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Thread Statistics | Show CCP posts - 3 post(s) |

MrBreaker
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Posted - 2006.05.09 00:15:00 -
[1]
I was wondering, with the updates that are coming and the coverage that eve will (probably) get on fansites reporting on e3, are we gonna see a massive surge in the eve population this coming year?
I havent seen the new graphics engine, but I bet a lot of people after e3 are gonna be saying "wowzer, that game looks cool", who previously hadnt considered playing.
So there could be a large influx of noobs and given the mega marketing event e3 is... we could see a lot more concurrent peak user barriers broken soon. Possibly after the trinity upgrade goes live it will get even bigger.
Is there enough veldspar to go round? Is the 64bit server upgrade enough to handle it? What changes may be needed, more systems? / complexes? / agents? / beer for the devs?
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Bentguru
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Posted - 2006.05.09 00:19:00 -
[2]
We're the fastest growing MMO on the market, and servers have (for me at least) been extremely stable.
I think we'll be fine.
New Petition Inc Vid This signature is protected by the pattented NoDev 2000 technology. THERE WILL BE NO COLORS! |

Pride NL
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Posted - 2006.05.09 00:27:00 -
[3]
64bit client will introduce bigger veld roids in Yulai. Now the client cant cope with such graphical violence 
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keepiru
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Posted - 2006.05.09 00:31:00 -
[4]
Originally by: MrBreaker beer for the devs?
They always need more bree. ----------------
teqNo > I don't read eve-o forums, they bore me |

Eternal Fury
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Posted - 2006.05.09 01:05:00 -
[5]
Edited by: Eternal Fury on 09/05/2006 01:05:56 hopefully they'll continue adding as many subscribers as they have in the last year. I know I joined in Jan, got a second account, and got a friend to join too. With the advertisements all over, and the coverage from E3, they might pick up another 20-30K. then when DX10 comes out, they can have a whole bunch of industry articles written about the upgrade, and that should be good for 20-30K more people... Next thing we'll know, there will be 500K people here.. :)
Then maybe the map showing 5K pod kills in a system WON'T be a bug, but a really good sunday... 
Small PvE/PvP Corp looking for Members. 2-10Mill SP. Send me a EvE Mail. |

Dao 2
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Posted - 2006.05.09 01:14:00 -
[6]
more space will be needed :| ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Aeaus
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Posted - 2006.05.09 01:19:00 -
[7]
Originally by: Dao 2 more space will be needed :|
Oh but limited resources only lead to competition, competition is at the heart of EVE. What is needed are more stable servers.
My Guides (Recomended Reading) |

Malthros Zenobia
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Posted - 2006.05.09 01:22:00 -
[8]
Originally by: Pride NL 64bit client will introduce bigger veld roids in Yulai.
Woot! Good-bye moon-sized roids, hello planet sized roids.
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arthell
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Posted - 2006.05.09 05:33:00 -
[9]
The coverage will attract more subscribers, but EvE has been at E3 before; probably won't be much different than then.
As for fastest growing? Possible, but would need a 40x larger playerbase to equal the current top dog. |

LUGAL MOP'N'GLO
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Posted - 2006.05.09 05:46:00 -
[10]
Originally by: keepiru
Originally by: MrBreaker beer for the devs?
They always need more bree.
or b e e r... <<-------------------------------------------->> Mining Division Head
X BF2 Helicopter Pilot Where'd my joystick go? |

Logan Xerxes
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Posted - 2006.05.09 06:02:00 -
[11]
*Aussie voice*BE-ER

All for the good of many! |

Tachy
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Posted - 2006.05.09 07:24:00 -
[12]
Bree is a long lasting running gag.
Dunno when it started, but it was after the night we introduced Pepis to our monitors back in EQ. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Torm Ilmater
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Posted - 2006.05.09 07:24:00 -
[13]
Originally by: Bentguru We're the fastest growing MMO on the market, and servers have (for me at least) been extremely stable.
I think we'll be fine.
EVE isn't the fastest growing MMO on the market. While the growth percentage wise has been considerable the sheer numbers of subscribers isn't anything to shock the MMO world. Even if you just went with percentage based growth plenty of the newer MMOs would show greater growth than EVE currently.
The last major expansion of the EVE subscriber base came at the expense of another Sci-Fi MMO that made some bad development choices (SWG). Perhaps when the new 'newbie areas' come out in Kali (or whenever they're scheduled for) as well as some more newb friendly interface, tutorial, and skill changes, you'll see larger, sustainable growth. I've personally accounted for 12 accounts in EVE (10 of them are single account players) and the work I personally had to put in just to keep many of those people interested in EVE at all is/was considerable.
As time wears on the fact that CCP has set the bar so far out for the new players is going to have (if it's not already having) a negative impact on the possible new subscribers. That combined with the incredibly long learning curve, extremely slow travel times, and just how dull all non player-player interactions are in EVE (missions/complexes/ratting all the same thing time after time, just rinse and repeat) and it's not the most hospitable environment.
That's ok though, it does foster an environment of similarly minded individuals which combines to become possibly the best subscriber base in any MMO. :)
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Redundancy

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Posted - 2006.05.09 09:59:00 -
[14]
It was when t20 found out that you shouldn't drink and type on irc at work at 2am...
<t20> WE AER GIOGN FRO MROE BREE !!!2
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Jim McGregor
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Posted - 2006.05.09 10:24:00 -
[15]
Originally by: Redundancy It was when t20 found out that you shouldn't drink and type on irc at work at 2am...
<t20> WE AER GIOGN FRO MROE BREE !!!2
Nice quotes database you got there. --- The Eve Wiki Project |

Flyyn
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Posted - 2006.05.09 10:27:00 -
[16]
Originally by: Redundancy It was when t20 found out that you shouldn't drink and type on irc at work at 2am...
<t20> WE AER GIOGN FRO MROE BREE !!!2
Sorry but this is funny.....
Dont mind me I am just trying to catch up to DS and HK on the boards.... |

Jarvis exMachina
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Posted - 2006.05.09 10:33:00 -
[17]
Originally by: Bentguru We're the fastest growing MMO on the market
I'd hereby attempt to semi-hijack this thread to announce the following:
If CCP/EVE Online gets bought by some big player like Sony or BMG, I will quit, with no questions asked.
If you feel like me, please sign here:
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Jim McGregor
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Posted - 2006.05.09 10:35:00 -
[18]
Originally by: Jarvis exMachina
Originally by: Bentguru We're the fastest growing MMO on the market
I'd hereby attempt to semi-hijack this thread to announce the following:
If CCP/EVE Online gets bought by some big player like Sony or BMG, I will quit, with no questions asked.
If you feel like me, please sign here:
CCP would be too busy spending the rest of their lifes on vacation to care.
--- The Eve Wiki Project |

Jarvis exMachina
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Posted - 2006.05.09 10:36:00 -
[19]
Originally by: Jim McGregor
Originally by: Jarvis exMachina
Originally by: Bentguru We're the fastest growing MMO on the market
I'd hereby attempt to semi-hijack this thread to announce the following:
If CCP/EVE Online gets bought by some big player like Sony or BMG, I will quit, with no questions asked.
If you feel like me, please sign here:
CCP would be too busy spending the rest of their lifes on vacation to care.
shhhhh! don't give them ideas!

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Redundancy

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Posted - 2006.05.09 10:38:00 -
[20]
I think we can all do without another pointless thread of /signed.
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Jarvis exMachina
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Posted - 2006.05.09 10:39:00 -
[21]
Originally by: Redundancy I think we can all do without another pointless thread of /signed.
/signed

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Jim McGregor
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Posted - 2006.05.09 10:39:00 -
[22]
Originally by: Redundancy I think we can all do without another pointless thread of /signed.
Ah, so you DO read them...
--- The Eve Wiki Project |

PeopleDamager
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Posted - 2006.05.09 10:46:00 -
[23]
Originally by: Torm Ilmater
Originally by: Bentguru We're the fastest growing MMO on the market, and servers have (for me at least) been extremely stable.
I think we'll be fine.
EVE isn't the fastest growing MMO on the market. While the growth percentage wise has been considerable the sheer numbers of subscribers isn't anything to shock the MMO world. Even if you just went with percentage based growth plenty of the newer MMOs would show greater growth than EVE currently.
The last major expansion of the EVE subscriber base came at the expense of another Sci-Fi MMO that made some bad development choices (SWG). Perhaps when the new 'newbie areas' come out in Kali (or whenever they're scheduled for) as well as some more newb friendly interface, tutorial, and skill changes, you'll see larger, sustainable growth. I've personally accounted for 12 accounts in EVE (10 of them are single account players) and the work I personally had to put in just to keep many of those people interested in EVE at all is/was considerable.
As time wears on the fact that CCP has set the bar so far out for the new players is going to have (if it's not already having) a negative impact on the possible new subscribers. That combined with the incredibly long learning curve, extremely slow travel times, and just how dull all non player-player interactions are in EVE (missions/complexes/ratting all the same thing time after time, just rinse and repeat) and it's not the most hospitable environment.
That's ok though, it does foster an environment of similarly minded individuals which combines to become possibly the best subscriber base in any MMO. :)
missions, npcing, and productions are just a formality to earn isk. the real game is out there on the battlefield.
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Tachy
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Posted - 2006.05.09 11:22:00 -
[24]
Originally by: PeopleDamager [...]
missions, npcing, and productions are just a formality to earn isk. the real game is out there on the battlefield.
Maybe each pilot has to decide what 'his' game will be like. Tolerance and respect aren't en vogue these days, eh? --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

PeopleDamager
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Posted - 2006.05.09 11:25:00 -
[25]
Originally by: Tachy
Originally by: PeopleDamager [...]
missions, npcing, and productions are just a formality to earn isk. the real game is out there on the battlefield.
Maybe each pilot has to decide what 'his' game will be like. Tolerance and respect aren't en vogue these days, eh?
You're absolutely right. But in the end (almost) everyone goes pvp after training up their char while doing these "carebearish" things. It's what I've learned after playing numerous mmo games the last 4 years :).
PD
ps. dont mind the word carebearish, dont know any other word to use for it that sounds less offensive ;)
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MrBreaker
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Posted - 2006.05.09 11:40:00 -
[26]
Nice... 2 dev responses in my thread (even though it was about bree) :)
Eve may have been at e3 previously but the updated graphics this year (which I havent seen yet) will be the thing that makes people go wow, and that will get people subscribing. Eve is not on the level of World of Warcraft of Final Fantasy 11 in subscriber numbers and it wont ever be, but its grown hugely in the last year and could grow even more.
I do think it needs to be more user friendly. The tutorial isnt terrible but its not great, most people I try to get into the game I advise to close it and then i spend some time just telling them what to do. The early skill grind is awful, and a lot of people are put off in the early days because so much of the game is inaccessible to them. If a new player could get involved in something like a fleet battle early on, im sure CCP would get a subscriber for life.
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Jim McGregor
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Posted - 2006.05.09 11:54:00 -
[27]
Edited by: Jim McGregor on 09/05/2006 11:55:08
Originally by: MrBreaker
I do think it needs to be more user friendly. The tutorial isnt terrible but its not great, most people I try to get into the game I advise to close it and then i spend some time just telling them what to do. The early skill grind is awful, and a lot of people are put off in the early days because so much of the game is inaccessible to them. If a new player could get involved in something like a fleet battle early on, im sure CCP would get a subscriber for life.
I dont know... i remember eve being addictive even in the beginning. Getting out of that rookie ship and learning the market was both alot of fun. And getting blown up in Obe wasnt fun, but it was the first time i felt fear from a computer game. Now i need fear for it to be interesting.
I agree some people are put off by having to do the boring grunt work in the beginning though, and i probably would not have said no to joining goonfleet when i first started to play. Goonfleets way of playing mean alot more fun right from the start.
--- The Eve Wiki Project |

Zafon
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Posted - 2006.05.09 13:04:00 -
[28]
Originally by: Redundancy I think we can all do without another pointless thread of /signed.
That would be redundant surely?

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Rehen
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Posted - 2006.05.09 13:20:00 -
[29]
Edited by: Rehen on 09/05/2006 13:23:21 Yeah my worry here i purly space, some systems are still so over crouded i cant decid though if we need more empire or 0.0, maby jove space will sort the problem, just send all the old players there and we can leave your newbies in peace 
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Viktor Fyretracker
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Posted - 2006.05.09 13:42:00 -
[30]
DX10 wont cause a rush to play simple because its Vista only and vista is delayed till next year now.
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Fleshbot
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Posted - 2006.05.09 13:59:00 -
[31]
Originally by: Dao 2 more space will be needed :|
I disagree with this statement. The majority of systems are barely used as it is.
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Torm Ilmater
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Posted - 2006.05.09 15:20:00 -
[32]
Originally by: Shinhan
Originally by: MrBreaker ...
If a new player could get involved in something like a fleet battle early on, im sure CCP would get a subscriber for life.
I thought Goonfleet proved conclusively that new players can PvP from start. If they want to of course.
I wouldn't say that Goonfleet proved that new players can PvP from the start. So far all they've proven is it's possible to win or at least get a draw by numerically outnumbering all opponents and forcing opponents to jump into your large fleets lagging them out in the process. Given their massive size and the fact that Syndicate has so many NPC stations it would be somewhat difficult to push them out of there without them wanting to go.
Am I saying that Goonfleet/Waffe isn't an impressive force in its own right? No, they're quite impressive and you can't help but admire the group as a whole but the average newbie is going to have quite a bit of difficulty killing anything other than a very dumb industrialist/miner occasionally unless they use the above tactics.
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Umit Davala
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Posted - 2006.05.09 16:00:00 -
[33]
Maybe this is just a good way of introducing some kind of Malthusian dynamic to the game?
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Kordesh
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Posted - 2006.05.09 19:16:00 -
[34]
DX10 excites me not as I cannot even begin to accurately articulate how much of a total ****up Vista is. ------------------------------------------- "What's it like being a turtle?" "It's a lot like being a walking house that eats lettuce." (Hurray temp sig!) |

damicatz
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Posted - 2006.05.09 21:02:00 -
[35]
E3 presence will bring customers. DirectX 10 will not. Announcing that you intend to focus only on Vista and simply maintain the older client without any new upgrades is not exactly what I would call good PR.
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Redundancy

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Posted - 2006.05.09 21:13:00 -
[36]
What we show at E3 will be the current client, extended with graphical goodness to bring it up to date. Given that we've announced that we're just starting development on a Vista client, but that the current client is and will remain the focus of our efforts for some time to come, I'm afraid your comment is just not true.
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MysticNZ
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Posted - 2006.05.09 21:17:00 -
[37]
Edited by: MysticNZ on 09/05/2006 21:17:42
Originally by: Redundancy What we show at E3 will be the current client, extended with graphical goodness to bring it up to date. Given that we've announced that we're just starting development on a Vista client, but that the current client is and will remain the focus of our efforts for some time to come, I'm afraid your comment is just not true.
Thanks for confirming that. I thought these new models etc were on the current engine.
Can you just confirm though, will the current engine get specific updates to use the graphics hardware more effectivly? Or is this what the Vista client is going to be about?
IE: The adding of AA, scopic filtering etc? -=====-
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damicatz
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Posted - 2006.05.09 21:33:00 -
[38]
Eventually, you will be required to upgrade to Vista to experience any new graphics. Right from the dev blog. I have stated an alternative that allows the same level of fancy graphics, would use a single code-base, instead of two, and that would work with more operating systems than just Vista and would be futureproof and not require a new codebase should Microsoft decide to pull another DirectX 10 style stunt in the future.
http://www.opengl.org
Or perhaps a comparison : http://en.wikipedia.org/wiki/Direct3D_vs._OpenGL
Quote:
The principal reason for Direct3D's dominance in the gaming industry is historical. In the earliest days of hardware-accelerated 3D graphics, 3dfx was the dominant force, and their Glide API was used by far more games than D3D or OpenGL. Glide was much lower-level than D3D or OpenGL, and thus its performance was greater than either. Performance is the most important facet for game developers, so the less easy to use Glide API was preferred over the other two. This helped catapult 3DFx into the forefront of 3D hardware in those days.
As hardware got faster, however, the performance advantages of Glide began to be outweighted by the ease of use. Also, because Glide was restricted to 3DFx hardware, and 3DFx was not being as smart about hardware design as its main compeditor nVidia, a hardware neutral API was needed. The very earliest versions of Direct3D (part of DirectX version 3) was not the simplest API to use. The next Direct3D version (in DirectX 5) was much more lucid. As interest in making Glide only games or games with multiple renderers dropped, there was a choice to make: OpenGL or Direct3D 5.
Making games that use OpenGL while using the non-Direct3D portion of the DirectX API is no more difficult than making a game using all of the DirectX API. The decision to use Direct3D over OpenGL was made from simple pragmatism: in those days, OpenGL implementations were difficult to work with. Writing an OpenGL implementation requires implementing every feature of OpenGL, even if the hardware doesn't support it. If the hardware can't do it, you have to write a software rasterizer that can handle that feature.
Originally by: Redundancy What we show at E3 will be the current client, extended with graphical goodness to bring it up to date. Given that we've announced that we're just starting development on a Vista client, but that the current client is and will remain the focus of our efforts for some time to come, I'm afraid your comment is just not true.
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Callistus
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Posted - 2006.05.10 09:32:00 -
[39]
Originally by: MysticNZ Edited by: MysticNZ on 09/05/2006 21:17:42
Originally by: Redundancy What we show at E3 will be the current client, extended with graphical goodness to bring it up to date. Given that we've announced that we're just starting development on a Vista client, but that the current client is and will remain the focus of our efforts for some time to come, I'm afraid your comment is just not true.
Thanks for confirming that. I thought these new models etc were on the current engine.
Can you just confirm though, will the current engine get specific updates to use the graphics hardware more effectivly? Or is this what the Vista client is going to be about?
IE: The adding of AA, scopic filtering etc?
AA and anisotropic filering are already in-game, you can either force them via your driver settings or add "advancedDevice=1" to the prefs.ini file and the options come up in the esc menu. --------------
[Coreli Corporation Mainfrane] |
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