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Annie Oakley
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Posted - 2006.05.01 10:06:00 -
[1]
Can almost use an interdictor finally and saw that the t1 versions of the destroyers have about 10 more or so base pg than their t2 counterparts. Is there some method to this madness that I'm not seeing, or is it just an odd irregularity/screw up
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Rod Blaine
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Posted - 2006.05.01 10:09:00 -
[2]
it's ships with two different roles, so their stats are different too.
That interdictors are the tech2 ve4rsion of destroyers is somewhat confusing, but makes some sense on other ways if you think about it.
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Deva Blackfire
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Posted - 2006.05.01 10:40:00 -
[3]
Roles: dessy = anti frig platfrom interdictor = sphere deployer + some anti frig capability
Shooting: dessy > dictor Scrambling: dictor > dessy
So easy :) Also you have MAPC's if you need that much PG
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Hoshi
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Posted - 2006.05.01 11:08:00 -
[4]
Most interdictors are fully or partly missileship and missiles use less powergrid than guns (and more cpu). So the powergrid you have left after fitting weapons should in theory stay mostly the same. --------------------------------------------------------------------------------
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Deva Blackfire
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Posted - 2006.05.01 11:12:00 -
[5]
Yeah :) And funny thing is it is CPU you have to worry about most of the time, not grid (at least on Heretic)
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Hinik
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Posted - 2006.05.01 11:17:00 -
[6]
Interdictors don't have the ROF reduction that Destroyers have, so this makes them mroe effective at shooting than a Destroyer too.
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Helene Troi
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Posted - 2006.05.01 11:26:00 -
[7]
Originally by: Hinik Interdictors don't have the ROF reduction that Destroyers have, so this makes them mroe effective at shooting than a Destroyer too.
Hmm... good point, I could have the same firepower with 80% of the guns...
This is important to me...
The price of Freedom is eternal vigilance... |
Draec Sjet
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Posted - 2006.05.01 11:36:00 -
[8]
or just get a cruiser...
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Helene Troi
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Posted - 2006.05.01 11:38:00 -
[9]
Originally by: Draec Sjet or just get a cruiser...
Only girls drive cruisers...
The price of Freedom is eternal vigilance... |
Grimpak
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Posted - 2006.05.01 12:14:00 -
[10]
Originally by: Draec Sjet or just get a cruiser...
where's the fun in it?
been using a interdictor in allot of ops, and I must say that not even a inty can give that much of a rush flying ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
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Phoenix Jones
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Posted - 2006.05.02 02:57:00 -
[11]
Note that interdictors usually have double the speed of destroyers (making them almost (or as fast) as interceptors).
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Gordon Red
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Posted - 2006.05.02 03:33:00 -
[12]
I want to drive a Heretic later, too. So I have invested quite some time during my nightshifts reading...
- Destroyers (+50% more range/-25% rate of fire) are designed to carry 8 guns and pop frigs before they can get in reach => a destroyer is NOT for close combat
- Interdictors haven't the destroyer bonus nor the mali and generally a lower power grid, but mpstly missles lots, they are pretty fast and have some mid.slots to work with. => with an interdictor you can keep on range or (what's more interesting for me) you can really tackle and combat within close-combat => I would find 4 missle/4 gatling pulse Laser II interesting (speaking of a Heretic as an Amarr) or maybe with some NOS and medium pulse. ____________________________________________________________
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Red Drive
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Posted - 2006.05.02 08:01:00 -
[13]
the problem is with cpu, not the grid, at least when i use my Flycatcher for what its built for - that is deploying spheres.
and definately the t2 destroyer owns its t1 brother in firepower, fe. u can kill ceptors easily in it, while a t1 destroyer most likely dies when meeting a crow or ranis.
i've had some good dps'es with rage rockets on flycatcher, something like 170 per sec, and that can kill a cruiser, however i havent got the chance to try it out, as only use it in big gangs where the spheres come really useful..
there is another problem tho: most of the ships can escape your gate-sphere despite of the 20km radius. usually anything frig sized, or a fast cruiser like vagabond can escape the sphere before u can web it, that means u still need a tackling ceptor with the gang : /
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Simon Illian
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Posted - 2006.05.02 09:10:00 -
[14]
if you fit sphere (100Cpu) you get cpu problem, i've take a rupture (pk) in a belt ratting with my heretic solo (really close to death) but can be managable (we where in low sec)
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TuRtLe HeAd
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Posted - 2006.05.02 11:52:00 -
[15]
They're totally differnt ships.
An interdictor is a pocket rocket. A Destroyer is a Target |
Viktor Fyretracker
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Posted - 2006.05.02 13:35:00 -
[16]
this is why we need a real T2 destroyer and not that wanna be t2 destroyer the interdictor.
or just buff the destroyer, if its a frigate tech1 or tech2 a well piloted destroyer should hand it its ass on a platter.
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Gwarnina
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Posted - 2006.05.02 14:24:00 -
[17]
I've been toying around with my Sabre and I liked it so much I got me a second one from this guy (I'm a happy customer). The burst damage on the Sabre with t2 280s and t2 ammo is just crazy. 25% damage bonus with Destroyers at lvl5, which is a prerequisite anyway, plus 50% tracking - a tracking bonus for artilleries is nice indeed.
The Sabre doesn't have the rate of fire gimp the Thrasher has been blighted with, and it gets 10% falloff bonus per Interdictor level. It is the ultimate fleet gatecamper. With Tremor S ammo my optimal is at around 28km, and I don't even remember the falloff. With three sensor boosters, this thing instalocks and instapops any pod (bit of an overkill, really).
I've been too much of a chicken to take it solo against interceptors. However, with a vanilla tech1 MWD, it does over 3000 m/s; around 3500 with a tech2, so you can keep at your optimal and beyond the reach of interceptor guns and webs. Can't wait for Sisi to rise from the ashes and test this ship some more.
With two MAPCs I was able to fit six t2 280s, the bubble launcher, a tech1 mwd and three tech1 sensor boosters. The bubble launcher takes a lot of CPU, which I ran out of before running out of PG.
The autocannon Sabre is much easier to fit. Don't need the MAPCs, so I fit a t2 armor repper and a named damage control. Even then, the shortcomings of the Sabre are obvious - it's not a tanker and it won't survive a prolonged engagement. It has a high sig radius and while its presence in local may strike fear into the enemy's heart, a competent fleet commander will call this ship primary, as losing it hurts. Especially if you have a cloak mounted on it.
The Sabre is everything the Thrasher wasn't. It's agile, has a great rate of fire, and four mid slots would make any tackler happy. It's versatile but also very, very expensive to lose. I don't know the production costs - the ones I got went for about 28 mill, which is incidentally the same price I got my first Wolf at. Look at how much a Wolf costs these days. I reckon the Sabre may eventually replace some interceptors at rich alliances, as 3500 m/s without nanofibers is a pretty decent speed.
Overall, an outstanding ship that would be great even if it didn't drop interdictor bubbles. .
Dedicated to helping newcomers to EVE - join ingame channel EVE UNIVERSITY and ask your question!
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CB Cyrix
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Posted - 2006.05.02 15:10:00 -
[18]
For a giggle I used this to NPC in my Heretic heehe (I was bord)
4x Dual LIght Beam Laser II + Gamma/IR 4x Arbalest Standard Launcher + EM
2x Cap Recharger II 1x Small Cap Battery II
1x Small Armour Rep II 2x Enrgized Adaptive Nano II
High ish resists, Nice Range and damage, Good speed, runs forever.
Cyrix
♥♥♥♥Give Zealot a Drone Bay♥♥♥♥ |
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