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Russo
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Posted - 2006.05.16 01:10:00 -
[1]
Here is my super badass, ultra high speed low drag idea for fixing blasters.
Give blasters this ability....it will make up for the damage the mega takes coming into a fight from longer range.
Blasters gain 5% ROF bonus every firing cycle up until they reach a total of 25% the normal ROF, once you have entered optimal weapon range. This reflects how the blasters have warmed up and achieved their optimal firing speed.
This will make up for the trip in to the target where they have not done any damage, but been expending their own cap and been taking damage. This would also allow them to be hands down, the most heavy hitting close range ship, as they should be.
Upon switching targets, the blasters lose this bonus, and so it is only really a good bonus against larger ships, where the firing rate bonus can be fully achieved.
See, I told you it was badass.
Russo - CEO Amarria Auxilia XL pod for an XL personality
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Zxyrox
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Posted - 2006.05.16 01:18:00 -
[2]
Edited by: Zxyrox on 16/05/2006 01:18:55 This is a Big P3|\|1$ idea. -Zxyrox |

Gus Preston
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Posted - 2006.05.16 01:26:00 -
[3]
Hell yea! makes me proud to be gallente :) DO IT DEVS
Gus http://i1.glitteryourway.com/3/f98f3262d8a7e9bf3c47f1de5dc1f0de.gif |

Maya Rkell
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Posted - 2006.05.16 01:28:00 -
[4]
No, it'll be good against everything. And small and medium blasters really don't need this.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Russo
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Posted - 2006.05.16 01:30:00 -
[5]
Ok so just make it for megathrons then. And only blasterthrons in optimal range....I think its totally fair. And when you start off at optimal range against a raven, with an awesome set up, great mods, and maxed blaster skills...and still lose.
It shouldnt work like that. Period. Blasterthron should win at optimal against any other ship, unless its got all faction mods or something. Which isnt the case almost every single time.
Russo - CEO Amarria Auxilia XL pod for an XL personality
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Arcadia1701
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Posted - 2006.05.16 01:33:00 -
[6]
LOL, thats crap that is, the only ship to EVER beat my raven, was a blasterthon. Try getting some drone skills to, 5 heavys HURT.
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Russo
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Posted - 2006.05.16 03:28:00 -
[7]
I do have heavy drones and interfacing V, with tech 2's and all. Still ravens put up a hell of a fight, even when starting at my optimal.
I like this idea alot....I can see it now...the blasters warming up and then truly rapin. Oh yes.
Mine eyes have seen the glory of the...
Russo - CEO Amarria Auxilia XL pod for an XL personality
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James Duar
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Posted - 2006.05.16 07:54:00 -
[8]
I call it a tactical problem not in need of a game fix. If you're packing blasters then you should be prepared to use an MWD or similar to get in range to use them.
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Russo
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Posted - 2006.05.16 08:32:00 -
[9]
Listen man, blasters are supposed to be the ultimate close range weapon. And even when starting off at optimal range you will most of the time, still lose to ravens. This is not how its supposed to work. This isnt just any kind of tactical drawback....otherwise CCP wouldnt be making a fix to blasters in the next patch.
This ROF increase over time would help. So when a raven and mega slugged it out at close range, the mega would come out on top, as it should. Because blasters should dominate everything at optimal range.
Russo - CEO Amarria Auxilia XL pod for an XL personality
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ragewind
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Posted - 2006.05.16 17:47:00 -
[10]
do you lot ever read this forum there has been post about blaster geting bosted by ccp they are fixing it so why keep asking? ------------------------------------ fix eves industrial sector!
advanced industrial ship |

Russo
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Posted - 2006.05.16 21:31:00 -
[11]
They havent fixed the problem that they dont do as much damage as they should.
Russo - CEO Amarria Auxilia XL pod for an XL personality
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lofty29
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Posted - 2006.05.16 22:26:00 -
[12]
TBH, that would add to the problem. The main problem isnt damage, its cap use and CPU fitting req. ---------------------------
Buy My Stuff! |

Lord Slater
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Posted - 2006.05.16 22:28:00 -
[13]
Originally by: Russo They havent fixed the problem that they dont do as much damage as they should.
Right so the devs who have access to the database are less qualified than you to decide whats needed then. There main problem is in the power and cpu.
Only one image allowed in signatures - Saucerhead
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Russo
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Posted - 2006.05.16 22:56:00 -
[14]
...youre dumb. My idea rules. You peasents should shut your mouth holes.
Russo - CEO Amarria Auxilia XL pod for an XL personality
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Kittamaru
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Posted - 2006.05.17 00:17:00 -
[15]
It makes sense...
nerf blasters with a 25% overall RoF reduction, but give it 5% increased RoF for the first 5 shots, so in essence they break even.
BUT
Give a skill to keep blasters "prewarm" or something, so every level of the skill gives a 5% reduction to the warm up time (so at lvl 5, the blasters are back to current RoF with the 5% per first 5 shots till 25% overall RoF bonus)
Makes sense!
Give something similar, but not as large, to lasers! And the OPPOSITE for projectiles!
They have a 50% INCREASE to RoF, but every shot they get a 5% reduction up till their 15th shot, so a 75% reduction (in other words, a 25% rof reduction) and add a skill to increase heat dissapation!
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Russo
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Posted - 2006.05.17 00:30:00 -
[16]
You miss the point. Blasters need to be doing more damage, not less....
Die
Russo - CEO Amarria Auxilia XL pod for an XL personality
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Kittamaru
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Posted - 2006.05.17 00:46:00 -
[17]
they would be, ultimately, doing more. Re-read my post mate :)
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Russo
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Posted - 2006.05.17 01:02:00 -
[18]
Ok so basically it would start off 25% slower without skills...but by the tenth shot be at a 25% ROF bonus? And with skills, it would have normal damage to start off with, and then move up to 25% bonus?
I still think that having to train yet another gunnery skill to level V would suck. I already trained loads of gunnery to V. Some noob can train torps V much faster and almost kill me in a raven....thats BS.
I like my original idea.
Russo - CEO Amarria Auxilia XL pod for an XL personality
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Jade Mitch
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Posted - 2006.05.17 01:22:00 -
[19]
Edited by: Jade Mitch on 17/05/2006 01:24:21 Your blaster fix idea sounds completely fair.
What isn't fair is using blasters other items that last forever and never wear out or expire. Especially all the named tech 2 items you pirate jerks keep stockpiled all the time.  |

Noillia Durmot
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Posted - 2006.05.17 03:03:00 -
[20]
I like this idea. I`d probly rather see blasters get a bigger damage modifier and/or increased rof across the board but its better than palming blaster users off with some bland cap benefits and cpu reduction.
Keep blasters special. That means that they pwn at close range and suck while u are closing to range.
If I meet another ship of my class at 50% greater than my optimal i should probly loose if I meet them at my optimal or less they should probly loose.
As things stand if I meet a raven 50% outside my optimal I`m toast but if I meet them at my optimal it an evens bet. Thats just plain wrong. ================================================ ...any persons living or dead are entirely coincidental.
Noi. |

Russo
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Posted - 2006.05.17 09:33:00 -
[21]
Cmon CCP, do the right thing, implement this big p e n i s idea.
Russo - CEO Amarria Auxilia XL pod for an XL personality
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Iron Wraith
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Posted - 2006.05.17 12:06:00 -
[22]
ok, quick recap:
theory: blasters do the best dot in the game. mega with blasters should kick out enough damage to beat any ship when fight starts at mega's optimal
practice: mega vs raven at mega's best range. mega looses.
so according to the theory (not sure if its right or not) there is something wrong.
however one example where a mega at point blank range looses to a raven is not enough eveidence to support any theory. there are too many variable for this to be a controled test. eg was the mega using normal electrons with iron ammo (extreem example of a bad setup, i'm sure the mega in question had a much better rig)?
untill we know the exact rig of both mega and raven we cant compare the two to decide if things are wrong or not. a jamming raven starting at the mega's optimal is an example of a fight the mega should not automatically win.
maybe the questions should be is a raven with large tank on mids and damage on low supposed to beat a mega setup for all out damage? or a mega set for a large tank and whatever damage it can spare after that?
the raven is lucky to have its mids devoted to tank and its lows devoted to gank. the mega has to split gank and tank over its lows. the mega is also know to struggle when fitting its biggest guns. something a lot of other ships dont find quite so difficult.
so ccp's amswer to this is for blasters to be easier to fit and eat less cap. this reduces the need for cpu fitting mods or cpr's. cap boosters are still a must for a large tank. and it will still struggle to fit everything so a fitting mod may still be needed.
untill we get the intended buff's we cannot argue if more damage is needed or not. we need to wait till we can see what the mega can fit after the buff.
i'm sorry russo but your idea is not going to happen when ccp already have a change planned. give it a month or so after the change then take another look.
in the mean time share your rig with us and try to find out about the ravens rig. maybe there are improvements that can be made to your ship. though chances are any tweaks to make a fight at optimal come out in your favour will probably harm your chances if the fight is not at your optimal. and please try to stay constructive. people will always disagree with you and as the OP you have to try keeping calm or the whole thread will spiral down towards a flame fest. i know its not easy when all you want to do is shout at the others, but take some time out and post when you can be constructive not destructive. its not imposible to do, i'm always doing it.
anyway, i hope the mega does become the king of close combat its supposed to be. i'm a blaster fanatic and love my t2 neutron mega with the awesome tank of every scorp in the gang. (well, scorps always get called primary before megas )
Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |

Russo
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Posted - 2006.05.17 17:24:00 -
[23]
Obviously you havent been running into many torp ravens, or you would have a different opinion. And I am being constructive, thats why I made the thread with this super cool badass idea. You sound so touchy feely. Killers arent touchy feely. I am a killer. I will listen to my brain.
Russo - CEO Amarria Auxilia XL pod for an XL personality
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Iron Wraith
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Posted - 2006.05.18 09:01:00 -
[24]
Originally by: Russo ...youre dumb. My idea rules. You peasents should shut your mouth holes.
This is what i was refering to. its not constructive. people disagree with ideas and alway will do. constructive discussion/argument's are fine and make for some very interesting threads. slipping into smack talk is not going to get you anywhere.
Originally by: Russo Obviously you havent been running into many torp ravens, or you would have a different opinion. And I am being constructive, thats why I made the thread with this super cool badass idea. You sound so touchy feely. Killers arent touchy feely. I am a killer. I will listen to my brain.
maybe i am touchy feely in the way i post. but my mega has a full rack of t2 neuts with void and 3 t2 dmg mods, so i'm not exactly a wuss when it comes to fighting. sure i dont dual like that but for a fleet opp i have no reservations about fully maximising my ships job in the fleet reguardless of my own safty. and when i do go into pvp, be it a fleet opp, a hunting pack or looking for a dual i dont use WCS's. for someone who's only been pvping for 5 months i'm rising fast on the alliance boards. so i'm plenty killer enough.
so no i havent run into a torp raven solo, i dont get much chance to dual. but if you dont provide us with info on your setup how are we supposed to know that it should win vs a raven? if you want to compare dot on the ships its no good comparing electrons to torps. torps are the ravens biggest hitters, electrons are the megas weakest hitters. so post ure rig and we can take a better look at things. we dont even know if u use electrons, ion or neutrons. we dont know how many dmg mods u have or if your using t2 gear. so how are we supposed to know that your already kicking out the best dmg you can and are in need of a dmg buff? i'm guessing for a dualing rig your not using the biggest guns so you can fit enough tank to last and do ure dmg. so the fitting buff may allow you to fit a bigger rack of blasters with will in turn give you a nice damage buff.
as much as i'd love to have a BFG in this game its not gonna happen cos things have to be balanced. the idea you have does sound very overpowered. but untill we know how the blaster buff pans out were not gonna know what damage the mega can do with its easier to fit and fire blasters.
Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |

Rhamnousia
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Posted - 2006.05.18 12:33:00 -
[25]
blasters do not need no damn buff. they are as powerful as they should be.
the problm is:
- optimal vs. falloff - MWD cap usage - RoF of blaster - Cap usage of blaster
all gallente ships should at least hav sumthing to do with MWD cap penalty, megathron is nothing but a bigger, badder thorax, but doesn't hav the MWD cap penalty reduction, that hurts by a lot.
my idea of buffing blasters:
- reduce cap usage - increase RoF for 10% of all blaster - increase opt by 25% or falloff by 50% - increase MWD cap penalty reduction on gallente ships
either all of above or picking at least 2 should at least give blasters a nice hug...
my 2 isk
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Iron Wraith
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Posted - 2006.05.18 15:03:00 -
[26]
Originally by: Rhamnousia blasters do not need no damn buff. they are as powerful as they should be.
the problm is:
- optimal vs. falloff - MWD cap usage - RoF of blaster - Cap usage of blaster
all gallente ships should at least hav sumthing to do with MWD cap penalty, megathron is nothing but a bigger, badder thorax, but doesn't hav the MWD cap penalty reduction, that hurts by a lot.
my idea of buffing blasters:
- reduce cap usage - increase RoF for 10% of all blaster - increase opt by 25% or falloff by 50% - increase MWD cap penalty reduction on gallente ships
either all of above or picking at least 2 should at least give blasters a nice hug...
my 2 isk
I disagree on the range and rof being a problem. we trade range for raw damage, buffing range would loose this speciality. we are alreay second in line on rof, second only to autocannons which should have a fearsome rof. so range and rof are where they should be.
not sure on the mwd bonus. whats the difference between the rax's bonus and the vigi's bonus? i know at lvl4 minm cruiser the mwd cap penalty turns into a bonus with the vigi. what happens on the plain rax? while it would be nice to get an mwd buff on the mega i dont want it to step on the vindi's toes.
as for the cap issues, they are part of the planned buff, along with a cpu fitting buff.
by the looks of things neutron blasters are going to get a 15% cpu reduction and a 30% cap reduction to bring them inline with the amarr BS's. now i dont know how this will affect the mega vs raven fight but when a full neutron mega gets about 50 more cpu to play with thats an extra dmg mod and some cpu left over coming its way. for the more balanced dualing mega's if they are cpu limited they should be able to fit some better gear, maybe another dmg mod, maybe a better tank. or they could start putting a few bigger guns on for an increase in damage that way. so, untill Tux's new numbers hit our ships its a bit hard to say if the mega needs a buff or not.
so instead of talking about buffing this and nerfing that why dont we take a look at what we can do now before the numbers change? if we have a fellow blaster pilot thats been whupped by a raven at optimal range then i for one want to see his rig and see if there is some room for improvement.
Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |
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