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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Solstice Project
Cult of Personality
118
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Posted - 2011.11.13 11:47:00 -
[31] - Quote
Why is this thread missing the blue dev-tag, altough a dev posted in it ?
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Nova Fox
Novafox Shipyards
292
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Posted - 2011.11.13 11:50:00 -
[32] - Quote
Dev stelath mode. They has its, they're supposed to have it on unless they make a post regarding something offical in annourcment however I susepct alot of them forget to turn the mode off.
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DarkAegix
Blue Republic RvB - BLUE Republic
297
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Posted - 2011.11.13 11:51:00 -
[33] - Quote
Solstice Project wrote: Why is this thread missing the blue dev-tag, altough a dev posted in it ?
I think it's because the dev post was informing us of a thread clean-up, rather than actually containing useful information/jokes. |

Iam Widdershins
Project Nemesis Moar Tears
198
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Posted - 2011.11.13 11:52:00 -
[34] - Quote
DarkAegix wrote:Solstice Project wrote: Why is this thread missing the blue dev-tag, altough a dev posted in it ?
I think it's because the dev post was informing us of a thread clean-up, rather than actually containing useful information/jokes. TBH I feel robbed ;) |

Alara IonStorm
RvB - BLUE Republic
415
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Posted - 2011.11.13 11:58:00 -
[35] - Quote
Solstice Project wrote: Why is this thread missing the blue dev-tag, altough a dev posted in it ?
It was a complaint on the old forum.
Someone would start a thread named like CCP Please Fix Hybrids and someone would make an off topic post or it would get moved and it is like 20 Pages long and growing. So people browsing the forums would be sifting through the thread just to come across an Off Topic post Removed then have to finish sifting to see if there was a real Dev Post after that.
This way if a Dev actually has something to say you can identify it and look it up using the Dev Finder tool.
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Solhild
Republic Military School Minmatar Republic
62
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Posted - 2011.11.13 12:20:00 -
[36] - Quote
Nova Fox wrote:Solhild wrote:Player made orbital infrastructure - on Crucible intro login page? Thats a caldari station/outpost. Labratory type if i recall right I was about to make a more detailed one but you beat me to it, well at least this is more expandable until launch day.
In truth, I didn't recognise the outpost but I'm thinking that the login will have the new infrastructure and new BCs, assuming current ones are placeholders.
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Solstice Project
Cult of Personality
118
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Posted - 2011.11.13 12:28:00 -
[37] - Quote
Aaaahhh ... so basically, trolls are the reason. Thanks for clearing it up ! |

Neo Agricola
BLACK-MARK
89
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Posted - 2011.11.13 13:01:00 -
[38] - Quote
Thank you very much! DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Pattern Clarc
Aperture Harmonics
286
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Posted - 2011.11.13 13:50:00 -
[39] - Quote
I think corp and alliance chat bulletins are a go... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Malcanis
Vanishing Point. The Initiative.
1098
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Posted - 2011.11.13 14:11:00 -
[40] - Quote
Pattern Clarc wrote:I think corp and alliance chat bulletins are a go...
Fleet MoTD? :puppyeyes: Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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StarRanger 2ndClass
Cadre Assault Force Initiative Mercenaries
6
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Posted - 2011.11.13 15:03:00 -
[41] - Quote
You know there is something called like "Patch Notes" that comes out ... right?  |

Iam Widdershins
Project Nemesis Moar Tears
209
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Posted - 2011.11.13 15:17:00 -
[42] - Quote
StarRanger 2ndClass wrote: You know they don't release "Patch Notes" until right before the patch comes out ... right?  |

Nova Fox
Novafox Shipyards
297
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Posted - 2011.11.13 19:55:00 -
[43] - Quote
We're pre-emptively making a patch notes.
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Killmeded
KMD Enterprises
3
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Posted - 2011.11.14 02:11:00 -
[44] - Quote
On SISI the autolinked text is nolonger yellow --- its white and does not stand out near as much 
Please fix this -- I hope this is not a feature
Guristas should have-áSkull Bunnies-áin the default paintjob-á |

Iam Widdershins
Project Nemesis Moar Tears
218
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Posted - 2011.11.14 02:15:00 -
[45] - Quote
Killmeded wrote:On SISI the autolinked text is nolonger yellow --- its white and does not stand out near as much  Please fix this -- I hope this is not a feature I second this, I've fallen in love with the classic orange hyper link color in EVE.
Hopefully this gets fixed along with no rightclick availability in chat windows, and capital i being utterly indistinguishable from lower case L. |

Deth Tu Ignorance
Republic University Minmatar Republic
0
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Posted - 2011.11.14 02:45:00 -
[46] - Quote
Quote: From http://www.eveonline.com/devblog.asp?a=blog&nbid=3029The four racial fuel blocks will be built in batches of four in all stations, plus starbase ammo assembly arrays (blueprints coming to a Thukker Mix station near you; build time approximately ten minutes). Each batch of four will need the following components: GÇó 8x Coolant GÇó 4x Enriched Uranium GÇó 400x relevant racial Isotope GÇó 4x Mechanical Parts GÇó 20x Oxygen GÇó 1x Robotics GÇó 150x Heavy Water GÇó 150x Liquid Ozone Towers will use 1 block/hour for small, 2 blocks/hour for medium and 4 blocks/hour for large. The CPU and Power load will no longer have any impact on your fuel needs - all towers now need the same amount of fuel, regardless of configuration. Blocks will be 50m3 each. To make fuel bay sizes line up more nicely, we've boosted the bays on normal towers to 35/70/140k, so you get a nice round 700 cycles in each, which works out at a hair over 29 days. (Does not affect strontium bays!) The one downside of this big-blocks approach is that it's impossible to give faction towers a fuel consumption bonus any more (you can't consume 2/3 of a block). We talked to some large-scale starbase operators about this, and they told us that the main bonus of faction towers for them is actually that they last longer between fuel cycles. To try and compensate for the increased running costs, we've taken the above bay size increases and added +25% bay size on top of that for the "tier 1" faction towers, and +50% bay size for the "tier 2" ones. We're hoping people will find that a satisfactory tradeoff, but we're listening for further feedback on this change.
I don't mind the CPU/powergrid tradeoff for the simplification but the complete loss of the bonus for the faction towers is just wrong.
This is NOT a satisfactory trade off ----
With the current proposal each current block is 50m3 and are made in batches of 4
thats 200 m3 to work with
one possibility is to change it to producing 40 blocks at 5m3 apiece then having small towers need 10 tier 1 factions need 9 tier 2 factions need 8
so u CAN consume a fraction of a block.
My specific numbers are a rough guess and there is prob a division that is more equivalent to current for running towers but the division is EASILY possible.
Normal towers would still use the same amount of fuel at the same cost and ocupying the same ammount of space --- BUT this would let people that paid insane amounts of isk for thier faction towers to benefit from that investment.
If this is not remedied then faction towers are just going to be collector items. |

Nova Fox
Novafox Shipyards
299
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Posted - 2011.11.14 02:48:00 -
[47] - Quote
fuel blocks already noted in the links
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Iam Widdershins
Project Nemesis Moar Tears
218
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Posted - 2011.11.14 03:03:00 -
[48] - Quote
Deth Tu Ignorance wrote:one possibility is to change it to producing 40 blocks at 5m3 apiece then having small towers need 10 tier 1 factions need 9 tier 2 factions need 8
This has actually already been addressed, per this post. I'll update the OP.
(Though they wouldn't just be collector's items; remember that they would have more fitting, more shields, and a faster deployment time.) |

Nova Fox
Novafox Shipyards
301
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Posted - 2011.11.14 16:20:00 -
[49] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=358849#post358849
CCP Ytterbium wrote:Here is the latest update on these ships: NAGA
- Missile role removed, now focuses as a hybrid platform
- 10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
As pointed out, even with the velocity bonus, torpedoes have a too short of a range to be useful in practical situation with the Naga since it has the lowest mobility of all tier 3 battlecruisers and quite poor defensive options. Aligning this ship into a missile platform would have required a long range option as well, meaning the use of cruise missiles, which created a certain number of issues. Specializing for a hybrid long range platform made more sense with the Naga role, which is why the damage bonus was appealing, especially when combined with CCP Tallest changes; it also makes more sense regarding Caldari tier philosophy, where highest tech 1 tiers usually are hybrid platforms (Merlin, Moa, Rokh). TALOS
- 25m3 dronebay and bandwidth added
Even if quite in opposition with the tier 3 battlecruiser role design, it adds an edge this ship needs over the other variants, especially since the Naga now it does the same damage with Hybrids. So, while we are looking at the blaster situation, we agreed giving the Talos a bit more survability against smaller threats was a good compromise for the time being. TORNADO
- Large Projectile Turret Falloff reduced from 10 to 5% per level
The reason for this reduction was mainly due to the range falloff reaches on autocannons when combined with the proper rigs, Barrage and Tracking Enchancers, dwarfing blasters in the close range department; we will see how the situation evolves and possibly make further changes to compensate. Also, please note some small powergrid/CPU changes may happen to the tier 3 battlecruisers in the next build. Thanks for your time.
Also new Sisi patch today expect another round and storm of OMG updates.
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Callic Veratar
Power of the Phoenix
74
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Posted - 2011.11.14 16:47:00 -
[50] - Quote
A new mystery has appeared: link |
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Nova Fox
Novafox Shipyards
301
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Posted - 2011.11.14 17:14:00 -
[51] - Quote
New build out today though so it may be up already.
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Nova Fox
Novafox Shipyards
301
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Posted - 2011.11.14 17:16:00 -
[52] - Quote
Update
Engine trails are back on the sisi server tweeted by navigator videos to be seen soon.
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Nova Fox
Novafox Shipyards
301
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Posted - 2011.11.14 17:30:00 -
[53] - Quote
Update warp tunnels are back as well. Confirmed by Navigator giving credit to Team TriLamboda and Team Core Graphics.
https://forums.eveonline.com/default.aspx?g=posts&m=359214#post359214
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Nova Fox
Novafox Shipyards
302
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Posted - 2011.11.14 18:54:00 -
[54] - Quote
Okay links
Video of Warp Effects and Engine trails
New Raven Skinned Talos Skinned Oracle Naga
I get no credit, thank the community for providing though.
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Oberine Noriepa
189
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Posted - 2011.11.14 19:07:00 -
[55] - Quote
Nova Fox wrote:Also I have been told that the starmap is now overlayed into the sky box proper and that all the star gates are now aligned with the stars they are going to. This is correct. |

Nova Fox
Novafox Shipyards
306
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Posted - 2011.11.14 19:15:00 -
[56] - Quote
well this thread likes links so if you get some pictures it be nice. Stuck at school.
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Nova Fox
Novafox Shipyards
308
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Posted - 2011.11.14 19:34:00 -
[57] - Quote
Link for gate aling at end of video
Gate Alignment
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Foofad
Yulai Guard 1st Fleet Yulai Federation
9
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Posted - 2011.11.14 22:37:00 -
[58] - Quote
Thanks for the videos and screenies, they're great. |

Nova Fox
Novafox Shipyards
314
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Posted - 2011.11.14 23:58:00 -
[59] - Quote
Jita Statue Destroyed due to the riots.
Updated Statue
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Iam Widdershins
Project Nemesis Moar Tears
228
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Posted - 2011.11.15 00:08:00 -
[60] - Quote
I thought I posted earlier, apparently the forum ate it.
Great job with all the infos Nova; I'm looking forward to most of these changes.
The removal of Torpedoes from the Naga is not one of those changes. I wish they'd just made the missiles reach their max range earlier (my post about it). There is, and should be, a bit of an outcry about this change. I'd SO rather have torpedoes than a redundant blaster platform.
And the Jita monument thing made me laugh out loud. That's hilarious, well played CCP. |
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