:what drives me nuts is when new guy know it alls come into Eve and think they know it all, make a statement about advice they were given, and are wrong. So the OP manages to keep you sane, then, I take it.
I admire your persistance in this. But argueing against people that dont understand the most basic of math seems too frustrating. Keep fighting the good fight or just accept your burgers being handed to you slightly badly flipped and a smudge burned. |

Unsuccessful At Everything
The Troll Bridge
10887
|
Posted - 2014.03.14 19:47:00 -
[122] - Quote
Use implants, don't use implants, remap, don't remap, do whatever you want. Its your money paying the sub, how efficiently you use your subbed time to train is up to you.
I have some very effective combat toons that have never had a learning implant implanted, simply because I knew I was going into situations constantly where I was going to lose the pod, and didn't want to keep buying implants. Compared to other toons which have spent their whole time with +4s and +5, the non implanted toons are a full year of SP BEHIND the implanted toons, and they were made at the same time! Do I care? Nope. I freakin love playing on that toon, so even without optimal SP gain, its worth it to me. Only care about what is worth it to you.
Bittervets will constantly give you bad advice in Eve, that's part of the game. The trick is to figure out what advice is really helpful. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

BeBopAReBop RhubarbPie
Panhandle Industries
289
|
Posted - 2014.03.14 20:04:00 -
[123] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it. Its a percentage decrease. Level V skills take days to train. Level I skills take under an hour most of the time. Prove to me that chopping off a few minutes of a train is equal to chopping of a few days.
Unsuccessful At Everything wrote:Use implants, don't use implants, remap, don't remap, do whatever you want. Its your money paying the sub, how efficiently you use your subbed time to train is up to you.
I have some very effective combat toons that have never had a learning implant implanted, simply because I knew I was going into situations constantly where I was going to lose the pod, and didn't want to keep buying implants. Compared to other toons which have spent their whole time with +4s and +5, the non implanted toons are a full year of SP BEHIND the implanted toons, and they were made at the same time! Do I care? Nope. I freakin love playing on that toon, so even without optimal SP gain, its worth it to me. Only care about what is worth it to you.
Bittervets will constantly give you bad advice in Eve, that's part of the game. The trick is to figure out what advice is really helpful. THIS. BeBop has never had a learning implant and has remapped once total. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Bagrat Skalski
Poseidaon
1064
|
Posted - 2014.03.14 20:09:00 -
[124] - Quote
I too have completely naked alt for PvP that I used in FW and even shoot down Harry Forever with a help of NPC Raven. Tech 1 frigate roams in low sec, Fun times, so little SP in a pool.
But that is the option with this character also, my capsule is worth much, was fun escaping from Doril thru the camped gate, after my battleship was lost day earlier in live event. Had to use the stealth bomber i bought from the station I docked in the capsule. Was fun making it to the high sec in one piece past thru pirates and bubbles. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Qalix
Long Jump.
170
|
Posted - 2014.03.14 20:09:00 -
[125] - Quote
Pain Killer13 wrote:Also I don't see any reason to blame CCP. The game is what is. The correct info is published out there. Maybe I should blame them for not having a useful vet training tutorial? This is the quote that made me realize that the problem is YOU. If the correct information is published, why are you asking people questions and then complaining? I know the answer, but the mods will delete my post if I actually type it. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1131
|
Posted - 2014.03.14 22:04:00 -
[126] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
Are you deliberately being thick. Dumbing down of Eve Online will result in it's destruction... |

Nevyn Auscent
Broke Sauce
1146
|
Posted - 2014.03.14 23:10:00 -
[127] - Quote
BeBopAReBop RhubarbPie wrote: Its a percentage decrease. Level V skills take days to train. Level I skills take under an hour most of the time. Prove to me that chopping off a few minutes of a train is equal to chopping of a few days.
Because it's a percentage difference of the same total time. We aren't talking about individual skill levels. We are talking about days. Because you don't put just 1 lvl 1 skill into your skill queue. You fill it with them no matter what level.
So an implant saves you the same time per day no matter what level skill you are training.
Additionally, since EVE has diminishing returns on skills meaning V is proportionately less important than I for skills (Except to open up new skills), Training skills to I faster is actually more beneficial. |

Pain Killer13
Spark Enterprises
8
|
Posted - 2014.03.14 23:31:00 -
[128] - Quote
Qalix wrote: This is the quote that made me realize that the problem is YOU. If the correct information is published, why are you asking people questions and then complaining? I know the answer, but the mods will delete my post if I actually type it.
My post was more of a suggestion to many stop the fallacy/a rant. I never asked anyone to explain to me how it works. |

Infinity Ziona
Cloakers
1813
|
Posted - 2014.03.14 23:31:00 -
[129] - Quote
Pain Killer13 wrote:DaReaper wrote: But the vet is not wrong, nor are you. what they are saying is that 10% or whatever you shave off a skill you really won;t see much of a difference at lvl 1- 3 you will save maybe a few min on lvl 1, maybe 10 on lvl 2, maybe an hour on lvl 3, and maybe 1-2 hours on lvl 4. But when you hit lvl 5, and you have say a skill that is going to take 50 days, yes there are several like that Dread to 5 comes to mind it will save you 5-10 days. So you see a much bigger bang for your buck in the advanced skills dept then you get in the not so advanced skills. At least thats my take.
My point is also for you. Do you think people just train these level 1 skills save the few minutes then not train any more skills? Those minutes saved over 50 days of level 1 skills will add up to be the exact same amount saved for that Dread LVL V train. They're talking about per level of the skill. Obviously you would not plug in +5's for a level 1 skill to make it train faster but you might for a level 5. Unless you're pure PvE you won't have +5's in 24/7.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Pain Killer13
Spark Enterprises
8
|
Posted - 2014.03.14 23:34:00 -
[130] - Quote
BeBopAReBop RhubarbPie wrote: Its a percentage decrease. Level V skills take days to train. Level I skills take under an hour most of the time. Prove to me that chopping off a few minutes of a train is equal to chopping of a few days.
This thread is specifically for you. Please read the thread. There are many good examples of how percentages equally apply regardless of the duration of each individual skill. At the end of the month it is all equal.
This truly is middle school level math, yet it seems like 50% can't grasp. Hence my post in the first place. |

Pain Killer13
Spark Enterprises
8
|
Posted - 2014.03.14 23:37:00 -
[131] - Quote
Infinity Ziona wrote:[ They're talking about per level of the skill. Obviously you would not plug in +5's for a level 1 skill to make it train faster but you might for a level 5. Unless you're pure PvE you won't have +5's in 24/7.
Actually my post is the exact opposite of what you have said. Plugging in +5 implants to train level 1 skills is just as useful as plugging them in for level 5 skills. This thread has lots of the math to prove it. |

Marsha Mallow
125
|
Posted - 2014.03.15 00:42:00 -
[132] - Quote
Pain Killer13 wrote:This thread is specifically for you. Please read the thread. There are many good examples of how percentages equally apply regardless of the duration of each individual skill. At the end of the month it is all equal.
This truly is middle school level math, yet it seems like 50% can't grasp. Hence my post in the first place. The answers were specifically for you too! When you've finished smuggung about how amazing you are, how much you know, your ability to to count etc please PLEASE elaborate upon the notion that maximising your SP ph beats maximimising essential core skills that will enhance your enjoyment as a new player.
We didn't lie to you, it was just really difficult to explain it properly in one sentence, and if you follow our advice you only lose a handful of SP vs the ability to NOT DIE LIKE A FOOL IN A STARTER MISSION. We only lied to you to make things easier in the first few weeks ingame - and THIS is what we get. You are a shiney example of those who can count, make logical arguments, warble on endlessly about how clever you are - and STILL completely miss the point. What system are you in? - |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1033
|
Posted - 2014.03.15 00:50:00 -
[133] - Quote
Marsha Mallow wrote:Pain Killer13 wrote:This thread is specifically for you. Please read the thread. There are many good examples of how percentages equally apply regardless of the duration of each individual skill. At the end of the month it is all equal.
This truly is middle school level math, yet it seems like 50% can't grasp. Hence my post in the first place. The answers were specifically for you too! When you've finished smuggung about how amazing you are, how much you know, your ability to to count etc please PLEASE elaborate upon the notion that maximising your SP ph beats maximimising essential core skills that will enhance your enjoyment as a new player. We didn't lie to you, it was just really difficult to explain it properly in one sentence, and if you follow our advice you only lose a handful of SP vs the ability to NOT DIE LIKE A FOOL IN A STARTER MISSION. We only lied to you to make things easier in the first few weeks ingame - and THIS is what we get. You are a shiney example of those who can count, make logical arguments, warble on endlessly about how clever you are - and STILL completely miss the point. What system are you in? Maybe I'm misreading the op, but it doesn't sound like his position is centered around maximizing SP/h over training essentials. Training cybernetics to lvl 1 to get +3's actually provides a ridiculously beneficial return making those core skills go that much faster. The contention is that somehow the +270 SP/h received by them when training those short core skills is somehow functionally different that the same 270S P/h when training a long lvl V down the road, which it isn't. |

Infinity Ziona
Cloakers
1824
|
Posted - 2014.03.15 00:57:00 -
[134] - Quote
Pain Killer13 wrote:Infinity Ziona wrote:[ They're talking about per level of the skill. Obviously you would not plug in +5's for a level 1 skill to make it train faster but you might for a level 5. Unless you're pure PvE you won't have +5's in 24/7.
Actually my post is the exact opposite of what you have said. Plugging in +5 implants to train level 1 skills is just as useful as plugging them in for level 5 skills. This thread has lots of the math to prove it. No since plugging in +5s for a level one skill would be impractical and it's practicality which is going over your head. I have low-grade implants in for a total cost of 250 mill. To plug in a set of +5s to train a level one skill would require me to pause training, jump clone or destroy my PvP set, plug the +5s in, then not PvP or risk losing billion or more in implants.
On the other hand if I was training the last level of gallante Titan 5 plugging in +5s would be worthwhile even if PvPing because the time saved is substantial. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1033
|
Posted - 2014.03.15 01:44:00 -
[135] - Quote
Infinity Ziona wrote:Pain Killer13 wrote:Infinity Ziona wrote:[ They're talking about per level of the skill. Obviously you would not plug in +5's for a level 1 skill to make it train faster but you might for a level 5. Unless you're pure PvE you won't have +5's in 24/7.
Actually my post is the exact opposite of what you have said. Plugging in +5 implants to train level 1 skills is just as useful as plugging them in for level 5 skills. This thread has lots of the math to prove it. No since plugging in +5s for a level one skill would be impractical and it's practicality which is going over your head. I have low-grade implants in for a total cost of 250 mill. To plug in a set of +5s to train a level one skill would require me to pause training, jump clone or destroy my PvP set, plug the +5s in, then not PvP or risk losing billion or more in implants. On the other hand if I was training the last level of gallante Titan 5 plugging in +5s would be worthwhile even if PvPing because the time saved is substantial. Edit: Before you say yeah but if Titan 5 takes 80 days and you save 20 days having them plugged in for 80 day of lower level skills would still save you 20 days (which is true) the difference is with a long skill like Titan 5 you gain zero for the 60 day period, while if you were training for 60 days lots of lower levels skills you might gain +5 cap + 5 speed +5 agility +5 damage etc which means you're not just sitting there for 60 days gaining nothing. In that case most people don't mind if a skill takes an extra 20 minutes or an extra day because the trade off of not losing multi billions in implants is much more acceptable. Its not just pure skill point training that is a factor, its risk vs reward, denying people uber killmails and being able to more freely engage in risky pvp. The issue there seems more of a balance between risk and training, not a difference in the balance of individual skills. As someone who plans training in as close to full years as possible (for remap purposes), the benefit of +5's is constantly being presented regardless of the length of any individual skill on the plan. This means it doesn't matter whether I'm training Titan V or Frig I, risking a +5 is risking a +5. I can either play it safe and train faster or take more risks but chose to train slower, but it's very rare that any individual skill has any bearing on that decision. |

Infinity Ziona
Cloakers
1830
|
Posted - 2014.03.15 02:32:00 -
[136] - Quote
Tyberius Franklin wrote:Infinity Ziona wrote:Pain Killer13 wrote:Infinity Ziona wrote:[ They're talking about per level of the skill. Obviously you would not plug in +5's for a level 1 skill to make it train faster but you might for a level 5. Unless you're pure PvE you won't have +5's in 24/7.
Actually my post is the exact opposite of what you have said. Plugging in +5 implants to train level 1 skills is just as useful as plugging them in for level 5 skills. This thread has lots of the math to prove it. No since plugging in +5s for a level one skill would be impractical and it's practicality which is going over your head. I have low-grade implants in for a total cost of 250 mill. To plug in a set of +5s to train a level one skill would require me to pause training, jump clone or destroy my PvP set, plug the +5s in, then not PvP or risk losing billion or more in implants. On the other hand if I was training the last level of gallante Titan 5 plugging in +5s would be worthwhile even if PvPing because the time saved is substantial. Edit: Before you say yeah but if Titan 5 takes 80 days and you save 20 days having them plugged in for 80 day of lower level skills would still save you 20 days (which is true) the difference is with a long skill like Titan 5 you gain zero for the 60 day period, while if you were training for 60 days lots of lower levels skills you might gain +5 cap + 5 speed +5 agility +5 damage etc which means you're not just sitting there for 60 days gaining nothing. In that case most people don't mind if a skill takes an extra 20 minutes or an extra day because the trade off of not losing multi billions in implants is much more acceptable. Its not just pure skill point training that is a factor, its risk vs reward, denying people uber killmails and being able to more freely engage in risky pvp. The issue there seems more of a balance between risk and training, not a difference in the balance of individual skills. As someone who plans training in as close to full years as possible (for remap purposes), the benefit of +5's is constantly being presented regardless of the length of any individual skill on the plan. This means it doesn't matter whether I'm training Titan V or Frig I, risking a +5 is risking a +5. I can either play it safe and train faster or take more risks but chose to train slower, but it's very rare that any individual skill has any bearing on that decision. Yeah if you're going for max training then it doesn't matter. But in general, given the difficulties of EVE, its often true that +5's are better only used to quickly get through a long training level and then taken out for lesser implants. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Pain Killer13
Spark Enterprises
9
|
Posted - 2014.03.15 02:36:00 -
[137] - Quote
Infinity Ziona wrote:[ Yeah if you're going for max training then it doesn't matter. But in general, given the difficulties of EVE, its often true that +5's are better only used to quickly get through a long training level and then taken out for lesser implants.
Risk/reward could be a very interesting idea to debate about how and when to use implants. But as stated before, my only message was that implants offer the exact same benefit to skilling up for short and long train skills.
Personally I don't use level 5 because of the risk/reward/time to train for lvl 5. But that's a another matter.
Also why would you take out your +5's for lesser implants? |

Infinity Ziona
Cloakers
1832
|
Posted - 2014.03.15 03:04:00 -
[138] - Quote
Pain Killer13 wrote:Infinity Ziona wrote:[ Yeah if you're going for max training then it doesn't matter. But in general, given the difficulties of EVE, its often true that +5's are better only used to quickly get through a long training level and then taken out for lesser implants. Risk/reward could be a very interesting idea to debate about how and when to use implants. But as stated before, my only message was that implants offer the exact same benefit to skilling up for short and long train skills. Personally I don't use level 5 because of the risk/reward/time to train for lvl 5. But that's a another matter. Also why would you take out your +5's for lesser implants? So you don't get popped in a bubble and lose the implants. Some people die a lot depending on what and how they fly in EVE. If you were a dictor pilot you'd not want +5's in your head while your PvP'ing.
Also you're trying to argue that what people are saying is false while restricting the reality around implant use in game. They're not saying implants work better the higher the skill your training. You have to consider the statement in context. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1033
|
Posted - 2014.03.15 03:10:00 -
[139] - Quote
Infinity Ziona wrote:Yeah if you're going for max training then it doesn't matter. But in general, given the difficulties of EVE, its often true that +5's are better only used to quickly get through a long training level and then taken out for lesser implants. That doesn't necessarily make sense to me, and I don't think I've known anyone who has done that. They always train with whatever they are willing to risk and may switch to a JC with higher implants if hanging out in highsec or going inactive for a while. I've not seen many upgrade/JC for a single skill while remaining active in ways that may put that clone at risk.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1033
|
Posted - 2014.03.15 03:12:00 -
[140] - Quote
Infinity Ziona wrote:They're not saying implants work better the higher the skill your training. Actually, yes, some of them are saying exactly that.
|

J'Poll
CDG Playgrounds Affirmative.
3811
|
Posted - 2014.03.15 04:06:00 -
[141] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
Technically you are right. Practically, they are.
Example:
Amarr Cruiser (Perception + Willpower).
Per and Will are both at 20.
To train it to L1 = 1.250 SP To train from 4 to 5 = 1.053.725 SP
SP gain per minute = primairy attribute + (secondary attribute / 2)
So with NO implant: 30 SP / minute
With +4 implants: 36 SP / minute
---
Now let's calculate
L1 (no implants): 1250 / 30 = ~42 minutes L1 (implants): 1250 / 36 = ~ 35 minutes
Gained time is 7 minutes (2.94% decrease).
L4 > L5 (no implants): 1.053.725 / 30 = ~35.123 minutes (23.4 days) L4 > L5 (implants): 1.053.725 / 36 = ~29.270 minutes (20.3 days)
Gained time is 5853 minutes (16.6% decrease).
So, yes. On all levels you get the same increase in bonus (+4 to the attributes in this case). However, because the training times for L1 compared to L5 are SO much shorter, it hardly pays off.
The slight boost you get from the implants on something that trains in such a short time is hardly noticeable. But on the L5 train, which can take weeks, the boosts they give you each hour (A set of +4's gives 6 SP / minute boost = 360 SP/hour extra) it is noticeable. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

Pain Killer13
Spark Enterprises
10
|
Posted - 2014.03.15 05:06:00 -
[142] - Quote
J'Poll wrote:Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it. Technically you are right. Practically, they are. Example: Amarr Cruiser (Perception + Willpower). Per and Will are both at 20. To train it to L1 = 1.250 SP To train from 4 to 5 = 1.053.725 SP SP gain per minute = primairy attribute + (secondary attribute / 2) So with NO implant: 30 SP / minute With +4 implants: 36 SP / minute --- Now let's calculate L1 (no implants): 1250 / 30 = ~42 minutes L1 (implants): 1250 / 36 = ~ 35 minutes Gained time is 7 minutes (2.94% decrease). L4 > L5 (no implants): 1.053.725 / 30 = ~35.123 minutes (23.4 days) L4 > L5 (implants): 1.053.725 / 36 = ~29.270 minutes (20.3 days) Gained time is 5853 minutes (16.6% decrease). So, yes. On all levels you get the same increase in bonus (+4 to the attributes in this case). However, because the training times for L1 compared to L5 are SO much shorter, it hardly pays off. The slight boost you get from the implants on something that trains in such a short time is hardly noticeable. But on the L5 train, which can take weeks, the boosts they give you each hour (A set of +4's gives 6 SP / minute boost = 360 SP/hour extra) it is noticeable.
Jpoll i appreciate your math, but its lacking the appropriate application. Once you finish those 42/35 min training amarr cruiser, what are you going to do with you character? Never train again? No, you are going to continue to train. So do the math throwing in more trainings that also total 35.123 min. You'll notice that with implants, 35,123 minutes of lvl 1 trainings will also be reduced to 29,270 min too, even though they are all level 1 skills. So you will get the exact same benefit over those ~3 weeks.
|

J'Poll
CDG Playgrounds Affirmative.
3811
|
Posted - 2014.03.15 06:24:00 -
[143] - Quote
Pain Killer13 wrote:J'Poll wrote:Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it. Technically you are right. Practically, they are. Example: Amarr Cruiser (Perception + Willpower). Per and Will are both at 20. To train it to L1 = 1.250 SP To train from 4 to 5 = 1.053.725 SP SP gain per minute = primairy attribute + (secondary attribute / 2) So with NO implant: 30 SP / minute With +4 implants: 36 SP / minute --- Now let's calculate L1 (no implants): 1250 / 30 = ~42 minutes L1 (implants): 1250 / 36 = ~ 35 minutes Gained time is 7 minutes (2.94% decrease). L4 > L5 (no implants): 1.053.725 / 30 = ~35.123 minutes (23.4 days) L4 > L5 (implants): 1.053.725 / 36 = ~29.270 minutes (20.3 days) Gained time is 5853 minutes (16.6% decrease). So, yes. On all levels you get the same increase in bonus (+4 to the attributes in this case). However, because the training times for L1 compared to L5 are SO much shorter, it hardly pays off. The slight boost you get from the implants on something that trains in such a short time is hardly noticeable. But on the L5 train, which can take weeks, the boosts they give you each hour (A set of +4's gives 6 SP / minute boost = 360 SP/hour extra) it is noticeable. Jpoll i appreciate your math, but its lacking the appropriate application. Once you finish those 42/35 min training amarr cruiser, what are you going to do with you character? Never train again? No, you are going to continue to train. So do the math throwing in more trainings that also total 35.123 min. You'll notice that with implants, 35,123 minutes of lvl 1 trainings will also be reduced to 29,270 min too, even though they are all level 1 skills. So you will get the exact same benefit over those ~3 weeks.
Yes.
But the point was that implants do more training A level 5 skill vs A level 1 skill, not about similar length training times.
Also, to counter, good luck finding a year worth of level 1 skills to train, I can easily do it with L5. Could even fill a 1,5 year plan with them. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

Tippia
Sunshine and Lollipops
20063
|
Posted - 2014.03.15 06:32:00 -
[144] - Quote
J'Poll wrote:Yes.
But the point was that implants do more training A level 5 skill vs A level 1 skill, not about similar length training times. And the counter-point is that thinking about it in terms of single skills has almost no bearing on how skill training is done in practice so the point is effectively pointless and gives rise to bad advice. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

a newbie
Dissidence Dawn C.L.O.N.E.
43
|
Posted - 2014.03.15 07:44:00 -
[145] - Quote
Oh my Jamyl... I cannot believe this is over 4 pages long.
OP: Its rather simple as has been put forward. Your basis that logically, SP/Hour is the same is correct. Your assumption its beneficial in the beginning to use implants at level V only work if you are attempting to have a clone that never dies, and will be nearly useless for the several months it will take for you to catch up to the other players who skipped the implants.
By the time you DO catch up to the players who didn't do +5 implants, they are already richer than you, more resourceful, and more combat trained. I am not talking about SP here, I am talking about pilots having been in combat and have tactical knowledge in the field that could fit basic meta fit frigates, destroyers, and cruisers and effectively kill.
So yes, if you are shelfing to toon or station spinning for a year? Go ahead, enjoy the station spinning. In the meantime don't bother coming to lowsec or nullsec as no one will want you.
Any player can join a game and almost immediately get into some basic frigate pvp. Training all the possible skills that would benefit you in said frigate to level one, then all to level two, then three and so on, is the best way to give yourself the most %bonuses to the most relevant skills, in the shortest amount of time.
EVE is very forgiving to those who dont specialize until they find their real niche. A pilot that can get 4% or 4x(level bonus) for having a slew of level 4 skills, is far better then the handful of skills at level 5 but the player is easily typecast by hostiles who almost always have ships nearby to counter your predictable setup.
The people trying to explain it to you are giving you sound advice. You need to step back from 2700/2700 argument and think about what actually makes sense. Benefit now and benefit everyone, or benefit yourself 6 months down the road with a wallet barely above where you started unless you bought your way into EVE. ...um.. fire? |

Mocam
EVE University Ivy League
428
|
Posted - 2014.03.15 08:01:00 -
[146] - Quote
Pain Killer13 wrote:Trii Seo wrote:Actually, they're right.
When you start training skills with high multipliers, you'll see more difference when having implants - a set of +4's will shave a week or so off your skill rather than few hours.
See this is what I'm saying. If you have a month worth of LVL 1's queued up or a month lvl 5, the time reduction will be the same. So they are just as beneficial for new players as they are for vets. (assuming you don't get podded which most new players don't)
Both are true to an extent. In a "pure" logic sense, extracted from the game world - you are correct. There is very little purity in EVE Online.
Just ask about "EFT Warrior" fittings to get an idea how that can backfire with respect to "logic" and "number crunching" vs use. "But the numbers show"...
First - training time to use "the best" - it can be a full year worth of use on +5's to regain just the training time spent to have access to them. Now who's going to train to use less than the best?!?! Everyone goes "all 5's" with everything in this game, right? ...
Next - "clean clones" for PvP use - smart; right? What's a clean clone again?
A newer player learning PvP is quite liable to be in a fully "clean clone" whereas a more experienced player is liable to be using a couple +4's to keep their focus going for their longer training skills.
Why? Because 1 "can afford it" but also that player is quite probably far less likely to *HAVE TO* afford it.
so on and so forth.
So in a puritanical view of this question, dealing with "sitting as a station trader in highsec" - true. It is 100% balanced and there is no difference.
Now undock a ship and go do stuff... Things start getting a bit more shaky when that happens and pretty much all aspects of the game look a bit differently when you consider all the various aspects that come into play here.
Those who telly you it's smarter and better later on are being honest. |

Nevyn Auscent
Broke Sauce
1147
|
Posted - 2014.03.15 08:08:00 -
[147] - Quote
J'Poll wrote:
Now let's calculate
L1 (no implants): 1250 / 30 = ~42 minutes L1 (implants): 1250 / 36 = ~ 35 minutes
Gained time is 7 minutes (2.94% decrease).
Allow me to illustrate your fail J'Poll.
7 minutes into 42 is NOT 2.94%.
It is..... Amazingly. 16.66%. EXACTLY the same percentage as saved for the level V skill, and the lvl I skill is normally more valuable to boot due to diminishing returns.
And they continue to save that same percentage on every skill they train for the next 24 days, just like the single lvl 5 skill being trained. So it is at least equally valuable to put implants in for a low level skill as a high level skill, if not more valuable to get them through that 'You need all these skills to 3 or so' period for a new player. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1033
|
Posted - 2014.03.15 09:16:00 -
[148] - Quote
a newbie wrote:Oh my Jamyl... I cannot believe this is over 4 pages long.
OP: Its rather simple as has been put forward. Your basis that logically, SP/Hour is the same is correct. Your assumption its beneficial in the beginning to use implants at level V only work if you are attempting to have a clone that never dies, and will be nearly useless for the several months it will take for you to catch up to the other players who skipped the implants.
By the time you DO catch up to the players who didn't do +5 implants, they are already richer than you, more resourceful, and more combat trained. I am not talking about SP here, I am talking about pilots having been in combat and have tactical knowledge in the field that could fit basic meta fit frigates, destroyers, and cruisers and effectively kill.
So yes, if you are shelfing to toon or station spinning for a year? Go ahead, enjoy the station spinning. In the meantime don't bother coming to lowsec or nullsec as no one will want you.
Any player can join a game and almost immediately get into some basic frigate pvp. Training all the possible skills that would benefit you in said frigate to level one, then all to level two, then three and so on, is the best way to give yourself the most %bonuses to the most relevant skills, in the shortest amount of time.
EVE is very forgiving to those who dont specialize until they find their real niche. A pilot that can get 4% or 4x(level bonus) for having a slew of level 4 skills, is far better then the handful of skills at level 5 but the player is easily typecast by hostiles who almost always have ships nearby to counter your predictable setup.
The people trying to explain it to you are giving you sound advice. You need to step back from 2700/2700 argument and think about what actually makes sense. Benefit now and benefit everyone, or benefit yourself 6 months down the road with a wallet barely above where you started unless you bought your way into EVE. Posts like this make me think I'm missing something in that I don't see mention in the op about +5's or catching up to older players specifically, but rather that the idea of forgoing implants because the benefits can only be felt to their greatest degree when training later level 5's, which is entirely false and BAD advice. |

Nevyn Auscent
Broke Sauce
1147
|
Posted - 2014.03.15 09:21:00 -
[149] - Quote
Tyberius Franklin wrote: Posts like this make me think I'm missing something in that I don't see mention in the op about +5's or catching up to older players specifically, but rather that the idea of forgoing implants because the benefits can only be felt to their greatest degree when training later level 5's, which is entirely false and BAD advice.
You aren't missing anything, posts like that are missing the point and continuing the bad advice. Tippia posted the excellent figures earlier for +3's. Even +4's probably have fairly reasonable rate of return. But the main point is that implants are possibly even more beneficial when training low level skills vs skills to V, since EVE skills have diminishing return. So the faster you get all those skills to 3 or 4, the faster you get going into the fun stuff. |

Bagrat Skalski
Poseidaon
1065
|
Posted - 2014.03.15 12:27:00 -
[150] - Quote
Actually the best advice is to play the game as you like. You can even forget those implants and stop training when you have those PvP skills and frigates to assault. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Pew Terror
Green Associates
121
|
Posted - 2014.03.15 13:20:00 -
[151] - Quote
J'Poll wrote: Now let's calculate
L1 (no implants): 1250 / 30 = ~42 minutes L1 (implants): 1250 / 36 = ~ 35 minutes
Gained time is 7 minutes (2.94% decrease).
L4 > L5 (no implants): 1.053.725 / 30 = ~35.123 minutes (23.4 days) L4 > L5 (implants): 1.053.725 / 36 = ~29.270 minutes (20.3 days)
Gained time is 5853 minutes (16.6% decrease).
Fractions 101:
35minutes / (42minutes / 100) =~ 83.3% (16.6% less) 29270minutes / (35123minutes / 100) =~ 83.3% (16.6% less)
Conclusion: 2.94% of all people should never attempt any form of math in an argument.
However many minutes you spend in your learning clone is the only variable here (disregarding attributes). 1 day in a learning clone gives the same gain no matter what is in your skillqueue. |

Bagrat Skalski
Poseidaon
1065
|
Posted - 2014.03.15 13:55:00 -
[152] - Quote
Pew Terror wrote:J'Poll wrote: Now let's calculate
L1 (no implants): 1250 / 30 = ~42 minutes L1 (implants): 1250 / 36 = ~ 35 minutes
Gained time is 7 minutes (2.94% decrease).
L4 > L5 (no implants): 1.053.725 / 30 = ~35.123 minutes (23.4 days) L4 > L5 (implants): 1.053.725 / 36 = ~29.270 minutes (20.3 days)
Gained time is 5853 minutes (16.6% decrease).
Fractions 101: 35minutes / (42minutes / 100) =~ 83.3% (16.6% less) 29270minutes / (35123minutes / 100) =~ 83.3% (16.6% less) Conclusion: 2.94% of all people should never attempt any form of math in an argument. However many minutes you spend in your learning clone is the only variable here (disregarding attributes). 1 day in a learning clone gives the same gain no matter what is in your skillqueue.
Problem is people are calculating how much times SP lvl I is different from lvl V, then comparing the minutes implants cut them off from training particular skill. And it is always huuuuge difference for them, despite bonus in percentage being the same. So they are in fact talking about this Huuuuge difference in time learning skill I and skill V. Something what is essentially right, but they are forgetting, that you have those huuuge differences even without any implants. So the bonus is all the time the same, and huuuge difference in times SP between particular lvl's of skills is huuuge as it always was. You are both right and I don't know how much more labyrinthine explanation I could provide. _¦Å-æ-»¦Ñ¦¼-Ä_-¢-å¦ä_-½-»-å¦ÿ-ò-û¦¦ |

Silvetica Dian
Manson Family Advent of Fate
824
|
Posted - 2014.03.15 14:22:00 -
[153] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
people that have been doing something for a long time always think that they thus know a lot about it. sometimes they are correct but more often they have been doing something badly for a long time. as an example : economists think that sustainable growth is possible in defiance of the laws of thermodynamics and in ignorance of the exponential function. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Pew Terror
Green Associates
123
|
Posted - 2014.03.15 16:00:00 -
[154] - Quote
Silvetica Dian wrote:Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it. people that have been doing something for a long time always think that they thus know a lot about it. sometimes they are correct but more often they have been doing something badly for a long time. as an example : economists think that sustainable growth is possible in defiance of the laws of thermodynamics and in ignorance of the exponential function.
This.
The Most important video you will ever see
This lecture is absolutely amazing for people with all level of math skills to understand most of the world by your own deduction. |

Muestereate
Minions LLC
193
|
Posted - 2014.03.15 19:17:00 -
[155] - Quote
If only one thing in this game drives you nuts.... |

Shoogie
Serious Pixels
71
|
Posted - 2014.03.15 20:52:00 -
[156] - Quote
Pages later, I cannot believe nobody answered this from post #25:
Scipio Artelius wrote:Pain Killer13 wrote: That sad face is for you. There is no room for perspective, and there is no room for opinion on the matter. It is simply math. There is right, and there is wrong. It's just a concept I guess that's out of reach. You can give me all the sad faces you like. That won't change the fact that for a new player there is a difference because more skills = more flexibility and if you train implants and skills to level 5 that will equal fewer skills relevant to what you want to do. I am even willing to put my money where my fingers type on this. I will happily roll a new character and plex it to train it over a 7 day period and if you do the same and train your implants and then skills through to level 5, we'll see which character has more options at the end of that week. So if you are happy to accept that, we can work on the details and run the test.
7 Days = 168 hours = 10080 minutes.
Imagine two brand new characters without remaps, so 20s in all attributes.
Character A follows ScipioGÇÖs advice and trains GÇ£relevant ship skillsGÇ¥ for 1 week at (20 + 20/2) = 30 SPs per minute At the end of the week he has 257040 SPs.
Character B follows Pain Killer13GÇÖs advice. He first trains Cybernetics 1. That is 750 SPs at 30 SPs per minute = 25 minutes. Then he plugs in a set of +3s and trains ship skills for the rest of the week. Now he trains at (23 + 23/2) = 34.5 SPs per minute for the remaining 10055 minutes in the week. At the end he has 750 cybernetics SPs and 346897 SPs in GÇ£relevant ship skillsGÇ¥.
So yes, everyone benefits from implants. Even newbies who are only training level 1, 2 and 3 skills.
HOWEVER, consider the opportunity cost of plugging in those implants.
A new pilot needs four implants to cover the 4 attributes you will be training. (That is, all except charisma.) Say a set of four +3 implants costs 30 million isk. (I am sorry. I have not looked at the market for +3 implants for a long time. I may be off.) Isk is difficult to come by for brand new characters. So, both of these characters must work for a couple days to gather 30 million isk.
Player A can spend his 30M isk fitting out 15 frigates, which he gets blown up in PVP. Flying around, shooting things, and explosions are fun. Additionally, Player A has gotten some valuable behind-the-keyboard skills flying ships, and may have made some friends among the people he was fighting.
Player B just spent his entire net worth on some implants which he stuck in his head. He has no more money with which to have fun. Additionally, he will be afraid that if he does get into PVP, he can lose his pod with his implants. Then he will be stuck training at the previous slow speed again until he can gather another 30 million isk!
SPs in EVE are not equivalent to XPs in other games you may have played. If you are obsessed with maximizing your SP gain, then you are likely to become a risk-averse carebear, who stays in high sec your entire life running missions and never getting into PVP. There is no maximum level you can reach and be at the end game. You will never catch up to the number of SPs of pilots who started years before you. People who are obsessed with the number of SPs their character has are very likely to burn out and quit the game before the people who are here for fun.
So what is the answer?
One of the cardinal rules of EVE is to never fly what you cannot afford to lose. That includes your implants.
Have fun in the game. When you can afford to lose implants in PVP, then you can buy them. If losing them would be too much of a financial burden to you, then you shouldnGÇÖt be using them yet.
|

Barbara Nichole
Cryogenic Consultancy
529
|
Posted - 2014.03.15 21:08:00 -
[157] - Quote
shaving days off is always doing to be a bigger benefit than minutes. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Tippia
Sunshine and Lollipops
20123
|
Posted - 2014.03.15 21:09:00 -
[158] - Quote
Barbara Nichole wrote:shaving days off is always doing to be a bigger benefit than minutes. Not when those minutes accumulate into days, which they always do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Shizuken
Venerated Stars
200
|
Posted - 2014.03.16 02:55:00 -
[159] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
You are not wrong, the bonus is the same. However, the total time saved over the duration of training a level V skill is way higher than the time saved when training a level I skill. Seconds versus hours/days man... |

Freakdevil
Aliastra Gallente Federation
102
|
Posted - 2014.03.16 05:35:00 -
[160] - Quote
Don't listen to advice given by veteran players and your problems will be solved.
Thats my best advice 
|

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
497
|
Posted - 2014.03.16 09:20:00 -
[161] - Quote
Shizuken wrote:You are not wrong, the bonus is the same. However, the total time saved over the duration of training a level V skill is way higher than the time saved when training a level I skill. Seconds versus hours/days man...
And how often does it happen that you only train one skill to level I and then stop training that character? In the common case you continue training skills so in the end it doesn't matter if you have spent a month training multiple skills to lvl1/2/3 or one skill to level V - you will always save the exact same amount of time. |

Petrus Blackshell
Rifterlings Point Blank Alliance
3077
|
Posted - 2014.03.16 16:46:00 -
[162] - Quote
They have the same relative impact. However, instead of 10% improving a 1-hour train time by 6 minutes, when you train a 30-day skill, the difference is 3 days.
Think of it as the speed you drive to a destination. Going very fast technically impacts getting to close places the same way that it impacts long journeys. However, in absolute terms, it is much more important to go fast on a long trip (hence, highways). Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
497
|
Posted - 2014.03.16 16:52:00 -
[163] - Quote
Petrus Blackshell wrote:They have the same relative impact. However, instead of 10% improving a 1-hour train time by 6 minutes, when you train a 30-day skill, the difference is 3 days.
Let's take those numbers:
30 days x 24 hours = 720 X 1 hour trains = 720x6 minutes saved = 4320 minutes saved = oh, look, 3 days
It doesn't matter what you train, as long as you are training ANYTHING you will save the same time. So they also have the same absolute impact regardless of training long or short skills. |

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
223
|
Posted - 2014.03.17 13:59:00 -
[164] - Quote
As I said before, when you hear bad advice like that just nod politely and then disregard anything else that person has to say. Consider it a favor they gave you. They ignored the old proverb 'Better to remain silent and be thought a fool than to speak and remove all doubt.'
As for the contention that vets benefit more from +5's than noobs do, if anything the reverse is true, I'd much much much rather have +5's plugged in in my first year than in my 5th year.
Now that I'm a member of the 100M+ SP club I mostly train skills that make marginal differences in what I can fly and how well I can fly it. Yes, it's nice to have weapons spec V but that 2% difference isn't going to matter much 99% of the time (in a PVP context, in a PVE context, yes, it will mean I complete missions trivially faster.)
Conversely, that first 10M or 20M SP makes a huge difference in what you can fly and how well you can fly it. And getting there sooner is a big deal. +5 implants save the same days or weeks off the length of time as they do to train 1 level V skill.
As for your statement that bitter vets think that because they have an earlier birthday than you that they automatically know more about everything in EVE than you, yes, that's been a huge pet peeve of mine for years as well. I think that's a more important point to make and that this particular item is just an example of it. |

Bozwel
University of Caille Gallente Federation
0
|
Posted - 2014.03.17 14:32:00 -
[165] - Quote
OP is right and you just have to learn to ignore people with bad advice. Browse the character bazaar long enough and you'll see why you should take advice from most people in this game with a grain of salt - there are very few characters without significant waste/poor training. The people telling you that are probably the same guys who will tell you their implants were free because they bought them with LP. Just nod your head when they give you this advice and do your own thing. |

Aramatheia
Tiffany and Co.
189
|
Posted - 2014.03.17 14:57:00 -
[166] - Quote
no regrets to pushing my alts to cybernetics 5 as thier first lvl 5 then using the lp/isk from my main to kit them with +5 implants. Its enabled me to get my alts very high in thier skillsets very fast, talking about my 14m+ leadership pilot, which also has that much SP in spaceship command, millions in gunnery so on so forth, all in a little over a year. thanks to CCP for a couple m SP from the BC skill change though.
This pilot only had like +3's for the first 6+ months and i feel, from my alts experience, i was letting myself down. I even notice the difference when i hop into my snake clone, that can add days onto skill queues compared to a ca1-2 and +5 clone |

E-2C Hawkeye
State War Academy Caldari State
529
|
Posted - 2014.03.17 16:00:00 -
[167] - Quote
Sipphakta en Gravonere wrote:E-2C Hawkeye wrote:10% off 48 hours vs. 10% off 10000 hours is how they are looking at it. 10% is 10% but will always be greater with longer training times. For individual skills, yes. But if you look at a month of training lvl1-3 skills and at a month of training lvl5 skills you will see that the amount of time saved by implants is the same in both cases. Thus 10% is 10%. Why make it harder then it needs to be. |

BeBopAReBop RhubarbPie
Panhandle Industries
294
|
Posted - 2014.03.17 17:14:00 -
[168] - Quote
Nevyn Auscent wrote:BeBopAReBop RhubarbPie wrote: Its a percentage decrease. Level V skills take days to train. Level I skills take under an hour most of the time. Prove to me that chopping off a few minutes of a train is equal to chopping of a few days.
Because it's a percentage difference of the same total time. We aren't talking about individual skill levels. We are talking about days. Because you don't put just 1 lvl 1 skill into your skill queue. You fill it with them no matter what level. So an implant saves you the same time per day no matter what level skill you are training. Additionally, since EVE has diminishing returns on skills meaning V is proportionately less important than I for skills (Except to open up new skills), Training skills to I faster is actually more beneficial. It is extremely difficult to fit a large number of level 1 skills that all have the same attribute into the queue. Yes, buying level 5 implants on a brand new character and then throwing on a cerebral accelerator right after cybernetics is trained, along with an immediate remap is the fastest way of training.
If I am talking to a new player I will never recommend this approach. A new player would have to drop $40 on a game that they just started playing to afford the implants + accelerator. On top of that, the remap is only replaceable with time, and the implants can be lost to a simple mistake like auto-piloting through Uedama at the wrong time. Also, the remap will increase training time for other skills, locking the player out of a well rounded initial training plan.
You might notice that the price issue can be alleviated by only buying two plus 5 implants. This would lock the player even more into a specific training plan though. Its better to buy some +1 or +3 implants as they can afford them and not risk an 800m pod. I question the need of any player to get the training time from +5's, especially considering that the higher your attribute is, the lower the percentage training time reduction when adding a point to it. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Marvin Narville
In Exile. Imperial Outlaws.
53
|
Posted - 2014.03.17 17:27:00 -
[169] - Quote
Meh, first world problems.
The EvE phallacy that drives ME nuts is: http://www.eve-online-fan.co.uk/wp-content/themes/dust514/images/eve-online-ships/images/eveships/armageddon.jpg
Where are the people who are concerned about the real issues in this thread?! |

Ramona McCandless
The McCandless Clan Turing Tested
2351
|
Posted - 2014.03.17 18:56:00 -
[170] - Quote
If your phallacy looks like that, you should see a Doctor, stat. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Marvin Narville
In Exile. Imperial Outlaws.
53
|
Posted - 2014.03.17 19:06:00 -
[171] - Quote
Ramona McCandless wrote:If your phallacy looks like that, you should see a Doctor, stat.
I already did, he referred me to a Dictor, its a serious phallacy.  |

Ramona McCandless
The McCandless Clan Turing Tested
2351
|
Posted - 2014.03.17 19:07:00 -
[172] - Quote
Marvin Narville wrote:Ramona McCandless wrote:If your phallacy looks like that, you should see a Doctor, stat. I already did, he referred me to a Dictor, its a serious phallacy. 
http://instantostrich.com/ *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn Omnis nomiom nom nom nomi |

Serene Repose
Saanen Freight Service
1057
|
Posted - 2014.03.17 19:13:00 -
[173] - Quote
*posting in the Digital Nailbiting thread*
How long can this go on? Workin' in the coal mine I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1033
|
Posted - 2014.03.17 19:15:00 -
[174] - Quote
BeBopAReBop RhubarbPie wrote:Nevyn Auscent wrote:BeBopAReBop RhubarbPie wrote: Its a percentage decrease. Level V skills take days to train. Level I skills take under an hour most of the time. Prove to me that chopping off a few minutes of a train is equal to chopping of a few days.
Because it's a percentage difference of the same total time. We aren't talking about individual skill levels. We are talking about days. Because you don't put just 1 lvl 1 skill into your skill queue. You fill it with them no matter what level. So an implant saves you the same time per day no matter what level skill you are training. Additionally, since EVE has diminishing returns on skills meaning V is proportionately less important than I for skills (Except to open up new skills), Training skills to I faster is actually more beneficial. It is extremely difficult to fit a large number of level 1 skills that all have the same attribute into the queue. Yes, buying level 5 implants on a brand new character and then throwing on a cerebral accelerator right after cybernetics is trained, along with an immediate remap is the fastest way of training. If I am talking to a new player I will never recommend this approach. A new player would have to drop $40 on a game that they just started playing to afford the implants + accelerator. On top of that, the remap is only replaceable with time, and the implants can be lost to a simple mistake like auto-piloting through Uedama at the wrong time. Also, the remap will increase training time for other skills, locking the player out of a well rounded initial training plan. You might notice that the price issue can be alleviated by only buying two plus 5 implants. This would lock the player even more into a specific training plan though. Its better to buy some +1 or +3 implants as they can afford them and not risk an 800m pod. I question the need of any player to get the training time from +5's, especially considering that the higher your attribute is, the lower the percentage training time reduction when adding a point to it. Yes, this is applicable if the only choice is maximizing SP/h, but that isn't the issue at hand. Rather it's the notion that lvl 5 skills draw a greater benefit from implants. And while filling the queue with level ones isn't exactly easy at low ranked skills especially, that becomes irrelevant as levels 2-5 draw the same benefit. So the point is that using the same implants,whatever level they may be, the savings on skill levels 1-5 are greater than just putting them in for lvl 5 alone.
|

Baneken
Arctic Light Inc. Arctic Light
166
|
Posted - 2014.03.17 19:47:00 -
[175] - Quote
Is the implant concept really that hard to grasp ?
Let's take an arbitrary explanation:
A rank 16 skill to V takes about 48days with +5 implants without implants you would be looking at +16d.
That +16d allows you to squeeze in a lesser rank skill making you to learn 2 skills instead of one in 64 days.
The lesser the rank the less you "save" time to squeeze in other skills.
Consequently the above is also the reason why you have no real gain in buying better then +3's until you reach a certain threshold in skill ranks that you train but by all means buy those +5's if you think that learning that rank 3 skill to V for 2h 15min earlier will make a dent in your skill plan.
As for other implants say gunnery 3% implants now you can either even up the playing field or you can be absolutely 3% better then anyone else who has trained gunnery skills to the max and hasn't bought that same gunnery implant.
Now the question is ofc. is that 3% enough to put say 200 mils on that implant or would you rather just train that e.g. surgical strike or mining yield skill to V ?
|

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
500
|
Posted - 2014.03.17 19:53:00 -
[176] - Quote
Baneken wrote:Consequently the above is also the reason why you have no real gain in buying better then +3's until you reach a certain threshold in skill ranks that you train but by all means buy those +5's if you think that learning that rank 3 skill to V for 2h 15min earlier will make a dent in your skill plan.
That is wrong and it has been pointed out repeatedly why in this thread.
|

Unezka Turigahl
Det Som Engang Var
157
|
Posted - 2014.03.17 21:33:00 -
[177] - Quote
I fought dis was a vidya game not math scool guys. Math no fun yall. On duh subjekt, why I gotta do the additions and subtractions ta figgure the size of explorations? Gimme back mah DPSs. My ship computer used to do the math for me WTH CPP. |

Slade Trillgon
Brutor Force Federated
2600
|
Posted - 2014.03.17 22:30:00 -
[178] - Quote
Please tell me, that by page 9, the OP wrapped his head around this. |

Erica Dusette
Sky Fighters Sky Syndicate
3876
|
Posted - 2014.03.17 22:42:00 -
[179] - Quote
OP's nuts are driven by fallacies?
Oh well, it's a clean fuel source I guess. GÖí -á-á Major (Ret.) Caldari Naval Militia Gÿá -á Sky Fighters | Just an innocent explorer! pâä -áHerrbert: "womwomwowmwoaugharwajwowoooommm"
|

Kate 'on
DevonCorp
3
|
Posted - 2014.03.17 23:21:00 -
[180] - Quote
Pain Killer13 wrote:So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!
Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
don't mean to be harsh, but it might be a bit early to start telling people what they do, and don't know in the game. |

Pain Killer13
Spark Enterprises
19
|
Posted - 2014.03.18 04:46:00 -
[181] - Quote
Kate 'on wrote:
don't mean to be harsh, but it might be a bit early to start telling people what they do, and don't know in the game.
I don't know everything about the game, not even close. But this is one thing I do know. Look, 9 pages in and you still have people defending the fallacy. |

Pain Killer13
Spark Enterprises
19
|
Posted - 2014.03.18 04:47:00 -
[182] - Quote
Slade Trillgon wrote:Please tell me, that by page 9, the OP wrapped his head around this.
Not even close. I can't believe people are still fighting me and the others on this point. It's a non-opinion based topic. It's black and white. Yet they just can't grasp it... |

Hasikan Miallok
Republic University Minmatar Republic
462
|
Posted - 2014.03.18 05:17:00 -
[183] - Quote
Pain Killer13 wrote:Slade Trillgon wrote:Please tell me, that by page 9, the OP wrapped his head around this. Not even close. I can't believe people are still fighting me and the others on this point. It's a non-opinion based topic. It's black and white. Yet they just can't grasp it...
It is a matter of objective versus subjective or maybe math versus psychology.
Of course the same implants give you the same % benefit whether you are 1 week old or 10 years old. If they save you 2 days per month they will save that regardless of the level of the skill you train ... and yes I also agree your toon 5 years down the track would be minisculey better off with "100 mill + 200,000" SP instead of just the 100 mill SP if you had got the +5s earlier.
However I still argue that unless you are really OCD about optimising SP from day one, your skills early on will train "fast enough" that you get access to new stuff at a reasonable rate without plugging in 800 mill plus ISK worth of + 5s. if you have the 800 mill go for it, but I believe it is bad for new players to get TOO obsessive about SP and send themselves broke on implants when they should be out enjoying the game.
Add to this the fact that new players with big implants tend to hide in highsec and never risk PvP neverlone going near lowsec/null and you can see the disadvantages of SP obsession can more than offset the advantage of the pricey implants. |

Ila Dace
Center for Advanced Studies Gallente Federation
9545
|
Posted - 2014.03.18 05:52:00 -
[184] - Quote
Seems like you're making a big deal over someone poorly expressing the trade off.
You're correct that the increase is the same for raw SP generation. Most vets will say, however, that it isn't worth the investment of ISK early on. Take your time, earn LP and convert them to implants later. Or have fun pirating where your activities will bring you sufficient ISK to buy them eventually.
You get far more from focusing your training than from worrying about raw SP generation.
Just my 2 cents. If House played Eve: http://i.imgur.com/y7ShT.jpg |

Salvos Rhoska
Pator Tech School Minmatar Republic
342
|
Posted - 2014.03.18 07:33:00 -
[185] - Quote
TLDR
You skill faster with implants than you do without.
/thread. |

Marvin Narville
In Exile. Imperial Outlaws.
54
|
Posted - 2014.03.18 22:03:00 -
[186] - Quote
Pain Killer13 wrote:Slade Trillgon wrote:Please tell me, that by page 9, the OP wrapped his head around this. Not even close. I can't believe people are still fighting me and the others on this point. It's a non-opinion based topic. It's black and white. Yet they just can't grasp it...
I feel your pain. I wish more people would grasp my phallacy as well. |
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