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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Oberine Noriepa
187
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Posted - 2011.11.14 17:50:00 -
[61] - Quote
Screenshot of new warp effect. |
Abrazzar
327
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Posted - 2011.11.14 17:52:00 -
[62] - Quote
I predict people complaining about motion sickness and soiled keyboards (and pants).
Edit: But it looks rather ozom! Please visit your user settings to re-enable images. |
BLACK-STAR
219
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Posted - 2011.11.14 18:05:00 -
[63] - Quote
new warp http://www.imgbox.de/users/S7AR/01.jpg http://www.imgbox.de/users/S7AR/02.jpg http://www.imgbox.de/users/S7AR/03.jpg http://www.imgbox.de/users/S7AR/04.jpg [img]http://www.imgbox.de/users/S7AR/star.png[/img] |
Victor Valka
Endoxa Corporation
1
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Posted - 2011.11.14 18:18:00 -
[64] - Quote
Abrazzar wrote:I predict people complaining about motion sickness and soiled keyboards (and pants).
Edit: But it looks rather ozom! Fondle those people gently! They didn't want those nutrients anyways. |
Oberine Noriepa
189
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Posted - 2011.11.14 18:39:00 -
[65] - Quote
Warping through a planet no longer involves clipping. There's a nice fade in/out effect. |
Lairne Tekitsu
Ordo Mercuia
18
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Posted - 2011.11.14 18:46:00 -
[66] - Quote
Jett0 wrote:Just something random I was thinking of. I'm sure many remember how awesome and expansive the universe seemed the first time you fly near a planet. Then you clip right through one and the immersion breaks. But you eventually accept it and move on.
I'm against the idea of course redirects around planets. However, I'm reminded of a quote from Cowboy Bebop: "Objects in hyperspace can still be seen by the naked eye. Of course, they can never interact with anything on this plane of reality."
A small visual cue or animation of this phenomenon would be many times better than just clipping through it.
I only went whoah the first time I went through a planet. I thought I was gonna crash.
Does that count?
Edit: Also, don't warp drives gravitationally compress matter that they pass through? So shouldn't we be boring holes in all these planets? |
Jett0
Team Kitty Choke Slam
13
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Posted - 2011.11.14 20:28:00 -
[67] - Quote
I just logged on to SiSi.
That is beautiful. |
Taedrin
Kushan Industrial
148
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Posted - 2011.11.14 20:35:00 -
[68] - Quote
Confirming that new warp-through-planets effect is awesome. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
39
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Posted - 2011.11.14 20:38:00 -
[69] - Quote
First I was like WOAH and then I was like woah and then I was like woahhhhhh
New warp is awesome... Nuff said |
Uskos
New Ceres Economics and Logsitcs
1
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Posted - 2011.11.14 20:40:00 -
[70] - Quote
Well i finally will enjoy warping 100 AU in a freighter, thanks ccp! |
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Kumq uat
Mercurialis Inc. RAZOR Alliance
53
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Posted - 2011.11.14 20:44:00 -
[71] - Quote
motherofgod.jpg |
Krios Ahzek
Juvenis Iratus
130
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Posted - 2011.11.14 20:47:00 -
[72] - Quote
Holy ****...
Warping through planets effects = forged in God's very flames. I live, I post, I slay. I am content. |
Solhild
Republic Military School Minmatar Republic
72
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Posted - 2011.11.14 20:53:00 -
[73] - Quote
Keep f*warping all over the place - confirming that this is epicness of extreme proportion!!!
WOW
Simply excellent stuff - well done Devs |
GeeShizzle MacCloud
22
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Posted - 2011.11.14 21:34:00 -
[74] - Quote
have to say the no-clipping through planets was a real bug bear for me, after getting a decent semi-cop out explanation from sum1 about it i accepted it bt thought it wouldnt be fixed for a Loooooooooooong time.
tbh i wasnt expecting suuch a wonderous update to this! makes me wanna fly my ships bitchingly fast into planets more and more! and thankfully it wont obliterate the population anymore! woop!
the one thing i REALLY like about the new warp effects is the refracting of the white light into its spectrum due to the warp distortions! F*****************KING BEAUTIFUL guys! seriously with all these updates my killboards gonna be a sea of red once on TQ with me flying round with my GUI off!
heh =) |
Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
109
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Posted - 2011.11.14 23:10:00 -
[75] - Quote
I am just going to leave this here... |
Barakkus
1086
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Posted - 2011.11.14 23:44:00 -
[76] - Quote
In case no one posted it yet....warping through a sun (and improved sun graphics) http://youtu.be/NnXz1vyV9as
Btw, I am unfamilliar with some of these station graphics, I thought i had seen all the station graphic designs, is the one during the credits of that video new or just something I hadn't seen? |
Famble
Three's a Crowd
41
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Posted - 2011.11.14 23:59:00 -
[77] - Quote
You guys really aint lying/suffering from sever fanboism. That really, really, REALLY looks great!
Wonderful work, seriously guys. |
Hiram Alexander
Seraphim Securities
80
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Posted - 2011.11.15 00:10:00 -
[78] - Quote
Solstice Project wrote:Hiram Alexander wrote:This is the same thing as the 25 frame movie, your retina sense it, but your brain doesn`t receive it.
*LOL* I know, tell me about it... wtb 25fps monitor.... ;)
On a more serious note though, you've slightly mis-quoted me there, as it wasn't myself that said that, I was (in turn) quoting someone else.... but hey... the new effects are superb, so it's all good ;)
I'm also a bit drunk, so, I think I'll call it quits at this point (probably) and go play on Sisi... |
Akirei Scytale
Test Alliance Please Ignore
362
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Posted - 2011.11.15 01:15:00 -
[79] - Quote
Barakkus wrote:In case no one posted it yet....warping through a sun (and improved sun graphics) http://youtu.be/NnXz1vyV9asBtw, I am unfamilliar with some of these station graphics, I thought i had seen all the station graphic designs, is the one during the credits of that video new or just something I hadn't seen?
that video is one year old. |
Merovee
Gorthaur Legion Of Mordor
2
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Posted - 2011.11.15 01:53:00 -
[80] - Quote
IMHO
We should go around the planet by dipping through the upper atmosphere in a translucent flame, colour depending on type of planet, at a slower speed 50-90% light speed. Then when passed the planet we speed up as normal. |
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Akirei Scytale
Test Alliance Please Ignore
368
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Posted - 2011.11.15 04:19:00 -
[81] - Quote
Merovee wrote:IMHO We should go around the planet by dipping through the upper atmosphere in a translucent flame, colour depending on type of planet, at a slower speed 50-90% light speed. Then when passed the planet we speed up as normal.
setting up the game to recognize a planet is coming up, alter your course around it (increasing warp time slightly), alter the art, etc would take a whole lot of effort - for something not much more eyegasmic than this.
also, EVE ships are unstable in the atmosphere - both aerodynamically and chemically. http://wiki.eveonline.com/en/wiki/Tritanium |
Nypheas Azurai
Azimuth Enterprises
43
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Posted - 2011.11.15 08:03:00 -
[82] - Quote
Akirei Scytale wrote:[quote=Merovee]setting up the game to recognize a planet is coming up, alter your course around it (increasing warp time slightly), alter the art, etc would take a whole lot of effort - for something not much more eyegasmic than this.
Actually it wouldn't increase warp time, I came up with this idea a long time ago the first time my immersion was shattered: - Client receives a list of celestials in current system - Client does necessary "transitions" (either by warping around or through or light tunnel, etc) when calculating a warp tunnel intersects a celestial - According to server, path taken is straight line
The calculations are not hard (straight line intersection), the transitions aren't hard either (approximate spline curve around celestial or simply follow it's circumference), and time can be sped up locally when warping around so that the warp time is equal as the server would perceive in a straight line.
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Nova Fox
Novafox Shipyards
322
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Posted - 2011.11.15 13:27:00 -
[83] - Quote
Akirei Scytale wrote:Merovee wrote:IMHO We should go around the planet by dipping through the upper atmosphere in a translucent flame, colour depending on type of planet, at a slower speed 50-90% light speed. Then when passed the planet we speed up as normal. setting up the game to recognize a planet is coming up, alter your course around it (increasing warp time slightly), alter the art, etc would take a whole lot of effort - for something not much more eyegasmic than this. also, EVE ships are unstable in the atmosphere - both aerodynamically and chemically. http://wiki.eveonline.com/en/wiki/Tritanium
You do realize we alloy tritanium to get rid of some of the properties.
Becuase if we didnt our own ship's atmospheres would rot the entire ship out.
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Nova Fox
Novafox Shipyards
322
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Posted - 2011.11.15 13:28:00 -
[84] - Quote
Nypheas Azurai wrote:Akirei Scytale wrote:[quote=Merovee]setting up the game to recognize a planet is coming up, alter your course around it (increasing warp time slightly), alter the art, etc would take a whole lot of effort - for something not much more eyegasmic than this.
Actually it wouldn't increase warp time, I came up with this idea a long time ago the first time my immersion was shattered: - Client receives a list of celestials in current system - Client does necessary "transitions" (either by warping around or through or light tunnel, etc) when calculating a warp tunnel intersects a celestial - According to server, path taken is straight line The calculations are not hard (straight line intersection), the transitions aren't hard either (approximate spline curve around celestial or simply follow it's circumference), and time can be sped up locally when warping around so that the warp time is equal as the server would perceive in a straight line.
It would increase time on the client though and server.
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