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Kreymov Sum'Yunguy
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Posted - 2006.05.14 01:13:00 -
[1]
I am absolutely sick of -5 and worse ganktards running around low-sec with impunity with multiple stabs to avoid being ganked, being able to sit outside a station flashing for god and the world only to redock when shot, being able to hump a gate only to jump through when fired leaving his pursuers stuck due to "agro", and the infamous hiding at multiple safespots that scan probes won't find only to log or use an insta to get out of system safely.
I don't mind getting shot, don't mind shooting people who are pirates or have pirated, but ffs throw the AP's a bone.
Kill Rights... whatever. Lame system that only works if you lay there like a cheerleader on GHB taking it in the . God forbid you fire back, then you have no killrights on the griefer if you don't successfully kill them when they opened fire first.
Dump the low-sec chains that allow them to move from region to region. Remove the damn "agression" timer to jumping after shooting -5 players. Add faction standing loss for acts of piracy so that sentry guns get involved when they enter that area. Dump the Flagging for firing on those who have pirated within an hour. 15m global criminal flag means nothing when a player can jump around from ss to ss, then waltz out. I am fed up with the favoritism that the criminal element have in being able to avoid the consequences for their actions.
Break out Tomb's Nerfbat on -5 players for once and stop catering to them. Start thinking of the other 90% of low-sec inhabitants who are paying your bar tab.
How about adding a "Warp Trail Detector" for AP's and Bounty Hunters to track down -5 players and those criminally flagged when they run off to laugh. Let covert ops or recons carry them and be able to pick up the -5 player's or criminally flagged person's trail within 30s (with training maxed) so forces can deal out the proper penalty for piracy.
-yeah, posting with an alt. tough.
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insidion
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Posted - 2006.05.14 01:28:00 -
[2]
Yep summed up a large number of issues for sure. Hopefully Kali will introduce more appropriate aggression rules.
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liquidism
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Posted - 2006.05.14 02:05:00 -
[3]
somebody got pwned badly here.
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Nicodei
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Posted - 2006.05.14 10:08:00 -
[4]
Hello all,
There have been a couple of posts that I liked on this topic, and might have added my own spin on:
1) Make the odds of Concord responding in low-sec space variable based on the security status. Such as: in .4 space, Concord has a better than average chance of showing up. Likewise, in .1 space, Concord might stick it's neck out a bit, but not bloody likely.
2) Have an increased cost of insuring the ship for low-sec players. For instance, up to -1 there's no real penalty, then the cost to insure the ship is modified by the absolute value of the person's negative security status. Therefore, for a -2 security person, it'd cost 2x as much. For a -8 security person, it'd cost 8x as much. After all, an insurance company isn't gonna insure a high-risk person for as low of a premium as they would a low-risk person.
3) Likewise, have the insurance payout based on action taken, so that suicide gankers and people who get ConcorDorked wouldn't get a payout, or maybe a minimal payout.
Just my .02 ISK
- Nicodei
"May all your hits be crits." - Knights of the Dinner Table |

Prestis
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Posted - 2006.05.14 10:14:00 -
[5]
All the problems anti-pirates have hunting pirates are exactly the same problems pirates have hunting any decent prepared players.
Any non-consential PvP is very very easy to avoid in EvE, thats the issue, not just piracy.
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Splagada
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Posted - 2006.05.14 11:06:00 -
[6]
for the "best" pirates, it would be nice to see concord raid them, like a manhunt, sometimes... -
Member of [AAST] 400x90 ok?
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Drizit
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Posted - 2006.05.14 11:14:00 -
[7]
Nothing to do with consentual PVP or not. Put up a crash barrier and people by their very nature will stay on the safe side of it. By the same token, camp a gate and players will either avoid it and stay on the safe side of it or find a safer way to go through.
If CCP want more people in lowsec and 0.0, they have to find a way to limit the gate camps that are preventing the majority of Empire dwellers going there. PVP will happen more if those who are willing to do it are not risking their necks just going through a gate to get into lowsec. What's the point in trying to have some PVP if you get ganked by a group of player rats before you have even got into the system properly?
I certainly don't want to risk my ship and lose it before I've even got my bearings after jumping. Since jumping is disorientating, you need a while to get into the system proper and begin to react. Your ship is lumbering from a standing start so becoming decloaked before you even get halfway up to speed puts you at the disadvantage immediately.
I agree with the OP, I've been in Covops watching a fight between some player rats and their prey. As soon as the tables started to turn, the rats turned chicken and warped out in no particular direction, most likely to safe spots. Soon after that, they logged. I keep gatecampers in my buddies list so I saw them log off. The group they were fighting were not pirate hunters but had enough force to prevent getting ganked by them. Had they been pirate hunters, I would have told them in local that the rats had logged so they wouldn't be wasting their time and probes looking for them.
These are not pirates but cowards who prey only on the weak and when outnumbered or outmatched, they run off and hide. The real pirates should be ashamed to have those sort of players in thier ranks and should hunt them down as actively as the anti-pirate groups do. At least real pirates would have the guts to stay and fight to the death if necessary even only to prove that they are in it for the PVP rather than just griefing.
--
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The Darklady
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Posted - 2006.05.14 12:07:00 -
[8]
love the idea of insurance, the higher the sec, the lower the isk to insure. Works in real life. Would ambushers be so willing to suicide if a ship was going to be more isk to insure than the prize?
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Mahavy Seth
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Posted - 2006.05.14 13:02:00 -
[9]
Edited by: Mahavy Seth on 14/05/2006 13:03:50 Make it real... Gatecamping is ok: if you want to do it you can do it... why not? But make others things real!
with a -2.0 security rating or even bad, you are a CRIMINAL! Cause this:
- You cannot insurance your ship cause insurance companies that have contracts with criminals will be PWN by concord.
- NPC market price for you is 500% the normal value (black market), cause NPC vendors are commercing with criminals, and selling armaments to criminals.
- Edited: PC that sell to -2.0 security character must develop special skills to avoid detection by concord and other polices... anyway there is always a change that they catch you, sanctioning you for 200/300 millions of ISK every time.
- You need to develop a new set of skills to conceal your presence in 0.1 to 0.4 systems, otherwise sentry guns shoot you at sight.
- You cannot DOCK at concord stations LOL (OMFG!!) and generally you cannot dock at empire stations ("Docking request denied!")
- Your clone is stored in 0.0 facilities of black market, so prices are about 500% the normal price.
In two words, the problem is that be a pirate is absolutely TOO simple. EVE seem to support you in every way, and the system seem to forgot that you are a killer, marauder, raper and so on.
In real life, a guy think 2 times before do criminal things because if police catch you, you have no a clone, you have no an alt, you have no a second opportunity.
Also, anti-pirates work is nearly impossible:
An anti pirate corp is unable to defeat a pirate corp because pirates strike all targets they find in every galaxy spot, and cannot be tracked down, because all players in EVE have a sort of Suspension Mode (logging off - Activte alt carebear account until war end).
CCP want that ppls go in 0.0 and also maintain piracy? Well, then force a pirate to be a pirate and live as a pirate, instead of support them evenm more than carebears.
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Talos Munjab
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Posted - 2006.05.14 14:45:00 -
[10]
i think the big problem is its so easy to tank the gate guns these days i would like to see concord gate guns rather than local race based ones, concord gate guns should be more powerful and have better range as lets face it how long could a carrier tank also have the concord guns do random damage types and fire torps making it much harder to tank against as you wont know what resists to put in place, also anyone globaly flaged should be unable to use a jump gate or to dock, unless is a pirate owned station(arch angel or player pirate owned)
Also mabye gate guns could put out homing tags on ships they shoot that last for the duration of global that allow anyone to warp to that person much in the way of warp to gang memeber at range.
i know this still allows the old log out plz dont kill me trick so to sort that how about the ship stays at that point till the global count down complete then his ship warps , much like if your ship is scrammed and you log your ship stays there until unscrammed. that way if they want to run they have to set up multiple safe spots and keep warping around hoping tacklers dont catch them up first.
thats my ideas for compleatly nerfing pirates but i think a little piracy is not always a bad thing, keeps ppl on there toes, but now just to many of them around
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Nyabinghi
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Posted - 2006.05.14 14:50:00 -
[11]
Quote: - You cannot DOCK at concord stations LOL (OMFG!!) and generally you cannot dock at empire stations ("Docking request denied!")
I like this idea, the low sec player should have to go deep into low sec to find a staiton willing to harbour a criminal.
I make cool banners for ISK.
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K Shara
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Posted - 2006.05.14 15:00:00 -
[12]
hmmm..
so 500% cost
ok ill et my alt to buy it and then escrow it to me <><><><><><><><><>
Contraband
<><><><><><><><><> |

Deja Thoris
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Posted - 2006.05.14 15:42:00 -
[13]
This is nothing more than a whine post.
I've been to -10 before. I also live in lowsec pretty much permanently.
It's hard to be -10. Lots of people try to kill you and I've personally killed billions worth of stuff of people who are outlaws.
Just because they understand and use the game mechanics to their best advantage (something which you can so ) does not mean that they have it easy by any means.
So next time, when you make ideas, don't stack all the cards against a playstyle. No-one will take you seriously if you totally ignore balance.
Read up on Tomb's history by the way. Dev's always have had and probably always will have a bit of a soft spot for the dark side
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Rod Blaine
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Posted - 2006.05.14 15:45:00 -
[14]
All that's really needed is a max WVS fitting on combat ships and tranferable kill rights as part of the contract system.
Really, that would solve just about everything there is to solve.
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Mahavy Seth
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Posted - 2006.05.14 15:57:00 -
[15]
Originally by: K Shara hmmm..
so 500% cost
ok ill et my alt to buy it and then escrow it to me
- You cannot transfer money to your characters from anotehr of your character if the receiving characer have a bad securty.
- Chararers that send money to a low security character may be discovered by concord then raped hardly.
Any doubts?
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Berrik Radhok
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Posted - 2006.05.14 17:01:00 -
[16]
waaah waaah waaah
Sounds to me like you want to enjoy all the benefits of low sec space and none of the risks.
You know, the devs of this game were PKs in Ultima Online. Thus none of the stuff you just said has a chance of being implicated. Sig removed, lacks Eve-related content - Cortes |

Deja Thoris
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Posted - 2006.05.14 18:31:00 -
[17]
Originally by: Mahavy Seth
Originally by: K Shara hmmm..
so 500% cost
ok ill et my alt to buy it and then escrow it to me
- You cannot transfer money to your characters from anotehr of your character if the receiving characer have a bad securty.
- Chararers that send money to a low security character may be discovered by concord then raped hardly.
Any doubts?
Jettison highend minerals for the other character to pick up.
Your whole post is a pathetic sad whine under the guise of putting in some (stupid) game mechaincs because you got owned
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Prestis
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Posted - 2006.05.14 18:48:00 -
[18]
Just to add some points to this intelligent and constructive post:
* Pirates are fined 2 billion per ship kill
* Pirate characters explode at logon
* CCP uses credit card billing info to send low-sec players a letter telling them they're very mean people
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Kiernan Dellai
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Posted - 2006.05.14 22:29:00 -
[19]
I agree, the player rats actions in this game ruin what is basically the best and only MMO game worth playing. The attack for no reason and are rewarded for it.
All measures to discourage this behaviour is at best mediocore.
This is what I would like to see. Much like in a similar MMO game I have played in the past, pirates should be penalised for attacking those players who have no skills to defend themselves. Basically, no exp or kill count or loot for people of a far lower level than the attacker. Or at least make concord effective,as we get attacked in 0.5-0.6 where concord are supposed to be around
As a relatively new character, I and my friends have lost 2 ships in the last week,and to be honest, some people are actually talking of leaving the game. I can't say I blame them either. Now I don't mind the occasional run in, but this is getting beyond a joke
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Erissian Elraine
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Posted - 2006.05.14 22:53:00 -
[20]
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Mahavy Seth
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Posted - 2006.05.14 23:22:00 -
[21]
Originally by: Deja Thoris
Originally by: Mahavy Seth
Originally by: K Shara hmmm..
so 500% cost
ok ill et my alt to buy it and then escrow it to me
- You cannot transfer money to your characters from anotehr of your character if the receiving characer have a bad securty.
- Chararers that send money to a low security character may be discovered by concord then raped hardly.
Any doubts?
Jettison highend minerals for the other character to pick up.
Your whole post is a pathetic sad whine under the guise of putting in some (stupid) game mechaincs because you got owned
You are total dumb...
- I never get owned by no one at least for now - I played as pirate for about 1 years in eve and I can say that it doesn't feel like a real pirate, because police protect me.
Use your brain pls, think on what you type pls...
Guy A begin to kill harmless miners in 0.3 systems just for fun, then go in 0.7 and a 10.0 security standing player kill him because he is a pirate and assassin (-2 / -3 standing) and POLICE come and *****the 10.0 standing player, protecting the pirate.
EVE Online Pirate handling need to be checked. I am not a carebear that ask for protection, I am a ...... that ask for realism.
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Mahavy Seth
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Posted - 2006.05.14 23:29:00 -
[22]
Originally by: Deja Thoris This is nothing more than a whine post.
I've been to -10 before. I also live in lowsec pretty much permanently.
It's hard to be -10. Lots of people try to kill you and I've personally killed billions worth of stuff of people who are outlaws.
Just because they understand and use the game mechanics to their best advantage (something which you can so ) does not mean that they have it easy by any means.
So next time, when you make ideas, don't stack all the cards against a playstyle. No-one will take you seriously if you totally ignore balance.
Read up on Tomb's history by the way. Dev's always have had and probably always will have a bit of a soft spot for the dark side
We are not talking about understanding game mechanism here. You can understand what you want and use what you want. If you kill someone your are better than him in killing. If you camp and kill someone it is ok, if you overkill a noob it is ok. No one want to say to you that pirates are dumb or are bads.
Pirates, at least in EVE, are simply unrealistic, relative to real life pirate. If you say to me that in the world of EVE an assassin, rAper, marauders and so on is a LEGAL thing, then you are right, but if you say that pirates in eve are penalized like in real life, then you need a doctor. So be proud of your killing board, you must be! But pirates in EVE are unrealistics.
Damn I love ppls that post without read the topic!
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Joshua Foiritain
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Posted - 2006.05.14 23:30:00 -
[23]
Originally by: Mahavy Seth You are total dumb...
- I never get owned by no one at least for now - I played as pirate for about 1 years in eve and I can say that it doesn't feel like a real pirate, because police protect me. - I own 3 titans - I am a multi trillionaire - I own 55 pirates day in a shuttle - I own 3 0.0 regions - I am the CEO of a corp with hundreds of member - I am the best PVPer ineve Use your brain pls, think on what you type pls...
Guy A begin to kill harmless miners in 0.3 systems just for fun, then go in 0.7 and a 10.0 security standing player kill him because he is a pirate and assassin (-2 / -3 standing) and POLICE come and *****the 10.0 standing player, protecting the pirate.
EVE Online Pirate handling need to be checked. I am not a carebear that ask for protection, I am a ...... that ask for realism.
Are you allowed to shoot people on the street because they have shot some guy in some by god forsaken hole? No... the cops would shoot you in the face because you are the criminal.
Anyway, go camp in high sec if you cant handle low sec empire. -----
[Coreli Corporation Mainframe] |

Mahavy Seth
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Posted - 2006.05.14 23:37:00 -
[24]
Originally by: Joshua Foiritain
Originally by: Mahavy Seth You are total dumb...
- I never get owned by no one at least for now - I played as pirate for about 1 years in eve and I can say that it doesn't feel like a real pirate, because police protect me. - I own 3 titans - I am a multi trillionaire - I own 55 pirates day in a shuttle - I own 3 0.0 regions - I am the CEO of a corp with hundreds of member - I am the best PVPer ineve Use your brain pls, think on what you type pls...
Guy A begin to kill harmless miners in 0.3 systems just for fun, then go in 0.7 and a 10.0 security standing player kill him because he is a pirate and assassin (-2 / -3 standing) and POLICE come and *****the 10.0 standing player, protecting the pirate.
EVE Online Pirate handling need to be checked. I am not a carebear that ask for protection, I am a ...... that ask for realism.
Are you allowed to shoot people on the street because they have shot some guy in some by god forsaken hole? No... the cops would shoot you in the face because you are the criminal.
Anyway, go camp in high sec if you cant handle low sec empire.
lol
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InColdBlood
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Posted - 2006.05.15 00:25:00 -
[25]
you could make it so concord will hire pirate killers. If you get such a mission you have permission to kill pirates in the specified sec. The more missions and low sec pirates you kill the better they consider you and the higher sec you can get rights to kill pirates in. The kill right is for 1 mission only. Many ways to limit the impact, for example in 1.0 sec you might only get rights to kill pirates with -x or above.
Also improve the bounty system. You cant get paid more than the value of the ship you kill. Why? To not make "suicide" worth it for the pirate with a 200 million bounty. Hey, for the antipirate there is less bounty but it ruins it for the pirate and also they bounty can stay with him until its all spend.
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Ivan Kirilenkov

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Posted - 2006.05.15 01:19:00 -
[26]
Thread cleaned. Please keep it polite even when disagreeing.
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Lord Slater
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Posted - 2006.05.15 02:17:00 -
[27]
Im sure this is a joke thread. YARRR HAHAHA im the happy pirate YARRRR
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Lil Jess
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Posted - 2006.05.15 06:05:00 -
[28]
Monetary punishment just punishes pirates without industry alts so thats not a good solution. Solutions that can easily be circumvented by alts also doesn't work. As a sidenote < 0.5 sec system travel and commerce alone would be great if it weren't for alts. Alts really are the problem but we're not getting rid of them so we'll have to try something else.
So heres my solution:
< -5 sec status and you don't have a clone a real punishment for real pirates.
As an aside since certain player types get-off on "griefing" this alone is going to inspire more anti-pirates.
In the long run though all this will do is make the < -5 rarer and more hardcore. Most of the pirates around will take their pvp to 0.0 or work the system by ratting to keep their sec status > -5 or almost exclusively start pirating via war decs. So whether this would actually solve anything is another matter. Gate campers though because of the sheer volume of victims would have to remain < -5 players.
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Drizit
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Posted - 2006.05.15 08:30:00 -
[29]
Don't mess with clones! That's coming from someone with a positive sec rating. Insurance I can agree with but if someone has trained hard and worked hard for their skills, they should not fear losing them because of their choice of profession. The real pirates would be the ones who would lose from this, not the griefers.
Like I have said, there are real pirates and there are griefers. It's the griefers who give the real pirates a bad name (if you excuse the double negative contrast ). I have a lot of time for those who choose to pirate and do it properly without griefing and they don't take the easy way like gate campers do. The real pirates actively seek their prey and choose their targets according to how much isk they are sure to get from ransom. A real pirate may ransom a noob but knows that asking for 10 million isn't going to get them anything but a killmail. The griefers pick soft targets at gate camps because their PVP skills suck (much like mine) and they think podding noobs makes them look hard but they run from a real fight against real PVPer's. The griefers hardly ever ransom, if they do it's for ridiculous amounts that no noob could ever afford and it's more to appear to be pirates than actually being one.
If a pirate has a -5 sec rating, they shouldn't be able to roam freely in highsec. If they choose to pirate, they know their profession keeps them in lowsec and away from Concord. If they rat to increase their sec rating, that's fair but if they don't then it's equally as fair and it's their choice.
--
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James Duar
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Posted - 2006.05.15 08:50:00 -
[30]
For the large part I see this as a whine post by a lot of people here. This is EvE - you don't wanna be ganked, stay out of .4 to .1 or get a strong corp. You want to kill the pirates? Mount some warp disrupters - if they can stab against a -2 then they'll be running a pretty nerfed setup already.
That said, the most useful suggestion I've seen involved giving a bonus to positive sec standing. If you're a positive sec character then it should confer benefit to attacking negative sec characters (say -1 and down) in Empire space. Let them fight back, but allow player's to become sherrif's able to chase pirates across all space. This I think would balance being a pirate in low sec with the fact that if someone you gank has the right friends you might have just made yourself not safe in any space. It would also add a better reward for having a positive security standing.
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