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Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
233
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Posted - 2014.05.06 15:31:00 -
[1] - Quote
I agree that this information is pretty much relied upon by people looking for fights.
On the other hand, this information is pretty much relied upon by people looking for fights.
As things stand right now with w-space mechanics the defenders hold nearly all the cards. Often catching people in sites is the only way to get them to commit to any fight at all.
Is it CCP's intent that the only fights that should occur in w-space are from people having to camp out cloaked for days with an existing force, or rely upon utter stupidity of people who ignore d-scan, leave wormholes wide open and ignore gate flashes?
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Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
234
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Posted - 2014.05.06 15:52:00 -
[2] - Quote
You can monitor neighbours directly, but it means throwing a lot of warm bodies into wormholes on the off chance that someone might log in, much less do something that puts them at risk. Even though the NPC kill data is delayed it is useful for working out historically when people are active. It is (or was - soon) a useful shorthand.
I'm also quite puzzled as to how this existed in the API for so long if it was a simple mistake. Jumps was removed in 2011, and kill data has been in there since wormholes were launched, it comes across as a bit patronising to suggest that this data should never have been available in the first place and that the countless tools that have been in development for years are the reason it's being removed. |

Durzel
Questionable Ethics. Ministry of Inappropriate Footwork
236
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Posted - 2014.05.06 16:08:00 -
[3] - Quote
Kalel Nimrott wrote:CCP FoxFour wrote:Bloemkoolsaus wrote:CCP FoxFour wrote:as a heads up as soon as I can find the time I will be removing WH systems map/kills endpoint. Our wormhole mapper software relies on this information to determine the current status of the systems we are connected to. I would very much like to keep this information in the API as the information it provides is essential for us. What do you mean by status? It means that we get our intel from the small ammount of info available. Unlike null, our sources are very limited and we got very good at making the most of it. And you pretend to remove that. This.
Null and other areas of Eve have an abundance of intel. You only need to jump into any system and see everyone who is there and who they are allied with, etc. Hell you don't even need to jump in to find out everything you practically need to know just from the map - NPC kills, ship kills, pilots in space, etc.
If you remove more and more sources of intel pretty soon you're left with blind people who are just scrabbling around in the dark on the off chance that they might bump into someone to shoot.
Ok maybe that's hyperbole but sometimes rolling holes to find targets knowing full well that the deck is already stacked against you the moment the K162 appears can get pretty boring fast. Having an established chain suddenly show signs of life can be a satisfying reward for previous work, and a nice change of pace from whatever else was going on at that point.
At the very least I'd like to see a change like this coincide with something, some scrap from the table that actually benefits people who are looking to fight in wormholes - e.g. delayed K162s. The new scanner was already a kick in the teeth, removing this is another kick further down!
(ok I can't stop with the hyperbole) |
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