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Eva Rourge
29
|
Posted - 2014.04.10 16:59:00 -
[1] - Quote
In short:
1. Best way to get what we all want (features, changes, expansions, etc. and by all I mean literally all of us) is to first help get the funding needed. 2. Best way to get funding is to help CCP raise revenue. 3. Best way to raise revenue is to increase the sub base. This should also provide obvious in-game benefits as well. 4. Best way to increase the sub base is to offer whatever is (or may be) appealing to the general (non current subscriber) masses. 5. One should never neglect the current subs so whatever it is that does or may appeal to new subs should not in any way hurt or make current subs feel neglected/abandoned. 6. The optimal solution should both serve the long-term goal (point #1) and provide short-term "immediate" benefits (to existing subs). 7. All of the above should be accomplished with minimal risk to both CCP and the current subs. If it fails shut it down and never look back type of deal. 8. Finally, the above needs to fit into the entire Eve universe, storyline and history.
Now, what could we possibly do to satisfy the above requirements?
Create a new world - a new sandbox, one connected to New Eden but one with a completely different set of rules and regulations. The two worlds (servers) would be bridged so that travel between the two would be possible. The new world would be geared towards peace and all the happy beautiful things and people while this one would stay unchanged and even possible drift towards a more hostile environment (and thus better npc loot). The new world would have its own EULA and be more of an 8+ environment while New Eden will stay and possibly even become more so 17+
This would create an influx of subs we need and everyone would benefit. More people, less whining, lower war fees, cheaper hulls, more adult-oriented content in New Eden, a safe haven for CBs and a completely lawless environment for the rest of us. Less hatred and more game. J'ai bien assez vecuGǪ |

Eva Rourge
29
|
Posted - 2014.04.10 17:00:00 -
[2] - Quote
Reserved space for game mechanics J'ai bien assez vecuGǪ |

Daichi Yamato
Xero Security and Technologies
1324
|
Posted - 2014.04.10 17:00:00 -
[3] - Quote
ewww EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Eva Rourge
29
|
Posted - 2014.04.10 17:00:00 -
[4] - Quote
Reserved for sample storyline J'ai bien assez vecuGǪ |

Last Wolf
Umbra Wing
82
|
Posted - 2014.04.10 17:09:00 -
[5] - Quote
Ib4 "Go back to WOW".
Horrible Idea. If you want a safe "High-Sec" only server this isn't the game for you. There are thousands of low/null/Wh systems that are pretty much deserted. We need people OUT of high-sec not add more of it. Vacuums suck. |

Tippia
Sunshine and Lollipops
20560
|
Posted - 2014.04.10 17:09:00 -
[6] - Quote
That would defeat the entire purpose of the game. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Ralph King-Griffin
Var Foundation inc.
633
|
Posted - 2014.04.10 17:11:00 -
[7] - Quote
nope Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á-á-á-á-á-áIf In Doubt....Do....Excessively. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

Eva Rourge
29
|
Posted - 2014.04.10 17:14:00 -
[8] - Quote
Last Wolf wrote:Ib4 "Go back to WOW".
Horrible Idea. If you want a safe "High-Sec" only server this isn't the game for you. There are thousands of low/null/Wh systems that are pretty much deserted. We need people OUT of high-sec not add more of it.
What's with the personal attacks buddy? Who said I want the server? Did you read what I wrote at all? I'd like to stay on the pvp side actually and make it better. J'ai bien assez vecuGǪ |

Eva Rourge
29
|
Posted - 2014.04.10 17:15:00 -
[9] - Quote
Tippia wrote:That would defeat the entire purpose of the game.
How would it exactly? New Eden would stay untouched (or become a more dangerous place). What purpose would be defeated? J'ai bien assez vecuGǪ |

Eva Rourge
29
|
Posted - 2014.04.10 17:16:00 -
[10] - Quote
Double post from the phone... Grr J'ai bien assez vecuGǪ |

Corraidhin Farsaidh
Hello-There
351
|
Posted - 2014.04.10 17:17:00 -
[11] - Quote
I thought losec and null were there to make PvP better...so make it better there? Keep the CCP development concentrated in one area would be best I think. |

Eva Rourge
29
|
Posted - 2014.04.10 17:20:00 -
[12] - Quote
Corraidhin Farsaidh wrote:I thought losec and null were there to make PvP better...so make it better there? Keep the CCP development concentrated in one area would be best I think.
How much "development" have you seen lately? I am proposing something to actually allow this development we all want through increasing revenue through new subs through mass appeal. Additionally this would also free us up from the constant whining and arguing over what the purpose of the game is and who wants to ruin who's game. J'ai bien assez vecuGǪ |

Tippia
Sunshine and Lollipops
20560
|
Posted - 2014.04.10 17:21:00 -
[13] - Quote
Eva Rourge wrote:How would it exactly? It would no longer be a single, unsharded universe. Also, your premise #4 is highly suspect. There's nothing wrong with people not liking the game.
If you want to appeal to a bigger audience, the better suggestion would be to make a game that caters to that audience, not to try to squeeze them into a game they don't like by compromising what people do like about it. So your entire problem has already been solved. It's called GÇ£Wold of DarknessGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Corraidhin Farsaidh
Hello-There
351
|
Posted - 2014.04.10 17:24:00 -
[14] - Quote
I honestly can't see how this would be workable or beneficial. There are already a good balance of areas to play in, simply ignore the whining and everyone play their own game. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
5157
|
Posted - 2014.04.10 17:26:00 -
[15] - Quote
Eva Rourge wrote:Now, what could we possibly do to satisfy the above requirements?
Create a new world - a new sandbox, one connected to New Eden but one with a completely different set of rules and regulations. The two worlds (servers) would be bridged so that travel between the two would be possible. The new world would be geared towards peace and all the happy beautiful things and people while this one would stay unchanged and even possible drift towards a more hostile environment (and thus better npc loot). The new world would have its own EULA and be more of an 8+ environment while New Eden will stay and possibly even become more so 17+ *points to Ultima Online and "Trammel Server"*
That's basically what you are proposing OP. And what happened with Trammel was...
- yes, it initially created a huge influx of new subs. - everyone who was smart moved their money making activities to the "safer area"... - ... which then distorted and imbalanced the in-game economy (and would do the same in EVE to a much greater degree considering that everything is based more or less upon ship destruction and production). - the "carebear" playerbase became so massive that "pulling the plug" on Trammel became a non-option when it became obvious that it was a bad idea for the game overall. - there was less of a reason to work together with other people. Everyone was safe in the "safe zone" after all. - the "old server" became depopulated as more and more people migrated to where most of the other players were (i.e. the "safer server"). - Ultima Online lost one of the biggest draws for many dedicated players; the ruthlessness of it. They mostly left. - UO ultimately died a very slow and painful death as it became like every other MMO out there and found that it could not compete in the same ways (i.e. having/creating "themepark content").
-1 to this idea. I like EVE the way it is. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Eva Rourge
29
|
Posted - 2014.04.10 17:26:00 -
[16] - Quote
Tippia wrote:Eva Rourge wrote:How would it exactly? It would no longer be a single, unsharded universe. Also, your premise #4 is highly suspect. There's nothing wrong with people not liking the game. If you want to appeal to a bigger audience, the better suggestion would be to make a game that caters to that audience, not to try to squeeze them into a game they don't like by compromising what people do like about it. So your entire problem has already been solved. It's called GÇ£Wold of DarknessGÇ¥.
A) New Eden would still be one shard as it is now. B) Where is the call to compromise? There is none. C) Technically this isn't difficult to accomplish quickly and would be much quicker and cost much less than creating another separate game. D) I still do not see how the current game would suffer in any shape or form. Those who like things the way they are will continue to do so. Those who don't will migrate to the new shard (instead of quitting). Those who never gave it a try just might. J'ai bien assez vecuGǪ |

Eva Rourge
29
|
Posted - 2014.04.10 17:30:00 -
[17] - Quote
ShahFluffers wrote:Eva Rourge wrote:Now, what could we possibly do to satisfy the above requirements?
Create a new world - a new sandbox, one connected to New Eden but one with a completely different set of rules and regulations. The two worlds (servers) would be bridged so that travel between the two would be possible. The new world would be geared towards peace and all the happy beautiful things and people while this one would stay unchanged and even possible drift towards a more hostile environment (and thus better npc loot). The new world would have its own EULA and be more of an 8+ environment while New Eden will stay and possibly even become more so 17+ *points to Ultima Online and "Trammel Server"* That's basically what you are proposing OP. And what happened with Trammel was... - yes, it initially created a huge influx of new subs. - everyone who was smart moved their money making activities to the "safer area"... - ... which then distorted and imbalanced the in-game economy (and would do the same in EVE to a much greater degree considering that everything is based more or less upon ship destruction and production). - the "carebear" playerbase became so massive that "pulling the plug" on Trammel became a non-option when it became obvious that it was a bad idea for the game overall. - there was less of a reason to work together with other people. Everyone was safe in the "safe zone" after all. - the "old server" became depopulated as more and more people migrated to where most of the other players were (i.e. the "safer server"). - Ultima Online lost one of the biggest draws for many dedicated players; the ruthlessness of it. They mostly left. - UO ultimately died a very slow and painful death as it became like every other MMO out there and found that it could not compete in the same ways (i.e. having/creating "themepark content"). -1 to this idea. I like EVE the way it is.
Good input, thank you. In response I must say this: just because someone didn't implement the idea in a successful way does not mean the idea itself is a bad one. We could learn from those implementation mistakes and avoid the adverse effects.
J'ai bien assez vecuGǪ |

Tippia
Sunshine and Lollipops
20560
|
Posted - 2014.04.10 17:45:00 -
[18] - Quote
Eva Rourge wrote:A) New Eden would still be one shard as it is now. No, it wouldn't. That's the whole point of your suggestion.
Quote:Where is the call to compromise? In your suggestion to alter the game for an audience that doesn't like it.
Quote:Technically this isn't difficult to accomplish quickly and would be much quicker and cost much less than creating another separate game. You mean aside from the massive infrastructure that needs to be purchased, the dev hours that need to be poured into it, the very long balancing process required if you want to tie the two together? You're being very na+»ve here.
What you're asking for is a different game, with some basic reused code. That's what the CARBON initiative is all about and it is, as mentioned, already in progress in the form of WoD. If you want to get an idea of how GÇ£not difficultGÇ¥ it is, you can take a glance of how quickly that game is progressing.
Quote:I still do not see how the current game would suffer in any shape or form. Because of the distortions and imbalances it would create; by removing one of the key selling points and unique features of the game; by wasting huge amounts of dev resources.
All that to try to appeal to an audience that has already been lost. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Eva Rourge
29
|
Posted - 2014.04.10 18:14:00 -
[19] - Quote
Tippia wrote:Eva Rourge wrote:A) New Eden would still be one shard as it is now. No, it wouldn't. That's the whole point of your suggestion. Quote:Where is the call to compromise? In your suggestion to alter the game for an audience that doesn't like it. Quote:Technically this isn't difficult to accomplish quickly and would be much quicker and cost much less than creating another separate game. You mean aside from the massive infrastructure that needs to be purchased, the dev hours that need to be poured into it, the very long balancing process required if you want to tie the two together? You're being very na+»ve here. What you're asking for is a different game, with some basic reused code. That's what the CARBON initiative is all about and it is, as mentioned, already in progress in the form of WoD. If you want to get an idea of how GÇ£not difficultGÇ¥ it is, you can take a glance of how quickly that game is progressing. Quote:I still do not see how the current game would suffer in any shape or form. Because of the distortions and imbalances it would create; by removing one of the key selling points and unique features of the game; by wasting huge amounts of dev resources. All that to try to appeal to an audience that has already been lost.
A few good points here but let me respond in short: no hardware changes or balancing would be required at all. I am not being naive - the current environment has to have a deployment snapshot and since no game mechanics are to be changed (with a few exceptions of NPC logic, gate guns, etc (none fundamental) all that would be necessary is deployment of hardware and a few months of adding new models/textures. Again, a lot less time and money than starting a new game (and marketing it from scratch). WoD is basically entirely different at its core and is apples to oranges.
If I sum up all of the feedback (and other threads on the board) so far I will have the following conclusion:
Change nothing (well except minor cosmetic issues discussed here and there on these boards). Let Eve live and die as it exists right now. We hate how "others" try to bend everyone to play "their" game and we hate everyone who doesn't understand "our" game and the purpose that "we" see. We don't like CCP wasting money on things like Dust and we want more Eve expansions at the same time but we don't want or need new subs because they are "lost" already. 99% of ideas are crap because they do not fall in line with "my" game, are too expensive (without a clue as to how), will ruin "my game" and so on and on and on.
I get it, thanks for the feedback. I really have no other "ideas" that fall into the "accepted and encouraged" categories of Hello Kitty skins or whatnot so I'll keep my thoughts out of the boards. Wait, I am actually for sale so that's that. o/
J'ai bien assez vecuGǪ |

ShahFluffers
Ice Fire Warriors Late Night Alliance
5160
|
Posted - 2014.04.10 18:18:00 -
[20] - Quote
Eva Rourge wrote:ShahFluffers wrote:Eva Rourge wrote:Now, what could we possibly do to satisfy the above requirements?
Create a new world - a new sandbox, one connected to New Eden but one with a completely different set of rules and regulations. The two worlds (servers) would be bridged so that travel between the two would be possible. The new world would be geared towards peace and all the happy beautiful things and people while this one would stay unchanged and even possible drift towards a more hostile environment (and thus better npc loot). The new world would have its own EULA and be more of an 8+ environment while New Eden will stay and possibly even become more so 17+ *points to Ultima Online and "Trammel Server"* That's basically what you are proposing OP. And what happened with Trammel was... - yes, it initially created a huge influx of new subs. - everyone who was smart moved their money making activities to the "safer area"... - ... which then distorted and imbalanced the in-game economy (and would do the same in EVE to a much greater degree considering that everything is based more or less upon ship destruction and production). - the "carebear" playerbase became so massive that "pulling the plug" on Trammel became a non-option when it became obvious that it was a bad idea for the game overall. - there was less of a reason to work together with other people. Everyone was safe in the "safe zone" after all. - the "old server" became depopulated as more and more people migrated to where most of the other players were (i.e. the "safer server"). - Ultima Online lost one of the biggest draws for many dedicated players; the ruthlessness of it. They mostly left. - UO ultimately died a very slow and painful death as it became like every other MMO out there and found that it could not compete in the same ways (i.e. having/creating "themepark content"). -1 to this idea. I like EVE the way it is. Good input, thank you. In response I must say this: just because someone didn't implement the idea in a successful way does not mean the idea itself is a bad one. We could learn from those implementation mistakes and avoid the adverse effects. "Proper implementation" is not the problem... it's systemic. The way the current game exists is not compatible with "safe zones" of any kind.
I order to make your idea work;
- the "new server" would have to be completely independent of the "current EVE"... which no character, money, or item trades of any kind. Again... the current economy depends on destruction of ships and assets to keep demand going. If you remove the reason for demand (see: ship/asset destruction) then supply begins to swell and prices fall... and if you remove risk (see: ship/asset destruction) in gaining/gathering ISK then you create an excess supply of it... which causes inflation. These two do not cancel each other out though... it just creates extreme "boom-bust" cycles that leave newer players with less experience and wealth in a bad position.
And if you keep the ability for characters, money, and items to move back and forth between the two severs you still create an imbalance because on one side you have industry that cannot be attacked or thwarted in any way shape or form... and on the other hand you have no industry whatsoever (because you'd be dumb to keep in an area where it could be attacked). The current imbalances between high-sec and null-sec mining and industry illustrate this point pretty well (see: most mining and industry is done in high-sec for "safety" reasons... and it will continue to be this way even if it is becomes more profitable to do these things in null-sec).
- in order to mitigate the above problem... you would have to introduce a new mechanic to arbitrarily force people to buy new ships and equipment and/or spend ISK. Most other games use "durability" type mechanics... but that kind of thing is never especially popular and usually causes various degrees of frustration among players. I would also shudder to think of the coding and database nightmare that would be required to make it work... especially with 10 year old single-threaded legacy code.
- CCP would have to redirect most of its efforts to creating new "themepark" content... something that it has never been especially good at. This becomes a problem in the long run because "themepark" content usually has a "shelf-life" of less than a few months. After that it usually has been picked apart, analyzed, documented, and had "min/max" guides made for it. At which point you lose peoples' attention until you create more content... while maintaining the old content for the "die hards" out there... which builds up over time and requires ever more resources to maintain (which the fluctuating subs may not support). "Multiplayer Sandbox" style content merely requires the DEVs to keep various "tools" more or less in balance with each other. The players make their own content with each other (for better or worse).
- you have have to create more than few extra incentives for people to stay in the "current EVE" because people by and large shy away from danger if they can (even if they enjoy risk)... because really... you'd be dumb not to.
Basically OP... you are talking about creating a completely different game from EVE. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Tippia
Sunshine and Lollipops
20584
|
Posted - 2014.04.10 18:36:00 -
[21] - Quote
Eva Rourge wrote: A few good points here but let me respond in short: no hardware changes or balancing would be required at all.
It would require a completely new TQ. That's a lot of hardware right there. It would require completely new balancing to make the game work (see ShahFluffers' post above for examples) since it is currently balanced on exactly the kind of gameplay the game offers, nothing else. If you want to have GÇ£a completely different set of rules and regulationsGÇ¥, everything in the game has to be rebalanced to work within those rules and regulations. It also absolutely cannot be allowed to interact with TQ in any way, especially not its economy, due to the imbalances that will exist between the two rule systems.
All you're doing is saving some work on audiovisual assets. Almost everything else has to be given a good work-over to see if it fits the new game you've just created, and as a result, you also have to maintain two different code bases and/or very carefully design everything to work properly with both systems from the get-go (which is very unlikely to work).
Quote:If I sum up all of the feedback (and other threads on the board) so far I will have the following conclusion:
Change nothing (well except minor cosmetic issues discussed here and there on these boards). Let Eve live and die as it exists right now. We hate how "others" try to bend everyone to play "their" game and we hate everyone who doesn't understand "our" game and the purpose that "we" see. Right. No sour grapes there at all.  No, you haven't really summed up anything there other than your own bitterness of not having taking some pretty crucial details about the game and its development into account.
Again, what you're asking for is already in progress (of sorts): it's called WoD. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Eva Rourge
29
|
Posted - 2014.04.10 23:33:00 -
[22] - Quote
Tippia wrote:Eva Rourge wrote: A few good points here but let me respond in short: no hardware changes or balancing would be required at all.
It would require a completely new TQ. That's a lot of hardware right there. It would require completely new balancing to make the game work (see ShahFluffers' post above for examples) since it is currently balanced on exactly the kind of gameplay the game offers, nothing else. If you want to have GÇ£a completely different set of rules and regulationsGÇ¥, everything in the game has to be rebalanced to work within those rules and regulations. It also absolutely cannot be allowed to interact with TQ in any way, especially not its economy, due to the imbalances that will exist between the two rule systems. All you're doing is saving some work on audiovisual assets. Almost everything else has to be given a good work-over to see if it fits the new game you've just created, and as a result, you also have to maintain two different code bases and/or very carefully design everything to work properly with both systems from the get-go (which is very unlikely to work). Quote:If I sum up all of the feedback (and other threads on the board) so far I will have the following conclusion:
Change nothing (well except minor cosmetic issues discussed here and there on these boards). Let Eve live and die as it exists right now. We hate how "others" try to bend everyone to play "their" game and we hate everyone who doesn't understand "our" game and the purpose that "we" see. Right. No sour grapes there at all.  No, you haven't really summed up anything there other than your own bitterness of not having taking some pretty crucial details about the game and its development into account. Again, what you're asking for is already in progress (of sorts): it's called WoD.
By no hardware changes I meant no configuration changes. Acquisition of hardware and initial installation would be required but based an a previously scripted and tested scenario. In a few words I still have in this life: there is no bitterness but regret of not having enough time. That's all. I'll see you all in another life. This char is sold. Please treat the new owner as if you would a blank canvas.
J'ai bien assez vecuGǪ |

ShahFluffers
Ice Fire Warriors Late Night Alliance
5164
|
Posted - 2014.04.11 00:02:00 -
[23] - Quote
Eva Rourge wrote:Acquisition of hardware and initial installation would be required but based an a previously scripted and tested scenario (hardware is getting cheaper literally by the minute). You do know that EVE is run on a decommissioned military supercomputer that cost somewhere in the range of several million dollars... right?
And that EVE's code was written ~10 years ago using Stackless Python and was designed specifically for single core processors... right? Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Rowells
Unknown Soldiers Fidelas Constans
420
|
Posted - 2014.04.11 00:20:00 -
[24] - Quote
You just described something completely different from Eve. The only major thing that need to be done to help new subscribers stay in the game and not die in the frustration of trial account doom is to somehow introduce them and thrust them into the player created content: the fights, the social aspect, the team-work/betrayal. Everything that makes Eve unique is that it's players generate the fun things to do and or destroy. Most people have no idea about these things when they join or when they quit.
Also, that is a terrible business model. Reduce quality of game to reach more customers? The product is fine. It's just a fact that Eve isn't for everyone. Same with any other product or service. |

Alvatore DiMarco
Capricious Endeavours Ltd
1970
|
Posted - 2014.04.11 00:23:00 -
[25] - Quote
This idea WILL kill Eve Online.
Absolutely not supported. |

Captain StringfellowHawk
Forsaken Reavers
114
|
Posted - 2014.04.11 00:36:00 -
[26] - Quote
Go get Limit Theory. Your dream completed. Leave our game alone. |

Nariya Kentaya
Phoenix funds
1195
|
Posted - 2014.04.11 00:37:00 -
[27] - Quote
Eva Rourge wrote:Tippia wrote:That would defeat the entire purpose of the game. How would it exactly? New Eden would stay untouched (or become a more dangerous place). What purpose would be defeated? because as it is, 90% of everything economic is already done in highsec where peoplea re rarely touched, despite lower isk/hr, its GUARANTEED income with minimal losses. having space that is completely impossible for pvp would either be so nerfed it may as well not exist, or be full of so many alts and risk-averse people burning out on isk gridning that the economy would be destroyed for anyone NOT isk-grinding.
If it has the potential to effect the economy (make/produce materials/assets, or generate isk) it should be vulnerable to murder-death-kill, any deviation from this fact is counter to the point of the game's existence, and a direct threat to its future longevity. |

Nariya Kentaya
Phoenix funds
1195
|
Posted - 2014.04.11 00:40:00 -
[28] - Quote
ShahFluffers wrote:Eva Rourge wrote:Acquisition of hardware and initial installation would be required but based an a previously scripted and tested scenario (hardware is getting cheaper literally by the minute). You do know that EVE is run on a decommissioned military supercomputer that cost somewhere in the range of several million dollars... right? And that EVE's code was written ~10 years ago using Stackless Python and was designed specifically for single core processors... right? You do know based on demographics, OP is likely from the USA, and therefore 60% likely to be suffering from a compound case of illiteracy and pure apathy, right?
No offense to americans that actually learned to read growing up, but Ive dealt with too many in my time that struggle to read things as simple as Romeo and Juliet when they are over 20 years old (is it true they actually make "translated" versions of this book in EVE for what they consider "english"? i seem to remember seeing one a friend had that had some form of pseudo "gangster" speech typed in every margin translating the words from the book) |

Eva Rourge
29
|
Posted - 2014.04.11 00:51:00 -
[29] - Quote
Captain StringfellowHawk wrote:Go get Limit Theory. Your dream completed. Leave our game alone.
Did I somehow offend you or your game? Are you scared I'm going to take away your security blanket? Fear no more, only a few hours left until I am gone. J'ai bien assez vecuGǪ |

Eva Rourge
29
|
Posted - 2014.04.11 01:01:00 -
[30] - Quote
Nariya Kentaya wrote:ShahFluffers wrote:Eva Rourge wrote:Acquisition of hardware and initial installation would be required but based an a previously scripted and tested scenario (hardware is getting cheaper literally by the minute). You do know that EVE is run on a decommissioned military supercomputer that cost somewhere in the range of several million dollars... right? And that EVE's code was written ~10 years ago using Stackless Python and was designed specifically for single core processors... right? You do know based on demographics, OP is likely from the USA, and therefore 60% likely to be suffering from a compound case of illiteracy and pure apathy, right? No offense to americans that actually learned to read growing up, but Ive dealt with too many in my time that struggle to read things as simple as Romeo and Juliet when they are over 20 years old (is it true they actually make "translated" versions of this book in EVE for what they consider "english"? i seem to remember seeing one a friend had that had some form of pseudo "gangster" speech typed in every margin translating the words from the book)
Not American, no. But wait, what are you guys talking about here? Military supercomputer, illiteracy? What is your problem with someone suggesting something other than what you have in your head at the moment? Is this a discussion board or an inquisition chamber for those who date to speak their mind? Someone once told me - the forums are the absolute worst cesspool in this game. I was foolishenough to brush it off. I guess you live and learn. J'ai bien assez vecuGǪ |
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