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Mass Doe
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.04.13 20:56:00 -
[1] - Quote
Hi all,
So I am finally doing ok isk wise and have been spending time doing l2 sisters missions and minning. Instead of continuing to skill up my Catalyst I decided to go out and buy a Stabber. It is fitted with T1 mods for now because that is what my skills will allow. Huge difference in l2 security mission running. With the Cat I would have to warp out every once in a while. With the stabber they barely dent my shields and I can alpha some of them on occasion. It is OP for l2's so far. So I have been meaning to branch out into null sec ratting and missions and this is also a big reason I bought this ship. I am not the kind of guy to go out and buy a battleship before I am ready. Besides I think the stabber will be far cheaper to loose.
So here is my big question. I go to low or null in this thing I will expect to sooner or later get surprised by another player warping in on me. Or some other type of confrontation where someone wants to blow me up. I imagine it will go something like this: scram, neut, scram some more, disrupt then big explosion. So here is my fitting and I would like to see weather it is a really stupid idea to not have the appropriate countermeasures for getting scrammed so I cant use the natural speed of the ship, they get inside my guns (Arty) and kill me real fast. My idea with this fitting is more guns = faster kills. I feel naive saying that lol.
Highs:
2 RLML's 4 650mm Arties
Mid:
Large FS9 Regolith Shield Extender 2 of the Appropriate shield hardeners for the area 10mn Afterburner
Low:
Dam Control Basic Gyrostabiliser Tracking enhancer Over drive injector II
Rigs:
3 Med Ancillary Current Routers
Most is Tec 1 except the overdrive. I do not have Tec 2 skills yet.
I am 6 minutes to cap dry. This is a great ship for ratting and mission running but I feel that I am a sitting duck at a gate camp or if someone manages to hunt me out in a belt because I have no means of countermeasure to avoid a web, scram, neut or other electronic means of rendering a ship helpless (my ship). My vulnerability is if someone slows me down and can get under my Arty. So should I sacrifice some tank, or some low slots for something like a warp core stabilizer, or a webifier, or a target breaker or something so I can survive this type of encounter and make sure I can stay at range (20km or more) and/or get away.
I would like a 10mn MWD (2000mps vs 800mps with AB) instead but I do not have enough PG so would have to pull another module off. One idea is to remove an RLML and put in a cloak. That may save enough PG for a MWD. The problem though with MWD is they are susceptible to scram where as the AB is not I think.
So if anyone is a null ganker and wants to critique my fit for null ratting and survivability and give me a chance against you please feel free.
Thanks! |

Daniel Plain
Science and Trade Institute Caldari State
1926
|
Posted - 2014.04.13 22:44:00 -
[2] - Quote
the only chance to escape a halfway competent gate camp is the cloak MWD trick (google it). other than that, any advantage you may get from changing your fit will be negligible. you could fit autocannons to have some more chances to kill a tackling frigate, aside from that your only hope will be that your attacker is solo and as inexperienced as you are (both unlikely).
i would advise you to try low/nullsec life in something cheap first. losing a 2mil restroyer does not hurt as much as losing a 15mil cruiser.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Mass Doe
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.04.13 22:52:00 -
[3] - Quote
37 mil cruiser. 
I made sure I got to the point where I can tank the loss. I have 5 planets and some good ice mining skills which is what I do for money. Not great but enough to recoup the loss in about 3 hours or so. I really like the stabber allot. |

Praxis Ginimic
Dead Men Rising Ushra'Khan
787
|
Posted - 2014.04.13 23:09:00 -
[4] - Quote
There is a basic diversion in fitting types that will leave pve fit ships helpless against pvp fit ships and most pvp fit ships nearly worthless in a pve situation.
Many players have been calling to CCP for years to close the gap but making AI behave closer to pvp opponents is difficult.
The choice left for you is to either fit for pve all the way and just be astute enough to avoid pvp wherever possible or to fit for pvp and accept the fact that you will be terribly inefficient during pve.
Just my opinion.
Edit: one more note. Null pve is a bit tougher than a t1 stabber. Try out the low sec sites. Test your mettle. |

Mass Doe
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.04.14 01:21:00 -
[5] - Quote
Praxis Ginimic wrote:There is a basic diversion in fitting types that will leave pve fit ships helpless against pvp fit ships and most pvp fit ships nearly worthless in a pve situation.
Many players have been calling to CCP for years to close the gap but making AI behave closer to pvp opponents is difficult.
The choice left for you is to either fit for pve all the way and just be astute enough to avoid pvp wherever possible or to fit for pvp and accept the fact that you will be terribly inefficient during pve.
Just my opinion.
Edit: one more note. Null pve is a bit tougher than a t1 stabber. Try out the low sec sites. Test your mettle.
Funny you should ask. I just got done getting creemed in a .1. I had to leave my drones as they were half way into my hull. I had to jump a few systems to get it fixed. Good thing is i know what egregiouse errors i made. I sometimes get over zealouse.
This was in an anomolly site. |

Sabriz Adoudel
Mission BLITZ
2568
|
Posted - 2014.04.14 01:32:00 -
[6] - Quote
To give you an idea of what to expect in PVE in more dangerous space. Remember, hostile players are always more of a threat than NPCs.
- All k-space has incursions, with relatively easy 10, 20 and 40 person sites where the PVE objectives can be completed by smaller numbers than that (although game mechanics strongly discourage this).
- Highsec has missions (levels 1-4), DED complexes that you scan down (levels 1-4, with 1 close to level 2 security missions, and 4 a little easier than level 4 security misisons) and anomolies (mostly on par with level 2 security missions).
- Lowsec has missions (1-5), DED complexes (levels 1-7, 5 is on par with level 4 security missions, 7 is closer to the hardest level 4 missions like Downing the Slavers), and anomolies that are a bit easier than the complexes (they vary from on par with level 1 security missions, up to on par with the easier level 4 security missions).
- Nullsec has DED complexes up to level 10 (on par with most level 5 security missions), and anomolies that are sometimes harder than L4s.
- WH space has anomolies with very dangerous combat sites, varying from a bit harder than level 3 security missions (C1) to comparable to a '10 person' incursion site (C6). Note that you can bring carriers and dreadnoughts to these sites, although doing so causes additional hostiles to spawn - this is standard practice in C5s and C6s and not rare in C4s.
I strongly suggest you find a quiet lowsec system (I recommend Fasse - 0.4, 7j from trade hub Dodixie, and I've never seen more than 4 people in local there) and just get your feet wet again. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Mass Doe
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.04.14 01:43:00 -
[7] - Quote
Hey thanks very informative. I have a string of systems down here that are vacant most of the time. Going from .4 down to .1. I noticed my ship was much more capable than i was hence my fail. Eve really forces you to play to the strengths you build into you ship. There is allot to learn. Im going back in after i get new drones in the morning. |

Mass Doe
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.04.14 01:47:00 -
[8] - Quote
Sabriz Adoudel wrote:To give you an idea of what to expect in PVE in more dangerous space. Remember, hostile players are always more of a threat than NPCs.
- All k-space has incursions, with relatively easy 10, 20 and 40 person sites where the PVE objectives can be completed by smaller numbers than that (although game mechanics strongly discourage this).
- Highsec has missions (levels 1-4), DED complexes that you scan down (levels 1-4, with 1 close to level 2 security missions, and 4 a little easier than level 4 security misisons) and anomolies (mostly on par with level 2 security missions).
- Lowsec has missions (1-5), DED complexes (levels 1-7, 5 is on par with level 4 security missions, 7 is closer to the hardest level 4 missions like Downing the Slavers), and anomolies that are a bit easier than the complexes (they vary from on par with level 1 security missions, up to on par with the easier level 4 security missions).
- Nullsec has DED complexes up to level 10 (on par with most level 5 security missions), and anomolies that are sometimes harder than L4s.
- WH space has anomolies with very dangerous combat sites, varying from a bit harder than level 3 security missions (C1) to comparable to a '10 person' incursion site (C6). Note that you can bring carriers and dreadnoughts to these sites, although doing so causes additional hostiles to spawn - this is standard practice in C5s and C6s and not rare in C4s.
I strongly suggest you find a quiet lowsec system (I recommend Fasse - 0.4, 7j from trade hub Dodixie, and I've never seen more than 4 people in local there) and just get your feet wet again.
Edit: You will notice battleship rats in lowsec. In a cruiser, a battleship rat will rip you apart if you are not moving, and will mostly miss you if you are moving roughly perpendicular to the line between you and the BS. Add angular momentum to your overview, and work to keep it to at least 0.05 radians/second with every battleship rat while not using your microwarpdrive, or 0.30 while using an MWD should you fit one. (MWDs multiply your signature radius by 6, which means you need 6 times the angular momentum to be as hard to hit)
That will change the damage you take as follows:
- No angular momentum
"Pithi Overlord hit you for 300 damage" "Pithi Overlord hit you for 230 damage" "Pithi Overlord hit you for 170 damage" "Pithi Overlord hit you for 330 damage"
to
Miss Miss "Pithi Overlord hit you for 170 damage" Miss
So with this fit i have i also need low transversal to hit anything though. So its a catch 22 kind of like the old infantry charges of the civil war. I think the only way i could deal with a BS is to use autocannons and get in close with orbit. |

Sabriz Adoudel
Mission BLITZ
2570
|
Posted - 2014.04.14 02:44:00 -
[9] - Quote
Mass Doe wrote: So with this fit i have i also need low transversal to hit anything though. So its a catch 22 kind of like the old infantry charges of the civil war. I think the only way i could deal with a BS is to use autocannons and get in close with orbit.
You will have no trouble hitting battleship rats in a cruiser even if you have high angular.
Reason being that your effective angular momentum is modified by your signature radius. Cruisers are usually around 125 and BS's are usually around 400.
As a result, firing cruiser sized guns at a battleship, you get a 400/125 = 3.2 times effective multiplier to your effective tracking, and the battleship has a similar penalty.
BS rats are only dangerous if you aren't aware of them. It's the warp scrambling elite frigate rats that should concern you, and sometimes hard-to-hurt elite cruisers. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Mass Doe
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.04.14 03:56:00 -
[10] - Quote
Hey thanks again thats a good point i have not thought about. I will need a cheat sheet in front of me so i know what weird names mean what type of ship. Thats also a tough deal when trying to figure out a plan on the spot. |

Zappity
Stay Frosty. A Band Apart.
989
|
Posted - 2014.04.14 04:22:00 -
[11] - Quote
Lowsec also has security tag belt rats which are worth hunting in quiet areas.
Check the dev blog for NPCs that drop them: community.eveonline.com/news/dev-blogs/wanttotrade-tags-for-security-status/ Zappity's Adventures for a taste of lowsec. |

Sabriz Adoudel
Mission BLITZ
2574
|
Posted - 2014.04.14 04:30:00 -
[12] - Quote
Zappity wrote:Lowsec also has security tag belt rats which are worth hunting in quiet areas.
Check the dev blog for NPCs that drop them: community.eveonline.com/news/dev-blogs/wanttotrade-tags-for-security-status/
Yeah these are a real source of income in 0.1 and 0.2 security. IIRC 0.3 and 0.4 only drop the relatively low demand -10 to -8 and -8 to -5 tags, 0.2 and 0.1 drop the higher demand tags for -5 to -2 and -2 to 0.
The rats that drop them warp scramble, have high bounties, and are pretty easily defeated by anything larger than a frigate. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Mass Doe
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.04.14 11:40:00 -
[13] - Quote
Sabriz Adoudel wrote:Zappity wrote:Lowsec also has security tag belt rats which are worth hunting in quiet areas.
Check the dev blog for NPCs that drop them: community.eveonline.com/news/dev-blogs/wanttotrade-tags-for-security-status/ Yeah these are a real source of income in 0.1 and 0.2 security. IIRC 0.3 and 0.4 only drop the relatively low demand -10 to -8 and -8 to -5 tags, 0.2 and 0.1 drop the higher demand tags for -5 to -2 and -2 to 0. The rats that drop them warp scramble, have high bounties, and are pretty easily defeated by anything larger than a frigate.
Are the rats in .1 in general more difficult than .4 or is a lowsec rat a lowsec rat? |

Praxis Ginimic
Dead Men Rising Ushra'Khan
787
|
Posted - 2014.04.14 13:26:00 -
[14] - Quote
The clone rats in question are pretty tough nuts compared to other low sec rats but they will always be solo. |

BeBopAReBop RhubarbPie
Panhandle Industries Order of the Exalted
440
|
Posted - 2014.04.14 18:15:00 -
[15] - Quote
Mass Doe wrote:Hey thanks again thats a good point i have not thought about. I will need a cheat sheet in front of me so i know what weird names mean what type of ship. Thats also a tough deal when trying to figure out a plan on the spot.
The size of the red cross designates the size of the ship. A small cross is a frigate or destroyer. Medium sized one is cruiser or battlecruiser. and a large cross is a battleship. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Earthan
Infinite Point Nulli Secunda
2
|
Posted - 2014.04.14 19:09:00 -
[16] - Quote
Yea for some chance of survival while jumping around low sec, a prototype cloak might help while not gimping to much your setup.
If you caught in belt well , you are prolyl toast:). An mwd stabber might allow you to escape some ships , as its pretty fast and to get within 10 km of you for web/scrambler is not so easy when you are actively npcing.
Still if you pick some out of the way systems, you should be safe most of the time , and can alwys cloak up if you see neutrals in local.
Alternateively you can alwys join a low sec/ 0.0 sec corp , whose guys know their way around,. Very wise to risk only what you can afford to loose:)
Good luck and have fun:)
|

Mass Doe
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.04.14 20:15:00 -
[17] - Quote
Well I lasted all of about one hour. I figured someone named Zen Dad and a +0.7 status would be no one to worry about. LOL.
It was just him and me in the system so I let my guard down and fixated on my rat battle and took too much of an eye of the damn overview. He said he was visible there for 10 seconds after de cloaking because I was 50km from his warp in. So I got to experience all of the wonderful electronic means of being submissive like scram, neut, webbed and damped. I could not do anything while I watched my capacitor get sucked dry and my ship explode. I got away in my pod though and had a good conversation with him. I actually had a really good time and I am now building another one. Ill just keep going at it until I learn or run out of money and have mine ice again. Mining ice is so boring.
Anyway found a 4 mil blood tag and made about 12 mil in the first hour so its already better income than mining for me where my skills are at and allot more fun as well.
So with this next fit I was tempted to throw some warp core stabs and basically fit some slots with countermeasures to what happened to me. Then I realized that allot of that stuff is really just a countermeasure for not being smart and paying attention more. Instead I could put more into what measly dps I have now and just PAFA(Pay A-*******Attention). The most challenging part is having one eye glued to D-scan, local, the rats and the overview. And don't think that someone named Hello *&^%$#@ Kitty with a 5.0 will not kill you.
|

Mass Doe
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.04.14 20:17:00 -
[18] - Quote
Earthan wrote:Yea for some chance of survival while jumping around low sec, a prototype cloak might help while not gimping to much your setup.
If you caught in belt well , you are prolyl toast:). An mwd stabber might allow you to escape some ships , as its pretty fast and to get within 10 km of you for web/scrambler is not so easy when you are actively npcing.
Still if you pick some out of the way systems, you should be safe most of the time , and can alwys cloak up if you see neutrals in local.
Alternateively you can alwys join a low sec/ 0.0 sec corp , whose guys know their way around,. Very wise to risk only what you can afford to loose:)
Good luck and have fun:)
I have though allot about a cloak but then it would take up a high slot. I really cannot figure out how it would help anyway. If someone warps in too close Ill be locked before I can use it. And even if not the rat has me locked up probably so it will not work. Better to just pay attention and try to stay aligned. |

Zappity
Stay Frosty. A Band Apart.
991
|
Posted - 2014.04.14 20:57:00 -
[19] - Quote
Good post, thanks for sharing your experience. Yes, keeping a close eye on local and dscan are definitely the way to go. You can also keep a killboard open in tour browser and quickly look up a new pilot when they jump in by copying the name in local. If they are a PvPer you should warp to a safe spot (mid-warp bookmark). Watch for combat scanner probes too. Zappity's Adventures for a taste of lowsec. |

Mass Doe
Center for Advanced Studies Gallente Federation
8
|
Posted - 2014.04.14 22:16:00 -
[20] - Quote
I think its actually rather difficult to get caught if your far enough away from the warp in point and spot them right away on the overview. Unless you are unlucky. Even if they were in a covops fit they have a targeting delay after decloaking so in theory that should enable you to align and warp out quick right? With nanos now the stabber aligns very quickly. |

lollerwaffle
Perkone Caldari State
277
|
Posted - 2014.04.15 02:52:00 -
[21] - Quote
The next step? PVP in that stabber :D
Here's a cheap fit I threw together from old days:
[Stabber, mini vaga] Tracking Enhancer II Nanofiber Internal Structure II Gyrostabilizer II Gyrostabilizer II
Experimental 10MN Microwarpdrive I Warp Disruptor II Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M Rapid Light Missile Launcher II, Caldari Navy Nova Light Missile Rapid Light Missile Launcher II, Caldari Navy Nova Light Missile
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Warrior II x5
Bear in mind you'll need to 3% PG implant and perfect fitting skills to do this. Drop one of the shield extenders and swap for a hardener if PG is an issue. Or you could change one of the RLML for a small neut/nos
Play to the stabbers strengths: Speed and good fall off.
Pulse your MWD, kite at around 20-25km and plink at targets. Avoid frigates or try to separate the AB ones from the MWD ones by burning away and killing them one at a time.
|

lollerwaffle
Perkone Caldari State
277
|
Posted - 2014.04.15 03:07:00 -
[22] - Quote
Mass Doe wrote:I think its actually rather difficult to get caught if your far enough away from the warp in point and spot them right away on the overview. Unless you are unlucky. Even if they were in a covops fit they have a targeting delay after decloaking so in theory that should enable you to align and warp out quick right? With nanos now the stabber aligns very quickly. Bear in mind that you can be 'bumped' which knocks off your align, in some cases even enough that the targeting delay is overcome. Another issue is that it might not be the covops that tackles, but it provides a warp in for another fast tackler.
I think you misunderstand the MWD cloak trick. Only viable with t2 cloak + MWD. Basically you align and hit cloak + MWD button then decloak and warp. Takes a bit to get the hang of it but it's very useful for moving bigger ships around lowsec.
Other uses, even for t1 cloak, are to warp to safespot and cloak up so you don't show up on scanners. Alternatively, if you have a few lowsec systems you always hang out in, spend a little time in a fast frigate prepping those systems with bookmarks. Safespots, insta-undocks, mid-warps, belt/gate/station perches etc.
Safespots: Best be off the alignment of anything. If you take a mission in system, you might get lucky and it'll be off the plane of planets etc, and be harder to scan out. Midwarps: self explanatory Insta-undocks: A warpable bookmark in a straight line from the undock point of a station (avoids persistent station campers) Belt/Gate/station perches: 100-200km bookmarks off belts/gates/stations OFF the alignment of any warp paths (i.e. directly above/below, at weird angles etc.)
All these bookmarks have their tactical advantages which you can use should the need arise. Being off alignment means they can't just warp at 100/50/watever from the belt from X direction and land right on top of you.
You also probably know this already but keep local chat separate to all other chats and always have it up. Same with the d-scan window.
Declutter your overview. Have your celestials/stations etc in a separate tab you can switch to to navigate. Have one for player ships only, one for NPC+Pllayer ships, and one for wrecks + player ships, at bare minimum.
Just some random tips, hopefully they help and good luck. |

Mass Doe
Center for Advanced Studies Gallente Federation
8
|
Posted - 2014.04.15 03:44:00 -
[23] - Quote
Hey yea thanks thats good advise. I have been following allot of that i just got complacent will a guy named Zen Dad, go figure. He was the only one in the system and a positive sec status. Big mistake to think he was cool. He could have been hellow kitty cotontails belonging to lovenotwar inc. He has a good counterintell plan going. Anyway it was a big noob mistake because i took my eye off overview and dscan. A -10 guy came in and i warped to my safe and checked for combat probes till he left. I dont know how the guy that killed my ship has a positive sec status. I thought that even if you ganked in lowsec your status will go down. He has quite a killboard. I make a point to be off the 0 warp in and it worked. He said he warped to zero and saw i warped to 50. Then he bounced off a celestial and came in at 50. I had moved about 40 miles by that time. He said i could have seen him and bailed for a good 10 seconds. Had i simply looked at the overview i would have spooked out of there.
So hypervigilance no matter who is in with you is the big lesson for me today. Also make sure you do not have a pattern like hitting belts in numeric order. Lead the rats away from the belt which may buy you more time. Think like a ganker. Heck it souns like fun for that matter. |

Zappity
Stay Frosty. A Band Apart.
991
|
Posted - 2014.04.15 04:04:00 -
[24] - Quote
Ratting in lowsec can be great fun if there's not much PvP happening. I think stealth bombers are the ultimate tool for this since they have the covops cloak, great DPS and align reasonably fast. Doesn't pay as well as null unless you find the tag spawns but you don't have to deal with bubbles.
I hope to see you around when I'm hunting some time :) Zappity's Adventures for a taste of lowsec. |

Sabriz Adoudel
Mission BLITZ
2593
|
Posted - 2014.04.15 04:53:00 -
[25] - Quote
Mass Doe wrote:Well I lasted all of about one hour. I figured someone named Zen Dad and a +0.7 status would be no one to worry about. LOL.
It was just him and me in the system so I let my guard down and fixated on my rat battle and took too much of an eye of the damn overview. He said he was visible there for 10 seconds after de cloaking because I was 50km from his warp in. So I got to experience all of the wonderful electronic means of being submissive like scram, neut, webbed and damped. I could not do anything while I watched my capacitor get sucked dry and my ship explode. I got away in my pod though and had a good conversation with him. I actually had a really good time and I am now building another one. Ill just keep going at it until I learn or run out of money and have mine ice again. Mining ice is so boring.
Anyway found a 4 mil blood tag and made about 12 mil in the first hour so its already better income than mining for me where my skills are at and allot more fun as well.
So with this next fit I was tempted to throw some warp core stabs and basically fit some slots with countermeasures to what happened to me. Then I realized that allot of that stuff is really just a countermeasure for not being smart and paying attention more. Instead I could put more into what measly dps I have now and just PAFA(Pay A-*******Attention). The most challenging part is having one eye glued to D-scan, local, the rats and the overview. And don't think that someone named Hello *&^%$#@ Kitty with a 5.0 will not kill you.
So many lessons in there. For what it's worth, the only sec status that says "I am probably not ever illegally aggressing anyone" is a sec status actually exceeding +5.0. Someone that is exactly 5.0 can very well be an incursion runner that's going on a lowsec roam for the lulz, but the methods available to exceed 5.0 are mostly once-ever-per-character.
I think the first lesson is - this is EVE. Never trust anyone in game unless you are sleeping with them in real life. Everything is a trap, even a person looking harmless.
You are my favorite type of rookie player, the sort that tries things and makes mistakes - but only makes that mistake once. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

lollerwaffle
Perkone Caldari State
278
|
Posted - 2014.04.15 07:05:00 -
[26] - Quote
Mass Doe wrote:Hey yea thanks thats good advise. I have been following allot of that i just got complacent will a guy named Zen Dad, go figure. He was the only one in the system and a positive sec status. Big mistake to think he was cool. He could have been hellow kitty cotontails belonging to lovenotwar inc. He has a good counterintell plan going. Anyway it was a big noob mistake because i took my eye off overview and dscan. A -10 guy came in and i warped to my safe and checked for combat probes till he left. I dont know how the guy that killed my ship has a positive sec status. I thought that even if you ganked in lowsec your status will go down. He has quite a killboard. I make a point to be off the 0 warp in and it worked. He said he warped to zero and saw i warped to 50. Then he bounced off a celestial and came in at 50. I had moved about 40 miles by that time. He said i could have seen him and bailed for a good 10 seconds. Had i simply looked at the overview i would have spooked out of there.
So hypervigilance no matter who is in with you is the big lesson for me today. Also make sure you do not have a pattern like hitting belts in numeric order. Lead the rats away from the belt which may buy you more time. Think like a ganker. Heck it souns like fun for that matter.
Aye. That's why I have my overview set up so that only rats + player ships show up when I'm killing NPCs, and no gates/planets/belts/wrecks etc. to clutter up the overview. For players, go the extra step and highlight 'neutrals' in any colour you like (grey/white seems to work best to avoid confusion). That way, they are more obvious when they pop up on your overview (rats don't get a background colour) even if you're not staring at it, you'll notice a different colour pop up in the corner of your eye.
Second thing is, while warping to safe is good, go one step further and bounce between multiple safespots. I have probed out some safespots before and normally mark them down to catch the target later when he runs there.
Sec status doesn't mean a thing, although the extremes can be quite indicative (+5.0 or -10.0) of a persons behaviour. Apart from that, treat everyone in lowsec local as a potential hostile. That NPC corp 1day old character is likely to be a scout and not a newbie who just wandered in by mistake :)
PS. I name all my ships Hello Kitty, or a variation of that 
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Earthan
Infinite Point Nulli Secunda
2
|
Posted - 2014.04.15 07:33:00 -
[27] - Quote
Mass Doe wrote:Earthan wrote:Yea for some chance of survival while jumping around low sec, a prototype cloak might help while not gimping to much your setup.
If you caught in belt well , you are prolyl toast:). An mwd stabber might allow you to escape some ships , as its pretty fast and to get within 10 km of you for web/scrambler is not so easy when you are actively npcing.
Still if you pick some out of the way systems, you should be safe most of the time , and can alwys cloak up if you see neutrals in local.
Alternateively you can alwys join a low sec/ 0.0 sec corp , whose guys know their way around,. Very wise to risk only what you can afford to loose:)
Good luck and have fun:)
I have though allot about a cloak but then it would take up a high slot. I really cannot figure out how it would help anyway. If someone warps in too close Ill be locked before I can use it. And even if not the rat has me locked up probably so it will not work. Better to just pay attention and try to stay aligned.
In abelt scenario when somebody catches you no it wont :). It can help you when you are travelling and jump into a gate camp. I t can slo help if you just stop ratting and cloak as soon as somebody enters local, so he cant see you on scanner and gets bored and moves along fast.
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Mass Doe
Center for Advanced Studies Gallente Federation
10
|
Posted - 2014.04.15 11:49:00 -
[28] - Quote
lollerwaffle wrote:Mass Doe wrote:Hey yea thanks thats good advise. I have been following allot of that i just got complacent will a guy named Zen Dad, go figure. He was the only one in the system and a positive sec status. Big mistake to think he was cool. He could have been hellow kitty cotontails belonging to lovenotwar inc. He has a good counterintell plan going. Anyway it was a big noob mistake because i took my eye off overview and dscan. A -10 guy came in and i warped to my safe and checked for combat probes till he left. I dont know how the guy that killed my ship has a positive sec status. I thought that even if you ganked in lowsec your status will go down. He has quite a killboard. I make a point to be off the 0 warp in and it worked. He said he warped to zero and saw i warped to 50. Then he bounced off a celestial and came in at 50. I had moved about 40 miles by that time. He said i could have seen him and bailed for a good 10 seconds. Had i simply looked at the overview i would have spooked out of there.
So hypervigilance no matter who is in with you is the big lesson for me today. Also make sure you do not have a pattern like hitting belts in numeric order. Lead the rats away from the belt which may buy you more time. Think like a ganker. Heck it souns like fun for that matter. Aye. That's why I have my overview set up so that only rats + player ships show up when I'm killing NPCs, and no gates/planets/belts/wrecks etc. to clutter up the overview. For players, go the extra step and highlight 'neutrals' in any colour you like (grey/white seems to work best to avoid confusion). That way, they are more obvious when they pop up on your overview (rats don't get a background colour) even if you're not staring at it, you'll notice a different colour pop up in the corner of your eye. Second thing is, while warping to safe is good, go one step further and bounce between multiple safespots. I have probed out some safespots before and normally mark them down to catch the target later when he runs there. Sec status doesn't mean a thing, although the extremes can be quite indicative (+5.0 or -10.0) of a persons behaviour. Apart from that, treat everyone in lowsec local as a potential hostile. That NPC corp 1day old character is likely to be a scout and not a newbie who just wandered in by mistake :) PS. I name all my ships Hello Kitty, or a variation of that 
Yes, my overview was overhauled via a guide a while back but highlighting players in some color bar is an excellent idea. This would have saved my butt yesterday. Whe n the player turned flashy yellow then red is what got my attention. By then it was to late because he was iin scram range. Had i seen him as soon as i could have i could have easily got away. |

lollerwaffle
Perkone Caldari State
278
|
Posted - 2014.04.15 13:51:00 -
[29] - Quote
Mass Doe wrote: Yes, my overview was overhauled via a guide a while back but highlighting players in some color bar is an excellent idea. This would have saved my butt yesterday. Whe n the player turned flashy yellow then red is what got my attention. By then it was to late because he was iin scram range. Had i seen him as soon as i could have i could have easily got away.
Good job on sorting out your overview early on. Yeah I've found that the highlight has always been really useful especially when hunting players/getting away from players when you swap to an overview with lots of clutter by mistake. |

Mass Doe
Center for Advanced Studies Gallente Federation
10
|
Posted - 2014.04.17 02:09:00 -
[30] - Quote
Just wanted to comment back. I bought a new stabber and tweaked the fit with Nano's and Autocannons vs. the Artillery I was running. Totally overhauled my overview which included setting neutrals to grey flashes as well as some other modifications that were similar like neg status a orange or red flashier depending. I spend most of the day in .2's and .3's and made a little less than I normally do ice mining with my retriever. However it is far more entertaining and rewarding than ice mining.
I cant tell you how much of a difference the flashes on the overview are. I had 2 warp in to zero on me. I am of course skirting the roids at 100km and leading the rats away from the 0 point. I noticed them immediately and was able to have plenty of time to anylize the situation. The funny thing is that both people warped out at the same time I did on both occasions. They were probably just as freaked to see a stabber in there as I was to see them. Funny stuff. |
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