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Sarmaul
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Posted - 2006.05.12 20:27:00 -
[1]
Edited by: Sarmaul on 12/05/2006 20:27:34 edit: written before all the other replies were made
Originally by: LUKEC few things that bother: 1. more slots than other command ships 2. more pg than astarte(10pg) 3. more cpu than astarte(25more) 4. 20% lesser sig than astarte, 20m/s faster
Um actually it has only 40m3 drone space... everything else is better... i'm not saying that astarte sucks or anything, as i don't fly these ships, but... sleipnir seems a bit overpowered.
/hides from minmater flamethrowers.
1. Every command ship got 1 extra slot over their t1 counterpart. the issue is more that the proph, ferox and brutix all have 1 slot less than the cyclone. the cyclone was given an extra mid-slot because it sucked :). 2. Look at the pg fittings for 720mm artillery 3. It's a shield tanker, hence the extra cpu 4.1 minmatar ships always have lower sig 4.2 minmatar ships always have a fast base speed
some other random points:
at close range, an astate will *****a sleipnir. it's same old vagabond vs deimos debate. if the deimos gets into range the vaga will die a quick and painful death - the hard part is getting into range in the first place.
all that powergrid doesn't make it overpowered as it doesn't have the slots (or bonuses) to run a massive armour tank. minny whingers always moaned that it's impossible to run an artillery + shield-tank setup, and the sleip allows them to do just that. if you decide to go with autocannons, all you're left with is crap-loads of spare powergrid and most of the remaining modules are cpu-heavy instead of pg-heavy.
and finally, this has to be the first "nerf minmatar" thread I've seen in a VERY long time  
Originally by: Fi T'Zeh I'm a complete tosser.
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Sarmaul
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Posted - 2006.05.12 20:57:00 -
[2]
sleip + autos w/ no cap + unnerfed hail = 
Originally by: Fi T'Zeh I'm a complete tosser.
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Sarmaul
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Posted - 2006.05.12 21:05:00 -
[3]
Originally by: Blind Man
Originally by: Sarmaul sleip + autos w/ no cap + unnerfed hail = 
what?
the sleipnir's ability to both tank and gank, along with it's autocannon falloff bonus, combined with projectiles that don't use any cap, mixed in with hail ammo if they ever unnerf it (i.e. remove the speed penalty they slipped in *after* RMR had launched), results in a rather potent combination capable of spanking the majority of ships who dare come into range.
"sleip + autos w/ no cap + unnerfed hail = " was just a far easier way of putting it
Originally by: Fi T'Zeh I'm a complete tosser.
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Sarmaul
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Posted - 2006.05.12 21:08:00 -
[4]
Originally by: Blind Man
Originally by: Sarmaul
Originally by: Blind Man
Originally by: Sarmaul sleip + autos w/ no cap + unnerfed hail = 
what?
the sleipnir's ability to both tank and gank, along with it's autocannon falloff bonus, combined with projectiles that don't use any cap, mixed in with hail ammo if they ever unnerf it (i.e. remove the speed penalty they slipped in *after* RMR had launched), results in a rather potent combination capable of spanking the majority of ships who dare come into range.
"sleip + autos w/ no cap + unnerfed hail = " was just a far easier way of putting it
you lose way too much cap recharge to tank anything
injector?
Originally by: Fi T'Zeh I'm a complete tosser.
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Sarmaul
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Posted - 2006.05.12 21:27:00 -
[5]
when I can finally fly them I won't be fitting a web or scrambler. the thing is an absolute monster in small gangs, especially with the eventual 20km+ falloff range.
Originally by: Fi T'Zeh I'm a complete tosser.
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Sarmaul
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Posted - 2006.05.12 21:50:00 -
[6]
Edited by: Sarmaul on 12/05/2006 21:50:40
Originally by: ElCapitan This kind of topic is something I never understood. If you think the ship is so good and would fit nicely with your play style, then why not learn to fly it yourself and use it? 
it's not a matter of "go fly it if you think it's so uber", it's a discussion about game balance between ship classes and ship types, and whether a particular ship is overpowered (and needs to be nerfed back in line) or underpowered (and needs a boost).
edit: also, not everyone wants to spend 2 years respecing just for the ability to fly 1 ship
Originally by: Fi T'Zeh I'm a complete tosser.
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Sarmaul
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Posted - 2006.05.12 21:55:00 -
[7]
who is Scalor Valentis's main btw?
Originally by: Fi T'Zeh I'm a complete tosser.
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Sarmaul
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Posted - 2006.05.12 21:59:00 -
[8]
Originally by: Scalor Valentis
Originally by: Sarmaul who is Scalor Valentis's main btw?
whats you nic in TS ? if your there?
or are you in BoB genral irc?
too lazy to log into either atm (not on eve either) - evemail?
Originally by: Fi T'Zeh I'm a complete tosser.
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Sarmaul
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Posted - 2006.05.12 22:08:00 -
[9]
tempest with 100mn mwd II: 1358 m/s sleipnir with 10mn mwd II: 1421 m/s
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Sarmaul
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Posted - 2006.05.12 22:09:00 -
[10]
Edited by: Sarmaul on 12/05/2006 22:10:36 nm, should've removed it anyway
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Sarmaul
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Posted - 2006.05.12 22:12:00 -
[11]
Originally by: Gronsak
Originally by: Sarmaul Edited by: Sarmaul on 12/05/2006 22:10:36 nm, should've removed it anyway
no ur sig was ok, its more of a joke than anything
I know, but I like to keep a fresh embaressing quote in it :)
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Sarmaul
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Posted - 2006.05.12 22:15:00 -
[12]
Originally by: Wizie
Originally by: Sarmaul tempest with 100mn mwd II: 1358 m/s sleipnir with 10mn mwd II: 1421 m/s
I'm fast coming to the realisation.. tech II mwd are t3h SUCKAGE!!!
Expensive, huge cap consumption...
Gist stuff ftw.. its cheap too :p
I would kill for a gistum mwd tbh :/
anyway, those figures were just to show that even with the increased mass over a regular cruiser, a mwd sleipnir still goes faster than a mwd tempest
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Sarmaul
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Posted - 2006.05.12 22:20:00 -
[13]
Edited by: Sarmaul on 12/05/2006 22:20:11 speaking of extra slots, why do the ishtar and ishkur get the full amount of slots for hac/tier1 afs, while also getting an omgwtfbbq size drone bay?
woo thread hijack!
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Sarmaul
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Posted - 2006.05.12 22:23:00 -
[14]
Originally by: LUKEC
Originally by: Sarmaul Edited by: Sarmaul on 12/05/2006 22:20:11 speaking of extra slots, why do the ishtar and ishkur get the full amount of slots for hac/tier1 afs, while also getting an omgwtfbbq size drone bay?
woo thread hijack!
It gets one turret hardpoint less.
bugger, knew I was missing something
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Sarmaul
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Posted - 2006.05.13 10:17:00 -
[15]
Originally by: DAR***
Originally by: keepiru not to mention that pimp armor mods use loads more grid and loads more cap, while pimp shield mods use less cpu less grid and less cap
It is designed to be used mainly on caldari ships... so completely and perfectly balanced. 
you sir, have no ******* idea.
a faction repper will take up more powergrid than a t2 repper. a faction shield booster will take up less powergrid t2 shield booster. afaik they both take less cpu, which benefits caldari even more due to their ample starting cpu.
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Sarmaul
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Posted - 2006.05.13 10:39:00 -
[16]
Originally by: LUKEC Edited by: LUKEC on 13/05/2006 10:37:17
Originally by: Sarmaul
Originally by: DAR***
Originally by: keepiru not to mention that pimp armor mods use loads more grid and loads more cap, while pimp shield mods use less cpu less grid and less cap
It is designed to be used mainly on caldari ships... so completely and perfectly balanced. 
you sir, have no ******* idea.
a faction repper will take up more powergrid than a t2 repper. a faction shield booster will take up less powergrid t2 shield booster. afaik they both take less cpu, which benefits caldari even more due to their ample starting cpu.
Trust me, i do. Sarcasm 4tw. Not to mention prices of faction reppers vs faction boosters. Posting with alts is funny sometimes:P
alt or not, your point was still invalid
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Sarmaul
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Posted - 2006.05.13 11:11:00 -
[17]
astate vs sleipnir dps
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Sarmaul
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Posted - 2006.05.13 11:20:00 -
[18]
Originally by: Gronsak
Originally by: Sarmaul astate vs sleipnir dps
even before i look at it, i know there is gona be something rly unreal about it
yep, first point 3dmg mod on an astarte isnt gona happen, that would leave 3 slots for a tank, 1exp 55%, 1med rep, 1 energized adaptive nano t2. thats 48.8 rep per sec from the 1x med t2 rep, which is a lot less than the sleips 82.5 rep per sec from large booster t2. also resistances on the astarte will be lower.
plus everything elese like sleps lower sig and faster speed ect, also no cap guns dont hurt much PLUS that extra high slot
it was to show the maximum dps each ship can kick out. if you don't want to gank your astarte that's up to you.
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