| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Rowells
Unknown Soldiers Fidelas Constans
383
|
Posted - 2014.04.01 16:48:00 -
[1] - Quote
CCP fozzie, you picked the worst day of the year to post all these updates. Seriously. |

Rowells
Unknown Soldiers Fidelas Constans
384
|
Posted - 2014.04.01 21:31:00 -
[2] - Quote
I have 3 skiffs. And now I will definitely be keeping them. I really like the drone bay/damage bonses. I'm not even sure to what to do with the extra 25m3 after put in hammerheads and warriers. Salvage drones maybe? Maybe I'll rat with them too... |

Rowells
Unknown Soldiers Fidelas Constans
384
|
Posted - 2014.04.01 21:47:00 -
[3] - Quote
Quick question, is the 150% bonus to mining yeild and the 60% reduction in ice harvester duration intentional on the skiff? on TQ its 200% anmd 66.7% respectively
e: also is adding two 2% reduction to ice harvesters bonus an addition? it wasnt mentioned in the OP or highlighted in any way |

Rowells
Unknown Soldiers Fidelas Constans
389
|
Posted - 2014.04.04 00:23:00 -
[4] - Quote
Just a quick reminder to everyone, this discussion of survey scanners is still alive:
https://forums.eveonline.com/default.aspx?g=posts&m=3100906#post3100906 |

Rowells
Unknown Soldiers Fidelas Constans
390
|
Posted - 2014.04.04 16:39:00 -
[5] - Quote
Fabulous Rod wrote:Why don't you clueless morons just buff the Hulks yield instead of nerfing the Mackinaw. The 1% bonus to yield per exhumer skill on the hulk is a joke. Do you really expect people to want to spend 30 days training for 1% more yield? I dont know what you are reading but the effective turrets (translates into yield) increased. There has never been a 1% bonus on the Hulk. |

Rowells
Unknown Soldiers Fidelas Constans
393
|
Posted - 2014.04.05 21:16:00 -
[6] - Quote
GetSirrus wrote:try again. you not have the better yield AND the tank. the yield comparison of Fozzie is based about fitting the lows with MLU2s. So no bulkheads and no DCU. so it will not be 60k will it? end result is a lower tank and lower yield, ie double nerf. you can get 60k with only 2 adaptive and ! EM hardener and 3 shield extender rigs. Add 1 more low slot CCP Fozzie wrote:they assume max skills and that all but one of the lowslots on each ship is filled with a T2 MLU or IHU (One upgrade for the Covetor and Hulk, two for the rest). and as graph shows, effective strips goes up slightly (not exactly sure how that translates to yield for ore-ice). And throw a DCU into that extra lowslot and boom, 80k hp. No need for bulkheads,
So no double nerf. You now have the option to increase efficiency or fit for tank with that switched lowslot. If you view getting more options as a nerf than thats on you. It's only a nerf if you use that low slot for yield. |

Rowells
Unknown Soldiers Fidelas Constans
393
|
Posted - 2014.04.06 20:09:00 -
[7] - Quote
GetSirrus wrote:Rowells wrote:you can get 60k with only 2 adaptive and ! EM hardener and 3 shield extender rigs. no, thats worth 42k with maxed skills. adding a DCU2 goes to 62k. and ice costs a rig of you want more ice yield. Alright I'll eat it, my mobile fitter was wrong. However the correct numbers are 47k and 64k. The rig is another choice you get to make, just like i mentioned earlier.
Jagoff Haverford wrote:Don't take this the wrong way, because I don't mean to be insulting. But a dev post from nearly a year ago? That hardly suggests that this topic is "still alive". Especially since they have had 11 months since then, haven't changed a thing about survey scanners in that time, and forgot to include it with any of the changes announced here.
It's great to remain hopeful, but this is :ccp: we are talking about. The deve may have popsted a year ago but it looks like some people saw it and caught on. It's not like the devs have responded to anything on this one too either. |

Rowells
Unknown Soldiers Fidelas Constans
396
|
Posted - 2014.04.07 23:43:00 -
[8] - Quote
Nalelmir Ahashion wrote:Patrick Yaa wrote: Why would you want a Mining Carrier, since you obivously don't live in null. And even if, you can't take anything that slow into the belts/anoms, because it is a gank waiting to happen...
Not a carrier but a Drone boat something like let's say myrmidon or prophecy scale with ability to have new tier of "Fighter size" graded mining drones (which will require more skills of course, as you know some ores are bigger then other hence less is mined per trip). The idea is to have a ship which is kinda like "Mother Bee" that launches her small worker drones to mine an asteroid.. 1 drone per rock. It will be different experience from what we have now as even best mining drone boat bonus'ed with most sexy fit for drone yield will mine less then T1 strip miner cycle and that's a shame. Currently drone mining is kinda secondary only to boost a bit your yield. Also a bonus of drones is that you need no mining crystals and you don't need to sit in "15-20 km range" to get the rocks you just sit in the middle of the belt send the drones and call it a day. Thing here is try different types of mining instead classic lock > laser > harvest. Hell, just use regular mining drones with bonuses to mining amount and drone speed. might even be a decent bonus to give to the hulk. |

Rowells
Unknown Soldiers Fidelas Constans
430
|
Posted - 2014.04.11 21:58:00 -
[9] - Quote
Atum wrote:Potions Master wrote:The Rorqual has these bays too, and if I remember correctly, the Orca came first, didn't it? The fleet hangar is there for miners to drop their ore directly into the Rorqual/Orca bypassing can mechanics (and ore theft) while the Orca's laser range ganglink makes it easier for the fleet to sit by it while still being able to reach the rocks. ... Also, any thoughts on adding a tech 2 version of the Venture? Maybe trading it's +2 warp core strength for covops ability and a little more ore/gas hold (5.5k?) (Can call it the 'Ninja' class :P) Nope, Rorq came first. There's even a bit in the Orca's description about how it's an adaptation of tech originally developed for the Rorq. The T2 Venture is an interesting thought, but let's get barges/exhumers right first. Too bad they won't be playing with rorq this expansion. Makes me sad |

Rowells
Unknown Soldiers Fidelas Constans
434
|
Posted - 2014.04.12 06:22:00 -
[10] - Quote
Tau Cabalander wrote:With cycle reduction bonuses instead of yield bonuses, you MUST give capacitor amount increases / recharge time reductions!
The Hulk is already marginal with Arkonor II crystals +50% capacitor need penalty. [Mercoxit II are equivalent.]
The Covetor is hopeless in this regard. Might be easier to just reduce cap need for mining lasers or have cap use reduction bonus for the ships struggling to keep up |

Rowells
Unknown Soldiers Fidelas Constans
436
|
Posted - 2014.04.12 16:56:00 -
[11] - Quote
Silivar Karkun wrote:huh......got wondering, the mining skills will also change to be cycle based instead of yield or will it remain like that?, also, arent those cycle bonuses too small?, how about a 10% for the other barges/exhumers and a 15% for the covetor/hulk........ Time cycle bonuses tend to have greater outcome overtime then mining yield bonuses. So to keep things somewhat similar they use a smaller time bonus. |

Rowells
Unknown Soldiers Fidelas Constans
439
|
Posted - 2014.04.13 17:07:00 -
[12] - Quote
Dorian Wylde wrote:That should be the defense for any mining fleet. The defenses on the skiff aren't for players outside of hi sec. You tank a skiff to survive null sec rats. No amount of buffer is going to save you in low or null against players. Giving the hulk an agility bonus makes it easier for them to escape rats, that's all. If reds are getting to you while you're still in the belt, you're still going to die, no matter how fast you align. this is somewhat untrue. While hulks and macks will melt like butter, a skiff or procurer do have a chance at defence. Ihave seen a few examples of this myself in my own experience. too many skiffs on grid will eat up any gang not in cruisers or bigger, a solo frig can be chased off or destroyed, and with ths new bonus they have even less threat from smaller targets that arent cyno ships. |

Rowells
Unknown Soldiers Fidelas Constans
454
|
Posted - 2014.04.15 05:08:00 -
[13] - Quote
Linna Baresi wrote:Personally, as a highsec Skiff pilot, I'd rather keep the scan resolution as is, and do without the extra drone bay space. I don't really see a change to mindnumbing boredom - rather the opposite - from making targeting on a skiff take longer... in other words making drones on agressive the preferred option for defense over actively targetting.
Well having roids pre-targeted might solve that, leave on slot empty incase of rats/hostiles, and the extra space is nice to fit mediums and a flight of mining drones plus 25m3 extra for whatever fits your fancy that day (repair drones in my case) |

Rowells
Unknown Soldiers Fidelas Constans
458
|
Posted - 2014.04.15 23:38:00 -
[14] - Quote
Plukovnik wrote:Again another stupid change that makes lives of passive and lazy players in nullsec easier. One more change that allows them to do things easily, without any effort. And for small ship solo in nullsec... again one more step to make it even less possible. So many ships can be bait now, nobody even has to try hard to make a bait ship.
Please, refrain from all changes that make farmers and industrialists invulnerable to anything but gangs. Also, change NPC aggression so that they would only aggress people who aggress them. Now when NPCs actually guard the guy who is farming them from PVP hunter... that makes any sense? So you want your targets to be easier to kill? If a fully trained pvp pilots jumps in barge he shouldn't have any combat capabilities? You want to remove risk on the side of the attacker?
Sounds more like to me that you are unwilling to adapt your current tactics against your targets. |

Rowells
Unknown Soldiers Fidelas Constans
459
|
Posted - 2014.04.16 16:00:00 -
[15] - Quote
Micheal York Solette wrote:Ok I was saying that a Covert Op's Venture would be great for the ultimate Ninja mining letting you get in to areas that on combat Covert OP's ship could go just think you get a fleet to black OP's drop in and take as much ore before the 0.0 group knows your there then when the scout send out the waning you jump out with your Booty. Now on the Procurer/Skiff everyone is talking about a Drone combat bonus I have look several times at booth descriptions and can't find anything talking about it. So where is it listed? MYS javascript:insertsmiley('  ','/Images/Emoticons/ccp_cool.png') check the stats, its a new role bonus 50% bonus to damage and hitpoints |

Rowells
Unknown Soldiers Fidelas Constans
473
|
Posted - 2014.04.19 21:40:00 -
[16] - Quote
Little Dragon Khamez wrote:Quick suggestion, would it hurt balance too much if the hulk and the covetor had 12000 m3 ore bays bringing them in line with the procurer. They'd still be varied enough in performance to not overlap but the hulk and covetor might see some more use. The way I see it, the barges need to be equal in 2 out of 3 aspects compared to the others and excel dramatically at 1.
Skiff/procurer: combat capabilities is high Ore hold is normal (12k-15k) yield is normal
Mackinaw/retriever: Ore hold is huge combat abilities normal yeild normal
Hulk/covetor: Yeild is high combat normal ore hold normal
The way it is right now the skiff and mack perform 2 out of 3 roles better than hulk, leaving hulk behind. If the hulk had the tank pf the mack and the ore hold of the skiff, you would see people use it much more often. At least I think so.
|

Rowells
Unknown Soldiers Fidelas Constans
483
|
Posted - 2014.04.21 19:24:00 -
[17] - Quote
Katran Luftschreck wrote:Honestly, I'd rather Skiff drone damage bonus was fixed at 10% per ship skill level like every other ship in EvE instead of just handing out a maxed 50% to every joker who steps into the cockpit. My only problem is it would be a real hassle to get that last 10%. For the most part I havent trained exhumers V on any of my accounts because its not worth the 3+ weeks of training (it doesn't bramch of to anyother specializations and the rewards are small for the sjips I fly. If it were 5% per level and the other 25% managed to get finagled in somehow I wouldn't mind as much. |

Rowells
Unknown Soldiers Fidelas Constans
489
|
Posted - 2014.04.23 22:42:00 -
[18] - Quote
Lidia Caderu wrote:Querns wrote:Lidia Caderu wrote:So you basically reduced Procurer's bonus from 200% to 150% ??? WHY?
EDIT: It would be good to increase bonus to mining time at least to 3 %, and reduce a bit ice mining time role bonus to compensate. If you have Mining Barge 5, the procurer can mine more effectively than it can today, thanks to the -2% cycle reduction per level bonus added to the ship. Are you sure? I've made some calculations and it shows that yeild will drop. Well, assuming fozzie's little chart is correct it will go up. The yield will drop per cycle but the cycles will be shorter. |

Rowells
Unknown Soldiers Fidelas Constans
517
|
Posted - 2014.04.27 23:29:00 -
[19] - Quote
Barbara Nichole wrote:Quote:The scan resolution on the Retriever and Mackinaw is being reduced by 17%, and the Procurer and Skiff reduced by 33%. This is partially to provide a small lock speed advantage to the Covetor/Hulk, and partially to ensure that the Procurer and Skiff avoid becoming too powerful in combat. The scan resolution on all barges remains exceptionally good, comparable to destroyers and frigates. I don't like this. You don't make the hulk better by nerfing everything else; that's the same stupid logic liberals use when they tax the rich ungodly amounts instead of helping the poor get better jobs - "the poor are too poor, let's penalize the rich to make things better". Instead, you are nerfing miners in general. Improve the hulk! No one was complaining that it takes too long to lock Retrievers and Mackinaws. -1 The reason behind not buffing lower stat ships to the equivalent of the highest performing ones is to avoid power creep. |

Rowells
Unknown Soldiers Fidelas Constans
553
|
Posted - 2014.05.07 00:32:00 -
[20] - Quote
Anyone know if the cycle time changes are going to affect ice harvesters in a negative/positive way? Specifically inquiring about the skiff |

Rowells
Unknown Soldiers Fidelas Constans
629
|
Posted - 2014.05.18 21:09:00 -
[21] - Quote
marly cortez wrote:If you really want to do something that makes your upgraded Hulk a possible option, same size the Ore Hold as the Mac and stop making clever, but ultimately futile excuses for not doing so, you may just give the impetus to group mining in Null Sec a boost and the Hulk a reason to be used.
Go on CCP chance your arm on something for once, do something useful I hope I'm reading this wrong. Please tell me you are not asking for the Hulk to have the ore hold of the mack. you used a lot of commas in a weird order.
However, if I am reading this right: F*ck no. You might as well reprocess all other mining ships in the game before the crius changes. |

Rowells
Unknown Soldiers Fidelas Constans
639
|
Posted - 2014.05.20 14:01:00 -
[22] - Quote
Ariel Rin wrote:Aalysia Valkeiper wrote: I also think warp scrambling and/or webbing should be considered an attack by Concord... triggering a response.
*Cough* it is isn't it? its been a while since ive been to highsec It is |

Rowells
Unknown Soldiers Fidelas Constans
704
|
Posted - 2014.05.30 02:49:00 -
[23] - Quote
Erutpar Ambient wrote:XMaxan wrote:I feel that the Skiff/Procurer should be the only ones with high tanks otherwise the tank levels should be lower. Ships that have bigger cargo and more mining yield have less HP and the like. I would agree with lowering the tank of the skiff/procurer and normalizing them across the board. That would give them all the same viability in a fleet set up. Currently the only place where a Hulk is viable is in a dead end null system with very reliable intel in the system(s) that lead there. Lower the skiff and procurer? |

Rowells
Unknown Soldiers Fidelas Constans
712
|
Posted - 2014.06.03 00:23:00 -
[24] - Quote
Aalysia Valkeiper wrote:Hey guys, don't worry.
High-sec mining is done by noobs and care-bears, remember?
These are the people PvPers love to gank, so CCP wants to make it easier for them.
It doesn't matter to CCP that the noobs won't be converting their trial accounts to subscriptions. CCP makes enough money off the Gankers. PvPers who cry if they don't have easy targets (who can't fight back) to pad their killmails with.
I am a player who will ONLY leave High Sec Mining when I leave EvE online.
CCP will NOT convince me to EVER mine in Low Sec or Null Sec until I can operate a ship that can SHOOT BACK when a ganker approaches.
I'm not talking about a warship hull, either. I'm talking about a hull the ganker sees as a juicy, fat miner, but turns out to be hellfire and death to the ganker.
It won't matter if I can actually MINE with that ship as long as that coward ganker finds out miners are no longer guarenteed killmails. *points at buffed skiff/procurer |

Rowells
Unknown Soldiers Fidelas Constans
712
|
Posted - 2014.06.03 00:46:00 -
[25] - Quote
Aalysia Valkeiper wrote:I counter that question with another.
When have the drones a miner can carry been able to stop a ganker (unless the ganker is woefully unprepared)? guns won't help you then either.
If dps from drones cant kill them in time what makes you think turrets will? |

Rowells
Unknown Soldiers Fidelas Constans
712
|
Posted - 2014.06.03 00:54:00 -
[26] - Quote
Aalysia Valkeiper wrote:In the year I have been playing, I have lost 3 Ventures, 9 Retreivers, and four Mackinaws to gankers while mining in high sec (I mine no where else).
Before I retired this character to forum duty, her last loss was a mackinaw with tech 2 drones, shield rigs, shield boosts and shield extenders.
I was watching (and tried to escape while the drones attacked) as a catalyst killed that mack in 7 seconds.
you see, theres your problem. You want to be able to tank gankers with a mackinaw. I pointed to the skiff/procurer earlier, but I guess you forgot.Skiff/proc have excellent tank and now even better dps to fend off angry things. You are flying the wrong ship if survivability is your problem.
I have mined in null with skiffs for over a year now and only lost to 1/3 attacks by hostiles.in one situation I killed the attacker. in the other I lasted long enough for help to arrive and scare him off. |

Rowells
Unknown Soldiers Fidelas Constans
713
|
Posted - 2014.06.03 01:08:00 -
[27] - Quote
Aalysia Valkeiper wrote:give the miners a way to turn the tables on gankers and watch the flow to low sec.
The best way is easy.
Rigs
have a rig that takes so much cargo or ore hold (maybe 1500 m3 for a small one) that warships can't mount it. make that rig mount a turret for a weapon (a small turret for that 1500 m3 rig) give flat bonuses ( not % bonuses) to one or more of the following:
Total shield Shield regen Total capacitor Capacitor regen
Such a setup would make even a venture rigged fully a tough costumer for a 'ganker-fitted' destroyer. That destroyer would have to be fully fitted for combat to fight that venture, but then the ganker would lose a hell of a lot more isk if that ship was destroyed.
That would cause the ganker to hesitate before engaging a miner (is it a disguised combat ship?) and possibly give the true miner a chance to escape. nobody mines in low because it can be very dangerous and the rewards aren't great.
Venture tanking a ganker? I don't even know where to start, but I'll just say +2 warp core strength is there for a reason.
and for the third time *FURIOUSLY POINTS AT SKIFF/PROCURER* |

Rowells
Unknown Soldiers Fidelas Constans
714
|
Posted - 2014.06.03 01:43:00 -
[28] - Quote
Aalysia Valkeiper wrote: were you a solo miner?
I am. I have had several bad experiances joining player corps who promised I would only mine. EVERY SINGLE ONE expected me to jump in a warship and participate in a declared war less than twenty-four hours after I joined. This is AFTER I told them I WOULD NOT PvP.
I am not a Pvp player and I am a solo player. I will stay mining in High sec until I can turn the tables on gankers while pretending to be a solo miner.
My outlook is NOT as rare as you or CCP seem to think it is.
I am aware CCP wants this to be a 'team game' with the corps being the teams
yes i was for quite a while, then i eventually gathered myself a few alts to increase my production.
even during my solo times, even if i couldn't fly whatever the doctrine was or i didnt have the ship on hand i would find some way to participate (every fleet can use some cheap tackle or ewar frigs). No one is going to blame you if you do what you can.
You don't want to help defend or fight for the space you are using? then you don't belong there. You could always find a quiet system in NPC null and try there, theres even a new prospect coming out which will make this trivially easy.
Worst case scenario go join provi block. You don't even have to be in one of the corps to use their space last I checked (i used to have my alts there). |

Rowells
Unknown Soldiers Fidelas Constans
714
|
Posted - 2014.06.03 01:45:00 -
[29] - Quote
Aalysia Valkeiper wrote:Paranoid Loyd wrote:None of those were a procurer/skiff  which is why EACH of them were paid off before they were ganked. Macks and retreivers are more productive. Theres this idea called "trade-offs". You can't have it all in any one ship. and if you are getting ganked that often it might increase your productivity to switch to a procurer since you will have to pay for less losses. |

Rowells
Unknown Soldiers Fidelas Constans
726
|
Posted - 2014.06.04 16:35:00 -
[30] - Quote
Lucy Riraille wrote::Rant: 1. Calm the **** down
2. it was unintentional and they are fixing it
3. drone damage was not added to the hulk it was given to the skiff
4. most new players quit for the same unwarranted reasons toy are whining, so no problem there |

Rowells
Unknown Soldiers Fidelas Constans
727
|
Posted - 2014.06.04 22:32:00 -
[31] - Quote
Smugest Sniper wrote:Aalysia Valkeiper wrote:Rowells wrote:Aalysia Valkeiper wrote:Hey guys, don't worry.
High-sec mining is done by noobs and care-bears, remember?
These are the people PvPers love to gank, so CCP wants to make it easier for them.
It doesn't matter to CCP that the noobs won't be converting their trial accounts to subscriptions. CCP makes enough money off the Gankers. PvPers who cry if they don't have easy targets (who can't fight back) to pad their killmails with.
I am a player who will ONLY leave High Sec Mining when I leave EvE online.
CCP will NOT convince me to EVER mine in Low Sec or Null Sec until I can operate a ship that can SHOOT BACK when a ganker approaches.
I'm not talking about a warship hull, either. I'm talking about a hull the ganker sees as a juicy, fat miner, but turns out to be hellfire and death to the ganker.
It won't matter if I can actually MINE with that ship as long as that coward ganker finds out miners are no longer guarenteed killmails. *points at buffed skiff/procurer CAN... NOT... SHOOT... BACK. You are so ******* wrong it hurts my soul: http://eve-kill.net/?a=kill_detail&kll_id=23712184http://eve-kill.net/?a=kill_detail&kll_id=23784622http://eve-kill.net/?a=kill_detail&kll_id=23691413You can fight in a procurer, but the same rules apply for a combat ship. Drones are a weapon system, USE THEM WELL. Skiff is even better because of the Medium drone upgrades. Much fail if you can't step out of the kiddy pool of high-sec and find out what it means to mine dangerously. Maybe I should link the solo bomber kill I made in my retriever. |

Rowells
Unknown Soldiers Fidelas Constans
727
|
Posted - 2014.06.04 23:01:00 -
[32] - Quote
Aalysia Valkeiper wrote:CCP Fozzie wrote:Hey guys. Just wanted to confirm that we are going to be readjusting the warp capacitor use on the barges and exhumers. This change is currently scheduled for tomorrow, June 5th.
Have a great day! WHAT WAS THE POINT OF THE NERF IN THE FIRST PLACE? It's not like mining barges and exhumers are the speed demons or mobility kings of the game. If anything mining barges and exhumers have more difficulty getting around than just about every other ship type in the game. I get you're trying to force people out of high sec into low and null where you THINK they'll have more fun with PvP. I get that you need more easy-to-kill targets for the gankers who don't want their targets to shoot back. But there ARE players out here who are more interested in the more mature aspects of EvE and don't want to run around with targets painted on their ships. I happen to be one of them. You will NEVER force me into low sec nor null sec to mine in an expensive, unarmed ship. You'd sooner convince me to leave EvE online altogether. and don't tell me to join a player corp, either. I have had my fill of them. I admit I have only a year of playing in EvE but I have more than 14 years of playing online games (yes, MMORPGs have been around that long). The player corps in EvE have proven themselves to be more abusive and more dishonorable to new members than the 'guilds, super-teams, and whatever other organization you want to name them' than just about any other game I've played. Believe me, that is a hard distinction to earn after some of the games I've played. I have already turned off the 'renewal' function of my account so when the present funding expires in November, I'm gone unless something changes drastically. I am a solo miner in high sec collecting ships of all four main factions. I am NOT a player chasing killmails and I will NOT join a corp because I don't want to get involved in a wardec. I know just the thought of playing EvE without PvP seems inconceivable to many of the players in the game, But I suspect those players would be surprised how many other players n the game would agree with me. I am certain CCP wants to cater to PvP players and would rather the non-PvP just leave. There, rant done. Now waiting for gameban Calm down. It was unintentional.
Call it a fat finger, an extra 0, or just bad math.
They made a mistake and are fixing it. |

Rowells
Unknown Soldiers Fidelas Constans
728
|
Posted - 2014.06.05 23:57:00 -
[33] - Quote
Khan Wrenth wrote:Lei Merdeau wrote: Some are scams, some are clueless, you need to research and avoid the bad ones.
Okay. How does one do that? On a different note now.... I want to say that, as a miner, I like these changes. The ships look good. But I'm not quite getting something and maybe someone can explain it to me. I'm having trouble justifying the exhumers. On paper, they have great stats. On EFT, I'm generally liking what I'm seeing. Especially the Skiff. But the improvements over the normal "mining barge" counterparts seems rather minimal. At the end of the day, the improved performance of the exhumers just doesn't seem to be enough to justify their cost. Fitting for maximum yield (which yes I know is a bad idea for such expensive ships), it still takes a long, long time to make up the purchase price. Mind you, I'm not talking about just getting the exhumer to pay for itself. I'm talking about purely the amount of m3 you get over the lesser cousin of each ship. The yield difference between them is best shown between the Coveter and Hulk (especially since I really want to fly a hulk. I'm skilled up for it, but haven't gone for it yet because of my reservations). Anyway, fitted for max yield, the difference in yield between the Coveter and the Hulk is only in the range of around 258m3/minute (unless I'm fitting wrong. Anybody want to jump in on this?). So taking that minor improvement and seeing how long it takes to make up for the difference in price between the hulls, and you end up with a lot of hours. But that's fitted for max yield. We all know you wouldn't take a 220m ship and fit it without a tank. So, your yield is likely to be less on the exhumer hull. The good news is that exhumers come with a little natural tank so it makes your life easier, but altogether I'm not really seeing a real need for the hulk. The massive expense of the hull just doesn't seem to come with enough improvements to justify it. The purpose of the hulk is mainly group mining ops, right? Well why would you field a billion isk worth of exhumers for a very minimal amount of improvement over the same field of the mining barge equivalent (which would still cost less than one exhumer hull)? As for the Mack, the slightly better yield and larger ore bay, eh, I suppose an argument could be made for it or against it, compared to the expense of the hull. Personally I again don't see enough improvement to justify the exhumer price. Well I shouldn't say that. More accurately it's tempting, but not great enough for me to just jump into buying one. The skiff, as I said earlier, looks freaking awesome on paper. That one, I'm excited about. The tank on that is definitely enough to justify price, and the ability to manage some defense (even if not great defense) makes it the only vessel I can immediately see as worth the purchase price. The other two, I need convincing on. Which is why I'm posting here. Can someone explain to me the allure of the two other exhumer hulls? Thanks in advance. (also, the draft saving is an awesome forum feature. Just sayin') the idea is that as you spend more money on improvement you get diminishing yields from your investment. For those players who are all about having the best numbers and taking advantage of them, see it as a justifiable cost. It's the same way with fitting pve or pvp ships. It's up to the pilot to decide if that 200mil module is worth the extra cost and risk of fitting it to their ship.
I could easily fit a faction point on my interceptor in order to gain a longer point range, however I don't do it because I cant justify the cost for the slight improvement. Earlier today we killed full faction fit armor legion, who was part of a T1 shield cruiser fleet. I could never understand why someone would do that, but some people have decided it is worth the extra cost and risk and do it anyway.
It really all comes down to what the pilot wants most, his ISK or better stats. |

Rowells
Unknown Soldiers Fidelas Constans
728
|
Posted - 2014.06.06 00:45:00 -
[34] - Quote
Daichi Yamato wrote:Erutpar Ambient wrote:Daichi Yamato wrote:Marly u can play solo if u want. no one forces u to get into fleets.
but if ppl put the effort and organisation to make friends and form fleets with more specialised ships, why shouldnt they get a higher yield than u? why shouldnt they be more successful than u? They should be, but they're really not..... It's similar to the problem with solo vs fleet missions. 5 people can do a mission and get 20% of the reward or 1 person can do a mission and get 100% of the reward. There's really no incentive to creating a group. are u missing out on the fact that when 5 mission runners group together they can choose dps specialised fits with a logi friend and complete a mission in less than 1/5th of the time? i havent done it myself, but with missions like the blockade u could probably put everyone in ABC's and clear that in a fraction of the time. and when mining with friends in 10 hulks with one or two alt haulers, u can mine more effectively than 2 guys controlling 5 hulks and a hauler each? not unless they are very skilled multi boxers, in which case, good job! enjoy those rewards. so having groups allows greater specialisation. Which does tend to yield greater rewards. pretty much what incursions are. Just super-streamlined missions. |

Rowells
Unknown Soldiers Fidelas Constans
748
|
Posted - 2014.06.09 18:26:00 -
[35] - Quote
I'm really loving the extra lock range and drone damage on the skiff |

Rowells
Unknown Soldiers Fidelas Constans
753
|
Posted - 2014.06.12 00:15:00 -
[36] - Quote
Aalysia Valkeiper wrote:There are players in the game that have learned to avoid 'group play' due to bad experiences. I am one of those.  Don't worry about the dedicated solo miners. CCP doesn't. CCP thinks there are so few of us, our absence from the game wouldn't even be noticed.  I hope they're right, but I doubt it.  I will be mining in high sec until one of three things happens: a> my account runs out (in November) and I decide I no longer need to play this game. b> CCP makes solo mining in high sec so unprofitable, it simply isn't done anymore. c> CCP enacts a means for miners to fight back (not playing 'turtle', but actually shooting back) I believe "A" will occur "B" looks like a good chance after "A" happens (which could of kill the game) "C" doesn't look to be even an outside chance (at least, not soon enough to save the game if "B" happens). In answer to C I'll point at the skiff. You don't need gun slots to defend yourself.
You seem to have a problem with the fact that a single character will perform all the different roles less effectively than a group that specializes. |

Rowells
Unknown Soldiers Fidelas Constans
780
|
Posted - 2014.06.15 00:51:00 -
[37] - Quote
Aalysia Valkeiper wrote:Rowells wrote:Aalysia Valkeiper wrote:There are players in the game that have learned to avoid 'group play' due to bad experiences. I am one of those.  Don't worry about the dedicated solo miners. CCP doesn't. CCP thinks there are so few of us, our absence from the game wouldn't even be noticed.  I hope they're right, but I doubt it.  I will be mining in high sec until one of three things happens: a> my account runs out (in November) and I decide I no longer need to play this game. b> CCP makes solo mining in high sec so unprofitable, it simply isn't done anymore. c> CCP enacts a means for miners to fight back (not playing 'turtle', but actually shooting back) I believe "A" will occur "B" looks like a good chance after "A" happens (which could of kill the game) "C" doesn't look to be even an outside chance (at least, not soon enough to save the game if "B" happens). In answer to C I'll point at the skiff. You don't need gun slots to defend yourself. You seem to have a problem with the fact that a single character will perform all the different roles less effectively than a group that specializes. First of all, if I'm mining and a ganker shows, I want to shoot back. Why is that so cotton-picking hard to understand? Second, I do not have the funds or the computer to run multiple characters at a time, so I am doing what I like with the one (which does NOT include hunting for PvP). I am aware I can have 3 on one account and see no reason to go thru the hassel of turning off the training for one just to train another when the first can have the training of both. and I do not have the funds to do that 'two-character' training BS. Sweet drunken Jesus, for the last time DRONES. They let you shoot back at the enemy. What are you not connecting here?
Secondly, you're still not answering why a single person should be able to perform as well as a group. There's no argument about having multiple accounts. Whether those accounts are yours or controlled by a real person is irrelevant. Why should one person be able to do all the jobs of a group? And what's to stop the group from doing the same thing? |

Rowells
Unknown Soldiers Fidelas Constans
792
|
Posted - 2014.06.18 00:58:00 -
[38] - Quote
Aalysia Valkeiper wrote:
Yes, the retreiver or mack can deploy five light drones and the mack can have another squadron in reserve. That SHOULD be enough, by what you say, but it isn't.
I am NOT an AFK miner. I agree afk mining is stupid. I stay busy while mining by alternating my strip miners and thus have 90-seconds cycles (without boosts). Spotting a scout is not as easy as you let on. ANY ship can be a scout. Hell, a player can two-box and have a shuttle go thru your belt in 5 seconds or have another miner start mining. The ganker doesn't have to spring the trap immediately, either. I know of at least one incident when the ganker hit a miner 5 minutes after the scout left.
If the mining ship left a belt every time another ship showed, the miner would not be mining.
I have type 2 drones with Drone, Drone interface, drone durability and drone damage ALL MAXXED (5) and they don't do diddly to the ganker before even the hardest tanked retreiver or mack is dead. So, why bother tanking when it only reduces your yield? Fit for max yield and get that isk collected before a ganker shows.
Before the kronos update, THIS toon could gain the isk to buy and fit a mack in 8-10 days. Any isk after that is profit. Gankers don't show up often enough (if you carefully select your system) to ruin that profit.
I don't know how things are after Kronos because I started a new toon and retired this one to the forums. The new toon has all the assets (100+ ships and 4 billion+ isk) of my account. That toon is sitting in a station building drone skills (then mining skills) until I'm again ready to mine.
That new toon will ONLY mine in high sec (using MTUs) unless CCP gets smart and provides the solo miner a means to FIGHT a ganking attempt. If such a ability is not possible with the retreiver/mack, my miners will fit for max yield and (hopefully) provide the profit that way as they did before Kronos.
You can stop at the first sentence. Because it seems as if you refuse to acknowledge the fact that there are other options for you to use. You seem to want you retriever/mackinaw to do the things the skiff/procurer specialize in. In fact the Skiff/Procurer perform with drones where you have pointed out that the mackinaw lacks in.
So it seems to me your problem isnt that there is no option to fight back, but the option you have chosen is the wrong one. And seeing as you use the MTU method for mining it is highly advisable you use a different ship, since all that extra cargo is wasted since you are just jetcanning it. You can even fit a flight of meds, smalls, and some mining drones to improve yield. |

Rowells
Unknown Soldiers Fidelas Constans
793
|
Posted - 2014.06.18 05:34:00 -
[39] - Quote
Aalysia Valkeiper wrote:I am aware there is a barge/exhumer combo that is super tank (it was designed for it). Unless the entire system has been drastically altered by Kronos, they can not 'max-tank' and 'max-mine' with the same fit.
They can not survive a gank unless they're 'max-tank' and they can not out-mine the retriever/mackinaw unless they're 'max-mining'.
I have a new toon training to mine after Kronos (this toon is retired to the forums), so it'll be a while before the skills are built up to using the mack or my orcas.
wrong option? maybe. but it's the option I will use because it has been working for me.
purposely losing yield to try to survive a fight I have no way of winning anyway is just not right. Instead, I fit for max yield with as little time lost to freighting ore as possible.
It works. you are mistaken.
Technically speaking, no you can'y max yield/max tank in the same fit, however you dont need to.
With basic skills and no fittings the skiff can get about 23-26k ehp (min gets 25 with exhumer lvl 4). And with kronos my yield further increased with the option to use the extra lowslot for mining upgradeassuming you are mining in highsec, you wont need any specialized mining rigs (ice/mercoxit The ones I use often) and can fit for a very decent tank without any sacrifices to yield. Unless you have managed to make your existence the bane of someone elses, it is unlikely they will bring multiple tornados or catalysts to kill your skiff/proc. And if they happen to be in catalysts, in 0.5, you will still have the drone dps to knock off one or two before you go down (assuming they brought extra).
If you are honestly worried about tank and yield over cargo capacity I highly recomend you give those two ships a try. They are well worth the investment. |
| |
|