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Thread Statistics | Show CCP posts - 5 post(s) |
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kieron

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Posted - 2006.05.04 22:15:00 -
[1]
Tuxford's 'Shiny new nerfbat is locked and loaded' and ready to read. In the Blog, Tux gives a look at some of the changes that will be made to turret weapons, some ships and much more. If you're reading closely, you might even gain some insight into what it takes to balance a ship, module or weapon system against the rest of the game item database.
As for the forthcoming RMR patch, one will be deployed within the next few weeks. Patch Notes will be available SoonÖ.
kieron Community Manager, EVE Online |
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Raven Aure
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Posted - 2006.05.04 22:19:00 -
[2]
Good post with a really nice heads up for what's coming. Thanks!
Edited - Wrangler ______________________
Originally by: Jim McGregor Most people are in write-mode only in these forums
106 days and still a hijack virgin... Cherry popped! ~kieron OMGHI2U Kieron - Eshtir Eshtir, you stole my colour! - Vanamonde |

Laocoon
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Posted - 2006.05.04 22:20:00 -
[3]
Edited by: Laocoon on 04/05/2006 22:20:36 Ooh shiny.
Edited - Wrangler
Channels 'Bar Veto' (IC) & Public Channel 'Veto' for info.  |

JamesTalon
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Posted - 2006.05.04 22:28:00 -
[4]
I guess my railguns won't get any loving. Oh well, looking forward to the EWAR changes, thats for sure. EVEBay
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Malthros Zenobia
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Posted - 2006.05.04 22:35:00 -
[5]
5th! 
Quote:
We are also looking into giving them their fourth bonus, but I've said it before: assault ships aren't really underpowered in general, so giving them a fourth bonus might just upset the balance between them and other classes of ships.
Giving them the 4th bonus they need won't overpower them.
Harpy: 5% resists like the Eagle Hawk: 5% kinetic dmg, 5% all types dmg, 10% missile Velocity, 5% resists would work for me.
Others: Meh, not important.
Originally by: Dark Shikari Istvaan Shogaatsu's ego, when combined with a veldspar asteroid, would create 500 titans. Too bad he's never mined.
RAWR!11 Sig Hijack!11 - Imaran |

Darius Shakor
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Posted - 2006.05.04 22:37:00 -
[6]
Oooh, Tux for presidential overlord of eve! ------
Shakor Clan Information Portal Every man has a devil. You can never rest until you find it. |

keepiru
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Posted - 2006.05.04 22:43:00 -
[7]
Mmm, secksay... ----------------
Official ISD cake & bree reserve thief. Barricades a speciality! Last stands on request. |

Shamis Orzoz
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Posted - 2006.05.04 22:44:00 -
[8]
Keep up the good work Tux.
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Malthros Zenobia
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Posted - 2006.05.04 22:44:00 -
[9]
Quote: Their signature radius is also larger than on the tech 1 ships they're based on. Actually, their signature radius is more in line with interceptors than assault ships, so that's going to get an increase.
Giving them the 4th bonus they need won't overpower them.
Harpy: 5% resists like the Eagle Hawk: 5% kinetic dmg, 5% all types dmg, 10% missile Velocity, 5% resists would work for me.
Others: Meh, not important. 
edit: Oh, almost forgot, but any chance micor shield extrenders will get changed? Their cpu and grid requiprements make no damn sense given their tiny bonus...
Originally by: Dark Shikari Istvaan Shogaatsu's ego, when combined with a veldspar asteroid, would create 500 titans. Too bad he's never mined.
RAWR!11 Sig Hijack!11 - Imaran |

Al Thorr
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Posted - 2006.05.04 22:49:00 -
[10]
Get your anti nerf bat pheremone spray . only tuppence a tube.
Looks promising tho.
regards
Al Thorr
"You cant polish a turd" - The new rendered font is living proof.
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DigitalCommunist
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Posted - 2006.05.04 22:50:00 -
[11]
Change is better than none at all, and the direction you've taken is all for the better. I could argue that some changes are not severe enough, but thats still two out of three in the short run, and room for final improvement in the long run.
Overall I'm happy that individual module/ship balance is getting updated for the better. The issue of prolonging combat can be done so many ways without actually touching tanking, but most of them would be opposed by the player base as it would call for an increase of tracking scale, nerfs to certain ships damage outputs, and an almost forced stance of mixed fleet warfare.
Keep up the good work
Purchasing Complex Fullerene Shards, contact me ingame.
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Jim Raynor
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Posted - 2006.05.04 22:51:00 -
[12]
Nerfing Javelin Torps would be stupid, they do about 10% more damage on CRUISERS, allow you to hit some of the smaller battleships for full damage, and do good against against battlecruisers (and with the introduction of t2 battlecruisers you need every drop of DPS you can put out cause they all have uber tanks), and are very fast at the cost of vastly reduced movement.
Nerfing them would pretty much make tech II torpedoes worthless, Rage are already borderline useless because 1) you don't shoot capital ships much 2) rarely do you have a fleet of Minmatar recon to target paint for you enough to get somethings signature radius high enough to land even close to full damage 3) no cap recharge sucks. ------ FPDOMS MINER KILLBOARD |

Deja Thoris
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Posted - 2006.05.04 22:54:00 -
[13]
Theres an awful lot of good stuff on there.
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Wrangler

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Posted - 2006.05.04 22:56:00 -
[14]
Originally by: DigitalCommunist Change is better than none at all, and the direction you've taken is all for the better. I could argue that some changes are not severe enough, but thats still two out of three in the short run, and room for final improvement in the long run.
It's probably better with smaller changes, then see how it works and evaluate them, and then you can make more changes if needed. 
[Read the Rules!] - [Contact us] |
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Hllaxiu
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Posted - 2006.05.04 22:59:00 -
[15]
Edited by: Hllaxiu on 04/05/2006 23:02:19
Originally by: Jim Raynor Nerfing Javelin Torps would be stupid, they do about 10% more damage on CRUISERS, allow you to hit some of the smaller battleships for full damage, and do good against against battlecruisers (and with the introduction of t2 battlecruisers you need every drop of DPS you can put out cause they all have uber tanks), and are very fast at the cost of vastly reduced movement.
Well, Javelin torps have the range of cruise missiles, and absolutely rape battlecrusiers/CCs.
One other word for you Tux: Leadership.
Also:
Quote: Covert Ops These guys are expected to fit a Covert Ops Cloaking Device and a Scan Probe Launcher but don't really have the CPU to fit them, especially the Cheetah and Anathema. They could do with a bit of a fitting boost, but I don't want them to become super EWAR cloaking frigs. It would be nice to able to fit something else than a cloak and a probe launcher.
Hows about Role Bonus: -50% CPU usage to scan probe launchers --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Maya Rkell
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Posted - 2006.05.04 23:01:00 -
[16]
Originally by: Malthros Zenobia
Quote: Their signature radius is also larger than on the tech 1 ships they're based on. Actually, their signature radius is more in line with interceptors than assault ships, so that's going to get an increase.
Giving them the 4th bonus they need won't overpower them.
And inties will of course get a 4th full bonus rather than the current weak one, right.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

twit brent
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Posted - 2006.05.04 23:03:00 -
[17]
Can you please look into giving the nemesis more grid. With just the 2 launchers fitted you have next to no grid left. Also the ares could use a little more grid, as a ship with 4 high slots it has far to little grid (less than alot of tech 1 frigs).
Tachygeddons outperform railthrons as it is but aslong as you give close range back to the megathron i dont care.
Null ammo on the megathron should have a better range bonus, the geddon version can give geddons an optimal of up to 65km! but because of blasters already crap optimal it doesnt help them too much.
WCS need a penalty. Way to many ships these days are throwing them on and its getting impossible to be able to solo pvp.
Give assault frigs a 5-10% bonus to armor/shield hitpoints more to stop people asking for the 4th bonus han anything.
Get rid of the ares useless missile bonus and give it a -10% to warp scrambler bonus to give it a role.
I think artillery could do a bit more damage. With the change to tachyons Apocs are closing in on the ammount of volley damage tempest pilots can do and that all artillery have going for them with their bad tracking and DPS. Maybe make 1200mm artillery damage/s the same as 1400 but with lower dmg mod and higher ROF, So you can choose awesome volley damage but hard to fit or same DPS with enough fitting left over for a bit of a tank.
Maybe lower the deimoses mass so it can be a little more agil. After all it is a blaster ship and should be able to get in range faster.
Thats about it for now.
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Hllaxiu
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Posted - 2006.05.04 23:05:00 -
[18]
Originally by: Maya Rkell And inties will of course get a 4th full bonus rather than the current weak one, right.
What tux didn't tell you is that the 4th bonus on all of the assault frigates is to be -5% sig radius/level and that the sig radius on assault frigates is to be increased by 33%.  --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Hllaxiu
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Posted - 2006.05.04 23:07:00 -
[19]
Originally by: twit brent Maybe lower the deimoses mass so it can be a little more agil. After all it is a blaster ship and should be able to get in range faster.
The cure to complaining about the Deimos's agility to fly an Astarte for a while. Trust me - you will never complain about the Deimos's agility again.
(Boost BC/CC agility!) --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Nahual
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Posted - 2006.05.04 23:10:00 -
[20]
Originally by: Hllaxiu
Originally by: twit brent Maybe lower the deimoses mass so it can be a little more agil. After all it is a blaster ship and should be able to get in range faster.
The cure to complaining about the Deimos's agility to fly an Astarte for a while. Trust me - you will never complain about the Deimos's agility again.
(Boost BC/CC agility!)
Still doesn't hide the fact that the deimos has to be close to the slowest and least agile HAC out there 
Maximum sig image file size is 24kb --Jorauk |
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SonOTassadar
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Posted - 2006.05.04 23:12:00 -
[21]
Those honestly don't look like 'nerfs' to me, more like buffs all-around for everyone. 
Are there any changes coming to missiles except for a little bit of tweaking to tech2 precisions? ___________________________ |

Naughty Boy
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Posted - 2006.05.04 23:19:00 -
[22]
Now, that's not a tiny list.
Good luck with all that, 'Tux...
Sincerly Yours, The Naughty Boy.
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Malthros Zenobia
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Posted - 2006.05.04 23:20:00 -
[23]
Originally by: Maya Rkell
Originally by: Malthros Zenobia
Quote: Their signature radius is also larger than on the tech 1 ships they're based on. Actually, their signature radius is more in line with interceptors than assault ships, so that's going to get an increase.
Giving them the 4th bonus they need won't overpower them.
And inties will of course get a 4th full bonus rather than the current weak one, right.
They'll get 4 bonuses that turn them into tacklers that do their job better than any other ship, just like the Scorpion jams better than any other battleship can. Feel free to reply in the inties thread.
Originally by: Dark Shikari Istvaan Shogaatsu's ego, when combined with a veldspar asteroid, would create 500 titans. Too bad he's never mined.
RAWR!11 Sig Hijack!11 - Imaran |

Jim Raynor
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Posted - 2006.05.04 23:21:00 -
[24]
Quote: Well, Javelin torps have the range of cruise missiles, and absolutely rape battlecrusiers/CCs.
Considering the strength of most CBCs tanks and damage output, is that a bad thing? Other than the Nighthawk, they're all very deadly, some of them have near unbreakable tanks for a Raven (Sleipnir). ------ FPDOMS MINER KILLBOARD |

Malthros Zenobia
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Posted - 2006.05.04 23:22:00 -
[25]
Crap I almost forgot:
Tux, what about Assault Missiles?
You know, the cruiser-sized short range high DPS ungided missile? The thing that keeps us from having a fun shortrange caracal like we have with rocket kessies and torp ravens...
/me braces for the flames.
Originally by: Dark Shikari Istvaan Shogaatsu's ego, when combined with a veldspar asteroid, would create 500 titans. Too bad he's never mined.
RAWR!11 Sig Hijack!11 - Imaran |

Jim Raynor
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Posted - 2006.05.04 23:28:00 -
[26]
Originally by: Malthros Zenobia Crap I almost forgot:
Tux, what about Assault Missiles?
You know, the cruiser-sized short range high DPS ungided missile? The thing that keeps us from having a fun shortrange caracal like we have with rocket kessies and torp ravens...
/me braces for the flames.
Somehow I think that got abandoned unfortunately, which is too bad.
People will just say Cerberus is teh uber, when really on most t2 setups it does only about 330dps, with scourge heavy missiles.
Ah well. ------ FPDOMS MINER KILLBOARD |

Hllaxiu
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Posted - 2006.05.04 23:53:00 -
[27]
Originally by: Jim Raynor Considering the strength of most CBCs tanks and damage output, is that a bad thing? Other than the Nighthawk, they're all very deadly, some of them have near unbreakable tanks for a Raven (Sleipnir).
Well, the Astarte tanks, flies and deals damage like an electron blaster/heavy tanked blasterthron. Command ships are just battleships, if you can kill the battleship counterpart, you can kill the command ship.
I mean even their base prices are about the same, it takes 105mil in minerals to build a megathron, it takes about 80mil in minerals to build an astarte! --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Jinx Barker
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Posted - 2006.05.05 00:18:00 -
[28]
I hope Tuxford reads this, Could you please take a look at Caldari ships in general, and I am talking about their mass and their agility vs. other similar race ships in game. I understand that speed is not a factor for Caldari, as such. You pointed that out yourself in the blog, however many Caldari pilots, myself included, feel that AGILITY is rather an important part for our survival, and many Caldari ships seem to be gimped on that point.
Otherwise, I am looking forward to testing the current changes on SiSi.
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Malthros Zenobia
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Posted - 2006.05.05 01:06:00 -
[29]
Originally by: Jim Raynor Somehow I think that got abandoned unfortunately, which is too bad.
Please don't say such hurtful things.
Originally by: Dark Shikari Istvaan Shogaatsu's ego, when combined with a veldspar asteroid, would create 500 titans. Too bad he's never mined.
RAWR!11 Sig Hijack!11 - Imaran |

Jim Raynor
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Posted - 2006.05.05 02:21:00 -
[30]
Originally by: Hllaxiu
Originally by: Jim Raynor Considering the strength of most CBCs tanks and damage output, is that a bad thing? Other than the Nighthawk, they're all very deadly, some of them have near unbreakable tanks for a Raven (Sleipnir).
Well, the Astarte tanks, flies and deals damage like an electron blaster/heavy tanked blasterthron. Command ships are just battleships, if you can kill the battleship counterpart, you can kill the command ship.
I mean even their base prices are about the same, it takes 105mil in minerals to build a megathron, it takes about 80mil in minerals to build an astarte!
Sleipnirs can tank almost 250hp/s and have 70% be their lowest resist (kinetic).  ------ FPDOMS MINER KILLBOARD |
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