
Fzhal
Anoikis Vergence The Last Chancers.
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Posted - 2015.05.09 07:51:26 -
[1] - Quote
There are a number of things people have said that I've liked so far, comet speed and the equivalent of a mini-incursion for miners. But I want to add that there should probably be slower moving "Rogue Asteroids" that could also be similarly implemented.
I agree that things should be kept simple and goal-focused. I wrote my own "Active Comet Mining" thread, but I'll just adapt it to here. https://forums.eveonline.com/default.aspx?g=posts&t=421906
Goals Active mining (can't be done AFK) Increased risk Increased reward Team-play High-end mining content
So, the comets themselves... Comets are hard to find because they are much less dense than asteroids and are generally faster, like someone said 45km/sec average. They are easiest to spot when they are nearing the local star because they begin to cast off massive amounts of gas that glows. Once found, they would need to be scanned down and then slowed down. So I would recommend a new probe able to be launched, called the Comet Catcher (one-time use). But how would lore explain this?
Comet Catcher (Probe) Description: Until recently, comets have been out of capsuleers' reach because of the incredible speeds that they reach. And slowing these behemoths down, without them disintegrating from the stress, was more difficult and costly than they were worth. The recent advent of Projected Inertial Dampening fields, coupled with a specialized stasis webifier and power source, has made comet catching possible for fast ships able to get 500-1250 km/sec. The deceleration stresses this probe places on comets is so great that it becomes structurally unstable, causing the comet to break apart after X hours.
To make it so you can't AFK these, only one thing would be needed to create a very natural-feeling mechanic, a damaging tail and perhaps halo. Using "Keep at distance" or "Orbit" would quickly land the ship in the damaging tail (manual piloting would be required). Because the comet is moving, warping to zero would put the ship 20km+ away and in the damaging tail (not a safe place). (Damage would have to be tweaked so that 10-20 seconds in the tail would not be fatal.) I would assume that NPCs would also be interested in these goldmines, so they could spawn rats at a much higher difficulty every once in a while, creating the feeling of a miner's mini-incursion. Combat at 1km/sec would mean that the rats would primarily send masses of frigates and maybe a few fast cruisers. Limiting the lifespan, and the harder rats, would make it more advantageous for a group to mine it because one person couldn't mine much of its precious materials before it breaks apart. There are other possibilities, like the occasional gas vent going in the direction of a random player...
As far as what is in the comet to mine, I don't care as long as the risk/reward makes sense. I would expect that these would get better/harder as sec status went down.
CCP is in small-quick release mode. Try to match your proposals to their needs for more chance to be taken seriously. Everything can be expanded upon once they are considered successful and good content by us and CCP. |