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Jimmycs83
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Posted - 2006.05.04 23:52:00 -
[1]
Originally by: Maya Rkell INTERCEPTORS ARE COMBAT SHIPS AND ALLWAYS HAVE BEEN, GET OVER IT.
And sigh, fleet defence is generally NOT within Nos range of the enemy.
the point bieng then that they shouldnt be. How they are now, or were previously, or how the were designed or what interceptor means is pretty irrelevant tbh.
It would be alot better imo to have to have mixed frig fleets (for raids etc) where interceptors NEED to have afs in for dealing dmg rather than what we have now which is alot of pure inty fleets capable of dealing alot of dmg and evade pretty much everthing due to their natural speed and low sig rasius and practically unstoppable to-warp speeds.
Basically the reason i see interceptors as bieng a problem is not that they are the best frig killers, or the best tacklers (atleast not in 0.0) and not because they can evade large turrets but simply because they fill too many roles which discourages team play which is what this is all about .. right?
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Jimmycs83
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Posted - 2006.05.05 00:11:00 -
[2]
Originally by: Hllaxiu
Originally by: Jimmycs83 because they fill too many roles which discourages team play which is what this is all about .. right?
1 interceptor on their own can't do too much as it is - you need larger groups of them to kill larger things. Think wolves - you need 5+ to take down an elk (battleship) and a few to kill a deer (cruiser).
Hmmm, maybe the next poster can use a car analogy?
well the point i was trying to make (at 2in the mornin so probably not making too much sense hehe) was that, specifically in gangs of four or five guys you should have to think .. "ok we got a couple of fast scouts with scramblers .. now we need some dmg dealers" ... and not "hey lets just go in all inties so we can easily move through any 0.0 region without getting cauight and not have to worry about dmg coz we cant do that much more with an AF anyway".
oh and one interceptor can be a royal pain in the ass in any system where there is a mining op going on 
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Jimmycs83
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Posted - 2006.05.05 00:19:00 -
[3]
Originally by: Maya Rkell
And right, you really think that a "mixed" fleet would use expensive inties rather than very very nearly as effective T1 frigs? You CAN throw them away, and close to within 7.5km for 2 point jams.
yeah i really do ... i tihnk even without any guns at all people would still use them for tackling in certain circumstances just for their superoir speed and ability to outrun drones and gun tracking.
i dont think that they extra speed count for nothing and remember if we lost dmg bonus' from inties then theyd have to be replaced by something.
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Jimmycs83
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Posted - 2006.05.05 00:33:00 -
[4]
Edited by: Jimmycs83 on 05/05/2006 00:33:37 well maya you just seem to think that if you take a dmg bonus away from an interceptor and replace it with a tackling bonus then all inties would be useless .. which is complete rubbish. Personally i dont think they should do LESS dmg than a T1 frig ... just that if your looking for a dmg dealing frigate you should be thinking of an AF and not an inty - not how it is now coz an inty can basically do most of what an AF can do and alot more.
anyway personally the thing id most like to see on interceptors would be for scramblers to use 0 cap on them as a special bonus ... then even with a heavy nos on you youd still be able to hold your target down. YAY
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