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Ki'ath Jahra
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Posted - 2006.08.08 17:23:00 -
[121]
BPO Monopoly Solution = make corporate theft easier :)
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Kelgen Thann
SUBLIME L.L.C. Prime Orbital Systems
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Posted - 2006.08.08 19:10:00 -
[122]
I didn't read all the posts, but how about keeping the cloaking devices as they are but release ones with worse stats and higher fitting costs that are T1 and avaible on the market.
I'd say that's problem solved. You cannot opperate the cov ops ship to it's utmost unless you have the T2 mod, but T1 can do in a pinch.
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Tribunal
Darkblade Technologies Interstellar Alcohol Conglomerate
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Posted - 2006.08.08 19:34:00 -
[123]
Originally by: Maya Rkell
Originally by: Tribunal
Quote: Hakera, that issue's being taken care of with the new scan probes which can locate cloaked ships given enough time. See the blog.
So a cloaked pilot can't go afk all day in a zone any longer. This doesn't change the current power of cloaks.
The best change I saw put forth to balance cloaks is to require cloaks to burn fuel.
If by "balance" you mean "limit the use unless you're a big alliance", yes.
You are going to have to explain how making cloaks burn some fuel type has anything to do with one's membership to an alliance.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Kcel Chim
Caldari Arcane Technologies The Five
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Posted - 2006.08.08 19:54:00 -
[124]
Originally by: Maya Rkell
Originally by: Kcel Chim the problem is similar to every t2 related problem.
No it's not. Look:
T2 (except Covert Ops Cloak II) = T1 item + stuff = T2 item. T2 (Covert Ops Cloak II) = Proto T1 cloak + stuff = T2 improved cloak, THEN T2 improved cloak + stuff = T2 covert cloak.
See the difference now?
you need to read my whole post before you reply to it...
I already acknowledged the production problems of the cloaks ONTOP of other issues playing into it aswell. Cloaks are not just riddled by one problem but are as many problems the sum of many different factors.
To believe there is a simple solution to it is often enough silly. Not saying this one couldnt be resolved by seeding t1 bpos which are aequivalent to 20% weaker modules and are a required for the production of t2 cloaks instead of the current system.
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Akiman
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Posted - 2006.08.08 22:09:00 -
[125]
m8s somebody f(censored)ing us real goood....real haard...
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.08 22:54:00 -
[126]
Well yes, Kcel, that's my soloution too - but the Covert Ops cloak IS a different issue from the other T2 modules because of the multi-stage production no other T2 module suffers from.
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Methinkstoomuch
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Posted - 2006.08.18 17:24:00 -
[127]
Originally by: Kcel Chim the problem is similar to every t2 related problem. When the prints were released you had a number of customers which was below the output of the bpos and the bpos were spread out over many different producers.
Now after x months the playerbase grew, the base of players which want the item grew and the producer base decreased as some producers sold their item (and usually its only other t2 producers having the isk to buy it), others left the game (keeping the idle bpo) or joined up in cartels to drive the price up.
In short the lack of competition and the increased amount of demand in eve is artificial because ccp refuses to release more bpos.
What adds more pressure to the cloak subject is the fact that ccp released more ships needing the cov ops cloak (needing as in its a requirement and there is no alternative) and that the cloaking device build procedure was already out of line compared to other items.
Actually that's an excellent description of the issue. I remember when it was a big deal that there were 12,000 players logged on at the same time whereas now you see that 10 minutes after downtime.
Although releasing BPOs through the lottery at a level with the current online players would ruin the reason for researching in the 1st place, I think a slight adjustment could be made by CCP. I mean this is a market driven game. New players are at a disadvantage because there is no possibility of getting a cloak BPO through research if they have all been won in the previous lotteries.
I'm not saying double the amount of BPOs because the player base grew, but release a few in the lottery so there "is" a chance. I think that would preserve the monopoly for the most part and still keep people researching graviton physics. I mean isn't that the point of research?
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Kadraxis
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Posted - 2006.08.18 17:45:00 -
[128]
Edited by: Kadraxis on 18/08/2006 17:55:02 Edited by: Kadraxis on 18/08/2006 17:52:47 I also believe the price Tag on covert ops T2 are rediculous. This monopoly of game BPOs IS really ridiculous. CCP WAKE UP!!! The game has almost tripled in player size since I started gaming about a year ago (other char), while the number of T2 BPO's remain the same. It is starting to make the gaming experience tiring as people need to play longer to make more money and buy the gear. This is a game and I dont want to run 4 accounts macro mining to be able to enjoy it like some people do. Some people have a day job and can't afford to sit gaming for 12hours a day non-stop, I still wanna feel my butt cheeks after a nice gaming session. I'm not asking to make the game easier but FAIR, and in the process more enjoyable.
PLZ do something about this! it really is Killing the game.
Thx and Peace
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Xendie
Brutor tribe
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Posted - 2006.08.18 20:06:00 -
[129]
Originally by: Hakera
In their current distrubiution format, cloaks are an experiment gone wrong when t2 distrubution was first being tested. They are an exception to the rule which is placing an unneccessary and unfair stranglehold on recon/covert pilots in comparison to the specialist modules of other ships. The bpo owners have more than had their slice of cake and this issue needs remedying for the other 99.99999% of eve players.
The lack of communication from CCP is worrying at this stage months after the issue started to become an 'urgent fix case' but then many would say that about t2 distrubution itself and certain must have modules in eve.
its not just cloaks, its all Tech2.
solution to stop the "constant" monopoly situation where owners of multiple BPO's can hold the market at ransom needs to be found.
one solution is that after a new item has been released via research agents in BPO form the recipients will have lets say 3months to capitalize on their good fortune and make a fortune in that time. but after those 3months the BPO of said item should be releasec on the open market perhaps with a 50 BPO release in some station somewhere and after a couple of weeks again 250 BPO's are released.
this type of thing very much mimics real life market effects where there isnt just one carbuilder for over 100years after the car was invented.
Quote: Nertzius > having fun being incompetitent?
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.18 20:12:00 -
[130]
Xendie, if you did that then for those 3 months only a few ships would be offered and for 10x present...it makes them unviable to sell.
No, CCP are fixing the system with reverse enginnering, and people who want to try will in 99% of cases find that it's both boring and profitless for them. Except for the cloaks, because their unique 2-step production line... needs fixing in other ways.
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Kadraxis
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Posted - 2006.08.20 15:37:00 -
[131]
Why shoudln't a research agent yield successful results regardless of lottery. Let some people get the BPO and most other get BPCs fo the same research item. It will make sense for anyone running a research agent that yielded a BPO for the research agent to be able to hand out BPCs of the new technology they discovered. Seeded T2 BPCs will make it easier for average Joe to manufacture of sell the newly T2 gear without the monopoly that exists now.
Peace
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Hakera
Anari Higard
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Posted - 2006.11.25 16:22:00 -
[132]
Edited by: Hakera on 25/11/2006 16:25:32 I had a look today on kali and the ingrediants for the covert ops cloak have changed to require a protoype cloak instead of a improved cloak. I guess the next question would be how availible will the prototype cloaks be? As far as I know, proto cloak bpo's were handed out as part of the crieliere event and not freely availible as a T1 item. Will this change in kali? (reliant on invetion or change to bpo distrubution)
I still believe the better solution would of been a t1 variant of the covert ops cloak myself but this is a step in the right direction.
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Hakera
Anari Higard
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Posted - 2006.11.27 21:02:00 -
[133]
Clarification needed on cloak production:
How availible will the prototype cloak I BPO be? This is the only cloak bpo that can be created through invention. None of the others can.
At time of writing on sisi, the ingrediant for the covert ops cloak had changed from an improved cloak to a prototype cloak.
This only partially solves the issue if the proto cloak is not as availible as a T1 item is.
The alternative solution and my personally preferred one is to make a T1 covert ops cloak.
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Ruciza
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Posted - 2006.11.27 21:56:00 -
[134]
Originally by: Hakera Clarification needed on cloak production:
How availible will the prototype cloak I BPO be? This is the only cloak bpo that can be created through invention. None of the others can.
Under new invention rules bpc's can be created from the module itself afaik. If you are right, this may also be possible with the proto-cloaks.
Protocloak -> many proto bpc's -> you make many protocloaks
Covops Cloak -> many covops cloak bpc's + many protocloaks -> you make many covops cloaks -> you make profit
Of course you also can buy the protocloaks from the market.
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Hakera
Anari Higard
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Posted - 2006.11.27 22:43:00 -
[135]
Originally by: Ruciza
Originally by: Hakera Clarification needed on cloak production:
How availible will the prototype cloak I BPO be? This is the only cloak bpo that can be created through invention. None of the others can.
Under new invention rules bpc's can be created from the module itself afaik. If you are right, this may also be possible with the proto-cloaks.
unless I am mistaken, that is wrong according to what i have read it is dependant on whether the bpo has an invention tab of which the prototype cloak bpo does, but we still need to clarify how it will be distrubuted and availible eg t1 or t2 method.
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Niun S'Intel
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Posted - 2006.11.29 09:38:00 -
[136]
Prototype Cloak BPOs are seeded on TQ for 100 Misk each
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TheDevilsJury
principle of motion R i s e
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Posted - 2006.11.29 09:48:00 -
[137]
Ok, I didn't read the thread, but from what I know:
1) There is a cartel on the Improved Cloak II 2) There is possibly a cartel on the Prototype Cloak. 3) Cov Ops cloak does not have as influential a cartel.
The cost of the Cov Ops cloak was directly related to the cost of the Improved Cloak, and therefore it goes up when the cartel on the Improved Cloak wants it to go up.
Now with Revalations, there is:
- Prototype Cloak BPO on market - possibly changes in Cov Ops cloak BPO pre-reqs to Prototype Cloak?
If BOTH of the changes are true (I'm not sure about the 2nd), there will be a massive reduction in the Cov Ops cloak price.
^^^^ You can hide, but you can't run. ^^^^ |

Drykor
Minmatar Stormriders Fimbulwinter
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Posted - 2007.01.02 16:11:00 -
[138]
Originally by: TheDevilsJury Ok, I didn't read the thread, but from what I know:
1) There is a cartel on the Improved Cloak II 2) There is possibly a cartel on the Prototype Cloak. 3) Cov Ops cloak does not have as influential a cartel.
The cost of the Cov Ops cloak was directly related to the cost of the Improved Cloak, and therefore it goes up when the cartel on the Improved Cloak wants it to go up.
Now with Revalations, there is:
- Prototype Cloak BPO on market - possibly changes in Cov Ops cloak BPO pre-reqs to Prototype Cloak?
If BOTH of the changes are true (I'm not sure about the 2nd), there will be a massive reduction in the Cov Ops cloak price.
Well, I suppose those poor cov ops cloaking device bpo owners were talking out of their ass, the improved cloak now goes for 18M and the cov ops goes for 80M (EIGHTY MILLION) isk. Is it confirmed that you only need the prototype cloak for building a cov ops one now?
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