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Sarmaul
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Posted - 2006.05.02 14:48:00 -
[1]
I'm close to being able to fly these ships, and was wondering if anyone had some nice setups they are currently using for small gangs. bubble launcher is manditory :)
So far I've come up with:
150mm AC II x 7 Bubble Launcher x 1 MWD II x 1 Web x 1 Gyrostab x 2
and 2 midslots for something interesting (shield booster + ?)
thanks
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Fi T'Zeh
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Posted - 2006.05.02 15:02:00 -
[2]
Seeing as though my first thoughts as soon as I see one of these wee buggers are "ZOMG KILL IT FAST" i'd be inclined to suggest that you should fit a Rapid Escape KitÖ
that means MWD to get out of your own bubble and nano's in the lows to help you warp faster. don't get any ideas that these things last a great deal longer than a destroyer used to. They are just much more useful - alive that is, not dead. ....
Real men use blasters |

Weirda
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Posted - 2006.05.02 15:09:00 -
[3]
Highs - Death Mid - Fast + Medium Shield Extender Lows - Extra Death
you pretty much got it - medium shield extender (will prolly have to use best named) and something to **** you enemies off more in mids and you gold...
very fun ship. __ Weirda Assault Ship deserve a 4th Bonus and More!
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Testy Mctest
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Posted - 2006.05.02 15:10:00 -
[4]
The only real relevant things on most Interdictors are the bubble launcher and enough hp to warp out should they gte shot by something. Realistically, an interdictor should never get caught in its own bubble as it should be warping before it launches it.
Were I to fit one for sometimes fighting and other fun stuff (being as theyre not *too* expensive anymore) I'd try something like this:
So far I've come up with:
4x 250 II, 3x 280 II, 1x Bubbler Cold-Gas AB, Small Extender II, 2x Sensor Booster II Gyro II, MAPC
Go figure, breaks every rule I have about ship setups. But, it can bubble and run if needed in a larger fight. In a camping situation, it can do its fair share of instapopping frigates and shuttles. In a situation somewhere inbetween, it can bubble, and loose off a volley or two before it runs away.
At least, in theory, anyway. Dont think of it as mixed weapons, think of it as 7 250s with some of them being upgraded :)
Testy's Eve Blog!
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Xeaon
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Posted - 2006.05.02 15:20:00 -
[5]
Sorry if this is a bit off topic, but how bulky is the sabre compared to the thrasher? Is it wise to engage one with an inty? or should i steer clear of its full row of artys like destroyers?
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Keta Min
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Posted - 2006.05.02 16:13:00 -
[6]
switch one of the ACs for a cloak 
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Smagd
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Posted - 2006.05.02 16:24:00 -
[7]
Originally by: Xeaon Sorry if this is a bit off topic, but how bulky is the sabre compared to the thrasher? Is it wise to engage one with an inty? or should i steer clear of its full row of artys like destroyers?
Sabres have +37.5% tracking bonus. I've seen them do decent hits with 280mm Arties at 800m/s transversal.
Of course, due to low powergrid, Sabres are more likely to fit Autocannons.
And then they're almost as fast an Inties.
I'd really, really, really think of having a nasty surprise up your sleeve before attempting to solo one with an Inty, or any frig really.
Oh and Testy: Nice setup. I think Sabres are *meant* as an inspiration to get creative about the rules.
Smagd
do |

Smagd
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Posted - 2006.05.02 16:47:00 -
[8]
I second the cloak idea.
All right, uhm, Bubble + Cloak + Rapid Escape Kit + Death:
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 1 | 100] Interdiction Sphere Launcher I > [ 1 | 30] Prototype Cloaking Device I > [ 13 | 13] 280mm Howitzer Artillery II > [ 13 | 13] 280mm Howitzer Artillery II > [ 13 | 13] 280mm Howitzer Artillery II > [ 13 | 13] 280mm Howitzer Artillery II > [ 4 | 7] 200mm AutoCannon II > [ 4 | 7] 200mm AutoCannon II
MED-SLOTS : ~~~~~~~~~~~ > [ 17 | 25] 1MN MicroWarpdrive II > [ 3 | 29] Small Shield Booster II > [ 1 | 8] F-90 Positional Sensor Subroutines > [ 1 | 8] F-90 Positional Sensor Subroutines
LOW-SLOTS : ~~~~~~~~~~~ > [ 0 | 15] Micro Auxiliary Power Core I > [ 0 | 0] Local Hull Conversion Inertial Stabilizers I
Before putting the Inertia Stab in low and the Signal Boosters in Med there's already only 3.0 PG and 16.3 CPU left, so that limits options a little or otherwise I'd try going for ECM in med instead.
do |

tych0n
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Posted - 2006.05.02 16:59:00 -
[9]
i fly one in less than 6 days so heres what i was thinking, let me know what you think.
7 200mm II 1 Bubble launcher
1 MWD II 2 90% Webs (to keep things in bubble) 1 Misc (was thinking about a shield booster sense the extenders give you extra sig)
1 Local Hull 24m/s nano 1 Cap Relay/Dmg control donno
ideas?
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Sarmaul
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Posted - 2006.05.02 18:20:00 -
[10]
right, I've finally found something I'm happy with
150mm II x 6 Prototype/Improved Cloak x 1 (forgot how useful they will be on this ship) Bubble Launcher x 1 MWD II x 1 Medium Shield Extender II x 1 90% Web x 1 Hypnos Multispec x 1 Nanofiber x 2 for Proto cloak, Nanifiber x 1 + Co-Pro II for Improved Cloak
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Still Hart
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Posted - 2006.07.05 20:17:00 -
[11]
I know thrashers are best used as artillery platforms. Why wouldn't a sabre be used the same way? I'm thinking using a web and AB to dictate distance (assuming you can't fit MWD with artys due to PG?), Trackers/Gyros/Nanos down low for added punch or maneuverability (MAPC if necessary). The last mid slots are going to be based on remaining resources. I'm thinking a dual sensor damp setup would really play havoc on just about anyone. Imagine orbiting outside web, nos AND lock range...evil!
_____________________
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Marcus Alkhaar
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Posted - 2006.07.05 20:35:00 -
[12]
sarmaul you might try:
6x 150mm AC II 1x Proto cloak 1x Buble Dropper
1x 1MN MWD II 2x Medium Shield extender II 1x em hard II
1x Nanofiber 1x PDS II
should give you +3 k shield without gang skills
using an interdictor for fighting is an expensive idea
(needs AWU 5 and 3% implant for reducing grid on shield extenders)
---------------------------------------------- Marcus Alkhaar > so you're saying that I got the Pottsey-stamp?  Pottsey > first class stamp Collector edition. Marcus Alkhaar > <--- Dances |

Hoshi
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Posted - 2006.07.05 22:44:00 -
[13]
Originally by: Sarmaul right, I've finally found something I'm happy with
150mm II x 6 Prototype/Improved Cloak x 1 (forgot how useful they will be on this ship) Bubble Launcher x 1 MWD II x 1 Medium Shield Extender II x 1 90% Web x 1 Hypnos Multispec x 1 Nanofiber x 2 for Proto cloak, Nanifiber x 1 + Co-Pro II for Improved Cloak
I got a very similar setup on my flycatcher, works very nicely. --------------------------------------------------------------------------------
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darth solo
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Posted - 2006.07.05 22:48:00 -
[14]
Originally by: Fi T'Zeh Seeing as though my first thoughts as soon as I see one of these wee buggers are "ZOMG KILL IT FAST" i'd be inclined to suggest that you should fit a Rapid Escape KitÖ
that means MWD to get out of your own bubble and nano's in the lows to help you warp faster. don't get any ideas that these things last a great deal longer than a destroyer used to. They are just much more useful - alive that is, not dead.
agree with mr bob, these things are bullet magnets and our corp has to supply them to get the lads to use them... they are for dropping bubbles on enemy gangs, something which they do amazing to degree that i dont see the point in fighting unless we have one( enemy stabs)....
as for fighting in them, hmmmm.
d solo.
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KilROCK
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Posted - 2006.07.05 22:53:00 -
[15]
it's easy for an interdictor to do his job and run the hell away, and if you only have to drop the bubble and if that's all you need to do, you can just engage your warp, drop it and you're unaffected.
Survive as one? I'd say... make an alt, make sure you like paying for your clones... get alot of supplies..
Kinda hard when you start at first with those things to know when to drop the bubble or not, sometimes you end up killing your own guys...
Medium extenders are nice, making the ship bigger isn't.. but what else you going to do? The ship needs to be fast so a plate isn't the greatest idea..
Whine whine whine, sigs |

Ting Tong
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Posted - 2006.07.11 12:11:00 -
[16]
Sabre
Sabre Details from item database
High Sphere Launcher, Cloak, 6 x 200mm T2 (May switch a turret for a small Nos and or remove Cloak )
Med 1 MWD, Small Shield Booster, EM Passive Shield, Thermal Passive Shield (May wish to swap Thermal shield for a webber)
Low Nano Fibers
Result = Close range high damage, almost 4000 m/s, Decent shield tank to make you last the fight and as agile as an Interceptor (Well almost)
BUT, leaves a lot of powergrid unused.
Tactic, Sit between 2,000 - 2,500 mts from the gate cloaked. When a hostile jumps in through the gate, decloak and launch sphere before hostile de-cloakes. When hostile decloaks, decide whether to engage or not, if not, jump through the gate and escape.
If hostile warps to the gate, decide whetehr to engage on the other side, if you do, as soon as they jump through, decloak yourself and jump, immediatly get to the gate as fast as you can (To centre the sphere) and activate launcher.
You need to be quick.
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Stigitybob
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Posted - 2006.07.11 17:50:00 -
[17]
Heres a setup i've grown pretty fond off used in gang warfare:
Hi: 5*150mm II 2*Small Nos 1*Bubble maker
Med: 1*Mwd 2*+2 scrams 1*Medium Shield Extender
Low: 1*Small rep II 1*DCU
I've found the nos to be very useful when i've needed to keep my tank running or i've needed the cap to mwd from a nossing bs
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Othoc
Pelennor Swarm Knights Of the Southerncross
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Posted - 2006.08.02 16:46:00 -
[18]
Here are some Arty Sabre setups i have been messing with Different ones for different reasons depending on what you are doing... I think all of them have one empty slot since i am using arty i cant seem to find anything small enough to fit into those slots tell me if you guys can figure something out
5 - 250 IIs // one sphere launcher /// cloak // emtpy
MWD II // Sensor Booster II // Small Shield Extender II // invuln
CPU II // Gyro II
---------------------------------------------
5 - 250 IIs // one sphere launcher /// cloak // empty
MWD II // 3 - induced multi specs
2 - CPU IIs
----------------------------------------------------
2 launchers // 5 250 IIs // cloak MWD // Sensor II // Shield II // EMpty 2- CPU Iis
-----------------------------------------------
launcher // 6 - 250s II // cloak MWD // Sensor II // SM Shield II / Empty PDU // named damage control
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DAgandalF
Celestial Apocalypse
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Posted - 2006.08.02 18:32:00 -
[19]
7x 150mm II, sphere launcher
1x mwd, med named shield extender, web, tracking disruptor
nano's/damage mods.
thats what i use, you can look at it as a small vaga. bigger ships are unable to hit you with the disruptor ;) __________________________________________________ Beat me up, scotty
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Deja Thoris
Contraband Inc.
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Posted - 2006.08.02 19:14:00 -
[20]
Originally by: Stigitybob
Med: 2*+2 scrams
I fail to see the point.
If you drop a bubble properly hes not going anywhere. Now what you need are webs to hold him still, not scrams
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Hakera
Minmatar Eve Defence Force Ascendant Frontier
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Posted - 2006.08.02 19:32:00 -
[21]
my two usuals:
7*250mm II, 1*cat mwd, 2*web, 1*sensor booster II 1*sar II, 1*mapc
7*150mm II 1*cat mwd, 1*web, 1*warp disruptor, 1*ewar 1*sar II, 1*400mm plate
before anyone says omg why a 20k, fly with a dictor a while and you may figure it out 
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Mr Trade
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Posted - 2006.08.02 20:06:00 -
[22]
Sabre
Interdiction Sphere Launcher I [5xWarp Disrupt Probe] 125mm Gatling AutoCannon II [100xEMP S] 125mm Gatling AutoCannon II [100xEMP S] 125mm Gatling AutoCannon II [100xEMP S] 125mm Gatling AutoCannon II [100xEMP S] 125mm Gatling AutoCannon II [100xEMP S] 125mm Gatling AutoCannon II [100xEMP S] 125mm Gatling AutoCannon II [100xEMP S]
1MN MicroWarpdrive II Faint Warp Prohibitor I Medium Shield Extender II Medium Shield Extender II
Micro Auxiliary Power Core I Local Hull Conversion Nanofiber Structure I
2535 shield, 14.92/s, E/T/K/Ex=10/20/40/60 610 armor, E/T/K/Ex=80/35/25/10 328.125 cap, +4.59/s, -7.15/s 4011.2406328125 m/s 96.1 DPS
That's my setup.
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Harsibash
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Posted - 2006.11.11 19:49:00 -
[23]
Stop putting autocannons on your sabre's please kids :/ - Get as many T2 280's / 250's on as your fitting allows for, stack up on Gyro's on the lows and drop all the warp disruptors and stick on a sesnsor booster or two.
See gate, drop bubble on gate, get inteceptor to sit on gate - sit outside bubble with tremor ammo (the tracking mod balances the tracking nerf on the ammo). Inty sees and scrams enemy, your sensor booster gives you an almost instant lock time - Gyro's give you a good rate of fire. Open up and from the range outside the sphere, their isnt a chance in hell your web'ed (by your inty friend) target will avoid the death that 7 Arty's brings. 4 Arty's on a wolf can almost insta-pop even tanked interceptors, and 7 will make sure death is fast. Inty's are the only thing that wil pose a threat, everything else will be slower than you if you got a MWD on.
This isn't an interceptor, stop trying to use it as one.
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Unfamed II
FinFleet Lotka Volterra
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Posted - 2006.11.11 21:46:00 -
[24]
Shield Extender, Gistii MWD, Bubble Launcher Rest is optional, webs are preferred. Seriously, it's not that great being an amarr, is it?
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EreB
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Posted - 2006.11.11 23:06:00 -
[25]
Originally by: Harsibash Stop putting autocannons on your sabre's please kids :/ - Get as many T2 280's / 250's on as your fitting allows for, stack up on Gyro's on the lows and drop all the warp disruptors and stick on a sesnsor booster or two.
See gate, drop bubble on gate, get inteceptor to sit on gate - sit outside bubble with tremor ammo (the tracking mod balances the tracking nerf on the ammo). Inty sees and scrams enemy, your sensor booster gives you an almost instant lock time - Gyro's give you a good rate of fire. Open up and from the range outside the sphere, their isnt a chance in hell your web'ed (by your inty friend) target will avoid the death that 7 Arty's brings. 4 Arty's on a wolf can almost insta-pop even tanked interceptors, and 7 will make sure death is fast. Inty's are the only thing that wil pose a threat, everything else will be slower than you if you got a MWD on.
This isn't an interceptor, stop trying to use it as one.
If u manage to get 7 280II on ur shabre + gyros in lows then i will never use Autos again... also... if u can manage to keep a bs solo with ur arties at long range plz tell me also ...
i use autos 150II + web + mwd + bubble nothing will escape. The only problem is a Heavy noser...
Last anything larger than destroyers solo is not logical to engage. Till now anything smaller has died to my shabre...and didnt had a chance to escape...
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Awox
Finite Horizon The Red Skull
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Posted - 2006.11.11 23:45:00 -
[26]
Edited by: Awox on 11/11/2006 23:49:33 7x200mm autocannon II, launcher mwd, web, disruptor, medium shield extender gyro2, local nano
7x250mm II, launcher mwd, disruptor, sensor booster, web mapc, local nano
7x200mm II, launcher mwd, small cap booster II, medium shield booster II, invuln field local nano, local nano
Impossible to fit full rack of 280mm Howitzer II  Very fast, very fun to fly!
No cloaks on my setup.. I'm not that kind of guy. 
I wish CCP had the balls to police their game. They probably prefer the income to having a decent game. |

Donmadefy
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Posted - 2006.11.12 00:01:00 -
[27]
Would someone expand on their theories for me? I've never flown one so I may be missing something critical! 
Something I don't follow ... why would you fit a warp scrambler if you've got a bubblemaker? Isn't that a bit "belt and braces"? If they're going to get outside your sphere you may as well fit another gun in the highs rather than a launcher.
You're using projectile weapons (no cap), so once you've fired the bubble, couldn't you orbit close, using autocannons, and have some slots free to use Neutralizers? (mid slots cap batteries) Kill any active tank quicker...
Sphere launchers have a ROF of 240seconds ... do you ever need to fire more than one? Surely any gang mates will have mopped things up by then.
Is it worth having a smartbomb in the highs in case of drones swarming at you?
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2006.11.12 00:01:00 -
[28]
Everyone seem to miss the point in using dictors in fleets/larger gangs. This is how I fit a dictor:
High: 2*Bubble launchers 1*Cloak 5*Unimportant/something to make you apear on KMs Meds: 1*MWD 3*Unimportant/something to make you last abit longer Lows: 2 Nanos
Not sure but I think it would be possible to fit another sphere launcher if you dropped the cloak and changed the Nanos for co-procs.
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2006.11.12 00:07:00 -
[29]
Originally by: Donmadefy Would someone expand on their theories for me? I've never flown one so I may be missing something critical! 
Something I don't follow ... why would you fit a warp scrambler if you've got a bubblemaker? Isn't that a bit "belt and braces"? If they're going to get outside your sphere you may as well fit another gun in the highs rather than a launcher.
You're using projectile weapons (no cap), so once you've fired the bubble, couldn't you orbit close, using autocannons, and have some slots free to use Neutralizers? (mid slots cap batteries) Kill any active tank quicker...
Sphere launchers have a ROF of 240seconds ... do you ever need to fire more than one? Surely any gang mates will have mopped things up by then.
Is it worth having a smartbomb in the highs in case of drones swarming at you?
Its simple, you drop your bubble in the middle of their gang if you got one launcher, or at two differant sides of their gang if you got more lauchers (which you should have) then you just SS and wait for the activation time on the launcher to expire and if the battle is still going on you warp in again, or you stay and "fight"(if you did your job right only thing your gang would miss if you left would be your not-so-high dps) and prolly get blown up 5 sec after you dropped the bubble 
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Marine Raider
Minmatar Black Lance Dusk and Dawn
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Posted - 2006.11.12 00:09:00 -
[30]
My current standard setup is:
Hi: 7x200mm II w/ Barrage 1xBubbler
Mid: 1xMWD 2xX5 Webs 1xMedium Shield Extender in gang, 1x20km Scram solo
Low: 2xNano
2 Webs will allow you to take on multiple ceptors/frigs at once and the scram allows you to take care of things that escape your bubble. Nanos are a must. I personally don't like Arty on the sabre because it doesn't get a range bonus whereas I can hit from 60km with 280IIs on my thrasher. and can fit them w/o the need for 2 MAPC. _______________________________________________
Raiders Company - WE SET THE PACE USMC
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Awox
I Fought Piranhas Privateer Alliance
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Posted - 2006.11.12 01:13:00 -
[31]
Originally by: Donmadefy Something I don't follow ... why would you fit a warp scrambler if you've got a bubblemaker? Isn't that a bit "belt and braces"? If they're going to get outside your sphere you may as well fit another gun in the highs rather than a launcher.
Interdiction Spheres do not work like Warp Scramblers or Warp Disruptors, if someone has entered warp before you drop the bubble you will miss them!
Also, interceptors can easily MWD out of bubble range.. warp disruptor can mean you get off that extra volley required to kill it as it breaks clear of the bubble.
Without active scrambler: 1. enter local, locate raven 2. raven sees you in local, starts warping 3. warp in on raven, drop bubble 4. raven gets away
With active scrambler: 1. enter local, locate raven 2. raven sees you in local, starts warping 3. warp in on raven, drop bubble & disrupt 4. raven is sitting duck and you can warp out while giving gangmates location of raven -- *snip* Discussing moderation/ linking to flamebait is a no-no. Read the forum rules before reposting. If you have any questions, email us at [email protected] Tirg |

Alowishus
Shadow Company Lotka Volterra
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Posted - 2006.12.20 17:13:00 -
[32]
Behind enemy lines:
7x 200mm 2 1x Bubbler
1x Catalyzed MWD 1x X5 Web 1x Faint Epsilon Scram 1x Medium Shield Extender 2
1x Damage Control 1x Inertial Stabilizer
Please critique. This setup would generally be a solo setup used to harass miners, travelers and haulers behind enemy lines.
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Sorcia
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Posted - 2007.01.31 03:11:00 -
[33]
Non bubble set up..
I have tried this set up many times and it seems to work fairly well so I thought it warranted being posted for others to check out.
High
6 t2 200 AC's. 1 E5 Vampire Nossie 1 improved cloaking device II
Mids
1 1mn t2 Afterburner 1 long range faction webber, Domination preferred, Dark Blood and Shadow Serp work well aslo. 1 t2 medium shield extender 1 hypnos multispectral ECM
Lows
2 t2 gyrostabilizers
Hope this is some help to someone.
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Adril Alatar
Minmatar Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.02.05 19:18:00 -
[34]
Originally by: Sorcia Non bubble set up..
Why a Interdictor if non bubble?
My Fitting:
1x bubble launcher 7 x 125mm AC II
1 x MWD II 1 x x5 webber 2 x medium supplemental shield extender
2 x gyro II
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Isonkon Serikain
Gallente Band of Builders Inc. Firmus Ixion
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Posted - 2007.02.05 23:37:00 -
[35]
Originally by: Alowishus Behind enemy lines:
7x 200mm 2 1x Bubbler
1x Catalyzed MWD 1x X5 Web 1x Faint Epsilon Scram 1x Medium Shield Extender 2
1x Damage Control 1x Inertial Stabilizer
Please critique. This setup would generally be a solo setup used to harass miners, travelers and haulers behind enemy lines.
For your purposes, fit a gyro instead of damage control... much more dps, a bit less tank. But you want to be in and out quickly, so damage is better... Pity the fool |

Angelus X
Reikoku Band of Brothers
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Posted - 2007.02.06 02:51:00 -
[36]
Edited by: Angelus X on 06/02/2007 02:48:32 Gistii/T2 MWD. Nanofibres/Inertia Stabs. Medium Shield Extenders. Bubble Launcher. + Optional 20-28k Warp Disruptor.
The rest is not important unless your solo or in a very small gang.  -----
[RKK] Foxor : targets are lewt, just not yet in can form
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Shacksman
Gallente Eye of God X-PACT
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Posted - 2007.02.06 03:11:00 -
[37]
but but but .... the most important part is look at how high the sabres are selling for 25+ mil a pop . eris/flaycatcher ftw!!! 10-13 mil a pop
Eye oF GoD |

Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.02.06 05:33:00 -
[38]
7x 280's 3x Sensor Boosteers 2x Gyro's
190 DPS with T2 and quake, 6km Optimal, 11km Falloff.
God of the frigates at gatecamps. ---------------------------------------- Friends Forever
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ZelRox
Reikoku Band of Brothers
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Posted - 2007.02.06 08:18:00 -
[39]
Originally by: Angelus X Edited by: Angelus X on 06/02/2007 02:48:32 Gistii/T2 MWD. Nanofibres/Inertia Stabs. Medium Shield Extenders. Bubble Launcher. + Optional 20-28k Warp Disruptor.
The rest is not important unless your solo or in a very small gang. 
Same here. ----------------------
BiH 4tw |

Kal'Kalagan
Aggressive Tendencies Curse Alliance
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Posted - 2007.02.09 09:37:00 -
[40]
Edited by: Kal''Kalagan on 09/02/2007 09:34:36 Edited by: Kal''Kalagan on 09/02/2007 09:33:45 Thoughts on solo'ing in a Sabre.
With an AC setup you should be able to kill any inty that you can keep webbed. What about AF's ?
Wolfs and Jags should go down easy enough I imagine, Jags may have a Med Shield Extender II, but them Sabres can fit those too and with at least twice as much damage from 7 x 200mm II = dead Jag/Wolf, is this correct?
What about the Amarr AF's, with only a 10% EM resist is there any point trying to solo a Vengance or Retribution?
Enyos I have heard can be killed by keeping them at range, but Iskurs I would imagine you would have to avoid due to the drones.
Hawks are missile boats so again I should imagine you would need to avoid these, but what about Harpy's. Like the Enyo you could keep it at max AC range, but the harpy gets a range bonus so would a blaster Harpy be able to hit you at 9/10km?
Would love to here some ideas on solo'ing in a Sabre please. Your sig is too big, maximum allowed size is 24000 bytes (400x120 pixels). - Devil ([email protected])
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Andreya
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Posted - 2007.02.12 07:14:00 -
[41]
to respond to the dude above, if you fit autocannons, its impossible for another ship your size or smaller to beat a sabre, theres no if's and's or but's. i fly only a sabre, and pvp on my own constantly, no assault frig can hold up to a autocannon sabre. (arty sabre works just as well against AF's , just a different tactics thats all)
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gazarsgo
Einherjar Rising
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Posted - 2007.02.12 22:58:00 -
[42]
Edited by: gazarsgo on 12/02/2007 22:54:51 edit: oops censor the problem i've had with flying a sabre is that i get overconfident. if you fight too close you will die. i've lost sabres to a retribution and to a ishkur because I engaged too close instead of keeping my distance. Retribution actually will melt your face off very quickly if you fight too close -- especially if you mistake it for a crusader 
since you can fight effectively at 10-13km, always do so.
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Fruchten
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.02.13 00:54:00 -
[43]
High: 7x 150mm II with Barrage, Bubble Med: 1mn MWD II, Fleeting Disruptor, Tracking Disruptor II, Medium Shield Extender II Low: 2x I-Stabs.
Wish I had a web sometimes, but staying alive is more important to me. I've managed to not die yet with this setup and have over 60 kills in last month and a half only playing few days a week.
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FraXy
Gekidoku Koroshiya Buntai
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Posted - 2007.02.13 18:32:00 -
[44]
7x 125mm Gatling Autocannon II Sphere Launcher
Catalyzed Mwd Fleeting Webber 2x Medium F-S9 Extenders
2x Gyro II`s
Fits with AWU 1-2 and guns or extenders can be upgraded with higher skills, but this is the starter fitting.
250+ DPS Barrage/EMP with good skills and 330+ DPS Hail.
Please don`t Primary me..
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Victor Mason
Minmatar Bleak Cabal Coalition of Carebear Killers
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Posted - 2007.02.15 23:26:00 -
[45]
7x 125mm Gatling Autocannon II Sphere Launcher
Catalyzed Mwd Fleeting War Disruptor 1x Medium Extenders II Cap Recharger II
2x Nano's (Will play with these more but i like the speed)
Fast at about 3.3km before gang skills
Have had a lot of kills in it :D
Vic
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steveid
Viziam
|
Posted - 2007.02.26 00:37:00 -
[46]
Originally by: Fruchten High: 7x 150mm II with Barrage, Bubble Med: 1mn MWD II, Fleeting Disruptor, Tracking Disruptor II, Medium Shield Extender II Low: 2x I-Stabs.
Wish I had a web sometimes, but staying alive is more important to me. I've managed to not die yet with this setup and have over 60 kills in last month and a half only playing few days a week.
I'm looking for a solo setup i can wander round 0.0 killing peeps in and this looked kinda good. i'm suprised its so successful tho as i imagine if anyone has a web your buggered.
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Nian Banks
Minmatar Sebiestor tribe
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Posted - 2007.02.26 04:16:00 -
[47]
I love Artillery Sabres however sadly the 280mm takes up just so much grid, you can fit a decent sabre that has a 51km (optimal+falloff) firing range, its not so bad but I must say that they should never have removed the extra 50% optimal (-25% rof) bonus that the destroyers have, it defies logic that a t2 destroyer has worse bonuses and less hitpoints than its t1 variant. Anyway here is what I deem a decent setup, ofcourse it has no real tank apart from a shield extender. Oh and you need the pg rigs to fit this setup.
For the rocket, fit defenders when at range and then swap to whatever damage type you wish when in close, one hopes that you only need to do a little more damage to finish the job when they are ontop of you.
In regards to tank, you can fit in place of the Small Shield Extender II a Small Clarity Ward Booster I or if you don't want any tank at all you could fit a Fleeting Propulsion Inhibitor I or a Target Painter II. I have heard that the Target Painters are a good match for small snipers so perhaps that could be a fun choice.
High ---- Interdiction Sphere Launcher I [Warp Disrupt Probe] 5x 280mm Howitzer Artillery II [Tremor S] 2x Rocket Launcher II [Defender I]
Medium ------ 1MN Afterburner II Tracking Computer II Sensor Booster II Small Shield Extender II [Or Small Clarity Ward Booster I, Fleeting Propulsion Inhibitor I, Target Painter II]
Low --- Tracking Enhancer II Nanofiber Internal Structure II
Rig --- 2x Ancillary Current Router I
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Dag'olar
|
Posted - 2007.03.15 04:59:00 -
[48]
Few things guys and gals.
Nano's vs. istabs. You'll get a higher mwd speed fitting two istabs, you'll hvae a higher base speed with nano's. If you get good istabs, you'll have the same -15% inertia bonus, so you'll warp just as fast.
Ac's... i've got 6 X 150mm II's.... no idea what i'm doing, but the problem is that i can't hit anything beyond about 5-7.5km. How do you stay in that 10-13km range and still hit things with AC's on?
Arty's... seem useless, since to equip them you need MAPC, which means no nano's/istabs, meaning slower warp, meaning death. I was number crunching, and near as i can figure, if you have 6 X 250mm II's, you can't fit a mwd. you might be able to if you as mentioned fit the MAPC, but for reasons mentioned this seems a bad idea. Anyone know if it could be worth fitting some powergrid rigs to take the place of MAPC? you should be able to get anohter 14grid or so, maybe more...
What have people found to be an effective range, and with what weaponry? my problem isn't fitting. It's tactics. I'm usualy an artillery guy... which dosn't seem to work on a Sabre. Having never piloted inty's, this is my call for help ;)
I'm piloting the following:
6 X 150mm II 1 X prototype Cloak I 1 X bubble launcher
1 X 1mn mwd II 1 X best named web 1 X med shield extender (presently named, II shortly) 1 X small shield extender (soon to be replaced by a warp scrambler)
2 X best named istabs.
Thoughts?
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RPxLeakyMeatCurtains
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Posted - 2007.03.15 05:45:00 -
[49]
Listen To Andreya. This is one of the most skilled dictor pilots I have ever seen. Please give some insight as to your setup?
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Ricardo ilMagnifico
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2007.03.22 13:17:00 -
[50]
I'm 20 and 0 with my current version of this fine ship (although it's taken me a while it figure it out). Anything smaller dies and anything larger you run from 
So far no one has mentioned the falloff bonus. You fly this outside web range with barrage and auto's. Tracking is so good that orbitting at 3,500 m/s doesn't seem to hurt damage that much...
Setup's as above. Join NKB - Member Corp of Ushra'Khan |
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Tregaron
Minmatar Death Monkey's With Knives Freelancer Alliance
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Posted - 2007.03.27 13:51:00 -
[51]
my sabre looks like this:
high: 6x 200mm autos t2 1x cloaky 1x bubble launcher
med: 1x gisti a type mwd 1x warp dis t2 2x fleet webs
low: 2x overdrives
i just make a spot 335km off a negs outpost sit there and watch inti's aproch me and engage while i dual web them and give them a taste of 6x t2 auto's =)
Sabre= best inti killer Flycatcher= nicest looking Eris= boring Heritic= nice to fly
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Tregaron
Minmatar Death Monkey's With Knives Freelancer Alliance
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Posted - 2007.03.27 13:52:00 -
[52]
Originally by: Tregaron my sabre looks like this:
high: 6x 200mm autos t2 1x cloaky 1x bubble launcher
med: 1x gisti a type mwd 1x warp dis t2 2x fleet webs
low: 2x overdrives
i just make a spot 335km off a negs outpost sit there and watch inti's approch me and engage while i dual web them and give them a taste of 6x t2 auto's =)
Sabre= best inti killer Flycatcher= nicest looking Eris= boring Heritic= nice to fly
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Tregaron
Minmatar Death Monkey's With Knives Freelancer Alliance
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Posted - 2007.03.27 13:55:00 -
[53]
 Originally by: Dag'olar Few things guys and gals.
Nano's vs. istabs. You'll get a higher mwd speed fitting two istabs, you'll hvae a higher base speed with nano's. If you get good istabs, you'll have the same -15% inertia bonus, so you'll warp just as fast.
Ac's... i've got 6 X 150mm II's.... no idea what i'm doing, but the problem is that i can't hit anything beyond about 5-7.5km. How do you stay in that 10-13km range and still hit things with AC's on?
Arty's... seem useless, since to equip them you need MAPC, which means no nano's/istabs, meaning slower warp, meaning death. I was number crunching, and near as i can figure, if you have 6 X 250mm II's, you can't fit a mwd. you might be able to if you as mentioned fit the MAPC, but for reasons mentioned this seems a bad idea. Anyone know if it could be worth fitting some powergrid rigs to take the place of MAPC? you should be able to get anohter 14grid or so, maybe more...
What have people found to be an effective range, and with what weaponry? my problem isn't fitting. It's tactics. I'm usualy an artillery guy... which dosn't seem to work on a Sabre. Having never piloted inty's, this is my call for help ;)
I'm piloting the following:
6 X 150mm II 1 X prototype Cloak I 1 X bubble launcher
1 X 1mn mwd II 1 X best named web 1 X med shield extender (presently named, II shortly) 1 X small shield extender (soon to be replaced by a warp scrambler)
2 X best named istabs.
Thoughts?
BTW since the patch istabs are useless on a dictor unless your wanting to warp quicker but i rather go with speed use either 2x nanos for fast top speed or 2x overdrives to increase max speed. |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.03.27 16:48:00 -
[54]
The Sabre's agility does seem to benefit a great deal from one of the new istabs however. With the mass reduction rigs in their current (unbalanced) state, I'd be tempted to go with one or two Polycarbons, and then istab + od. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Deva Blackfire
Viziam
|
Posted - 2007.03.27 16:59:00 -
[55]
2x OD + 2x polycarbon is the way to go. Have that stuff + gistii on my sabre and hit 7,3km/s easily (no implants). Also it turns/accelerates and warps pretty OK (tho not instawarp).
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Sutiru Haruto
Aurora Medical Systems
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Posted - 2007.03.27 22:07:00 -
[56]
Surprised nobody's mentioned the ol' 250+AB setup...
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Helene Troi
Gallente Ghost Industries
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Posted - 2007.03.27 23:00:00 -
[57]
Originally by: Sutiru Haruto Surprised nobody's mentioned the ol' 250+AB setup...
'cos its that fast you might as well use autocannons...
Ive done a few lvl 3 missions in mine liking 6 ac's and 2 rocket launchers...
Tanking isn't a big issue because everything just seems to blow up so fast...
er... ab, med shield ex, hardener, gyrostab...
you get the idea

Thrasher for level Three Missions! Rogue drone harrassment. Portal to War 1 and 5. The Missing Convoy. |

Angor
Minmatar The JORG Corporation FATAL Alliance
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Posted - 2007.04.19 16:55:00 -
[58]
Lets not joke around, dictors are made of paper so speed not tank is your best defence...
AUTOCANNON SETUP High 7x 200mm AC II's (Barrage S) 1x Interdiction Launcher Sometimes I loose a gun and fit a cloak.
Medium 1x 1mn Microwarp II (essential) 1x Sensor Booster II 1x Web of your choice 1x Medium Shield Extender II If your solo you might want to think about maybe loosing the Shield Extender or Sensor booster for a 20pt Scram.
Low 1x Local-Hull Inertia Stab 1x Beta-something Cap Recharger (24% @ -10% shields) I always change this around so its up to you either Named Overdrive Injector or Nano but speed is important and if you solo your going to need the cap to last for the web and scram + microwarp.
I generally dont use the AC setup as much as I use this one.
ARTILERY SETUP High 6x 250mm Artilery II's (Tremor S) 1x Cloak (locking penalty, if not leave empty) 1x Interdiction Launcher
Medium 1x 1mn Microwarp II (essential) 1x Sensor Booster II 1x 20pt Scram 1x Small Shield Extender II
Low Local-Hull Inertia Stab Beta-whatever its called cap recharger (24% -10% shields)
I love this setup especialy in fleets. Doesnt catch as many solo though, with no web inty's will most likely get away on speed.
Never put any rigs on one but if i did, it'd have to be cap and speed rigs.
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Dannyy
Gilded Goose Brokerage
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Posted - 2007.04.19 17:24:00 -
[59]
I fly sabres in fleets and gangs all the time.
My by far favourite setup is limited in dps, limited in killwhorage-ness, but is unrivaled in ability to stay alive while doing what needs doing:
6x 125mm auto II, barrage 1x protocloak 1x bubble launcher
1x mwd II 1x 20km scram/ 1x web 2x best named med extenders
1x overdrive 1x cap relay (need it to permarun mwd+scram, which is utterly win)
I don't use rigs, but if I could I'd fit one to enhance EM resistance and one to reduce mass probably. Or maybe just two mass reduction ones.
With some gang bonuses and good skills, you are 4-6km/s, manageable sig and retarded hp's.
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Tregaron
Minmatar DEATH'S LEGION
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Posted - 2007.04.22 11:09:00 -
[60]
i'm currently using:
6x 250mm t2 1x proto cloak 1x bubble
1x mwd t2 2x webs t2 1x sensor booster
1x rcu t2 1x cpu t2
it's a sweet setup and can pop inti when they are dual web'd in 1 volly.
[/url] |
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FraXy
0utbreak
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Posted - 2007.04.22 13:59:00 -
[61]
Originally by: Tregaron i'm currently using:
6x 250mm t2 1x proto cloak 1x bubble
1x mwd t2 2x webs t2 1x sensor booster
1x rcu t2 1x cpu t2
it's a sweet setup and can pop inti when they are dual web'd in 1 volly.
*FraXy would like to point you towards a Micro Auxiliary Power Core for better benefit.
1 volley with 6x 250 II and no gyros? 
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Zephirz
Cruoris Seraphim
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Posted - 2007.05.03 10:42:00 -
[62]
What about rigs on this ship,
Ive currently got:
highs: 7 x 150mm II 1 x bubble
meds: 1mn mwd II fleeting web warp disruptor II f-s9 med shield extender
lows: 2 x overdrive II
1600 shield 4500 m/s
Now with 2 auxilary speed rigs (name?) i get about 6km/s i think. But i doubt this is very usefull as with 4.5km/s i can already outrun pretty much everything i cant kill in a couple volleys...
now with 2 x projectile ambit rigs (faloff ones) I get a faloff of 13km and optimal of 1.5 which allows me to orbit at 13 km, outside web and med nos range and still hit pretty well. And whit a 760m/s base speed not much will hit me anyway. Drones die fast enough so only missiles would be a problem.
what kind of rigs do you guys put on the nice ship? :)
zephirz
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ElCheeco mofo
Caldari Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.05.03 11:22:00 -
[63]
Highs
7 x T2 250 Arty Cannons with tremor 1 x Sphere Launcher
Mids
1 x T1 MWD (think i would have to use a CPU to fit T2) 1 x T2 Sensor Booster 1 x X5 webbie 1 x whatever (usually named cap charger)
Lows
1 x PDS 1 x T2 Gyro
Not a chance of instapopping anything except pod, nOOb ships and shuttles, maybe i should try quake ammo instead?. But still nice for camping.
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Frygok
Minmatar Mean Anglo-Danes
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Posted - 2007.05.10 10:01:00 -
[64]
Okay, seeing as I can fly interceptors now(but lack the Graviton physics still, damn expensive skill!) I have a question.
Alot of these setups seem to be made for solo ganking and miner harassment etc. How would people fit for fleet battles though? I mean, use the inty to drop the bubble, but what role do you guys usually play afterwards? Having fighters assigned? Preventing people from warping out(given it's a big fleet where people try to get out of the bubble), webbing those within or what?
General help would be really appriciated. :)
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Laadna
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.05.13 14:54:00 -
[65]
Gank setup :
200mm AutoCannon II [60xBarrage S] 200mm AutoCannon II [60xBarrage S] 200mm AutoCannon II [60xBarrage S] 200mm AutoCannon II [60xBarrage S] 200mm AutoCannon II [60xBarrage S] 200mm AutoCannon II [60xBarrage S] 200mm AutoCannon II [60xBarrage S] Interdiction Sphere Launcher I [10xWarp Disrupt Probe]
Medium Shield Extender II X5 Prototype I Engine Enervator 1MN MicroWarpdrive II 1x whatever you want (7.5 scramble, passive targeter, ...)
Gyrostabilizer II Local Hull Conversion Inertial Stabilizers I
2187 shield, 11.67/s 2707.0 m/s 159.4 DPS
Tank setup :
125mm Gatling AutoCannon II [100xBarrage S] 125mm Gatling AutoCannon II [100xBarrage S] 125mm Gatling AutoCannon II [100xBarrage S] 125mm Gatling AutoCannon II [100xBarrage S] 125mm Gatling AutoCannon II [100xBarrage S] 125mm Gatling AutoCannon II [100xBarrage S] 125mm Gatling AutoCannon II [100xBarrage S] Interdiction Sphere Launcher I [10xWarp Disrupt Probe]
X5 Prototype I Engine Enervator Catalyzed Cold-Gas I Arcjet Thrusters (not enough grid for t2) Medium Shield Extender II Medium F-S9 Regolith Shield Induction (not enough grid for t2)
Gyrostabilizer II Local Hull Conversion Inertial Stabilizers I
3312 shield, 17.67/s 2605.0 m/s 142.3 DPS
Note : these are gang setups, obviously.
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RogueWing
Evolution Band of Brothers
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Posted - 2007.05.13 17:42:00 -
[66]
Originally by: Frygok How would people fit for fleet battles though? I mean, use the inty to drop the bubble, but what role do you guys usually play afterwards? Having fighters assigned? Preventing people from warping out(given it's a big fleet where people try to get out of the bubble), webbing those within or what?
In fleet situations, a dictor is going to be used primarily as a "suicide" ship.....like this:
"Dictor, warp into that 100 man gang and bubble them." In fleet situations, you just want to stay alive to be used again in a few minutes. They also make suitable fighter carriers since they are fairly quick and lock faster than cruisers.
"...and by the way, this is all copyrighted and the reason for this will become apparent later." |

Hab0k
|
Posted - 2007.06.14 14:21:00 -
[67]
highs about 10m for high slots not including ammo 5x 250mm arty 2 1x 200mm ac 2 1X proto c/d 1X dictor sphere launcher
mid about 200m Gistii A-type 1MN MWD dread guristas warp disrupter faction webber (dom web) and if you can fit a shield extendr or magnetic scatering.
lows about 105m domination overdrive injector nanofiber t2
rigs about 20-30m 2x aux thruster rigs
implants / plugins snake set about 200-300m (im still working on this...) Rouge set about 100m (got this)
Try and kill my dictor.... (make sure to insure ur ship)
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Liang Nuren
The Refugees
|
Posted - 2007.06.14 17:11:00 -
[68]
What's up with mixing the arty + auto?
I can only fly a thrasher right now, but I accidentally owned a friend's AF in it. 
It also took out an entire flight of Myrm / Domi drones without too much of a problem, so I was thinking I'd run 200mm AC II's on my Sabre when I get it. Any really good reason not to run them?
Setup (for reference): 7 200mm Auto II 1mn MWD II, Web, MSEII 2x Gyro II
Originally by: Dianabolic, of BOB, referring to MSN
the fact that many of us speak to the devs / gm's / employees of CCP on a regular basis as friends is already common knoweldge?
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Hab0k
|
Posted - 2007.06.15 13:08:00 -
[69]
Edited by: Hab0k on 15/06/2007 13:07:20 Ya... two...
1} you will have to orbit at about 10km that means nos... you will have to orbit at about 10km that means web...
2} you will have to orbit at about 10km that means 0 cap 0 cap means 700m/s 700m/s means your in a pod a pod means your about to die... say good bye...
so what im getting at is you want 250mm arty's because they are good for about 13km with faction ammo / skills which means you engage you mwd click orbit at 7.5 and you will be pulled to a steady orbit of about 13km out of med nos small nos webbers
(sept for faction webbers and ships made for webbing)
use my setup... you will live longer kill more and have lots of fun... its expensive but i tell you what... more isk poored into a small ship the longer it lives.
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Glumpumpkin
House Elf Liberation Front
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Posted - 2007.06.15 14:22:00 -
[70]
Edited by: Glumpumpkin on 15/06/2007 14:20:42 Artillery on a sabre is foolish, and I'm loathe to see your killboard stats with that foolish setup.
The Sabre's falloff bonus means it's made for autocannons, and should be fit as such. Here's my fitting, with over 150 solo kills:
7x 200mmII Bubble Launcher
1MN MWD II Fleeting Web 20km Disruptor Medium Shield Extender II
OD II OD II
2x Polycarbon Engine Housing
~
At a 11km orbit you're at the edge of falloff hitting for 125DPS. If you're convinced your opponent does not have a web (easy to determine with a little orbit trickery) you can move the orbit in to 1000m and deliver more than 250 DPS to your target. I have knocked battleships into structure, caught many cruisers offguard, and have never lost a fight to a frigate with this setup.
If you're smart- watch your cap, speed, and proximity, and avoid dangerous ships. It's almost impossible to lose one of these, and you can kill all but the most powerfully tanked ships in the game.
|
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Liang Nuren
The Refugees
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Posted - 2007.06.15 18:57:00 -
[71]
Originally by: Glumpumpkin
At a 11km orbit you're at the edge of falloff hitting for 125DPS. If you're convinced your opponent does not have a web (easy to determine with a little orbit trickery) you can move the orbit in to 1000m and deliver more than 250 DPS to your target. I have knocked battleships into structure, caught many cruisers offguard, and have never lost a fight to a frigate with this setup.
If you're smart- watch your cap, speed, and proximity, and avoid dangerous ships. It's almost impossible to lose one of these, and you can kill all but the most powerfully tanked ships in the game.
This is how I plan to fly my Sabre (soon'ish). I'm was thinking I'd try 1 OD / 1 Gyro does the 2nd OD make that much of a difference?
Liang
Originally by: Dianabolic, of BOB, referring to MSN
the fact that many of us speak to the devs / gm's / employees of CCP on a regular basis as friends is already common knoweldge?
|

Danari
Amarr Exanimo Inc Triumvirate.
|
Posted - 2007.06.17 12:32:00 -
[72]
Edited by: Danari on 17/06/2007 12:35:04 Fitting for small gang is essentially same as fitting for solo: Be prepared to run from teh blob. Your best bet is to expect to be called primary and quickly move off the blob to break locks and pick off the small stuff that foolishly separates from the pack. It's a lot like flying a ceptor but a lot less forgiving because it's hard to turn.
7 200 ac / bubble mwd/scram/web/extender 2x overdrive or 1x overdrive 1x istab depending on what you're more comfortable with.
Edit: I just read Glump's response, spot on, identical conclusions.
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Lord Nefarious
Minmatar Insidious Existence Interstellar Alcohol Conglomerate
|
Posted - 2007.06.19 04:45:00 -
[73]
Originally by: Glumpumpkin Edited by: Glumpumpkin on 15/06/2007 14:20:42 Artillery on a sabre is foolish, and I'm loathe to see your killboard stats with that foolish setup.
The Sabre's falloff bonus means it's made for autocannons, and should be fit as such. Here's my fitting, with over 150 solo kills:
7x 200mmII Bubble Launcher
1MN MWD II Fleeting Web 20km Disruptor Medium Shield Extender II
OD II OD II
2x Polycarbon Engine Housing
~
At a 11km orbit you're at the edge of falloff hitting for 125DPS. If you're convinced your opponent does not have a web (easy to determine with a little orbit trickery) you can move the orbit in to 1000m and deliver more than 250 DPS to your target. I have knocked battleships into structure, caught many cruisers offguard, and have never lost a fight to a frigate with this setup.
If you're smart- watch your cap, speed, and proximity, and avoid dangerous ships. It's almost impossible to lose one of these, and you can kill all but the most powerfully tanked ships in the game.
this is your basic cookie cutter setup for the dictor, wich is probably the best setup you can use, i use it myself along with a corpie of mine, i dont have much experiance in it as i just finished my training for it, but ive spared with a few people and it can pretty much solo t1 frigs, AF's and poorly fitted t1 cruisers(even decient fitted one), anything non combatant is screwed
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Lore Isander
Caldari Sybrite Inc.
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Posted - 2007.06.19 04:56:00 -
[74]
Originally by: Hab0k highs about 10m for high slots not including ammo 5x 250mm arty 2 1x 200mm ac 2 1X proto c/d 1X dictor sphere launcher
mid about 200m Gistii A-type 1MN MWD dread guristas warp disrupter faction webber (dom web) and if you can fit a shield extendr or magnetic scatering.
lows about 105m domination overdrive injector nanofiber t2
rigs about 20-30m 2x aux thruster rigs
implants / plugins snake set about 200-300m (im still working on this...) Rouge set about 100m (got this)
Try and kill my dictor.... (make sure to insure ur ship)
You are even bigger noob than I expected from C&P! ---
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kill0rbunny
Alpha-Hirogen Phoenix Allianz
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Posted - 2007.06.19 07:46:00 -
[75]
Sabre
200mm AutoCannon II [60xBarrage S] 200mm AutoCannon II [60xBarrage S] 200mm AutoCannon II [60xBarrage S] 200mm AutoCannon II [60xBarrage S] 200mm AutoCannon II [60xBarrage S] 200mm AutoCannon II [60xBarrage S] 200mm AutoCannon II [60xBarrage S] Interdiction Sphere Launcher I [10xWarp Disrupt Probe]
Medium Shield Extender II Stasis Webifier II Fleeting Warp Scrambler I 1MN MicroWarpdrive II
Overdrive Injector System II Overdrive Injector System II
Rigs : Polycarbon Engine Housing I \ Polycarbon Engine Housing I \
2100 shield, 11.2/s, E/T/K/Ex=10/19/39/59 673 armor, E/T/K/Ex=79/35/25/10 393.75 cap, +4.13/s, -7.65/s 6289.0 m/s 117.2 DPS
Without implants.
Use a rogue or snake implant set for even better results.
I pew therefore I am.
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Sythyss
|
Posted - 2007.09.11 18:15:00 -
[76]
I'll be able to fly a sabre soon, and I was thinking of an outfit, but I seem to be running into a few problems.
First of all I'd rather have an artillery setup, this way I can orbit them at about 13km, which will allow basically full speed of my mwd, and I'm out of web range, so I should be pretty hard to hit. With autocannons, you can only orbit at at least half you mwd speed, you can be webbed, which means you can be fired upon, and I don't think the sabre has that great of a tank.
Some of the setups I've seen on here list like 7x 280's, but I don't see how that's possible with only 58 powergrid. Powergrid is my first problem.
My second is that I'm not sure if the artillery will actually hit. I tried artillery on my inty, and they rarely hit, due to thier tracking speed. I saw a setup on here that listed a tracking comp and enhancer...will they do the job?
Third, I'm not sure how to achieve cap stability. With an mwd and warp disrupt, that's using about 8 cap every second...how do you get the cap recharge rate this high? Or at least high enough to be able to use them for a decent amount of time.
Any ideas?
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Rusty Metal
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Posted - 2007.09.18 20:40:00 -
[77]
What's everyone's opinion on cloaks for this bad boy? It seems everyone likes flying the 200mm variant, but I'm looking for a setup more for behind-enemy-lines hauler/scout gankage. 
So far I've got a setup on the tip of my tongue, but I've never even flown this thing before. How is this?
6* 150mm ACs, T2 cloak, bubble MWD II, sensor booster, web, MSE II 2* OD II
Possibly polycarbs or agility rigs if I feel like being a cheapo, and some hardwirings
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Bourgeoisvio
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Posted - 2007.10.04 06:07:00 -
[78]
Let me just ask a CRAZY question.
If for some CRAZY reason, you weren't concerned with speed, which other rigs would you think about getting for a sabre?
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Captian Internet
Lead Bricks
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Posted - 2007.10.04 08:51:00 -
[79]
Originally by: Bourgeoisvio Let me just ask a CRAZY question.
If for some CRAZY reason, you weren't concerned with speed, which other rigs would you think about getting for a sabre?
damage rigs, sensor boosting rigs, tracking rigs, warp speed rigs
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Julius Romanus
Bloodmoney Incorporated
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Posted - 2007.10.04 09:29:00 -
[80]
Originally by: Sythyss I'll be able to fly a sabre soon, and I was thinking of an outfit, but I seem to be running into a few problems.
First of all I'd rather have an artillery setup, this way I can orbit them at about 13km, which will allow basically full speed of my mwd, and I'm out of web range, so I should be pretty hard to hit. With autocannons, you can only orbit at at least half you mwd speed, you can be webbed, which means you can be fired upon, and I don't think the sabre has that great of a tank.
Some of the setups I've seen on here list like 7x 280's, but I don't see how that's possible with only 58 powergrid. Powergrid is my first problem.
My second is that I'm not sure if the artillery will actually hit. I tried artillery on my inty, and they rarely hit, due to thier tracking speed. I saw a setup on here that listed a tracking comp and enhancer...will they do the job?
Third, I'm not sure how to achieve cap stability. With an mwd and warp disrupt, that's using about 8 cap every second...how do you get the cap recharge rate this high? Or at least high enough to be able to use them for a decent amount of time.
Any ideas?
You're not going to be hitting well at 13km with your full mwd speed using artys. I could be wrong, but I'm probably not.
Imo you'd be best off finding the best ammo for the 19-24km range and setting up shop out there. But what do i know.
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Bourgeoisvio
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Posted - 2007.10.22 08:27:00 -
[81]
I've been thinking about trying an artillery sabre setup. The philosophy being that I can outrange my target and have the speed to stay that way. Someone let me know what they think.
7 x 250s t2 1 x sphere launcher
mwd 2 x web
gyro t2 MAPC
Polycarbon engine housing
The idea is to instantly activate the MWD and hit the "keep at current range" button and hope that keeps you out of their range but within yours until they're dead. You only do about half the damage of an autocannon sabre, but a (small) autocannon ship will never be able to get into range.
Aside from some completely insane nano-cruiser+snake setups, the only ships that should be able to outrun you are intys. The instant they get within 10k they're double webbed and reduced to a couple hundred meters per second, which you should be able to outrun or at least match even if they put a t2 web on you. If they try to close your arty pops them. If they try to run you pop them. If they try to orbit you pop them.
For anything big that has the range to shoot back at you you're fast enough to run away. The only thing you really have to look out for are insane nano-cruiser+snake setups.
Opinions?
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Calgus
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Posted - 2008.01.07 09:56:00 -
[82]
I'm looking for a good all around fleet roving gang set up. Here's what I got:
High: 7 x 250mm Light Artillery Cannon II 1 x Interdiction Sphere Launcher
Med: MWD II Stasis Webber Warp Disruptor Sensor Booster(with targeting Speed Script)
Low: Nanofiber II Overdrive II
Rigs: Polycarbon Auxiliary
I thought that this set up would give me decent range, plus speed.
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