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Thread Statistics | Show CCP posts - 17 post(s) |

Suitonia
Path of Radiance HYDRA RELOADED
215
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Posted - 2014.04.07 17:00:00 -
[1] - Quote
Hi Rise/Fozzie. I feel like the Cynabal overlaps far too much with the current Vagabond which currently is better in a lot of ways over the Cynabal and is generally superior. The Cynabal only offers better agility and a slightly better drone bay for all-around poorer performance. The extra mid does add some options but the vagabonds T2 resistances give a better performance than a 3rd tank items does from the Cynabal and the vagabonds shield boost bonus makes it the superior brawler. The vagabond has far better cap stability, t2 resists which help a lot for local/remote reps, better targeting stats and a powerful local rep bonus.
The cynabal only has a slight fitting advantage over the Vagabond if the Vagabond and Cynabal are both fitting 425mm Autocannons, otherwise, it's inferior. And that slight grid advantage doesn't allow you to offset the disadvantages.
I think the Cynabal needs to find a new niche; |

Suitonia
Path of Radiance HYDRA RELOADED
215
|
Posted - 2014.04.07 17:01:00 -
[2] - Quote
Harvey James wrote:Alexsis Solette wrote:Just putting it out there that the Gila will be doing less dps with its 2 hammerheads than the Ishtar with sentries on top of the fact that the gila is now limited to not being able to field a full flight of any drones. i think you're ignoring 1) garde/bouncer dps nerf upcoming 2) the 4 10% bonused launchers it will now have
Not to mention that 2x Hammerhead IIs will apply their DPS to Destroyer sized targets and above very well. Unlike Sentrys. |

Suitonia
Path of Radiance HYDRA RELOADED
217
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Posted - 2014.04.07 17:42:00 -
[3] - Quote
CCP Rise wrote:I'll get together with the other balance guys and talk about the Cynabal asap and get back to you all. We talked initially about the overlap between Angel and Minmatar and decided to try and make it work without making large changes. All three Angel ships are very popular (relative to other pirate faction ships) and generally regarded as 'fun' as far as I know, so risking negative impact with a bigger change didn't seem worthwhile.
I'll make sure we take another look though.
Well Currently the Vagabond is always going to be a stronger brawler (due to resists + shield boost bonus) and it still performs better than the Cynabal as a Disruptor range kiter with autocannon falloff. (Similar DPS/Projection to the Cynabal, only the Vaga offers more general improvements as listed before (Cap, sensor strength, Signature Radius MWD reduction, resist bonuses for friendly logistics etc.). The only role that the Cynabal really performed better than the Vagabond was with Artillery as the superior fitting options allowed the cynabal to fit Artillery without needing to make the same sacrifices that the Vagabond does. Which you have now removed. Honestly the current Cynabal is only really flown by people using Artillery or by people who don't have Heavy Assault Cruisers level 5.
I personally think you should probably revert the Powergrid nerfs and leave it as is. Then it's still the better option for people who want to use Artillery on a mobile platform.
What about giving the Cynabal a large drone bay (say 75m3-100m3), this would give it some synergy with the Dramiel which also has a large unbonused drone bay for a Frigate. So it would be able to increase damage output at the expense that these are un-bonused drones which can be picked off fairly easily (especially if the Cynabal is kiting at range) this would improve it as a Brawler without overlapping with the Vagabond, as the Cynabal would have higher DPS but not as tanky, and it would have the option to improve its DPS at range by using 73m5 combo or heavy drones, but this would be risky as there is a high probability that a smart target could kill them to remove damage, and they move slowly so would make the cynabal more at risk to small fast targets and potentially lower DPS vs other mobile ships. |
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