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Thread Statistics | Show CCP posts - 2 post(s) |

Malcanis
Vanishing Point. The Initiative.
15016
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Posted - 2014.04.07 11:49:00 -
[1] - Quote
Maeltstome wrote:A strange topic title and I've rapidly changed my opinions on these things over the past few years, but i'll explain where i'm coming from.
I have a good friend who loves the idea of Eve, has played it and is intelligent enough to grasp the concepts of it and work within the structures it has in place. He see's Fleet fights on Youtube and reports of massive scams and schemes and he loves it. He's not alone, I have multiple friends who are like this. The one i am talking about in particular has Subbed a few times and every time after a month or 2 has come back with the same feedback: It takes too long to get into properly fitted ships.
I used to ignore this, but it's becoming unavoidable - The new player-> veteran gulf is big and boosts for new players only goes so far. So my question is this:
Should people be able to accelerate skill training as a micro transaction?
Without going into too much detail, it seems like it might be worth seriously considering. Becoming GOOD at eve takes time, but that is also relative. If you play every day for 10 hours you WILL get better... only to be hindered by the arbitrary number that is 'Skill points'.
I've been playing since 2006'ish and I want to see a new influx of players or a way for newer players to accelerate themselfs to keep interest in the game. I've spent years training skills and it doesn't feel like an accomplishment. All i had to do was auto renew a subscription. What i've DONE in Eve feels like an accomplishment.
Perhaps offering 1 months subscription cost for 1 months worth of skillpoints (based on char stats) into your unassigned pool would be a possible way to ensure that old players got the same number of SP for every penny/cent they spent as a new player does. None of this makes new players better at the game or more financially sound... just gives them access to more ships/bonuses/market-opportunities.
Buy PLEX, sell for ISK, Buy character, equip with fancy ships. All legit and completely supported. And cheaper than ever!
Now He's paid, surely he will win.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
15017
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Posted - 2014.04.07 12:02:00 -
[2] - Quote
Ramona McCandless wrote:What is this "win" that people keep referencing?
It never seems to be clearly defined. Apparently paying $3500 for a ship that spends 99% of its logged in time providing bridges for other people to actually go and have fun is "winning" v0v
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
15017
|
Posted - 2014.04.07 12:03:00 -
[3] - Quote
King Rothgar wrote:I've thought about this issue too some. This toon has over 110M SP and I'm the guy who made it. I'm in a young alliance full of <1 year old toons however. Things I take for granted like t2 EANM's are actually kind of a big deal to many of them. It's 8-10d of training. Sure, it's a drop in the bucket overall. But when you consider that's for a single module and there are literally dozens of such mandatory items to be at all competitive regardless of what you use, it adds up fast.
I do not believe it should be possible to accelerate training times via plex or subscription, this would be very bad for the game as a whole. However I do think new players should get some sort of initial boost to allow smart new players to reach a basic level more or less instantly instead of spending 2 months just training up basic fitting skills.
There are a few possible non-p2w solutions. One of the most obvious is to simply give new characters 2-3M free SP to spend as they see fit. That would largely eliminate the issue. I consider this the ideal option as it allows a new player to instantly have a decent frigate or destroyer of their choice. This isn't particularly drastic either. When I started playing back in 2007, my toon was created with around 800k SP if memory serves. I think I had all the prerequisites for t2 small projectiles straight off the character creation screen. And the average SP back then was a lot lower than it is today.
Another option that has also been tried is accelerated skill training for your first 1.5M-2M SP. This was done a couple years back as well. I honestly don't know why CCP decided to brutalize new players by starting them at effectively 0 SP in the current incarnation.
The ganking community thanks you for your support.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
15019
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Posted - 2014.04.07 12:17:00 -
[4] - Quote
King Rothgar wrote:Malcanis wrote:King Rothgar wrote:I've thought about this issue too some. This toon has over 110M SP and I'm the guy who made it. I'm in a young alliance full of <1 year old toons however. Things I take for granted like t2 EANM's are actually kind of a big deal to many of them. It's 8-10d of training. Sure, it's a drop in the bucket overall. But when you consider that's for a single module and there are literally dozens of such mandatory items to be at all competitive regardless of what you use, it adds up fast.
I do not believe it should be possible to accelerate training times via plex or subscription, this would be very bad for the game as a whole. However I do think new players should get some sort of initial boost to allow smart new players to reach a basic level more or less instantly instead of spending 2 months just training up basic fitting skills.
There are a few possible non-p2w solutions. One of the most obvious is to simply give new characters 2-3M free SP to spend as they see fit. That would largely eliminate the issue. I consider this the ideal option as it allows a new player to instantly have a decent frigate or destroyer of their choice. This isn't particularly drastic either. When I started playing back in 2007, my toon was created with around 800k SP if memory serves. I think I had all the prerequisites for t2 small projectiles straight off the character creation screen. And the average SP back then was a lot lower than it is today.
Another option that has also been tried is accelerated skill training for your first 1.5M-2M SP. This was done a couple years back as well. I honestly don't know why CCP decided to brutalize new players by starting them at effectively 0 SP in the current incarnation. The ganking community thanks you for your support. Rolling new toons constantly to avoid sec penalties is a bannable offense. So no, they really don't assuming CCP bothers to keep track of such things. It could also be applied to only the first toon on a new account. For further security, it could even be attached to the first payment on the account rather than being given out with the trial. Besides, who goes to the trouble of rolling a new toon just to gank some freighter? Do that **** as an outlaw with a kill rights list a km long. Neutral POS/orca stuffed full of catalysts ftw.
Sec penalties hehehe
1 Kings 12:11
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