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Thread Statistics | Show CCP posts - 1 post(s) |
erg cz
Aligned Fleet CZ-SK
348
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Posted - 2015.10.23 09:12:04 -
[271] - Quote
Cristl wrote:
Let it go. Please
Second this.
Absolutely free trial extension. Just click the link and get your extra 2 weeks of Eve for free!
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Rawthorm
D.M.T inc Circle-Of-Two
68
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Posted - 2015.10.23 14:29:11 -
[272] - Quote
I'd put my money on this idea having been abandoned long ago due to the devs probably realizing that having them be another source of existing materials would devalue their current market standing and potentially obsolete traditional mining, moons ect. That leaves new materials and so far there hasn't been any new features to require it outside of things like T3's where the resources were given to WH space so they have something unique.
Maybe one day when a whole new slew of content comes along, CCP might revisit the idea as a way to acquire the resources to build it but until then it's kind of pointless even if it is extremely cool. |
DaReaper
Net 7
2663
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Posted - 2015.11.22 07:58:59 -
[273] - Quote
bump cause i feel like it
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Abbot Jackson
Puppies and Christmas
7
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Posted - 2015.11.22 09:10:58 -
[274] - Quote
Just finished reading thread.
+1 +1 +1 +1 +1
Mechanics I think as for the mechanics of it, it should be treated as a big, titan sized rat.
The Comet Rat can move 500-2000m/s, and it should slowly accelerate from 500m-2km as its life runs through. It'll have a pretty new icon, and the icon won't be red, so it isn't obviously just a rat that you mine lol. I think you should be able to web it down, but only to an extent; a venture with a web shouldn't be able to slow it down 58%.
There's no reason for the actual anomaly (that you should definitely have to scan down) to move, for two reasons. 1, immersion-wise, comets move fast, but they don't travel from the oort cloud to the sun in a matter of hours or days; that would be silly. For this reason, 2, it's unnecessary to add pointless complex code. However, I suppose it could be like those deadspace pockets where you can't leave a bookmark, and for people who warp away from it to come back they should have to scan it again. But maybe that would be too tedious.
It's life should be the span of a couple days at most. The purpose of this gameplay should be to get nomadic miners/indie/explorers to converge on single point, and, given their defenseless nature, they should be given a fair chance to ninja mine the comet.
I agree completely with the outer shell of ice, middle husk of ore, and inner core of moon goo with a tail for gas huffers.
I also agree completely that the comet should inflict considerable damage to those around it in a not completely random, but hard to predict, manner. I think that manual piloting should be essential to survival for those who are within a certain distance of it.
Profit One thing that hasn't really been discussed is how much these things should net, and that really depends on how common they should be.
As an ex-miner, the most intriguing thing about this idea for me is that it would cause miners to leave their home systems and go chasing comets. If they're too common, nobody will mine normally any more. If they're too rare, it'll be gimmicky and a player system won't develop around them.
I think a solution to this problem would be to make it so that mining these things really is difficult. A lot of people won't like this idea, but I think that chewing through the whole comet during its lifespan should require Orca boosts (with say a mining fleet of 10 macks, not really sure what the numbers are anymore). That's just an idea. But I think that these comets should provide interesting gameplay for Orca/Rorq pilots as well as barges and exhumers.
Risk vs Reward. If you want to just bring your prospect in and huff some gas, fine, you'll make some isk. If you bring in an Orca, 20+ miners, logistics to repair damage that the comet does to ships, DST's or even Freighters to transport huge quantities of materials, and a support fleet to protect against gankers, you should be rewarded with A LOT of isk.
The problem with that is that if it's too profitable, then nullsec empires/cartels might monopolize it, which I believe is counter to what we're trying to do here.
I suppose CCP would be the highest authority when it comes to determining how much these things should be worth.
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DrysonBennington
Aliastra Gallente Federation
244
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Posted - 2015.11.27 14:36:27 -
[275] - Quote
Xe'Cara'eos wrote:I like the original idea - and if you had to mine the outer layers to get into the middle bits.... this would potentially give an interesting boost to low and null mineral production..... (and maybe nullsec industry.....)
I've been after an indy T3 for AGES - as long as it doesn't outmine a hulk, out ore-hold a mack if able to mine, out-tank a skiff, out haul any specialised indys, basically - don't let it step on the toes of existing ships, and I'd suggest that a new mining ship be produced that could mine these comets, but would need logi support
in terms of something moving...... might be a challenge, but if I set up my rifter with an AB, point it in an arbitrary direction - people can keep me at range, but if they combat scan me down, their BM will be invalid in 20 minutes... CCP SHOULD be able to do it... make them!
So basically you would have to strip away the layers of the comet to get the minerals? I like the idea it does in fact have playability to it. |
Xe'Cara'eos
A Big Enough Lever
368
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Posted - 2015.11.28 00:48:42 -
[276] - Quote
god, I wrote that so long ago....... Also - I can now afford a daredevil on all of my alts - so I'm gonna be using an MWD 'ceptor to catch it and make primary webs, then put an AB daredevil on it with paired webs - I'm using T2 webs, and have all frigate skills to V on a couple of chars (inc the main) web effect of a fully skilled daredevil using a single T2 web: 60% base velocity modifier + 5*10% (=50%) web effectiveness =60%+(50%*60%) =60%+30% =90% stack two of those: first web: reduction from 100% velocity to 10% second web: reduction from 10% velocity to 1% at 2km/s - this reduces velocity to 20m/s
Also - this won't reward anyone with isk, it rewards them with goods they can then trade for isk.
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Prince Spod
Dark Lords Of The Spod
8
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Posted - 2015.11.28 04:32:08 -
[277] - Quote
I 100% support the idea of comet mining.
Anything that is interactive, that expands on existing mechanics and provides meaningful gameplay, scanning them down, tractoring them requiring more than one toon to extract the high end stuff perhaps...ie:fleet miners rejoice.
I like the concept of moving moon goo into comets and other mining endeavours, not just static moons for huge alliances to get fat on. But interactive gameplay that requires a human being to extract or create vs passive goo towers.
CCP could bury lots of things inside ice balls, perhaps data canisters, long lost relics or implants that can be reversed into bpcs.
New materials for high end implants or mods. |
Bearcastle
Bionesis Technologies
15
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Posted - 2015.12.19 17:31:03 -
[278] - Quote
So this thread is still alived and full of good idea.
CCP after citadel would you consider this idea, there is so much to built now, with all those ships and citadel coming that the comet mining could be a good idea.
Adding that the fuel for the citadel is a bit complicated (and probably too expensive).
Comet mining could be part of the answer. |
Zylona Femtov
Center for Advanced Studies Gallente Federation
16
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Posted - 2016.02.28 16:12:54 -
[279] - Quote
An idea to look at, lots of pretty thought on the subject. |
Takamori Saig0
ThinkTank Phoenix TOG - The Older Gamers Alliance
3
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Posted - 2016.03.02 21:45:56 -
[280] - Quote
C O M E T S CCpls !
If done in the right way, this could be the mechanic / feature that is the catalyst to shake up the big blue power blocs in Null - imagine being able to own and add defences and weapons stations to a comet so as well as being a resource it also becomes a kind of wandering death star ! Destruction of citadels by fly-by comets :) |
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Grauth Thorner
Vicious Trading Company
476
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Posted - 2016.03.11 20:48:06 -
[281] - Quote
I got nothing to add except that I like it. +1
Create your own in-game shiplabels:
>EVE Custom Ship Labeler application forum thread
>iciclesoft.com
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Freelancer117
so you want to be a Hero
462
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Posted - 2016.03.13 21:41:30 -
[282] - Quote
Hope to hear a(ny) thing about it during fanfest
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
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Joe Risalo
State War Academy Caldari State
1247
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Posted - 2016.03.13 22:44:43 -
[283] - Quote
I think the ring mining still hold merit as well as the comets.
Originally, the idea was to have ice, roids, and moon goo scattered throughout the rings.
An entire planet surrounded by an asteroid belt, in which skilled pilots could hunt out the moon goo and Ice.
I would like to see both ideas revisited. |
Pookoko
Sigma Sagittarii Inc.
139
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Posted - 2016.03.14 07:37:33 -
[284] - Quote
it is sad that this great idea has been abandoned for so long, and that it's already been nearly 2 years since DaReaper brought it up again here. Nothing new to add from me, except that I support this idea! |
Shalmon Aliatus
Bluestar Enterprises The Craftsmen
9
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Posted - 2016.03.14 12:20:01 -
[285] - Quote
About the comet speed:
Either you assume that the mining ships can keep up with the comet and your ship only has a relative speed to the grid (like they do at the moment, because you can stay next to a planet at the moment, right ? (ok planets don't move at the moment, but you know they do, otherwise they would really quick add to the mass of the sun and crash your PI ^^ )), in which case you do mining at a comet site with whatever effects CCP decides to bring to you (pirates, gas explosions, dust lowering targeting range, ...)
OR
CCP decides that the comets move at whatever speed, in which case you have to chase them with your mining ship. Given the fact that the average mining ship is really slow, you either have to create a new mining ship for comet mining that can keep up with the comet or move the comet at a really slow speed.
My suggestion is, that you make a new module for industrial command ships that anchors the surrounding ships at the comet (think of it like a bastion module). Maybe requires some fuel to keep up to the comet.
The module should have a radius in which the ships are anchored to the roid (maybe bigger radius for the rorqual) but can still move , everything leaving the radius will see the anchored ships flying away at comet speed. |
Ben Zaye
Harakiri Cleaning services
20
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Posted - 2016.03.14 13:44:50 -
[286] - Quote
+1 for OP
Very good idea. |
Blackfeathers
Unholy Knights of Cthulhu Test Alliance Please Ignore
46
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Posted - 2016.03.15 06:05:21 -
[287] - Quote
Very very cool idea. |
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