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Goatman NotMyFault
NorCorp Security The Unthinkables
91
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Posted - 2014.04.03 10:21:00 -
[1] - Quote
I would love see some New skills like Terrorism, Illegal Bomb manufacturing, Kidnapping, ABC-Warefare, Electronic tampering and Terrorist Cell management.
Have a toon be able to sneak up on structures, attach a bomb and sneak away and then see it blow up. Even get into stations and Place bombs and set parts of the station out of order. Sneak upon ships, attach a bomb and blow it up (will replace gankers and even scare bot-miners away)
Have members in a cell, but they still be on the record member of a another corp, use them to sabotache the corp they are in.
Plant Chemical or biological "packages" in a station, renedering it unable to dock in for some days or weeks.
Go into a station and kidnapp a player and demand randsom. (player cant clonejump, while being kidnapped, but can commit suicide)
Tampering with jumpgates, placing gates out of order, so gates suddenly gets inacctive for a periode of time.
This might even get some Afgan Taliban to play EVE :D
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elitatwo
Congregatio
204
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Posted - 2014.04.03 10:48:00 -
[2] - Quote
Coool and I would like a waterboarding skill to prevent uncool posts from happening.
A girl can dream... signature |

Goatman NotMyFault
NorCorp Security The Unthinkables
92
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Posted - 2014.04.03 11:07:00 -
[3] - Quote
elitatwo wrote:Coool and I would like a waterboarding skill to prevent uncool posts from happening.
A girl can dream...
ill happily Train u in the skills of waterboarding :D
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Arya Regnar
Darwins Right Hand
369
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Posted - 2014.04.03 11:13:00 -
[4] - Quote
Next thing you know NSA uses eve to find the terrorists 
EvE-Mail me if you need anything.
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Goatman NotMyFault
NorCorp Security The Unthinkables
97
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Posted - 2014.04.03 13:04:00 -
[5] - Quote
Arya Regnar wrote:Next thing you know NSA uses eve to find the terrorists 
I would love see NSA chasing the terrorists that cripples Jita's tradehub XD
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Seliah
0mega.
118
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Posted - 2014.04.03 13:32:00 -
[6] - Quote
Goatman NotMyFault wrote: This might even get some Afgan Taliban to play EVE :D
What a dumb remark. I bet you're from the USA :)
Also, -1 to most of your suggestions. Not every activity in the game should be linked to skills. Spying, ransoming, destroying a corp from the inside, etc, these are all things you can already do, there just are no skill mechanics attached to it. |

Goatman NotMyFault
NorCorp Security The Unthinkables
97
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Posted - 2014.04.03 13:42:00 -
[7] - Quote
Seliah wrote:Goatman NotMyFault wrote: This might even get some Afgan Taliban to play EVE :D
What a dumb remark. I bet you're from the USA :) Also, -1 to most of your suggestions. Not every activity in the game should be linked to skills. Spying, ransoming, destroying a corp from the inside, etc, these are all things you can already do, there just are no skill mechanics attached to it.
Yep, im the american infidel....
okay, lets not have it Depends on skils then, but let us get the opportunity to do it, to do some Mayhem. EVE should have all elements of life in its game, even the really bad ones too.
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BullDog Dallocort
BullDogs Kennel
1
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Posted - 2014.04.03 13:55:00 -
[8] - Quote
Another infidel here that would love the opportunity to **** up some one`s day with terrorist skills |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
344
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Posted - 2014.04.03 14:25:00 -
[9] - Quote
please tell us more about your toons |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
344
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Posted - 2014.04.03 14:26:00 -
[10] - Quote
will you hold your corpies ransom for iskies or smarties |
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Goatman NotMyFault
NorCorp Security The Unthinkables
101
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Posted - 2014.04.03 14:37:00 -
[11] - Quote
Promiscuous Female wrote:please tell us more about your toons
Well try Womb Raider, Gulp Fiction, Clif Banger, King Dong, Sorest Rump, Scooby Do Me, Jurassic Pork... that should do it.
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NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
817
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Posted - 2014.04.03 15:43:00 -
[12] - Quote
Arya Regnar wrote:Next thing you know NSA uses eve to find the terrorists  But Glen Beck told me were a CIA secret training club with Goon swarm being the true CIA masters And he is a truthful and honest person his show says so |

Ralph King-Griffin
Var Foundation inc.
553
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Posted - 2014.04.03 15:51:00 -
[13] - Quote
Guerilla warfare is what the op is referring to, in a quack-speak manor.
Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
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paritybit
Repo.
266
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Posted - 2014.04.03 16:01:00 -
[14] - Quote
Seliah wrote:What a dumb remark. I bet you're from the USA :)
What a dumb remark, I bet you think you're better than everybody else.
Also, this idea is bad.
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NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
817
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Posted - 2014.04.03 16:11:00 -
[15] - Quote
paritybit wrote:Seliah wrote:What a dumb remark. I bet you're from the USA :) What a dumb remark, I bet you think you're better than everybody else. Also, this idea is bad. I dont think its bad, I find it in the same way as demoing suicide bombing with a live vest. |

Goatman NotMyFault
NorCorp Security The Unthinkables
101
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Posted - 2014.04.03 16:23:00 -
[16] - Quote
Ralph King-Griffin wrote:Guerilla warfare is what the op is referring to, in a quack-speak manor. Edit for the op: thats an insult fyi
insult not taken, ima victim of my own self irony. |

Goatman NotMyFault
NorCorp Security The Unthinkables
101
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Posted - 2014.04.03 16:24:00 -
[17] - Quote
paritybit wrote:Seliah wrote:What a dumb remark. I bet you're from the USA :) What a dumb remark, I bet you think you're better than everybody else. Also, this idea is bad.
please define why its a bad idea.... |

chaosgrimm
Universal Production and Networking Services
79
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Posted - 2014.04.03 16:33:00 -
[18] - Quote
Goatman NotMyFault wrote: .... [1] Have a toon be able to sneak up on structures, attach a bomb and sneak away and then see it blow up. .... [2] get into stations and Place bombs and set parts of the station out of order. .... [3] Sneak upon ships, attach a bomb and blow it up .... [4] Plant Chemical or biological "packages" in a station, renedering it unable to dock in for some days or weeks. .... [5] Go into a station and kidnapp a player and demand randsom. (player cant clonejump, while being kidnapped, but can commit suicide) .... [6] Tampering with jumpgates, placing gates out of order, so gates suddenly gets inacctive for a periode of time. ....
Why these ideas are terrible:
[1] & [3] what are u risking / where is the counter play / how would you prevent this? sneak you say, like cloak, then click a button and win.... Why not just have a ship that can stay cloak while shooting firing a gun that one shots everything!!!! thats not OP.
[2] & [4] again, no counter to this / prevention for this. what are you risking in these senarios? Why not let me just blow up all the ships in your hanger with no way for you to stop me.
[5] The counter play you offer here, is the other player killing themselves.... thats not really a counter. what are u risking? how would i prevent this from occurring as a player? U want ppl to have the ability to stop others from playing the game or pod any docked player at any time...
[6] What are you risking? how is it countered? what is to stop an organized group from indefinitely blocking traffic in or out of jita? |

shadow-storm
The Constantins Constantin Republic
0
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Posted - 2014.04.03 17:08:00 -
[19] - Quote
Goatman NotMyFault wrote:I would love see some New skills like Terrorism, Illegal Bomb manufacturing, Kidnapping, ABC-Warefare, Electronic tampering and Terrorist Cell management.
Have a toon be able to sneak up on structures, attach a bomb and sneak away and then see it blow up. Even get into stations and Place bombs and set parts of the station out of order. Sneak upon ships, attach a bomb and blow it up (will replace gankers and even scare bot-miners away)
Have members in a cell, but they still be on the record member of a another corp, use them to sabotache the corp they are in.
Plant Chemical or biological "packages" in a station, renedering it unable to dock in for some days or weeks.
Go into a station and kidnapp a player and demand randsom. (player cant clonejump, while being kidnapped, but can commit suicide)
Tampering with jumpgates, placing gates out of order, so gates suddenly gets inacctive for a periode of time.
This might even get some Afgan Taliban to play EVE :D
Jeese if jita is not bad enough as it is..... |

Arthur Aihaken
Arsenite
3180
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Posted - 2014.04.03 19:20:00 -
[20] - Quote
Goatman NotMyFault wrote:I would love see some New skills like Terrorism, Illegal Bomb manufacturing, Kidnapping, ABC-Warefare, Electronic tampering and Terrorist Cell management.
 I am currently away, traveling through time and will be returning last week. |
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Goatman NotMyFault
NorCorp Security The Unthinkables
102
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Posted - 2014.04.03 20:53:00 -
[21] - Quote
to evovle this idea further...
What do a terrorist sacrifice...
Well, when u have done one act of terrorism, u get Automatic -10 in standing. Medicalclone and all jumpclones gets destroyed in highsec, lowsec and playercontrolled nullsec. Every items and ships, modules ect in Storage in highsec, gets inpounded.
But u can have Medical clone and jumpclone in the region u got the mission from, lets say its from Sansha. If u got high enough standing With stain, u can get Terrorism missions or u can do terrorism acts on ur own, both generate a big reward, depending on the amount of damage.
How u get from those areas to nullsec, lowsec and Highsec, is ur problem and its high risk travel since ull be flagged as terrorist. Going thru wormholes, would be the safest and fastest way to highsec and the biggest rewards. Other players will get payed very high bounties to kill a terrorist. How u shall manage to sneak upon a good target, which will be very hard, u need some skilling. On the otherhand, if u get killed, u loose those terrorist skills.
But in all, reward will be very high.
So u could gain alot, but ull also loose alot when going into that business. |

paritybit
Repo.
266
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Posted - 2014.04.03 22:09:00 -
[22] - Quote
Goatman NotMyFault wrote:please define why its a bad idea....
Fair enough. Primarily I think this is a bad idea because you haven't defined it at all other than listing some "bad things" that a player could do with these skills. Almost every action in the game can be countered in some way. If somebody attacks your structure with a large fleet, you can respond with a large fleet. If a player tries to catch you, you can protect yourself by knowing when he's headed toward you and leaving or prepare to defend yourself.
How do you test for the success of planting a bomb? If you fail, how are you affected? If it always succeeds, how do you counter it? What is the penalty for flawless capability to take down someone else's infrastructure? If you can just place a bomb on a ship to blow it up, why would people bother shooting each other anymore?
How do you prevent another player from kidnapping you? How do you measure the odds of success for a "kidnapping"? Is it a roll of the dice or is there some game mechanic involved? If there's a game mechanic involved, is there a way to defend against it by engaging in the same or similar game mechanic? Does that mean you can only kidnap somebody who is online? What's to stop me from logging off while you're trying to kidnap me?
Jump gates are a known entity in the game. You get there and you can use it if you don't have a session change timer and you aren't actively aggressing something. It's one of the constants in the sandbox. Messing with that is just opening a big unavoidable trap.
A bad reputation, a negative standing and lack of access to high-security space are not obstacles because every account has two possible alts -- and players wouldn't do this with their main. As a pirate, I have a negative security status and find it difficult to buy things in high-security space. But I have alternate characters who can do these things for me. It's not enough of a penalty. |

Goatman NotMyFault
NorCorp Security The Unthinkables
102
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Posted - 2014.04.03 22:28:00 -
[23] - Quote
paritybit wrote:Goatman NotMyFault wrote:please define why its a bad idea.... Fair enough. Primarily I think this is a bad idea because you haven't defined it at all other than listing some "bad things" that a player could do with these skills. Almost every action in the game can be countered in some way. If somebody attacks your structure with a large fleet, you can respond with a large fleet. If a player tries to catch you, you can protect yourself by knowing when he's headed toward you and leaving or prepare to defend yourself. How do you test for the success of planting a bomb? If you fail, how are you affected? If it always succeeds, how do you counter it? What is the penalty for flawless capability to take down someone else's infrastructure? If you can just place a bomb on a ship to blow it up, why would people bother shooting each other anymore? How do you prevent another player from kidnapping you? How do you measure the odds of success for a "kidnapping"? Is it a roll of the dice or is there some game mechanic involved? If there's a game mechanic involved, is there a way to defend against it by engaging in the same or similar game mechanic? Does that mean you can only kidnap somebody who is online? What's to stop me from logging off while you're trying to kidnap me? Jump gates are a known entity in the game. You get there and you can use it if you don't have a session change timer and you aren't actively aggressing something. It's one of the constants in the sandbox. Messing with that is just opening a big unavoidable trap. A bad reputation, a negative standing and lack of access to high-security space are not obstacles because every account has two possible alts -- and players wouldn't do this with their main. As a pirate, I have a negative security status and find it difficult to buy things in high-security space. But I have alternate characters who can do these things for me. It's not enough of a penalty.
The main reason for these ideas, is to have some more options of what u can do. Since EVE is a sandbox, there should be an option for players that want to be an big azzhole... and trust me, there is many of those :D
"How do you test for the success of planting a bomb? If you fail, how are you affected?"
- u loose ure terrorist skills and get banned from highsec... yes i see the issue With alts that can provide u With stuff srom highsec. But every issues has its backways.
Should there be any ways to Counter a kidnapping? have marines in ure itemhangar? or have marines in ure cargohold to prevent People to hijack ur ship?
"Messing with that is just opening a big unavoidable trap."
- why not mess With gates? as the sandbox games EVE is, it could need some twist and turns players wasnt expecting.
"A bad reputation, a negative standing and lack of access to high-security space are not obstacles because every account has two possible alts -- and players wouldn't do this with their main. As a pirate, I have a negative security status and find it difficult to buy things in high-security space. But I have alternate characters who can do these things for me. It's not enough of a penalty."
- okay, u cant do trade or contracts With terrorist, only drop cans to them. Exclude them from marked and contracts.
But as it is, an idea like this needs input from others to become a workable good idea.
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Dr Jihad Alhariri
Fail Force 5 Corrosive.
1
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Posted - 2014.04.03 22:55:00 -
[24] - Quote
+1
I support this product and/or service. |
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ISD Ezwal
ISD Community Communications Liaisons
1096

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Posted - 2014.04.04 00:28:00 -
[25] - Quote
I trained Troll Containment V.
Thread locked.
The Rules: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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