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DaReaper
Net 7 The Last Brigade
262
|
Posted - 2014.03.23 18:32:00 -
[1] - Quote
Now you youngsters gather around and let uncle Reaper tell you a story..
Back in the day, when most of the current eve player base had never heard of eve, there was an expansion. This expansion was called exodus. In it we were given neat tools like PoS' and Mining barges. One of the features they wanted to bring is, was System wide Asteroid belts, and Comet mining.
From what i understood, system wide belts were reintroduced as the idea of ring mining, which appears to have gone no where. But i'm not going to address that today. I have always been interested in the idea of comet mining, and a few time si posted an idea for how they could be used. But i think i have a better idea that would be interesting. So.. here we go.
Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out, then they would move past the range of your sensors and appear in another system. Comets would be able to be scanned down in HS, LS, 0.0, and WH space.
Comets would or could consist of three parts: And outer shell of ice, that could be used for a new type of fuel, or just some of the current ice giving another means to mine ice, a middle core or normal ore, and then a central core of moon minerals.
So now a bit more details. Players want a way to break up some of the cartels moon goo, and as ring mining was stated to maybe be able to get moon goo form it, thus taking it away for the moons, this would be a nice transition. It could also give yet another boost to exploration, as well as a boost to mining.
Now then, once you scan down the comet... your bm would become invalid in about an hour or so. why? because the comet moves. Its not a stationary object (though from programing and design not sure this would work) so you have to maintain a range on the comet or lose it. Also, like deep core mining, the comet is going to throw off particles of ice and rock which will damage a ship. Thus making it a tad bit risky to mine them. And bringing in a new module for comet mining, and a new ****. The T3 industrial, which would have subsystems to make ti more durable for comet mining, but not as good for regular mining.
So we have an exploration boost, mining would have to be a tad bit interactive as you would have to keep adjusting your speeding to stay with the comet, this would give gankers and pvpers new ways to kill people, and could possibly introduce T3 industrial. That and i have wanted to comet mine for 10 damn years now lol. |

Rendiff
Funk Soul Brothers Bloodline.
63
|
Posted - 2014.03.23 19:35:00 -
[2] - Quote
Cool idea, I'd be in to this. Better than sitting idle in a belt. |

DrysonBennington
Eagle's Talon's
78
|
Posted - 2014.03.23 20:19:00 -
[3] - Quote
This was a few expansions before my time but I think the idea is an excellent idea and should be taken into extreme consideration by CCP.
Since comets wander a solar system, not certain if they wander the Universe however, and would come into contact with other chunks of space rocks I would have to say that the core of the comet would be a random variable of either Moon Material, No Moon Material, X type of ore and mineral along with x type of ice surface and x type of gas tail all which would be mineable.
Some comets would have gas that would damage the ship similar to mercoxit mining.
To make mining a comet even more interesting perhaps CCP would be so brilliant in developing a new race that lives on a comet and harvests its resources. As the comet wanders around the Universe the inhabitants would periodically leave the safety of the comet to raid the solar systems that the comet is passing through using advanced cloaking devices to avoid detection except for when they are attacking.
A comet passing through a solar system would be similar to an Incursion event where the markets would be affected until the comet has been completely mined or leaves the system.
During the time that the comet is present in a system its inhabitants would periodically raid the belts forcing the local NPC rats to leave.
For high sector 1.0 - .5 the largest type of ship encountered would be a single battleship escorted by three cruisers and five frigates. The farther that you travel into security space would determine how many of the belts would be affected the comet inhabitants if there are any to begin with.
The comets would also come in various sizes which would determine if inhabitants were possibly present.
Comet 1 - 1 kilometer in diameter / chance of being inhabited - 15% Comet 2 - 3 kilometers in diameter / chance of being inhabited - 20% Comet 3 - 5 kilometers in diameter / chance of being inhabited - 25% Comet 4 - 7 kilometers in diameter / chance of being inhabited - 35% Comet 5 - 9 kilometers in diameter / chance of being inhabited - 40% Comet 6 - 11 kilometers in diameter / chance of being inhabited - 45% Comet 7 - 13 kilometers in diameter / chance of being inhabited - 50% Comet 8 - 15 kilometers in diameter / chance of being inhabited - 60% Comet 9 - 17 kilometers in diameter / chance of being inhabited - 80% Comet 10 - 19 kilometers in diameter / chance of being inhabited - 85%
A new type of mining ship would have to be create in order to mine a comet. I would have to say that two variants one being a tractor beam and the other being a grapple barge would work best. Each would have their advantages and drawbacks.
New types of mining lasers would also have to be develop that could penetrate the comet to the layer that the pilot wanted to mine. The same with drones.
Another idea could be to develop Cometary Interaction where the pilot would deploy comet command bases to then extract the ore, minerals, ice and gas that would be present.
It would also be interesting to be able to retrieve Comet Fragments that the comet would leave behind that would appear on the scanner much the same way that roid and ice belts now randomly appear. The chunks could be any type of comet debris that would need to be refined using special skill in order to determine what was present. The pilot could even find some salvage or modules relating to the comet inhabitants theirself and even a Comet Inhabitant ship BPO.
There are a lot of avenues that the early explorers of New Eden took when the Universe was first discovered. A group of settlers would be rather intelligent to colonize a comet that would carry them around the Universe as it would keep the expense of fuel to a minimum allowing the settlers to explore the Universe at reduced cost. |

Xe'Cara'eos
A Big Enough Lever
107
|
Posted - 2014.03.23 20:49:00 -
[4] - Quote
I like the original idea - and if you had to mine the outer layers to get into the middle bits.... this would potentially give an interesting boost to low and null mineral production..... (and maybe nullsec industry.....)
I've been after an indy T3 for AGES - as long as it doesn't outmine a hulk, out ore-hold a mack if able to mine, out-tank a skiff, out haul any specialised indys, basically - don't let it step on the toes of existing ships, and I'd suggest that a new mining ship be produced that could mine these comets, but would need logi support
in terms of something moving...... might be a challenge, but if I set up my rifter with an AB, point it in an arbitrary direction - people can keep me at range, but if they combat scan me down, their BM will be invalid in 20 minutes... CCP SHOULD be able to do it... make them! For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

ASadOldGit
School of Applied Knowledge
262
|
Posted - 2014.03.23 23:03:00 -
[5] - Quote
Some interesting opinions so far - I'll offer another.
My vision of comets is as follows:
- They appear in all areas of space, but the higher the security level, the rarer they are. (Undecided yet if their composition, or the ratio of components, should change, though.)
- They appear randomly, not in fixed predictable systems. (sorry, but comets shouldn't travel between systems - they would have to have a warp-speed capability to do that in under 100,000 years)
- Initially, they need to be scanned down, and they start out in the furthest reaches of the solar system (potential "issue" with deep bookmarks being made, but I'm ok with that). Over a period of days, they head further into the system where, at some point, they don't need to be scanned down (but with penalties, mentioned later, but perhaps it should always require scanning down - not too fussed)
- They are BIG - 50-100 KMs across! They should dwarf your ship!
- Within the shroud of the comet, perhaps you could have some sort of effects? Reduced targeting speed and visibility? Perhaps the gases should have a small effect on the shields, but every so often a random chunk of ice falls off the comet body, something big enough to cause a serious amount of damage if it hits you. (It would have to be reasonably visible in advance, to give you an opportunity to avoid it, if you're paying attention. (Stealth nerf AFK mining thread
)
Also, the closer to the star it gets, the more dangerous it is - it's melting a lot faster at this point.
- It should be moving across the grid at a reasonable speed, so that you'd have to move with it, and bookmarks should be useless after a while. Should it need an AB on your barge? They have rather limited slots as it is.
- Composition-wise, I was thinking they'd have volatile (and valuable) gases on the surface (which burn off as they approach the sun, meaning you'd have to scan it down while in deep space, if you want them. Under that, there'd be ices, and the core is made of rock and minerals (moon-goo?).
The closer to the sun it gets, the more gases and ices are melted off, so by the time it reaches the point of not needing scanning down, it's reaching the point of being a barren rock.
- I don't think it needs a new ship or mining modules; the existing ones are fine - gas extractor for the gases, ice strip miner for the ice, and ordinary strip miners for the core. "Moon"-goo might cause a problem though - there's no strip miners for those. This would therefore suit a mining gang with a variety of fits available and an Orca/Rorqual/depot available to change rapidly.
- How valuable should it be? If the whole thing is worth billions, it'll attract gankers like flies, but it could also justify hiring an escort, as they know they're probably going to get some action and be paid for it.
- Issue: the shroud of a comet can get rather large, and it's tail can reach millions of KMs in length - somehow, I don't think the game engine could simulate that, so perhaps it doesn't get anywhere near the star, for the graphics to remain manageable? (which would nerf several of my ideas above).
- Issue: possible new mechanics needed. Existing rocks don't move - can the devs just grab a supercarrier, slap a big comet skin on it, and bastardise the bubble mechanic with a hidden snow generator around it?
Probably easier to create something new...
Meh. |

DaReaper
Net 7 The Last Brigade
267
|
Posted - 2014.03.23 23:48:00 -
[6] - Quote
ASadOldGit wrote:Some interesting opinions so far - I'll offer another. My vision of comets is as follows:
- They appear in all areas of space, but the higher the security level, the rarer they are. (Undecided yet if their composition, or the ratio of components, should change, though.)
- They appear randomly, not in fixed predictable systems. (sorry, but comets shouldn't travel between systems - they would have to have a warp-speed capability to do that in under 100,000 years)
- Initially, they need to be scanned down, and they start out in the furthest reaches of the solar system (potential "issue" with deep bookmarks being made, but I'm ok with that). Over a period of days, they head further into the system where, at some point, they don't need to be scanned down (but with penalties, mentioned later, but perhaps it should always require scanning down - not too fussed)
- They are BIG - 50-100 KMs across! They should dwarf your ship!
- Within the shroud of the comet, perhaps you could have some sort of effects? Reduced targeting speed and visibility? Perhaps the gases should have a small effect on the shields, but every so often a random chunk of ice falls off the comet body, something big enough to cause a serious amount of damage if it hits you. (It would have to be reasonably visible in advance, to give you an opportunity to avoid it, if you're paying attention. (Stealth nerf AFK mining thread
) Also, the closer to the star it gets, the more dangerous it is - it's melting a lot faster at this point.
- It should be moving across the grid at a reasonable speed, so that you'd have to move with it, and bookmarks should be useless after a while. Should it need an AB on your barge? They have rather limited slots as it is.
- Composition-wise, I was thinking they'd have volatile (and valuable) gases on the surface (which burn off as they approach the sun, meaning you'd have to scan it down while in deep space, if you want them. Under that, there'd be ices, and the core is made of rock and minerals (moon-goo?).
The closer to the sun it gets, the more gases and ices are melted off, so by the time it reaches the point of not needing scanning down, it's reaching the point of being a barren rock.
- I don't think it needs a new ship or mining modules; the existing ones are fine - gas extractor for the gases, ice strip miner for the ice, and ordinary strip miners for the core. "Moon"-goo might cause a problem though - there's no strip miners for those. This would therefore suit a mining gang with a variety of fits available and an Orca/Rorqual/depot available to change rapidly.
- How valuable should it be? If the whole thing is worth billions, it'll attract gankers like flies, but it could also justify hiring an escort, as they know they're probably going to get some action and be paid for it.
- Issue: the shroud of a comet can get rather large, and it's tail can reach millions of KMs in length - somehow, I don't think the game engine could simulate that, so perhaps it doesn't get anywhere near the star, for the graphics to remain manageable? (which would nerf several of my ideas above).
- Issue: possible new mechanics needed. Existing rocks don't move - can the devs just grab a supercarrier, slap a big comet skin on it, and bastardise the bubble mechanic with a hidden snow generator around it?
Probably easier to create something new...
yea what i ment by move, after a certain amount of time 12-24 hours or whatever, they leave your system and would show up someplace else, though it would be a different comet. The point is they move around, so could have the potential to be nice targets depending on what they have |

Arthur Aihaken
Arsenite
3133
|
Posted - 2014.03.24 01:30:00 -
[7] - Quote
I like the idea. Instead of having to scan them down, though - make them a standard warpable object. The caveat is that comets travel at 1,000 m/s - so you'll need a fast cap stable ship to catch them and keep up. The ores would be uber-rich and more than make up for this. To keep some variety, I think the standard "anomaly" should be a rogue asteroid with comets appearing more rarely. I am currently away, traveling through time and will be returning last week. |

ASadOldGit
School of Applied Knowledge
262
|
Posted - 2014.03.24 02:33:00 -
[8] - Quote
Not sure how serious you are about that speed, but it would make it an interesting group activity, where a fast scout stays a warpable distance ahead of the comet, and the barges leap-frog the comet every couple of cycles. 
Meh. |

Throktar
Deep Core Mining Inc.
35
|
Posted - 2014.03.24 04:15:00 -
[9] - Quote
Arthur Aihaken wrote:I like the idea. Instead of having to scan them down, though - make them a standard warpable object. The caveat is that comets travel at 1,000 m/s - so you'll need a fast cap stable ship to catch them and keep up. The ores would be uber-rich and more than make up for this. To keep some variety, I think the standard "anomaly" should be a rogue asteroid with comets appearing more rarely.
I really like the original idea behind this. I was also thinking the same thing awhile back. I was also thinking how fun it would be for certain comets to be really fast. Basically only a mining frigate with a mwd can keep up. Other rocks would be slower, but they would all be huge. The ice on the outside is awesome. I also like the idea of taking damage from the comet. |

Arthur Aihaken
Arsenite
3134
|
Posted - 2014.03.24 04:59:00 -
[10] - Quote
ASadOldGit wrote:Not sure how serious you are about that speed, but it would make it an interesting group activity, where a fast scout stays a warpable distance ahead of the comet, and the barges leap-frog the comet every couple of cycles.  Dead serious. It means you won't be able to have much in the way of tank, or if you do - logistics is going to be an essential component. This would invite and encourage team work for a successful venture while at the same time making it less of an AFK or bot activity. I am currently away, traveling through time and will be returning last week. |
|

Bienator II
madmen of the skies
2499
|
Posted - 2014.03.24 05:31:00 -
[11] - Quote
would be funny if you could web them to slow them down :) soloable in a venture but if you have a barge you will have to group up with support ships eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Corraidhin Farsaidh
Hello-There
301
|
Posted - 2014.03.24 06:47:00 -
[12] - Quote
Why need a fast ship to keep up? Eve already removes the physics of an objects actual speed through space so introducing it here would be wrong. Better to make the comet eject gases ice and rocks...means the miners chase the resources then have to return to the comet but also can take damage from the ejections. |

Morene Darkstar
nul-li-fy The Marmite Collective
0
|
Posted - 2014.03.24 08:58:00 -
[13] - Quote
What if they had to shoot the comet to dismantle it and then salvage the pieces of it? Of course with area of effect damage and high speed rocks |

DaReaper
Net 7 The Last Brigade
273
|
Posted - 2014.03.24 15:46:00 -
[14] - Quote
oo I'm glad for the discusstion, as I said, I honestly don't care how they implement it.. I just want to mine comets damn it! lol |

Rayzilla Zaraki
Tandokuno
193
|
Posted - 2014.03.24 16:17:00 -
[15] - Quote
Hally's Comet has a speed of around 1000 m/s when it is the furthest from the sun and up to 100x that when it is at its closest.
This could make for some interesting mining techniques if this speed variable could be introduced without breaking the game engine.
When at its slowest, the comet could be mined by matching speed with it in a fast ship. Since it is so far out, its "cheaper" ice layer would be thicker and be the primary resource taken from it. I also like that this is the point at which it is easiest to scan down.
To get the the more valuable inner cores of the comets, a ship might be required to anchor to the comet since nothing in Eve could match the comets speed when closest to a star. The ice layer would be thinner here, as well, but still would have to be removed or broken through to get to the good stuff beneath. There would definitely be a need for a specialized ship and equipment here. Also, because of the speed, scanning one down would be harder.
Once scanned, however, its trajectory would have to be figured and the special ship would have to warp to a point in the comets path to "jump on" to it as it passes, or it could latch on when the comet is moving at its slowest, I guess, but then we would just get AFK comet mining, I think.
Since no rats could keep up with the comet, the debris and gasses coming off it could cause damage to the mining ships and/or the comets path could take it through some dangerous anomalies thag damage the ships from time to time.
The anchorable ship would necessarily have to have a large hold capacity to be viable. However, it could be balanced out by separating the cheaper icehold frm the more valuable comet goo hold. This could help mitigate ships jumping on early and going AFK while mining the good stuff as only the cheap stuff would be AFK-able. Gate campers are just Carebears with anger issues. |

Esteban Dragonovic
Eternity INC. Goonswarm Federation
75
|
Posted - 2014.03.24 17:49:00 -
[16] - Quote
Interesting idea, although considering from a practicality perspective what would probably happen is that the grid would become "fixed" to the comet and thus all ships would travel with the comet while on grid with it. CCP would probably invent some fluff reason to justify this (warp drives are dragged along with the nearest large gravity well etc, would also probably explain why when you are "stopped" the planet you are at doesn't fly away from you in its orbit.)
In terms of resources it could be a source of not only ice and ore but gas as well as it approaches the local star. |

Dominic karin
Trojan Legion Fidelas Constans
32
|
Posted - 2014.03.24 17:53:00 -
[17] - Quote
DaReaper wrote:Now you youngsters gather around and let uncle Reaper tell you a story..
Back in the day, when most of the current eve player base had never heard of eve, there was an expansion. This expansion was called exodus. In it we were given neat tools like PoS' and Mining barges. One of the features they wanted to bring is, was System wide Asteroid belts, and Comet mining.
From what i understood, system wide belts were reintroduced as the idea of ring mining, which appears to have gone no where. But i'm not going to address that today. I have always been interested in the idea of comet mining, and a few time si posted an idea for how they could be used. But i think i have a better idea that would be interesting. So.. here we go.
Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out, then they would move past the range of your sensors and appear in another system. Comets would be able to be scanned down in HS, LS, 0.0, and WH space.
Comets would or could consist of three parts: And outer shell of ice, that could be used for a new type of fuel, or just some of the current ice giving another means to mine ice, a middle core or normal ore, and then a central core of moon minerals.
So now a bit more details. Players want a way to break up some of the cartels moon goo, and as ring mining was stated to maybe be able to get moon goo form it, thus taking it away for the moons, this would be a nice transition. It could also give yet another boost to exploration, as well as a boost to mining.
Now then, once you scan down the comet... your bm would become invalid in about an hour or so. why? because the comet moves. Its not a stationary object (though from programing and design not sure this would work) so you have to maintain a range on the comet or lose it. Also, like deep core mining, the comet is going to throw off particles of ice and rock which will damage a ship. Thus making it a tad bit risky to mine them. And bringing in a new module for comet mining, and a new ship, the T3 industrial, which would have subsystems to make ti more durable for comet mining, but not as good for regular mining.
So we have an exploration boost, mining would have to be a tad bit interactive as you would have to keep adjusting your speeding to stay with the comet, this would give gankers and pvpers new ways to kill people, and could possibly introduce T3 industrial. That and i have wanted to comet mine for 10 damn years now lol.
Oh I remember this. Would be interesting. +1 |

Corraidhin Farsaidh
Hello-There
302
|
Posted - 2014.03.24 18:23:00 -
[18] - Quote
Esteban Dragonovic wrote:Interesting idea, although considering from a practicality perspective what would probably happen is that the grid would become "fixed" to the comet and thus all ships would travel with the comet while on grid with it. CCP would probably invent some fluff reason to justify this (warp drives are dragged along with the nearest large gravity well etc, would also conveniently explain why when you are "stopped" at a planet it doesn't fly away from you at several km/s.)
No need for fluff, the Rosetta mission is going to rendezvous with a comet soon enough just from using a piddly little ion drive and gravity slingshot paths around the sun. It isn't inconceivable that the ships in eve could just keep accelerating until they matched speed with the comet (since there is not much in space to decelerate them). All the grids in Eve *must* be moving in relation to everything else but this is ignored for simplicity. That's my reasoning for having the ships static with relation to the comet, but mass ejection/gaseous jets etc releasing the goodies in a dangerous manner. In fact the blasts would be like giant comet debris filled shotgun blasts, but the trail left would then contain all of the possible compounds...ice, rocks, goo, whatever. Ships going in to mine these goodies would then have come back to the comet for the next blast. Make the blasts random and you effectively remove AFK farming too.
The debris field could also cause damage to vessels, with damage reducing as the materials are mined out. Want the best ore early? Take a fast ship in but you'd better tank it too. Happy to work your way through? take the gas then rocks then goo pellets in order but risk someone more daring grabbing them first...
|

Louis Robichaud
Red Federation RvB - RED Federation
221
|
Posted - 2014.04.06 06:20:00 -
[19] - Quote
Ha!
I posted about this on the RvB forums a few months ago. I was reading mynnna's CSM thread and "incursion like content for miners" was mentioned a few times.
Well, this would be it wouldn't it?
Here is my take on it
Things to consider:
- The comet may be flashing off some gases that have value. I see that there is a proposal here to have "layers" with possibly the best one being in the middle, but I think there should be a reward for those who get there first, and gases sound like a good candidate IMO. - The comet will attract *lots* of miners, and that would attract gankers... and that's good! There may be defensive fleets to protect the miners - the art for these could be really nice, and would help sell the game
|

Rivr Luzade
Coreli Corporation Ineluctable.
363
|
Posted - 2014.04.06 06:30:00 -
[20] - Quote
@Louis Robichaud
With regards to your blog: They can be obvious, but need to be scanned down like in old days. Since they move and are not stationary (even if it's only a move per downtime), they cannot be anomalies. If they attract PVP, it can very well be harder PVP again, like in the old days.
|
|

Catherine Laartii
Knights of Xibalba
125
|
Posted - 2014.04.06 11:19:00 -
[21] - Quote
I really do like the idea of using webs to slow it down to manageable speeds. I think they could so something like that to reduce its inertia, and repeated webbing slows the entire thing down to a crawl. It'd be a good minigame for an inty (or even a venture) to grab the thing with webs to bring it down to slow enough for the barges to start working on it. I also agree with the earlier post about them being rather large, but to a certain degree. They should only be as large as IRL comets, which can still get pretty damn big. I think instead of normal ore since comet composition usually does not include many big rocky bits, it would include a combo of mostly ice products, some decent moon goo at the core, and a a mix of gas and fullerenes. All in all, very valuable, just difficult to secure. Something like a particulate cloud that increases damage in relation to mwd speed might be interesting to try and pull off. It would make combat someone interesting, especially if it did something hilarious like apply to drones too. This would go in with the terrain thread that keeps coming up about making certain areas of the game have different combat landscapes and attributes. Would find it pretty funny if a guy in a crow got his ass shredded by micrometeorites from going too fast. Would have to include a visible cloud or something. So much potential with this... |

Lephia DeGrande
Luxembourg Space Union
323
|
Posted - 2014.04.06 11:27:00 -
[22] - Quote
You have to use Combat Probes to find them, and they should have super high sensor strenght so they should be hard to find, the lower the system the lower the sensor strenght, the bigger the Meteor and the slower (longer mining sessions) it should have.
Looking at the informations it reveals (like lifetime in in WH infos) how long the Meteor will be "here" befor moving to the next pocket, like "The Meteor is about to leave Sensor Range" or "Meteor just reached sektor and will be not moving out in near time"... hope you get it. ^^
Edit: Also Comets should be so huge you should have to fly around it go get to different "veins" to mine there (not a single huge look on).
In short i absolutly +1 that! Support Comet Mining! |

Rivr Luzade
Coreli Corporation Ineluctable.
363
|
Posted - 2014.04.06 11:43:00 -
[23] - Quote
Well, don't get overboard. Comets are not planets or planetesimals and the size of most comets varies between several hundred to a couple kilometers. We already have huge, 16 km Veldspar roids in belts, think of that as a regular size for them.
I am also not sure about the "scanning down with combat probes", since you would scan down the comet grid and the ships in there in one go, which is in my opinion a huge reduction in effort for PVP. PVP doesn't need to be even easier than it already is. |

Lephia DeGrande
Luxembourg Space Union
323
|
Posted - 2014.04.06 11:51:00 -
[24] - Quote
Rivr Luzade wrote:I am also not sure about the "scanning down with combat probes", since you would scan down the comet grid and the ships in there in one go, which is in my opinion a huge reduction in effort for PVP. PVP doesn't need to be even easier than it already is.
Ha, i thought it would increase PvP, edit: i am more into non Highsec atm.  Support Comet Mining! |

Rivr Luzade
Coreli Corporation Ineluctable.
363
|
Posted - 2014.04.06 11:53:00 -
[25] - Quote
Increasing is one thing, but making PVP ridiculously easy and spoil all those brats out there is not desirable. Scanning down hidden belts with Core Probes and then maneuver in there in your cloaky worked before Odyssey well enough and was challenging for the PVPers. In my opinion it's time that these challenges come back to PVP. |

Lephia DeGrande
Luxembourg Space Union
323
|
Posted - 2014.04.06 12:02:00 -
[26] - Quote
Rivr Luzade wrote:Increasing is one thing, but making PVP ridiculously easy and spoil all those brats out there is not desirable.  Scanning down hidden belts with Core Probes and then maneuver in there in your cloaky worked before Odyssey well enough and was challenging for the PVPers. In my opinion it's time that these challenges come back to PVP.
Your right but i want that miners have to work hard on it too. The reward should be realy good of course. 
Support Comet Mining! |

Louis Robichaud
Red Federation RvB - RED Federation
221
|
Posted - 2014.04.06 15:17:00 -
[27] - Quote
It doesn't make any logical sense that these comets be hard to find. When they are in the outer solar system, of course they are virtually invisible. What makes them detectable is moving towards the sun and developing a tail. These tails can be hundreds of millions of kilometres long - up to 3.8 AU!
Having an easily found object that will attract several miners will make PvP more likely yes (I see this as a good thing) but it will also create content - and I don't mean "hahahaha I blew up your retriever!!" "content" either. Right now miners rarely bother with a defensive fleet, in part because gankers only rarely show up and as a result it's boring as heck to be in those fleet. With an incursion like event for mining, gankers are almost guaranteed , a defence fleet makes a ton of sense, and fun stuff will follow. I think that's a good thing no? |

DaReaper
Net 7 The Last Brigade
291
|
Posted - 2014.04.06 17:52:00 -
[28] - Quote
They should be easy to scan down, but i think they should still need to be scanned. Explorers should have more things to look for, and then utilize it. It will cause pvp because the comet would have value, high value means people will take the risk. You would need a special ship to mine it without taking damage. A new ship that gets a bonus to comet mining would attract industrialist to the cause too. It would be a boost to many professions, and another spot to set traps and gank, as well as would help utilize things like the d-scan mask, and the decoy unit. |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
151
|
Posted - 2014.04.11 17:00:00 -
[29] - Quote
+1. Would love to see either this or ring mining implemented. It will do a lot to make mining more interesting. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

vynok
Sub Par. Beacon Light Alliance
8
|
Posted - 2014.04.11 19:38:00 -
[30] - Quote
great Idea, They should have put more work into it |
|

PrettyMuch Always Right
University of Caille Gallente Federation
27
|
Posted - 2014.04.12 14:22:00 -
[31] - Quote
It's a cool idea, but how would it not be boring? Consider a miner who wants to sit down for 2 hours every other day and do this.
It seems after a month, this wouldn't be particularly exciting. In fact the ability to AFK and do other things due to the simplicity of regular mining would probably become the preference.
Don't get me wrong I like the idea; it just needs to be actually exciting to do more or less indefinitely. The rest of the PVE is not like this. I'm not really sure there's a reasonable way to make ISK-making activities fun in the long run. As such I'm usually a proponent of very simple, easy, automated ways of ISK making. This seems like it would not be as simple as regular PVE while not being particularly exciting either.
It's not a +1 or a -1. I'm more pointing out how adding such various features won't really fix the stale state of mining. |

nia starstryder
Blitzkrieg.
12
|
Posted - 2014.04.13 01:02:00 -
[32] - Quote
don't know if anyone already mentioned this, as im still half asleep, but since the comet is moving, you would have to keep your engine running. In addition to that, since the comet would be tumbling as it moves, and people are removing materials, its going to shift its trajectory fairly frequently, but at random intervals. Hopefully this would decrease afk mining of the comet and make it harder to bot mine it. |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
333
|
Posted - 2014.04.13 01:18:00 -
[33] - Quote
This NEEDS to happen- a more active activity for miners would be a great addition, and this would be a perfect way to do just that  +1
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Sir Dragon
Einherjar Yggdrasils
77
|
Posted - 2014.04.21 08:15:00 -
[34] - Quote
bump & +1 Pantera Home Videos:http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html-á ;http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html . |

Abrazzar
Vardaugas Family
2932
|
Posted - 2014.04.21 08:31:00 -
[35] - Quote
Let me just paste in a very old post of mine. Comet Mining
The main problem with comets is that they are moving. Very fast. They have speeds ranging from 350 m/s when they're the farthest from the sun (and practically invisible) to 415,000 m/s when they are catapulting around the sun it the lowest distance, averaging at 45,000 m/s . No ship is flying fast enough to keep up with a comet, let alone a mining barge. In order to stay close enough to a comet for mining endeavours new technology is needed: The Tug Link and the Anchor Probe.
Once the location of a comet is pinpointed with Spectrographic Probes the prospector can attempt to send Anchor Probes out to the comet. The chance of successfully fixing the Anchor Probe to the comet depends on the quality of the probe, the skills of the operator and the distance to the comet. Once the anchor is fixed a ship fitted with a Tug Link can warp to the comet's location. Once in close proximity the Tug Link connects with the Anchor Probe, pulling the ship out of warp and connect it with the comet via a strong tractor beam. The ship is then dragged behind the comet close enough to start mining.
In game terms this means: First normal probing of the comet like any other location. The greater the accuracy the better as the distance from the location is calculated into the chance of fixing the Anchor Probe. Then you warp to the pinpointed location and launch a Anchor Probe. It will take a few minutes for the probe to reach the comet and fix itself onto it. When successful one then has a bookmark for the comet where one can warp to. Attempting to warp to the comet without a active Tug Link will abort the warp and give a message like 'You cannot warp to this location without a active Tug Link.'. The warp will bring you into close proximity of the comet, like 5km varied by the normal warp deviation. The comet location is a deadspace area, so the warp-in point will be fixed.
The comet has three parts that can be mined: The ice shell, the rock core and the dust tail.
Comet Ice is very rich in all kinds of isotopes and heavy water due to the strong exposure to the solar winds but is lacking in liquid ozone and strontium clathrates as those materials are too unstable to endure the radiation. It can be mined with a standard Ice Harvesters
Comet Cores have to be mined with a Deep Core mining laser. There are four possible kinds of cores, frozen core, crystalline core, rocky core and metallic core. Frozen cores have higher amounts of strontium clathrates along other ice products. Crystalline cores yield a variety of minerals, Rocky Cores yield non-metallic raw moon materials. Metallic cores can be refined into metallic raw moon materials. The kinds of cores could be broken down further into varieties that yield some material more and some less and some not at all to bring in more diversity an element of luck and to make it more easy to balance the availability of the extracted materials, minerals and ice products.
Comet Tails are mined with Gas Cloud Harvesters. While the yield on the comet dust is rather low it can, in opposite to the other parts of the comet, be mined as long as the comet is available. Among atmospheric gases, traces of contents of both the ice shell and the solid core can be extracted from comet dust. The more rare minerals and materials should not be available in comet dust though as this would make farming a comet for them too easy and would disturb the market for those items. Sovereignty and Population New Mining Mechanics |

Abrazzar
Vardaugas Family
2932
|
Posted - 2014.04.21 08:32:00 -
[36] - Quote
The environment behind a comet is a hazardous one. Energized particles and larger junks falling off of the comet are a constant threat to anyone tugging along. This should be reflected by regular damage to any ship or other objects, like jetcans, in the comet area, mostly consisting of kinetic, some thermal and a little explosive damage. In addition every time a mining cycle is finished more parts of the comet drop off, causing similar damage as the environmental hazards. The more a comet is mined and the longer it has been around the more unstable it will become. Over time the environmental damage will increase until after a certain time the comet breaks apart and ceases to exist as a celestial event. At that time the Anchor Probe will fail and the ship/s in the area will drop into normal space. Effectively the deadspace location gets deleted like a mission site when the mission is cashed in.
There are some issues with having a comet move through the system while it is around. One would be that whenever the comet is moved to another location all bookmarks for it become obsolete. Either a automatic updating has to be coded in or the comet's location has to be probed out again and a new Anchor Probe has to be attached. If the comet is moved only once a day, the latter option would be viable but if the comet moves every hour or even in real time only the first choice would be the only viable one. Also with moving out of downtime the players currently inside the comet area have to be effectively moved which might require new code to be created.
Personally I would go for moving the comet only during downtime and require it to be probed down again at the new location. If it was possible to update the bookmarks during downtime one could give a Anchor Probe a certain chance to survive and allow a luck comet miner to return to the comet without delay. The comet would fly a predetermined parable course towards the sun and disappear after a certain time, like a week or when it is mined out.
The proximity of a comet is deadspace due to the disturbances in warp that a comet causes. The high energy particles of the tail hide ships inside from probing almost completely. This is to prevent people from warping to the area without the proper equipment. If you want to shoot a comet miner you will have to attach your own Anchor Probe to the comet and fix your combat ship to it.
There is no manoeuvring in the comet area. To be able to stay close to the comet the ship is basically anchored in relation to the comet to stay at a zero relative velocity. The warp deviation will prevent people sitting on top of each other but they will be in close proximity. So if a pirate probes out a comet, attaches a Anchor Probe and warps to the comet, he will be right on top of the unlucky miner.
I think comet mining in this or a similar way would offer a new exciting sub-profession if the effort/rewards, requirements/rewards and risk/rewards relations are properly balanced. Sovereignty and Population New Mining Mechanics |

Liafcipe9000
Critically Preposterous
19149
|
Posted - 2014.04.21 08:35:00 -
[37] - Quote
this is just one of many features CCP promised and never implemented.
the best example for this, though, is Incarna. Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
|

DaReaper
Net 7 The Last Brigade
390
|
Posted - 2014.04.21 15:45:00 -
[38] - Quote
Liafcipe9000 wrote:this is just one of many features CCP promised and never implemented.
the best example for this, though, is Incarna.
I know, and in all my years of eve this is the feature I want most. It make me REALLY want Shiva.. or Kali.. (note I always mix up the damn code names) So I try to remind them if I get the chance to ask a question that it should be a thing. Anyway. Great ideas guys and gals who added to my post. Keep it up. Maybe ccp will add it. |

Xe'Cara'eos
A Big Enough Lever
162
|
Posted - 2014.04.21 18:14:00 -
[39] - Quote
Catherine Laartii wrote:I really do like the idea of using webs to slow it down to manageable speeds. I think they could so something like that to reduce its inertia, and repeated webbing slows the entire thing down to a crawl. It'd be a good minigame for an inty (or even a venture) to grab the thing with webs to bring it down to slow enough for the barges to start working on it. I also agree with the earlier post about them being rather large, but to a certain degree. They should only be as large as IRL comets, which can still get pretty damn big. I think instead of normal ore since comet composition usually does not include many big rocky bits, it would include a combo of mostly ice products, some decent moon goo at the core, and a a mix of gas and fullerenes. All in all, very valuable, just difficult to secure. Something like a particulate cloud that increases damage in relation to mwd speed might be interesting to try and pull off. It would make combat someone interesting, especially if it did something hilarious like apply to drones too. This would go in with the terrain thread that keeps coming up about making certain areas of the game have different combat landscapes and attributes. Would find it pretty funny if a guy in a crow got his ass shredded by micrometeorites from going too fast. Would have to include a visible cloud or something. So much potential with this...
a valuable addition - would bring ventures out into the field - stick a MWD on a venture, 2 gas harvesters, set it on the comet, and let the barges catch up in their own time.
I have one question - how do you mine the moongoo - do we need a new harvesting system or will strips work? For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

ASadOldGit
School of Applied Knowledge
269
|
Posted - 2014.04.22 06:49:00 -
[40] - Quote
Abrazzar wrote:Let me just paste in a very old post of mine. Comet Mining
Quite like some of these ideas, however it does raise a few questions in my mind (some, only CCP can answer). Hopefully, I didn't miss anything that your post already answered.
Anchor probes
- You mention for individuals and gankers, but what about fleets? Can you drop a probe for a fleet or corp, or does each fleet member do this, or is this intended for solo players?
Tug Links
- I take it each ship would have to have their own tug, otherwise they'd never be able to stay in proximity of the comet (meaning no freighters picking up stuff)? Or should there be an upgrade to the Orca/Rorqual to somehow link a whole fleet? (which would relieve a few fitting issues for some barges.)
- Can a ship that leaves the site (e.g. a hauler) easily get back to the fleet without having to scan anything down again?
- Where would this module go - mids or lows? If there's going to be dangerous chunks falling off, I want a decent tank. Or is it a rig or something?
- If this comet is moving very rapidly, and I deactivate the tug, I would expect to be dropped out of this comet "deadspace", effectively leaving my fleet behind, which would be quite different to a "deadspace location" being despawned. For example, if a ganker shows up, and the miner dropped his tug to escape, those ships should be in different parts of the system, not on the same grid with just the comet effects removed. Even if the ganker dropped the tug a couple of server ticks later, that's still a separation of 90KM (if the comet is travelling at 45KM/sec).
This also applies to containers - they couldn't just sit there without a tug pulling them along...
- How would I warp off? Would I have to break the link first, or should the navigation systems quietly handle that?
(sidenote: imagine just dropping the link and flying off into space at 45KM/sec!)
Mechanics
- either re-using the deadspace concept (at least, my interpretation of your idea) or actually having a comet flying around the solar system would probably require new or altered game mechanics, which would probably lower its priority in the development queue, but I hope they take a good look at it, with a big picture view of the future, such as asteroids that actually move, or orbiting space stations or moons (even though that would create problems with bookmarks).
- I'm wary of anything being designed around down-time - we should assume that at some point, they'll reduce it to every 2-3 days, or even eliminate it "completely" (i.e. weeks at a time), even though that's a long way off.
Meh. |
|

Luwc
Biohazard. WINMATAR.
118
|
Posted - 2014.04.22 07:20:00 -
[41] - Quote
5mil SP in industry here but a massive +1 though.
Its something new and I am tired of CCPs half finished **** everywhere. http://hugelolcdn.com/i/267520.gif |

DaReaper
Net 7 The Last Brigade
401
|
Posted - 2014.04.23 15:47:00 -
[42] - Quote
Bumping again, seems to be some interest, I have wanted this in some form for 9 years, I still think it would be a great addition to mining, as well as can be used as a way to transition away from moon mining to a new mechanic. So bump! |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
118
|
Posted - 2014.04.23 21:06:00 -
[43] - Quote
Interesting revival of an old idea. Problems: Comets do not travel between solar systems. Their travel speed also changes over the course of their orbit as well.
Of course, if they add some moveable object into space, they may as well make all orbital bodies truly orbit.
... and add a Homeworld style movement system for warping around a system beyond warping point to fixed point. That would be a revolutionary addition to this game. But now I digress. |

DaReaper
Net 7 The Last Brigade
409
|
Posted - 2014.04.23 21:09:00 -
[44] - Quote
Petrified wrote:Interesting revival of an old idea. Problems: Comets do not travel between solar systems. Their travel speed also changes over the course of their orbit as well.
Of course, if they add some moveable object into space, they may as well make all orbital bodies truly orbit.
... and add a Homeworld style movement system for warping around a system beyond warping point to fixed point. That would be a revolutionary addition to this game. But now I digress.
for clarification, what I mean by 'moving between systems' is the the comet is not stationary to one system. They could make 10 different comets and they have a chance to appear all over new eden. and in wH space. After a certin amount of time, that comet vanishes (moves outside of your ships ranges) and could appear elsewhere (it would be a new comet) |

DaReaper
Net 7 The Last Brigade
444
|
Posted - 2014.04.30 18:10:00 -
[45] - Quote
fell too far, bumping cause I can |

marVLs
585
|
Posted - 2014.04.30 19:59:00 -
[46] - Quote
You just copied my idea (which wasnt new) from more than a year ago ;) and yeah i approved it, we need new and better mining things |

DaReaper
Net 7 The Last Brigade
657
|
Posted - 2014.06.19 18:59:00 -
[47] - Quote
bumping cause I can 10 years of eve... yea i'm an addict |

Oxide Ammar
139
|
Posted - 2014.06.23 10:59:00 -
[48] - Quote
Great idea, Why we don't implement and interactive idea of selling the Coordintates of the comet through contract system ? the idea of wondering between systems with no guidance of where might be the comet between hundreds of WH and DED signatures make it difficult to implement. Also they need to cap the no. of active comets per region/ sec (null/low/hi) ..Comets should be rare and not flood the space with them or else everyone will dump the regular mining and go comet mining only. Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |

Anthar Thebess
534
|
Posted - 2014.06.23 12:28:00 -
[49] - Quote
Good idea, but CCP don't want to touch current moon mining. I suggested some time ago to give small% chance to mine some moon minerals on each miner cycle.
Support Needed : Jump Fuel Consumption |

Tennej
LoTax POCO Company of HiSEC
9
|
Posted - 2014.06.23 22:40:00 -
[50] - Quote
DaReaper wrote:Now you youngsters gather around and let uncle Reaper tell you a story..
Back in the day, when most of the current eve player base had never heard of eve, there was an expansion. This expansion was called exodus. In it we were given neat tools like PoS' and Mining barges. One of the features they wanted to bring is, was System wide Asteroid belts, and Comet mining.
From what i understood, system wide belts were reintroduced as the idea of ring mining, which appears to have gone no where. But i'm not going to address that today. I have always been interested in the idea of comet mining, and a few time si posted an idea for how they could be used. But i think i have a better idea that would be interesting. So.. here we go.
Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out, then they would move past the range of your sensors and appear in another system. Comets would be able to be scanned down in HS, LS, 0.0, and WH space.
Comets would or could consist of three parts: And outer shell of ice, that could be used for a new type of fuel, or just some of the current ice giving another means to mine ice, a middle core or normal ore, and then a central core of moon minerals.
So now a bit more details. Players want a way to break up some of the cartels moon goo, and as ring mining was stated to maybe be able to get moon goo form it, thus taking it away for the moons, this would be a nice transition. It could also give yet another boost to exploration, as well as a boost to mining.
Now then, once you scan down the comet... your bm would become invalid in about an hour or so. why? because the comet moves. Its not a stationary object (though from programing and design not sure this would work) so you have to maintain a range on the comet or lose it. Also, like deep core mining, the comet is going to throw off particles of ice and rock which will damage a ship. Thus making it a tad bit risky to mine them. And bringing in a new module for comet mining, and a new ship, the T3 industrial, which would have subsystems to make ti more durable for comet mining, but not as good for regular mining.
So we have an exploration boost, mining would have to be a tad bit interactive as you would have to keep adjusting your speeding to stay with the comet, this would give gankers and pvpers new ways to kill people, and could possibly introduce T3 industrial. That and i have wanted to comet mine for 10 damn years now lol.
Awesome Idea!!!! +1 |
|

DaReaper
Net 7 The Last Brigade
837
|
Posted - 2014.08.19 19:39:00 -
[51] - Quote
bumping In a room full of dumb blondes, EvE is the smart red head on the other side of the room.-á Lots of men like dumb blondes, and not everyone will like the smart red head, but she doesn;t need to change to be a dumb blonde.-á She is perfect how she is.-á Thats EvE vs other mmo's.-á You either like the red head, or you don't. |

DaReaper
Net 7 The Last Brigade
846
|
Posted - 2014.08.23 16:45:00 -
[52] - Quote
37 likes, this needs a bump, i want to hit 40 likes.
any other ways to make this thought cooler? In a room full of dumb blondes, EvE is the smart red head on the other side of the room.-á Lots of men like dumb blondes, and not everyone will like the smart red head, but she doesn;t need to change to be a dumb blonde.-á She is perfect how she is.-á Thats EvE vs other mmo's.-á You either like the red head, or you don't. |

Bearcastle
Bionesis Technologies
0
|
Posted - 2014.08.27 10:22:00 -
[53] - Quote
The idea of mining comet is great. Here some thought on how to make Comet mining a reality :
COMET
ORBIT : Between 1AU to 200AU
COMPOSITION : - 4 type :Common-Metaly-Icy-Crusty
Common :33% Ice-34% ore-33% moon material Metaly :20% Ice-50% ore-30% moon material Icy :50% Ice-30% ore-20% moon material Crusty :30% Ice-20% ore-50% moon material
SIZE & REPARTITION - 4 size :Small-Medium-Large-Huge
HS :70% small-25% medium-4% large-1% huge LS :15% small-40% medium-30% large-15% huge Null & WS :0% small-10% medium-50% large-40% huge
Speed :
Well comet travel fast, but when you are on it, you are relatively at the same speed (depending on the type of ship, look below).
RESPAWN :
A comet have to be fully consume before another could appear or until the comet is out of range (200AU).
SHIP
Introduction of T2 industrial for the usual mining OP at the same time, we need some (better to develop it on another thread).
Mining Ship
3 new mining ships (the smallest is use for scanning comet). They have to have the hability to fly to a comet and follow it and stay in the plume of the comet (its why they're dedicated). - A variation of the Retreiver and Mackinaw, but keep in mind to keep the actual capability of those ship, they should remain identical (new ship and name will do the trick). - A variation of a venture (Cometa, for example), for new miner (newbies) could be good to make it interesting for them. And in future expansion, you could have a T2 varation of it. Those ship don't need to be anchored (I develop the idea further).
PROBE and probing ship :
The venture/cometa ship is the probing ship, only it could do it (so any newbie) Its a ship that anyone could use if they trained the career agent, as the skill(mining frigate) is given, we could have as well a mission from a carreer agent for it. So any newbie could do it and help in a corp. A mission could be added to the exploration agent fot that. BPO venture/cometa, same as the venture in NPC station comet probe/ The probe could be use only 5 time, everytime you launch the probe, space radiation degrade the quality of the probe T1 : range 50AU T2 : range 150AU New BPO with reasearch available newbie NPC station
The probing ship need to be at the comet acting "rendez-vous point" for the others. Then mining ship could fly to it. The idea is to make a team effort to do it. One of those ship need to stay at the comet without the need of a specific skill. s Rogue drones could attack as any in any belt, the mining ship and industrial ships have to defend themselves
INDUSTRIAL SHIPS
The comet is disrupting the hability of industrial ship to follow her, so they will need a specific module and skill, in order to be anchored to the comet (some sort of bastion mode, with nice effect, I live that to CCP designers, then they could revamp industrial ship and think of T2 one as well). The idea is to have the possibility to live a corp ship anchored to the comet for different time zone player of the corp or fleet (friends are welcome)
Introduction of a hight slot module to anchor an orca or rorqual to the comet (bastion type) The link could be severed depending on the size of the comet and the module used, I mean, it is not stable and have a risk of loosening. The idea is for the other ship to jump to the anchor ships and use some haulers.
Skill : Comet anchoring LV1 : T1 module - comet size small - Anchoring stability 40% LV2 : Size small, medium - Anchoring stability 45% LV3 : Size small, medium, large - Anchoring stability 50% LV4 : T2 module - Anchoring stability 55% LV5 : Comet size all - Anchoring stability 60% ORE skillbook, only sale in ORE station
Rig Only one rig could be installed T1 : Anchoring stability 5% - LV1 Comet Anchoring T2 : Anchoring stability 15% - LV5 Comet Anchoring ORE BPO, only sale in ORE station
T1 module : +15% anchoring stability T2 module : +25% anchoring stability Faction ORE T1 module : +35% anchoring stability Faction ORE T2 module : +40% anchoring stability ORE BPO, only sale in ORE station The faction BPC could be found within DED, orexploration (I live those details to CCP)
A mix of those allow you to have a stability of 100%
Mining Module The basic mining laser module for the venture/cometa could be use, so any newbie could do it. For the Mining Barge a specific Strip Comet miner with a mining cristal have to be use ORE BPO, only sale in ORE station
For the anchored ship : A sound alarm telling you that the stability is fluctuating with timer of 5s, then you need to arm again the module
Ah, yes I forgot the usual M.... that only make easy money killing indy, well as no other ship that the one describle above could go near a Comet. I am sure you will find a good use of the same ship in order to do what you are use to do.
I look to see a roam and fight of venture/cometa ship, will be fun to see, or even with orca...
Looks good to me, what do you think of that CCP ? |

Rek Seven
Probe Patrol Ixtab.
1772
|
Posted - 2014.08.27 11:11:00 -
[54] - Quote
I love the idea of comet mining and especially if the comets moved so fast that you need to use the mining frigates to keep up with it while you mine. +1 |

Tij Lamor
University of Caille Gallente Federation
1
|
Posted - 2014.08.27 13:50:00 -
[55] - Quote
Will add my voice in support of this idea. A scannable resource that can be discovered in all security zones might help break the cartel that currently controls moon mining. Seems a perfect fit for the Prospect. Not too worried whether comets are confined to a single system or allowed to wander - there are numerous situations in Eve where gameplay considerations take precedence over the laws of physics. |

Owen Levanth
Sagittarius Unlimited Exploration
254
|
Posted - 2014.08.27 14:52:00 -
[56] - Quote
Bearcastle wrote:The idea of mining comet is great. Here some thought on how to make Comet mining a reality :
COMET
ORBIT : Between 1AU to 200AU
COMPOSITION : - 4 type :Common-Metaly-Icy-Crusty
Common :33% Ice-34% ore-33% moon material Metaly :20% Ice-50% ore-30% moon material Icy :50% Ice-30% ore-20% moon material Crusty :30% Ice-20% ore-50% moon material
SIZE & REPARTITION - 4 size :Small-Medium-Large-Huge
HS :70% small-25% medium-4% large-1% huge LS :15% small-40% medium-30% large-15% huge Null & WS :0% small-10% medium-50% large-40% huge
Speed :
Well comet travel fast, but when you are on it, you are relatively at the same speed (depending on the type of ship, look below).
RESPAWN :
A comet have to be fully consume before another could appear or until the comet is out of range (200AU).
Looks good to me, what do you think of that CCP ?
You forgot the most important thing:
HighSec:40% chance some NPC-pirates are using the comet as hideout: Sudden attack! 25% chance for some Rogue drones, 34% nothing happens. 1% chance of highly dangerous lifeform attacking: Void Kraken.
LowSec: 50% pirate chance and the pirates are stronger, 40% Rogue drones and stronger ones, 8% nothing happens, the comet is empty. 2% chance for Void Kraken infestation.
Null/W-Space: 25% for a strong pirate/Rogue drone presence, 25% for a small, 20% for a medium and 5% for a massive Void Kraken infestation. A massive infestation can only happen in W-Space and is as hard to combat as the worst sleeper sites.
Stuff harvested from the new lifeform can be used in construction of a new line of T3-ships. |

Zylona Femtov
Center for Advanced Studies Gallente Federation
11
|
Posted - 2014.08.27 15:02:00 -
[57] - Quote
Stop dreaming about alien infestation. We are in EVE, not any other game.
You don't give anything to the thread, just twisting what was written above you. |

DaReaper
Net 7 The Last Brigade
856
|
Posted - 2014.08.27 15:38:00 -
[58] - Quote
Owen Levanth wrote:Bearcastle wrote:The idea of mining comet is great. Here some thought on how to make Comet mining a reality :
COMET
ORBIT : Between 1AU to 200AU
COMPOSITION : - 4 type :Common-Metaly-Icy-Crusty
Common :33% Ice-34% ore-33% moon material Metaly :20% Ice-50% ore-30% moon material Icy :50% Ice-30% ore-20% moon material Crusty :30% Ice-20% ore-50% moon material
SIZE & REPARTITION - 4 size :Small-Medium-Large-Huge
HS :70% small-25% medium-4% large-1% huge LS :15% small-40% medium-30% large-15% huge Null & WS :0% small-10% medium-50% large-40% huge
Speed :
Well comet travel fast, but when you are on it, you are relatively at the same speed (depending on the type of ship, look below).
RESPAWN :
A comet have to be fully consume before another could appear or until the comet is out of range (200AU).
Looks good to me, what do you think of that CCP ? You forgot the most important thing: HighSec:40% chance some NPC-pirates are using the comet as hideout: Sudden attack! 25% chance for some Rogue drones, 34% nothing happens. 1% chance of highly dangerous lifeform attacking: Void Kraken. LowSec: 50% pirate chance and the pirates are stronger, 40% Rogue drones and stronger ones, 8% nothing happens, the comet is empty. 2% chance for Void Kraken infestation. Null/W-Space: 25% for a strong pirate/Rogue drone presence, 25% for a small, 20% for a medium and 5% for a massive Void Kraken infestation. A massive infestation can only happen in W-Space and is as hard to combat as the worst sleeper sites. Stuff harvested from the new lifeform can be used in construction of a new line of T3-ships.
Ignoring the alien part, I have no issues with adding NPC on the comet to battle, that would add a new NPC element, esp if you have to tank the comet AND the NPC's In a room full of dumb blondes, EvE is the smart red head on the other side of the room.-á Lots of men like dumb blondes, and not everyone will like the smart red head, but she doesn;t need to change to be a dumb blonde.-á She is perfect how she is.-á Thats EvE vs other mmo's.-á You either like the red head, or you don't. |

Zylona Femtov
Center for Advanced Studies Gallente Federation
11
|
Posted - 2014.08.27 15:59:00 -
[59] - Quote
I agree, that gas flow and dust particule could add t some strain on your shield. It should be to hight so small ship like the frigate Cometa describe by bearcastle, could substain it on active shield.
Or those ship dedicated for comet have a bigger shielding. |

Owen Levanth
Sagittarius Unlimited Exploration
254
|
Posted - 2014.08.27 16:05:00 -
[60] - Quote
Zylona Femtov wrote:Stop dreaming about alien infestation. We are in EVE, not any other game.
You don't give anything to the thread, just twisting what was written above you.
You've heard it here, folks: Delete all Fedos, right now. No alien lifeform allowed in New Eden. |
|

Zylona Femtov
Center for Advanced Studies Gallente Federation
11
|
Posted - 2014.08.27 16:25:00 -
[61] - Quote
Owen Levanth wrote:Zylona Femtov wrote:Stop dreaming about alien infestation. We are in EVE, not any other game.
You don't give anything to the thread, just twisting what was written above you. You've heard it here, folks: Delete all Fedos, right now. No alien lifeform allowed in New Eden.
If you want to make a stand, make proposition with an argumentation.
Local life form on planet are alien or maybe the result of genetic manipulation from the first colonization from EVE gate. Most planet must have been, at least part terraform and plant and animal genetically manipulated to adapt to the local biosphere.
If you don't like it, you could still play at starcraft....
|

Zylona Femtov
Center for Advanced Studies Gallente Federation
11
|
Posted - 2014.08.27 19:54:00 -
[62] - Quote
nia starstryder wrote:don't know if anyone already mentioned this, as im still half asleep, but since the comet is moving, you would have to keep your engine running. In addition to that, since the comet would be tumbling as it moves, and people are removing materials, its going to shift its trajectory fairly frequently, but at random intervals. Hopefully this would decrease afk mining of the comet and make it harder to bot mine it.
Yes I agree, you would have less bot or afk mining, because it will be rewarding and if we follow some thread, it will be uneasy for bot to scan the comet and have meet there.
Another idea, would be to have the comet disrupting usual fleet booster, you need to have Industrial ship near it. I like the idea of having some sort of bastion mode in order to do it. |

David Kir
Sebiestor Tribe Minmatar Republic
470
|
Posted - 2014.08.27 20:02:00 -
[63] - Quote
I'd be mining 23,5/7, if we had this. Friends are like cows: if you eat them, they die. |

Ewersmen
Perkone Caldari State
19
|
Posted - 2014.08.27 20:12:00 -
[64] - Quote
This is a great idea ,,,
Keep the idea simple and it will work. |

Owen Levanth
Sagittarius Unlimited Exploration
254
|
Posted - 2014.08.27 21:08:00 -
[65] - Quote
Zylona Femtov wrote:Owen Levanth wrote:Zylona Femtov wrote:Stop dreaming about alien infestation. We are in EVE, not any other game.
You don't give anything to the thread, just twisting what was written above you. You've heard it here, folks: Delete all Fedos, right now. No alien lifeform allowed in New Eden. If you want to make a stand, make proposition with an argumentation. Local life form on planet are alien or maybe the result of genetic manipulation from the first colonization from EVE gate. Most planet must have been, at least part terraform and plant and animal genetically manipulated to adapt to the local biosphere. If you don't like it, you could still play at starcraft....
How about this: Deep in W-Space, there exists a lifeform whose lifecycle revolves around comets. They eat the ice and ore, lay their eggs inside the comet and use it as a nest.
Since W-Space was only connected to K-Space via wormholes recently, no one in New Eden knew about this, until the first explorer stumbled upon a comet entering a W-Space system and got attacked by those Void Krakens suddenly erupting out of them, trying to defend their nest.
And since wormholes appear all over New Eden, sometimes a comet slips through and is transported to K-Space.
Now you have your comets and a lore-explanation as to why comets can randomly show up in a system. And now CCP can fill them with stuff you won't find in normal comets because those special comets come from a strange place far, far away.
Something new for miners, industrialists, explorers and W-Space and K-Space benefit both from it. |

Matcha Mosburger
Manu Fortius
2
|
Posted - 2014.08.27 21:28:00 -
[66] - Quote
Maybe what makes the T3 mining ship T3 (and not step on toes of other mining ships) is it has the ability to lock onto these Comets.
So you scan it down, and you can mine them with T1 or T2, but every hour you have to find the darn thing again. (make it go fast enough an orca can't keep up). But the new T3 can "lock" onto the comet and not have to rescan.
It can have a "Mass driver" engine. So it locks to comet and maintains the pace with the comet by expelling the mining waste for propulsion. This makes it less useful in regular belts since the propulsion from mining will constantly shove you off the stationary belt.
Then players can either Jet can when hold if full, and have corp member pick it up. Or they can release the asteroid and use slower propulsion to get to station. Or they team with a DST to use the fleet hanger and speed to catch up and empty these T3 miners.
Love the idea of comet mining - very neat =D Good job |

Netan MalDoran
xXTheWarhammerXx
85
|
Posted - 2014.08.27 23:58:00 -
[67] - Quote
I'm not even a miner and I'm saying IMPLEMENT THIS! "Your security status has been lowered." - Hell yeah it was! |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
767
|
Posted - 2014.08.28 19:30:00 -
[68] - Quote
Some time ago, well not too long ago, there was a lot of discussion about alternative methods of acquiring ice products and moon goo. Both of these ideas were visited and discussed during fanfest. Nothing came of them unfortunately. Why? I would guess because they would require actual development hours.
Instead we got deployables and exploration loot spew. We all know what happened to loot spew. And all the deployables except the mobile depot and mobile tractor unit are either useless or broken.
Honestly, I think all ice materials should be gathered from comets. They're huge. They have lots of ice. Its a no-brainer. At the worst it would only have required some new art assets. At best it could become an interactive mining op for multiple types of mining activities, with certain types of mining required in certain orders or combinations under varying degrees of difficult (or not so difficult) circumstances.
Ring mining is essentially dust/rock mining of moon materials. So why not make a category of items that are mined like either asteroids or gases, and when refined give moon goo?
These rings could be celestials just like standard celestials. Literally no reason not to be. They shouldn't move around. But the contents should not be excessive. We don't want to break moon goo. We could even explode moons on the premise that some nefarious mega-corp has been doing illegal research into dangerous materials (like Isogen-5) and screwed up big-time.
Or, they could simply be rare asteroids randomly seeded throughout the universe in existing belts. Nvm, no. That would just be dropping moon goo into belts. Bad idea.
The idea of having some form of ring mining sounds cool. But at the moment, I don't think moon goo needs any more nerfs or adjustments.
Another form of mining industry that is in dire need of help is booster manufacturing. The entire process is tiresome and difficult. But it all stems from gas clouds; specifically cytoserocin.
Cytoserocin is a biochemical product found in gas clouds in nul and losec. It s harvested using Gas Harvesters, typically on a Venture mining frigate. (Best in game extraction rate and large gas/ore hold.) Its cousin, Mykoserocin, which is used for the legal 3% Synth boosters, can be found in hisec and losec. These products are reacted in a POS exactly like moon goo and hybrid compounds. When combined with at least one of water, oxygen, and/or spirits, and always some megacyte using BPCs found only in rare nulsec sites, they produce combat boosters.
Comets in RL contain a plethora of frozen organic and inorganic compounds. Many things from carbon monoxide, to cyanide, to even rarely amino acids can be found in comets. I see no reason such gas clouds should not be found in the vicinity of a comet "site".
There can be various comets that are made up of different contents in different amounts and proportions, just like existing gas clouds. They could even be conducive to producing certain higher level boosters that require multiple types of cytoserocin. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014.
Free PASTA! |

SGT FUNYOUN
Arachnea Phoenix Battalion
83
|
Posted - 2014.08.28 23:21:00 -
[69] - Quote
The way it could be programmed...
As it stands, and as far as I understand it, each Solar System in New Eden is a separate node on the servers. As such each system would have to run a comet as a part of THAT system. So what could happen, is at the end of downtime each day, comets would follow a similar pattern as Wormholes...
Wormholes do not "move" from system to system, they seemingly just stop being in one system and then appear in another. Comets could be run the same way in a manner of speaking.
What would happen is at the end of DownTime each day, 1 or even several comets will seemingly appear out of deep space at the very edge of the Solar system on a randomized directional track. They will only be findable to those who scan for them or happen to stumble upon them, much like Wormholes, and will be made of, as the OP posted, a tail of gases, a shell of ice, an inner hull of asteroid minerals (with a small chance of finding ones that are only found out in Nullsec, when in HighSec), and a core of moon goo. They will be constantly moving from one side of the solar system to the other and will appear at the extreme limit of the map and cease to be at the far end of their journey when they hit the outer edge of the map again.
How this could be done, is when they appear at the edge of the map, they will slowly fade into existence as if they are just coming into the light of the system's sun and are becoming more brightly lit as they fly in. Once they reach the outer limit at the end of their trek, anyone who is within 1000KM of the Comet will get a warning from Aura that the comet is under imminent stress and will soon break up. The crew will then have 30 seconds to get at least 100KM away from the comet as when it breaks apart, it will do so in a very violent and explosive manner. Thus being completely destroyed once it reaches the edge of the map.
This will keep the programmers from having to somehow fluidly connect each system so that the comets have to actually fly from system to system, it will keep from the system having to calculate trajectories and flight patterns across multiple solar systems, and it will give the players comet mining like we want and add a bit more danger to comet mining!
Sound good? |

DrysonBennington
Aliastra Gallente Federation
170
|
Posted - 2014.08.29 00:33:00 -
[70] - Quote
What about Cometary NPC Rats that would be present either mining the comet or using it as cover to launch ambushes from?
Maybe Planetary Interactions could be established on a Comet as well.
Let's not forget incorporating a comet into the backdrop of D514 either as capturing the comet would add value to those present in the D514 environment. |
|

DaReaper
Net 7 The Last Brigade
885
|
Posted - 2014.09.03 03:00:00 -
[71] - Quote
Bump OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |

DaReaper
Net 7 The Last Brigade
960
|
Posted - 2014.09.15 18:03:00 -
[72] - Quote
bump, id love to hit 50 likes OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |

SGT FUNYOUN
Arachnea Phoenix Battalion
86
|
Posted - 2014.09.18 01:51:00 -
[73] - Quote
BUMP!!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1850
|
Posted - 2014.09.18 03:14:00 -
[74] - Quote
T3 industrial: make it happen CCP!
Moving objects in space: most definitely yes!
System-wide asteroid belts: I want to see that! Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |

DaReaper
Net 7 The Last Brigade
988
|
Posted - 2014.09.22 20:07:00 -
[75] - Quote
bump.. 50 likes.. come one folks I think I can get a few more. OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |

ColdCutz
Frigonometry
106
|
Posted - 2014.09.22 20:53:00 -
[76] - Quote
So, as CCP given a reason why they don't want to implement this idea, maybe in past CSM meetings or forum posts? |

DaReaper
Net 7 The Last Brigade
990
|
Posted - 2014.09.22 21:22:00 -
[77] - Quote
ColdCutz wrote:So, has CCP given a reason why they don't want to implement this idea, maybe in past CSM meetings or forum posts?
I just did some research I can't find in a dev blog where they list comet mining as being out. All I remember from those days way it was on the 'shiva' (Exodus) features page, then they did an update and removed it a few days later. If I remember correctly, they were asked at fan fest 04 why some things were cut and I think it was because they did not have time/resources/would be too hard (I don't remember) OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |

SGT FUNYOUN
Arachnea Phoenix Battalion
87
|
Posted - 2014.09.29 02:32:00 -
[78] - Quote
BUMP |

DaReaper
Net 7 The Last Brigade
1033
|
Posted - 2014.10.02 03:49:00 -
[79] - Quote
woot 54 likes.. can i hit 60?!?! OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |

DaReaper
Net 7 The Last Brigade
1094
|
Posted - 2014.10.14 18:30:00 -
[80] - Quote
Going to ask seagull about this at vegas... bump come on 60 likes.. OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
|

Linkxsc162534
Traps 'R' Us
106
|
Posted - 2014.10.14 19:57:24 -
[81] - Quote
Has always seemed like a cool enough idea. Dont really see what the coding difficulty would be, could easily take a new place for scannable geo sites.
Hardest part to me would be adding the new rocks that make it up to the database, and the art assets for the assorted roids. Then on a regular basis local rats might come to mine them aswell(resulting in some anti afk measures)
|

Tedd Haggard
Banana Co.
9
|
Posted - 2014.10.15 02:26:11 -
[82] - Quote
Just had a read through these comments, some great ideas to make mining more fun and involved. Here's my thoughts...
Comets should spawn near an orbital body, last for several days (maybe a week), position updated each DT and eventually disappear and assumed collided with the orbital body due to gravitational pull. Comets should move fairly fast when you're on grid so mining frigates can have a role. Also, gases occasionally expelled from the comet should knock your ship off course and cause significant damage.
They should be a rarity and involve game mechanics that require active gameplay and several players. Ideally a game mechanic that rewards miners working together.
The proximity to the star should play a role. On the edge of the system it's cold and frigid and you get some moderate ice yield and it's easier for solo or small fleets. If the comet is close to the star, the surface is volatile and causes damage to ships and gas is expelled more frequently (causing you to go off course). Comets closer to a star are more dangerous to mine, but produce more valuable ores.
A simple risk vs reward mechanic could play out here: The closer your ship is to the comet, the higher the yield, but the more damage you take. So some players might go for buffer and shield rep drones and sit at their maximum. Others may bring along friends with remote rep and go for the high yield.
Now for some crazy ideas. I'm a big fan of any game mechanic that rewards coordinated team play. Here's some assumptions I need to make...
1) Comets move faster than any mining barges can. 2) Allow tractor beams to 'pull' ships. Basically it would give a +20% velocity bonus but would cause heavy cap drain due to the resistance. 3) Using a gas cloud harvester would reduce incoming damage from expelled gases within a 5km radius
Given the above, a fleet of miners would aim for the following... 1) After probing down the comet, the frigates would move along side the comet to match it's speed. 2) A noctis would be the lead ship, staying ahead of the comet and matching it's speed and direction. It would then use tractor beams to 'pull' slower mining barges so they can keep up. 3) Gas mining ventures would move close to the surface to gas mine and reduce damage from expelled gasses. 4) Mining barges would move near the surface to get high yield and take advantage of reduced damage from venture gas mining. 5) Remote rep would be used on the mining ships to keep them stable. And energy transfer used on the lead ship to keep them pulling the mining barges. 6) Occasional gas blowouts from the comet will knock ships off course and cause massive damage. This will increase as the comet gets closer to the sun, but the heat will remove the ice exposing more valuable ores - so it's a trade off. |

Jack Carrigan
Order of the Shadow The Revenant Order
3677
|
Posted - 2014.10.15 05:46:07 -
[83] - Quote
I really like this idea as it would create more Pve and PvP content for players. Plus it would liven industry up a lot. +1
I am the One who exists in Shadow. I am the Demon your parents warned you about.
||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Tug-class Vessel||
|

DaReaper
Net 7 The Last Brigade
1133
|
Posted - 2014.10.22 15:28:05 -
[84] - Quote
Bump... come on ccp makes this happen (though I will say in the game design sesstion they mentioned a prototype might be in the works, so that's a good sign. But I still think comet mining could give a neat boost to things. So bump!!!
OMG Comet Mining idea!!! Comet Mining!
|

Alundil
Isogen 5
726
|
Posted - 2014.10.22 16:41:16 -
[85] - Quote
Just read this idea (missed it somehow when it was originally posted) and while I don't mine ore I have been known to harvest gasses in wspace/00/LS.
I think this is a really nice idea to increase the activity factor of minding (ie less afk) and also tap other areas of gameplay such as scanning and potential PvP. As for the comets moving upwards of 1000m/s I think that this is fine as there are already two mining ships capable of attaining those speeds while cap stable: the venture and prospector. These ships are specialized for mining/harvesting in hostile areas, are fast enough to keep up with these proposed comets and are capable of fitting some resistance-based tank in case of damaging aspects of the mining activity. Additionally, they can carry a pretty decent amount of gas/ore and so the trip would be worthwhile.
I'm right behind you
|

Wolf Incaelum
Sebiestor Tribe Minmatar Republic
36
|
Posted - 2014.10.22 17:43:13 -
[86] - Quote
DrysonBennington wrote:1. To make mining a comet even more interesting perhaps CCP would be so brilliant in developing a new race that lives on a comet and harvests its resources. As the comet wanders around the Universe the inhabitants would periodically leave the safety of the comet to raid the solar systems that the comet is passing through using advanced cloaking devices to avoid detection except for when they are attacking.
2. A comet passing through a solar system would be similar to an Incursion event where the markets would be affected until the comet has been completely mined or leaves the system.
3. During the time that the comet is present in a system its inhabitants would periodically raid the belts forcing the local NPC rats to leave.
4. For high sector 1.0 - .5 the largest type of ship encountered would be a single battleship escorted by three cruisers and five frigates. The farther that you travel into security space would determine how many of the belts would be affected the comet inhabitants if there are any to begin with.
5. New types of mining lasers would also have to be develop that could penetrate the comet to the layer that the pilot wanted to mine. The same with drones.
6. Another idea could be to develop Cometary Interaction where the pilot would deploy comet command bases to then extract the ore, minerals, ice and gas that would be present.
1. How the hell do you figure that a freaking comet would be habitable?
2. Explain why the presence of a comet should effect the market in any way other than an increase in buy/sell orders for resources yielded by the comet.
3. What makes you think it would be a good idea to have NPCs mining asteroid belts?
4. Hisec is short for f***ing "high security", not "high sector". I see you get that **** twisted all the time and it's irritating.
5. I think the OP was proposing that miners will need to deplete the resources on the outer surface before being able to mine the resources contained in the inner layers. I could be wrong about this, though. OP would need to clarify.
6. Why the hell would I want to spend ISK on deploying a command base on a comet that is going to eventually be leaving the system with my command base if I can just mine the f***er.
+1 to OP. It would be really cool to see, and I might would actually get into mining for comet mining. I like the idea of adding a type of mining that actually requires the player to be attentive. Something that requires a little bit of actual skill, rather than just chillin', pointing a high-tech flashlight at some rocks.
-1 to Dryson.
The deer can get it right. What's YOUR problem?
|

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
169
|
Posted - 2014.10.22 20:28:03 -
[87] - Quote
I like this idea. |

Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
40
|
Posted - 2014.10.24 01:24:49 -
[88] - Quote
DaReaper wrote:Now you youngsters gather around and let uncle Reaper tell you a story..
Back in the day, when most of the current eve player base had never heard of eve, there was an expansion. This expansion was called exodus. In it we were given neat tools like PoS' and Mining barges. One of the features they wanted to bring is, was System wide Asteroid belts, and Comet mining.
From what i understood, system wide belts were reintroduced as the idea of ring mining, which appears to have gone no where. But i'm not going to address that today. I have always been interested in the idea of comet mining, and a few time si posted an idea for how they could be used. But i think i have a better idea that would be interesting. So.. here we go.
Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out, then they would move past the range of your sensors and appear in another system. Comets would be able to be scanned down in HS, LS, 0.0, and WH space.
Comets would or could consist of three parts: And outer shell of ice, that could be used for a new type of fuel, or just some of the current ice giving another means to mine ice, a middle core or normal ore, and then a central core of moon minerals.
So now a bit more details. Players want a way to break up some of the cartels moon goo, and as ring mining was stated to maybe be able to get moon goo form it, thus taking it away for the moons, this would be a nice transition. It could also give yet another boost to exploration, as well as a boost to mining.
Now then, once you scan down the comet... your bm would become invalid in about an hour or so. why? because the comet moves. Its not a stationary object (though from programing and design not sure this would work) so you have to maintain a range on the comet or lose it. Also, like deep core mining, the comet is going to throw off particles of ice and rock which will damage a ship. Thus making it a tad bit risky to mine them. And bringing in a new module for comet mining, and a new ship, the T3 industrial, which would have subsystems to make ti more durable for comet mining, but not as good for regular mining.
So we have an exploration boost, mining would have to be a tad bit interactive as you would have to keep adjusting your speeding to stay with the comet, this would give gankers and pvpers new ways to kill people, and could possibly introduce T3 industrial. That and i have wanted to comet mine for 10 damn years now lol.
I STILL talk to people about the comet mining, hell they even had the comet minerals on the market as well if u selected the show all button, i even had buy orders up for them! even thoue non of them actualy were sold on the market as the things them self were not introduced, but they did have the item graphics created and all allready
I Vote YES! for Downloadable HI-RES Textures!!!!
|

Tedd Haggard
Banana Co.
10
|
Posted - 2014.10.24 03:14:21 -
[89] - Quote
DaReaper wrote: Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out, then they would move past the range of your sensors and appear in another system.
I love the idea of comet mining, but let's crunch some numbers on the reality of this.
Average system is lets say about 20AU with an unknown amount of distance between systems (to much to warp so you need gates).
20AU = 2991957414 km
Now for the sake of simplicity, let's just deal with the scenario of them 'remaining in system for 24 hours'...
So to travel 20AU in 24 hours, the comet would be travelling at 124664892km/h or about 0.83AU/h. So I think we can rule out mining at this speed.
So, let's see how long a comet would stay in system if it travelled at some speed a bit more achievable, say 5000m/s - that's 18000km/h; it's still really fast, but doable.
2991957414 km / 18000km = 166219.85 hours ,which is just under 19 years. So in the entire time EVE has been around, it would have travelled 1/2 of one system.
That's why, if this is to happen, comets should spawn near orbital bodies and be on a collision path. This will allow them to travel at 'normal' speeds and yet have a short life span.
|

DaReaper
Net 7 The Last Brigade
1147
|
Posted - 2014.10.24 03:22:54 -
[90] - Quote
Tedd Haggard wrote:DaReaper wrote: Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out, then they would move past the range of your sensors and appear in another system.
I love the idea of comet mining, but let's crunch some numbers on the reality of this. Average system is lets say about 20AU with an unknown amount of distance between systems (to much to warp so you need gates). 20AU = 2991957414 km Now for the sake of simplicity, let's just deal with the scenario of them 'remaining in system for 24 hours'... So to travel 20AU in 24 hours, the comet would be travelling at 124664892km/h or about 0.83AU/h. So I think we can rule out mining at this speed. So, let's see how long a comet would stay in system if it travelled at some speed a bit more achievable, say 5000m/s - that's 18000km/h; it's still really fast, but doable. 2991957414 km / 18000km = 166219.85 hours ,which is just under 19 years. So in the entire time EVE has been around, it would have travelled 1/2 of one system. That's why, if this is to happen, comets should spawn near orbital bodies and be on a collision path. This will allow them to travel at 'normal' speeds and yet have a short life span.
thats not a bad idea
OMG Comet Mining idea!!! Comet Mining!
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Bienator II
madmen of the skies
2913
|
Posted - 2014.10.24 04:52:09 -
[91] - Quote
Tedd Haggard wrote:DaReaper wrote: Comet mining would be as it says, you mine comets. Comets would be large moving objects in space, that would travel between systems and need to be scanned down. They would remain in a system for 12-24 hours, or until mined out, then they would move past the range of your sensors and appear in another system.
I love the idea of comet mining, but let's crunch some numbers on the reality of this. Average system is lets say about 20AU with an unknown amount of distance between systems (to much to warp so you need gates). 20AU = 2991957414 km Now for the sake of simplicity, let's just deal with the scenario of them 'remaining in system for 24 hours'... So to travel 20AU in 24 hours, the comet would be travelling at 124664892km/h or about 0.83AU/h. So I think we can rule out mining at this speed. So, let's see how long a comet would stay in system if it travelled at some speed a bit more achievable, say 5000m/s - that's 18000km/h; it's still really fast, but doable. 2991957414 km / 18000km = 166219.85 hours ,which is just under 19 years. So in the entire time EVE has been around, it would have travelled 1/2 of one system. That's why, if this is to happen, comets should spawn near orbital bodies and be on a collision path. This will allow them to travel at 'normal' speeds and yet have a short life span. unless you can web them using special equipment for mining purposes. would be the excuse why they stay on grid while you are there.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Tedd Haggard
Banana Co.
10
|
Posted - 2014.10.24 05:12:31 -
[92] - Quote
Bienator II wrote: unless you can web them using special equipment for mining purposes. would be the excuse why they stay on grid while you are there.
Webbing doesn't make sense; webbing inhibits propulsion not momentum and gravitational pull. However, let's assume it does for a second, how would this play out? You would warp to a comet, web it, its velocity reduces and now it's going nowhere... forever. Awesome. |

The Hamilton
Outer Ring Sleeper Collective Illusion of Solitude
66
|
Posted - 2014.10.24 09:10:21 -
[93] - Quote
**** ing great thread! And so good to hear about a feature so before my time here. I would love if some Dev's could weigh in on the thoughts here. Could you create an anomaly that moves at a fast pace? Not expecting the 30379 m/s or anything, but something that moves through the grid/s. |

Damjan Fox
Fox Industries and Exploration
43
|
Posted - 2014.10.24 12:50:28 -
[94] - Quote
Sounds like a cool idea. +1 For that.
But, like someone already mentioned, the key to this is to keep it simple. Some of you guys are going way too far mentioning crazy new modules, ships, game mechanics etc...
I like the idea, of the comet travelling at high speed (~1000m/s) with a slightly but constantly changing flight path. This would mean, only the Venture and the Prospect would be fast enough to keep up with it, giving these ships a nice new role and furthermore, it would prevent afk mining, as you would have to manually fly next to the comet, making this a fun new gamepley element, in contrast to the static and boring "normal" mining.
Not sure what the comet should consist of (ice, ore, moon goo) but the payout should reflect the increased effort in contrast to normal mining. This would naturally attract gankers, making the whole thing even more interesting.
All in all, a really good idea and i would like too see that ingame. |

DaReaper
Net 7 The Last Brigade
1150
|
Posted - 2014.10.24 14:56:19 -
[95] - Quote
The Hamilton wrote:**** ing great thread! And so good to hear about a feature so before my time here. I would love if some Dev's could weigh in on the thoughts here. Could you create an anomaly that moves at a fast pace? Not expecting the 30379 m/s or anything, but something that moves through the grid/s.
There was a mention at the game design round table of a possible prototyping project on comet mining. Granted, this doesn't really mean anything, but its a nice thought in the right direction. My goal with making this thread was to just see if there is an interest. At nearly 70+ likes, I think there is. More likes please, lets see if we can get CCP or even a CSM to push this a bit more.
OMG Comet Mining idea!!! Comet Mining!
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mr ed thehouseofed
Wrought iron Industries
19141
|
Posted - 2014.10.25 12:05:00 -
[96] - Quote
+1 like this idea a lot
i want a eve pinball machine... -áconfirming -áCCP Cognac is best cognac
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DaReaper
Net 7
1154
|
Posted - 2014.10.27 17:26:05 -
[97] - Quote
bump.. more likes please
OMG Comet Mining idea!!! Comet Mining!
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Cidanel Afuran
Astro Technologies Apocalypse Now.
55
|
Posted - 2014.10.27 17:37:40 -
[98] - Quote
Tedd Haggard wrote:Bienator II wrote: unless you can web them using special equipment for mining purposes. would be the excuse why they stay on grid while you are there.
Webbing doesn't make sense; webbing inhibits propulsion not momentum and gravitational pull. However, let's assume it does for a second, how would this play out? You would warp to a comet, web it, its velocity reduces and now it's going nowhere... forever. Awesome.
...no, it gives you options for group based play. You can go at it solo in a venture/prospect, or you can get friends to help web it down so that you can mine it in a barge or exhumer. It brings group play back to mining.
And if the lore around how webs work bothers you, we can make up some reason why it works.
"Webbing comets employs micro energy streams that disrupt the gravitational field unique to these cosmic objects"
All lore in the game is made up. Don't put down a decent idea because it doesn't fit the (fake/made up) physics in a video game. |

DaReaper
Net 7
1154
|
Posted - 2014.10.27 17:53:25 -
[99] - Quote
Cidanel Afuran wrote:Tedd Haggard wrote:Bienator II wrote: unless you can web them using special equipment for mining purposes. would be the excuse why they stay on grid while you are there.
Webbing doesn't make sense; webbing inhibits propulsion not momentum and gravitational pull. However, let's assume it does for a second, how would this play out? You would warp to a comet, web it, its velocity reduces and now it's going nowhere... forever. Awesome. ...no, it gives you options for group based play. You can go at it solo in a venture/prospect, or you can get friends to help web it down so that you can mine it in a barge or exhumer. It brings group play back to mining. And if the lore around how webs work bothers you, we can make up some reason why it works. "Webbing comets employs micro energy streams that disrupt the gravitational field unique to these cosmic objects" All lore in the game is made up. Don't put down a decent idea because it doesn't fit the (fake/made up) physics in a video game.
I'll add.. there are lots of ways to make this work, beside just webbing. You could, as someone else suggested, have tractor beams for ships that can pull slower ships along, you can have a module that fires an 'anchor' at the comet that keeps you in range, but would have draw backs like stress on the hull and causes damage (thus a T3 industrial could sustain the forces [see what I did there?]) You could have a new form of web for just comets. The possibilities are vast in how this simple thing, and maybe 1-3 other things could change up a lot of game play. Not to mention make a way to move away from passive moon mining and turn it into an active activity. Or hell, at the very least give WH people access to some ice. It also opens up all kinds of exploration and pvp potential. The point is, this would be a nice somewhat simple shakeup to a lot of things.
So... make it happen ccp!
OMG Comet Mining idea!!! Comet Mining!
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Tedd Haggard
Banana Co.
11
|
Posted - 2014.10.28 01:04:04 -
[100] - Quote
Cidanel Afuran wrote: All lore in the game is made up. Don't put down a decent idea because it doesn't fit the (fake/made up) physics in a video game.
Sorry for putting down your idea. I was more concerned about the gameplay of webbing; slowing down a comet means there's no mechanism for it to naturally decay (so it can respawn elsewhere) other than being completely mined out.
Put reality and lore aside for a second, at its very core any comet mining gameplay must be able to spawn in an area and despawn after a period of time. Because of the scale of systems, getting the comet to travel fast requires too much speed to traverse the system in a reasonable timeframe. Webbing will get it to go too slow (remember, it won't pick up speed after you stop webbing).
That's why I'm saying they should spawn near planets/stars and be on a collision course. This allows the comets to travel at 'normal' speeds, have changing mechanics based on proximity to the star and have an excuse to despawn after a period of time. |
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Cidanel Afuran
Astro Technologies Apocalypse Now.
55
|
Posted - 2014.10.28 20:45:04 -
[101] - Quote
Tedd Haggard wrote: Sorry for putting down your idea. I was more concerned about the gameplay of webbing; slowing down a comet means there's no mechanism for it to naturally decay (so it can respawn elsewhere) other than being completely mined out.
Put reality and lore aside for a second, at its very core any comet mining gameplay must be able to spawn in an area and despawn after a period of time. Because of the scale of systems, getting the comet to travel fast requires too much speed to traverse the system in a reasonable timeframe. Webbing will get it to go too slow (remember, it won't pick up speed after you stop webbing).
That's why I'm saying they should spawn near planets/stars and be on a collision course. This allows the comets to travel at 'normal' speeds, have changing mechanics based on proximity to the star and have an excuse to despawn after a period of time.
Ok, that makes sense. I thought you were one of the 'lore always trumps gameplay' people.
There are already some arbitrary guidelines (ie, ice every 4 hours, etc.) so I like your idea of 'collision course'. Or, you could have them disappear at downtime and spawn randomly in a system at any time of the day.
If they crash into planets, do they destroy any PI on that planet when they do?  |

Tedd Haggard
Banana Co.
11
|
Posted - 2014.10.29 01:40:52 -
[102] - Quote
Cidanel Afuran wrote:There are already some arbitrary guidelines (ie, ice every 4 hours, etc.) so I like your idea of 'collision course'. Or, you could have them disappear at downtime and spawn randomly in a system at any time of the day. If they crash into planets, do they destroy any PI on that planet when they do? 
I'm not a fan of them magically disappearing at DT as there's no reason for them to.
As for smashing PI, yeah the thought occurred to me too. And heck, why not. Maybe CCP could write the comet spawning algorithm to prioritise planets with heavy PI usage. That may be a driver for indy people to 'protect' their PI assets by occasionally scanning around their planets for incoming comets.
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Catherine Laartii
Providence Guard Templis CALSF
361
|
Posted - 2014.11.03 16:13:06 -
[103] - Quote
I would support this if you could 'lasso' them with webs like the space-cowboys we all imagine ourselves to be. :stetson: |

DaReaper
Net 7
1182
|
Posted - 2014.11.04 18:29:17 -
[104] - Quote
Bump because this needs to be a thing.. more likes please!
OMG Comet Mining idea!!! Comet Mining!
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Amak Boma
Dragon Factory
31
|
Posted - 2014.11.05 10:40:33 -
[105] - Quote
i have an option
comet mining could be very nice idea and is it , but it cant be hat easy player must navigate his mining barge/industrial throught debris fields and approac on comet orbit lets say 10 km. now deploy some sort of structure that need be anchored on surface of comet it could extract ice , water and gases from comet. extraction process could take untill mining platform storage is full also radius of comet should say how much resources has it
radius 550km 20 ice 1000 water 2000 noble gases radius 700km 50 ice 2200 water 3729 noble gases radius 900m 72 ice 3000 water 4204 noble gases radius 1100m 94 ice 5225 water 6224 noble gases radius 1400m 102 ice 6119 water 7548 noble gases
its just example , resources could be in different amount and type of course along comet radius
we would need a new mining barge type - excavator would be like retriever but capable of mining comets only the industrial ship could be able to deploy the structure to mine the comet itself but player need fly closer to grab ined materials. also new venture "prospect" could be capable of mining comet. what else?
new skillbook :comet extraction 1lvl takes 8 minutes 2lvl takes 24 minutes 3lvl takes 3 hours and 20 minutes 4lvl takes day and 5 hours 5lvl takes 4days and 2 hours
each skill allow you to use one comet mining laser per level and deploy one comet extractor platform per level.
restrictions 1 extractor structure per 1 comet 10 - 50 cmets per solar system but
7 comets in security system 1.0 14 comets in security system 0.9 20 comets in security system 0.8 24 comets in security system 0.7 31 comets in security system 0.6 37 comets in security system 0.5 40 comets in security system 0.4 47 comets in security system 0.3 52 comets in security system 0.2 58 comets in security system 0.1 70comets in security system 0.0 comets from 0.0 to -1.0 could spawn 10 more per system so in -1.0 you will find the most comets
comet spawning area : near sun , near planets. comets would be needed to be probed down with scanning probes.
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Rivr Luzade
Coreli Corporation Ineluctable.
885
|
Posted - 2014.11.05 10:50:09 -
[106] - Quote
Amak Boma wrote: comet spawning area : near sun , near planets. comets would be needed to be probed down with scanning probes.
They should absolutely not be close to planets; quite in contrast, they should spawn at similar or even larger distances from celestials as Wormholes do. Comets are deep space objects coming from a sphere or ring in the outermost regions of a solar system. Therefore, they spawn far out and require long warps depending on the system.
Some systems also should not have any comets at all. For instance, Red Giants and White Dwarf systems: the former is currently blowing hot gas into space, which evaporates the ice that forms comets and the latter has gone through that phase already and the ice is already evaporated.
|

Corraidhin Farsaidh
Farsaidh's Freeborn
741
|
Posted - 2014.11.05 11:01:14 -
[107] - Quote
Rivr Luzade wrote:Amak Boma wrote: comet spawning area : near sun , near planets. comets would be needed to be probed down with scanning probes.
They should absolutely not be close to planets; quite in contrast, they should spawn at similar or even larger distances from celestials as Wormholes do. Comets are deep space objects coming from a sphere or ring in the outermost regions of a solar system. Therefore, they spawn far out and require long warps depending on the system. Some systems also should not have any comets at all. For instance, Red Giants and White Dwarf systems: the former is currently blowing hot gas into space, which evaporates the ice that forms comets and the latter has gone through that phase already and the ice is already evaporated.
Alternatively finding a comet in these systems could be a much more dangerous proposition due to the explosive decomposition of the comet. Greater risk for greater reward (and less material to grab but better stuff from the core of the comet). |

Rivr Luzade
Coreli Corporation Ineluctable.
885
|
Posted - 2014.11.05 11:59:26 -
[108] - Quote
Absolutely agreed, that's an interesting variety to the system, which gives the game much needed flavor.
--
Amak Boma wrote: new skillbook :comet extraction 1lvl takes 8 minutes 2lvl takes 24 minutes 3lvl takes 3 hours and 20 minutes 4lvl takes day and 5 hours 5lvl takes 4days and 2 hours
I also go as far as to demand this skill being an x3 or higher. Comet Mining is not a basic task inexperienced miners can do and it should certainly not be possible to do this activity in a Venture or completely under-skilled barge. Instead, players should be required to train a range of skills in order to be able to fly the proper ships with proper stats and proper equipment. An x1 skill does not make players think about that; however, an x3 requires in itself more training time and thus implicates to the intelligent and observant player that this skill and activity demands more devotion than just casual hopping in. |

Corraidhin Farsaidh
Farsaidh's Freeborn
742
|
Posted - 2014.11.05 12:09:25 -
[109] - Quote
No need for new skills I think if it is pretty much balance towards needing a fast frigate/prospector anyway. Use gas harvesting on any gas clouds explosively ejected (assuming you survive), ice harvesters on any ice surface, mining lasers once the ice is burnt away (some should be vaporized with each explosive decomposition), and simple scoop to cargo for any gobets of moon-goo etc the get blown clear. |

Caja Wrython
Fusion Enterprises Ltd Brothers of Tangra
0
|
Posted - 2014.11.05 13:06:26 -
[110] - Quote
We need this adding before I die of old age, I'm 34, run with it CCP.
I like the grapple/tractor beam idea to latch on to the comet while its moving... |
|

Corraidhin Farsaidh
Farsaidh's Freeborn
742
|
Posted - 2014.11.05 13:09:55 -
[111] - Quote
Caja Wrython wrote:We need this adding before I die of old age, I'm 34, run with it CCP.
I like the grapple/tractor beam idea to latch on to the comet while its moving...
I'd actually be against the grapple/tractor as this defeats the point of the comet being fast moving and rewuiring active piloting to chase down/mine. I'd even go as far as to limit the ability to orbit it automatically but that might be a bit evil :D |

Caja Wrython
Fusion Enterprises Ltd Brothers of Tangra
0
|
Posted - 2014.11.05 13:14:14 -
[112] - Quote
Corraidhin Farsaidh wrote:Caja Wrython wrote:We need this adding before I die of old age, I'm 34, run with it CCP.
I like the grapple/tractor beam idea to latch on to the comet while its moving... I'd actually be against the grapple/tractor as this defeats the point of the comet being fast moving and rewuiring active piloting to chase down/mine. I'd even go as far as to limit the ability to orbit it automatically but that might be a bit evil :D
Humm yeah want to discourage AFK'ers, ok I stand corrected. I would want this to be something you needed your corp mates for, something you can't do solo, someone has to do Y while some does X to collect the goodness. |

Corraidhin Farsaidh
Farsaidh's Freeborn
742
|
Posted - 2014.11.05 13:17:36 -
[113] - Quote
I'd go with soloable so that newer players can also take part (in my view new players should be able to do most things in game with varying degrees of success) but much more efficient in a fleet (one gas grabbe, one ice grabber, one ore grabber and everyone chases the goop :D ) or with higher skills and better ships. |

DaReaper
Net 7
1190
|
Posted - 2014.11.05 15:41:46 -
[114] - Quote
Amak Boma wrote:i have an option
comet mining could be very nice idea and is it , but it cant be hat easy player must navigate his mining barge/industrial throught debris fields and approac on comet orbit lets say 10 km. now deploy some sort of structure that need be anchored on surface of comet it could extract ice , water and gases from comet. extraction process could take untill mining platform storage is full also radius of comet should say how much resources has it
radius 550km 20 ice 1000 water 2000 noble gases radius 700km 50 ice 2200 water 3729 noble gases radius 900m 72 ice 3000 water 4204 noble gases radius 1100m 94 ice 5225 water 6224 noble gases radius 1400m 102 ice 6119 water 7548 noble gases
its just example , resources could be in different amount and type of course along comet radius
we would need a new mining barge type - excavator would be like retriever but capable of mining comets only the industrial ship could be able to deploy the structure to mine the comet itself but player need fly closer to grab ined materials. also new venture "prospect" could be capable of mining comet. what else?
new skillbook :comet extraction 1lvl takes 8 minutes 2lvl takes 24 minutes 3lvl takes 3 hours and 20 minutes 4lvl takes day and 5 hours 5lvl takes 4days and 2 hours
each skill allow you to use one comet mining laser per level and deploy one comet extractor platform per level.
restrictions 1 extractor structure per 1 comet 10 - 50 cmets per solar system but
7 comets in security system 1.0 14 comets in security system 0.9 20 comets in security system 0.8 24 comets in security system 0.7 31 comets in security system 0.6 37 comets in security system 0.5 40 comets in security system 0.4 47 comets in security system 0.3 52 comets in security system 0.2 58 comets in security system 0.1 70comets in security system 0.0 comets from 0.0 to -1.0 could spawn 10 more per system so in -1.0 you will find the most comets
comet spawning area : near sun , near planets. comets would be needed to be probed down with scanning probes.
my issue with a deployable structure that goes on the comet is then I just fly to comet, match speed, deploy structure, go dock, come back in an hour or so, and get my stuff. repeat.
My main point is to make it something you have to do actively. You need to be adjusting speeds or monitoring yoru shields or something.
OMG Comet Mining idea!!! Comet Mining!
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DaReaper
Net 7
1190
|
Posted - 2014.11.05 15:42:58 -
[115] - Quote
Caja Wrython wrote:Corraidhin Farsaidh wrote:Caja Wrython wrote:We need this adding before I die of old age, I'm 34, run with it CCP.
I like the grapple/tractor beam idea to latch on to the comet while its moving... I'd actually be against the grapple/tractor as this defeats the point of the comet being fast moving and rewuiring active piloting to chase down/mine. I'd even go as far as to limit the ability to orbit it automatically but that might be a bit evil :D Humm yeah want to discourage AFK'ers, ok I stand corrected. I would want this to be something you needed your corp mates for, something you can't do solo, someone has to do Y while some does X to collect the goodness.
I don't mind anchoring or a tractor beam... but on most normal ships it would put a lot of hull stress and could randomly do damage. But if you had a T3 ship designed to do that...
naw, I still want it to be an active activity
OMG Comet Mining idea!!! Comet Mining!
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DaReaper
Net 7
1218
|
Posted - 2014.11.10 17:14:44 -
[116] - Quote
Bump.. gimme more likes!!!!@@!#@#!@#$! Mining needs a shake up. Bring on the Comets!
OMG Comet Mining idea!!! Comet Mining!
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per
Terpene Conglomerate
24
|
Posted - 2014.11.10 17:32:23 -
[117] - Quote
response from some dev would be cool, like: yes / maybe in next ten years / never?
also +1 to the topic, so many corp/ally buddies were looking for this feature when it was presented back then ... still some talks about it from time to time ... it has such potential if done well ... id love this and i dont even mine ;) |

Bearcastle
Bionesis Technologies
13
|
Posted - 2014.11.10 19:36:05 -
[118] - Quote
Bump |

per
Terpene Conglomerate
24
|
Posted - 2014.11.12 16:16:51 -
[119] - Quote
2014 humans landed on a comet few decades later, all comets mined out no more comets for us ;) |

DaReaper
Net 7
1224
|
Posted - 2014.11.12 16:22:14 -
[120] - Quote
per wrote:2014 humans landed on a comet few decades later, all comets mined out no more comets for us ;)
lol I just want to mine them in eve... come on ccp make it happen!!!!! ;)
OMG Comet Mining idea!!! Comet Mining!
|
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Corraidhin Farsaidh
Farsaidh's Freeborn
759
|
Posted - 2014.11.12 16:23:20 -
[121] - Quote
Perhaps we should have a 'Philae' module that drops a lander to gather stuff :D |

Hamish McRothimay
Norse Complex Inc
2
|
Posted - 2014.11.12 19:38:12 -
[122] - Quote
Caja Wrython wrote:Corraidhin Farsaidh wrote:Caja Wrython wrote:We need this adding before I die of old age, I'm 34, run with it CCP.
I like the grapple/tractor beam idea to latch on to the comet while its moving... I'd actually be against the grapple/tractor as this defeats the point of the comet being fast moving and rewuiring active piloting to chase down/mine. I'd even go as far as to limit the ability to orbit it automatically but that might be a bit evil :D Humm yeah want to discourage AFK'ers, ok I stand corrected. I would want this to be something you needed your corp mates for, something you can't do solo, someone has to do Y while some does X to collect the goodness.
The Grapple idea makes for easier integration:
Mining with Tackle:- A Large moving object say as big as 4-8 supers in one huge lump - you scan it down warp to a predicted location point. A complex where it passes through at high speed - tackle it - mine it till the tackle depletes cap (charges ?) then it jumps to the next point on its path through the solar system.
Move - Stasis - Warp
---OR---
Mining with interdiction:- You have a scanning mod that projects the path of the comet. Then you have to jump between planets making save spots trying to get one close enough to the path to drop a special stasis bubble to catch it for a while and mine it till it passes through the bubble
Warp - Bubble - Warp
Both systems use existing game mechanics
|

Psyatt
1
|
Posted - 2014.11.12 23:45:57 -
[123] - Quote
+1 to the OP and all who came before him with this concept. I have read almost all of these posts, so forgive if anything mentioned below is already covered.
I like the idea of moving comets, but we are already moving underwater instead of in space, so using RL velocities and mechanics at this stage seems a bit much.
Comet velocity could be at a rate that is slightly above current exhumer top speed, and still possibly accomplish many of the goals stated above in regards to movement, groups, logistics, etc.
So how about from 150-350 m/sec depending on size/type? No way could any ship web or tractor that much mass without contradicting game mechanics already in place. Any movement at ALL cancels the ability to align to a safe or celestial, so the ganker buffet line will already be forming without de-tanking for speed mods as well.
The Ice shell, ore/moon goo core, and gas tail ideas are just what the doctor ordered. Many different modules, all already in the game, means many DIFFERENT players and styles of mining. To mine moon goo, put a crystal in.
That is the only harvesting change that I think would be required... T2 mining crystals for the new mats.
No need to re-invent the wheel to add a conceptually new gameplay mechanic.
Comets should be system objects, not interstellar. They should be treated like current ice belts as far as spawns. When one dies, another is re-born a few hours later in same system but different location. No matter how few or small, there will always be a chance for a pilot to find one, no matter what time zone.
Probe scan should be required to acquire signature. Make the gankers do a little work first, and have to fit a non-gank module.
Size/type determined, as always, by system security rating.
Initial warp to zero should be always directly behind comet as calculated by direction of travel. If warp lands in the tail, due to direction of travel aligning with star, then minor shield damage occurs until clear.
Shell mining should incur no damage chance. Moving that quickly and humping those huge chunks around is enough I think.
Core mining should incur out-gassing/calving(of non-harvestable chunks) damage chance.
Tail mining should incur constant small "abrasion" damage, which increases if tail and direction of travel are aligned.
Tail should always be aligned outward from star, regardless of vector.
No calving(breaking up to manageable chunks) operations should be allowed, as the fun-killers would be out ganking comets. You know it, I know it, CCP knows it. Anyone who played Homeworld knows about resource denial operations in space.
Comets, once spawned, should stay until mined out. System should roll a die every DT to see if there may be any extras seeded or not.
BMs won't work. Comet will be off grid too quickly.
Fleet warps will. Even slowboat miners can mine as comet passes with range boost, then warp ahead to fleet scout for the next pass. Hopscotch mining for the slow fitted ships.
How many sizes and types, as well as racial space composition, I leave to more experienced space spreadsheeters. I would like to see at least 5 sizes and at least a few different possible core combinations per size.
A Comet should be like a box of chocolates.... you never know what you're going to get until you bite into it. the shell can be scanned for ice type, and that is it.
Very small but definite chance of cataclysmic reaction if mining laser contacts core of certain very rare "unstable" comets. 3K damage with an Area of Effect of 20 km looks about right. Not only self-ganking, but possibly everyone-ganking. Losec Nulsec Negsec only of course.
Love the idea, and could go on and on.
To CCP... how many likes does it take to get to the center of your tootsie pop?
Implement this please. |

Arthur Aihaken
X A X
3918
|
Posted - 2014.11.13 01:21:00 -
[124] - Quote
The fact that the ESA has done it for real speaks volumes...
I am currently away, traveling through time and will be returning last week.
|

marly cortez
Mercurialis Inc. RAZOR Alliance
56
|
Posted - 2014.11.15 20:47:30 -
[125] - Quote
Scan-able Comets and Comet fragments that can be mined for high yield mineral amounts far above that obtained from Belts appearing at random in a system sounds to me like a recipe for.....Interesting content generation. |

DaReaper
Net 7
1286
|
Posted - 2014.11.17 17:16:13 -
[126] - Quote
bump
OMG Comet Mining idea!!! Comet Mining!
|

Vudra Keerah
Caldari Provisions Caldari State
0
|
Posted - 2014.11.19 19:22:20 -
[127] - Quote
/support |

Jackson Apollo
Federal Navy Academy Gallente Federation
20
|
Posted - 2014.11.19 21:50:23 -
[128] - Quote
+1
Any implementation that dose not melt the server is fine. |

DaReaper
Net 7
1372
|
Posted - 2014.11.25 23:49:17 -
[129] - Quote
bump
OMG Comet Mining idea!!! Comet Mining!
|

DaReaper
Net 7
1391
|
Posted - 2014.12.01 23:33:35 -
[130] - Quote
I shall keep bumping till this in eve.. BUMP! more likes!!!
OMG Comet Mining idea!!! Comet Mining!
|
|

Caja Wrython
Fusion Enterprises Ltd Shadow of xXDEATHXx
2
|
Posted - 2014.12.04 08:48:27 -
[131] - Quote
Keeping the fire burning on this one, this would really open up new possibilities for miners! |

Takamori Saig0
Lordsax's 3rd Outhouse
0
|
Posted - 2014.12.04 14:55:30 -
[132] - Quote
Not sure if this was mentioned above at all, but how about being able to weaponize the comets ( maybe only a certain type, smaller , of a certain speed or whatever ). With a lot of effort allow a team to alter the trajectory / orbit of the comet so that it heads for a particular station or even planet - destroying the station or shattering / altering the planet ( could turn a temperate planet into a barren planet )
OP ? Hell yes, but would be an awesome sight....
...may i suggest Jita gets it first ?  |

Jenshae Chiroptera
532
|
Posted - 2014.12.04 15:33:01 -
[133] - Quote
+1
Ideas & stuff
EVE - the only MMO that not so subtly serves up victims on a golden gate plate.
Status: Tumbling off the diving board.
|

Eric Shang
Living Asylum
171
|
Posted - 2014.12.04 16:05:30 -
[134] - Quote
I dont mine anything but what the OP stated sounds boss. CCP make it so.
Member of The Bastards - http://www.the-bastards.net/
My Pirate Journey:
http://ericshangthepirate.wordpress.com/
|

DaReaper
Net 7
1414
|
Posted - 2014.12.08 17:11:02 -
[135] - Quote
bump please
OMG Comet Mining idea!!! Comet Mining!
|

Takamori Saig0
ThinkTank Industries
0
|
Posted - 2014.12.09 23:04:14 -
[136] - Quote
BUMP
I want comets with real-life rendering ! |

Bearcastle
Bionesis Technologies
13
|
Posted - 2014.12.13 10:21:17 -
[137] - Quote
Bump |

Naomi Hale
273
|
Posted - 2014.12.13 13:44:03 -
[138] - Quote
+1 for mining changes....
Though as someone who has posted (here) and read a lot of these I will warn you that they don't (usually) get a lot of dev or csm attention.
I'm Naomi Hale and this is my favourite thread on the forums.
|

Corraidhin Farsaidh
Farsaidh's Freeborn
835
|
Posted - 2014.12.13 15:03:26 -
[139] - Quote
They do read these threads but seemingly rarely acknowledge which ideas are included/adapted. Re: mining changes keep an eyr out as gas clouds just started appearing in hisec...something's afoot and I don't mean 12 inches.... |

Damjan Fox
Fox Industries and Exploration
64
|
Posted - 2014.12.13 16:08:11 -
[140] - Quote
Quote:Though as someone who has posted ( here) Your thread is unfortunately already locked, but you did a really good job there. I really like the idea of Planetary Ring Mining and you clearly put a lot of effort into it. The visualization is great and i can only hope we get to see this sort of mining (pic1, pic2) some time ingame.
So many great ideas to improve mining and so little (none?) we get.... 
Regards,
Damjan |
|

Naomi Hale
274
|
Posted - 2014.12.13 17:03:13 -
[141] - Quote
Damjan Fox wrote:Quote:Though as someone who has posted ( here) Your thread is unfortunately already locked, but you did a really good job there. I really like the idea of Planetary Ring Mining and you clearly put a lot of effort into it. The visualization is great and i can only hope we get to see this sort of mining ( pic1, pic2) some time ingame. So many great ideas to improve mining and so little (none?) we get....  Regards, Damjan
Thanks.
They all get locked in the end :(
I'm Naomi Hale and this is my favourite thread on the forums.
|

Takamori Saig0
ThinkTank Industries
0
|
Posted - 2014.12.14 14:49:41 -
[142] - Quote
Bump for the comet idea... |

DaReaper
Net 7
1514
|
Posted - 2014.12.22 23:01:31 -
[143] - Quote
More likes!!! do this CCP!!!!
OMG Comet Mining idea!!! Comet Mining!
|

Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
12
|
Posted - 2014.12.23 00:33:36 -
[144] - Quote
Since comets are coming from another system and God only knows where, perhaps of the rats have set up some drones on them or defense systems that have to be accounted for...? |

DaReaper
Net 7
1592
|
Posted - 2014.12.29 17:11:18 -
[145] - Quote
Bump...
Come on CCP the set is already given, just spike the damn ball and do this!
OMG Comet Mining idea!!! Comet Mining!
|

Sean Parisi
Fugutive Task Force A T O N E M E N T
585
|
Posted - 2014.12.29 17:52:19 -
[146] - Quote
I am still waiting for ring mining so I can ignore tech moons |

Dantes Wolf
Shadow Legion X The Bastion
65
|
Posted - 2014.12.30 19:03:26 -
[147] - Quote
Been looking for this thread - wanted to plus one it. Now I have, thanks.
+1
"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".
|

Mike Azariah
DemSal Corporation DemSal Unlimited
2207
|
Posted - 2014.12.30 20:20:41 -
[148] - Quote
I like it, too
Potential for a moving target . . . lots of odd minerals/ores/ hell even bring back the drone poo as part of the take
Only thing in OP that bugged me was 'leave one system and appear in the next' Comets come from the oort cloud outside the solar system proper. not travel warp speed to next system over
still . . . a great idea
m
Mike Azariah-á CSM8 and now CSM9
|

DaReaper
Net 7
1608
|
Posted - 2014.12.30 20:33:28 -
[149] - Quote
Mike Azariah wrote:I like it, too
Potential for a moving target . . . lots of odd minerals/ores/ hell even bring back the drone poo as part of the take
Only thing in OP that bugged me was 'leave one system and appear in the next' Comets come from the oort cloud outside the solar system proper. not travel warp speed to next system over
still . . . a great idea
m
For clarification, I ment despawn in one system appear in another. =P
OMG Comet Mining idea!!! Comet Mining!
|

Corraidhin Farsaidh
Farsaidh's Freeborn
878
|
Posted - 2014.12.30 20:35:35 -
[150] - Quote
DaReaper wrote:Mike Azariah wrote:I like it, too
Potential for a moving target . . . lots of odd minerals/ores/ hell even bring back the drone poo as part of the take
Only thing in OP that bugged me was 'leave one system and appear in the next' Comets come from the oort cloud outside the solar system proper. not travel warp speed to next system over
still . . . a great idea
m For clarification, I ment despawn in one system appear in another. =P
Have it travel towards the sun and only show up when it shows a tail (conveniently when its near enough to only have 8 hours or so before impact :D )
Would give the art folks some fun designing different comet excplosion mechanics when it gets too near and disintegrates too.
|
|

Zappity
Stay Frosty. A Band Apart.
1692
|
Posted - 2014.12.31 02:11:25 -
[151] - Quote
Yields progressively increase as it gets closer to the sun. Anyone on grid at impact gets podded.
Zappity's Adventures for a taste of lowsec.
|

Corraidhin Farsaidh
Farsaidh's Freeborn
878
|
Posted - 2014.12.31 11:20:53 -
[152] - Quote
Maybe a little excessive but I'm all for outgassings causing damage around the comet.
Perhaps if it contains moongoo and we have a new module to gather it this could include a new use of manual piloting. The moon goo gathering module would cycle every second or 2 but have a short range (4Km or so). Then the comet would be spewing rubble as it gets nearer the sun (modelled by dropping brief toxic clouds like those in the cache sites). A good pilot should be able to fly around the clouds whilst staying in range but just orbitingwould be a bad idea as you be eaten after 2-3 hits. The nearer the sun the more moon goo is exposed at the centre of the comet but also the more frequent the outgassing becomes :D |

Anhenka
The Cult of Personality DARKNESS.
842
|
Posted - 2014.12.31 23:04:16 -
[153] - Quote
Corraidhin Farsaidh wrote:Maybe a little excessive but I'm all for outgassings causing damage around the comet.
Perhaps if it contains moongoo and we have a new module to gather it this could include a new use of manual piloting. The moon goo gathering module would cycle every second or 2 but have a short range (4Km or so). Then the comet would be spewing rubble as it gets nearer the sun (modelled by dropping brief toxic clouds like those in the cache sites). A good pilot should be able to fly around the clouds whilst staying in range but just orbitingwould be a bad idea as you be eaten after 2-3 hits. The nearer the sun the more moon goo is exposed at the centre of the comet but also the more frequent the outgassing becomes :D
Or I could just park a Sycthe alt in range of my miners and drop a permarep on them all so I could semi-afk it. |

DaReaper
Net 7
1653
|
Posted - 2015.01.06 18:56:26 -
[154] - Quote
bump.. come on ccp, nearly 90 likes... people seem to want this
OMG Comet Mining idea!!! Comet Mining!
|

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
204
|
Posted - 2015.01.06 20:30:16 -
[155] - Quote
How is the comet moving between systems? Is it using a jump gate? If the comet can move so easily without the jump gate, then I think our efforts at creating player built jump gates should be redirected towards how comets travel so quickly between star systems light years apart.
;)
If comets were introduced - its a great idea, they should remain in the system they spawn in until they are mined out. I wonder what the server load will be like...  |

per
Terpene Conglomerate
40
|
Posted - 2015.01.06 20:55:01 -
[156] - Quote
Petrified wrote:How is the comet moving between systems? Is it using a jump gate? If the comet can move so easily without the jump gate, then I think our efforts at creating player built jump gates should be redirected towards how comets travel so quickly between star systems light years apart. ;) If comets were introduced - its a great idea, they should remain in the system they spawn in until they are mined out. I wonder what the server load will be like... 
comets should just spawn like signatures and stay there till exploited (no moving between systems)
|

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
204
|
Posted - 2015.01.06 23:31:47 -
[157] - Quote
per wrote:Petrified wrote:How is the comet moving between systems? Is it using a jump gate? If the comet can move so easily without the jump gate, then I think our efforts at creating player built jump gates should be redirected towards how comets travel so quickly between star systems light years apart. ;) If comets were introduced - its a great idea, they should remain in the system they spawn in until they are mined out. I wonder what the server load will be like...  comets should just spawn like signatures and stay there till exploited (no moving between systems) which makes the best sense. The only difference between the current sites and this is that the comet moves. The problem with a moving comet might be related to why planetary bodies in a solar system do not move. ;) I suppose once they add the ability for planets to orbit the sun and moons to orbit the planets and stations and customs offices to orbit the moons, having comets moving in a solar system will work. Otherwise, there will be no difference between the current spawning and a new system called a comet. |

Rovinia
Exotic Dancers Union SONS of BANE
340
|
Posted - 2015.01.06 23:58:53 -
[158] - Quote
Great ideas here, sounds like a lot of fun content for both Miners and PvP'ers.
For that reason, i would like to see the bigger ones only in Low, 0.0, and WH space. If one enters empire space, the local faction takes care of such a hazardous, uncontrollable object that threatens their citizens. Can't imagine the mighty Amarr empire and it's rivals will have much of a problem to do something Bruce Willis allready did in 1998 (Armageddon) 
Well, some smaller comets might slip through space surveillance undetected... |

Dradis Aulmais
Ignite Llc. V.L.A.S.T
518
|
Posted - 2015.01.08 21:08:05 -
[159] - Quote
+10 |

DaReaper
Net 7
1678
|
Posted - 2015.01.12 19:54:36 -
[160] - Quote
bump.. 5 away from 100...
OMG Comet Mining idea!!! Comet Mining!
|
|

Takamori Saig0
ThinkTank Industries
0
|
Posted - 2015.01.13 02:16:25 -
[161] - Quote
Bump for the comet love |

SGT FUNYOUN
Arachnea Phoenix Battalion
92
|
Posted - 2015.01.22 17:56:14 -
[162] - Quote
+100 please. :P |

DaReaper
Net 7
1718
|
Posted - 2015.01.26 20:29:03 -
[163] - Quote
bump... come on ccp. otherwise I'll hound you all at fan fest muhahaha
OMG Comet Mining idea!!! Comet Mining!
|

Spencer Owl
Black Swan Corp Mercury Seven
21
|
Posted - 2015.01.26 23:01:03 -
[164] - Quote
I like everything except the book mark invalid thing. Leave the bookmark. Make the comet a collide-able object and give it velocity. If you scanned it 20 minutes ago and warped to that bookmark it would be off grid. That kind of thing.
The velocity could influence your fit. Rats would be fine as well. |

Lienzo
Amanuensis
11
|
Posted - 2015.01.27 00:42:34 -
[165] - Quote
I can't say I really understand how anyone would get close to something moving at 70km/s within the context of today's EVE engine. Considering that objects in EVE don't really move, it wouldn't really be a comet if you could approach it. Mega asteroids though? Sure, I'm game.
However, I do think we should have procedurally generated asteroid belts that spawn continuously no matter how far you fly, meaning if you fly off the grid, you should just get another grid full of asteroids. Put the equivalent of a mobile scan inhibitor in each asteroid, and suddenly you have a game.
It's so tedious to have to go to a safe a few seconds after every neut enters local. Systems are so small and scanners are so big, it's just dumb. I'd like to try mining some day, but it's just a lot of exposure for very little reward. It's safer to go pvp. |

per
Terpene Conglomerate
41
|
Posted - 2015.01.28 08:24:11 -
[166] - Quote
Lienzo wrote:I can't say I really understand how anyone would get close to something moving at 70km/s within the context of today's EVE engine. Considering that objects in EVE don't really move, it wouldn't really be a comet if you could approach it. Mega asteroids though? Sure, I'm game.
However, I do think we should have procedurally generated asteroid belts that spawn continuously no matter how far you fly, meaning if you fly off the grid, you should just get another grid full of asteroids. Put the equivalent of a mobile scan inhibitor in each asteroid, and suddenly you have a game.
It's so tedious to have to go to a safe a few seconds after every neut enters local. Systems are so small and scanners are so big, it's just dumb. I'd like to try mining some day, but it's just a lot of exposure for very little reward. It's safer to go pvp.
speed is relative i bet we could think of something so the lore could be ok ;) and asteroid rings that was the thing back then same as the comets but it never came .. same as the comets
|

Lugh Crow-Slave
612
|
Posted - 2015.01.28 08:40:25 -
[167] - Quote
Lienzo wrote:I can't say I really understand how anyone would get close to something moving at 70km/s within the context of today's EVE engine. Considering that objects in EVE don't really move, it wouldn't really be a comet if you could approach it. Mega asteroids though? Sure, I'm game.
However, I do think we should have procedurally generated asteroid belts that spawn continuously no matter how far you fly, meaning if you fly off the grid, you should just get another grid full of asteroids. Put the equivalent of a mobile scan inhibitor in each asteroid, and suddenly you have a game.
It's so tedious to have to go to a safe a few seconds after every neut enters local. Systems are so small and scanners are so big, it's just dumb. I'd like to try mining some day, but it's just a lot of exposure for very little reward. It's safer to go pvp.
i think it's more about the idea and less about what its called
you could call the things a pixi planet if you wanted to
Fuel block colors
|

Erika Mizune
The Soul Society DeepSpace.
32
|
Posted - 2015.02.02 19:35:51 -
[168] - Quote
Don't know why I haven't thought of this before. Yes! We definitely need more indy and mining love.
Not sure if a simple +1 is enough, so lets do a +100
I will love you CCP more if this can be done <3
DJ Yumene of Eve Radio | Erika Mizune/Yumene for CSM X | Eve Radio | MMO Parody Music
|

Soldarius
Kosher Nostra The 99 Percent
1072
|
Posted - 2015.02.03 15:12:07 -
[169] - Quote
Make it an anom. They come and go just like other mining anoms. Tie it into Deep Core Mining. More deep core crystals to extract the various goos from the comet's core.
http://youtu.be/YVkUvmDQ3HY
|

DaReaper
Net 7
1774
|
Posted - 2015.02.06 23:26:58 -
[170] - Quote
Bump... come one ccp i want to set and spike this into TQ!
OMG Comet Mining idea!!! Comet Mining!
|
|

Builder AlphaOne
Claws of the Demon Skeleton Crew.
4
|
Posted - 2015.02.10 19:31:44 -
[171] - Quote
some years back [yes, I'm that old as well], I pointed out that the typical RL comet has much smaller mass than an asteroid, which, from a reality perspective, rather nerfs this whole thing.
What isn't necessarily nerfed is mining the Kuiper Belt -- out beyond any planet -- where "many" smaller rocks and comets would exist all in one area. And perhaps a few dwarf planets as well (since they're plainly real objects in real space).
*** Getting out there to find them would, imho, require a change in the probe mechanics and patience [think how long it takes to warp across a 120 au system now and double or triple that time].
The probe mechanics change required would be to permit warping to somewhere closer to the detected signature when the signal strength exceeds some value [perhaps 30% -- so you'd at least know what you're chasing].
While this warp would be guaranteed to NOT arrive at the target, it would move your ship, say, 50% of the way to the center of the estimated sphere of probability for the signature.
Thus, you'd probe, begin to detect, warp to get closer, and probe again [presumably with better results] in a cycle that eventually gets you to the target anomaly -- even if it's 180 au out from the systems' star.
Of course, any number of other features could be added out there -- if you luck into a dwarf planet, a pos could be planted and it would be outside CONCORD's and the local empire's or sov holder's jurisdiction [and not showing in local chat either]. [Shades of wormhole behavior -- ye gawds -- think of the potential gank fleets that could be hiding right in your own system. 8-) ]
--older than dirt. older than EVE, too.
|

Freelancer117
So you want to be a Hero
258
|
Posted - 2015.02.12 11:21:34 -
[172] - Quote
Loving it 
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|

DaReaper
Net 7
1785
|
Posted - 2015.02.16 20:59:11 -
[173] - Quote
bump
OMG Comet Mining idea!!! Comet Mining!
|

Kiddoomer
ScrewWork Inc.
12
|
Posted - 2015.02.18 08:34:36 -
[174] - Quote
+100 and bump, this is definitely a neat idea.
A simple survey scanner proposal : post
|

DaReaper
Net 7
1809
|
Posted - 2015.02.25 20:20:14 -
[175] - Quote
Too low.. need more likes.. come on ccp!!! Bump. (note i'm coming to fan fest be prepared to be asked as often as i can about comet mining and mining improvements in general)
OMG Comet Mining idea!!! Comet Mining!
|

DaReaper
Net 7
1812
|
Posted - 2015.02.27 17:21:30 -
[176] - Quote
bump
OMG Comet Mining idea!!! Comet Mining!
|

Freelancer117
so you want to be a Hero
265
|
Posted - 2015.02.27 22:18:07 -
[177] - Quote
Sorry to not see you on the CSM X voting ballot, would have put one in on you 
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
GÇÖChilde Roland to the Dark Tower came.GÇÖ
https://www.youtube.com/watch?v=nY3oMRLfArU
|

DaReaper
Net 7
1814
|
Posted - 2015.02.28 00:11:02 -
[178] - Quote
Freelancer117 wrote:Sorry to not see you on the CSM X voting ballot, would have put one in on you 
yea was my bad. i lost track of days, oh well
OMG Comet Mining idea!!! Comet Mining!
|

per
Terpene Conglomerate
43
|
Posted - 2015.02.28 00:34:12 -
[179] - Quote
so any news or are we still being ignored? :) |

DaReaper
Net 7
1821
|
Posted - 2015.03.04 21:05:51 -
[180] - Quote
bump in the night
OMG Comet Mining idea!!! Comet Mining!
|
|

Treyah
Association of Commonwealth Enterprises Nulli Secunda
33
|
Posted - 2015.03.08 18:07:16 -
[181] - Quote
Interesting ideas -- I'm unsure CCP will look at it though, it seems like they are only interested in nerfing lately  |

Alexi Komanov
The Combined Interests Group
8
|
Posted - 2015.03.09 03:15:18 -
[182] - Quote
Maybe they could tie this into sov with an ihub upgrade that increases the chance of a comet spawning or something. |

DaReaper
Net 7
1851
|
Posted - 2015.03.12 19:31:12 -
[183] - Quote
and bump
OMG Comet Mining idea!!! Comet Mining!
|

Arthur Aihaken
X A X
4120
|
Posted - 2015.03.13 01:45:58 -
[184] - Quote
I still really like this idea. It would not only breath new life into mining but provide a good goal for small groups (scanning, logistics, etc.)
I am currently away, traveling through time and will be returning last week.
|

per
Terpene Conglomerate
45
|
Posted - 2015.03.19 14:10:37 -
[185] - Quote
just came home, turned on stream from fanfest and first thing i hear, some guy asking about comet mining ccp fozzie said: "...saturday keynote .. more info about this" ... so there is still hope for us |

Janeway84
Def Squadron Pride Before Fall
151
|
Posted - 2015.03.19 14:23:50 -
[186] - Quote
If they make a specialised comet mining t3 indy ship they could give a bonus to propulsion speed  Would be a unique bonus for a indy ship. |

Arthur Aihaken
Narada
4139
|
Posted - 2015.03.19 15:42:48 -
[187] - Quote
Saturday! Fingers crossed...
I am currently away, traveling through time and will be returning last week.
|

per
Terpene Conglomerate
45
|
Posted - 2015.03.19 16:27:20 -
[188] - Quote
well just dont get too excited, we all know keynotes are full of empty promises year after year ;) |

Freelancer117
So you want to be a Hero
281
|
Posted - 2015.03.20 09:39:18 -
[189] - Quote
DaReaper I saw what you did there at Fanfest 
source: 2hr 52min in http://www.twitch.tv/ccp/b/638754943
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
GÇÖChilde Roland to the Dark Tower came.GÇÖ
https://www.youtube.com/watch?v=nY3oMRLfArU
|

DaReaper
Net 7
1858
|
Posted - 2015.03.20 13:00:24 -
[190] - Quote
Grin no one else wanted to ask a question so i figured what the heck lol
OMG Comet Mining idea!!! Comet Mining!
|
|

Arthur Aihaken
Narada
4148
|
Posted - 2015.03.20 23:30:29 -
[191] - Quote
DaReaper wrote:Grin no one else wanted to ask a question so i figured what the heck lol Glad you did!
I am currently away, traveling through time and will be returning last week.
|

DaReaper
Net 7
1863
|
Posted - 2015.03.24 03:49:19 -
[192] - Quote
bump..
OMG Comet Mining idea!!! Comet Mining!
|

DaReaper
Net 7
1878
|
Posted - 2015.03.31 17:11:35 -
[193] - Quote
bumping again
OMG Comet Mining idea!!! Comet Mining!
|

DaReaper
Net 7
1890
|
Posted - 2015.04.03 16:11:52 -
[194] - Quote
And things go BUMP in the night
OMG Comet Mining idea!!! Comet Mining!
|

Kiddoomer
ScrewWork Inc.
24
|
Posted - 2015.04.03 17:25:14 -
[195] - Quote
After so many pages we could at least have something from CCP :x
A simple survey scanner proposal : post
|

DaReaper
Net 7
1910
|
Posted - 2015.04.07 22:57:02 -
[196] - Quote
bump
OMG Comet Mining idea!!! Comet Mining!
|

Null Infinity
Imperial Academy Amarr Empire
18
|
Posted - 2015.04.16 14:41:36 -
[197] - Quote
DaReaper wrote: your bm would become invalid in about an hour or so. why? because the comet moves
This.
The rest of the idea is not that important, but please get rid of stationary belts, that do not require even scan them - just plain warp in.
New mining menthods: interactive mining
and comet mining
|

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2516
|
Posted - 2015.04.19 19:39:53 -
[198] - Quote
Talked to CCP several times while part of the CSM about comets. CCP has discussed them and gotten close to adding them to the road map. Keep showing interest and maybe we'll see them someday.
|

Mara Pahrdi
The Order of Anoyia
941
|
Posted - 2015.04.19 20:43:06 -
[199] - Quote
Good OP. I like the concept. +1.
Remove insurance.
|

Ragori Mitternacht
Forsaken Industrial Empire The Southern Syndicate
9
|
Posted - 2015.04.20 23:12:11 -
[200] - Quote
I love the idea it would make industrial working a hell of alot more fun. More fun than just sitting a belt that is for sure becuase if we have to chase a comet around that sounds like fun. |
|

Dana Goodeye
Quafe Commandos Point Blank Alliance
23
|
Posted - 2015.04.21 15:17:16 -
[201] - Quote
im a pvp pilot, and my corp is pvp oriented as well. but 3-4 months ago we were in a mostly indi alliance. and even in our losec pocket, we had not too many things to do pvpers and indies together. this could be, and should be a nice addon to make a bridge, to can work together without falling asleep :D do you know how boring can be just sitting out of d range alligned, waiting? xD btw i have a bs kill, 4 procurers on it, so its paid out, but still =D |

Null Infinity
Imperial Academy Amarr Empire
20
|
Posted - 2015.04.27 11:46:57 -
[202] - Quote
Dana Goodeye wrote: do you know how boring can be just sitting out of d range alligned, waiting?
Thats why we need comet mining or the other suggestion, linked in my signature. Or a combination of both.
New mining menthods: interactive mining
and comet mining
|

Null Infinity
Imperial Academy Amarr Empire
23
|
Posted - 2015.04.30 11:06:29 -
[203] - Quote
Friendly bump!
New mining menthods: interactive mining
and comet mining
|

erg cz
Tribal Core
232
|
Posted - 2015.04.30 13:36:24 -
[204] - Quote
Another bump! |

SGT FUNYOUN
Elysian Space Navy - 1st Fleet
96
|
Posted - 2015.04.30 19:46:06 -
[205] - Quote
Null Infinity wrote:DaReaper wrote: your bm would become invalid in about an hour or so. why? because the comet moves This. The rest of the idea is not that important, but please get rid of stationary belts, that do not require even scan them - just plain warp in.
Uhmmmm.. better yet... how about as per the SEC status of a system decreases, the FEWER belts there are that are stationary.
For example:
- 1.0 space, has 95% stationary belts. Of course it also has the fewest belts in existence as well.
- .5 Space, has 55% stationary and 45% scannable belts. It also has MORE belts than 1.0 would have.
- .4 Space, has the reverse of 45% stationary belts and 55% scannable belts. And it has more belts than .5 has.
- Null and WH... 95% scannable 5% stationary and has THE HIGHEST number of belts than any other SEC status system.
- LASTLY - ALL SCANNABLE roid fields would be 50% MORE PROFITABLE than stationary ones.
Would make mining in High sec slightly more challenging, would leave the stationary belts for the newbs and the lazy, and would make BOT MINING less profitable as the player would have to take a much more active role in bot mining as they would have to FIND the roid fields that are more profitable than the ones just sitting pretty. |

DaReaper
Net 7
2014
|
Posted - 2015.05.05 02:53:33 -
[206] - Quote
bump
OMG Comet Mining idea!!! Comet Mining!
|

DaReaper
Net 7
2014
|
Posted - 2015.05.05 02:54:20 -
[207] - Quote
SGT FUNYOUN wrote:Null Infinity wrote:DaReaper wrote: your bm would become invalid in about an hour or so. why? because the comet moves This. The rest of the idea is not that important, but please get rid of stationary belts, that do not require even scan them - just plain warp in. Uhmmmm.. better yet... how about as per the SEC status of a system decreases, the FEWER belts there are that are stationary. For example: - 1.0 space, has 95% stationary belts. Of course it also has the fewest belts in existence as well. - .5 Space, has 55% stationary and 45% scannable belts. It also has MORE belts than 1.0 would have. - .4 Space, has the reverse of 45% stationary belts and 55% scannable belts. And it has more belts than .5 has. - Null and WH... 95% scannable 5% stationary and has THE HIGHEST number of belts than any other SEC status system. - LASTLY - ALL SCANNABLE roid fields would be 50% MORE PROFITABLE than stationary ones. Would make mining in High sec slightly more challenging, would leave the stationary belts for the newbs and the lazy, and would make BOT MINING less profitable as the player would have to take a much more active role in bot mining as they would have to FIND the roid fields that are more profitable than the ones just sitting pretty.
you do realize comet mining and belt mining not the same right/?
OMG Comet Mining idea!!! Comet Mining!
|

erg cz
Tribal Core
234
|
Posted - 2015.05.05 08:50:46 -
[208] - Quote
SGT FUNYOUN wrote: Uhmmmm.. better yet... how about as per the SEC status of a system decreases, the FEWER belts there are that are stationary.
DaReaper wrote: Now then, once you scan down the comet... your bm would become invalid in about an hour or so. why? because the comet moves.
How about speed of comet increases when SEC status decreases? Comets are quicker, ships need to be quicker too. Up to the degree, when suicide gankers will have to use something quicker, than catalyst.
|

Navy Jackal
University of Caille Gallente Federation
0
|
Posted - 2015.05.07 11:44:14 -
[209] - Quote
Bump interesting idea... Though I find multimethod / multiore approach even more interesting. |

DaReaper
Net 7
2020
|
Posted - 2015.05.08 23:11:46 -
[210] - Quote
bump
OMG Comet Mining idea!!! Comet Mining!
|
|

Fzhal
Anoikis Vergence The Last Chancers.
16
|
Posted - 2015.05.09 07:51:26 -
[211] - Quote
There are a number of things people have said that I've liked so far, comet speed and the equivalent of a mini-incursion for miners. But I want to add that there should probably be slower moving "Rogue Asteroids" that could also be similarly implemented.
I agree that things should be kept simple and goal-focused. I wrote my own "Active Comet Mining" thread, but I'll just adapt it to here. https://forums.eveonline.com/default.aspx?g=posts&t=421906
Goals Active mining (can't be done AFK) Increased risk Increased reward Team-play High-end mining content
So, the comets themselves... Comets are hard to find because they are much less dense than asteroids and are generally faster, like someone said 45km/sec average. They are easiest to spot when they are nearing the local star because they begin to cast off massive amounts of gas that glows. Once found, they would need to be scanned down and then slowed down. So I would recommend a new probe able to be launched, called the Comet Catcher (one-time use). But how would lore explain this?
Comet Catcher (Probe) Description: Until recently, comets have been out of capsuleers' reach because of the incredible speeds that they reach. And slowing these behemoths down, without them disintegrating from the stress, was more difficult and costly than they were worth. The recent advent of Projected Inertial Dampening fields, coupled with a specialized stasis webifier and power source, has made comet catching possible for fast ships able to get 500-1250 km/sec. The deceleration stresses this probe places on comets is so great that it becomes structurally unstable, causing the comet to break apart after X hours.
To make it so you can't AFK these, only one thing would be needed to create a very natural-feeling mechanic, a damaging tail and perhaps halo. Using "Keep at distance" or "Orbit" would quickly land the ship in the damaging tail (manual piloting would be required). Because the comet is moving, warping to zero would put the ship 20km+ away and in the damaging tail (not a safe place). (Damage would have to be tweaked so that 10-20 seconds in the tail would not be fatal.) I would assume that NPCs would also be interested in these goldmines, so they could spawn rats at a much higher difficulty every once in a while, creating the feeling of a miner's mini-incursion. Combat at 1km/sec would mean that the rats would primarily send masses of frigates and maybe a few fast cruisers. Limiting the lifespan, and the harder rats, would make it more advantageous for a group to mine it because one person couldn't mine much of its precious materials before it breaks apart. There are other possibilities, like the occasional gas vent going in the direction of a random player...
As far as what is in the comet to mine, I don't care as long as the risk/reward makes sense. I would expect that these would get better/harder as sec status went down.
CCP is in small-quick release mode. Try to match your proposals to their needs for more chance to be taken seriously. Everything can be expanded upon once they are considered successful and good content by us and CCP. |

erg cz
Tribal Core
244
|
Posted - 2015.05.11 14:32:58 -
[212] - Quote
Fzhal wrote:. Comets are hard to find because they are much less dense than asteroids and are generally faster, like someone said 45km/sec average. .
Usual mining vessels are not able to achieve this speed. We will need to focus on Quick asteroids or very slow comets, I am afraid. But damaging tail idea is interesting, IMHO. |

Null Infinity
Imperial Academy Amarr Empire
31
|
Posted - 2015.05.12 08:52:39 -
[213] - Quote
Bump!
New mining menthods: interactive mining
and comet mining
|

Null Infinity
Imperial Academy Amarr Empire
34
|
Posted - 2015.05.13 10:21:43 -
[214] - Quote
Another bump!
New mining menthods: interactive mining
and comet mining
|

Navy Jackal
University of Caille Gallente Federation
1
|
Posted - 2015.05.13 15:03:46 -
[215] - Quote
Actually comet signatures can be source of ice where is no ice belts, like high sec in the whole Verge Vendor region. Just make them so, that they will require to be scanned first. |

Dato Koppla
Konvict Cartel The Asylum.
832
|
Posted - 2015.05.13 16:00:39 -
[216] - Quote
Came expecting a story about how when Eve was still new, Fed Navy Comets were the premier mining ship with their drones and 2 turrets.
Sorely disappointed. |

DaReaper
Net 7
2041
|
Posted - 2015.05.13 16:09:03 -
[217] - Quote
Dato Koppla wrote:Came expecting a story about how when Eve was still new, Fed Navy Comets were the premier mining ship with their drones and 2 turrets.
Sorely disappointed.
pish.. no man, throax with 5 miner 2's and 8 heavy drones. Good times
OMG Comet Mining idea!!! Comet Mining!
|

erg cz
Tribal Core
251
|
Posted - 2015.05.14 08:56:26 -
[218] - Quote
Dato Koppla wrote:Came expecting a story about how when Eve was still new, Fed Navy Comets were the premier mining ship with their drones and 2 turrets.
Sorely disappointed.
PvP is not all EvE... There is also PvE. And I like it. |

erg cz
Tribal Core
257
|
Posted - 2015.05.18 09:13:46 -
[219] - Quote
This is also interesting post regarding that matter, IMHO. |

DaReaper
Net 7
2078
|
Posted - 2015.05.20 22:37:56 -
[220] - Quote
bump
OMG Comet Mining idea!!! Comet Mining!
|
|

erg cz
Tribal Core
282
|
Posted - 2015.05.25 12:00:49 -
[221] - Quote
Bump! |

kyoukoku
Signal Cartel EvE-Scout Enclave
16
|
Posted - 2015.05.27 01:32:51 -
[222] - Quote
+9001 to GêP & ------------------------------------------>
I've always been a bit miffed at the fact that there are no comets in New Eden. There's nothing in the "Lore" that has attempted to explain away the absence as far as I've seen.
My additional hopes for Cometary Interaction would ideally be that it's designed from the start so that:
- it can't be done by AFK'ers (mining needs an injection of adrenaline, not a tranquilizer);
- botters/macro'ers don't stand a chance to overcome the randomness in the spawn interval, location, nor composition;
- it requires actual team play between multiple actual players;
- it's more difficult for single players using outrageous isboxer/multi-boxer fleets, due to levels of constant interaction (e.g. avoiding damage, having to maneuver around as random zones of the comet are depleted/exhausted, forcing rescans of remaining resources)
Just my 0.02 ISK input. |

erg cz
Tribal Core
282
|
Posted - 2015.05.27 07:48:24 -
[223] - Quote
There were Gold comet and Toxic comet but ... |

DaReaper
Net 7
2118
|
Posted - 2015.05.29 23:32:04 -
[224] - Quote
Bump... set..
come on ccp, spike it! Necro the comet!
OMG Comet Mining idea!!! Comet Mining!
|

Ares Desideratus
GUILD OF DOOM MOOD UBER SWAG ETERNAL
256
|
Posted - 2015.05.31 15:25:27 -
[225] - Quote
Good idea and stuff, man. +1 |

erg cz
ErgoDron
285
|
Posted - 2015.06.03 11:25:42 -
[226] - Quote
kyoukoku wrote:
it requires actual team play between multiple actual players;
No, I do not think it is a good idea to ban solo players from mining. |

Anthar Thebess
1059
|
Posted - 2015.06.03 12:58:46 -
[227] - Quote
Some CCP dev asked why people post ideas on reddit .... this is one of the answers. Good idea, tons of people supporting it over a years, yet no one in CCP cares.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Soldarius
Naliao Inc. Test Alliance Please Ignore
1295
|
Posted - 2015.06.03 13:41:37 -
[228] - Quote
Personally, I've always thought ice belts should have been comets.
http://youtu.be/YVkUvmDQ3HY
|

DaReaper
Net 7
2141
|
Posted - 2015.06.03 15:46:33 -
[229] - Quote
erg cz wrote:kyoukoku wrote:
it requires actual team play between multiple actual players;
No, I do not think it is a good idea to ban solo players from mining.
it can promote both solo and team play. Team would just make it easier. This should be implemented.. and i think i might copy this post to reddit for more support
OMG Comet Mining idea!!! Comet Mining!
|

Saede Riordan
Alexylva Paradox Low-Class
7612
|
Posted - 2015.06.04 02:33:32 -
[230] - Quote
bump for a good idea.
Fear and Loathing in Internet Spaceships
|
|

erg cz
ErgoDron
287
|
Posted - 2015.06.04 07:18:19 -
[231] - Quote
DaReaper wrote:erg cz wrote:kyoukoku wrote:
it requires actual team play between multiple actual players;
No, I do not think it is a good idea to ban solo players from mining. it can promote both solo and team play. Team would just make it easier. This should be implemented.. and i think i might copy this post to reddit for more support
"promote" - yes, "requires" - no. |

Infrequent
Stillwater Corporation That Escalated Quickly.
85
|
Posted - 2015.06.04 07:32:04 -
[232] - Quote
I remember this thread, still +1. |

Clerical Terrors
Brave Newbies Inc. Brave Collective
0
|
Posted - 2015.06.04 09:15:25 -
[233] - Quote
I support this idea, more opportunities for players all around. Also breaking the Null stranglehold on Moon Goo might not be the worst thing ever.
I can only put 250 characters in here, this is bullshit.
|

Kyle Centauri
Dutch East Querious Company Phoebe Freeport Republic
0
|
Posted - 2015.06.04 11:52:27 -
[234] - Quote
I really like this idea.
I would even suggest that CCP should take more inspiration from real space phenomena and celestial bodies for more diverse activities in Eve. Eve is already one of the divers games out there but more is always better :)
I love this idea and would love to see more!
Also, let the planets move in their orbits AND let the comet be in an hyperbolic orbit entering and leaving the system. |

Azami Nevinyrall
Red Federation RvB - RED Federation
2250
|
Posted - 2015.06.04 14:29:22 -
[235] - Quote
ccp_manifestCCP Games 40 points 13 hours ago This is a good time to remind everyone what /u/Sagebrysh just did. Good ideas belong on the forums just to make sure they don't scroll past us all into internet infinity or obscurity.
- From reddit
Also free bump!
...and IB4 ISD locks this thread for Necroing
Hello, world!
|

DaReaper
Net 7
2154
|
Posted - 2015.06.04 16:03:34 -
[236] - Quote
Azami Nevinyrall wrote:ccp_manifestCCP Games 40 points 13 hours ago This is a good time to remind everyone what /u/Sagebrysh just did. Good ideas belong on the forums just to make sure they don't scroll past us all into internet infinity or obscurity.
- From reddit
Also free bump!
...and IB4 ISD locks this thread for Necroing
see now i know a dev actually read it ;)
and it snot necroed, i bump it every few days
OMG Comet Mining idea!!! Comet Mining!
|

DaReaper
Net 7
2169
|
Posted - 2015.06.09 03:20:37 -
[237] - Quote
add another
OMG Comet Mining idea!!! Comet Mining!
|

Somal Thunder
V0LTA Triumvirate.
19
|
Posted - 2015.06.09 04:14:16 -
[238] - Quote
This needs to become a thing. Seagull pls, can we have this in september?
|

OverlordY
Interspan
17
|
Posted - 2015.06.17 18:50:08 -
[239] - Quote
Ahhh the OP is indeed correct , we were promised System wide asteroid fields, and comets were to become a thing, and mineable..
All came to nothing...
Years ago on SISI, the devs spawned in some amazing stuff, fire comets- giant electric / green tornado storms, they were EPIC.. again came to nothing. |

Mara Pahrdi
The Order of Anoyia
1007
|
Posted - 2015.06.17 20:02:05 -
[240] - Quote
Oops. Looks like I already liked this thread back in the day. Nevermind. Another symbolic +1. \o/
Remove insurance.
|
|

Deep Nine
The Bank of Prometheus
444
|
Posted - 2015.06.18 04:31:59 -
[241] - Quote
Yes. |

DaReaper
Net 7
2237
|
Posted - 2015.06.23 18:34:33 -
[242] - Quote
CCP.. come on, make this happen... bump
OMG Comet Mining idea!!! Comet Mining!
|

bardghost Isu
Casteil Extraction Corporation
4
|
Posted - 2015.06.25 19:11:32 -
[243] - Quote
Please Happen ... :) |

DaReaper
Net 7
2248
|
Posted - 2015.06.29 04:19:39 -
[244] - Quote
bump
OMG Comet Mining idea!!! Comet Mining!
|

Corraidhin Farsaidh
Farsaidh's Freeborn
1295
|
Posted - 2015.06.29 09:26:52 -
[245] - Quote
A thought to make it impossible to AFK this: Have outgassing events from the comet that create toxic clouds behind and extending out from the central axis of the comet.
Make them do enough dps to wipe out a ship following (or orbiting) AFK in one hit to stop the possibility of a player having a logi following the miner to keep it alive. An active pilot should be able to manually pilot around the cloud, AFK or not paying attention would evaporate your ship if hit. Nothing like a sense of danger to improve the fun factor :)
The more people hitting the comet with lasers, the more frequent the outgassing events due to the core heating up. |

bardghost Isu
Casteil Extraction Corporation
5
|
Posted - 2015.06.29 11:42:35 -
[246] - Quote
I Wouldn't have It Kill The Ships But Difinately Deal Quite A Bit Of Damage |

Corraidhin Farsaidh
Farsaidh's Freeborn
1296
|
Posted - 2015.06.29 11:48:02 -
[247] - Quote
bardghost Isu wrote:I Wouldn't have It Kill The Ships But Difinately Deal Quite A Bit Of Damage
If it doesn't kill the ships likely to be used for this outright then you could have a logi follow your mining ship at a safe distance and throw enough rep at it to keep it alive AFK. Only total destruction in the event of a screw up would introduce any true level of risk (much like the standard and superior sleeper caches...make a mistake and it's bye-bye ship...) |

DaReaper
Net 7
2300
|
Posted - 2015.07.07 23:17:57 -
[248] - Quote
bump damn you bump
OMG Comet Mining idea!!! Comet Mining!
|

Enya Sparhawk
Black Tea and Talons
71
|
Posted - 2015.07.11 19:27:13 -
[249] - Quote
DrysonBennington wrote:To make mining a comet even more interesting perhaps CCP would be so brilliant in developing a new race that lives on a comet and harvests its resources. As the comet wanders around the Universe the inhabitants would periodically leave the safety of the comet to raid the solar systems that the comet is passing through using advanced cloaking devices to avoid detection except for when they are attacking.
No new race, just dust bunnies... (to further clarify: create an interactive industry for Dust514 and EVE)
Fíorghrá: Grá na fírinne
Maireann croí éadrom i bhfad.
Bíonn súil le muir ach ní bhíonn súil le tír.
Is maith an scéalaí an aimsir.
When the lost ships of Greece finally return home...
|

Zimmer Jones
Aliastra Gallente Federation
242
|
Posted - 2015.07.11 20:19:55 -
[250] - Quote
Fire drones that act like resource collector in pi, constantly moving heads around for max harvesting. Skills give efficient resource collection, there are always extraction losses.
You are content to be content. This is not a jedi mind trick, you're just the game
|
|

DaReaper
Net 7
2358
|
Posted - 2015.07.14 01:23:41 -
[251] - Quote
I'm the thing that goes BUMP in the night
OMG Comet Mining idea!!! Comet Mining!
|

FT Diomedes
The Graduates Get Off My Lawn
1299
|
Posted - 2015.07.14 03:43:34 -
[252] - Quote
Corraidhin Farsaidh wrote:An active pilot should be able to manually pilot around the cloud, AFK or not paying attention would evaporate your ship if hit.
I like this idea.
By the way, this part of the forums does not allow bumping. Please post some actual content if you want to keep the conversation going.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
|

DaReaper
Net 7
2359
|
Posted - 2015.07.14 04:04:34 -
[253] - Quote
FT Diomedes wrote:Corraidhin Farsaidh wrote:An active pilot should be able to manually pilot around the cloud, AFK or not paying attention would evaporate your ship if hit. I like this idea. By the way, this part of the forums does not allow bumping. Please post some actual content if you want to keep the conversation going.
*reads forums rules glances at your post.. reads rules again* the rules disagree with you.
OMG Comet Mining idea!!! Comet Mining!
|

DaReaper
Net 7
2399
|
Posted - 2015.07.24 04:35:22 -
[254] - Quote
its a long way, to the top so you gotta bump the thread!
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
|

DaReaper
Net 7
2446
|
Posted - 2015.08.03 23:04:30 -
[255] - Quote
a new structure could be made that attracts comets into your system...
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
|

Austneal
5th Fleet Bilgewaters
46
|
Posted - 2015.08.04 17:37:31 -
[256] - Quote
Seems like this could turn into something interesting. |

Arthur Aihaken
Perkone Caldari State
4583
|
Posted - 2015.08.18 03:32:29 -
[257] - Quote
Circadian comets...
I am currently away, traveling through time and will be returning last week.
|

bardghost Isu
Casteil Extraction Corporation
19
|
Posted - 2015.08.18 18:37:20 -
[258] - Quote
Arthur Aihaken wrote:Circadian comets...
Ah... so that's what they are seeking..... lol
There's No Kill Like Overkill !
|

Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
306
|
Posted - 2015.08.19 05:51:55 -
[259] - Quote
its not a bad idea. You could have the harvesting Array have a cometary capture mechanic. But what would the comet give us in resources that we don't already get. And what would be the point? |

Corraidhin Farsaidh
Farsaidh's Freeborn
1572
|
Posted - 2015.08.19 09:21:29 -
[260] - Quote
Justin Cody wrote:its not a bad idea. You could have the harvesting Array have a cometary capture mechanic. But what would the comet give us in resources that we don't already get. And what would be the point?
The idea would give access to the various elements of moon mining, PI etc but in a way that requires active piloting and can't be farmed by parking exhumers on it en-mass (hence the general opinion being that these shouldn't be capturable).
The idea is to get pilots in space chasing down a more valuable resource and competing/fighting for it in an already dangerous environment |
|

DaReaper
Net 7
2513
|
Posted - 2015.08.19 15:57:48 -
[261] - Quote
Corraidhin Farsaidh wrote:Justin Cody wrote:its not a bad idea. You could have the harvesting Array have a cometary capture mechanic. But what would the comet give us in resources that we don't already get. And what would be the point? The idea would give access to the various elements of moon mining, PI etc but in a way that requires active piloting and can't be farmed by parking exhumers on it en-mass (hence the general opinion being that these shouldn't be capturable). The idea is to get pilots in space chasing down a more valuable resource and competing/fighting for it in an already dangerous environment
pretty much.
and it would give new elements to mining in general
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
|

DaReaper
Net 7
2513
|
Posted - 2015.08.27 21:25:54 -
[262] - Quote
another bump
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
|

DaReaper
Net 7
2563
|
Posted - 2015.09.19 03:17:31 -
[263] - Quote
bump
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Azazel The Misanthrope
Proioxis Assault Force Exodus.
65
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Posted - 2015.09.19 03:28:43 -
[264] - Quote
Comets typically travel at velocities of 480km/s per second, I really like this idea, but these comets better be implemented in a fashion where they are traveling extremely fast; with some nuanced way that players can trap them or something else to that regard. I don't care if the reasoning is completely bogus, like having to interdict them or something generally nonsensical revolving entirely around pseudoscience. Please don't ruin my immersion with comets that innately travel at 1-2km/s.
+1 |

Azazel The Misanthrope
Proioxis Assault Force Exodus.
65
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Posted - 2015.09.19 03:32:24 -
[265] - Quote
Also, comet trails can be up to 1 million kilometers long. |

Randy Wray
AQUILA INC Verge of Collapse
151
|
Posted - 2015.09.20 10:06:43 -
[266] - Quote
This is like a final boss of mining, really cool idea +1
Also really like the idea of a t3 indy that anchors onto the comet.
Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @-áhttp://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec
twitch.tv/randywray
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DaReaper
Net 7
2617
|
Posted - 2015.10.07 17:33:28 -
[267] - Quote
thois needs a bump, thanks
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Ero Adalwulf
Wormhole Mining Minions
10
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Posted - 2015.10.20 19:09:35 -
[268] - Quote
Caja Wrython wrote:Corraidhin Farsaidh wrote:Caja Wrython wrote:We need this adding before I die of old age, I'm 34, run with it CCP.
I like the grapple/tractor beam idea to latch on to the comet while its moving... I'd actually be against the grapple/tractor as this defeats the point of the comet being fast moving and rewuiring active piloting to chase down/mine. I'd even go as far as to limit the ability to orbit it automatically but that might be a bit evil :D Humm yeah want to discourage AFK'ers, ok I stand corrected. I would want this to be something you needed your corp mates for, something you can't do solo, someone has to do Y while some does X to collect the goodness.
Hmmm... like the ideas of discouraging AFK'ers and encouraging fleet ops, and not just a fleet of miners. Combining some previous ideas... how about....
1. Comet is found and scanned down sort of like WHs. (using current probes) 2. Comet moves too fast for any ship to normally catch. (treat it as modified deadspace) 3. Once scanned down, the scanning ship uses a hi-slot mod to attach a tag/anchor to it. (usable by fleet and/or corp???) 4. All ships (in fleet/corp) use a mid-slot mod to 'attach' to this tag/anchor, thus keeping them in the deadspace. (anchor shows in overview if you're in fleet/corp, you warpto it and turn on mid-slot mod during warp) 5. Random events in comet deadspace (explosions, out-gassing, etc) may cause mid-slot mod to deactivate, you have X seconds to reactivate or be dropped into normal space.
The 'tag/anchor in overview for fleet/corp only' mechanics is there now.. used in new sov. Deadspace... there already. Being dropped out of comet deadspace.... how about using same mechanics as when disconnected and logging back in???
The actually content of the comet and its tail is another subject, but maybe use the shield/armor/hull approach to ice/ore/goo? (With gas always there in tail)
By using an tag/anchor and a mid-slot, all ships could hang around comet..... miners, defense fleet, and the lovable pvp'rs. Maybe a low-slot variation? Mid and low slots have the advantage of being activated while warping to comet.
Just my 10cents (inflation) Fly smart, Ero |

Cristl
253
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Posted - 2015.10.20 20:23:13 -
[269] - Quote
DaReaper wrote:thois needs a bump, thanks
This thread has been going for over a year and 7 months. By now the devs have seen it.
Let it go. Please |

Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
222
|
Posted - 2015.10.21 04:23:40 -
[270] - Quote
Maybe if they spawned only in low sec and they moved at such high speed that only the new expedition frigates or ventures could keep up with them. They'd get farmed in any other area of space and I think it could make a new high risk/high reward mining activity in low
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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erg cz
Aligned Fleet CZ-SK
348
|
Posted - 2015.10.23 09:12:04 -
[271] - Quote
Cristl wrote:
Let it go. Please
Second this.
Absolutely free trial extension. Just click the link and get your extra 2 weeks of Eve for free!
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Rawthorm
D.M.T inc Circle-Of-Two
68
|
Posted - 2015.10.23 14:29:11 -
[272] - Quote
I'd put my money on this idea having been abandoned long ago due to the devs probably realizing that having them be another source of existing materials would devalue their current market standing and potentially obsolete traditional mining, moons ect. That leaves new materials and so far there hasn't been any new features to require it outside of things like T3's where the resources were given to WH space so they have something unique.
Maybe one day when a whole new slew of content comes along, CCP might revisit the idea as a way to acquire the resources to build it but until then it's kind of pointless even if it is extremely cool. |

DaReaper
Net 7
2663
|
Posted - 2015.11.22 07:58:59 -
[273] - Quote
bump cause i feel like it
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Abbot Jackson
Puppies and Christmas
7
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Posted - 2015.11.22 09:10:58 -
[274] - Quote
Just finished reading thread.
+1 +1 +1 +1 +1
Mechanics I think as for the mechanics of it, it should be treated as a big, titan sized rat.
The Comet Rat can move 500-2000m/s, and it should slowly accelerate from 500m-2km as its life runs through. It'll have a pretty new icon, and the icon won't be red, so it isn't obviously just a rat that you mine lol. I think you should be able to web it down, but only to an extent; a venture with a web shouldn't be able to slow it down 58%.
There's no reason for the actual anomaly (that you should definitely have to scan down) to move, for two reasons. 1, immersion-wise, comets move fast, but they don't travel from the oort cloud to the sun in a matter of hours or days; that would be silly. For this reason, 2, it's unnecessary to add pointless complex code. However, I suppose it could be like those deadspace pockets where you can't leave a bookmark, and for people who warp away from it to come back they should have to scan it again. But maybe that would be too tedious.
It's life should be the span of a couple days at most. The purpose of this gameplay should be to get nomadic miners/indie/explorers to converge on single point, and, given their defenseless nature, they should be given a fair chance to ninja mine the comet.
I agree completely with the outer shell of ice, middle husk of ore, and inner core of moon goo with a tail for gas huffers.
I also agree completely that the comet should inflict considerable damage to those around it in a not completely random, but hard to predict, manner. I think that manual piloting should be essential to survival for those who are within a certain distance of it.
Profit One thing that hasn't really been discussed is how much these things should net, and that really depends on how common they should be.
As an ex-miner, the most intriguing thing about this idea for me is that it would cause miners to leave their home systems and go chasing comets. If they're too common, nobody will mine normally any more. If they're too rare, it'll be gimmicky and a player system won't develop around them.
I think a solution to this problem would be to make it so that mining these things really is difficult. A lot of people won't like this idea, but I think that chewing through the whole comet during its lifespan should require Orca boosts (with say a mining fleet of 10 macks, not really sure what the numbers are anymore). That's just an idea. But I think that these comets should provide interesting gameplay for Orca/Rorq pilots as well as barges and exhumers.
Risk vs Reward. If you want to just bring your prospect in and huff some gas, fine, you'll make some isk. If you bring in an Orca, 20+ miners, logistics to repair damage that the comet does to ships, DST's or even Freighters to transport huge quantities of materials, and a support fleet to protect against gankers, you should be rewarded with A LOT of isk.
The problem with that is that if it's too profitable, then nullsec empires/cartels might monopolize it, which I believe is counter to what we're trying to do here.
I suppose CCP would be the highest authority when it comes to determining how much these things should be worth.
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DrysonBennington
Aliastra Gallente Federation
244
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Posted - 2015.11.27 14:36:27 -
[275] - Quote
Xe'Cara'eos wrote:I like the original idea - and if you had to mine the outer layers to get into the middle bits.... this would potentially give an interesting boost to low and null mineral production..... (and maybe nullsec industry.....)
I've been after an indy T3 for AGES - as long as it doesn't outmine a hulk, out ore-hold a mack if able to mine, out-tank a skiff, out haul any specialised indys, basically - don't let it step on the toes of existing ships, and I'd suggest that a new mining ship be produced that could mine these comets, but would need logi support
in terms of something moving...... might be a challenge, but if I set up my rifter with an AB, point it in an arbitrary direction - people can keep me at range, but if they combat scan me down, their BM will be invalid in 20 minutes... CCP SHOULD be able to do it... make them!
So basically you would have to strip away the layers of the comet to get the minerals? I like the idea it does in fact have playability to it. |

Xe'Cara'eos
A Big Enough Lever
368
|
Posted - 2015.11.28 00:48:42 -
[276] - Quote
god, I wrote that so long ago....... Also - I can now afford a daredevil on all of my alts - so I'm gonna be using an MWD 'ceptor to catch it and make primary webs, then put an AB daredevil on it with paired webs - I'm using T2 webs, and have all frigate skills to V on a couple of chars (inc the main) web effect of a fully skilled daredevil using a single T2 web: 60% base velocity modifier + 5*10% (=50%) web effectiveness =60%+(50%*60%) =60%+30% =90% stack two of those: first web: reduction from 100% velocity to 10% second web: reduction from 10% velocity to 1% at 2km/s - this reduces velocity to 20m/s
Also - this won't reward anyone with isk, it rewards them with goods they can then trade for isk.
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Prince Spod
Dark Lords Of The Spod
8
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Posted - 2015.11.28 04:32:08 -
[277] - Quote
I 100% support the idea of comet mining.
Anything that is interactive, that expands on existing mechanics and provides meaningful gameplay, scanning them down, tractoring them requiring more than one toon to extract the high end stuff perhaps...ie:fleet miners rejoice.
I like the concept of moving moon goo into comets and other mining endeavours, not just static moons for huge alliances to get fat on. But interactive gameplay that requires a human being to extract or create vs passive goo towers.
CCP could bury lots of things inside ice balls, perhaps data canisters, long lost relics or implants that can be reversed into bpcs.
New materials for high end implants or mods. |

Bearcastle
Bionesis Technologies
15
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Posted - 2015.12.19 17:31:03 -
[278] - Quote
So this thread is still alived and full of good idea.
CCP after citadel would you consider this idea, there is so much to built now, with all those ships and citadel coming that the comet mining could be a good idea.
Adding that the fuel for the citadel is a bit complicated (and probably too expensive).
Comet mining could be part of the answer. |

Zylona Femtov
Center for Advanced Studies Gallente Federation
16
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Posted - 2016.02.28 16:12:54 -
[279] - Quote
An idea to look at, lots of pretty thought on the subject. |

Takamori Saig0
ThinkTank Phoenix TOG - The Older Gamers Alliance
3
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Posted - 2016.03.02 21:45:56 -
[280] - Quote
C O M E T S CCpls !
If done in the right way, this could be the mechanic / feature that is the catalyst to shake up the big blue power blocs in Null - imagine being able to own and add defences and weapons stations to a comet so as well as being a resource it also becomes a kind of wandering death star ! Destruction of citadels by fly-by comets :) |
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Grauth Thorner
Vicious Trading Company
476
|
Posted - 2016.03.11 20:48:06 -
[281] - Quote
I got nothing to add except that I like it. +1
Create your own in-game shiplabels:
>EVE Custom Ship Labeler application forum thread
>iciclesoft.com
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Freelancer117
so you want to be a Hero
462
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Posted - 2016.03.13 21:41:30 -
[282] - Quote
Hope to hear a(ny) thing about it during fanfest 
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
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Joe Risalo
State War Academy Caldari State
1247
|
Posted - 2016.03.13 22:44:43 -
[283] - Quote
I think the ring mining still hold merit as well as the comets.
Originally, the idea was to have ice, roids, and moon goo scattered throughout the rings.
An entire planet surrounded by an asteroid belt, in which skilled pilots could hunt out the moon goo and Ice.
I would like to see both ideas revisited. |

Pookoko
Sigma Sagittarii Inc.
139
|
Posted - 2016.03.14 07:37:33 -
[284] - Quote
it is sad that this great idea has been abandoned for so long, and that it's already been nearly 2 years since DaReaper brought it up again here. Nothing new to add from me, except that I support this idea! |

Shalmon Aliatus
Bluestar Enterprises The Craftsmen
9
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Posted - 2016.03.14 12:20:01 -
[285] - Quote
About the comet speed:
Either you assume that the mining ships can keep up with the comet and your ship only has a relative speed to the grid (like they do at the moment, because you can stay next to a planet at the moment, right ? (ok planets don't move at the moment, but you know they do, otherwise they would really quick add to the mass of the sun and crash your PI ^^ )), in which case you do mining at a comet site with whatever effects CCP decides to bring to you (pirates, gas explosions, dust lowering targeting range, ...)
OR
CCP decides that the comets move at whatever speed, in which case you have to chase them with your mining ship. Given the fact that the average mining ship is really slow, you either have to create a new mining ship for comet mining that can keep up with the comet or move the comet at a really slow speed.
My suggestion is, that you make a new module for industrial command ships that anchors the surrounding ships at the comet (think of it like a bastion module). Maybe requires some fuel to keep up to the comet.
The module should have a radius in which the ships are anchored to the roid (maybe bigger radius for the rorqual) but can still move , everything leaving the radius will see the anchored ships flying away at comet speed. |

Ben Zaye
Harakiri Cleaning services
20
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Posted - 2016.03.14 13:44:50 -
[286] - Quote
+1 for OP
Very good idea. |

Blackfeathers
Unholy Knights of Cthulhu Test Alliance Please Ignore
46
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Posted - 2016.03.15 06:05:21 -
[287] - Quote
Very very cool idea. |
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