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Lord Slater
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Posted - 2006.05.03 21:25:00 -
[31]
Originally by: Rod Blaine Today I did a hauling op with some australians.
Then after downtime went for a spot of mining and npcing with a fellow european.
Tonight we'll be (if i manage to find some time) pvp'ing with europeans, americans, and even a strange fellow from Saipan (if he gets on tonight) against other eutopeans, americans and whatever not.
Tell me, what other mmo features worldwide competition and teamplay like that ?
This summer (if i can get a week off), people from the americas, europe, asia and australia will meet in a sekrit place to meet eachother and drink ourselves into s tupor for a whole week. Only because Eve has only one server.
And that in my oppinion is the only reson you NEED to argue for a single server.
YARRR HAHAHA im the happy pirate YARRRR |

Muratac Mombesi
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Posted - 2006.05.04 06:23:00 -
[32]
Originally by: Iron Wraith wow is mainstream, eve is niche. wow was backed by one of the biggest names in online gaming and had the money to burn on marketing and a reputation to help. eve had neither and has got where it is today by being what it is. eve would never be as big if ccp hadn't sweated so much blood to keep it all in the same shard.
There is the same size on ONE single wow realam that are players on the one EVE Server.... So maybe there is (or was) just no need to create a new Server. Clear - CCP said they would never do this. But if there where joining thouthands of players, EVE would be full. There wouldn't be enough space ingame to play.
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Eximius Josari
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Posted - 2006.05.04 06:34:00 -
[33]
Originally by: Muratac Mombesi
Originally by: Iron Wraith wow is mainstream, eve is niche. wow was backed by one of the biggest names in online gaming and had the money to burn on marketing and a reputation to help. eve had neither and has got where it is today by being what it is. eve would never be as big if ccp hadn't sweated so much blood to keep it all in the same shard.
There is the same size on ONE single wow realam that are players on the one EVE Server.... So maybe there is (or was) just no need to create a new Server. Clear - CCP said they would never do this. But if there where joining thouthands of players, EVE would be full. There wouldn't be enough space ingame to play.
Assuming all the new players stick to Jita...yeah there wont be enough space.
~Shadowlord
Don't miss your chance to buy Sobe |

Tresh Keen
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Posted - 2006.05.04 07:55:00 -
[34]
Originally by: Muratac Mombesi
So why couldn't CCP create one EURO and one US Relam?
Because that is stupid - its another question when to many players are around and you have no choice because i dont work anymore. But split servers because of the timezone is crap.
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Mahavy Seth
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Posted - 2006.05.04 08:08:00 -
[35]
Originally by: Muratac Mombesi Well... I like this game. Its pretty cool and has some very good aspects.
But there are very big Problem - timezones... The US Players are online and they really live in another universe than the EURO player live in. I.e. I'm in a mixed corp - the US ppl say, everything looks good and our enemies will be destroyed the next 2 month... but our enemies have many EURO players and as I'm a EURO too, we have no chance against them.
So why couldn't CCP create one EURO and one US Relam?
I really like this big universe and the idea to put every EVE Player to the same server. But when I started EVE I didn't thought that it would be such a great problem. I don't like MMORPG that have many many different relams - but EVE showed me that it is way better to have more relams than only having one relam to join... :(
PLEASE, PLEASE ... I think I'm not alone. So I hope many will share this opinion.
greets
Kill yourself and burn your family
Sig dimensions must be no more than 400x120. Please mail [email protected] for info - Cathath |

Paul LoneWolf
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Posted - 2006.05.04 08:44:00 -
[36]
I happen to be a man with a friend who lives in Canada. So I'd like to be able to play on the same server.
About problem with shifts: I can only play for 0.5-1.5 hours per day. And even if Euro and USA servers will be introduced it won't solve problem with the shifts (to solve this we have to live in Eve, hello Neo...).
I think the only solution for this is to make battles for gates/systems/etc not a 'one minute' action but a lasting action. I mean you have to attack system you want and hold it for some time. And only when you hold it for specified amount of time it will be yours. But if someone want's to attack your station/ships it can happend easily like in the real world (1941 for instance).
http://oldforums.eveonline.com/?a=topic&threadID=105048
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Deja Thoris
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Posted - 2006.05.04 09:40:00 -
[37]
When I see threads this stupid I think the person is a troll and doing it to annoy people.
Sadly, I think you may be serious.
EvE prides itself on the single shard. Your "smart idea" is to take away one of its unique and wonderful features.
Simply stupid.
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Iron Wraith
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Posted - 2006.05.04 10:26:00 -
[38]
Originally by: Muratac Mombesi There is the same size on ONE single wow realam that are players on the one EVE Server.... So maybe there is (or was) just no need to create a new Server. Clear - CCP said they would never do this. But if there where joining thouthands of players, EVE would be full. There wouldn't be enough space ingame to play.
I count 157 realms on the wow site. with a peak usage of 500K thats an average of just over 3K users per realm. so maybe the max they see on one realm is 5K users before it stops letting more users in. please bear with me on this, i've just been googling on wow and this is how i beleive they work.
so with 5K users on one realm how can u say that one of their realms compares to our single realm/shard. we have well over 5 times the number of active players in the one shard that wow have.
eve is far from hitting its limits. the 64bit upgrade only happened to part of the eve cluster. then the 64bit code migration also is due to help out. thats 2 big performance boosts eve is going to get.
the eve map is also far from full. there is a lot of space in 0.0 and ccp keep trying to pull tricks to get players out there. when that fills up jove space may then be opened.
if they really get stumped for space our scientists may be able to open the eve portal and get us back to earth. that will give another galaxy to play in.
when time passes and the new servers hit their limits newer and faster servers will be availible.
ccp have a lot of breathing room for their one server before they have to give up on the holy grail. so for now we can all enjoy basking in the holy grails warmth while other games have to suffer with multiple shards.
i'm gonna say it again cos i think its best for you. change corp. find one that better suits you. the timeszone is only an issue for you because you are letting it be. if they did split eve into timezones you wouldnt be with that corp anyway so why stay with them while arguing for different timezone servers? there is a very large european player base for you to pick from. mostly english speaking but there are corps for every country out there. sometimes there are even alliances that are mostly based in one country. with your european timezone and english language you have the pick of most of the corps.
Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |

Binary Mind
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Posted - 2006.05.04 11:31:00 -
[39]
Originally by: Muratac Mombesi But the fact is - many more people play WoW as if there would have been only one server; with one timezone; one language...
actually WoW, SWG, and Co will always have more players that eve, but that's not because they got different realms for the different timezones. it's because these MMORPG are more like brainless MMORPG (sorry), you just log in, grind your char to the max level, get bored, create a new char, etc.
Eve on the other side needs alot of thinking.
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Chaoskeeper
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Posted - 2006.05.04 11:39:00 -
[40]
eve is good as it is atm, all we need is an "eve-language" so we can speak with our chinese friends too. 
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James Duar
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Posted - 2006.05.04 12:09:00 -
[41]
The China thing makes total sense politically. Personally I hate it.
I've seen many a completely different language being spoken in local, and I think it's just awesome. The fact that different countries gang up is just...neat, or that you can make a powerful alliance by finding a corp outside your timezone that can play and guard your space while you sleep.
Hell, the fact that any time of the day I have free time I can play EVE with 25k people is awesome.
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Minsc
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Posted - 2006.05.04 15:47:00 -
[42]
Edited by: Minsc on 04/05/2006 15:50:52
Originally by: Muratac Mombesi
Originally by: Iron Wraith wow is mainstream, eve is niche. wow was backed by one of the biggest names in online gaming and had the money to burn on marketing and a reputation to help. eve had neither and has got where it is today by being what it is. eve would never be as big if ccp hadn't sweated so much blood to keep it all in the same shard.
There is the same size on ONE single wow realam that are players on the one EVE Server.... So maybe there is (or was) just no need to create a new Server. Clear - CCP said they would never do this. But if there where joining thouthands of players, EVE would be full. There wouldn't be enough space ingame to play.
A WoW server can hold, AT MAX, 5k people online at any one time, even then the game would become unstable because each physical WoW server actually hosts multiple shards of the game. The hardware they use to run those servers is basic compared to that used to run EVE's server.
Also as has been pointed out, CCP are from iceland and the server is hosted right on the backbone in London, this is done so that there is a minimum amount of hops that data has to take to get to/from North America or other eastern countries. That's why even people from places like australia or new zealanc still get decent connections to the server.
Also, last I heard over 50,000 people from china tried to get into the EVE China Alpha, that they managed to get 3000 onto alpha hardware alone is pretty damn good. Usually with an alpha you feel lucky to get a couple hundred to connect, we'll see how beta goes.
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Iron Wraith
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Posted - 2006.05.04 16:00:00 -
[43]
cant....resist....urge......
MINSC LEADS, SWORDS FOR EVERYONE!!!
FULL PLATE AND PACKING STEEL!!
ahh, i feel much better now. how's the giant intergalactic micro space hampster?
Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |

Crumplecorn
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Posted - 2006.05.04 16:22:00 -
[44]
Originally by: Muratac Mombesi Well... I like this game. Its pretty cool and has some very good aspects.
But there are very big Problem - timezones... The US Players are online and they really live in another universe than the EURO player live in. I.e. I'm in a mixed corp - the US ppl say, everything looks good and our enemies will be destroyed the next 2 month... but our enemies have many EURO players and as I'm a EURO too, we have no chance against them.
So why couldn't CCP create one EURO and one US Relam?
I really like this big universe and the idea to put every EVE Player to the same server. But when I started EVE I didn't thought that it would be such a great problem. I don't like MMORPG that have many many different relams - but EVE showed me that it is way better to have more relams than only having one relam to join... :(
PLEASE, PLEASE ... I think I'm not alone. So I hope many will share this opinion.
greets
I cannot communicate the stupidity of this post in words. But since you're in Europe (which is, I assume, what you are referring to as EURO), you may be close enough that I can come find you in person, and express my true feelings about the concept of sharding Eve in a more physical manner. Please send me your full address, as well as your preferred option from hot, cold, blunt, sharp and loud. ---------- Sorry but that link contains nawty language. -wystler "Discussing moderation is not allowed" - Ivan K "Ranting is prohibited" - Teblin
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Berrik Radhok
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Posted - 2006.05.04 16:26:00 -
[45]
Originally by: Muratac Mombesi Well... this Point is why I'll maybe quit the game. Clear... the Devs are US amaricans and think USA is the only country of the world... but that's not the fact. Even if some americans don't believe... 
What is the super uber fact for having only ONE server? "If your friend plays EVE, you are on the same server...!" But Hell... like 0.5% of all the like 20000 players of EVE have a friend that is located at the other side of the world... and they wouldn't play together because there are like 12hours between them...
I pretty like the game. But there is no reason not putting a EURO and a US server online. But there is a reason putting at least 2 servers online. Even more players would join EVE and even more players will be joining EVE - and the latest unexpected server downtime shows that the hardware causes problems 
I don't think that multiple servers should be set up... but at least 2 for the two main timezones EURO and US...
You are nothing but a whiner. Two of the big-time alliances in the game (G, Red Alliance) are predominantly Euro, so obviously they arn't having any trouble. Sig removed, lacks Eve-related content - Cortes |

Muratac Mombesi
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Posted - 2006.05.09 08:45:00 -
[46]
Edited by: Muratac Mombesi on 09/05/2006 08:47:22
Originally by: Minsc
A WoW server can hold, AT MAX, 5k people online at any one time, even then the game would become unstable because each physical WoW server actually hosts multiple shards of the game. The hardware they use to run those servers is basic compared to that used to run EVE's server.
http://www.warcraftrealms.com/eu_realmstats.php?sort=Total
As you can see, the average is about 10000 Player - 5k each faction. And "Realm stats are easily viewable snapshot data taken from the overall database. The data is limited to only characters level 10 and up that have been seen in the previous 30 days."
And if you take a look at EVE (TQ) there are normally about 8000 to 120000 Player online.
And btw. - there are multiple servers holding one Realm. One for each continent of azeroth and one or two for instances.
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mrg29
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Posted - 2006.05.09 11:14:00 -
[47]
Originally by: Muratac Mombesi Edited by: Muratac Mombesi on 09/05/2006 08:47:22
Originally by: Minsc
A WoW server can hold, AT MAX, 5k people online at any one time, even then the game would become unstable because each physical WoW server actually hosts multiple shards of the game. The hardware they use to run those servers is basic compared to that used to run EVE's server.
http://www.warcraftrealms.com/eu_realmstats.php?sort=Total
As you can see, the average is about 10000 Player - 5k each faction. And "Realm stats are easily viewable snapshot data taken from the overall database. The data is limited to only characters level 10 and up that have been seen in the previous 30 days."
And if you take a look at EVE (TQ) there are normally about 8000 to 120000 Player online.
And btw. - there are multiple servers holding one Realm. One for each continent of azeroth and one or two for instances.
its always fun when someone uses incorrect figures to try and back up a flawed argument. apart from just before and just after dt there is very rarely less than 12k players online and the number of players online is over 20k for most of the non-working day.
you keep saying that alot more people would play eve if it was sharded but seem to have failed to notice that every single response to this idea has actually said the reverse. sharding EVE would ultimately cause it to lose players and probably sooner rather than later.
-
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Iron Wraith
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Posted - 2006.05.09 12:00:00 -
[48]
Originally by: Muratac Mombesi
http://www.warcraftrealms.com/eu_realmstats.php?sort=Total
As you can see, the average is about 10000 Player - 5k each faction. And "Realm stats are easily viewable snapshot data taken from the overall database. The data is limited to only characters level 10 and up that have been seen in the previous 30 days."
And if you take a look at EVE (TQ) there are normally about 8000 to 120000 Player online.
And btw. - there are multiple servers holding one Realm. One for each continent of azeroth and one or two for instances.
lol, isnt this typical! i followed ure link mura and got this:
Error - Unable to connect to DB
i think thats called murphy's law: what can go wrong will go wrong, at the worst possible moment.
anyway assuming that link does work and gives the info you said can u fill me in on some wow info? in eve the 25K players online can all interact with each other. without leaving the gaming world they can all meet pod to pod. so when you say wow has 10k users, 5k in each faction, does that mean 5K can theoreticaly sit under a tree together without leaving the game, or the full 10k?
what the individual servers do isnt the important part. its how many players can interact with each other in the same gaming universe. eve has one server for jita, and thats one of hundreds of servers just hosting the systems. they have servers for the chat and servers for the database. the important bit is the server cluster provides one universe for the players. what does one cluster for wow provide? is it one universe for 10K players or one universe for 5K players?
anyway geeky talk aside, can you see why one universe makes for a better experiance than ton's of universes? cos we all can and its a very strong drawing point for eve fans and us and the devs all want to keep it that way. i think you may be right that many universes would result in more players. but i think its going to result in less players to play with. we have 25K to bump into, wow has 5K or 10K. eve is slowly starting to populate in 0.0 and untill thats full eve is always going to want more players in the same universe.
i recently did a full lap of eve, it took 4 hours to fly round the rim and most of that time was through empty systems. the large alliances hold huge areas of space, but none of them fill it properly. the more players there are in the one universe the better eve gets. and for your particular problem of timezones the more players there are in the one universe the more people there are for you to play with. splitting the player base up is only going to give you less people to play with. there is a huge european timezone player base for you to play with, its a real shame your in a us based corp.
if the universe was split into timezones or laungages my corp and alliance would be a very boring place to be in. we have such a large mix and only a small number of them live in the same country as me. but becuase eve is one universe i play in a thriving alliance thats full of fun and companionship.
so what do you think? is one universe to rule them all better? i hope you agree with this cos it is one of the outstanding and unique features of eve over other games.
Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |

Tanya Kovacs
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Posted - 2006.05.09 13:09:00 -
[49]
Hm interesting to see you have a image (so your char must be some month old) but no clue about the game.
Sure, EVE would probably collapse with as many players as wow/eq2/... have. But EVE isn't wow/eq2/... - it's a niche and it's unique. Making it another wow/eq2/... would give the devs more money but I guess it's not their intention to create another wow/eq2/...-game-for-the-masses just for the money.
You bring obscure arguments and statistics and no single valid point for multiple servers. Deal with the timezones as everybody does and do not cry for "omg we need one server for each timezone and validations of the players who want to play at a specific timezoneserver!!!!111eleven".
Why do you need different servers for US/Europe/Asia? One valid point please where you really can't find a workaround (game mechanic, diplomacy, ...)?
Quote: And btw. - there are multiple servers holding one Realm. One for each continent of azeroth and one or two for instances.
So you think EVE is driven by a single server? 
-- All my postings reflects just my personal opinion. |

Iron Wraith
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Posted - 2006.05.09 16:09:00 -
[50]
well knock me down with a banana truck!
that site is back up and running. the biggest number i saw was 27K. buuuut i have a sneaky suspicion that its the number of active players who live on that shard. not the number of players online at the same time. eg 100K active accounts in eve, 25K playing at one time. from the wow site their server status looked more like a 5K max per shard for players online. sure the server can hold 30K on its database but were more concerned with the 5K playing not the ones logged off.
so, can you confirm what number you are talking about so we can be sure were doing a like for like comparison?
Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |

Lord Slater
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Posted - 2006.05.09 16:46:00 -
[51]
Sweet jesus not this thread again 
Eve is a non shard game only reason i can see for a shard to form is if the servers get as big as technology can get therefore enabling the need for a second server.
frankly tho i can easily see eve staying as it is.
YARRR HAHAHA im the happy pirate YARRRR |

Cyberus
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Posted - 2006.05.09 17:09:00 -
[52]
NEVER!!!!!!!!!!!!!!
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Lord Sid
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Posted - 2006.05.09 20:39:00 -
[53]
Don't like it, find another corp. -=Lucy in the Sky with Diamonds=- |

Nee'kita Frist
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Posted - 2006.05.09 21:22:00 -
[54]
One single shard.
Until the day the servers beging to cry from being over burdened (which I doubt, it'll more than likely be the software rather than the hardware that bites it first) THAT will be the day Eve MAY get another shard.
Of course by that time Eve2 will be out and we'll all be playing it instead :p  --------------
I'm just bitter |

Nukeitall
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Posted - 2006.05.09 23:39:00 -
[55]
Originally by: Lagar Not going to happen.. the only reason that the china server exists is beceause they have to respect the culture there.. Eve-online is ment to be ONE server..
Respect the culture? you mean "obey the authorities or you get your head caved in with a baton" right?
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Drizit
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Posted - 2006.05.10 00:51:00 -
[56]
As it was said before, the only reason for another shard would be if the number of players on TQ was to rise above it's capability to handle. Even then a second server would probably be linked so that everyone would still be playing in the same instance.
Just because the Chinese got their own server, doesn't mean everyone can get one all to themselves.
Hey, I have an idea: Why not make Eve a single player game so everyone can have their own server at home? 
--
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Muratac Mombesi
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Posted - 2006.05.10 06:42:00 -
[57]
Originally by: Iron Wraith
that site is back up and running. the biggest number i saw was 27K. buuuut i have a sneaky suspicion that its the number of active players who live on that shard. not the number of players online at the same time. eg 100K active accounts in eve, 25K playing at one time. from the wow site their server status looked more like a 5K max per shard for players online. sure the server can hold 30K on its database but were more concerned with the 5K playing not the ones logged off.
so, can you confirm what number you are talking about so we can be sure were doing a like for like comparison?
I don't know exactly but I think the page lists all players that are on a server. But only players level > 10 and seen active the last 30 days. As wow servers are localized (american, english, german, chinese...) there is a higher active player rate at meantime than in eve. And even if there are maybe 25k players active at one time in EVE and only 10k in WoW (on one single relam) i think it would be possible to get about 20k active ppl on two EVE servers ;)
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Rod Blaine
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Posted - 2006.05.10 07:08:00 -
[58]
Edited by: Rod Blaine on 10/05/2006 07:08:41 You dont get it.
There's no reason why more people would play because of the fact that there is more then one shard.
On the other hand, there IS an effect that more people play because there is only one shard.
Multiple shards is not a selling point, it's the standard. One shard *is* a selling point because it means full interaction with the complete community. Not to mention that Eve's economy relies on numbers of players. And tbh, we've only got just about enough to finally make things work now.
Also, WoW shard top out at 8K concurrent afaik. Thats when the waiting line begins if i recall correct.
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Li Huang
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Posted - 2006.05.10 09:53:00 -
[59]
In Lineage 2, my best online friend was from australia, we had a good time together. I like playing with many countries. So, I say NO to several servers... (I'm french)
And for your idea of a server per country, it will end up as in neocron : a french server with nobody in it, so what's the point creating a french server if you cannot find many players online at a given time.
I prefer a game where I know there are 10k + people online, even if they are far from me... because in a huge universe as eve, seeing only a few ships running around is not very good, I prefer that the universe beeing more crowded...
3k players in wow at a given time is ok, the world seems populated enough, only 3k players in eve and the game seems empty...
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Lord Sid
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Posted - 2006.05.10 14:15:00 -
[60]
Originally by: Nee'kita Frist One single shard.
Until the day the servers beging to cry from being over burdened (which I doubt, it'll more than likely be the software rather than the hardware that bites it first) THAT will be the day Eve MAY get another shard.
Of course by that time Eve2 will be out and we'll all be playing it instead :p 
It's funny you think there will be an Eve2. -=Lucy in the Sky with Diamonds=- |
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