sabastyian
Death By Design Did he say Jump
22
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Posted - 2014.04.08 17:03:00 -
[1] - Quote
Alright, here's my 2 worthless cents about the changes. A vigilant in its current form is only slightly used for standard combat fleets, most cruiser fleets I have attended don't like bringing a vigilant because of the fact that it has a high cost value and is the first primary with a relatively low tank. A Deimos can do about 76% the dps of a Vigilant with about 50% extra EHP for 78% the cost and for that reason, they are flown more often in fleet combat then Vigilants. The Vigilant has extreme fitting restrictions as it is already, you either have to go with a M4 plate, mwd and neutrons ( notice the lack of a cap booster, can easily be capped out ) or fit an ANC rig to get a small cap booster, t2 plate and neutrons, hurting it's already minimal tank. A Vexor Navy issue can push out 800 dps, have 56.5k EHP and cost under 130m. The VNI has 91.4% the dps with 124% the EHP for 46.4% the cost. What we are more commonly seeing is Vexor and VNI fleets roaming about with RR packed into theirs highs solving the logistics issue as well. Vigilants are not as over powered as they are claimed to be, this statement is true when you consider their most common role is just heavy suicide tackler. Cynabal changes, powergrid nerf still hurts armor Cynabals and the warp speed addition is a strange addition. The warp speed change will help with solo combat but in fleet combat it will more commonly get the Cynabal killed as it will land first with a ( relatively ) weak tank while waiting for it's fleet to catch up. If the main reason for this change is because of the Arty Cynny, consider another way to change the cynabal around without killing it's ability to be shield or armor tanked. Cynabals were the king of kiting in the days gone past, but in these "modern" times a vagabond easily out performs the Cynabal in everything but armor tanking and even then, the Cynabal barely out performs the vagabond. Ashimmu, real nice changes and I have no complaints. Gila, slightly lower damage then before, with a strange drone class for it's primary weapon. Usage will probably decline after the first week and it will require another pass-over. Phantasm will replace the cynabal as the king of kiting.
If anyone has a different opinion, I'm open to hear it. |
sabastyian
Death By Design Did he say Jump
22
|
Posted - 2014.04.10 05:46:00 -
[2] - Quote
Arthur Aihaken wrote:Time to speculate about Pirate battleships since this is going around in circles...
GÇó Machariel ... 3.0 AU/s warp speed confirmed, but does it finally get the 8th missing turret? GÇó Nightmare ... Almost certainly to get the afterburner bonus and bump to laser damage. GÇó Vindicator ... Probably no changes (we hope). GÇó Bhalgorn ... Infinite Energy Vampire. GÇó Rattlesnake ... +50% thermal/kinetic missile damage (loses missile velocity bonus), bandwidth reduced to 50mbit and gets a big +% bonus to heavy and sentry drone durability and hit points, and a bonus to heavy drone speed GÇó Nestor ... Covert Ops cloak!
Looks like the mach fleet now has to wait for the other ships to warp first so it isn't all like "ZOMG BLAP EEET" Nightmare...... please no AB bonus..... mwd would still probably be faster Vindi.....no changes plox.......its easy to counter anyways ( see below ) Bhaalgorn..... will remain no different then the current -7350 cap with 28km+ webs Rattlesnake - if it doesn't get a sentry bonus, usage will decline. Nestor - completely worthless and needs to be taken back to the drawing board. |