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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Tippia
Sunshine and Lollipops
20171
|
Posted - 2014.03.20 21:43:00 -
[1] - Quote
GǪexcept that it has pretty much nothing to do with highsec, and except that mission runners can earn just as much as they always did.
So no, mission runners GÇö and indeed all types of ratters GÇö can just carry on as before without being affected in the slightest, regardless of which part of space they're in. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20172
|
Posted - 2014.03.21 05:53:00 -
[2] - Quote
Dinsdale Pirannha wrote:Typical tactics. Null sec cartel propagandists want the thread closed, so they hotdrop their thread derailers. How do you derail a thread that was nonsensical from the very start? And how is it done by a group that doesn't even exist? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20173
|
Posted - 2014.03.21 06:50:00 -
[3] - Quote
Kyperion wrote:Andski wrote:I'm not happy about this nerf because I do mineral compression to support our supercapital builders. But I accept that mineral compression has needed a nerf and I've personally advocated for such a nerf in the past, so I'm ultimately fine with it.
Hisec babbies that wail about every little change that affects their horribly suboptimal mission running are literally the least affected by this change The only reason you 'accept' this is because you know it won't really be more than an slight inconvienence to you.... To a mission runner with a certain playstyle this essentially means the end of his/her playstyle. Which is not inherently a bad deal, I don't think this will make a huge impact on missioning as a whole, most of the good income for me has come from selling meta modules and LP. This does not in any way "end" any play style whatsoever. It slightly reduces the already small portion of mission-running income that comes from melted low-meta modules. If those are your entire play style, missions were never the right place for you to begin with. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20173
|
Posted - 2014.03.21 07:21:00 -
[4] - Quote
Preceptor Stigmartyr wrote:Arthur Aihaken wrote:baltec1 wrote:Well ****, looks like CCP is on the path to fixing Null industry  Excellent. When can we expect the Goon departure from high-sec? You have your null sandbox to sh*t all over, so kindly stop f**king around in ours... No, I think we'll have our cake and eat it too. After all, you can't eat a cake you don't haveGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20173
|
Posted - 2014.03.21 15:03:00 -
[5] - Quote
Dinsdale Pirannha wrote:Look, it turns out he is just like the rest of the griefers, who gets off ruining the game play for others. You know that people who do that get banned, right? Also, could you please explain how making the gameplay more balanced counts as GÇ£griefingGÇ¥?
Quote:I can only shudder at what else lies in store for high sec in the coming days as more assaults on it are announced. GÇ£MoreGÇ¥? What others have there been so far?
Salvos Rhoska wrote:Now lets all please retuen to the actual topic, which is the non-ore/ice refining efficiency nerf, and its ramifications and lacking justifications. But that part is so trivial that it doesn't really evoke any kind of long-winded posting. Its ramifications are that people doing killing rats for the least worth-while reason imaginable will have even less reason to do so (i.e. minute) and that mineral compressors will have a far easier time going about their business than before (also minute). The biggest ramification is that it will be ever so slightly more cumbersome to get large volumes of minerals into nullGǪ
The justifications are more than adequate: mineral compression in its current incarnation is a downright silly mechanism when the game has actual compression already, and the silly overefficiency of scrap refining has completely obsoleted that mechanic. Also, for scrap and ore alike, it's absolutely ridiculous that any dilettante with next to zero investment can get the exact same output as someone who has spent ages and fortunes to get squeeze every last per mill out of the game GÇö this change gives that training and equipment value again. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20173
|
Posted - 2014.03.21 15:13:00 -
[6] - Quote
Salvos Rhoska wrote:But why the scrap refinement efficiency nerf? See above.
Quote:Nobody has answered this. No, it has been answered quite a few times now.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20173
|
Posted - 2014.03.21 15:20:00 -
[7] - Quote
Salvos Rhoska wrote:Ill wire you 10mil for your effort if the reference does indeed answer the question as thanks for the help. Again, see above. Getting 100% back from what's been produced is a moronic mechanic and obsoletes existing mechanics that are supposed to provide the same functionality. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20173
|
Posted - 2014.03.21 15:51:00 -
[8] - Quote
Barton Breau wrote:What other mechanics provide the functionality to get 100% back from what has been produced? GÇ£The same mechanicGÇ¥ being mineral compression to facilitate materials logistics.
Salvos Rhoska wrote:But this is false and besides the point. It's not false, and it answers your question, which makes it on as on point as can be.
Quote:The market for reprocessing trash is not related to compression in anyway shape or form The market for reprocessed trash will adjust and is pretty irrelevant on the whole GÇö it's just gun mining, which should be nuked to tiny bits anyway. It relates to compression because reprocessing is currently the mechanism used to compress minerals, so it is related in every shape and form. Since mineral compressionGÇönot refining of GÇ£scrapGÇ¥GÇöis supposed to provide the mechanism thatGǪ you knowGǪ compresses minerals, the ability to go through the scrap process needs to be shot in the knees until it really hurts.
I'm not confusing two unrelated issue; you're confused by not seeing how they (very obviously) relate.
Quote:Why would anyone skill into scrap refining now? Because the skills are still useful for other purposes and because it gives you more minerals from your scrap, and people will still bring that in by the bucketload as using their Noctium and GÇ£loot allGÇ¥ buttons. Oh, and some modules will still provide better (volume) compression than going through the proper mechanism, so there will still be a market for them.
If people are really upset that their crap is less worh looting now (and it was never worth it to begin with), they can ask CCP to up the mineral content to compensateGǪ It doesn't change the fact that scrap reprocessing offered exactly zero margins for real compression and that to provide such a margin, it needed to be reduced a whole lot. It's much the same problem as with all the benefits highsec industry currently offer, really. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20173
|
Posted - 2014.03.21 16:23:00 -
[9] - Quote
Salvos Rhoska wrote:@Tippia:
Your evasive reply and refusal to address key facts and ramifications is now sufficient to concern me that there are indeed vested interests in these proposed changes and that all attempts to objectively discuss the actual issues will be deliberately stonewalled and sabotaged. Riiight. Try not moving the goal posts as much and maybe the answer will be less GÇ£evasive". Since you can't express what's been missed, the stonewalling is all yours.
In the meantime, the simple fact of the matter remains: scrap refining obsoletes existing, purpose-built mechanics, and nothing that really matters is affected by introducing a margin (through an efficiency reduction) that give those mechanics room to breathe. If you don't want to discuss this actual issue, you don't get to accuse others of not taking any other, ill-defined, marginal, or even imagined issues into account. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20174
|
Posted - 2014.03.21 16:39:00 -
[10] - Quote
Salvos Rhoska wrote:As is in your sig, I dont care enough to argue on decisions that have already been made outside my purview, with vested individuals who demonstrably have no intent to discuss objectively. You mean like people who wilfully ignore the actual reasons and logic behind a change, only to shout GÇ£no-one has provided any reasoning or logic for this change"?
Yes, the discussion becomes a bit farcical at that pointGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Tippia
Sunshine and Lollipops
20174
|
Posted - 2014.03.21 16:52:00 -
[11] - Quote
Tauranon wrote: They don't want perfect refine on modules or hulls. Get over it already. Loss is good for the game, and making mistakes and massively overproducing before tieracide should not be rewarded with perfect escape options or minerals that didn't exist before.
GǪin fact, this lets them scale downGÇöor even eliminate completelyGÇömany of the GÇ£additional materials" requirements introduced by tiercude ahead if time and without waiting for old stockpiles to be depleted. This rather simplifies things for manufacturers since we can start going back to just one single materials consumption stat. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20174
|
Posted - 2014.03.21 17:00:00 -
[12] - Quote
Salvos Rhoska wrote:Compression is unrelated to people refining minerals from ships/modules either produced by players or brought in from wrecks. GǪaside from being the same mechanic and aside from those modules being used as compression units.
Quote: Compression means nothing to a mission/ratter/plexer when he decides whether to bring back the trash he finds or not. It also means nothing to a non-ore/ice refiner who is buying what those players bring back in order to turn a small profit by reselling the minerals. GǪand the reasons looters do or don't pick up loot are of no consequence to the absolute necessity to create a margin of compression effectiveness in favour of actual mineral compression over the use of modules.
Quote: You are again confusing two separate issues. You are still confused by not understanding or even seeing the very obvious connection between the two. And again, people will bring back the trash because it is still valuable (and still for the same reasons) and because it requires no additional effort to do so. If you think that people will forego extra money for zero extra work, you're being a bit sillyGǪ
The answers and justifications for why this is needed have been provided. Just because you just don't like the answer doesn't mean it's not there. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20174
|
Posted - 2014.03.21 17:15:00 -
[13] - Quote
Barton Breau wrote:Tippia wrote:You mean like people who wilfully ignore the actual reasons and logic behind a change, only to shout GÇ£no-one has provided any reasoning or logic for this change"? Wait, removing industry skill involved compression in favor of a (nearly) skilless one so that a handful of people have a incentive to train refining to high levels to use exclusively in null seems logical to you? Providing highsec with a mechanism to compress minerals that does not involve the use of scraps is logical, yes. Whether it should require high-SP requirements to do so (especially in relation to mobile compression) is more a matter of balance than logic. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20176
|
Posted - 2014.03.21 22:13:00 -
[14] - Quote
Barton Breau wrote:How so? Because mineral compression exists for a reason, in and out of highsec. So far, the mechanic that has been supposed to provide that functionality has been restricted, stupidly SP-demanding, and completely overshadowed by production/recycling as a means of transporting minerals in bulk.
Removing mineral compression is not going to happen GÇö again, it already exists and for good reason. Removing production/recycling compression from highsec alone without replacing would be stupid since that's where compression is being used the most GÇö again for good reason. Taking p/r-compression away from the industrialists and giving it as a completely separate mechanic to materials logistics people means the two can now be treated, balanced, modified, and made available separately.
Salvos Rhoska wrote:What the **** is wrong with you? You won't let me walk away and leave you to have your way? If you want to walk away, walk away. Don't try to blame others for your unwillingness to do so.
Quote:The "mining point of view" is ****ing months outdated. What miners had to go through then has no bearing on the current status quo. The situation is different today, and it is on todays situation that changes are to be decided. Otherwise its like saying "Look at it from the Jews perspective 50 yrs ago". Who fking cares. You are a disgusting person.
Quote:You contradict yourself. You speak of "speaking objectively" and then disqualify that by identifying yourself as brand new. No, there is no contradiction between speaking objectively and taking on the perspective of someone with no stakes in the matter. From that perspective, there will be balance. He's also not identifying himself as anything.
Slade Trillgon wrote:Oh, and another slight boost for Tech 1 producers if no one has mentioned it in this threadnaught. Of course not. That doesn't match the supposed problem that highsec (and in particular new players) are being screwedGǪ somehowGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20176
|
Posted - 2014.03.21 22:30:00 -
[15] - Quote
Victoria Sin wrote:1. The compression blueprints I've been researching the PE on at my POS, being now obsolete, can be discarded? I understand they'll no longer be needed for compression. They're not obsolete, though, so why would you throw them away? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.21 23:01:00 -
[16] - Quote
Salvos Rhoska wrote:The compression change is fine. [GǪ] The superfluous additional change that reduces non-ice/ore refinement efficiency below ice/ore, with no recourse for increasing that cap, is not fine How can you still not comprehend that these two are the same thing? You really have to make up your mind on this one GÇö either it's fine or it isn't. Either it's justified or it isn't.
As long as you keep trying to separate the two, you have fundamentally not understood the issue at hand and why it desperately needs GÇö and is being GÇö fixed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.21 23:19:00 -
[17] - Quote
Salvos Rhoska wrote:Then please explain it to me so that I might understand. Recycling must not be allowed to return 100% of the composition of items, or those items can (and will) be used in a way that obsoletes existing mechanics that are meant to provide the same functionality.
To give that functionality space to breathe, a margin (that sits well below perfect refining) must exist.
Quote:Because all I see coming out of it atm, is a net devaluing of all non-ice/ore refinables in the universe No, only of some, and even then the change is marginal on the scale of things. If anything, this allows those items to return to their proper usage GÇö cheap fits and invention mutators GÇö without intruding on mining any more.
Refining is still completely viable as a way of extracting cash from these items, in exactly the same way (and for exactly the same reasons) as before: because you want to do bulk sales of a mass consumable rather than point sales of a myriad of individual obscure items. You get less for it (unless you convince CCP that you should get moreGǪ good luck with that one) but that's such a marginal change that it is completely overruled by the need to fix compression.
Quote:I didn't want the last word except as to say "I no longer wish to discuss this matter with you". If you don't want to discuss it, don't discuss it. It's really that simple. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.21 23:29:00 -
[18] - Quote
Salvos Rhoska wrote:Explain please why someone would skill non-ore/ice refining post change? For the same reason as before.
Why do you believe that the answers will change just because you didn't want to listen the first time and keep repeating them?
Quote:I stopped posting arguments before I asked to please be let to walk away. No-one is keeping you here. If you want to walk away, walk away. Apparently you don't want to. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.21 23:51:00 -
[19] - Quote
Sephira Galamore wrote:You are aware tho, that there are players playing the profession of a Looter/Salvager, following mission runners, ratters or anom runners? GǪand they can keep doing that.
Salvos Rhoska wrote:Those same reasons are no longer pertinent or profitable. Incorrect. The only one that isn't profitable is the that that is very explicitly and deliberately removed GÇö production compression. The rest work the same as they ever did. The reasons for training the skill are the same as ever.
B) Is nonsensical; relies on a complete ignorance of the market; and has been proven false before it was even suggested. T1 items are not affected in the slightest since their value is derived from the production cost, not the recycling value. If you for an instant think that this is not the case, please revisit the price changes that have happened in the wake of tiercide, where GÇö as one would expect, and completely predictably GÇö the prices adjusted to the production value even though the recycling value was less. C) The people bothering with it now will keep bothering with it since not doing so means giving up profits for no rational reason. D) Reprocessors will do what reprocessors always do GÇö pick up stuff that sells for GÇ£too littleGÇ¥ and resell them at their proper price.
So no, those are not GÇ£repercussionsGÇ¥ GÇö they're alarmist claptrap overreactions to things that going to go on as before with the one exception of the particular usage that needed to be shot in the face. That one is being shot in the face, and it's all good.
Quote:I dont know where you come from, or who you are, but where I come from, its not possible to walk away when some c*** is shouting insults at your back. Yeah no. That's just you, and if you have those kinds of problems, there's help to be had. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.21 23:59:00 -
[20] - Quote
Mario Putzo wrote:People don't do it for the isk champ. The rat for the isk smash mods for the ore. GǪand what's the ore for?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 00:13:00 -
[21] - Quote
Mario Putzo wrote:Building ships and mods...to use. Why not just buy them?
Salvos Rhoska wrote:You will see that I am right Tippia Highly unlikely, since you don't even understand how the market works and since, as mentioned, you've already been proven wrong before you started.
Quote:I don't know why you so vociferously try to contrive and whitewash the repercussions and ramifications of this change. Because you have to have something to make yourself upset over. Or, more accurately, that's why you try to paint it as something it is not. All I'm doing is not buying the unfounded, unreasoned, and counterfactual panicking being presented GÇö especially since the paranoid-delusional conspiracy general is leading the charge.
See, that is a vociferous dismissal. What I write about what's happening, on the other hand, is based on dispassionate historical fact.
Quote:I don't find any of your explanations or justifications for it either valid or actually even RELEVANT to it. That's because you refuse to understand the actual problem at hand.
Quote:Nothing will be the same in the non-ore/ice refinement profession after this change. GǪaside from, you know, the actual profession. Also, I like how you keep referring to people who want to squeeze out a bit more profit as GÇ£absolute idiotsGÇ¥. That's a really interesting approach to business, I must say. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 00:14:00 -
[22] - Quote
Salvos Rhoska wrote:Benny Ohu wrote:for a short period before it becomes actually extinct when metacide comes through and prices rise above mineral price no real loss, i've no pity at all  Speculation. Citation needed. That's rich, coming from you.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 00:19:00 -
[23] - Quote
Mario Putzo wrote:Just complaining that CCP seems content on killing newbie friendly professions. But hey **** new players right. No newbie profession is being killed here. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 00:23:00 -
[24] - Quote
Mario Putzo wrote:Its cute that you think that, but most salvagers/reprocessors are newbs. GǪand they can keep salvaging and reprocessing..
That's the core flaw of this entire complaint: the absurd exaggeration that GÇ£lessGÇ¥ somehow means GÇ£noneGÇ¥.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 00:28:00 -
[25] - Quote
Mario Putzo wrote:Yet there is absolutely no reason to even touch reprocessing. GǪaside from the ones that exist right now: because it makes the market part of the equation less of a burden.
Quote:Name me one reason why reprocessing is poor for the game. Why should I give reasons for someone else's stance?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 00:46:00 -
[26] - Quote
Salvos Rhoska wrote:The sheer fact that the efficiency change results in a universal devaluing of the base mineral reprocessed value of ALL non-ice/oremitems in the entire game already substantiates that unequivocably. GǪand the doom and gloom you paint as a consequence of this remains unsubstantiated.
Mario Putzo wrote:There are no issues. You can't even name one. Oh, you meant GÇ£no reason to touchGÇ¥ that way? I read it as you trying to parrot Salvos' claim that no-one will touch the skills. As for issues with reprocessing, I have already described one. Feel free to respond to it rather than pretend it doesn't exist. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 01:14:00 -
[27] - Quote
Mario Putzo wrote:What that the market part is a burden. No, that's the reason why the skill will still be used and trained.
Quote:So what is your reason hun? Have you tried reading my posts where I describe the problem with reprocessing? It'll be a more accurate way of finding the answer than trying to invent your ownGǪ
Quote:Did I miss any of the complaints or did I catch them all? You missed it all.
Salvos Rhoska wrote:It is a fact No, the doom and gloom is still as unsubstantiated as ever. Just because you say it isn't doesn't suddenly change that.
Quote:This directly means there is less profit (from the already tiny amount) in bothering to bring loot back from wrecks. This means there are less reprocessable items brought to market for purchase for reprocessing for a small profit in minerals. But not only are there LESS brought to market, but you also MAKE LESS from every item brought to market. GǪand the first won't matter since it's still more profit than choosing not to do so, so people will keep doing it. As a result, the second won't happen, and the third one is just a pointless tautology. Not to mention the very simple fact that reprocessed mineral value doesn't matter for manufactured items.
Oh, and all of what you just said is speculation. So it's still rich that you, of all people, get all uppety about speculations. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 01:22:00 -
[28] - Quote
Mario Putzo wrote:Now I must ask why do the costs of ships have to increase? What is the reasoning behind that? Why after balancing ships MUST CCP Increase the cost of said ships? Because the alternative would have been to reduce every other cost, and that would have broken things even more. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 01:27:00 -
[29] - Quote
Salvos Rhoska wrote:Tippia, my dear, you can argue till you are blue in the face and your already puffy eyeballs extrude, that these are not "substantiated" GǪand until you manage to prove any of them (which will be hard since your core arguments are a) counter-factual, and b) assumes irrational behaviour), I will be right.
Quote:You are merely arguing that they have not been substantiated (read: made real in the literal sense of the word) YET. No. I'm also arguing that the basis for your assumptions are all kinds of silly and broken, and that one of them have already been tested and proven to not work the way you think it works.
Quote:Do you acknowledge that the change reduces the mineral base value of ALL non-ice/ore refinables in the entire game? Nope. See tiercide.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 01:43:00 -
[30] - Quote
Salvos Rhoska wrote:It is irrational to choose non-ice/ore reprocessing over ice/ore refining after this change. How is it irrational to get more minerals?
Quote:It is also irrational to waste time on bringing trash to market after this change. How is it irrational to get more for the same amount of work?
Quote:It is irrational to claim that the base mineral value of all non-ice/ore items in the entire game is NOT reduced by the change, when the change explicitly and absolutely reduces the base mineral yield from those very same items. GǪexcept that none of the base values are being changed other than for mined products, where they go up. Moreover, the mineral value of anything produced is whatever is used in the production GÇö what you get out when refining the item does not affect its value. This is fundamental market understanding and knowledge that you're failing hereGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 02:25:00 -
[31] - Quote
Salvos Rhoska wrote:You get more minerals from ore refinement. Hence it would be irrational to not choose ore reprocessing. GǪwhich doesn't preclude you from also going for scrap refining, and since more minerals is better than less minerals, that's all the rationale you need to train the skill.
Tippia wrote:It is not the same amount of work. Yes it is. You loot to get the good stuff. Separating the wheat from the chaff takes far more effort than just clicking GÇ£loot allGÇ¥ GåÆ apply filter GåÆ refine, so with the good stuff, you also get the GÇ£badGÇ¥ stuff, which you want to transform into something that is effortless to put on the market (read: turn into minerals). Again, more minerals is better than less minerals, and more profit is better than less profit, so that's all the rationale you need to get the junk loot as well.
Quote:The reprocessed mineral base value of ALL non-ice/ore refinable items is reduced in the change GǪwhich is something completely different from the base mineral value. Moreover, the reprocessed value is completely irrelevant to the value of produced items since the value there depends on the actual base content, which does not change.
If producing Gizmo A requires 100 units, and it refines into 50 units, will a rational manufacturer or trader then: A) Price it at a value corresponding to 100 units of trit + manufacturing costs + markup? 2) Price it at a value corresponding to 50 units of trit? iii) Laugh when you try to claim that it's not worth more than 50 units of trit? Gêå) Make huge oodles of cash from people selling it at a loss for less than the value of 100 units of trit?
Quote:consider if NO item had a reprocessing value. It would then still be worth the production cost, as demonstrated by the multitude of items that exhibit this exact property. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20178
|
Posted - 2014.03.22 02:31:00 -
[32] - Quote
Mario Putzo wrote:Anyone who trains this skill if this change goes live as it is, is a ******. How is it stupid to earn more cash rather than less cash from your stuff and your time? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20181
|
Posted - 2014.03.22 02:36:00 -
[33] - Quote
Benny Ohu wrote:Tippia wrote:Tippia wrote:It is not the same amount of work. Yes it is. slow down there  Yes, yes. Fine. That should teach me to re-use existing quote tags rather than insert my own. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20181
|
Posted - 2014.03.22 02:39:00 -
[34] - Quote
dexington wrote:I think the market price will stabilize at a minimum around the value of the reprocessed materials, so i can't really see the point in training the skill, unless you are actually interested in getting the materials. It's such a minimal bit of extra training if you're already going down the materials processing road, and you get more stuff and a larger basket of goods to choose from. More is more, so why give up the extra cash?
Lucas Kell wrote:That's pretty much the way it is now. It's just faster to reprocess and sell 7 stacks instead of 100. I'll be interested to see which meta modules are in use, so when their price drops they are kept at a level above reprocessing value due to demand. I'd imagine a fair few meta 3s will fall into this category.
It's also going to be a question of - do you reprocess/sell, or do you hold out for the meta rebalance? Also, it'll be interesting to see if any of them can finally filter back into invention mutators at any volume if the prices should ever match the rather insignificant changes in probability. Of course, that would be another (or an additional) way of doing the meta rebalancing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20181
|
Posted - 2014.03.22 02:54:00 -
[35] - Quote
Mario Putzo wrote:Only one talking about income here is you bud. I produce my own ships that I use in PVP from LP and Mission Loot as my mineral supply. Self Sufficient operation. I will now have to devote about 40% more time to PVE because of this change. I don't sell my ****, I keep it for me, I am greedy. It doesn't cost me anything but time, but now I have to invest more time into PVE, so I can enjoy PVP.
And I am not the only one who lives like this. Pretty much everyone I associate in low and null sec is pissed off about this change to Reprocessing because it disrupts our capacity to remain an effective PVP force. Have you ever considered not being inefficient?
Salvos Rhoska wrote:It would be irrational, as that time is better spent skilling further ore refinement, I'll ask again: how is earning more irrational?
Try reading what I white instead of relying on strawman fallacies. Oh, and: how is earning more irrational?
Quote:There are many items of which the only value is in their reprocessing. GǪand none of them are player-produced goods, where the reprocessed value is irrelevant. You didn't answer the question, by the way.
Quote:Not to a Reprocessor it wouldnt GǪand as luck would have it, they are not the arbiters of how much stuff is worth. Oh, and for the items where the reprocessed value was never relevant, the reprocessor can still take advantage of the same old incompetence in others to score more minerals than they're actually paying for. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20181
|
Posted - 2014.03.22 03:04:00 -
[36] - Quote
Salvos Rhoska wrote:It will kill the reprocessing profession.
And for no real reason at all. Nope and nope, in roughly that order. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20183
|
Posted - 2014.03.22 03:11:00 -
[37] - Quote
Salvos Rhoska wrote:Only a moron would skill into it instead of investing that time into ice/ore refining. You know that this isn't a class-based game right? That picking one path does not preclude you from picking another as wellGǪ?
Quote:Wheras any idiot stupid enough to waste even a second skilling into reprocessing instead, will be faced with a market empty of reprocessable goods due to players no longer bringing in their loot, due to the universal reduction in their effective mineral value as a factor of the reduced efficiency in reprocessing them. Why would people choose to earn less instead of more?
Quote:No incentive for it GǪaside from earning more instead of less. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20183
|
Posted - 2014.03.22 03:24:00 -
[38] - Quote
Then don't make ignorant claims about how you have to do one instead of the other.
Answer the question: why would people choose to earn less instead of more?
Quote:Yes, you earn more as a Refiner than a Reprocessor! GǪand you earn even more as both. So why would people choose to earn less instead of more? By what means do you come to the conclusion that there is no incentive to earn more?
Your points can't be proven because they have no connection with reality, so drop the strawman fallacies. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20183
|
Posted - 2014.03.22 03:29:00 -
[39] - Quote
Mario Putzo wrote:I currently don't need any more characters than I have, and I shouldn't need more than 1 to be able to enjoy the game. You don't. You can always hire someone. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 03:38:00 -
[40] - Quote
Mario Putzo wrote:Tippia wrote:Mario Putzo wrote:I currently don't need any more characters than I have, and I shouldn't need more than 1 to be able to enjoy the game. You don't. You can always hire someone. youdon'tsay.jpg GǪso none of your problems are actual problems. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 03:44:00 -
[41] - Quote
Salvos Rhoska wrote:You dont have to! So don't make claims to that effect.
Quote:They wouldn't! Hence, they will choose Refinement over Reprocessing! No, that's still choosing to earn less. Why would people do that? You haven't answered the question.
Quote:And why waste resources on aquiring Reprocessable goods at a low efficiency, when you can invest those same resources into aquiring Refinable goods at high efficiency! You're not wasting any resources, nor are the goods low-efficiency. Unless your usage of them as mineral sources compete with some other functionality, you'll get the same bang for the buck GÇö possibly more if you can leverage people's inability to do maths (which is what reprocessing has always been about).
If you can get 100 units of trit for 400 ISK, or 100 units of trit for 400 ISK, which one is more efficient? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 03:53:00 -
[42] - Quote
Mario Putzo wrote:The thing about ship prices is CCP didn't need to change them to require extra minerals. They pretty much did. With the tiers removed, the price differences had to go as well since they were part of that ill-advised tiering structure. Massively reducing the value of Gàö of the ships already in the game was not a viable way to go, whereas having a ramp-up mechanism to bridge the gap to a higher base value was actually feasible. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 03:58:00 -
[43] - Quote
Salvos Rhoska wrote:I didn't say it was not possible to do so. I said it was stupid to do so. How is it stupid to earn more?
Quote:Why would people choose to earn less by investing time and ISK into Reprocessing, when they can instead invest time and ISK into Refining for better yields in a more robust market? Why can't you answer the question: why would people choose to earn less by doing what your'e suggesting?
Quote:False :) You are operating under the old efficiency sets. Nope. You see, this is not a matter of GÇ£efficiency setsGÇ¥ but about the pricing of mineral sources.
Quote:They are both as efficient! So why do you claim that one is low-efficient?
Quote:Now tell me, what is more efficient. get 50 units of trit from Reprocessing 400 ISK of materials, or get 100 units of trit from Refining 400 ISK of materials? Why would you buy it for 400 ISK when it's worth 200? Why do you choose to earn less? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 04:05:00 -
[44] - Quote
Mario Putzo wrote:They didn't need to touch the pricing at all. Since the pricing difference was one of the core element of the tier structure, and the tier structure had to go, they really did have to do thatGǪ
It's about as far away from arbitrary as it gets: it was, in fact, the entire point. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 04:13:00 -
[45] - Quote
Mario Putzo wrote:heh what ever you say lady. Go read up on self correcting economies then come back and tell us what they HAD TO do. Just one problem: we do not have the necessary means to alter the manufacturing process. So no, they pretty much had to, and again, this arbitrary differentiation was exactly what they wanted to remove since it had ultimately failed to do any good. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 04:24:00 -
[46] - Quote
Salvos Rhoska wrote:It is stupid to earn less Good. So why do you say that it's stupid to pick up the skill that lets you earn more?
Quote:They earn more by doing what I suggested, than by what you suggested. How do they earn more with less minerals? Or do you not understand how refining and reprocessing works? That would explain a lotGǪ
Quote:And the pricing of the mineral source that is all non-ice/ore reprocessable items just took a nose dive due to the efficiency reduction. GǪwhich means the prices you were trying to use were incorrect. Also, you do understand how supply and demand works, right?
Quote:Are you claiming that 100 trit from 400 ISK is less efficient than 100 trit from 400 ISK? No, you are, actually. You just don't understand the market and its mechanics well enough to see that it is exactly what you're suggesting.
GǪand yet, there you are, suggesting that you buy something for twice its value. Why did you make that suggestion if it's not something you would do? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20184
|
Posted - 2014.03.22 04:35:00 -
[47] - Quote
Mario Putzo wrote:Or did you forget the part of tiericide where they added "extra minerals" to the BPC's removing the potential for "buy and flip" That is exactly what I'm talking about, you knowGǪ It was a kludge to bridge the gap between the old arbitrary (and ultimately incorrect) prices and the tierless ones they wanted for the tierless ships.
The equalisation was, again, pretty much the opposite of arbitrary: it was very deliberate and with a very specific goal in mind, namely to erase the arbitrary differences that were put in place when the game was initially designed and which had since been proven to not do their job.
Quote:No reason other than GǪexactly the reason I stated: they had to be equalised and down was not an option. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20185
|
Posted - 2014.03.22 11:33:00 -
[48] - Quote
Salvos Rhoska wrote:It still de-values all the reprocessable items in the universe, as a function of reprocessing them. No, it still only de-values the items that act as mineral sources GÇö for everything else, the value remains determined by the actual production cost, which does not change.
Quote:And as less items reprosessed, this invariably leads to inflation, because there is no margin for profit unless some idiot lists items at well below their reprocessible yield, which just now took a nosedive. Yeah, no. You might want to look up what inflation actually means. A change that makes some (or all, according to you) items less valuable does not constitute an increase in the overall price level.
Quote:Again, the question arrises "why" implement this change, when as you yourself correctly observe, the 425 phenomenon is already corrected by the other two core changes.
Why this one additionally? For all the reasons already mentioned: GÇó It provides a sufficiently large margin where ore compression is strictly better than build-compression. GÇó It conceptually creates a clear separation between production and logistics. GÇó It offers a proper fix to replace the kludge that was GÇ¥extra materialsGÇ¥ and to solve any similar issues that might arise in the future. GÇó It further reduces the viability of gun-mining. GÇó (Conditionally) it returns the functionality of meta goods as invention mutators and genuine fitting options. GÇó It means you have to commit to the production of an item when you build it.
All of that, and it doesn't even negatively affect anything that matters on the scale of things, and you have every reason to go through with it and no reason not to. It makes for a cleaner, more robust, and more varied game as well as a better foundation for future changes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20185
|
Posted - 2014.03.22 12:28:00 -
[49] - Quote
Salvos Rhoska wrote:No, it devalues the reprocessing value of ALL reprocessable items. GǪwhich is irrelevant for the vast majority of items, and does not devalue the items themselves in any way. You can try to fudge the semantics all you like GÇö a reduction in the reprocessing value does not devalue the item unless its only value lies in reprocessing, and that only ever holds true for ores, which won't get that treatment. It devalues a small portion of items that currently only exists as mineral sources; it has absolutely no effect on the value of the vast majority of items since they do not get their value from the reprocessing end but rather from their production process. This is handily demonstrated by the items that have no reprocessing at all and by the changes made in tiercide.
Quote:In this specific instance, it does, because the reduced yield from reprocessing now falls far behind the cost of production. That still doesn't entail an overall increase in prices. Some items (the aforementioned mineral sources) will go down in value; everything else remains the same since, you know, the basis for their value doesn't change. Oh, and if it's a better solution to just produce more, it means there will be a supply increase, which will lower prices. No matter how you try to push it around, there will be no general price increase.
Quote:1) False 2) Wat? Pseudo-economics much? Are we creating "conceptuality" here? 3) Extra materials are not a result of reprocessing efficiency. 4) We have already established that the % of mineral income from looting through reprocessing is tiny 5) Wat. 6) It also means that that is subsequently the only actual use for reprocessingGǪ 1. No, it's not false. It is, in fact, the entire reason for the change: you can alter the actual compression as much as you like, but without a margin for it work within, it will still be unused. This change creates the margin to give the compression mechanics room to breathe and a reason to exist. It's balancing 101: you can change functionality as much as you like, but if pre-existing functionality B already does it at 100% efficiency, A remains as pointless as ever. You can't turn A into a strictly better option without altering B as well.
2. It's has nothing to do with economics. It has to do with game design: one mechanic serves one purpose; a different mechanic serves a different one. Production is a separate entity from logistics and should therefore not be served by the same mechanic.
3. No-one said they were. Stop inventing strawman arguments. Extra materials were introduced as a fix to ensure that immense amount of value wasn't created out of thin air when build requirements changed. By removing the complete reversibility of production, that kludge is no longer needed GÇö much larger changes can be made in build requirements without creating much of a problem, and the old change can be rolled back in favour of this new, much cleaner mechanism.
4. GǪand that doesn't change the fact that gun mining is conceptually bad design, and therefore could (and should) be reduced further, even to the point of outright removal. Moreover, just because it's a small percentage of the individual income doesn't mean it's not a problem on a systemic level.
5. By reducing their value as mineral sources, their original function as mutators and fitting options has a (very tiny, but still) chance of coming back to the surface.
6. No, the use is the same as it always was: to have an end-of-life for produced goods and to extract minerals from the mineral sources. The fact that you could use it to undo history was just bad design.
Quote:Lol. It negatively affects the reprocessed mineral value of every single reprocessible item in the entire universe. Hows that for "doesnt even negatively affect anything that matters on the scale of things"? Because for the vast majority of items in the game, the reprocessed mineral value is irrelevant since they derive their value form the production process, not the end-of-life process.
Quote:Should reprocessing efficiency be reduced? Yes. Should it be reeuced as much as proposed? Yes, or it won't give the mineral compression mechanics the room needed to breathe and to have a very clear and uncontested purpose. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20185
|
Posted - 2014.03.22 12:55:00 -
[50] - Quote
Salvos Rhoska wrote:Tippia, repeating your fallacies and stonewalling may work on your bf and idiots, but not on me. Just one problem: they're not fallacies. And your dismissing facts out of hand without any supporting reasoning and arugment may work on your bf and idiots, but not on me.
Those are the reasons why this is a good change. You have shown that you don't understand those reasons, or indeed game design in general, but that doesn't make the reasons bad nor does it make them go away.
Quote:I already went 5 rounds of this kind of circular and discursively dishonest posting with you where you contradict yourself and repeat yourself What's dishonest and contradictory about it? I understand that there are a lot of things you don't understand here GÇö action economies, item valuation, separation of mechanics, fauceting and sinking of goods, just to name the ones you were struggling with in those six points GÇö but that's ok. Just ask if you don't get it, and just accept that your narrow perspective and limited experience might not cover the entirety of the subject.
If one activity is supposed to fulfil a purpose, any other activity doing the same needs to have its efficiency reduced to make room for it. Separation of functionality is good game design since it allows for more granular approaches to fixing all kinds of balance problems. Having to include economy-saving exceptions to the production process of anything you change means that something is fundamentally broken in how the production process works, and that it needs to be fixed. Being able to completely reverse old decisions makes the decisions meaningless.
Those are the key points here GÇö if you don't want to (or just can't) argue them, then you don't get to dismiss the many reasons why this is a very good change, much less make the idiotic claim that no reasons exist at all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Tippia
Sunshine and Lollipops
20185
|
Posted - 2014.03.22 13:04:00 -
[51] - Quote
Salvos Rhoska wrote:In my perception, it effectively kills it as an isk making activity, amd relegates it to a correctional role for manufacturers who find they for one reason or another need to reprocess their own production in order to reapply it at a loss for a more lucrative production venture. The ability to pick up goods for less than their mineral value and either relisting them at a proper price or just extracting the minerals out of them does not go away with this change. The volumes may change; the activity itself does not. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20185
|
Posted - 2014.03.22 13:10:00 -
[52] - Quote
Dinsdale Pirannha wrote:I simply cannot fathom why CCP continues to ruin the gaming experience for mission runners and new player miners who don't have the refine skills, nor money for implants, to mitigate the devastation being wrought by these changes. Largely because it doesn't particularly ruin or devastate anything GÇö it slightly reduces a very marginal part of their income that they will quickly be able to leave behind. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20186
|
Posted - 2014.03.22 16:23:00 -
[53] - Quote
Mario Putzo wrote:It has always been more profitable to be a miner in NS. It has always been more profitable to mission in NS, it has always been more profitable to run anoms in NS, it has always been more profitable for Moongoo in NS, it has always been more profitable for PI in NS GǪas long as you do a like-for-like comparison with everything else remaining constant. The trouble is, of course, that they are not the same and that both availability and interruptions drastically cut into the long-term profitability of almost all of them when compared to the universal and uninterrupted availability you get in highsec. And that doesn't even touch the added costs of logistics and development costs, neither of which even exist in highsec since it's all available for free.
Oh, and if you can't do them safer in high than in null, you're not so much doing things wrong, as utterly and completely incompetent. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20186
|
Posted - 2014.03.22 16:38:00 -
[54] - Quote
Mario Putzo wrote:Free is quite relative. But hey lets ignore how NS has higher profit margins for EVERYTHING across the board. Filthy HS folks getting stuff for free. Indeed, since they don't have anything to eat into their margins.
Quote:Roughly 3 times the profit for doing the exact same thing. GǪwhich is then counteracted by not being doing it to the same extent.
Quote:Door swings both ways. It is far safer to operate in NS than HS most because you are allowed to shoot first. If Profit was based on Risk/Reward. LS would be the most profitable space in the game. But profit is based on Time/Reward, which is why NS is leagues ahead of anything in HS or LS. I prefer to view it as effort/reward, and again, the higher rewards of null have a nasty habit of still not being worth the additional effort. But yes, lowsec should be abundant with riches for all the hoops you have to jump through to secure them.
Quote:We talked about it yesterday....this is an arbitrary change for the sake of making a change. Still no GÇö it's a very directed and purposeful change for the sake of fixing all kinds of imbalances in gameplay and to finally fix some pretty horrible design decisions that have been made in the past and which have proven not to do what they were supposed to do. It fixes arbitrary choices, and benefits the game greatly by removing those errors and oddities. The fact that it doesn't particularly break anything is just an added bonus. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20186
|
Posted - 2014.03.22 17:23:00 -
[55] - Quote
Mario Putzo wrote:What is stopping them? Other players.
Quote:If rewards in NS were not worth the Effort or time invested, then why do people bother with them? To a large extent, they don't. They provide a little content for a few for short spurts of time. They don't have the near-infinitely expandable and universal availability that their NPC-provided highsec counterparts have to offer.
Quote:No ultimately it is Sov space holders who complain, and demand that they get every expanding increases into already very wide income gaps, while giving nothing up. GǪexcept, of course, that the income gaps aren't really there; that what's there is very limited in how many people it can support; that they have to give up on things again and again; that they even argue for the removal of some of their benefits; and that they only really demand that their efforts actually get compensated, even on an individual level. Asking that something you have to work and pay for is at least on par with what's effortlessly available for free is hardly excessive.
it's pretty ridiculous that NPC-run space in many cases offers more player freedom than player-run space.
Quote:Like I said yesterday if CCP really wanted to fix this non-issue they would be nerfing this **** out of passive income stream that is MoonGoo. What non-issue are you referring to and how would it be helped by further nerfing moon goo? Oh, and claiming that nullseccers don't PvE or maximise their profit is just so outrageously nonsensical that I don't know whether to laugh or cry at the sheer absurdity of it.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20186
|
Posted - 2014.03.22 19:11:00 -
[56] - Quote
Salvos Rhoska wrote:@Lucas Kell: Neither you nor Tippia is doing the proposed changes or discussion of them any good. You actively attack and harangue players with differing opinions in an altogether offensive manner. You're confusing us with yourself. Have you actually read your own posts?
No, we've simply answered the question of why this change is needed GÇö a question that curiously arose in spite of it being answered in full in the dev blog. We then have had to explain those reasons over and over again because some posters have not accepted (or have not been aware of) some pretty basic design principles that make for a good game.
Your problem is that you didn't like those answers so you started being abusive and hostile, and was treated accordingly. You failed to answer simple questions; you were factually wrong about numerous things; and you failed to present any kind of supporting evidence or reasoning for your assertions. So obviously, your misconceptions and glaring mistakes were corrected, and rather than try to understand why you were wrong (in spite of it being explained many times), you chose to take personal offence.
Quote:I find some peoples "accepted" treatment of Dinsdale to be more demeaning of yourselves, than it is of him. That's probably because you haven't seen what he has written. Dindin has a very long and well-established history ofGǪ wellGǪ batshit insanity, tbh, raving up and down about all kinds of mysterious collusions and conspiracies and about how people are out to run whatever part of the game he cares for at the moment. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20186
|
Posted - 2014.03.22 19:28:00 -
[57] - Quote
Salvos Rhoska wrote:Thanks for proving my observations correct. Your observations were correct; they were just misapplied. You were talking about yourself, whether you like to admit it or not.
You were disrespectful, bickering, uncivilised, dismissive, and did not in any way invite any kind of respectful treatment since you spat at any attempt at doing so. After a few rounds of this, the gloves came off and you only have yourself to blame so don't even try to point your finger at others.
Had you tried to say on topic, to discuss the issues at hand, to answer question rather than go all out on ad hominems and strawman fallacies, to argue the merits of your ideas, and tried to offer any kind of supporting evidence or reasoning rather than just assert without basis how things would be (and then hypocritically dismiss other people's claims as mere speculations), or even thought to actually read the many many explanations given to you rather than wilfully misinterpreted them, you might have fared better. Instead, you chose to act the troll. That's entirely your problem.
That you now choose to passive-aggressively hurl insults at people because your ideas were proven to be complete nonsense just further proves that you GÇ£really you dont have what it takesGÇ¥ (and can't even mask it well). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20188
|
Posted - 2014.03.22 23:11:00 -
[58] - Quote
Dinsdale Pirannha wrote:So when does the null sec cartel get NPC manufacturing slots in high sec (and likely low sec) wiped out? What makes you think that this will ever happen or is even a goal? Also, how is it ever going to happen, seeing as how NPC installations aren't destructible? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20190
|
Posted - 2014.03.22 23:58:00 -
[59] - Quote
Dinsdale Pirannha wrote:If I am insane, and my posts are the ravings of a madman, then why don't you sadly shake your head at the loon, and ignore the entire thread, instead of constantly opposing me and insulting me? Because you may infect others.
Quote:CCP and the cartels are out to wreck the high sec, the incubator and home to the largest segment of the player base Do you have anything to support this nonsense GÇö either the paranoid parts or the supposition that highsec is the home of the largest segment of the player base? What makes you think that anyone wants to wipe out the highsec manufacturing slots? What makes you even think that there is such a thing as a GÇ£nullsec cartelGÇ¥, and what on earth does it even consist of? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20190
|
Posted - 2014.03.23 00:02:00 -
[60] - Quote
Dinsdale Pirannha wrote:Well, so the null sec cartels say. Who? You keep bringing this GÇ£cartelGÇ¥ up at every opportunity but you have never been able to explain what or who it even is.
Quote:What I will enjoy is when CCP and the cartels actually DO wreck high sec completely What makes you think that anything of the kind will ever happen or that it is a goal to do so?
Quote:If null sec is so poor, and every smart null sec player has high sec alts to support their null sec lifestyle, there is going to be a fairly decent segment of redundant high sec characters, where the null sec main already can do what the high sec char can do. Maybe not in mining and manufacturing, but in ratting and exploration most certainly. What makes them redundant when they can just keep doing what they're doing?
Quote:Yeah, the more I think about it, CCP is going to find out how ecosystems work very soon, and the cartels will just point and laugh at the dev's who merrily went along with this assault. What assault?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Tippia
Sunshine and Lollipops
20191
|
Posted - 2014.03.23 11:22:00 -
[61] - Quote
Dinsdale Pirannha wrote:No way null sec players would create alts whose sole purpose was to ruin high sec. What makes you think that anyone is out to GÇ£ruin highsecGÇ¥?
Quote:Why do you even bother? Because there's always the vain hope that someday, you'll learn to articulate an actual argument and provide supporting evidence rather than just troll as hard as possible and spew vitriol over other players just because you don't like their play style. Maybe you'll notice the pattern that every time you post one of your paranoia rants, it ends up the same.
Quote:I will say something insightful, brilliant, and speaks to the truth of what is happening to Eve. That would be nice. When will you do that because it would be a welcome change from the blind, ignorant, and blatant lies you usually come up withGǪ
Quote:Null sec cartel apologists and propagandists Who? What are these supposed GÇ£null sec cartelsGÇ¥ you blame all your woes on? Have you considered the possibility that your threads get heavy GM attention because you invite it with your incessant trolling? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20192
|
Posted - 2014.03.23 11:39:00 -
[62] - Quote
Kyperion wrote:I think, even if I agreed with your arguments, I would bee annoyed because of the 'Too many quotes' limitation of the forums. WeeellGǪ the limit would have to be increased to the hundreds to deal with Dindin's delusions point by point, so one has to work with what one's got.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20193
|
Posted - 2014.03.23 13:46:00 -
[63] - Quote
Dinsdale Pirannha wrote:Hey, not my problem. I keep my message clear and concise. You also keep them detached from reality. That's the main problem.
Who?
Quote:have conspired to ruin any profitability in high sec What makes you think that anyone is doing this or that it is even a goal to do so? Do you have anything to support it happening in any way, shape, or form?
Salvos Rhoska wrote:Those who stand to lose from the changes are:: -Reprossecors. -Mission/rat/plex runners -Entities currently dependant on what mission/rat/plex runners bring in. -High sec industrialists who now have to compete with null industrialists who have a wider margin owing to the better refinement efficiency in their native space -Miners without personal access to advanced refining facilities, in high sec as their raw output will be suppressed by the margins of compression services, in null sec because you will have to pay for the privilege as rent, which suppresses your profits. GÇó Entities dependent on what ratters bring in will be using far more efficient means of filling that dependency than low-level loot. GÇó Industrialists aren't being affected since they have far better things to do than mess around with low-level materials manipulation. If anything, they will now benefit from the increased efficiency of getting materials from the market. GÇó Miners' raw output will be the same as ever.
That leaves the first two, of which the ratters will only be affected at very lowest end, and reprocessors are only affected by volume. Their basic business of relisting goods at their proper market values remains. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20194
|
Posted - 2014.03.23 14:06:00 -
[64] - Quote
Salvos Rhoska wrote:However they do not disprove that they are the ones who stand to lose from the proposed changes, infact they merely reinforce that they are. It rather disputes that any actual loss will occur. Refocusing maybe, but hardly loss. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20195
|
Posted - 2014.03.23 14:17:00 -
[65] - Quote
Salvos Rhoska wrote:They are losses, from the subjective perspective of those individuals.
That you think the loss is mitigated by resultant player refocusing into other activities as a result of the change, does not change the fact that the reason they are doing so is a result of the changes causing them a loss in their current activities. But that's just it: they're not other activities. They're the same activities with the same skill sets, now actually given a clear an specific purpose rather than just existing in the gaps of other people's failures at maths.
Reprocessors can now be reprocessors, by trade, rather than mere two-stage resellers. They don't particularly lose anything, and gain a gameplay and game-mechanical purpose and niche in the overall ecosystem. The rest is just market adaptation, which is universal and happens with every rebalancing patch.
e: GǪand as Lucas Kell points out, you've missed perhaps both the biggest beneficiaries and the biggest losers in your list. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20195
|
Posted - 2014.03.23 14:23:00 -
[66] - Quote
Salvos Rhoska wrote:@Tippia: Go ahead and analyse the list of beneficiaries as well.
Or are you seriously trying to posit that very change to the game does not result in a net gain and loss for specific activities? I'm saying that the losses you list don't really exist except in one small and transient case: low-end ratters soon become medium- and high-end ratters, and the losses during that low-end phase are so small as to be meaningless on the scale of things. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20199
|
Posted - 2014.03.23 14:27:00 -
[67] - Quote
Salvos Rhoska wrote:Are you claiming that nobody stands to lose and nobody stands to gain from the changes? Learn to read. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20199
|
Posted - 2014.03.23 14:29:00 -
[68] - Quote
Salvos Rhoska wrote:Its a simple question. GǪand the answer was equally simple. It will not change just because you don't like it and decide to repeat the question in hopes that it will yield a new one.
Quote:Are you saying you will not answer it? I'm saying I already have. Live with the answer, or better yet, respond to it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20199
|
Posted - 2014.03.23 14:32:00 -
[69] - Quote
Salvos Rhoska wrote:Sorry, can you please link me where you answered the question? https://forums.eveonline.com/default.aspx?g=posts&m=4377498#post4377498 GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20199
|
Posted - 2014.03.23 14:33:00 -
[70] - Quote
Salvos Rhoska wrote:So am I then correct in understanding that you think nobody stands to lose and nobody stands to gain from these changse? Nope. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Tippia
Sunshine and Lollipops
20202
|
Posted - 2014.03.23 14:43:00 -
[71] - Quote
Salvos Rhoska wrote:Can you elaborate on what you mean by "nullsec war planners"? The ones who can no longer count on being able to (near)instantly reconfigure existing doctrines and T/E into whatever matches the latest meta, and instead have to include economical and logistical limitations and delays as new equipment is being procured. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20202
|
Posted - 2014.03.23 14:49:00 -
[72] - Quote
Salvos Rhoska wrote:I see.
But the reduction in the mineral value of wreck loot does not constitute a loss to players who reprocess those? Only if they choose to produce less minerals, which seems like a pretty silly choice to make. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20202
|
Posted - 2014.03.23 15:00:00 -
[73] - Quote
Salvos Rhoska wrote:Good. I'm glad we can finally agree then that there are those who stand to gain, and those who stand to lose from the changes. GÇ£FinallyGÇ¥ just means you were mistaken from the very start. This is why I've kept telling you to lay off the fallacies GÇö they lead your mind astray. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20202
|
Posted - 2014.03.23 15:27:00 -
[74] - Quote
Salvos Rhoska wrote:No, it means you came at me trying to claim there was no loss or gain for these individuals. Incorrect. I merely pointed out that the ones you listed were not losers in the deal. You then went off to construct one of your usual straw men from this statement, rather than trying to actually respond to it.
Quote:You have not addressed his assessment of gainers and losers, though it is contradictory to yours. His assessment didn't contradict mine, though.
Quote:Lucas: No, my list is accurate. Not complete, but correct in those items it does list.
Tippia claimed everyone else gains, aside from null war preppers. No, your list isn't very accurate since the ones on that list don't really lose anything (in fact, many of them gain from this change). My claim is that everyone gains, but that null strategist lose some flexibility in their planning. You're (incorrectly) assuming that the two are mutually exclusive. Junk looters don't really lose anything GÇö they lose right now; their position is unchanged. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20203
|
Posted - 2014.03.23 15:37:00 -
[75] - Quote
Salvos Rhoska wrote:I don't need to be a "member" of a group to argue for or against a change that affects them. Is that the premise you are operating under? The thing is that you're aligning yourself with a very partisan group in your argumentation.
Quote:Third, once I have cleared that extraneous and unnecessary garbage out of your post, I am neither for or against the change. I am simply interested in discussing it. Is there something wrong with that? Mainly the claim that you're only interested in discussing it. It doesn't particularly match with how you've been whining up and down this thread and others, dismissing facts, being hostile and abusive to people who correct your mistakes, and being rather adamant in your opposition to a vast improvement on the game on the (false) basis that there is no justification or reasoning for it.
Like your supposed non-partisanship, what you've written so far doesn't match the reasons you claim you haveGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20203
|
Posted - 2014.03.23 16:02:00 -
[76] - Quote
Dinsdale Pirannha wrote:That is of course, until the null sec cartels Who?
Quote:set their eyes on those income streams, and get CCP to alter the game mechanics so the cartel leaders can profit from wormholes as they do with null sec. Why would CCP alter the game mechanics? Why would they need to be altered to be profited from?
Quote:that is really going to hurt the wh groups. Once again, courtesy of the null sec cartels. Why makes you think that anyone wants to hurt the WH groups, or that there is a goal to do so?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20203
|
Posted - 2014.03.23 16:28:00 -
[77] - Quote
Salvos Rhoska wrote:No, because you are forgetting to include the better refining yield of those ores/ice, when brought compressed to null. GǪneither of which will make the compressed ore sell for the price of the minerals alone, nor will they reduce demand or eliminate the shipping cost. So your assumption about the prices are still way off.
Quote:Thanks again for the ad hominem, hyperbole and uncivil conduct. There was no ad hominem, hyperbole or lack of civility in those suggestions, though. You are basing your claims on what others have told you; you keep side-stepping the conversation; and you really need to learn the mechanics involved before making any claims about them.
Quote:To pass the deliberate gish gallop, my list, once again: GǪwhich has been addressed and demonstrated to lack any connection with reality by, oh, roughly everyone by now. How about you try to actually address the point being made against it rather than trying to side-step them and hope that just by reposting your mistakes, they'll somehow become reality? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20203
|
Posted - 2014.03.23 16:45:00 -
[78] - Quote
Salvos Rhoska wrote:There is no way the ore/ice price in high-sec can exceed the mineral value of that same ice/ore when brought to null for refining at 20% better yield. GǪand yet, the price compressed ore can and will exceed the mineral value of the same ice/ore after refining differences have been taken into account. Because, again, people will not do the compression for free, and logistics cost sill have to be paid for.
Quote:The paragraph to which that was addressed was entirely ad hominem, hyperbole and lack of civility. No. It was just facts: you are doing those things, and you need to start correcting your misconceptions if your ideas are to have any relevance or value. If you didn't spot the suggestion, you weren't reading so any claim that it was GÇ£entirelyGÇ¥ anything is based on pure speculation on your part. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20204
|
Posted - 2014.03.23 17:07:00 -
[79] - Quote
Salvos Rhoska wrote:The transport costs of this compressed ice/ore do not exceed that of what was the cost previously of 425mm, and is in all ways more efficient. No. The compression rates are pretty much the same but no longer match the general mineral basket since we're only talking about individual ores rather than a module that contains the full spectrum of minerals at very appropriate ratios. Thus, the efficiency remains the same, at best, and likely goes down in many instances.
Quote:Null manufactures from this, to the result of a "surplus" volume of product that is greater than any high-sec industrialist can produce from the same amount of initial investment in ice/ore, because they refine MORE minerals out of that same amount of ice/ore (bought at the same price as high-sec industrialists are buying it). GǪbut no-one will be shipping ore back and forth GÇö it will be compressed, yielding the same output from the same input no matter what. At no point will more minerals suddenly appear out of nowhere unless you choose to be really inefficient in your mineral procurement, in which case that inefficiency eats up all benefits of the higher yield, and then some.
Salvos Rhoska wrote:A) You think compressed ice/ore will cost 20% more than raw? lol No. B) Almost all null entities are fully capable of doing their own ore compression. It was possible even with 425mms, and is even easier now with ice/ore. a) It will cost a bit above their mineral value, as opposed to raw ice and ore will will cost a bit below that valueGǪ b) GǪand the compressors will still not work for free.
Quote:Factually the paragraph was filled with ad hominem, hyperbole and lack of civility. Only if you think reality is really insulting, uncivil, and inconsistent with itself. So no. It was just plain old facts. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20204
|
Posted - 2014.03.23 17:19:00 -
[80] - Quote
Salvos Rhoska wrote:Lucas and Tippia, my dear sir and madame, That's GÇ£dear sirsGÇ¥ to you.
Quote:-First by removing gun compression as a silly exploit of a broken system to feed nulls mineral needs. This is achieved through the reprocessing change. Actually, it is achieved through a combination of POS changes, outpost changes, compression changes, and reprocessing changes. On its own, reprocessing wouldn't fix build-compression.
Quote:Net result? Null improved as a manufacturing and refining sector, which is THE WHOLE POINT. Manufacturing isn't being particularly improved by this since the the industrial stations are not the same as the reprocessing stations, and the main blockage against null industry (availability) is still there.
Quote:These changes are all well and fine. They do what they are supposed to do. But if you don't understand that they are specifically related to improving null, then you've really missed the boat on this one. GǪand this is just yet another of your strawman arguments (which, hilariously, exposes yet more of your unfamiliarity with the topic at hand).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Tippia
Sunshine and Lollipops
20204
|
Posted - 2014.03.23 17:28:00 -
[81] - Quote
Salvos Rhoska wrote:That's where you are wrong. And that is the whole point of it. To bring null manufacturing (enabled by the refinement efficiency) to a competitive level with highsec. The mineral procurement changes does not GÇ£enableGÇ¥ that GÇö it only (slightly) mitigates one of the many inhibiting factors that make null manufacturing unable to compete with highsec. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 17:36:00 -
[82] - Quote
Salvos Rhoska wrote:You have a female avatar. You have chosen to portray yourself as female, and I will address you as such. Oooochigoochigooo. Whooo's a cuuuute boy? You! Ohhhh soooooo cute. Want some milk?
(Sorry, I'm just addressing you as the child you've chosen to portray yourself asGǪ). That's GǣsirGǥ to you, kiddo, unless you want your hypocrisy thrown in your face yet again.
Quote:All of which I ACTUALLY included in my considerations and post, literally. ACTUALLY. No. You separated them into individual points that did different things. This has been your problem all along: you see them as separate rather than interconnected, where each point relates to all components. You actually claimed that gun compression is removed through the reprocessing change. This is incorrect. It is removed through a combination of POS changes, outpost changes, compression changes, and reprocessing changes.
Quote:Nothing you have said here discounts, disproves or adds anything that I haven't already said. GǪaside from your claim that a result of the mineral procurement change is an improvement to null manufacturing, when it doesn't actually affect manufacturing at all.
Acting the fool doesn't change the fact that it was a strawman argument, same as your inane question. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 17:37:00 -
[83] - Quote
Salvos Rhoska wrote:Oh so if it does not enable it, then it actually disables it? No.
Quote:Its one or the other. No. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 17:40:00 -
[84] - Quote
Salvos Rhoska wrote:What is the ternary of enables and disables? The passive middle choice: it does nothing.
Quote:GUYS, STOP THE PRESS! ACCORDING TO LUCAS AND TIPPIA THIS IS ACTUALLY A NULL NERF! HOW CAN THIS HAPPEN?! I really must ask at this point, do you make a living as a straw salesman? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 17:49:00 -
[85] - Quote
Salvos Rhoska wrote:Oh, so its a "fact" that 20% better refining efficiency does nothing to enable or disable Null manufacturing? Yes. 20% better refining efficiency enables more ready access to local ores (if you can live with the logistics). It does not enable null manufacturing, nor does it enable null manufacturing to be competitive with highsec. Far more than just minerals (or even a few more minerals) is needed for that to happen.
So here's your homework for today: look up the words GÇ£necessaryGÇ¥ and GÇ£sufficientGÇ¥.
Quote:I'm just not stupid enough Doubtful. Oh, sorry, interrupting people like that is bad mannersGǪQuote:not to recognise the benefits the changes concretely result in for null. You can deny them till you are blue in the face, but its ridiculous to think or perceive otherwise. GǪbut that's just yet another one of your straw arguments, and unless you want to keep being a target of ridicule, you really should stop using those. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 18:13:00 -
[86] - Quote
Salvos Rhoska wrote:Sorry, I was wrong! Tippia and Lucas have shown that the changes infact do not benefit null in anyway shape or form! Incorrect.
Quote:Its funny that your vociferous and pathological resistance to any and all anti-null commentary has come full circle to the point that you perceive even objective assessment and support of the benefits of a change to null, as being anti-null. Strawman.
Quote:The entire impetus of these changes is for improving null, yet you are arguing against that Incorrect.
Sorry, that's a mirror you're talking to. We're over here GåÆ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 18:21:00 -
[87] - Quote
Salvos Rhoska wrote:Tippia and Lucas: Please, take a moment and outline to us what you perceive as the benefits to null from these changes? Please learn to read. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 18:27:00 -
[88] - Quote
Salvos Rhoska wrote:Both Tippia and Lucas refuse to outline what they perceive as the benefits to null from these proposed changes. Incorrect.
Quote:Its a simple request GǪthat has been fulfilled long ago, but since it didn't offer anything you could twist or contort with your strawman fallacies, you now have to resort to red herrings in a failed attempt to distract from the fact that you were unable to respond to them.
Quote:Not what they are paid for it seems. It certainly isn't, especially since we have no obligation to do so. And yet we did. Fancy that. And yet could only respond with fallacies. Fancy that tooGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 18:51:00 -
[89] - Quote
Salvos Rhoska wrote:Oh! And another "individual" taking it to have been addressed to them. Nope. Just someone who notices you saying pretty ridiculous things without being able to back it up.
So, where's that proof? Who's denying it?
Quote:Please list how the proposed changes benefit null. Learn to read.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 19:00:00 -
[90] - Quote
Salvos Rhoska wrote:Thats not a list or relevant to the proposed changes. No, it is a hint that you should go back and re-read the posts that contain the answer you received before even asking the question.
So: learn to read. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 19:12:00 -
[91] - Quote
Salvos Rhoska wrote:Point out where on the list it says that " it would make null sec competitive with high sec", as you claim? It's right there in the first line, since you claim it will GÇ£bring null manufacturing (enabled by the refinement efficiency) to a competitive level with highsec.GÇ¥
Now, where's your proof? Who's denying it will benefit null? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 19:18:00 -
[92] - Quote
Salvos Rhoska wrote:But if you read them carefully they do infact GǪtie directly into your claim that they do, and even imply it themselves.
Anyway, where's your proof? Who's denying it will benefit null? Why were you so insistent on finding out who's losing out if it didn't bother you? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 19:23:00 -
[93] - Quote
Salvos Rhoska wrote:My list remains accurate in as far as the items it contains Nope. The GÇ£loseGÇ¥ section remains pretty much entirely inaccurate as previously demonstrated.
Now, where's your proof? Who's denying it will benefit null? Why were you so insistent on finding out who's losing out if it didn't bother you? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 19:34:00 -
[94] - Quote
Salvos Rhoska wrote:Nobody has disproven that reprocessors lose. Incorrect. It was extensively discussed and disproven.
Quote:Nobody has disproven that mission/rat/plex runners lose It was proven to be irrelevant.
Quote:Nobody has disproven that those dependant on what they bring in lose. Incorrect, it was extensively discussed and disproven.
Quote:Nobody has disproven that high sec mindustrialists nownhave to compete with nulls 20%incressed mineral yield GǪwhich was never in question. What was in question was whether they stood to lose something, which has been extensively discussed and disproven.
Quote:Nobody has disproven (and infact Baltec1 has confirmed it in Dev thread) that miners without refining or access to a refinery lose out. Not only has it been discussed and disproven; it is disproven by the actual devblog and the main design goal that ore will yield the same output as before.
I even took part in doing all of those, and you fully acknowledged and accepted my answers.
Now, stop stonewalling and answer my questions: Where's your proof? Who's denying it will benefit null? Why were you so insistent on finding out who's losing out if it didn't bother you? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 19:36:00 -
[95] - Quote
Salvos Rhoska wrote:Sorry Tippia, did you say something? Yes Where's your proof? Who's denying it will benefit null? Why were you so insistent on finding out who's losing out if it didn't bother you?
Reposting your wholly disproven list does not answer those questions. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20205
|
Posted - 2014.03.23 19:49:00 -
[96] - Quote
Salvos Rhoska wrote:My proof is in the proposed changes. Eh, no. They don't prove anything of the kind. Hell, you don't even know what they're supposed to prove any more because you've got so tangled up in trying to dance around the question.
Prove it (I'll save you some trouble, though: you can't. Because nothing of the kind has ever been said other than by you in one of your innumerable strawman arguments.)
Quote:I'm not bothered by the changes.I already know who's losing out. So why were you so insistent on finding out?
Quote:No, but I just answered them above. Not really, no. Or well, yes, you provided answers. They were incorrect, incomplete, or completely irrelevant though. Some proper answers would be really nice.
Quote:I don't see any evidence there disproving any of part of the list. You know that you explicitly acknowledge and accepted it the first time it happened, right, and that you're just lying now? Also, you understand that your list is false by default since you have not been able to prove any part of it correct, right? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:00:00 -
[97] - Quote
Salvos Rhoska wrote:Still not a single item disproven: Still incorrect. Now, would you like to have a second go at providing proper answers to those questions? I mean, the second one is easy GÇö you can just admit that you were wrong, but #1 and #3 remain. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:03:00 -
[98] - Quote
Salvos Rhoska wrote:Arduemont wrote:This change has been a long time coming. Its a buff to more or less everyone but people refining their loot, which has always been a horrible injustice for the industrial guys and has needed needing since forever. Ironically, the industrial guys where using the same reprocessing efficiency as a tool to recycle their own products though. That's not really ironic, so much as a problem that was in dire need of fixing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:15:00 -
[99] - Quote
Salvos Rhoska wrote:The term "ironic" fits it perfectly. GǪaside from the lack of irony. It is exactly what you'd expect them to do since it benefitted them just as much as, or even more than, others. Their using it doesn't remove the injustice of having their domain intruded upon by all and sundry.
Quote:And please, stop with the like farming with alts. I'd have to start before I'd be in a position to stop.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:23:00 -
[100] - Quote
Salvos Rhoska wrote:I agree completely. GǪand yet you throw around the words without understanding them. You demand that things be GǣdisprovenGǥ when you have yet to prove them. You equate assumption with fact. You equate supposition with proof. You even try to use negative evidence.
Quote:Yet these two idiots try to ask for proof for the repercussions of a changes that have not even happened yet. Yeah, no. We are asking you for something to disprove since you keep asking us to disprove things.
We then tell you that you're wrong when you assert your baseless speculations as truth. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:27:00 -
[101] - Quote
Salvos Rhoska wrote:Let me rephrase, my dear Tippia.
These are my PREDICTIONS of the results of the change: GǪand they are lacking in sound reasoning or basis, as has been demonstrated. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:39:00 -
[102] - Quote
Mario Putzo wrote:Actually his predictions are pretty spot on. His predictions contradict the actual mechanics described in the blog; assumes irrational behaviour on behalf of ratters and their dependents; ignores significant boosts in play styles; and relies on misconceptions about how null industry works and what it's used for. He also completely missed the really big negative effect from the change GÇö the prediction that should be blatantly obvious.
So no, they're pretty horrid overall.
Salvos Rhoska wrote:Tippia predicted everyone gains, and only null war preppers lose. --This was proven categorically false and inadequate by the fact that alone that mission/rat/plex runners lose in potential profits. You don't understand what GÇ£provenGÇ¥ or GÇ£categoricalGÇ¥ means, I take it. And no, that is not my prediction. Once again, be it by being wantonly imprecise or by wilfully ignorant, you've created a strawman.
Quote:Lucas's list had only the following to say: -WH dwellers gain. -Junk looters lose. ---Yeah. Ok man. If you say so! So? He's entirely correct. You're also misrepresenting what he actually said.
Quote:Certainly they can't be more pathetic and misleading that Tippias or Lucas ones provided at the top. They certainly can if they lack reasoning or factual basisGǪ like yours do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:41:00 -
[103] - Quote
Salvos Rhoska wrote:Hey look. Its the guy who thinks the ramifications from these changes amounted to the following: -WH dwellers gain -Junk looters lose No, that's not what he thinks GÇö that's just some strawman you've invented because you can't respond to his points. Why is it you have to lie and be abusive instead of actually addressing what people write?
Quote:Oh and its that chick who did that amazing analysis of the result of the changes!
Let me try to recall it in all of its magnificence. Aaah yes, I remember now. Here it is.
"Everyone gains and only null war preppers lose" Everything you just was incorrect, and you know it. Why do you have to lie? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:45:00 -
[104] - Quote
Salvos Rhoska wrote:What if we combine their lists into a superlist. If it's the lists you invented, you end up with a superlie. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 20:49:00 -
[105] - Quote
Salvos Rhoska wrote:Don't make me go dig up where you submitted the above as your list. Please do, since you'll hopefully be able to spot your error then.
Quote:If you really think mine is so terrible and false, then provide your own and better one. Done and done. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20210
|
Posted - 2014.03.23 21:00:00 -
[106] - Quote
Mario Putzo wrote:Its blatantly obvious guys come on!
The only real downside to this whole thing is that Scrap reprocessing is getting a 45% nerf and that is going to directly impact a pile of LowSec and Nullsec production individuals. That is the ONLY down side. Essentially if you are a self sustaining pilot you are no longer self sustaining. EhGǪ slight modification: if you are a pilot sustaining yourself on looted minerals alone, you are now have to loot more to remain self-sustaining through these means.
That is a far cry from having your playstyle eliminated.
As for the effort involved in recouping the difference, much of it is just market adaptation or redirecting the same amount of effort to a slightly different kind of work, so I'm rather sceptical that much in the way of additional effort is needed at all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20211
|
Posted - 2014.03.23 21:06:00 -
[107] - Quote
Salvos Rhoska wrote:Ok. Here it is: Tippia wrote:Winners: pretty much everyone; losers: mainly nullsec war planners. So it's actually not at all what you claimed. You misrepresented my stance. You lied.
Quote:As for Lucas as well: Lucas Kell wrote:The winners are WH dwellers. The losers are people who rely solely on junk loot for income. GǪand nothing to suggest that it's all it would amount to (since you conveniently skipped over the part where he said that it wasn't). So again, you misrepresented his stance. You lied. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20211
|
Posted - 2014.03.23 21:11:00 -
[108] - Quote
Mario Putzo wrote:Um no you have to be able to take and hold POS in all regions of space to maximize your potential. If you can not do that then you will not be able to recoup the difference. Sure you can. Use your existing skills and assets to get a leg-up in the new markets and new demand patterns that will appear.
Quote:As for scrap reprocessing, yes it is eliminated. It is now infinitely more profitable to just spend you isk on buying minerals from the market and getting them delivered. There is no reason at all to loot wrecks any more, and if people do then they are just ******* a plastic bag in a wind storm. It's not eliminated. It's rendered less effective as a source of minerals and can be compensated for by getting more loot. It is also not an entire playstyle GÇö just a support mechanism to a larger set of activities GÇö and the self-sustaining players you speak of can easily gain access to other sources and still remain self-sustaining. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20211
|
Posted - 2014.03.23 21:31:00 -
[109] - Quote
Mario Putzo wrote:Nullsec is getting at maximum a 20% increase to refining efficiency over everyone else. I don't understand what else you can call it other than a leg up over everyone else. No one else is going to be able to do refining as well as a maximum PC Null Sec player.
20% is a pretty big difference.
IE. A big buff to NS. Assuming you put in the EFFORT to get it. It's not just a matter of effort, though.There's also the matter of availability and space and ROI and opportunity cost.
If you have no space for that minny outpost, no joy. If you have no mass (and I mean mass) production, to repay the installations, no joy. And remember that the new arrays already provide a means for everyone to close that gap to all but the most blinged-out outposts (which will tend to need those spots for more valuable services). Even the minny outposts might not benefit from squeezing that last percentage out of their fitting space. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20215
|
Posted - 2014.03.24 10:13:00 -
[110] - Quote
Salvos Rhoska wrote:It is important to remember the very small % of the player base that has actually voted for them. Representation is proportional to how many votes they get, and since the overwhelming majority of players have not voted for them, they cannot be said to represent the interests of those who have not voted for them (ie: the overwhelming majority of the EVE player base). Sure they can. In fact, that's exactly how sampling works. You can get representativeness from as little as 1%. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Tippia
Sunshine and Lollipops
20215
|
Posted - 2014.03.24 10:51:00 -
[111] - Quote
Salvos Rhoska wrote:You are confusing sampling with elective representation. Nope. I'm saying that representation is representation, and a representative sample can yield elected representation that is so close to full election as to make no difference.
In sampling studies there is a meticulous scientific process for selecting a sample group that is representative of the whole, proportionately. It is not "elected". CCP no doubt uses and has used representative sample groups in stages of its develooment cycle, but CSM are categorically not such a grouping.
Quote:You cannot prove that it is, therefore there is no onus for disproving it. I'm not trying to prove it. I'm asking you to prove what you said, and like you say, you can't. Until you do (which will never happen) it is not GÇ£just a cold hard factGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 11:17:00 -
[112] - Quote
Salvos Rhoska wrote:Tippia, I lay claim to represent your interests.
According to your logic, you have no means to disprove that Yes I do: I simply notice that you don't and say GÇ£no, you don'tGÇ¥. And that's entirely your logic, not mine because I have no idea where on earth you got that idea from.
Quote:You fail to understand both the mechanics of elective representation, as well as the scientific process of constructing and defining a sample grouping that is proportinately an accurate representation of the whole. Nope. You simply fail to understand what representativeness means and make generalisations from one (assumed) situation. You are also (as always) confusing yourself by trying to squeeze out more straw men out of what I say rather than read what I actually write. I'd also venture to guess that you are confusing your modal auxiliary verbs, and that you're attributing the wrong modalities to themGǪ
14% of a population of 450,000 is more than enough to have a representative sample that can produce a fully representative council. Have a look at your TV the next time there's an election where you live, and you'll see this in practice. Thus, the representatives can very easily both represent and be said to represent the interests of those who did not vote, and since they can elicit and pass on comments from everyone, they can equally easily both represent and be said to represent the interests of those who did not vote for them, specifically.
Avon wrote:Tippia, was that an intentional misrepresentation of the significance that can be attributed to sampling, or did you just accidentally overlook the importance of the sample being random? Nope. It was a rejection of the categorical statement that a small sample absolutely cannot be representative. In fact, there is no indication in either direction, so the claim that they do not represent any given group is just as much speculation as a claim saying that they definitely do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 11:21:00 -
[113] - Quote
Avon wrote:Good try, but you missed the important bit. Nope. But nice try making it appear as if I did without offering anything to support your claim.
Actually, no. It was a pretty feeble attempt. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 11:26:00 -
[114] - Quote
Avon wrote:I don't have to support my claim Wrong. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 11:28:00 -
[115] - Quote
Avon wrote:Are you trying to hold me to a higher standard than yourself? Nope.
Ok, I'll be nice to you: your key point was besides the point because it presumed I was making a different point than you thought I was making (GǪthat's a lot of points). My response was that no, that was not the point I was making. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 11:32:00 -
[116] - Quote
Salvos Rhoska wrote:Tippia, I hereby claim to represent you. You don't. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 11:36:00 -
[117] - Quote
GǪand just because samples can be biased doesn't mean they must be. The question is always GÇ£is the sample biased?GÇ¥ Presuming that it is is just as wrong as presuming that it is not. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 11:56:00 -
[118] - Quote
Avon wrote:Ah, I see the source of your confusion. You are mixing up statistical representation with elected representatives.
You could probably even fool some people with that. Clever bit of sophism there. Actually, what I'm saying is this:
The 14% that vote can be a fully representative cross-section of the entire EVE population. The council they vote for therefore can end up representing the entire population just on that basis alone GÇö even the parts that didn't vote for whatever reason. On top of that, the members can set their GÇ£affiliationGÇ¥ (for the lack of a better term) aside and collect and represent the voices of those who didn't vote for them, specifically. So yes, the CSM can indeed represent everyone, including the disenfranchised and those who voted in opposition of the final council. Categorically saying that they cannot is spectacularly false.
Again, the can/must/is differentiation is key here.
Can they do all that? Of course. Must it be the case that they do all that? Of course not. Is it the case that all of that happens? Who knowsGǪ we have to study the sample and the actions of everyone involved to find out.
What we can't do is dismiss it all out of hand. I'm not confused, nor am I employing sophism. If anything, I'm being overly precise at which point Salvos GÇö as always GÇö gets all tangled up in his own imprecisions, misrepresentations, and straw men.
Salvos Rhoska wrote:From someone who thinks sampling in this context is the same as standing at a supermarket cheese sampling stand, that just further proves my point. Good thing, then, that it's not from someone like that.
Stop attributing your logic (or, more accurately, lack thereof) to other people. Also, stop relying on strawmen, ad hominems, red herrings, and all the other fallacies you spew all over the place. Instead, learn to read and learn to respond to the actual posts people make. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:02:00 -
[119] - Quote
Salvos Rhoska wrote:@Tippia: Prove the CSM council elected by 14% of the population, represents the entire population. Why should I? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:05:00 -
[120] - Quote
Benny Ohu wrote:does an elected representative have a mandate to represent the non-voting population Very often, yes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:09:00 -
[121] - Quote
Salvos Rhoska wrote:Then there is no grounds to claim that it does. GǪwhich I never did. This is why your insistence on using straw men instead of actual arguments, and on relying on hope rather than actually reading what people write, continuously leads you astray.
Avon wrote:I know what you are saying, I'm just pointing out that you are wrong.
All they can be is representative of the subset group "people who vote". GǪexcept that they can be representative of everyone, depending on the representativeness of that subset and depending on how they then go about collecting issues for consideration. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:12:00 -
[122] - Quote
Avon wrote:Heh, what did I say before about holding other people to a higher standard?
Go on, indulge us. Post your proof. That's just it: I never claimed that they did represent the entire population, only that they can. Exactly how that can be done has already been explained, and you can indulge in it at will. So my response to what you said about higher standards still stands.
Can Gëá must Gëá is. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:15:00 -
[123] - Quote
Salvos Rhoska wrote:You claim that the CSM, which was elected by only 14%, of the population CAN represent the entirety of the population.
Prove it. Already done. Learn to read.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:21:00 -
[124] - Quote
Avon wrote:And, once more, you are wrong.
It isn't a case of Can Gëá must Gëá is; just can't. Prove it. Demonstrate how it is in every way impossible for the sample to be representative. Not just GÇ£it is likely that there is a systematic bias in the subsetGÇ¥ but that it is impossible for the subset to be unbiased.
Quote:Your extrapolation can only ever apply to the subset sampled. GǪand the subset sampled can be representative of the population as a whole. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:31:00 -
[125] - Quote
Salvos Rhoska wrote:You have not proven that it is possible. I already have, and even if I hadn't, the onus is still on you to prove your initial claim correct. Until you do, I don't have to do anything but have kindly done so anyway because I don't operate on pure speculation like you do.
Quote:I have not suggested anything. Incorrect. You have suggested that it is impossible for the CSM to represent the entire EVE population. You have yet to provide anything to support this other than speculation and fallacies. You have also suggested that the onus is on me to offer proof in response to something you have yet to prove.
Avon wrote:Yeah, and the flying spaghetti monster *may* get elected to the next CSM. Yes, but he's in an NPC corp so it's highly unlikely. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 12:46:00 -
[126] - Quote
Avon wrote:For the assertion to be true a total of 0 players out of the entire playerbase must hold views not represented For the assertion to be false a total of 1 player out of the entire playerbase must hold views not represented
That would be the case if I had said that they are a fully representative cross-section. What I said is that they can be.
Yes, it relies on us having an unbiased sample (and this is the real thing that will trip up the GÇ£canGÇ¥ bit), but at 14% of the total population, the odds are actually fairly good that it's all there and that the margin of error is suitably small. But at that point we're discussing voter behaviour rather than actual percentages.
Quote:I didn't say it was likely, just that it was a possibility. Much in the way you justify what you say. Oh, I know. This is why I'm ribbing Salvos over the modalities involvedGǪ  Well, that, and his faulty generalisation of specific cases.
Salvos Rhoska wrote:She has not proven this claim. Yes I have. You're just assuming that the claim is one of actual fact rather than possibility, but again, can Gëá must Gëá is.
Quote:It CANNOT be true, as long as I do not acknowledge that I am fully represented. GǪand that's just it: GÇ£as long asGÇ¥. It can be true just fine, given the right circumstances. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 13:02:00 -
[127] - Quote
Salvos Rhoska wrote:Where have you proven this? In the discussion starting from where you made the claim that it was impossible and onwards. Again, the problem is that you're expecting proof that they do, when what I said is that they can. You're not seeing it because you're assuming the wrong modality.
Quote:Furthermore, you cannot prove it, because I, as one part of the entire EVE population, do not recognise and have not empowered any member of the CSM panel as representative of me. GǪand your showing that they don't in this particular case does not disprove that it is impossible for them to do so.
Quote:What you claim to be true, cannot be true, as long as I exist as part of the entire EVE population. GǪand once that condition is removed, it once again can be true. Can Gëá must Gëá is. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20217
|
Posted - 2014.03.24 13:13:00 -
[128] - Quote
Avon wrote:Actually you should be using the modal verb "could" rather than "can" as you are expressing a possibility rather than an ability. That's a fair point. Although I'd probably argue that it's both GÇö after all, they do have the ability in much the same way as it is a possibility. Of course, actually living up to that ability would require a lot more work than they're likely to want to put into the whole affair. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20218
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Posted - 2014.03.24 13:17:00 -
[129] - Quote
Salvos Rhoska wrote:You cannot prove this, because of my refusal to acknowledge that I am represented, and as I am a part of that entire EVE population. Your refusal does not make it impossible.
Quote:Then you have to prove that once I am removed, nobody else will likewise block the first claim from being true. No. I just have to show that there is a set of conditions where it is will happen (which has been done, btw). That's the funny thing: even if it never happens, it'll still be true that it canGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20218
|
Posted - 2014.03.24 13:22:00 -
[130] - Quote
Salvos Rhoska wrote:Its not funny. Yes it is. Ok. The fact itself might not be funny, but the way the pattern-matching machine on top of people's necks get all tripped up by probabilities and possibilities really is.
Quote:You cannot prove that it will ever happen. GǪnor is that the claim.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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Tippia
Sunshine and Lollipops
20218
|
Posted - 2014.03.24 13:25:00 -
[131] - Quote
Salvos Rhoska wrote:Then where is your proof that it CAN happen? In the set of conditions that makes it possible.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20218
|
Posted - 2014.03.24 13:28:00 -
[132] - Quote
Salvos Rhoska wrote:You have not proven that that set of conditions can ever be possible. The conditions kind of do that in and of themselves, you knowGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20218
|
Posted - 2014.03.24 13:32:00 -
[133] - Quote
Avon wrote:Let's just agree that the situation *could* arise with a probability of 1/(total number of actual players) and be done with it.
It *could* happen, it is just bloody unlikely.
Importantly, it isn't the case right now and any assertion to the contrary would need to be backed up. The very minimum would be a bar graph but extra merit will be awarded for a pie chart made from actual pie and sent to my home address. Yup. I especially approve of the pie delivery condition. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20218
|
Posted - 2014.03.24 13:36:00 -
[134] - Quote
Tauranon wrote:Though given how far he seems to misunderstand the business of running orders for melt, (ie when I pointed that I've actually run that business, and his margins were way off, and that the other new businesses (refining, compression, dovetail nicely with melt collecting) I don't really remember him doing anything other than stamp foot about the devaluation of a skill. Speaking of whichGǪ I've seen it mentioned a few times here and there but can't find it in any dev comment or in the blog, but has there been anything to suggest that the ore compression skill will be removed?
Salvos Rhoska wrote:You have not proven that those conditions can/could ever come to pass. Learn to read. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20218
|
Posted - 2014.03.24 13:46:00 -
[135] - Quote
Salvos Rhoska wrote:Its fairly apparent I am literate When considering how often you skip over whole sections, completely misconstrue other people's points and arguments, and make incorrect claims about what has and hasn't been said, I'm not so sure it's as apparent as you'd like it to beGǪ
Quote:You have not proven that that set of circumstances can/could ever come to pass. Learn to read.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20221
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Posted - 2014.03.24 14:00:00 -
[136] - Quote
Salvos Rhoska wrote:Its a simple question. GǪthat has been answered in full. It has even been expanded on and explained further by people on Gǣyour sideGǥ.
You refuse to read these answers and keep lying about how no such answer exists, keep employing fallacies to hide the fact that you are wrong, and just generally keep the topic from moving forward. To this, I can now only respond GÇ£learn to readGÇ¥. I tried GÇ£don't use fallaciesGÇ¥ but it was proven hopelessly na+»ve of meGǪ
Tauranon wrote:Not sure if I know that skill. The existing BPOs don't have it as a prereq, the rorq doesn't have it as a prereq, and the industrial core doesn't have it as a prereq. My alt is 1 day or so out of a rorq, has all the processing skills bar the industrial core one and doesn't seem to have it. It may have been victim to the cleanup of skills. Good point. I should probably check on the GÇ£publishedGÇ¥ flag before tearing through the skill DB.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20222
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Posted - 2014.03.24 14:22:00 -
[137] - Quote
Salvos Rhoska wrote:As to the 1 person not being represented, that is sufficient, in current context, to evidence that the CSM does not represent the entirety of the EVE population. GǪin that one instance. But the fact that you have now assigned an GÇ£agree/don't agreeGÇ¥ variable to people, we can trivially establish that there is a non-zero probability that everyone ticks the GÇ£agreeGÇ¥ box at once and that their opinion is therefore represented. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20222
|
Posted - 2014.03.24 14:27:00 -
[138] - Quote
Salvos Rhoska wrote:Calculate and prove to me then the realistic probability of the CSM panel representing the entirety of the EVE population. You're moving the goalposts.
The probability that all 450,000(ish) TQ accounts randomly agree on a matter is 1:2^450,000(ish) (or, more accurately, the probability that they hold any one or more opinion(s) on the matter, to the power of 450,000). This is a non-zero value. If they all agree, the opinion they all hold on the matter is represented on the CSM. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20222
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Posted - 2014.03.24 14:33:00 -
[139] - Quote
Salvos Rhoska wrote:All it takes, is one dissenter. Nope. That just invalidates that particular case, not the probability itself.
Avon wrote:Even if they disagree, so long as at least one member of the CSM holds the same viewpoint they are still represented Oh, absolutely GÇö I'm just trying to push it as far into the realm of impossibility as it can ever goGǪ and it's still non-zero. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20222
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Posted - 2014.03.24 14:46:00 -
[140] - Quote
Salvos Rhoska wrote:You have not invalidated that particular case always being the case, however. Yes I have, and to a far higher degree and precision than you've been able to demonstrate that it will always be the case. Statistics GÇö it's like magic, only not. And again, what happens in practice doesn't actually invalidate the probability.
Quote:There is no figure small enough to represent that probability. That is called 0. You need to look up the rules of divisions and limes calculations. It's not called GÇ£0GÇ¥ by the way. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Tippia
Sunshine and Lollipops
20222
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Posted - 2014.03.24 14:53:00 -
[141] - Quote
Salvos Rhoska wrote:You cannot prove that the conditions you speculate can ever come to pass. Don't have to because it doesn't matter. The probability is non-zery anyway. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20222
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Posted - 2014.03.24 14:59:00 -
[142] - Quote
Salvos Rhoska wrote:There are many probabilities which are zero. Prove it.
Quote:This is one of them. Prove it.
The only way for it to even begin to have a probability that might be zero is if you cannot represent yourself, and in that case, you are disqualified from even having an opinion on the topic because you fundamentally don't understand the words being used. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20222
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Posted - 2014.03.24 15:04:00 -
[143] - Quote
Salvos Rhoska wrote:You just proved it for me. Prove it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20223
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Posted - 2014.03.24 15:14:00 -
[144] - Quote
Salvos Rhoska wrote:http://en.wikipedia.org/wiki/Representation_%28politics%29 Is now required reading for participation in this thread. GǪand you realise the absurdity of effectively claiming that you can't represent yourself, I hope? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20224
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Posted - 2014.03.24 15:50:00 -
[145] - Quote
Must. Resist. Urge. To correctly misquote. DindinGǪ ARGH!  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20227
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Posted - 2014.03.24 16:44:00 -
[146] - Quote
Salvos Rhoska wrote:You don't represent me. You can claim you do all you want, but you don't. I did not vote for you. I have not mandated, entitled or empowered you in anyway shape or form to represent me. GǪand yet he does until you take steps to ensure that your own voice is carried in a way you approve of, because that's just how the system works. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20229
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Posted - 2014.03.24 16:51:00 -
[147] - Quote
Salvos Rhoska wrote:He can sit on the council and claim "I represent Salvos Rhoska" all he wants. Just as I can sit at a bar and proudly exclaim I represent every one in EVE, including Malcanis.
Neither will be true. GǪand yet he represents you on that council until you make your voice heard through other means. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20232
|
Posted - 2014.03.24 17:06:00 -
[148] - Quote
Salvos Rhoska wrote:Good for you! Good for all of us, since he's a pretty darn good representative for the community.
Quote:But you don't represent me. GǪother than by being an elected representative of the community towards CCP.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20236
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Posted - 2014.03.24 17:10:00 -
[149] - Quote
Salvos Rhoska wrote:Why are so many of you angered by this? One (you) is not GÇ£manyGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20238
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Posted - 2014.03.24 17:27:00 -
[150] - Quote
Salvos Rhoska wrote:He represents me about as much as GǪeveryone else on the CSM: fully, until you make your voice heard through some other means. Oh, and just so you know, this is not one of those old 8-bit score boards: you can't go back to not being wrong by being wrong so many times it rolls over from 255 to 0.
Quote:I'm here enjoying the service of the game Sure doesn't seem like it.
Jenn aSide wrote:Edit, Malcanis AND Tippia for CSM 9, 10 if it's too late for 9. You are an awful person. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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Tippia
Sunshine and Lollipops
20238
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Posted - 2014.03.24 17:35:00 -
[151] - Quote
Salvos Rhoska wrote:I do not recognise or acknowledge that he represents me in anyway shape or form. GǪand yet he does.
Quote:Doesn't change my position on the matter one bit. Your position doesn't matter. What matters is what you do. Did you make your voice heard through other means? No? Then he represents you by default.
Quote:My relationship with CCP is determined by the EULA, the law and the money I pay to enjoy their service. Malcanis or his soapbox doesn't enter into that relationship in the least bit. GǪand part of that agreement is that he is your representative on the CSM unless you make your voice heard through other means.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20241
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Posted - 2014.03.24 17:42:00 -
[152] - Quote
Malcanis wrote:Jake Warbird wrote:This thread alone should be reason enough for Malcanis to run for CSM. Do it. Do it now. It's tempting, but I'm honestly finding time constraints are a problem, what with all this representing that I'm not doing. What if we promise to only vote a little so you don't have to attend as much?  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20245
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Posted - 2014.03.24 17:50:00 -
[153] - Quote
Salvos Rhoska wrote:Uhm no. No mention of him representing me in the EULA or that link. Learn to read. He still represents you, and that representation is part of the service you're paying for.
Want to change that? Then make your voice head through other means, or he will get it by default. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20245
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Posted - 2014.03.24 18:05:00 -
[154] - Quote
Salvos Rhoska wrote:Random guy somewhere in the world with a soapbox as a reward for a tiny % of votes.
Yeah, this guy really represents me. Yup. By very definition of his appointment. At least unless you have made your voice heard through other means, in which case, guess what? You're still being represented. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20245
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Posted - 2014.03.24 18:11:00 -
[155] - Quote
Salvos Rhoska wrote:You might want to look up the difference between elected and being appointed btw. He's elected to a position on the CSM and thereby appointed to a very specific job.
That being to represent you (unless you've made your voice heard through other means, which would mean you're represented anyway). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20245
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Posted - 2014.03.24 18:13:00 -
[156] - Quote
Mario Putzo wrote:Also WTF does Tippa have a Blue standings cross? I haven't given standings. Standard forum hiccup. It occurs with some (lack of) frequency. vOv
For a while, I apparently had the entire dev team as -10.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20245
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Posted - 2014.03.24 18:29:00 -
[157] - Quote
Salvos Rhoska wrote:Tippia, mon cher, Im making my voice heard all the time here :) Here isn't where it matters. You can either choose to not be part of the community or to take an active part in being represented on the CSM. If you don't your representation will be the default one. Either way, you're being represented.
Quote:Nowhere in the EULA does it state that any individual other than myself has any right to claim to represent me. GǪbut that was never the question, now was it? That's just another one of you attempts at squirming your way around the facts of the matter GÇö that you're represented GÇö through the use of an avalanche of fallacies.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20245
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Posted - 2014.03.24 18:39:00 -
[158] - Quote
Dinsdale Pirannha wrote:Bottom line, sec mission runners are getting screwed, again, and the null sec cartels are gloating because they know this is far from the last assault on high sec GǪexcept that mission runners are hardly touched at all and that the biggest negative effect will be on the nullsec war machine.
Also, what is this GÇ£assault on highsecGÇ¥ you keep stammering about?
Quote:And I have not even begun to get into the havoc wreaked in low skill miners. You mean GÇ£very littleGÇ¥ since mining is not up for any kind of nerf and is very specifically being adjusted to compensate GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20245
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Posted - 2014.03.24 18:49:00 -
[159] - Quote
Mario Putzo wrote:No need to try and start that lie up again. Biggest impact is on anyone who uses scrap to turn profits. Everyone else is coming out ahead, assuming they put in the effort. That's such a minute change to an even smaller portion of the playerbase. Losing the ability to near-instantly reconfigure entire fleet doctrines affects all of null.
The former can pretty trivially compensate for this small loss; the latter are entirely unable to (and that's kind of the point of the change). Some say that manufacturers get a bit of a shaft; I disagree since their wares will now be in much higher demand than if everything can just be transmorphed into anything else. It requires a bit more forethought on their part, I supposeGǪ but meh.
Either way, though, mission runners are most definitely not getting screwed and highsec is most definitely not a specific target for the change. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20245
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Posted - 2014.03.24 18:59:00 -
[160] - Quote
Mario Putzo wrote:Why is it trivial for one group and not the other? Because one can compensate and the other cannot.
Quote:The reprocess change doesn't play favorites in any security space. It has nothing to do with security space, but with use cases. It's pretty much coincidence that the use case where it has a really huge effect happens to be in null. Fleet builders in high will have the same problem, but the fleets are much smaller (and they have more immediate access to replacements) so the impact isn't as great.
Quote:Is it trivial? Or Is it excessive? It is trivial for some and entirely correct for others. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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Tippia
Sunshine and Lollipops
20245
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Posted - 2014.03.24 19:14:00 -
[161] - Quote
Mario Putzo wrote:Nah its a 45% nerf EVERYWHERE. Again, it's not a matter of location, but of use case.
Quote:It doesn't impact anyone anymore than anyone else. GǪother than that some can trivially compensate for this loss whereas others cannot because their respective use cases differ.
Quote:Building 1000 ships in Null or 1000 ships in highsec requires the same costs, they return the same costs if those ships become "useless". GǪand in one case, they don't need the same scale of reconfigurations and have a more ready access to both materials and production services, whereas the other operates on a much larger scale and has less access. Thus the impacts will differ even though the numerical change is the same.
Quote:That is why it is a blanket nerf. It impacts EVERY Person in this game, equally. GǪif they use the mechanic to begin with and if we just look at the nerf itself without taking the mechanical application into account.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20246
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Posted - 2014.03.25 01:15:00 -
[162] - Quote
Dinsdale Pirannha wrote:Your style of play is now completely unviable. What play style is that? It certainly can't be missions or any other form of ratting, since the mineral content of loot is such an utterly minute part of it. Nor can it be mining since it is tweaked to remain pretty much the same. So you're obviously not talking about his play style, but rather something completely different.
His play style remains largely untouched. He just has to do a bit more mining and a bit less mission-running for his minerals (which is how it should be).
Quote:You are faced with at best, 45% of your loot income wiped out. That just means you can now switch to doing something far more productive and worth-while with your time and actually start earning some proper money. Loot minerals were always fool's gold (and a pretty silly intrusion on mining) and anything that leads people away from it is a good thing
Quote:You can that the null sec cartels Who?
Quote:as they strike another blow for the "little guy". How does this in any way affect the GÇ£little guyGÇ¥ and what makes you think that there are any plans or any goal to strike a blow against them? And who's interested in doing that anyway? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20246
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Posted - 2014.03.25 01:24:00 -
[163] - Quote
Dinsdale Pirannha wrote:Sorry, we are not allowed to discuss moderation, or I would have some very choice words about the intent of this moderation. Such as GÇ£bravoGÇ¥, GÇ£it really needed a clean-upGÇ¥, and GÇ£long time comingGÇ¥? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20248
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Posted - 2014.03.25 06:39:00 -
[164] - Quote
Dinsdale Pirannha wrote:I was in the UNI a long tme. I know how many new players use mission loot as a major source of their income. I know how many times new players would trail along behind an older player who mas generous enough not to loot their site. I also know how many of those new players have not particularly great refining skills, but will certainly mine to make some coin. I used to help out with mining ops with new players. UNIstas would show up in a belt and go nuts.
These players all just got killed in their income. No, all those players just got a reason to learn how to make a good income rather than a horrid one. If they actually adapt to the new changes, their income will shoot up.
Quote:It does not matter how CCP and the null sec cartels Who?
Quote:those new players are all faced with a huge drop in their income. No, it's not a particularly huge drop since minerals stopped being a big portion of what you get a long time ago. Everything that actually earns them money GÇö high-value loot, salvage, pure ISK rewards, bounties, and LP GÇö is still there. The fact that they didn't have great refining skills or standings means they never got a lot of minerals out of the little loot as it was; this change only reduces that already very small source.
Quote:Yet this is supposed to improve the new player experience. Says who? This is supposed to remove a downright idiotic mechanism that nullifies choice, makes entire skills pointless, offers no incentive to move beyond NPC services, devalues mining, and muddies the water for industrialists, and at the same time, it creates a new career path (mainly in highsec). It also removes the need for the fugly extra-materials kluge whenever manufactured items get rebalanced and it sets a proper stage for future module metacide efforts.
It thereby improves the game for pretty much everyone. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20249
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Posted - 2014.03.25 09:03:00 -
[165] - Quote
Dinsdale Pirannha wrote:Yeah, another one of your lies. How is it a lie? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20253
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Posted - 2014.03.25 10:23:00 -
[166] - Quote
Salvos Rhoska wrote:Give it a rest, Tippia. Please. If you want me to stop, then keep dindin from being wrong about everything he says. Good luck.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20253
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Posted - 2014.03.25 10:45:00 -
[167] - Quote
Lucas Kell wrote:Afk Moon Goo wrote:This is objectively a good change (the main problem is because the meta design is flawed since you will almost always pick the meta4 item), now they need to remove all isk from ratting and this game will start to become balanced, CCP nerf ratting when? Null ratting was nerfed very recently. I'm not sure removing all isk from ratting would be a good thing though, in any section of space. It wouldn't. Removing bounties would put faucets and sinks at an almost equal level with no room to grow and no allowance for the basic hoarding instinct of your standard MMOer. It would be a spectacularly harmful thing to do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20274
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Posted - 2014.03.26 17:47:00 -
[168] - Quote
Dinsdale Pirannha wrote:The null sec cartels Who?
Quote:knew precisely how damaging this was to mission runners while calculating how massive a devastation to implement. What makes you there is any plan on or intention to damage mission runners? And if there is, why would they use a process that affects completely different parts of the game far more than it does mission runners?
Quote:But that is all part of the plan, right? What plan?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20275
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Posted - 2014.03.26 19:23:00 -
[169] - Quote
Enkill Eridos wrote:The Alliances currently controlling null sec GǪwho are not developing, publishing, or running this game.
Quote:This makes being self sustainable without getting into a mining ship that much harder. Which still affects those that run missions to be self sustainable, less so. OkGǪ so where's the intent to damage or bring devastation to mission runners? And more importantly, where is the damage and devastation? For a mission runner, this change is in lower single-figure percent in terms of effect, and only if they already run missions inefficiently. And if it makes the very narrow niche of Gǣself-sufficiency without using mining shipsGǥ a bit harder, so what? The reason for mining to exist is to create minerals. That's all it is for. If that role gets strengthened and less intruded upon by unrelated activities, why is that a bad thing?
Quote:The plan on making high sec mission running the least profitable thing you can do. (According to the OP of the original quote.) Ok. Let me rephrase. What GÇ£planGÇ¥? What on earth is there to even suggest that something that silly exists? If it exists, what on earth is there to suggest that this change (which has pretty much zero impact on mission running compared the things it actually does affect) is part of this GÇ£planGÇ¥? Finally, if that is the plan, why does this change push people into running missions more efficiently and earning more money from it? If the plan is to make mission running less profitable, why aren't they making a change that makes mission-running less profitable instead of a change that fixes obvious mechanical errors and does very nasty things to the nullsec war machine?
Quote:The quoted OP's Conspiracy Theory is plausible. Let me tell you why.
1.) CCP Devs have non CCP alts they play with, many of these alts are in null sec alliances. This was admitted to over the years by CCP employees. 2.) Making ways to make ISK in high-sec would be strategically sound for the null sec alliances that want to keep the monopoly they have over null sec systems. Neither of these make it plausible that there is a plan to hurt either highsec or mission-running. Not only does this change hurt null more than it does highsec; the highsec income sources are pretty much untouched GÇö especially the high-end ones that you'd need to build up a strategic reserve. Furthermore, it does not match the fact that null has gotten large-scale income nerf after large-scale income nerf. The OP's conspiracy theory is like all conspiracy theories: it is only plausible if you completely reject any and all reality and instead cherry-pick bits and pieces that have no connection with each other, inventing and ignoring facts where needed.
Oh, and the notion that they're trying to GÇ£limit the threat of highsecGÇ¥ is nonsensical because highsec cannot threaten null. It's mechanically impossible. There is no reason to try to limit it. To threaten null, you have to start in lowsec at least, and preferably in NPC null. There's a reason why everyone involved in nullsec warfare wants those kinds of limitations removed, and that is to allow more threats to evolve.
Again, the conspiracy relies on ignoring what is actually going on and lying through your teeth to cover up the gaps in reality that are required for the theory to remain even remotely coherent. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20293
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Posted - 2014.03.28 13:23:00 -
[170] - Quote
Dinsdale Pirannha wrote:Yup.
And T1 ship mfg in high sec will be wiped out because of it. No, it won't. The costs are prohibitively high and the volumes are too low to ever make that happen. You do realise there's a pretty significant difference between Minny outposts and Amarr outposts, right? And you realise that they can't exist in the same system?
Quote:So not only do mission runners and low skilled miners in high sec get killed, T1 ship manufacturers in high sec are also ruined. GǪexcept, of course, that mission-running and low-skilled mining is still around and won't be particularly affected, and that T1 ship manufacturing will still be done in highsec because the logistics of it are simply better and because that's where the market is still.
Quote:and of couse, so are any capital ship manufacturers in low sec. I used to build Archons, Moros, and Thanatos near Jita, bu those days are over as well Why? Nothing changes in that regard. You can't blame your own choices on changes in irrelevant game mechanics.
Quote:Which is what high sec just became, a provider of raw materials and GǪof all kinds of manufactured goods, and of ISK, and of trading opportunities. Kind of like how it is now.
Quote:Hey, when you live to see high sec destroyed What makes you think that will ever happen? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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Tippia
Sunshine and Lollipops
20294
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Posted - 2014.03.28 13:35:00 -
[171] - Quote
Mallak Azaria wrote:Jenn aSide wrote:I'm a high sec mission runner and i don't feel screwed by this change. I do feel screwed by this thread though. Less conspiracy, more cowbell I always say. Sometimes conspiracy is a good source of inspiration. I'm going to suggest that our CSM representitives make it their mission to make CCP bring in only changes that will directly affect Dinsdale in a negative way. It also works as an excellent reverse smell test: if Dindin is against it and believes it to be a conspiracy against him, it's probably at least a 90% good change. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20300
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Posted - 2014.03.28 21:24:00 -
[172] - Quote
Dinsdale Pirannha wrote:Talking about manufacturing lines? You mean nerfing the crap out of the quantity of high sec lines, because the same null sec cartels are crying tears over that too. No. Just reducing the number of free and universally available lines to sensible levels and rewarding those who invest in creating lines of their own and/or increasing the number of lines you get for making those investments. Most likely, both will happen (largely since both need to happen). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20302
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Posted - 2014.03.28 23:17:00 -
[173] - Quote
Mario Putzo wrote:Likely you are right, considering that overall production must drop to coincide with the reduction of mineral availability, this would be a perfect time to reduce the "free" lines available to the playerbase. Otherwise without a reduction in production availability, you are going to have a massive bout of market inflation on hand. Mineral availability isn't being reduced, though, nor would it have any connection with a required reduction in free manufacturing facilities. And either way, reducing those manufacturing lines would certainly not keep any inflation at bay. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20302
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Posted - 2014.03.29 00:00:00 -
[174] - Quote
Mario Putzo wrote:Oh it most certainly is being touched. Unless you believe all reprocessing will be done in Nullsec from now on (don't make me laugh). Eh. What? You're mixing up a whole lot of different and unrelated things here.
No, mineral availability is not being reduced. It's really as simple as that. Frankly, I'd be surprised if we are even in the double digits as far as percentage of mineral extraction potential goes at the moment. The demand is there and the market will respond; the minerals will be trivially be available in the same quantities as before. Will there be a slight hiccup during the switch-over? Sure. Will it rebound? Of course.
Quote:Im not sure what you and Lucas find so hard about this. Probably the fact that you seem to think it will somehow increase unless the ratio of minerals produced and manufacturing lines available remains the sameGǪ and the fact that you seem to think that, for no particular reason, you assume that mineral availability will go (way) down, in spite of the fact that the change includes measures to ensure that it doesn't and in spite of the massive amounts of surplus ore available in the universe.
The overproduction capacity of the EVE universe is immense. There are ridiculously large margins left untapped at the moment. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20302
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Posted - 2014.03.29 00:03:00 -
[175] - Quote
Dinsdale Pirannha wrote:So every casual player, who want to convert an LP blueprint into goods, or every non-intense industrialist, they should be gutted? Who said they should? Mara certainly didn'tGǪ
Quote:I love how I see who knows how many null sec cartel Who?
Quote:propagandists stating flatly that the only way to properly run missions is to blitz them, for LP, and the best bang for your buck is LP based items from 5 run BPC's. Now, we see the other shoe drop when the manufacturing lines these mission runners NEED are removed. Yeah, seeGǪ that's the thing: they won't be removed, only reallocated to a more meaningful and balanced form. The only one saying that they will be removed is you, which I suppose makes you the GÇ£cartel propagandistGÇ¥. I mean, it only makes sense: outright removing them would benefit you directly, but not the game as a whole. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20302
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Posted - 2014.03.29 00:27:00 -
[176] - Quote
Dinsdale Pirannha wrote:I DO have perfect manufacturing skills, or good enough that I am satisfied with the loss of minerals. I am not talking about inefficiencies in skills. I am talking about the lack of slots to actually manufacture anything. GǪso again, the one who'd benefit from an actual reduction would be you. Is that why you keep claiming (wishing?) that it'll happen?
Quote:And as for partnering up with someone, that is ridiculous beyond the pale. How so?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20306
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Posted - 2014.03.29 22:04:00 -
[177] - Quote
Malcanis wrote:So srs now, who here believes that this will seriously affect hi-sec mission runners as an aggregate demographic? Isn't that a bit unfair a question? I can't think of anything more heterogenous than highsec mission runners, so I seriously doubt they even exist as any kind of aggregate demographic to begin withGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20307
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Posted - 2014.03.29 22:35:00 -
[178] - Quote
Dinsdale Pirannha wrote:You are asking this question, why? Because there's very little to suggest that it'll affect mission runners as an aggregate demographic. Simply because there are so many ways in which it will completely pass by vast portions of that demographic.
Quote:It is very simple to see how much. You get one of the dev's to see how much loot is refined in high sec over the previous 6 months. The vast majority of that comes from missions. Then factor in how much ISK was generated by high sec mission runners in the same period. You can even get them to check how much LP was also generated. Assume 1000/ LP, because contrary to what the null sec cartel propagandists say, most people don't get 2000 plus/LP. GǪand how does any of that show that mission-runners, as a whole, would be seriously affected by this change? Most of what you listed don't even have anything to do with it, and the one thing that does is left so devoid of context and meaning that it tells us nothing either. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20308
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Posted - 2014.03.30 07:42:00 -
[179] - Quote
Mario Putzo wrote:While I think Dinsdale if over estimating the amount of ISK generated for mission runners, the fact that reprocessed loot does provide a significant amount of minerals for the market (be it direct to the market or minerals not being bought off existing market) is of serious concern. It's only of serious concern if it's true, and the least time they provided any numbers on it, repro:d minerals included compression GÇö i.e. it wasn't actually any new minerals added to the economy. But yes, if reprocessed loot indeed still provides even remotely near a significant amount, it is a serious concern GÇö mainly because it shouldn't. They should be looking into reducing that amount significantly.
Quote:To somewhat quantify Dinsdales numbers though, around a third of all my mission income comes from loot (about 80m/hr total atm), and this is from me doing nonstop missions and cleaning up on my alt. How much of that is from loot that is sellable and how much is from minerals?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20311
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Posted - 2014.03.30 08:18:00 -
[180] - Quote
Nevyn Auscent wrote:Massive long term advantage for relatively minuscule initial capital investment. I'm sorry but it doesn't balance out. The costs do not justify the proposed advantage. True. They justify far bigger onesGǪ but then we haven't really gotten to a proper industry revamp yet so more is probably to come. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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Tippia
Sunshine and Lollipops
20311
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Posted - 2014.03.30 08:40:00 -
[181] - Quote
Nevyn Auscent wrote:Except High Sec does not offer the same as null even if the refine rates are equal. Null Sec has better ores, better PI, Moon Goo, faster production lines in the stations. Just to list a few-áthe only of the basic industry-áresource advantages they have. If every single aspect of Null Sec is better GǪthen it is as it should be: player-controlled space that demands more engagement and higher costs also provides more player freedom and offers more rewards for that effort.
The problem is the same as it always were: highsec industry is free, completely safe, logistically trivial, 100% efficient, and universally available. There is no way to make null offer the better deal it should offer without first creating a margin where that GÇ£betterGÇ¥ state can exist. Better than free would require them to introduce legal duping, as would better than 100% efficient; better than universally available makes no difference and is a meaningless measure; better than completely safe can't be done (nor should it); better than trivial logistics breaks the game in horrible ways.
So the first order of business to have a balanced game GÇö one where actually putting some effort into it yields suitable rewards GÇö is to bring that baseline down a notch or eleven. Some of it can't be fixed because it's just inherent to highsec, but that's ok, those can be the specific advantages highsec do offer. The others, however, will then have to be skewed towards different parts of space to provide an equally large advantage for those areas. All this change does is fiddle a little with the logisticsGǪ
Mara Rinn wrote:Null certainly shouldn't be buffed to the point that it's cheaper to produce in null and jump freight product to Jita Why not? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20311
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Posted - 2014.03.30 09:14:00 -
[182] - Quote
March rabbit wrote:On the other hand i have spent like 6 or more months manufacturing outpost in DroneLand back in 2011. Used 3 outposts to build needed parts. Used 3 systems to do intensive PI. Visiting 6*3*3 planets in 3 systems every day to collect/drop materials, restart factories, etc... Orca from start Freighter on parts build stage
And i haven't lost any ship doing this. On the other hand what? How many have you lost in highsec? How much did (or would) it cost people to create those losses for you? How many systems do you need to do the same in high? What are the chances of losing all your BPOs when doing it in high? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20319
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Posted - 2014.03.30 12:55:00 -
[183] - Quote
Deunan Tenephais wrote:Because it's normal that you make better deals at the main trade hub of the whole game, that's why; another way would mean no profit margin for trading and the end of it. No, the profit margins would not change since you'd sell the same stuff at the same price. It would still be a trade hub because it's where you go to get everything purchased and sold.
And what's arbitrarily designated as GÇ£normalGÇ¥ does not excuse what is essentially and fundamentally unbalanced gameplay.
So again, why? Why should nullsec producers not be able to compete? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20320
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Posted - 2014.03.30 13:40:00 -
[184] - Quote
Deunan Tenephais wrote:There is no reason Good.
Quote:The only problem I see is lore-wise: Lore is in every way utterly and completely irrelevant GÇö even more so if it gets in the way of balanced gameplay.
So: null certainly should be buffed to the point where it's cheap enough to produce there and JF stuff for sale (at a profit) in Jita.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20323
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Posted - 2014.03.30 14:07:00 -
[185] - Quote
Deunan Tenephais wrote:It's irrelevant to you and some other people, but it does not mean it is to everyone. It is irrelevant to everyone because lore does never ever excuse imbalances and poor gameplay. A bad game with good lore is a bad game made even worse by the fact that effort has been wasted on irrelevancies.
Trying to use lore as an excuse means you've run out of excuses and that the change should have happened so long that it borders on the silly. (And let's not even get into the fact that there's no lore reason against this change eitherGǪ). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20323
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Posted - 2014.03.30 14:25:00 -
[186] - Quote
Deunan Tenephais wrote:Frankly, highseccers/lowseccers/nullseccers/wormholers can have it all if they want, but EVE rules seems to become more and more abstract all in the name of balance Good. Balance and good gameplay trumps everything, especially in a game where the story is created by the players.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20327
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Posted - 2014.03.30 14:53:00 -
[187] - Quote
Deunan Tenephais wrote:The root of the problem does not lie in highsec vs nullsec incomes, it lies in the fact that nullseccers refuse to accept the risk of their environment and they blame highsec for that while it is simply not true, it's their own fault and not anyone else's. No, the problem lies in the mechanical impossibility to make nullsec on par with highsec in many areas.
People would accept the risks just fine if there was something to balance them out. There isn't. In pretty much every way that nullsec could potentially offer some kind of improvement, highsec is already as good as it gets. With no margins for other parts of space to be better, there is no room for and no rationale to not operate in highsec. To fix that problem, those margins have to be created. Only then, if the problem actually persists, do you have a pointGǪ but at the moment, you're just trying to shift blame away from the real problem and trying to blame people who have actually done the maths (and the empirical testing) on what does and does not work. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20333
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Posted - 2014.03.30 17:00:00 -
[188] - Quote
Mario Putzo wrote:Exactly.
Hence why this change is going to **** on production. This change does not really affect production. At most, it affects logistics, but only for the better. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20335
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Posted - 2014.03.30 17:24:00 -
[189] - Quote
Mario Putzo wrote:Except removing 12-15% of ALL minerals in the game will impact mineral availability. GǪa figure based on, what, exactly? And since, again, there's nothing to suggest that there will be any less minerals available on the market, the effect on production will be nil (aside from the boosts to availability of facilities and logistics that is).
Quote:Its not about income dipshit. It is the minerals people refine from the **** loot. GǪand how much is that (and based on what)? Also, when compensated for by the increase in mining across the entire galaxy, how much (if any at all) does that equate to in terms of lowered total mineral availability? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20336
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Posted - 2014.03.30 18:26:00 -
[190] - Quote
Marsha Mallow wrote:Similar arguments were made about drone poop, turned out to be twaddle. To put this into perspective, at one point, drone goo represented 23% of all the minerals coming into the game, including such standouts as 40% of all zyd and 51% of all nocx. When that source was removed, what happened? Not much. Harvesters shifted source, producers kept producing, and everyone was much happier with gunmining taking the lung-shot it so desperately needed.
If this change were to somehow generate a 15% drop in mineral influx (and I would really like to see a authoritative source that demonstrates how meta-1/2 drops somehow represent a quarter of the minerals being harvested in the game), then not only will things go on pretty much as normal, just like last time, but it also means that gunminng had survived far to long wheezing along with its remaining lung and that a second lung-shot is in orderGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20338
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Posted - 2014.03.30 18:54:00 -
[191] - Quote
Marsha Mallow wrote:Still considering IV >.> I'll go back and slip it in Mandatory wardecs! GǪsomehowGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20339
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Posted - 2014.03.30 19:36:00 -
[192] - Quote
Mario Putzo wrote:Ya they just started gun mining. No. It's been going on for quite some time, and they've been cutting down on it step by step for quite some time as well.
Quote:Have you ever actually produced anything for any It's how I make my ISK.
Quote:You do know that loot at one point represented nearly half of all minerals entering the game right. Do you have an actual source for this?
Quote:When drones died, people just moved to HS and started running LV4's and shipping that loot back out to DR for production minerals. Mining when drones were a thing made up a very tiny portion of mid-high range minerals, and it still makes up a tiny portion of them. GǪand for this? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20339
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Posted - 2014.03.30 19:40:00 -
[193] - Quote
Mario Putzo wrote:http://jestertrek.com/eve/blog/2012/mineralcompo.png
12-15% is based on 45% of approx 25-30% average of all minerals following the most recent changes to loot drops. GǪand the source for that is? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20342
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Posted - 2014.03.30 19:49:00 -
[194] - Quote
Mario Putzo wrote:Malcanis wrote:You do realise that a few things have changed since that graph was produced? Yes hence why I didn't say the average amount of Minerals produced by gun mining is 50-55% but about half of that (based on changes CCP has made since then.) GǪbut again, that's not what the numbers actually represent. You have no way of separating gun mining from the numbers CCP provided as a source for the graph. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20342
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Posted - 2014.03.30 20:04:00 -
[195] - Quote
Mario Putzo wrote:the numbers in that chart represent where minerals came from and are based on some Dev blog from 2008. The number in that chart represent two distinct and one very broad category of reprocessing. It is based on this dev post.
The three categories are: minerals reined from ore, minerals refined from drone poo, minerals refined from anything and everything else (which means it includes minerals counted twice since it includes mineral compression). The fact that it includes compressed minerals explains why it has such a huge portion of trit and pye and while it includes a measurable amount of morphite.
There is no way to separate or even guesstimate the influence of gun mining from those stats other than the drone poo part.
Quote:Since then Drone Poo is gone, and Gun mining has seen around a 50% reduction to what it was. What is that number based on?
Quote:People do not mine the ore that produces these minerals in any real quantity, Zydrine, Noxcium, Mexellon, and Megacyte, are all needed for production, I would wager at present the vast majority if those minerals come from loot reprocessing not mining, simply due to the fact, people do not mine the ores that those minerals come from in quantities that support demand. What is this assumption based on? Especially since, you know, zydrine, megacyte, and even mexallon were commonly sourced from ore even back when mining didn't matter. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20343
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Posted - 2014.03.30 20:39:00 -
[196] - Quote
Mario Putzo wrote:You can't remove 45% of 25-30% ~whatever mineral~ without having an impact on the market availability. Since it's such a small portion of the total supply, it's very easy to do so without any effect GÇö after all, other activities can trivially make up for the minute shortfall.
I know it is. The counter-point, which you seem to have problems grasping, is that you don't know how large a portion of the overall mineral production this 45% repro nerf will actually affect.
The 12GÇô15% number you like to throw about is based on a misreading (or complete ignorance) of data, mixed in with pure presumption about the reconfiguration of a different percentage. Or, to use a short an pithy phrase, GÇ£no basis in realityGÇ¥. So let's use the 3-+% number instead since it actually does have some basis, and note that this is a pretty darn small number that other activities can compensate for with ease.
Quote:If Mining was as big a to do as you make it out to be, then minerals from loot wouldn't have a place in the game. Sure it would. Unless the market is completely overs-aturated (and it never is), there's always room for more, especially if it's a very small portion to begin with.
Quote:The fact CCP is nerfing that means they do have an impact in industry vs mining. No, it just means that they don't want reprocessed goods to be a good source of minerals GÇö in particular, they don't want produced goods to be immediately reconfigurable into anything you need at no loss. It will have an impact, sure: it will make production a lot easier since there will be more lines available now that they're no longer clogged with compression jobs. But that is pretty much the opposite of the four-letter word you chose to describe the effects. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20344
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Posted - 2014.03.30 20:49:00 -
[197] - Quote
Mario Putzo wrote:Essentially anyone who doesn't take part in the Sov game is going to experience a reduction in production capacity and thats all this boils down to. EhmGǪ no. If anything, production capacity in highsec goes up with this change since slots are not longer wasted on compression jobs. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20345
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Posted - 2014.03.30 21:09:00 -
[198] - Quote
Dinsdale Pirannha wrote:Mario Putzo wrote: Many facts
Mario, give it up. He should indeed give up trying to invent GÇ£factsGÇ¥ that have no basis in reality. if he wants to show some adverse or bad effects, he should try to dig up something that actually supports his case rather than make it up whole cloth.
Just because you like the unproven and baseless nonsense he makes up does not mean it is GÇ£factGÇ¥. It just means you are biased and have a distinct dislike for reality.
Quote:Baltec and Tippia are professional trolls and propagandists. They would argue that black is white, if it helps the null sec cartel agenda. You understand that demonstrating that someone's argument doesn't hold up does not qualify as GÇ£trollingGÇ¥, right? And you understand that my agenda is to improve the game, even if it is detrimental to myself, rather than trying to invent excuses to maintain unbalanced and broken gameplay? Also, who are these GÇ£cartelsGÇ¥ you keep being paranoid about?
Quote:This huge nerf to high sec and low sec is not even the last nerf we are going to witness with this June release. How is this massive improvement to industry and insignificant alteration of ratting GÇö across all types of space GÇö a GÇ£huge highsec nerfGÇ¥?
Quote:The cartels are just getting started. Who? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20347
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Posted - 2014.03.30 21:44:00 -
[199] - Quote
stoicfaux wrote:What's the process for getting the relevant statistics from CCP? Petition the CSM? It seems to occasionally work. Also, even after Diagoras quit, it's possible to poke them enough over twitter to get a random stat. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20349
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Posted - 2014.03.30 23:34:00 -
[200] - Quote
Mario Putzo wrote:This isn't about income at all It is if you ask Dindin.
Quote:Nothing I have said has anything to do with income from missions. GǪand he wasn't addressing you either so that turns out fine.
Quote:It has everything to do with maintaining current production capacity. Which this change is going to reduce by roughly 12-15% overall. GǪbased on numbers you concocted out of misunderstandings, ignorance, and pure assumptions. In actuality, there's very little to suggest that anything of the kind will actually happen, and the one thing we do know is that production capacity will increase as a direct result of compression being moved away from the production sphere.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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Tippia
Sunshine and Lollipops
20350
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Posted - 2014.03.30 23:42:00 -
[201] - Quote
Mario Putzo wrote:He was specifically addressing me when he said "quoting something from six years ago" GǪbecause you said it was Gǣhuge nerfGǥ, which is what he disputed by mentioning the 3.7% reduction? No wait, that was Dindin.
He was addressing what you said to refute Dindin's claim that you had offered anything that resembled GÇ£factsGÇ¥.
I'm sorry that you can't follow this very basic structure of GÇ£Dindin says X; baltec1 responds with YGÇ¥. So yes, it's about income, because that's what Dindin's rants are (pretty much) always about. It is also about Dindin only approving facts fiction that supports his wilfully ignorant doomsday proclamations. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
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Tippia
Sunshine and Lollipops
20362
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Posted - 2014.03.31 12:16:00 -
[202] - Quote
Kyperion wrote:Ramona McCandless wrote:Again: why is The Cartel system bad? Because not everyone wants to be an F1 goon lemming? Non sequitur. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20370
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Posted - 2014.03.31 17:25:00 -
[203] - Quote
Dinsdale Pirannha wrote:Just keep chucking out that 3.7 % crap. It is actually 37.0%.
You moved the decimal. What's that number based on? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20370
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Posted - 2014.03.31 17:31:00 -
[204] - Quote
Dinsdale Pirannha wrote:From the same place you got your 3.7%. I just am better at math than you. Obviously not. So where did it come from? If you have anything to support that number, please provide it.
OhGǪ and good luck. Not even in the heyday of drone-poo were there missions where the this change would have reduced the income from even that single mission by 37% GÇö much less do it for the entire mission-runner population as a whole.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20370
|
Posted - 2014.03.31 17:54:00 -
[205] - Quote
Dinsdale Pirannha wrote:I can, and do say , why don't you provide numbers supporting your ridiculous claim of 3.7%. My number holds as much validity as yours. GǪexcept yours doesn't seem to have any empirical backing behind it and is, in fact, outrageous just on the face of it. You're trying to suggest that across every mission-runner in the game, the mineral content of just the refinables alone equates to more than Gàö of their total income. Mission rewards, bonuses, bounties, LP, salvage, actually valuable loot GÇö all of it must be absolute peanuts compared to the immense value of repro:d minerals if your number is to be even remotely true.
I don't have to provide anything to support someone else's numbers. You, however, have to provide something to support your own, especially when GÇö as in this case GÇö they are so beyond the realm of believability.
Quote:In fact, more so, since you and the other liar claim to only blitz missions. We do? Prove it.
Quote:I won't get sucked into that with you. I know you won't be suckered into providing any kind of data to support your case, for the simple reason that you don't have any. You're making it up as you go along without stopping for a second to even think about whether your fabrications seem reasonable. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20372
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Posted - 2014.03.31 18:31:00 -
[206] - Quote
Dinsdale Pirannha wrote:I KNOW they won't, because it will defeat the cartels' constant propaganda about this being a minor hit to mission running, but I wish CCP had the balls to back up their game mechanic changes with numbers.
I mean, CCP MUST have previously run numbers to come up with all the odd little ones they have on refine and this 50% re-process nerf. or was just a simple one at the pub where the cartel guys said, "hey, let's cut reprocess in half"? It is curiously close to the amount of materials added to the base amounts in the ships most affected by tiercideGǪ
Quote:Oh, and for the record, that 37% number is pulled out of my butt, just like Tippia's and the other liar's 3.7% is. But I know mine is closer to the truth that theirs is. We know you invented it. We also know that you have no idea about what Gǣthe truthGǥ is since you keep attributing the number to me. Oh, and we know you're a liar because you just now tried to claim that the reward level for all mission runners is closer to 67% than it is to 6.7%. In other words, you're saying that at least 37% of global mission income comes from recyclable lootGǪ do you honestly believe this is even remotely true? Do you honestly think that bounties + agent rewards + LP + sellables + salvage only accounts for 60% of the value mission-runners generate?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
20372
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Posted - 2014.03.31 18:53:00 -
[207] - Quote
Dinsdale Pirannha wrote:I have used his web site for mfg info many times, so I suppose I do owe him a vote. As for him being a high sec manufacturer as he claims, I just don't know.
But it does not answer my original question, why CCP can't provide us with numbers NOW to justify assault on mission runners? Possibly because they don't see it as any kind of assault on mission runners, nor anything that needs to be justified. After all, there's very little to suggest that they'll be massively affected by the change. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
21180
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Posted - 2014.04.23 22:52:00 -
[208] - Quote
Judas Isu wrote:I don't think it should come as a shock to anyone. When the nerf bat swings it generally hits the mission runners first. What is shocking, though, is this level of necro-posting and how rarely mission-runners are hit by any nerfs at all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
21187
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Posted - 2014.04.24 07:58:00 -
[209] - Quote
Sgt Smeagol wrote:Arthur Aihaken wrote:Why? He's right for the most partGǪ Name one change in the last year that has been aimed at improving gameplay in high-sec? It certainly wasn't any of the mobile units, because these have actually become gank magnets for mission-runnersGǪ It definitely wasn't high-sec POCOs, because these basically nerfed PI income while lining the pockets of null alliancesGǪ I'm still waiting for an expansion that actually focus on and improves gameplay in high-sec. the reason for the loot changes was to force a change away from 425 rail guns being used to refine back into mins. thank all who used that exsploit for these loot refine changes. I'm still waiting for gameplay improvements to highsec also. the last few have been **** storms and there's more coming. There will never be any patch that really focuses on highsec gameplay because there is pretty much no gameplay that is specific to highsec. Crimewatch 2.0 is as close as it get since it's really the only unique part.
Everything else will be general gameplay improvements that affect highsec as well as other parts of space. Things like improved exploration, ship balancing, POCOs, deployables, and the upcoming industry improvements. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tippia
Sunshine and Lollipops
21200
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Posted - 2014.04.24 18:24:00 -
[210] - Quote
Dinsdale Pirannha wrote:I am not wasting any more time with a liar. Where's the lie? All I see is you evading a very simple question. You claim that the reduction in income will be huge. Everyone who has presented actual large-scale data show that it is not. You don't have a leg to stand on, and no, anecdotal evidence and screaming does not count.
Quote:I have run enough missions to know that statement of yours is a complete lie. No, you have either run enough missions to have completely lost track of where your income comes from (hint: melted loot is not an important part of it), or you've run so few missions that you have yet to learn how to run them efficiently (hint: melted loot is no part of it).
Quote:This is just another cut in the "death by a thousand cuts" to high sec. CCP truly does hate the majority of its subscription base. What majority is that? And how does constant improvements constitute a death by a thousand cuts?
Quote:CCP knows it to, but won't put out the data because they know what the backlash will be. Yeah, seeGǪ here's the contradiction: you claim (without evidence) that CCP has the data, and you are very fond of claiming (without evidence) that CCP is just a bunch of goon puppets. So why is it so hard for you to believe that maybe the goons have the right data if the two are so closely linked? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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Tippia
Sunshine and Lollipops
21643
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Posted - 2014.05.10 21:25:00 -
[211] - Quote
If you used the API, how come you got every last statement wrong? And seeing as how you got them all wrong, what does this do to the credibility of your conclusion?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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