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ShahFluffers
Ice Fire Warriors Late Night Alliance
5168
|
Posted - 2014.04.11 01:34:00 -
[31] - Quote
Eva Rourge wrote:What is your problem with someone suggesting something other than what you have in your head at the moment? Is this a discussion board or an inquisition chamber for those who date to speak their mind? You are free to speak your mind... but we are as well. Your idea at it's core threatens what we love about EVE most...
- that no one is safe... ever.
- it's never ending conflict and ruthlessness (this "encourages" people to band together for protection and strength... which in turn creates bonds and friendships or conflicts and enemies).
- it's multi-faceted nature (i.e. if I can't attack my enemy militarily then I will go after his industrial base... or put a spy in his/her ranks... or bribe someone in a leadership position).
- that everything is interconnected (ex1. the guy mining all by himself in high-sec? He is indirectly affecting the war out in null-sec. ex2. Those gankers killing miners and missing runners? They reduce the supply of minerals and ISK going into the economy... making the ore I mine and the ISK appreciate in value).
You can say "it will only exist alongside EVE... nothing will change" til you are blue in the face... but the truth is it will. You simply can't have two diametrically opposed systems interact in any fashion and live in harmony. PvP and "non-PvP" systems conflict at a fundamental level and require very different things to function in any stable way.
it's like going into a game of Battlefield or Call of Duty and asking if different mechanics can be made that only allows you to drive vehicles and capture flags without being shot at or blown up. You are essentially asking for different game. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Kenrailae
Mind Games. Suddenly Spaceships.
282
|
Posted - 2014.04.11 01:43:00 -
[32] - Quote
https://www.youtube.com/watch?v=OSxSyv4LC1c The Law is a point of View |

Eva Rourge
29
|
Posted - 2014.04.11 01:46:00 -
[33] - Quote
ShahFluffers wrote:Eva Rourge wrote:What is your problem with someone suggesting something other than what you have in your head at the moment? Is this a discussion board or an inquisition chamber for those who date to speak their mind? You are free to speak your mind... but we are as well. Your idea at it's core threatens what we love about EVE most... - that no one is safe... ever. - it's never ending conflict and ruthlessness (this "encourages" people to band together for protection and strength... which in turn creates bonds and friendships or conflicts and enemies). - it's multi-faceted nature (i.e. if I can't attack my enemy militarily then I will go after his industrial base... or put a spy in his/her ranks... or bribe someone in a leadership position). - that everything is interconnected (ex1. the guy mining all by himself in high-sec? He is indirectly affecting the war out in null-sec. ex2. Those gankers killing miners and missing runners? They reduce the supply of minerals and ISK going into the economy... making the ore I mine and the ISK appreciate in value). You can say "it will only exist alongside EVE... nothing will change" til you are blue in the face... but the truth is it will. You simply can't have two diametrically opposed systems interact in any fashion and live in harmony. PvP and "non-PvP" systems conflict at a fundamental level and require very different things to function in any stable way. it's like going into a game of Battlefield or Call of Duty and asking if different mechanics can be made that only allows you to drive vehicles and capture flags without being shot at or blown up. You are essentially asking for different game.
I am essentially searching for a way to cheat death or at least keep it at bay. I love Eve the way it is and wouldn't trade it for anything else. Look up my kill board, look at my skills - I am and always has been about what Eve really is (in my mind) - war. I also understand that we are all ultimately facing the end. Evolve or die - that is life. Maybe not this idea and not the next thousand but hopefully each failure brings us closer to success. The shots you miss 100% are those you don't take. What every one who posted so far has done was to put in maximum effort to discourage th OP. 2/3rds of replies were blatant brain-farts at best and masked trolling attempts at worst. Really? Obvious BS is obvious.
Strike this idea, go ahead. Don't strike at the attempt or the one behind it. Just some friendly advice in case history taught you nothing. , |

Ayeshah Volfield
Republic Military School Minmatar Republic
75
|
Posted - 2014.04.11 01:48:00 -
[34] - Quote
Some information about Tranquility server you might find enlightening. EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely. |

masternerdguy
State Protectorate Caldari State
1607
|
Posted - 2014.04.11 01:51:00 -
[35] - Quote
Eva Rourge wrote:Captain StringfellowHawk wrote:Go get Limit Theory. Your dream completed. Leave our game alone. Did I somehow offend you or your game? Are you scared I'm going to take away your security blanket? Fear no more, only a few hours left until I am gone.
If game X is perfect for you, you should play game X instead of Y. You should not be trying to make Y more like X.
Nariya Kentaya wrote:ShahFluffers wrote:Eva Rourge wrote:Acquisition of hardware and initial installation would be required but based an a previously scripted and tested scenario (hardware is getting cheaper literally by the minute). You do know that EVE is run on a decommissioned military supercomputer that cost somewhere in the range of several million dollars... right? And that EVE's code was written ~10 years ago using Stackless Python and was designed specifically for single core processors... right? You do know based on demographics, OP is likely from the USA, and therefore 60% likely to be suffering from a compound case of illiteracy and pure apathy, right? No offense to americans that actually learned to read growing up, but Ive dealt with too many in my time that struggle to read things as simple as Romeo and Juliet when they are over 20 years old (is it true they actually make "translated" versions of this book in EVE for what they consider "english"? i seem to remember seeing one a friend had that had some form of pseudo "gangster" speech typed in every margin translating the words from the book)
You have no idea what you are talking about if you think that is a general representation of the USA. Things are only impossible until they are not. |

Eva Rourge
29
|
Posted - 2014.04.11 01:56:00 -
[36] - Quote
For the last time now: game X is perfect but it will not last, at least not unless it evolves. I love my left arm but if it catches gangrene I will cut it off.
... Things are only impossible until they are not? Sounds perfectly adequate in this thread :)
good night , |

Kenrailae
Mind Games. Suddenly Spaceships.
282
|
Posted - 2014.04.11 01:59:00 -
[37] - Quote
Ultimately facing the End????
What game are you playing?
What game are you playing that you think 'saving it' is making it Farmworld: Online????
If you want to 'save' Eve, then forget all about this idea. Eve is a PVP game, which has a necessity for PVE. It's not a PVE 'Get your purple items by doing all the quests' game.
You really should re-read Shahfluffers Post. it's pretty right On. The Law is a point of View |

masternerdguy
State Protectorate Caldari State
1608
|
Posted - 2014.04.11 01:59:00 -
[38] - Quote
Eva Rourge wrote:For the last time now: game X is perfect but it will not last, at least not unless it evolves. I love my left arm but if it catches gangrene I will cut it off. The end.
EVE won't last either if your idea was implemented. The idea itself is what ruins these games.
And if your arm catches gangrene, you don't have to cut it off anymore. You see, if you live in a remotely developed country, you can go to the hospital and get that looked at long before amputation is required. Even by the time of the American Civil War they knew you didn't have to always cut the arm off like they used to. Things are only impossible until they are not. |

Derath Ellecon
Washburne Holdings Situation: Normal
2153
|
Posted - 2014.04.11 02:05:00 -
[39] - Quote
Eva Rourge wrote:For the last time now: game X is perfect but it will not last, at least not unless it evolves. I love my left arm but if it catches gangrene I will cut it off.
... Things are only impossible until they are not? Sounds perfectly adequate in this thread :)
good night
And what game are you talking about? EVE has been an evolving game for 10 years. It is also an MMO that (if you look at the data) has had one of the overall healthiest subscriber increase over the last 10 years.
|

Eva Rourge
29
|
Posted - 2014.04.11 02:08:00 -
[40] - Quote
masternerdguy wrote:Eva Rourge wrote:For the last time now: game X is perfect but it will not last, at least not unless it evolves. I love my left arm but if it catches gangrene I will cut it off. The end. EVE won't last either if your idea was implemented. The idea itself is what ruins these games. And if your arm catches gangrene, you don't have to cut it off anymore. You see, if you live in a remotely developed country, you can go to the hospital and get that looked at long before amputation is required. Even by the time of the American Civil War they knew you didn't have to always cut the arm off like they used to.
Oooh that was such a great reply wasn't it? So smart you must be proud of yourself. After all this is what people on this board are so great at - take a few words out of general contest and catch a bit of spotlight by making a "smart" comment.
"The idea itself is what ruins these games" - which idea and what games? Wait, you must be American!
You so funny , |

Eva Rourge
29
|
Posted - 2014.04.11 02:10:00 -
[41] - Quote
Derath Ellecon wrote:Eva Rourge wrote:For the last time now: game X is perfect but it will not last, at least not unless it evolves. I love my left arm but if it catches gangrene I will cut it off.
... Things are only impossible until they are not? Sounds perfectly adequate in this thread :)
good night And what game are you talking about? EVE has been an evolving game for 10 years. It is also an MMO that (if you look at the data) has had one of the overall healthiest subscriber increase over the last 10 years.
I was talking about Microsoft OS software, sorry, should have been more clear. , |

Kenrailae
Mind Games. Suddenly Spaceships.
283
|
Posted - 2014.04.11 02:11:00 -
[42] - Quote
Eva Rourge wrote:masternerdguy wrote:Eva Rourge wrote:For the last time now: game X is perfect but it will not last, at least not unless it evolves. I love my left arm but if it catches gangrene I will cut it off. The end. EVE won't last either if your idea was implemented. The idea itself is what ruins these games. And if your arm catches gangrene, you don't have to cut it off anymore. You see, if you live in a remotely developed country, you can go to the hospital and get that looked at long before amputation is required. Even by the time of the American Civil War they knew you didn't have to always cut the arm off like they used to. Oooh that was such a great reply wasn't it? So smart you must be proud of yourself. After all this is what people on this board are so great at - take a few words out of general contest and catch a bit of spotlight by making a "smart" comment. "The idea itself is what ruins these games" - which idea and what games? Wait, you must be American! You so funny
Uh-oh... someone just got a bit butthurt....
You should stop now. You've lost initiative, and believability with that last post. YOU may want this concept... most of the player base does not. Quit now before you post stuff we'll really have fun with. The Law is a point of View |

Eva Rourge
29
|
Posted - 2014.04.11 02:13:00 -
[43] - Quote
Alright, so basically NO to the second shard. No to Americans and No to any software development that would require CCP to abandon 10 year-old military hardware and Python plagued software. Also No to limb amputation.
Fine. Anything else? , |

Derath Ellecon
Washburne Holdings Situation: Normal
2154
|
Posted - 2014.04.11 02:19:00 -
[44] - Quote
Eva Rourge wrote:Alright, so basically NO to the second shard. No to Americans and No to any software development that would require CCP to abandon 10 year-old military hardware and Python plagued software. Also No to limb amputation... and to being behind whatever it is that happens to be ahead.
Fine. Anything else?
Seriously, if you are as into the hardcore PVP aspects of this game I shouldn't have to put this here, but it seems you need a refresher. |

Eva Rourge
29
|
Posted - 2014.04.11 02:22:00 -
[45] - Quote
Derath Ellecon wrote:Eva Rourge wrote:Alright, so basically NO to the second shard. No to Americans and No to any software development that would require CCP to abandon 10 year-old military hardware and Python plagued software. Also No to limb amputation... and to being behind whatever it is that happens to be ahead.
Fine. Anything else? Seriously, if you are as into the hardcore PVP aspects of this game I shouldn't have to put this here, but it seems you need a refresher.
Awesome, did I miss anything else? , |

Kenrailae
Mind Games. Suddenly Spaceships.
283
|
Posted - 2014.04.11 02:23:00 -
[46] - Quote
Eva Rourge wrote:Alright, so basically NO to the second shard. No to Americans and No to any software development that would require CCP to abandon 10 year-old military hardware and Python plagued software. Also No to limb amputation... and to being behind whatever it is that happens to be ahead.
Fine. Anything else?
You misunderstand. We would love for CCP to go state of the art on all their servers.... as long as we didn't have to pay our next year's salary for it. Upgrading hardware/software is great. But your concept of Farmworld: Eve style won't pay for that. And you absolutely cannot have a farm world of Eve be playable with the main world. This would mess up the economy in Eve irreparably.
We also want CCP to continue to develop Eve. But we don't play Eve to play mining barges and missions online. Eve is so great cause it's so open. Your new shard concept places Eve in a cage, then shackles, then locks it shut, then puts another chain around it for good measure. This isn't way Eve is. We want to get to the point of Player built star gates, Player vs Empire, and a node that can handle 4k vs 4k battles....as well as every other conflict from corporate espionage, sabotage, 1v1, ganking, small, mid, large, epic fleet size combat, market pvp, and so forth. This is how Eve can continue to improve.
Not with a farm shard.
As far as limb amputation... I would advise against it... but we can't tell you what to do with your arm, gangrenous or not. The Law is a point of View |

Eva Rourge
29
|
Posted - 2014.04.11 02:28:00 -
[47] - Quote
Kenrailae wrote:Eva Rourge wrote:Alright, so basically NO to the second shard. No to Americans and No to any software development that would require CCP to abandon 10 year-old military hardware and Python plagued software. Also No to limb amputation... and to being behind whatever it is that happens to be ahead.
Fine. Anything else? You misunderstand. We would love for CCP to go state of the art on all their servers.... as long as we didn't have to pay our next year's salary for it. Upgrading hardware/software is great. But your concept of Farmworld: Eve style won't pay for that. And you absolutely cannot have a farm world of Eve be playable with the main world. This would mess up the economy in Eve irreparably. We also want CCP to continue to develop Eve. But we don't play Eve to play mining barges and missions online. Eve is so great cause it's so open. Your new shard concept places Eve in a cage, then shackles, then locks it shut, then puts another chain around it for good measure. This isn't way Eve is. We want to get to the point of Player built star gates, Player vs Empire, and a node that can handle 4k vs 4k battles....as well as every other conflict from corporate espionage, sabotage, 1v1, ganking, small, mid, large, epic fleet size combat, market pvp, and so forth. This is how Eve can continue to improve. Not with a farm shard. As far as limb amputation... I would advise against it... but we can't tell you what to do with your arm, gangrenous or not.
Arguably the best reply so far. I would love to discuss but my time is limited. May I just ask why the Farmworld reference? All I am proposing is for segregation of the wolves and the sheep. Let the wolves fight for survival and the sheep breed to be farmed by CCP. Let the sheep wander off into the lair once in a while. Or are the wolves just too scared to be left without easy prey? Seems to me that is the true reason for objections... and that is just "expletive". , |

Kenrailae
Mind Games. Suddenly Spaceships.
284
|
Posted - 2014.04.11 02:38:00 -
[48] - Quote
Because you can't have 2 worlds function under entirely different rules and co-exist. It doesn't work. It would be like TQ being able to cross market with the Chinese Server. They would inherently break one, the other, or both.
You ask why the farmworld reference? Because an Eve online so shackled by your idea is Farmworld. The Economy in Eve functions because of conflict. Minus conflict, there is a finite market for everything. Conflict drives demand, which uses supply, which creates new demand. Take out the demand for new ships, modules, fuel, or make the supply massively outweigh the demand, you ruin the TQ Economy. Do we even need to go into the droves of mining Bot and ISBoxer fleets running around?
You have had plenty of time to sarcastically reply to every post on this thread, go back and proofread/edit your posts 2 minutes after posting, so don't come at me with 'wish I had time to discuss.'
The 'Wolves' will survive either way. You want us to only have to pay 10mil for a gank talos? Oh He** yes. Let's see the 'Oh my freighter was ganked!' tears from that. The Sheep rely on conflict as much as the wolves. The conflict keeps their product moving, and keeps the wolves biting at each other as much as the sheep. There is no survival in Eve with out the conflict driver. And without the conflict driver, there is no Eve. The Law is a point of View |

Eva Rourge
29
|
Posted - 2014.04.11 02:47:00 -
[49] - Quote
Kenrailae wrote:Because you can't have 2 worlds function under entirely different rules and co-exist. It doesn't work. It would be like TQ being able to cross market with the Chinese Server. They would inherently break one, the other, or both.
You ask why the farmworld reference? Because an Eve online so shackled by your idea is Farmworld. The Economy in Eve functions because of conflict. Minus conflict, there is a finite market for everything. Conflict drives demand, which uses supply, which creates new demand. Take out the demand for new ships, modules, fuel, or make the supply massively outweigh the demand, you ruin the TQ Economy. Do we even need to go into the droves of mining Bot and ISBoxer fleets running around?
You have had plenty of time to sarcastically reply to every post on this thread, go back and proofread/edit your posts 2 minutes after posting, so don't come at me with 'wish I had time to discuss.'
The 'Wolves' will survive either way. You want us to only have to pay 10mil for a gank talos? Oh He** yes. Let's see the 'Oh my freighter was ganked!' tears from that. The Sheep rely on conflict as much as the wolves. The conflict keeps their product moving, and keeps the wolves biting at each other as much as the sheep. There is no survival in Eve with out the conflict driver. And without the conflict driver, there is no Eve.
Wish I had time because this character is about to expire (for me). You are right though, I really should stop replying, getting late. I do disagree with you but at the same time thank you for taking the time to post your reasoning. No hard feelings. I think we both want the best - we just happen to see it differently. All I really want is more subs, more revenue for CCP and more for Eve. That's the truth. My methods and ideas may be crap but at least I have no regrets having voiced and defended them up to this point. , |

Derath Ellecon
Washburne Holdings Situation: Normal
2154
|
Posted - 2014.04.11 03:36:00 -
[50] - Quote
Eva Rourge wrote:Arguably the best reply so far. I would love to discuss but my time is limited. May I just ask why the Farmworld reference? All I am proposing is for segregation of the wolves and the sheep.
Just look around for the answer to that. Look at the Deer population in north america with its lack of natural predators. You end up with an explosion of Deer which upsets the natural balance.
It's not that far off from what would occur if you segregate the sheep from the wolves in EVE.
|

FT Diomedes
The Graduates RAZOR Alliance
359
|
Posted - 2014.04.11 03:43:00 -
[51] - Quote
You know nothing, Eva Rourge. This is my signature. There are many like it, but this one is mine. |

Lilliana Stelles
1215
|
Posted - 2014.04.11 03:44:00 -
[52] - Quote
Tippia wrote:Eva Rourge wrote:How would it exactly? It would no longer be a single, unsharded universe. Also, your premise #4 is highly suspect. There's nothing wrong with people not liking the game. If you want to appeal to a bigger audience, the better suggestion would be to make a game that caters to that audience, not to try to squeeze them into a game they don't like by compromising what people do like about it. So your entire problem has already been solved. It's called GÇ£Wold of DarknessGÇ¥.
With any luck, WoD will be just as nasty of a place as New Eden. That's the main reason I'm looking forward to it. Better that than another WoW Clone. Not a forum alt.-á |

Nariya Kentaya
Phoenix funds
1198
|
Posted - 2014.04.11 04:06:00 -
[53] - Quote
Lilliana Stelles wrote:Tippia wrote:Eva Rourge wrote:How would it exactly? It would no longer be a single, unsharded universe. Also, your premise #4 is highly suspect. There's nothing wrong with people not liking the game. If you want to appeal to a bigger audience, the better suggestion would be to make a game that caters to that audience, not to try to squeeze them into a game they don't like by compromising what people do like about it. So your entire problem has already been solved. It's called GÇ£Wold of DarknessGÇ¥. With any luck, WoD will be just as nasty of a place as New Eden. That's the main reason I'm looking forward to it. Better that than another WoW Clone. CCP stated they wanted permadeath (under certain extreme circumstances, not normal defeat), players making other's vampires, super-violence, gore, and all the political tomfoolery and backstabbing you'd think would happen in a world of centuries old holier-than-thou club-strutting douchebags.
so yeah, EVE, but the only thing sparkling will be the blood on the dancefloor.
Then again, with CCP's track record, chances of it being ANYWHERE NEAR what they said they wanted, is zero. |

Han Chang
Frontiers United
2
|
Posted - 2014.04.11 05:00:00 -
[54] - Quote
If anything, we should put an extra ring around all of New Eden for super lawless space. That way super coalitions will have more room to expand and maybe, just maybe, the extra room will dismantle the ability to own and hold on to large swaths of internet space. No children's sandbox. More blood and guts floating around. More lasers. More territory to battle. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2964

|
Posted - 2014.04.11 05:11:00 -
[55] - Quote
Removed some off topic posts. Please keep it on topic and civil. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Tarsas Phage
Freight Club
277
|
Posted - 2014.04.11 06:37:00 -
[56] - Quote
Your vision of spaceunicorns and lands of AFK milk and honey is not at all what Eve is about.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
703
|
Posted - 2014.04.11 07:13:00 -
[57] - Quote
While there is an understandable strong reaction against the OP's suggestion, the points raised should not be instantly dismissed as worthless, they are not. HS is a different place from a year ago, it is perceived as significantly more aggressive now. Whether this is true or not is a matter for individual players to decide. Null is changing too, the balance of power is becoming even more polarised, whether this is a good or bad thing is for individual players to decide.
The idea of a super safe zone is in my opinion over the top, but there certainly is room for + 1.1 and 1.2 for newer players to retire to to lick their woulds and rebuild.
There is also room for deeper areas of null, where sovereignty is less easy/possible.
The new space, CCP seagulls project holds great potential for these reasons, hopefully some of both points will be included, but I would hate EvE to become easy EvE, but sometimes it is nice to take a break and fill in the odd hour.
We must be careful not to say because we like it rough ragged and violent that all other play must be stopped, that way leads to no game for anyone to play.
So her ideas DO make a discussion point that should not be disregarded as a reflex, but to look and see why a customer, and she is a customer, believes it is required for EvE to thrive? We cannot all be right, but we can all be heard. There is one EvE. Many people. Many lifestyles. WE are EvE |

ShahFluffers
Ice Fire Warriors Late Night Alliance
5170
|
Posted - 2014.04.11 08:11:00 -
[58] - Quote
epicurus ataraxia wrote:While there is an understandable strong reaction against the OP's suggestion, the points raised should not be instantly dismissed as worthless, they are not. *ahem*
Trammel Server.
epicurus ataraxia wrote:HS is a different place from a year ago, it is perceived as significantly more aggressive now. Whether this is true or not is a matter for individual players to decide. Fortunately... perception is not reality. If anything... high-sec has become MUCH safer than it ever has been in its history.
epicurus ataraxia wrote:The idea of a super safe zone is in my opinion over the top, but there certainly is room for + 1.1 and 1.2 for newer players to retire to to lick their wounds and rebuild. Which is already the case. Newbies in the rookie zones are already "off-limits" to veterans and this policy is enforced with a temp ban.
The problems start occurring when veterans take advantage of this by creating "new accounts" to conduct or safeguard their high-value business in said zones. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
703
|
Posted - 2014.04.11 08:31:00 -
[59] - Quote
ShahFluffers wrote:epicurus ataraxia wrote:While there is an understandable strong reaction against the OP's suggestion, the points raised should not be instantly dismissed as worthless, they are not. *ahem* Trammel Server. epicurus ataraxia wrote:HS is a different place from a year ago, it is perceived as significantly more aggressive now. Whether this is true or not is a matter for individual players to decide. Fortunately... perception is not reality. If anything... high-sec has become MUCH safer than it ever has been in its history. epicurus ataraxia wrote:The idea of a super safe zone is in my opinion over the top, but there certainly is room for + 1.1 and 1.2 for newer players to retire to to lick their wounds and rebuild. Which is already the case. Newbies in the rookie zones are already "off-limits" to veterans and this policy is enforced with a temp ban. The problems start occurring when veterans take advantage of this by creating "new accounts" to conduct or safeguard their high-value business in said zones.
Yes it is hard to balance, I hope CCP are taking all the views into consideration. The perception however is what sells the game, CCP need to decide what perception will sell their product in the best way.
I personally do not believe that Hisec is safer than ever before, in fact quite the opposite, 0.5 space is clearly more active than previously. How that translates into hard numbers, I cannot say, but it is a rare day you travel the pipes without wrecks on the .5 chokepoints, or hear miners crying out in local. Maybe it was always so and I am noticing it more, Who can say, CCP Have the numbers though. It is pointless for us to second guess them.
I have no problem with alts being subscribed to do hisec industry and PvE but it is not they who get hurt, it is the new players (less than a year) who do not have the experience to know what makes a ship economic or tempting to target.
There has to be a balance of all play styles, and sometimes the predators or prey need to be thinned out?. Not the job of players to decide which as they do not have the data to make a clear decision. And they are not exactly unbiased.
So a 1.1 system with an even faster concord response really gains nothing, lower rewards, and people still can't help themselves even if they get banned.
We have a sandbox, and that is good, but like the economy sometimes things need to be steered back towards balance. 0.5 ganking is seeming to get a little out of balance with the risk reward equation. Only CCP know, but we do not want to be driving out sub 1 year players. They are the new blood who are excited and not old and bitter, they are the ones who bring their friends in as new subscribers, CCP cannot simply depend on existing players subbing new alts. There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1327
|
Posted - 2014.04.11 13:41:00 -
[60] - Quote
its not 0.5 space thats busier, its ALL space that is busier. the game has more players than ever before. with the removal of insurance ganking is probably more expensive now than it ever was. If the rewards are too high for gankers, thats nothing to do with game mechanics or ships, thats other players stuffing their cargo holds with goods and/or not taking precautions. And if u increase the toughness of haulers, those players will stuff their cargo holds with even MOAR goods and the gankers will still get their payday.
A gankers rewards are defined by the players they attack. want to make ganking less rewarding? encourage ur friends to be more careful, carry less, travel with escorts, tank their barges etc etc etc. then laugh as ur competition falls under the guns of the new order or goons.
The worst thing to do is try and make this a game 'everyone likes', that game doesnt exist, as they always end up as a game that no one likes. Eve was born as a harsh universe where no one is safe. it has attracted the kind of player base that is attracted to this kind of game, it is still attracting players looking for this kind of game. Some other styles of players come in, realise its not for them, and leave. This is very ok. This game isnt for everyone.
TL:DR No, it would not be healthy to cater to ppl who dnt like this kind of game, because they dnt like this type of game! Why cant they play something they like rather than going into a game they dont like and trying to change its core principals? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
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