| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.04 23:30:00 -
[1] - Quote
I proposed something along these lines for the procurer/skiff a while back, and had a great discussion about its power.
The bottom line is the procuror will be far too powerful at level 1 skill, to just get in it and have BS tank with that 50% damage bonus (even with light drones). I modified my proposal to only have that bonus on the skiff, 'cause the procurer doesn't really need that much firepower I reckon.
Link to earlier discussion X |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.05 03:57:00 -
[2] - Quote
I just want to reiterate what I said in an earlier post as I feel it bears further emphasis. With the barge's quick locking time, +50% bonus to drone damage and a battleship tank, the procurer will be frickin *nasty* against small ships, and that's with level 1 barge skill. I strongly suggest reducing the locking speed and consider giving only the skiff the 10% drone damage bonus.
Ideally, asteroids should take practically no time at all to get a lock on, but a major difference between mining ships and proper combat ships should be a terrible locking time vs other ships. I wouldn't mind seeing the sensor res greatly nerfed on mining ships and industrials across the board, but accompanied by a massive bloom in asteroid signatures. X |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.05 08:53:00 -
[3] - Quote
Atum wrote:Galphii wrote:Ideally, asteroids should take practically no time at all to get a lock on, but a major difference between mining ships and proper combat ships should be a terrible locking time vs other ships. I wouldn't mind seeing the sensor res greatly nerfed on mining ships and industrials across the board, but accompanied by a massive bloom in asteroid signatures. Definitely agree that asteroids should have a massive sig bloom, but you don't want to nerf a barge's res too much. Cruiser-level (rather than the current frigate-level) ought to be sufficient, as you need to tell your drones what's scratching the paint before your hull tanking skills kick in. I agree completely. After posting I remembered barges still need to target rats in a reasonable amount of time  X |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.06 23:26:00 -
[4] - Quote
Little Dragon Khamez wrote:CCP Fozzie and Rise
Can we please have a rethink on the procurer losing a mid slot.
As it stands now we have the tanky barge option, the storage barge and the high performance barge option, its only fair to pay for the tanky option with lowered performance. If I feel unsafe I fly a heavily tanked procurer, removing that mid slot will affect my ability to create as good a shield tank as I would normally have, this would seriously diminish the benefit of the procurer.
If I want to risk it I can use a retriever for faster mining or a covetor if I am mining with support, by encouraging people to fly procurers with the same yield as a retriever I think you are diminishing the value of choice that comes from the present set up. The only barge that could use some work from a rebalance point of view is the covetor/hulk in my opinion.
The "tanky barge" has less than half the storage capacity of the "storage barge", and that's the main difference. It pays for its defensive abilities with a lack of afk mining ability.
The procurer and skiff already have immense defensive capability and losing a midslot to add a lowslot does nothing to diminish this, as you can now fit a damage control, which does more for its defence than a 2nd or third invul field.
The procurer/skiff need the most work because being tough isn't just about having a buffer to resist highsec ganking. Surviving in nullsec involves being able to eliminate the nasty rats without having to redock, change ship, kill the rats, go back, change ship etc. And as stated, it's far too boring to force another player to defend the mining fleet. Mining ships with adequate yield and excellent defensive capability are what's needed for null, because not everyone is a highsec afk miner. X |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.06 23:29:00 -
[5] - Quote
Hildebrandt Koeppl wrote:While I like the Idea of the Covetor getting a third low slot to make it more viable, I disagree on the Hulk. the Hulk should get that low slot as well, otherwise there is no benefit in using the hulk over the covetor, given the huge difference in cost and the extremely bad tank both have. from an economic point of view a hulk doe not pay off how - even when mining directly into an orca auf it will do so even less in the future, because it is way too easily ganked. A covetor costs next to nothung, so the higher yield compared to other ships leads to a situation where you can afford to loose one every day and still have higher profit. wit a Hulk this is does not work. Please re-read fozzie's post, sir. You have mixed up the facts, for the covetor is not gaining a lowslot. The procurer & skiff are at the cost of a midslot. X |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.07 05:53:00 -
[6] - Quote
CowRocket Void wrote:Galphii wrote:I just want to reiterate what I said in an earlier post as I feel it bears further emphasis. With the barge's quick locking time, +50% bonus to drone damage and a battleship tank, the procurer will be frickin *nasty* against small ships, and that's with level 1 barge skill. I strongly suggest reducing the locking speed and consider giving only the skiff the 10% drone damage bonus. Bite your tongue sir, It needs the high scan res to lock on pods when the ganker fails.  I like the way you think  X |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.10 11:46:00 -
[7] - Quote
baltec1 wrote:Tyberius Franklin wrote:Vic Jefferson wrote:Captain StringfellowHawk wrote:Raise the tank on them and buff there drone bonuses. Remember this is a game of supposed decisions and trade-offs. I'd have no issue with the procurer/skiff actually being able to defend itself for real, so long as it lost some of its insane tank in exchange. This would promote actual interaction and reward attentiveness rather than current reliance on an unbreakable tank before omnipotent CONCORD arrives. The best tool for survivability in this game is awareness. You appear to want something that leaves you functionally immune to the choices of other players while maintaining no awareness, which, is part of the reason miners draw such negative attention to themselves in the first place. If you build an active mechanic, you create active players. If you build a passive mechanic, you get the level of personal investment that you designed for. Fitting a tank still doesn't make you immune to anything. It just raises the bar of success a bit, which is fine. If I'm allowed to tank a BS to be gank resistant, no reason I shouldn't be able to do it with a barge; they don't live in a no PvP bubble and we should probably stop trying to balance them like they do. I have nothing againt people being able to fit a good tank but they should have to make sacrifices. The issue with the mack is that its base tank is too high, it should be the same as the hulk. These ships all have different roles but right now the mac and ret have too much overlap on the others. Hence why almost all miners are in them. I have to agree with this. The mack and ret are just a little bit too tough. Perhaps lower the numbers a little more to make the skiff/proc better by comparison. X |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.11 10:59:00 -
[8] - Quote
CCP Fozzie wrote::Updated to the second iteration on April 11th, thanks for the feedback so far:
We are implementing the following updates to the plan thanks to your feedback and dicusssion:
To ensure that the Covetor and Hulk can make use of their extra mining range in group situations, we are changing the Mining Laser Field Enhancement gang link to apply its range bonus to Survey Scanners in addition to its current function.
To make sure that barge pilots can make use of the many different ORE types available in belts and anomalies, we are reducing the volume of all mining crystals by 60%.
We're giving the Hulk and Covetor a bit more yield and agility, and the Hulk is getting slightly more fittings.
The scan resolution on the Retriever and Mackinaw is being reduced by 17%, and the Procurer and Skiff reduced by 33%. This is partially to provide a small lock speed advantage to the Covetor/Hulk, and partially to ensure that the Procurer and Skiff avoid becoming too powerful in combat. The scan resolution on all barges remains exceptionally good, comparable to destroyers and frigates.
The image was just confusing people, so I'm removing it.
I'd forgotten to mention that mining crystals are kinda huge, so glad to see someone thought of it! This will also help those daring, handsome Venture pilots who mount modulated deep core miner II's and can now carry a 2nd set of crystals in that tiny cargo hold.
Good to see the scan res reduction for barges. I could never figure out why it was so damn good in the first place. I see you're leaving the procurer/skiff drone damage bonus as is, which is fine. Might be a tad overpowered for the procurer but we'll see how it goes over the next 6 months. X |

Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.04.12 00:09:00 -
[9] - Quote
CCP Fozzie wrote:Omnathious Deninard wrote:Any chance of including a mining drone enhancement for the skiff and procurer with the damage and HP bonus? We considered that, but to make it balanced we'd need to nerf the strip miner yield on those ships, which isn't ideal. I don't see that as a bad thing. It's just getting its ore yield from drones more than the single strip miner, which makes more sense in an RP kinda way at least  X |
| |
|