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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Dolan
C C P C C P Alliance
992

|
Posted - 2014.04.04 16:56:00 -
[1] - Quote
Check out the Summit Minutes from CSM8's January Summit as well as the new official CSM logo! You can find all the CSM'y goodness here.
Feel free to leave your feedback on the minutes (or logo) in this thread. CCP Dolan | Community Representative
Twitter: @CCPDolan
Gooby pls |
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MailDeadDrop
Rage and Terror Against ALL Authorities
263
|
Posted - 2014.04.04 17:03:00 -
[2] - Quote
First?
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Chribba
Otherworld Enterprises Otherworld Empire
11587
|
Posted - 2014.04.04 17:08:00 -
[3] - Quote
Friday read
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SeneschaI
Ordo Ministorum Violent Society
13
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Posted - 2014.04.04 17:26:00 -
[4] - Quote
finally! yay! |

Tau Cabalander
Retirement Retreat Working Stiffs
3373
|
Posted - 2014.04.04 17:34:00 -
[5] - Quote
Is it 2015 already?  |

Intex Encapor
32
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Posted - 2014.04.04 17:38:00 -
[6] - Quote
as expected nullsec wont get love anytime soon
Quote:Implementation on a full replacement for starbases has not started, but there is design work on-going. thats rather sad too |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
3427
|
Posted - 2014.04.04 17:41:00 -
[7] - Quote
There is only one true CSM logo.  Like any honest politician, "My door is always open, and my hand is always out" |

Sentient Blade
Crisis Atmosphere
1209
|
Posted - 2014.04.04 17:52:00 -
[8] - Quote
No mention of high-res textures that I saw... and that got up to what, 100+ pages in unanimous support? |

Grarr Dexx
Snuff Box
336
|
Posted - 2014.04.04 17:56:00 -
[9] - Quote
Low-sec mentioned twice, and not once to admit it's **** space. Good to see not even the CSM gives a ****! |

Weaselior
GoonWaffe Goonswarm Federation
6823
|
Posted - 2014.04.04 17:57:00 -
[10] - Quote
I assume that, per tradition, things like "this section will be made available when..." such are a joke and those sections will actually be released at the heat death of the universe? Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |
|

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1506
|
Posted - 2014.04.04 18:15:00 -
[11] - Quote
TL:DR Grr NDA...

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Marlona Sky
D00M. Northern Coalition.
4999
|
Posted - 2014.04.04 18:21:00 -
[12] - Quote
Finally, the NDA 9 minutes. . |

ITTigerClawIK
Galactic Rangers SpaceMonkey's Alliance
442
|
Posted - 2014.04.04 18:38:00 -
[13] - Quote
want more details on this "Brain in a box"
... is it anything like "head in a jar"?? |

Weaselior
GoonWaffe Goonswarm Federation
6823
|
Posted - 2014.04.04 18:40:00 -
[14] - Quote
Quote:"He gave some of the technical detail behind what causes lag, stating that the underlying framework that makes spaceship combat work has grown organically and there was never a design or an architecture around it."
OH MY GOD WHY FLEET FIGHTS DO WHAT THEY DO SUDDENLY ALL MAKES SENSE NOW Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Phoenix Jones
Dropbears Anonymous Brave Collective
457
|
Posted - 2014.04.04 19:13:00 -
[15] - Quote
Hmm wormhole talks got more than 1 page.. most page about mad scientists idea (shakes head).
Saw a few positive concepts.
1) Possible c7 space, no moons, ships stay in space when logged off (in c7 space). HIghly approved. 2) More dual statics and defining some more valuable wormholes. Highly approved. 3) Mad Scientist Cloak Wormhole concept.. Disapproved (I don't agree that it promotes pvp over just random undetectable ganking, there are varied opinions on this on the forums already).
I agree that wormhole space needs more value, but I'm somewhat surprised nobody's considered having actual loot and equipment drop in it (medium sized wormhole cruiser based ship equipment). That is a different topic for a different thread though.
Sov mechanics being looked at, and at least you are looking in the right direction (promoting smaller gangs vs blob warfare).
Issues with power projection being looked at.
No actual decisions on it though.
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Chitsa Jason
Future Corps Sleeper Social Club
1231
|
Posted - 2014.04.04 19:16:00 -
[16] - Quote
Amen brotha! CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Two step
Aperture Harmonics No Holes Barred
4538
|
Posted - 2014.04.04 19:16:00 -
[17] - Quote
This is truth, and CCP shouldn't try to impose their logo will on the people of EVE. Down with this attempted powergrab by CCP Dolan. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Seraphiel Angelica
Advanced Engineering and Research Division
0
|
Posted - 2014.04.04 19:22:00 -
[18] - Quote
Session 13: Community Third Party Support
Try to convince CCP that icebox'ing programs should be considered a violation of EULA regarding third Program software. |

Liner Xiandra
Sparks Inc Zero Hour Alliance
298
|
Posted - 2014.04.04 19:29:00 -
[19] - Quote
Weaselior wrote:I assume that, per tradition, things like "this section will be made available when..." such are a joke and those sections will actually be released at the heat death of the universe?
Yeah, I dont think we've seen the Dust514 sessions of the previous minutes yet.
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Billy Hix
Ekchuah's Shrine Comporium
140
|
Posted - 2014.04.04 19:40:00 -
[20] - Quote
Have the Dust minutes from the previous summit been completed yet? |
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Sirane Elrek
GoonWaffe Goonswarm Federation
293
|
Posted - 2014.04.04 19:43:00 -
[21] - Quote
Quote:Mynnna ended the meeting by insulting all industrial alliances and saying that they will never be more relevant than a PvP alliance who does industry as a hobby. mynnna for csm9 |

Malcanis
Vanishing Point. The Initiative.
14963
|
Posted - 2014.04.04 20:08:00 -
[22] - Quote
THERE CAN BE ONLY ONE
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14963
|
Posted - 2014.04.04 20:09:00 -
[23] - Quote
Grarr Dexx wrote:Low-sec mentioned twice, and not once to admit it's **** space. Good to see not even the CSM gives a ****!
Yeah well lo-sec decided to sulk out the CSM8 election, so you got the representation you deserved.
1 Kings 12:11
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Grarr Dexx
Snuff Box
336
|
Posted - 2014.04.04 20:33:00 -
[24] - Quote
So cause we don't have the numbers to vote in a voice for lowsec on some arbitrary game council, lowsec is entirely irrelevant and off the map for updates? Great. |

Tippia
Sunshine and Lollipops
20458
|
Posted - 2014.04.04 20:37:00 -
[25] - Quote
Grarr Dexx wrote:So cause we don't have the numbers to vote in a voice for lowsec on some arbitrary game council, lowsec is entirely irrelevant and off the map for updates? Great. You have the numbers to do so, as demonstrated by the representation on many previous councils. You just have to put those numbers to use and/or hook up with some of the elected representatives to carry your voice. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Grarr Dexx
Snuff Box
337
|
Posted - 2014.04.04 20:45:00 -
[26] - Quote
Here's an even better idea: learn up on lowsec, fight for it and get even more votes than just your initial intended target group. |

Malcanis
Vanishing Point. The Initiative.
14964
|
Posted - 2014.04.04 20:45:00 -
[27] - Quote
Grarr Dexx wrote:So cause we don't have the numbers to vote in a voice for lowsec on some arbitrary game council, lowsec is entirely irrelevant and off the map for updates? Great.
No I mean because you didn't get off your flabby, oleaginous rumps and vote, there was no one on CSM8 with the lo-sec experience required to make sure that any lo-sec specific impact of the proposals discussed was raised.
I hope this has been a valuable illustration of the value of the "sulk-whine-quit" strategy of political activism for you all.
So: who you gonna vote for in CSM9?
1 Kings 12:11
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Grarr Dexx
Snuff Box
337
|
Posted - 2014.04.04 20:50:00 -
[28] - Quote
not u lol nerd |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
616
|
Posted - 2014.04.04 20:52:00 -
[29] - Quote
As I read through the section of minutes regarding sov mechanics, I'm reminded of Russia's recent annexation of Crimea.
You didn't see the Russians burn everything before declaring Crimea now belongs to us. Effectively, they simply took down the TCU and put up their own. (A gross over-simplification. But you get the idea.)
So why do we have to burn everything to take sov? Food for thought. Free Ripley Weaver! |

Thead Enco
Killing is Business Get Off My Lawn
127
|
Posted - 2014.04.04 21:01:00 -
[30] - Quote
Fixed
-á"A Lannister always pays his debts."
-áTyrion Lannister |
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Tippia
Sunshine and Lollipops
20458
|
Posted - 2014.04.04 21:04:00 -
[31] - Quote
Grarr Dexx wrote:Here's an even better idea: learn up on lowsec, fight for it and get even more votes than just your initial intended target group. You mean hook up with some of the elected representatives to carry your voice. Yes, that's an excellent idea compared to doing nothing and hoping your point will be made for you anywayGǪ somehowGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dersen Lowery
Laurentson INC StructureDamage
1084
|
Posted - 2014.04.04 21:08:00 -
[32] - Quote
Tippia wrote:Grarr Dexx wrote:Here's an even better idea: learn up on lowsec, fight for it and get even more votes than just your initial intended target group. You mean hook up with some of the elected representatives to carry your voice. Yes, that's an excellent idea compared to doing nothing and hoping your point will be made for you anywayGǪ somehowGǪ
Fortunately, some of them figured out the problem, and there's a very strong slate of lowsec candidates this year. Proud founder and member of the Belligerent Desirables. |

Thead Enco
Killing is Business Get Off My Lawn
127
|
Posted - 2014.04.04 21:10:00 -
[33] - Quote
Soldarius wrote:As I read through the section of minutes regarding sov mechanics, I'm reminded of Russia's recent annexation of Crimea.
You didn't see the Russians burn everything before declaring Crimea now belongs to us. Effectively, they simply took down the TCU and put up their own. (A gross over-simplification. But you get the idea.)
So why do we have to burn everything to take sov? Food for thought.
Because
-á"A Lannister always pays his debts."
-áTyrion Lannister |

Tippia
Sunshine and Lollipops
20460
|
Posted - 2014.04.04 21:26:00 -
[34] - Quote
Dersen Lowery wrote:Fortunately, some of them figured out the problem, and there's a very strong slate of lowsec candidates this year. Even better. It shouldn't even be difficult since iirc, you needed maybe 2,000 votes to get on it last time around, and even less than that before STV was implemented. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Malcanis
Vanishing Point. The Initiative.
14966
|
Posted - 2014.04.04 22:47:00 -
[35] - Quote
Grarr Dexx wrote:not u lol nerd
Correct, since I declared 14 months ago I wasn't doing 2 terms.
Good luck with your SW:Q
1 Kings 12:11
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CCP Fozzie
C C P C C P Alliance
9621

|
Posted - 2014.04.04 23:01:00 -
[36] - Quote
Most of you probably should have learned this by now, but you're pretty much always best to ignore anything Malcanis posts.
There's some significant lowsec stuff that I'm looking forward to announcing a bit later in the pre-release rampup. Everyone should vote in the CSM elections, but we're not going to ignore any area of space no matter how few delegates they may have.
And no Grarr this doesn't mean we're going to lift the restriction on drone assist, you can stop asking. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Malcanis
Vanishing Point. The Initiative.
14966
|
Posted - 2014.04.04 23:04:00 -
[37] - Quote
CCP Fozzie wrote:Most of you probably should have learned this by now, but you're pretty much always best to ignore anything Malcanis posts (on any forum).
The Eagle is too powerful and grossly overused. It needs a brutal nerf.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14967
|
Posted - 2014.04.04 23:09:00 -
[38] - Quote
You know that already, right?
1 Kings 12:11
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Grarr Dexx
Snuff Box
338
|
Posted - 2014.04.04 23:12:00 -
[39] - Quote
CCP Fozzie wrote:Most of you probably should have learned this by now, but you're pretty much always best to ignore anything Malcanis posts (on any forum).
There's some significant lowsec stuff that I'm looking forward to announcing a bit later in the pre-release rampup. Everyone should vote in the CSM elections, but we're not going to ignore any area of space no matter how few delegates they may have.
And no Grarr this doesn't mean we're going to lift the restriction on drone assist, you can stop asking.
"No, pirates aren't allowed access to all of EVE Online's features, you naughty space pilots!" |
|

CCP Xhagen
C C P C C P Alliance
511

|
Posted - 2014.04.04 23:13:00 -
[40] - Quote
SeneschaI wrote:finally! yay! "Session 16" wrote:Xhagen threw out a question to the CSM regarding the differences between corporation mechanics and the social aspect of corporations. Not as much 'differences' as 'handicaps' (mechanics that are beta programming dinosaurs) crippling the social aspects of corporations to the point where the CSM blindly agreed there's a "difference" between npc and player corps. Really? The comparison shouldn't by all rights even be in the same ballpark as an NPC corp. Makes you wonder how much reflection bitter vets have for the blinkered view they acquire. The fact the question elicited comments about NPC corps being comparable is proof positive people aren't looking at solutions beyond bandaids. The system is horrible. the fact that Xhagen's question provoked tepid response is horrifying to me and everyone who's been a CEO who at least tries to give power to the people (not just greedily hoard them for the directors/ceo as is the wont of the current overly complex, full of loopholes, paranoiac surrealistic nightmare mechanics) The actual response to Xhagen's question should have been a resounded "There's a vast gulf!" Good to know.
My line of thinking can also be described as "is the reason for forming a corp a social one or a game mechanic one?" and then the second thought is "would there be any benefit of having a social group, more than just a chat channel, without the baggage that corps are (i.e. the assets, wars, etc.)?" CCP Xhagen | Associate Producer | @strangelocation
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Chitsa Jason
Future Corps Sleeper Social Club
1231
|
Posted - 2014.04.04 23:15:00 -
[41] - Quote
I do approve everything Malcanis posts!
Edit: Except wormhole stuff CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
|

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
3430
|
Posted - 2014.04.04 23:15:00 -
[42] - Quote
Malcanis wrote:Grarr Dexx wrote:So cause we don't have the numbers to vote in a voice for lowsec on some arbitrary game council, lowsec is entirely irrelevant and off the map for updates? Great. No I mean because you didn't get off your flabby, oleaginous rumps and vote, there was no one on CSM8 with the lo-sec experience required to make sure that any lo-sec specific impact of the proposals discussed was raised. I hope this has been a valuable illustration of the value of the "sulk-whine-quit" strategy of political activism for you all. So: who you gonna vote for in CSM9? Why, DNSBLACK of course. After all, he owns Molden Heath (click on the ownership tab)  Like any honest politician, "My door is always open, and my hand is always out" |
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CCP Xhagen
C C P C C P Alliance
511

|
Posted - 2014.04.04 23:19:00 -
[43] - Quote
MailDeadDrop wrote:Regarding ship skins, I know that the current crop of 8 or 9 ship skins are done to test the waters. Can you (or someone) tell us when CCP plans to evaluate the success of that test? Will there be a devblog about it?
MDD We are gathering data and seeing how the usage of the skinned ships is now that they are a part of the larger economy. We will have to allow more time to pass before we can start communicating further. CCP Xhagen | Associate Producer | @strangelocation
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Michael Harari
Genos Occidere HYDRA RELOADED
1125
|
Posted - 2014.04.04 23:19:00 -
[44] - Quote
CCP Xhagen wrote:SeneschaI wrote:finally! yay! "Session 16" wrote:Xhagen threw out a question to the CSM regarding the differences between corporation mechanics and the social aspect of corporations. Not as much 'differences' as 'handicaps' (mechanics that are beta programming dinosaurs) crippling the social aspects of corporations to the point where the CSM blindly agreed there's a "difference" between npc and player corps. Really? The comparison shouldn't by all rights even be in the same ballpark as an NPC corp. Makes you wonder how much reflection bitter vets have for the blinkered view they acquire. The fact the question elicited comments about NPC corps being comparable is proof positive people aren't looking at solutions beyond bandaids. The system is horrible. the fact that Xhagen's question provoked tepid response is horrifying to me and everyone who's been a CEO who at least tries to give power to the people (not just greedily hoard them for the directors/ceo as is the wont of the current overly complex, full of loopholes, paranoiac surrealistic nightmare mechanics) The actual response to Xhagen's question should have been a resounded "There's a vast gulf!" Good to know. My line of thinking can also be described as "is the reason for forming a corp a social one or a game mechanic one?" and then the second thought is "would there be any benefit of having a social group, more than just a chat channel, without the baggage that corps are (i.e. the assets, wars, etc.)?"
It is entirely mechanical. All of the social aspects of a corp are replicated by having a common teamspeak and channel. In fact, a normal chat channel is much superior to a corp channel, since you can allow alts in. |

Markku Laaksonen
EVE University Ivy League
433
|
Posted - 2014.04.04 23:22:00 -
[45] - Quote
Billy Hix wrote:Have the Dust minutes from the previous summit been completed yet?
This. Also, reserving this post for future editing to nag about the EVE-DUST link.
The last summit minutes on the EVE-DUST link were supposed to be made public 'very early' this year.  DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|

Malcanis
Vanishing Point. The Initiative.
14969
|
Posted - 2014.04.04 23:26:00 -
[46] - Quote
Grarr Dexx wrote:CCP Fozzie wrote:And no Grarr this doesn't mean we're going to lift the restriction on drone assist, you can stop asking. "No, pirates aren't allowed access to all of EVE Online's features, you naughty space pilots!"
Only dirty filthy blobbers in gangs of 11 or more are affected. Whay are you mad?
1 Kings 12:11
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mkint
1133
|
Posted - 2014.04.04 23:27:00 -
[47] - Quote
Malcanis wrote:Grarr Dexx wrote:So cause we don't have the numbers to vote in a voice for lowsec on some arbitrary game council, lowsec is entirely irrelevant and off the map for updates? Great. No I mean because you didn't get off your flabby, oleaginous rumps and vote, there was no one on CSM8 with the lo-sec experience required to make sure that any lo-sec specific impact of the proposals discussed was raised. I hope this has been a valuable illustration of the value of the "sulk-whine-quit" strategy of political activism for you all. So: who you gonna vote for in CSM9? Are you sure EVE has room for more than 1 big blue donut? Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Markku Laaksonen
EVE University Ivy League
433
|
Posted - 2014.04.04 23:27:00 -
[48] - Quote
A quick CTRL+F search for 'Dust' found two results for industry and a search for '514' found nothing. Guess I'll skim through these soon, but it looks like there was no mention of DUST in this summit. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|

Grarr Dexx
Snuff Box
338
|
Posted - 2014.04.04 23:29:00 -
[49] - Quote
Malcanis wrote:Grarr Dexx wrote:CCP Fozzie wrote:And no Grarr this doesn't mean we're going to lift the restriction on drone assist, you can stop asking. "No, pirates aren't allowed access to all of EVE Online's features, you naughty space pilots!" Only dirty filthy blobbers in gangs of 11 or more are affected. Whay are you mad?
It's good to know you don't even understand what the **** we're talking about. |

Malcanis
Vanishing Point. The Initiative.
14973
|
Posted - 2014.04.04 23:38:00 -
[50] - Quote
Grarr Dexx wrote:Malcanis wrote:Grarr Dexx wrote:CCP Fozzie wrote:And no Grarr this doesn't mean we're going to lift the restriction on drone assist, you can stop asking. "No, pirates aren't allowed access to all of EVE Online's features, you naughty space pilots!" Only dirty filthy blobbers in gangs of 11 or more are affected. Whay are you mad? It's good to know you don't even understand what the **** we're talking about.
If only the low sec community had pulled its thumb out of its ass and allowed that primary speech orifice to vote in its own interest, I'd have had someone to consult with to explain the issues to me in a coherent and convincing way, and then I would very likely have supported them.
If
Only
1 Kings 12:11
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mkint
1133
|
Posted - 2014.04.04 23:42:00 -
[51] - Quote
CCP Xhagen wrote:SeneschaI wrote:finally! yay! "Session 16" wrote:Xhagen threw out a question to the CSM regarding the differences between corporation mechanics and the social aspect of corporations. Not as much 'differences' as 'handicaps' (mechanics that are beta programming dinosaurs) crippling the social aspects of corporations to the point where the CSM blindly agreed there's a "difference" between npc and player corps. Really? The comparison shouldn't by all rights even be in the same ballpark as an NPC corp. Makes you wonder how much reflection bitter vets have for the blinkered view they acquire. The fact the question elicited comments about NPC corps being comparable is proof positive people aren't looking at solutions beyond bandaids. The system is horrible. the fact that Xhagen's question provoked tepid response is horrifying to me and everyone who's been a CEO who at least tries to give power to the people (not just greedily hoard them for the directors/ceo as is the wont of the current overly complex, full of loopholes, paranoiac surrealistic nightmare mechanics) The actual response to Xhagen's question should have been a resounded "There's a vast gulf!" Good to know. My line of thinking can also be described as "is the reason for forming a corp a social one or a game mechanic one?" and then the second thought is "would there be any benefit of having a social group, more than just a chat channel, without the baggage that corps are (i.e. the assets, wars, etc.)?" Any time I start an alt, I put it in CAS. When I need to take that alt out of CAS for mechanics reasons, I always feel my EVE social experience is diminished. I like my corp. I've done the big corp thing, and it was pretty fun for a while, but a stressful mess. Now I'm doing the small corp thing, and even though we hardly see each other, I can't see myself leaving it. Now my EVE social experience is being bitter on the forums, and chatting in public channels. I think the only reason I never ended up just dropping into an NPC corp is because of the stigma of it. Being forced into a specific NPC corp sucks.
What is my ideal situation? It would be nice if there were non-political social channels or structures. Sort of a not-a-corp corp. Sort of like channels that build up around incursions except not limited to a specific activity. Maybe if it was a game mechanic that had a "club" structure... stuff you can do when you're not doing stuff with your corp. It wouldn't serve the nullbear big blue donut, at least until they start using it to poach recruits. But if it worked as intended, it might encourage otherwise solo-ish highsec-ers with nothing much to do to fleet up. Something worth thinking about, and could add value to the game, help with player retention, both new and vet. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

BadAssMcKill
The Kawaii Corporation
708
|
Posted - 2014.04.04 23:42:00 -
[52] - Quote
Do you mean the no assigning fighters in .4 space thing Grarr http://i.imgur.com/6j6cIZE.gif-á |

Michael Harari
Genos Occidere HYDRA RELOADED
1125
|
Posted - 2014.04.04 23:48:00 -
[53] - Quote
BadAssMcKill wrote:Do you mean the no assigning fighters in .4 space thing Grarr
No, he means that drone assign doesnt work properly in crimewatch areas, forcing him to instead resort to titan bridging t1 cruisers with absolutions instead of domis. |

Harvey James
The Sengoku Legacy
708
|
Posted - 2014.04.05 00:04:00 -
[54] - Quote
Malcanis wrote:CCP Fozzie wrote:Most of you probably should have learned this by now, but you're pretty much always best to ignore anything Malcanis posts (on any forum). The Eagle is too powerful and grossly overused. It needs a brutal nerf.
i know you bump into an eagle at every gate .. sometimes a swirling mass of them like swarms :) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Myxx
694
|
Posted - 2014.04.05 00:14:00 -
[55] - Quote
What I get from this is that CCP has essentially ceased any new content creation and that expansions are now just large bugfixes and QOL patches.
Am I correct? I see no proof otherwise. |

Phoenix Jones
Dropbears Anonymous Brave Collective
457
|
Posted - 2014.04.05 00:19:00 -
[56] - Quote
Threads been up for hours.. only hit page 3? ... oh you put it in the Info Portal and not the general forums.
Avoiding the thread-naught aren't we :-) Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Harvey James
The Sengoku Legacy
708
|
Posted - 2014.04.05 00:23:00 -
[57] - Quote
Myxx wrote:What I get from this is that CCP has essentially ceased any new content creation and that expansions are now just large bugfixes and QOL patches.
Am I correct? I see no proof otherwise.
there are so many things that need fixing and/or updating .. there is a long que before any real new content ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Tippia
Sunshine and Lollipops
20465
|
Posted - 2014.04.05 00:24:00 -
[58] - Quote
Phoenix Jones wrote:Threads been up for hours.. only hit page 3? ... oh you put it in the Info Portal and not the general forums.
Avoiding the thread-naught aren't we :-) Yes, by putting this thread where they always are (and with the usual direct link from the blog), they're trying to ensure that no-one will have any chance of finding itGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Zappity
Stay Frosty. A Band Apart.
935
|
Posted - 2014.04.05 00:40:00 -
[59] - Quote
Good format, length and useful content - thanks. Zappity's Adventures for a taste of lowsec. |

Beofryn Sedorak
3
|
Posted - 2014.04.05 01:04:00 -
[60] - Quote
Zappity wrote:Good format, length and useful content - thanks.
Bet you say that to all the boys! |
|

stoicfaux
4400
|
Posted - 2014.04.05 01:05:00 -
[61] - Quote
Quote: CCP mentioned that the optimal income from missioning was blitzing.
And why exactly do we think that's true...?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Beofryn Sedorak
3
|
Posted - 2014.04.05 01:12:00 -
[62] - Quote
Because LP is valuable. |

stoicfaux
4400
|
Posted - 2014.04.05 01:20:00 -
[63] - Quote
Beofryn Sedorak wrote:Because LP is valuable. Yes, I'm aware of LP. I'm also aware about how much can be made by not blitzing.
What I want to know is why does CCP think blitzing is optimal? Do they have actual data/statistics? Is that statement based on a hypothetical mission runner or is aggregate metrics for all mission runners for the last year? Are they referring to null-sec SoE items? Or those 3,000+ isk/lp items that only sell one unit once every blue moon? Does blitzing include cherry picking missions?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Harvey James
The Sengoku Legacy
709
|
Posted - 2014.04.05 01:35:00 -
[64] - Quote
on sov mechanics ... i would think something like having a central capital system - inner - outer systems would make sense so..
Capital system - is HQ system the last system you have to take to take sov of that region .. - has the biggest well armed station available .. death star style
Inner systems - maybe 3-5 systems with the best industry stations available good defences available to build and with generally best PI/moons etc..
Outer systems - 7+ systems - outer lying systems with more rats and only small outposts mainly for storage .. little defences
a little basic but you get the idea.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

mkint
1133
|
Posted - 2014.04.05 01:47:00 -
[65] - Quote
Harvey James wrote:on sov mechanics ... i would think something like having a central capital system - inner - outer systems would make sense so..
Capital system - is HQ system the last system you have to take to take sov of that region .. - has the biggest well armed station available .. death star style
Inner systems - maybe 3-5 systems with the best industry stations available good defences available to build and with generally best PI/moons etc..
Outer systems - 7+ systems - outer lying systems with more rats and only small outposts mainly for storage .. little defences
a little basic but you get the idea.. Wouldn't work. Wouldn't change anything. It wouldn't incentivize new conflicts, smaller fleets, make things any more dynamic, or give smaller groups a progression path.
The best thing that could be done to sov is to remove it entirely. Shift system upgrades to corporate ownership. Thus, an alliance can be what the word means... a cluster of corps working together for the benefit of the corp, rather than a cluster of corps working for the benefit of the one guy who runs the whole alliance. It would incentivize, or at least facilitate, a corp dropping alliance and switching to an alliance that could fit it's needs better. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Suzuka A1
Multiplex Gaming Li3 Federation
11
|
Posted - 2014.04.05 02:16:00 -
[66] - Quote
Myxx wrote:What I get from this is that CCP has essentially ceased any new content creation and that expansions are now just large bugfixes and QOL patches.
Am I correct? I see no proof otherwise.
There is a very large number of older players who would argue that this (fixing/changing existing mechanics which have been broken, stale, or never updated) is the best thing to happen to the game in a long time. Continually adding new content only delays the inevitable. Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74
Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |

Myxx
694
|
Posted - 2014.04.05 03:14:00 -
[67] - Quote
Suzuka A1 wrote:Myxx wrote:What I get from this is that CCP has essentially ceased any new content creation and that expansions are now just large bugfixes and QOL patches.
Am I correct? I see no proof otherwise. There is a very large number of older players who would argue that this (fixing/changing existing mechanics which have been broken, stale, or never updated) is the best thing to happen to the game in a long time. Continually adding new content only delays the inevitable. Unless they intend to redo the pos code, or redo the industry interface, its pretty much pointless to me.
If you look at my character creation date, this character is indeed quite old. Not adding new content makes many others less interested in the game.
you can only redo sov for the nth time before it becomes pointless. I would argue redoing sov again IS pointless, given that the people that own sov are just going to min/max it and blue each other, very much like right now.
I'd rather they added new stuff in and actually expanded the game to become interesting again. |

mynnna
GoonWaffe Goonswarm Federation
3322
|
Posted - 2014.04.05 03:45:00 -
[68] - Quote
Harvey James wrote:on sov mechanics ... i would think something like having a central capital system - inner - outer systems would make sense so..
Capital system - is HQ system the last system you have to take to take sov of that region .. - has the biggest well armed station available .. death star style
Inner systems - maybe 3-5 systems with the best industry stations available good defences available to build and with generally best PI/moons etc..
Outer systems - 7+ systems - outer lying systems with more rats and only small outposts mainly for storage .. little defences
a little basic but you get the idea..
I would think your posts about sov are even worse than your posts about ship balancing. Member of the Goonswarm Economic Warfare Cabal |

Drone 16
Law Dogz
157
|
Posted - 2014.04.05 04:03:00 -
[69] - Quote
I don't mission but it seems to me that blitzing should not be the best way to get mission income. You put "content" into the game and then advise players to blitz past it? Seems strange... It puts the peanutbutter on itself or it leaves the bonus round... - E1's greatest Hits |

mynnna
GoonWaffe Goonswarm Federation
3322
|
Posted - 2014.04.05 04:06:00 -
[70] - Quote
Drone 16 wrote:I don't mission but it seems to me that blitzing should not be the best way to get mission income. You put "content" into the game and then advise players to blitz past it? Seems strange... Acknowledging the fact that players have worked out that blitzing missions is better income than other approaches isn't the same thing as encouraging or advising it. Member of the Goonswarm Economic Warfare Cabal |
|

Suzuka A1
Multiplex Gaming Li3 Federation
11
|
Posted - 2014.04.05 04:07:00 -
[71] - Quote
Myxx wrote:Suzuka A1 wrote:Myxx wrote:What I get from this is that CCP has essentially ceased any new content creation and that expansions are now just large bugfixes and QOL patches.
Am I correct? I see no proof otherwise. There is a very large number of older players who would argue that this (fixing/changing existing mechanics which have been broken, stale, or never updated) is the best thing to happen to the game in a long time. Continually adding new content only delays the inevitable. you can only redo sov for the nth time before it becomes pointless. I would argue redoing sov again IS pointless, given that the people that own sov are just going to min/max it and blue each other, very much like right now. I'd rather they added new stuff in and actually expanded the game to become interesting again.
The only problem with that is sov was only revamped once (to my knowledge) with the Dominion expansion on December 1, 2009 and so sov has not been 'interesting' on any level for years, resulting in all of EVE's sov holding corps and alliances wanting it to become interesting again, but at the same time fixed in a way that it will not have to be touched for a very long time. Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74
Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |

Jethrow Toralen
Science and Trade Institute Caldari State
0
|
Posted - 2014.04.05 04:16:00 -
[72] - Quote
Quote:CCP Xhagen: Good to know.
My line of thinking can also be described as "is the reason for forming a corp a social one or a game mechanic one?" and then the second thought is "would there be any benefit of having a social group, more than just a chat channel, without the baggage that corps are (i.e. the assets, wars, etc.)?"
Re: the second thought, is what you are really asking: 'Is there any benefit of having NPC corps'? I ask, because their characteristics overlap with the characteristics you mention - 'a social group, more than a chat channel and without the baggage that corps are'.
I hope you will ask members actually in NPC corps for feedback before you do anything drastic with them. There is a vast gulf as Seneschal says (but I think from a different perspective) between player and NPC corps. If it weren't for NPC corps I can honestly say I would not have readily dropped a 6 month sub on the game - perhaps not at all.
The NPC corp my playing char is in (UC) has been extremely welcoming, social, helpful and has many veteran members happy to answer questions and give pointers. With no hierarchy there is occasional trolling but that is minor. Tthe sort of player corps I can immediately join as a new player are:
a) small and inexperienced corps who don't require an API and are grateful for anyone b) established corps who welcome new players (eg Eve Uni) who are wardec'd permanently. c) established corps who accept new players into their offshoots as grunts and providers of cheap resources
a) is really a case of the blind leading the blind; b) I would love to try, but don't want to feel under siege while I am exploring what the game has to offer. Not averse to PvP, but this is like the honeymoon period... and I don't wanna be consummated every time I undock! c) I am not prepared to hand over a full API to be someone's isk-slave.
My friend started at the same time as I did and joined a PC corp - he has now quit it - I watched him mine for hours and sell his stuff cheap to the offshoot corp and then not be supported in any way by the parent corp when the offshoot corp was effectively shutdown by for-profit and for-lulz wardec'ers.
We are both now staying in NPC corps until we can get 5 mill SP and join (what appear to be) decent corps. For me it will be longer because if I am obliged to hand over a full API to someone it will be on a completely fresh account. If we didn't have a NPC corp to tide us over during this time, we would be 2 more rookie dropouts bringing down the EVE retention rate. |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
102
|
Posted - 2014.04.05 04:17:00 -
[73] - Quote
1) How will updates to the minutes be communicated?
2) Dolan or Delegate Zero(?) update the EVE, community, CSM, meeting minutes page please. HERE. |

Vivi Udan
Multiplex Gaming Li3 Federation
8
|
Posted - 2014.04.05 04:29:00 -
[74] - Quote
mynnna wrote:Drone 16 wrote:I don't mission but it seems to me that blitzing should not be the best way to get mission income. You put "content" into the game and then advise players to blitz past it? Seems strange... Acknowledging the fact that players have worked out that blitzing missions is better income than other approaches isn't the same thing as encouraging or advising it.
I believe Drone 16 is refering to this quote on page 12
CSM Minutes wrote:SoniClover countered that some mastery of the missions was desirable, and that previous tests with more randomization in missions were not received that well.
Both of you make good points, but the solution still requires CCP to make a change to PVE. Specifically, fundamental changes that not only affect High Sec but every PVE experience in the game so that old and new players alike understand they are playing a massive multiplayer online game and not an over simplified "spaceship simulator"
ex. PVE more PVPish |

Beofryn Sedorak
3
|
Posted - 2014.04.05 05:03:00 -
[75] - Quote
Kethry Avenger wrote:1) How will updates to the minutes be communicated? 2) Dolan or Delegate Zero(?) update the EVE, community, CSM, meeting minutes page please. HERE.
+1 for updating the minutes list |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
103
|
Posted - 2014.04.05 05:16:00 -
[76] - Quote
CCP Xhagen wrote:SeneschaI wrote:finally! yay! "Session 16" wrote:Xhagen threw out a question to the CSM regarding the differences between corporation mechanics and the social aspect of corporations. Not as much 'differences' as 'handicaps' (mechanics that are beta programming dinosaurs) crippling the social aspects of corporations to the point where the CSM blindly agreed there's a "difference" between npc and player corps. Really? The comparison shouldn't by all rights even be in the same ballpark as an NPC corp. Makes you wonder how much reflection bitter vets have for the blinkered view they acquire. The fact the question elicited comments about NPC corps being comparable is proof positive people aren't looking at solutions beyond bandaids. The system is horrible. the fact that Xhagen's question provoked tepid response is horrifying to me and everyone who's been a CEO who at least tries to give power to the people (not just greedily hoard them for the directors/ceo as is the wont of the current overly complex, full of loopholes, paranoiac surrealistic nightmare mechanics) The actual response to Xhagen's question should have been a resounded "There's a vast gulf!" Good to know. My line of thinking can also be described as "is the reason for forming a corp a social one or a game mechanic one?" and then the second thought is "would there be any benefit of having a social group, more than just a chat channel, without the baggage that corps are (i.e. the assets, wars, etc.)?"
Well, I've posted this in comments of a couple blogs but maybe it will get a reasonable response here.
/puts flame suit on
I think there needs to be a place in EVE for a corp lite or stepping stone corp.
I think this corp should have protection from war-decs but be limited to highsec in many ways. It should primarily be as an in game tool to help strengthen social bonds, share resources, and give players a sense of identity to build upon before moving on to more open game play.
This corp-lite would get all the in-game tools to set up roles, hangars, corp-contracts, eve-mail, shared calendar and such.
They could not be war-decced, but they can not war-dec either. This is done because they pay a tax to CONCORD for permanent protection. Tax amount should be set by devs with better ideas about economics than me. Lower than NPC corp tax though. And the Corp could add a tax on top of the npc tax.
If possible I would tax everything. Bounties, mission rewards, refining, market orders. This type of corp should be at a competitive disadvantage to corps exposed to the greater risk of war decs.
This type of corp could not anchor or place any corp assets in space. If you want access to space stuff be a full fledged corp. Corp offices can only be placed in highsec space.
At a time when the corp decides it wants to swim with the bigger fish it could then become a regular corp. This would be a one way one time switch. No going back. You break your contract with CONCORD you lose their protection forever.
This corp should still of course be open to awox, scamming, suicide ganking and such.
I do think CCP needs to improve the corp tab and corp management tools to add more granularity and customization to help prevent awoxing and scamming but they should still be possible.
To answer you question directly CCP Xhagen Quote: is the reason for forming a corp a social one or a game mechanic one?
Both. Social groups can make better use out of game mechanics, and game mechanics shared socially create better social groups. This synergy creates bonds to the game and to new friends which theoretically creates people who keep paying CCP which in turn lets you make the game better and so on.
Quote:"would there be any benefit of having a social group, more than just a chat channel, without the baggage that corps are (i.e. the assets, wars, etc.)?"
If CCP would like to grow the customer base there needs to be a good set of tools in game to form social groups and share resources without the risk of being greifed out of the game by people who are starting with a massive advantage in time, experience, skill points and isk. NPC corps, character tools, and current in-game CCP back tools are clearly not working.
What I have yet to figure out is why CCP isn't just coping all the tools they see developed and putting them in eve, on eve gate, and in other supported systems. (makes me almost buy into DInsdale's theories. (Not really)) The large coalitions and some independent developers have created some really useful set of tools to help groups of people play together easier. Just make your versions of them, help level the playing field in terms of tools and watch your game grow.
|

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
104
|
Posted - 2014.04.05 05:41:00 -
[77] - Quote
Last post of mine was relatively thought out. This is one off the cuff. /doubles up flame suit adds nanobot repair kit
Change the NPC dynamics of EVE. In highsec, we shoot pirate NPC's. In lowsec, we should shoot pirate NPC's and Empire NPC's. In Nullsec we should shoot Empire NPC's. WH no agents, don't die to sleepers.
In Highsec we take missions from Empire NPC's against pirates and rival factions. In Lowsec still Empire NPC's agianst pirates. Good opotunity to add traveling or hidden pirate NPC agents to run missions for Pirate NPC's against empire NPC in lowsec. In NPC nullsec, run missions from Pirate NPC's against Empire NPC's. In Player owned Nullsec, run missions from better NPC's of whatever faction you want to align your self with as Corp/Alliance out of your stations.
I think adding NPC's to player owned stations for mission running will go a long way to helping decrease the size of space an Alliance has to hold to feed its members and generate income.
(why can I run missions for Minmatar, against Amarr in Amarr space while we are at war? The sandbox needs some reality checks. Should be running missions for Amarr against Minmatar from conquered Minmatar station.)
Separate but related thought. Down and dirty way to add multiple stations to current sov system. Whichever station was built first in the system by whoever, is the designated sov station till its destroyed, then then next oldest and so on. Only one station has to be destroyed for system flip. Paid devs can decide what happens with other stations. Do they flip? Do they not flip? Which way is more interesting, balanced and fun.
Also I don't see why with adding station destruction it would have to be destroyed. At the point of destruction there should be some kind of option with a timer and a cheap item could be placed in the station by the conquering fleet to either save or destroy it. Say to save the reactor from melt down or cause the reactor to melt down, or something that sounds cooler. If no item placed the default action happens. |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
104
|
Posted - 2014.04.05 05:45:00 -
[78] - Quote
Last one for now.
I think the format of these minutes are pretty good compared to most of the previous ones.
The length is good, it is clear whose expressing what idea, and there are some moments of levity.
You all horribly fail in terms of amount of pictures or graphs though.
Ok now to catch up on last nights Vikings. |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1508
|
Posted - 2014.04.05 07:40:00 -
[79] - Quote
It's funny seing the CSM comenting on Live Events yet i don't remember seing them on the field when they were happening. The last batch was runing from September 2012 till the middle of 2013, don't remember the numbers but that was around maby 20-30 events. |

stoicfaux
4402
|
Posted - 2014.04.05 11:39:00 -
[80] - Quote
Drone 16 wrote:I don't mission but it seems to me that blitzing should not be the best way to get mission income. You put "content" into the game and then advise players to blitz past it? Seems strange...
Well blitzing versus 'clear all' isn't all that clear cut, at least in a Vargur in high-sec level 4s in minmatar space.
First number LP value, 2nd number is blitzing income, 3rd is non-blitzing
- 0 isk/lp: 42M/hour versus 71M/hour
- 800 isk/lp: 71M/hour versus 88M/hour
- 1,000 isk/lp: 78M/hour versus 93M/hour
- 2,000 isk/lp: 115M/hour versus 115M/hour
- 3,000 isk/lp: 151M/hour versus 137M/hour
Blitzing numbers: https://forums.eveonline.com/default.aspx?g=posts&t=334784&find=unread Clear all numbers: https://forums.eveonline.com/default.aspx?g=posts&t=320422&find=unread
Even with the expected reprocessing nerf, the numbers were competitive. Why is why I'm curious about CCP's reasoning behind "blitzing is optimal" comment.
/statistically_invalid_sample_size_be_damned WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
|

Tlat Ij
Hedion University Amarr Empire
68
|
Posted - 2014.04.05 14:40:00 -
[81] - Quote
page 10 of minutes wrote:Xhagen asked what price point would be acceptable. Malcanis said a frigate should be $0.50. Xhagen asked about a Titan skin, and the various CSM members gave price points between two and eight PLEXes equivalent. Jesus tittyfucking christ. Fourty to a hundred and ******* sixty dollars for a titan skin? What in the flying cocksuckers. BPs for ******* PAINTJOBS should be sold from the stations owned by the corp for like MAYBE 10k isk for a frig and 10m isk for a titan. Not only would that sensible it would also act as an isk sink (since you know everyone bitches about inflation due to lack of isk sinks and all that maybe they should add some of those in right?). |

Malcanis
Vanishing Point. The Initiative.
15003
|
Posted - 2014.04.05 14:42:00 -
[82] - Quote
Tlat Ij wrote:page 10 of minutes wrote:Xhagen asked what price point would be acceptable. Malcanis said a frigate should be $0.50. Xhagen asked about a Titan skin, and the various CSM members gave price points between two and eight PLEXes equivalent. Jesus tittyfucking christ. Fourty to a hundred and ******* sixty dollars for a titan skin? What in the flying cocksuckers. BPs for ******* PAINTJOBS should be sold from the stations owned by the corp for like MAYBE 10k isk for a frig and 10m isk for a titan. Not only would that sensible it would also act as an isk sink (since you know everyone bitches about inflation due to lack of isk sinks and all that maybe they should add some of those in right?).
The titan is what? a $3500 ship?
I made no specific suggestion about Titan skins, but the CSMs who made those sugestions all have Titans themselves.
1 Kings 12:11
|

vyshnegradsky
Hejaz Industries Executive Outcomes
172
|
Posted - 2014.04.05 15:01:00 -
[83] - Quote
Tlat Ij wrote:page 10 of minutes wrote:Xhagen asked what price point would be acceptable. Malcanis said a frigate should be $0.50. Xhagen asked about a Titan skin, and the various CSM members gave price points between two and eight PLEXes equivalent. Jesus tittyfucking christ. Fourty to a hundred and ******* sixty dollars for a titan skin? What in the flying cocksuckers. BPs for ******* PAINTJOBS should be sold from the stations owned by the corp for like MAYBE 10k isk for a frig and 10m isk for a titan. Not only would that sensible it would also act as an isk sink (since you know everyone bitches about inflation due to lack of isk sinks and all that maybe they should add some of those in right?).
If you can afford a titan you can afford a plex. This one's a bit over the edge guys.
Locked for breaking... well, pretty much all the rules.
- CCP Falcon |

Weaselior
GoonWaffe Goonswarm Federation
6831
|
Posted - 2014.04.05 15:08:00 -
[84] - Quote
Tlat Ij wrote:page 10 of minutes wrote:Xhagen asked what price point would be acceptable. Malcanis said a frigate should be $0.50. Xhagen asked about a Titan skin, and the various CSM members gave price points between two and eight PLEXes equivalent. Jesus tittyfucking christ. Fourty to a hundred and ******* sixty dollars for a titan skin? What in the flying cocksuckers. BPs for ******* PAINTJOBS should be sold from the stations owned by the corp for like MAYBE 10k isk for a frig and 10m isk for a titan. Not only would that sensible it would also act as an isk sink (since you know everyone bitches about inflation due to lack of isk sinks and all that maybe they should add some of those in right?). anyone painting their titan wishes to show off how much richer they are than everyone else
i would get an eight-plex titan skin (frankly it should be higher) because it reinforces how much richer i am than you
i would not get a 10m titan skin because then it looks like i'm playing spaceship barbie Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Weaselior
GoonWaffe Goonswarm Federation
6831
|
Posted - 2014.04.05 15:16:00 -
[85] - Quote
also lawl at the npc alt having an opinion on painting titans Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Ekaterina 'Ghetto' Thurn
Department 10
142
|
Posted - 2014.04.05 16:59:00 -
[86] - Quote
The minutes seemed a bit out of date as a lot of the stuff mentioned has either happened or is in the process of being completed.
I did like Malcanis' suggestion for the NPC corps to have, erm , 'themes' or roles such as XXX NPC corp being interested in exploration for example.
This could be developed so that veterans interested in those activities could join those NPC corps and provide some guidance if they were interested in doing that kind of thing. It would give another path rather than people queuing up to join EVE-Uni. Not that joining EVE-Uni is a bad thing but it would add more diversity. Look how the arrival of Brave Noobies has stirred things up in New Eden and largely for the better. |

EI Digin
Sniggerdly Pandemic Legion
1959
|
Posted - 2014.04.05 17:09:00 -
[87] - Quote
Notes are relevant as always and were released pretty quickly. Looks like you've learned from the last meeting note debacle.
Thank you CSM & CCP for your efforts. |

Aliventi
Southern Cross Empire Flying Dangerous
668
|
Posted - 2014.04.05 19:44:00 -
[88] - Quote
CCP Fozzie wrote:Most of you probably should have learned this by now, but you're pretty much always best to ignore anything Malcanis posts (on any forum).
There's some significant lowsec stuff that I'm looking forward to announcing a bit later in the pre-release rampup. Everyone should vote in the CSM elections, but we're not going to ignore any area of space no matter how few delegates they may have.
And no Grarr this doesn't mean we're going to lift the restriction on drone assist, you can stop asking. So... How about that NPC nullsec? "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1525
|
Posted - 2014.04.05 22:02:00 -
[89] - Quote
So... summer will bring yet another "expansion" rather than expansion.
Eve is dying. In silence because it haz no sound. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Circumstantial Evidence
110
|
Posted - 2014.04.05 22:16:00 -
[90] - Quote
Weaselior wrote:anyone painting their titan wishes to show off how much richer they are than everyone else i would get an eight-plex titan skin (frankly it should be higher) because it reinforces how much richer i am than you i would not get a 10m titan skin because then it looks like i'm playing spaceship barbie That gives me a thought that belongs in F&I (would not be surprised if this has been suggested before): Add sockets to Titans, for "space jewels." To be visible on a Titan, they would be really huge rocks. 1 plex for a low-grade gemstone, on up to 5-10 plex for a high-value one. Like implants, for ships. Imagine this comment in the forums: "Look at Joe1234, last week he was flying with 3 rubies, and a sapphire. Just today I saw he's upgraded all of that to a diamond. 'Nothing but diamonds from now on,' he said. Can you believe it? He threw away 8 plex!" |
|

stoicfaux
4409
|
Posted - 2014.04.05 22:56:00 -
[91] - Quote
Circumstantial Evidence wrote:Weaselior wrote:anyone painting their titan wishes to show off how much richer they are than everyone else i would get an eight-plex titan skin (frankly it should be higher) because it reinforces how much richer i am than you i would not get a 10m titan skin because then it looks like i'm playing spaceship barbie That gives me a thought that belongs in F&I (would not be surprised if this has been suggested before): Add sockets to Titans, for "space jewels." To be visible on a Titan, they would be really huge rocks. 1 plex for a low-grade gemstone, on up to 5-10 plex for a high-value one. Like implants, for ships. Imagine this comment in the forums: "Look at Joe1234, last week he was flying with 3 rubies, and a sapphire. Just today I saw he's upgraded all of that to a diamond. 'Nothing but diamonds from now on,' he said. Can you believe it? He threw away 8 plex!" You need to die in a fire. Not in game. Not in real life. On the forums. Die. In a Fire. On the Forums.
Now excuse me while I determine how much beer it takes to unread your post.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Malcanis
Vanishing Point. The Initiative.
15007
|
Posted - 2014.04.05 23:16:00 -
[92] - Quote
Schmata Bastanold wrote:So... summer will bring yet another "expansion" rather than expansion.
Eve is dying. In silence because it haz no sound.
It's not that I'm unsympathetic to your PoV, but basically EVE is in the "Ah man I gotta settle down and get a steady job and pay off my debts after that 5 year ******* binge" zone.
And really, look at EVE. There is a hugely diverse set of gameplay options there. CCP have been through the "awesome" thing, where they literally just quickly wrote in this or that. Now EVE has sobered up, gone clean and is living up to its obligations.
1 Kings 12:11
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Ralph King-Griffin
Var Foundation inc.
580
|
Posted - 2014.04.05 23:18:00 -
[93] - Quote
Just got around to finishing them. Cheers for the read. Fyi, I'd love to see some of the art teams concept and development work, obviously non nda'd.
Would one of those raving lunatics on the art team be willing to link some work?
Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

Harvey James
The Sengoku Legacy
711
|
Posted - 2014.04.06 00:03:00 -
[94] - Quote
Malcanis wrote:Schmata Bastanold wrote:So... summer will bring yet another "expansion" rather than expansion.
Eve is dying. In silence because it haz no sound. It's not that I'm unsympathetic to your PoV, but basically EVE is in the "Ah man I gotta settle down and get a steady job and pay off my debts after that 5 year ******* binge" zone. And really, look at EVE. There is a hugely diverse set of gameplay options there. CCP have been through the "awesome" thing, where they literally just quickly wrote in this or that. Now EVE has sobered up, gone clean and is living up to its obligations.
nice analogy that's my feeling aswell .. but .. i suspect people are frustrated by the slowness of it all....and hoped CCP would have been faster at fixing things.. and moving on to adding new stuff alongside a faster repair rate as one could put it.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

mkint
1136
|
Posted - 2014.04.06 00:25:00 -
[95] - Quote
Malcanis wrote:Schmata Bastanold wrote:So... summer will bring yet another "expansion" rather than expansion.
Eve is dying. In silence because it haz no sound. It's not that I'm unsympathetic to your PoV, but basically EVE is in the "Ah man I gotta settle down and get a steady job and pay off my debts after that 5 year ******* binge" zone. And really, look at EVE. There is a hugely diverse set of gameplay options there. CCP have been through the "awesome" thing, where they literally just quickly wrote in this or that. Now EVE has sobered up, gone clean and is living up to its obligations.
Diverse gameplay as long as you are willing to submit to being a nullbear stooge? Because that's the only message CCP has sent it's players over the years.
These so-called debts that are getting "paid off" seem to be about 80% stuff that's not really broken anyway. How much of it has been change for the sake of change? How much of it added to the game's expiration date? How much of it has made the game actually worse instead of better? Sure, the meta gets shaken up a little bit every now and then, but nothing has been done about the big blue donut except to entrench it even further.
Oh, and a note to CCP regarding the "3rd party support." You phrased that wrong. It was called cheating. You cheated on behalf of a sophisticated isk doubling scam. If that's your definition of "3rd party support" then yes. it needs to be stopped in it's entirety. Because you don't seem to understand the difference between right and wrong. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Flamespar
The Southern Legion League of Infamy
1131
|
Posted - 2014.04.06 05:11:00 -
[96] - Quote
Anything about opening a particular door?
I remember CCP Seagull talking about 'home' and what it means to players. There doesn't seem to be anything discussed around what this would look like to different player groups. ie customization quarters for single players, modular POS for small/large groups, planetary interaction that involves actual colonization.
I'm a little concerned that this grand vision for EVE is going to be a bit 'meh'. EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/ https://twitter.com/Flamespar |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1526
|
Posted - 2014.04.06 07:07:00 -
[97] - Quote
Malcanis wrote:Schmata Bastanold wrote:So... summer will bring yet another "expansion" rather than expansion.
Eve is dying. In silence because it haz no sound. It's not that I'm unsympathetic to your PoV, but basically EVE is in the "Ah man I gotta settle down and get a steady job and pay off my debts after that 5 year ******* binge" zone. And really, look at EVE. There is a hugely diverse set of gameplay options there. CCP have been through the "awesome" thing, where they literally just quickly wrote in this or that. Now EVE has sobered up, gone clean and is living up to its obligations.
Crimewatch, changes to UI of probing in Odyssey (I really mean only manipulation of probes, that whole overlay concept and loot vomit are horrible), new destroyers - those were frakking awesome ways of paying that "debt". And I think tiercide as a whole is great initiative.
But let's be honest - best part of each "expansion" in last few years are changes made by CCP karkur AKA "little things". Drag & drop here, better layout there, here's search, here's persistent setting, etc. Rest of the package is bubble foil to fill that big box and not to let those little things inside rattle too much.
Of course that is only my PoV and I am probably wrong and future will be awesome and CCP Seagul has a vision and big things will come but in pieces and we won't even see them because of our ignorance and tunnel vision until they will kick us in da azz. Right? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

King Fu Hostile
Imperial Collective Unsettled.
27
|
Posted - 2014.04.06 07:46:00 -
[98] - Quote
Good read, props CSM & CCP!
Tons of interesting stuff and some worrying tones. CCP, please assemble temporary advisory teams for solving issues in sov null, and for improving wormhole space. It sounds like you could use the players help in getting started. WH space has gotten too quiet these days and needs a shakeup.
Modular POSes with access roles have to be sorted out asap.
Lowsec is the most functional part of space and I understand why it wasn't mentioned too much in the minutes.
I'm personally super happy about the developments in ship customization, and pretty much everything Art Team was planning. |

Jeremiah Saken
State Protectorate Caldari State
19
|
Posted - 2014.04.06 08:22:00 -
[99] - Quote
Whole ship skins idea is bad from beginning. Skins are pre-made, not players made. Do you really think i would spend "money" for that Rokh skin? Why do they have to be bought by PLEX? You want to see how players and server react? Make them 5 mil tops. 8 PLEX for titan? For those who pay this game by ISK it will be more grind, less actual play.
Also clothes? For real? As i'm aware WiS is suspended and waiting for better times. Why discuss on clothes? Some UI improvement? Like graphics?
"I am a leaf on the wind - watch how I soar" "Cry baby cry make, your mother sigh" "Dear Buddha, please bring me a pony and a plastic rocket..." |

King Fu Hostile
Imperial Collective Unsettled.
27
|
Posted - 2014.04.06 10:48:00 -
[100] - Quote
Jeremiah Saken wrote:Whole ship skins idea is bad from beginning. Skins are pre-made, not players made. Do you really think i would spend "money" for that Rokh skin? Why do they have to be bought by PLEX? You want to see how players and server react? Make them 5 mil tops. 8 PLEX for titan? For those who pay this game by ISK it will be more grind, less actual play.
Also clothes? For real? As i'm aware WiS is suspended and waiting for better times. Why discuss on clothes? Some UI improvement? Like graphics?
Why aren't you one grumpy person! Ship skins are the first step in customisation, and a very welcome one. There's dozens of great looking designs already existing, as discovered and presented by Cerbus http://www.eohgames.com/labs/Ships/, these are a good start.
Everything should be made cheap for guys who prefer grinding imaginary space kredits? |
|

Flamespar
Pradox One Proficiency V.
1245
|
Posted - 2014.04.06 11:05:44 -
[101] - Quote
With all these small steps CCP is taking, I begin to doubt that we will reach ideas outlined in CCP Seagulls vision.
My fear is that the first player built stargate will lead to what will come to be known as 'meh'-space (m-space).
EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/
https://twitter.com/Flamespar
|

Freelancer117
So you want to be a Hero
221
|
Posted - 2014.04.06 11:59:17 -
[102] - Quote
After having read the CSM minutes, my opinion is that this is the best Collaboration between the CSM and CCP so far 
The expectation management has reached a new high, and it also confirms that the casual solo-playing pve loving capsuleer will become redundant.
The whole paper reads as a confirmation that the larger issues that are know about eve since more than half a decade, will probable be addressed in the next half a decade or more.
I hope CCP and the CSM understand that so far Eve Online (not dust or valkyrie) has hold it's own in a niche market place, HOWEVER new eden will very soon have competitors; Limit Theory, Elite: Dangerous and Star Citizen that so far have seen game development that will overtake CCP's development, even when they are obviously currently behind, because "In the beginning, someone decided to write a spaceship game in Stackless Python."
When the current CEO of CCP will show a new iteration of Incarna at fanfest, with no tangible solutions to the problems low sec and null sec instigators want, plus another round of nerfing of hisec income, you can certainly expect another summer of Rage.
Kind regards, a Freelancer
PS: the brain in the box has to show results very very soon, else it might add fuel to that rage.
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|

Jeremiah Saken
The Fall of Leviathan
96
|
Posted - 2014.04.06 12:14:36 -
[103] - Quote
Quote:Why aren't you one grumpy person! Ship skins are the first step in customisation, and a very welcome one.
I've become one. It gets worse and worse with an age. Point is its not customisation, you just buy premade skins. Now you have 2 BS hulls with same stats only different names. I can't fly Rokh painted by me because game is build that way. I want to paint my SNI in green and brown camo, thats customisation.
Quote:Everything should be made cheap for guys who prefer grinding imaginary space kredits?
No, but spending PLEX on irrelevant skins is good thing? It affected market already.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
|

King Fu Hostile
Imperial Collective Unsettled.
178
|
Posted - 2014.04.06 13:26:01 -
[104] - Quote
Jeremiah Saken wrote:Quote:Why aren't you one grumpy person! Ship skins are the first step in customisation, and a very welcome one. I've become one. It gets worse and worse with an age. Point is its not customisation, you just buy premade skins. Now you have 2 BS hulls with same stats only different names. I can't fly Rokh painted by me because game is build that way. I want to paint my SNI in green and brown camo, thats customisation. Quote:Everything should be made cheap for guys who prefer grinding imaginary space kredits? No, but spending PLEX on irrelevant skins is good thing? It affected market already.
So you still don't understand that this is just a pilot project?
The ship skins in the store at release are going to be a pilot program for skip skins in the future. This will use a different functionality than if it was fully developed. The purpose of the initial rollout is to test out price points, see how skinned ships are treated by players, and learn other things.
...
Ship customization is one of the biggest things coming up soon. With a rework coming soon to how art handles customization, it will open up options in the future of adding more custom ship skins. The exact mechanics of how this will work are still to be determined.
Art team also discussed alliance logos on ships.
You don't have to spend plex on anything. I bought my skinned ships from the market. Also, if they are irrelevant to you this probably doesn't concern you much.
|

Jeremiah Saken
The Fall of Leviathan
96
|
Posted - 2014.04.06 13:52:02 -
[105] - Quote
Quote:You don't have to spend plex on anything. I bought my skinned ships from the market.
And how did you do that? You bought them by ISK, or Aurum tokens that comes from PLEX?
Quote:With a rework coming soon to how art handles customization, it will open up options in the future of adding more custom ship skins.
What do they mean by that? More pre-made ship skins?
This pre-made skin is actually whole different ship model. So you buying another ship not just skin for existing one?
Quote:Also, if they are irrelevant to you this probably doesn't concern you much.
They are irrelevant thus they should not be bought by PLEX thats affect market as whole.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
|

Dinsdale Pirannha
Pirannha Corp
3447
|
Posted - 2014.04.06 14:01:29 -
[106] - Quote
Malcanis wrote:Grarr Dexx wrote:Low-sec mentioned twice, and not once to admit it's **** space. Good to see not even the CSM gives a ****! Yeah well lo-sec decided to sulk out the CSM8 election, so you got the representation you deserved.
So basically, if a certain group like low sec, or high sec, can't manage to vote any of their lobbyists onto the CSM, then they deserve to get screwed over by whomever is on the CSM, because the CSM members have no moral compunction to actually represent fair gameplay across the entire subscription base, and CCP is quite all right with this.
Good to know.
That explains this:
"Ytterbium opened the session by going over general changes CCP intends to make in the summer. These include refining skill changes so you need less of the specialized refining skills "....
which was precisely the opposite of what we got, once the null sec cartels / CSM (same thing really) got done with it. Those that think the CSM, and by extension, the cartels, don't dictate game design, should just read that excerpt. |

mkint
1227
|
Posted - 2014.04.06 21:18:39 -
[107] - Quote
Jeremiah Saken wrote:Quote:You don't have to spend plex on anything. I bought my skinned ships from the market.
And how did you do that? You bought them by ISK, or Aurum tokens that comes from PLEX? Quote:With a rework coming soon to how art handles customization, it will open up options in the future of adding more custom ship skins. What do they mean by that? More pre-made ship skins? This pre-made skin is actually whole different ship model. So you buying another ship not just skin for existing one? Quote:Also, if they are irrelevant to you this probably doesn't concern you much.
They are irrelevant thus they should not be bought by PLEX thats affect market as whole. Go read the thread about ship skins. I think there was a devblog about it as well. Then at least when you whine, you won't also sound like everyone's most senile relative. Or at the very least, actually READ the part of the CSM minutes you're whining about, because the exact stuff you are whining about was covered in the minutes.
Maxim 34: If you're leaving scorch-marks, you need a bigger gun.
|

Regan Rotineque
Arch Angels Assault Force The Kadeshi
370
|
Posted - 2014.04.07 00:38:28 -
[108] - Quote
Why does it take 3 months to post minutes?
|

Dalilus
Federal Navy Academy Gallente Federation
89
|
Posted - 2014.04.07 05:15:30 -
[109] - Quote
Please post the Veteran discussion....
 |

Jeremiah Saken
The Fall of Leviathan
96
|
Posted - 2014.04.07 06:00:45 -
[110] - Quote
Quote:Go read the thread about ship skins. I think there was a devblog about it as well. Then at least when you whine, you won't also sound like everyone's most senile relative. Or at the very least, actually READ the part of the CSM minutes you're whining about, because the exact stuff you are whining about was covered in the minutes.
My mistake, i've completly misread whole painting idea from previous devblog. OMG i've become forum troll...
Any chance to see:
Quote:A concept of the stargate with increased traffic was shown, and the CSM notably GÇ£oooooGÇÖdGÇ¥. An example of a high market activity system, with decals, and an enhanced station interior were all also positively received.
even if its just concept we may ooooo'd too.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
|
|

Jenn aSide
Smokin Aces.
8651
|
Posted - 2014.04.07 12:54:56 -
[111] - Quote
Dinsdale Pirannha wrote:
So basically, if a certain group like low sec, or high sec, can't manage to vote any of their lobbyists onto the CSM, then they deserve to get screwed over by whomever is on the CSM, because the CSM members have no moral compunction to actually represent fair gameplay across the entire subscription base, and CCP is quite all right with this.
If CCP isn't all right with this, they should be. In what twisted world should people have a "moral compunction" to represent your interests when YOU (high sec in the form of voting, and you personally in the form of running for the CSM) can't even be bothered enough to do so?
Although it's not like High Sec needs any representation, look at all the tings you get without it : "pirate ships' available in a high sec LP store, safeties, exhumer buffs, crime watch buffing and CCP's light speed nerfbatting of anything that even halfway looks like interesting or emergent gameplay lol (being able to tank faction police was the best part of faction warfare, and it didn't take 2 days for ccp to nerf it after we did it to the Caldari Mililtia). |

Grarr Dexx
Snuff Box
447
|
Posted - 2014.04.08 16:34:53 -
[112] - Quote
Jenn aSide wrote:Dinsdale Pirannha wrote:
So basically, if a certain group like low sec, or high sec, can't manage to vote any of their lobbyists onto the CSM, then they deserve to get screwed over by whomever is on the CSM, because the CSM members have no moral compunction to actually represent fair gameplay across the entire subscription base, and CCP is quite all right with this.
If CCP isn't all right with this, they should be. In what twisted world should people have a "moral compunction" to represent your interests when YOU (high sec in the form of voting, and you personally in the form of running for the CSM) can't even be bothered enough to do so? Although it's not like High Sec needs any representation, look at all the tings you get without it : "pirate ships' available in a high sec LP store, safeties, exhumer buffs, crime watch buffing and CCP's light speed nerfbatting of anything that even halfway looks like interesting or emergent gameplay lol (being able to tank faction police was the best part of faction warfare, and it didn't take 2 days for ccp to nerf it after we did it to the Caldari Mililtia).
So according to you, niche groups deserve no representation because they cannot muster the votes required for a CSM seat? |

Jenn aSide
Smokin Aces.
8651
|
Posted - 2014.04.08 17:00:50 -
[113] - Quote
Grarr Dexx wrote:Jenn aSide wrote:Dinsdale Pirannha wrote:
So basically, if a certain group like low sec, or high sec, can't manage to vote any of their lobbyists onto the CSM, then they deserve to get screwed over by whomever is on the CSM, because the CSM members have no moral compunction to actually represent fair gameplay across the entire subscription base, and CCP is quite all right with this.
If CCP isn't all right with this, they should be. In what twisted world should people have a "moral compunction" to represent your interests when YOU (high sec in the form of voting, and you personally in the form of running for the CSM) can't even be bothered enough to do so? Although it's not like High Sec needs any representation, look at all the tings you get without it : "pirate ships' available in a high sec LP store, safeties, exhumer buffs, crime watch buffing and CCP's light speed nerfbatting of anything that even halfway looks like interesting or emergent gameplay lol (being able to tank faction police was the best part of faction warfare, and it didn't take 2 days for ccp to nerf it after we did it to the Caldari Mililtia). So according to you, niche groups deserve no representation because they cannot muster the votes required for a CSM seat?
Exactly. That's democracy. If that niche group wants representation they should hook up with a group that can get representation and make a deal.
|

SeneschaI
Ordo Ministorum Violent Society
14
|
Posted - 2014.04.09 19:31:00 -
[114] - Quote
CCP Xhagen wrote:SeneschaI wrote:finally! yay! "Session 16" wrote:Xhagen threw out a question to the CSM regarding the differences between corporation mechanics and the social aspect of corporations. Not as much 'differences' as 'handicaps' (mechanics that are beta programming dinosaurs) crippling the social aspects of corporations to the point where the CSM blindly agreed there's a "difference" between npc and player corps. Really? The comparison shouldn't by all rights even be in the same ballpark as an NPC corp. Makes you wonder how much reflection bitter vets have for the blinkered view they acquire. The fact the question elicited comments about NPC corps being comparable is proof positive people aren't looking at solutions beyond bandaids. The system is horrible. the fact that Xhagen's question provoked tepid response is horrifying to me and everyone who's been a CEO who at least tries to give power to the people (not just greedily hoard them for the directors/ceo as is the wont of the current overly complex, full of loopholes, paranoiac surrealistic nightmare mechanics) The actual response to Xhagen's question should have been a resounded "There's a vast gulf!" Good to know. My line of thinking can also be described as "is the reason for forming a corp a social one or a game mechanic one?" and then the second thought is "would there be any benefit of having a social group, more than just a chat channel, without the baggage that corps are (i.e. the assets, wars, etc.)?" wtf happened to my post? lol. *editing* |

SeneschaI
Ordo Ministorum Violent Society
15
|
Posted - 2014.04.09 19:31:05 -
[115] - Quote
CCP Xhagen wrote:SeneschaI wrote:finally! yay! "Session 16" wrote:Xhagen threw out a question to the CSM regarding the differences between corporation mechanics and the social aspect of corporations. Not as much 'differences' as 'handicaps' (mechanics that are beta programming dinosaurs) crippling the social aspects of corporations to the point where the CSM blindly agreed there's a "difference" between npc and player corps. Really? The comparison shouldn't by all rights even be in the same ballpark as an NPC corp. Makes you wonder how much reflection bitter vets have for the blinkered view they acquire. The fact the question elicited comments about NPC corps being comparable is proof positive people aren't looking at solutions beyond bandaids. The system is horrible. the fact that Xhagen's question provoked tepid response is horrifying to me and everyone who's been a CEO who at least tries to give power to the people (not just greedily hoard them for the directors/ceo as is the wont of the current overly complex, full of loopholes, paranoiac surrealistic nightmare mechanics) The actual response to Xhagen's question should have been a resounded "There's a vast gulf!" Good to know. My line of thinking can also be described as "is the reason for forming a corp a social one or a game mechanic one?" and then the second thought is "would there be any benefit of having a social group, more than just a chat channel, without the baggage that corps are (i.e. the assets, wars, etc.)?" TL;DR version = Why would players, who are labeled "anti-social", want to join a social group in eve that allows fratricide as a default, let alone wardecs costing a pittance (50m isk a week? really?!?! that's a score of full ventures mining basic veldspar) |

Vivi Udan
Caldari Provisions Caldari State
43
|
Posted - 2014.04.10 15:38:30 -
[116] - Quote
Quote:traditionally people have never had guidance from the game that you SHOULD do this (as opposed to you CAN do this). Session 16: New Player Experience p35
I admit I haven't looked at EVE's tutorial in years, but I remember it being linear (go here, shoot this, train this skill)
I LOVE THIS CHART because it SHOWS the player SOME of the possibilities. As far as I know, THERE IS NO CHART LIKE THIS IN GAME. And when new players start EVE THEY HAVE NO IDEA what the possibilities are.
AKA I am proposing that CCP, with the help of the CSM, create a chart in game using the same setup as ISIS (Interbus Ship Identification System) AND ALLOW PLAYERS TO CHOOSE the tutorial they want to do using that interface.
idk, it seems like a no brainer to me...
I keep seeing CSM minutes that 'come to the conclusion' of head scratching when it comes to the new player experience and it's rather depressing.
The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein.
|

Salpun
Global Telstar Federation Offices Nerfed Alliance Go Away
785
|
Posted - 2014.04.11 18:11:02 -
[117] - Quote
Ship balancing section got added today.
nothing on T3's but a lot about the drone balance change and a nerf to bombers possibly needed..
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|

Vivi Udan
Caldari Provisions Caldari State
43
|
Posted - 2014.04.11 23:55:59 -
[118] - Quote
It might just be me but the title (when you open the PDF) says January 2013 instead of 2014...
The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein.
|

Ziri Azura
Eschelon Directive Universal Consortium
0
|
Posted - 2014.04.12 18:49:54 -
[119] - Quote
CCP if you wanted to bring the rorqual back to life aswell as draw people out of highsec to lowsec, nullsec and WH-space why not simply make the rorqual a viable fleetsupport for mining operations? make it the prefered choise over the orca. That will boost the industry in the lower security regions and make people wanna go there for their industry instead of highsec also it would make the rorqual valuable again.
on befalf of the refining changes i dont mind at all that people would need to invest skilltraining into getting the best refining rates but that u NEED the implant for 100% just doesen't cut it for me.. since most people will have the specific ore refining skills at lvl 4 anyway to be able to use the Tech 2 mining crystals you could make it so that with those skills at lvl 4+implant will give you 100% refining and if they dont wanna use the implant then they have to spend 10days training that last lvl 5 in every ore they wanna refine. that sounds fair to me atleast. also why would you make it so that u dont need any skills to refine at a pos but maxed out+implant in an npc station this doesen't make any sense to me..
keep up the good work tho! |

Adunh Slavy
1591
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Posted - 2014.04.13 23:52:36 -
[120] - Quote
Jenn aSide wrote: Exactly. That's democracy. If that niche group wants representation they should hook up with a group that can get representation and make a deal.
"Democracy, two wolves and a sheep deciding what to have for lunch." - Franklin
Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt
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Jeremiah Saken
The Fall of Leviathan
96
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Posted - 2014.04.14 08:23:29 -
[121] - Quote
Quote:PGL brought up the idea of actually starting new players in a PvP ship and throw them straight into a fight, so that people can get a chance to experience combat. Ali and Mangala then brought up a thread on Assembly hall about how you could get a new player on a battlefield where scripted NPCs are fighting each other so they can see combat.
Maybe Rookie Faction Warfare of some sort? Pre-made frigs. New players have no experience in fitting ships. PvP systems for rookies only, LPs<1mil?
My way to hook-up with EvE was in 3 attempts:
1 - few years ago. Harsh UI and weird ship steering (i thought it would be with up, down, left, right system) also i was overwhelmed with ships and modules amount (especially modules). Uninstall. 2 - WiS. Cool, some progress, i can see my avatar. However i can't do anything with it. Uninstall. 3- About a year ago. Just a month before Odyssey. Bored. About half year after i've stopped WoW. I had two weeks to spend. Done all rookie missions in about week (almost uninstall...). Then start to read about what i can do in EvE. Joined E-UNI (best move so far, there are always some ppl to help you). I've done missions from lvl1 do lvl4, mined ores, mined gas in WHs, done some anoms, explored data/relics sites and combat sites, hauled for distribution missions (rep), no-PvP so far but it's not my kind of interes (never was). I was thinking of another uninstall until i found my place in EvE universe.
I think new players are misinformed what Eve really is. Nobody will tell you what to do here. You must find it by yourself. Maybe a definition of sandbox?
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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